That would be cool, but it is on-site already bro. Sixth set down seeeeeeeeeeeeeeee
Yes I'm aware of this, hence why I suggested that this set replace the one on-site, for it does a better job, IMO.That would be cool, but it is on-site already bro. Sixth set down seeeeeeeeeeeeeeee
Specifically, you'll get an extra point in a stat if you've got a boosting nature and the value before the nature is a multiple of 10.I will however move those 4 evs like Pocket suggested; I had no idea that moving them would give 2 extra points, I guess there are exceptions to the 4 EVs = 1 point rule. Learn something new every day!
Really late reply, but other QC members have agreed to at least rework it since the spread on-site seems to be somewhat sub-optimal...Why can't we just give this set a mention in the additional comments of the onsite classic mixed sweeper, because this is set is extremely similar to the one onsite barring Outrage and a different EV spread.
Also, with the BW2 move tutors being released the mixed set is likely to get revamped anyway so we can revisit this issue then.
Well I have serious doubts about how useful Roost would actually be. Usually you're better off pounding the crap out of something when they switch rather than heal. Longevity is not really the goal of this set; it's meant to come in, blast the bajeezez out of stuff and go down fighting.Why not also mention Roost in the last slot? If ES is as unnecessary as you make it sound, then Roost is a very feasible option, as Dnite forces many switches, and is SR weak.
Well you are losing a bit of coverage by using Roost over EQ or Superpower, in particular against the popular and frustrating Tentacruel and Rain CM Jirachi if ditching EQ and the pink blobs if using Roost over Superpower. However I do agree it's worth a test at least, though I will say that Dragonite isn't taking as many hits as you seem to think it can with Superpower lowering its defense, a SpDef hindering nature, Life orb recoil AND a SR weakness. Still, worth a try.A recovery move is always a nice option for something that can take hits. Salamence and Hydreigon are 2 perfect examples of similar wallbreakers that can opt to run Roost in order to stick around and dish out damage for longer periods of times. Hydreigon is especially an example since it can run the same 3 move coverage as Dragonite. Not to mention you will generally get all the coverage you need from DM, Fire Blast, and Superpower/EQ, so why not run Roost in the last slot when you have the needed coverage in 3 moves?
How is this set not outclassed by Hydreigon? He can run basically the exact same set, with higher Spatk and he could use dark pulse, letting him nail Jellicent and Slowbro. It also is quite similar to the mixed attacker so I don't really think its worth it.
You're both forgetting the main reason to use this set is to lure in PHYSICAL WALLS. Obviously Hydreigon is not going to do that since it's primarily a special attacker. They may both break walls, but they lure in targets on the opposite end of the spectrum.Yea, with Hydreigon receiving Superpower there's really no point in using Mixed Dragonite without ExtremeSpeed for revenge-killing, imo.
Well I will list stuff that helps Dragonite of course, I just don't think listing all the stuff that can take the revenge killers blows would be a good use of space and could make the AC section overly long. Don't worry too much, I'll figure out a few that work especially well, but I won't be listing everything lol.well, okay - it's just that the primary purpose of AC is to provide teammate options to deal with Pokemon that give Dragonite problems, not simply listing counters (which goes under Checks and Counters).
There's some disagreement as to whether Earthquake or Roost should have the primary slash on the last slot, so I suggest you test DNite with Roost. At the very least slash Roost before ExtremeSpeed for now.
Well I think I'm going to test out all three in the final slot anyway, and see which gives me the best results. I'm pretty iffy about ditching EQ because although it is only for two Pokemon, those two Pokemon are absurdly common in the rain dominated metagame and are notoriously hard to kill. This Dragonite is very well suited to weatherless balance, and those two mons are HELL for weatherless balance to beat (I know from extensive personal experience... weatherless balance is my favorite playstyle). I'll give you my results after I get through testing.o.k, QC had a discussion, and about 50% of us wanted Roost / ES in the 4th slot (with that slash order), with EQ sent to AC for Tentacruel and Jirachi (under Rain). If you really need those pokemon beaten, I guess you can run EQ, but considering Sandstorm (or sun) kinda fucks both of them over, you should be fine.
QC also kinda wanted Dragonite to get a clean up, since there are some sets that need to be re-tested for viability, and we were wondering if you would be willing to take Dragonite Jimera0. Please let is know if you are able / unable.
That is how things stand right now.
Hang on I'm still testing. So far roost has proved a lot less useful than expected, primarily because as I said earlier, you're better of using the free turns from switches to blast your opponent rather than healing. I did have Roost positively effect the outcome of one game... and had the lack of Earthquake negatively effect the outcome of at least four. That's not a very good track record. I have not gotten around to testing ExtremeSpeed yet, but I suspect it's a better option than roost.Please make the set
Dragonite @ Life Orb
Ability: Multiscale
EVs: 60 Att / 252 SpA / 196 Spe
Nature: Rash
Moves:
-Draco Meteor
-Fire Blast
-Superpower
-Roost / Earthquake / ExtremeSpeed.
And ill stamp.