Hey Smogon, I'm back with another OU team. I've been working on making new teams recently since my laptop's hard drive failed and lost most of my old team. So instead of trying to remake them, I chose instead to make new. Mainly as a way to improve on my team building skills. The idea for this team came from seeing Dragonite on the PS and felt like using it myself. I've tried the team quite a bit and have had some success but a lot more struggles.
Like I mentioned in the intro, I want to use a Dragonite on my next team. So I started off with it and began to surround him help.
Next I added Landorus-I as Dragonite's offensive counter part. Dragonite takes care of the specially defensive pokemon Landorus can't kill while Landorus deals with the physically defensive pokemon Dragonite can't deal with. This also created a strong offensive core.
With Landorus and Dragonite this created a huge weakness to Mamoswine and other Ice Shard user. So I added Starmie to deal with Donphan and Mamoswine and be able to spin to keep Dragonite's Multiscale intact.
Next I figured I needed hazards to help out Landorus and Dragonite in their sweeps.
Here is were I began to struggle with the team members. I added Jellicent as a way to deal with Keldeo and to spread status to cripple opposing sweepers.
Lastly Xatu was added as a way to help keep hazards off my side of the field. I dont really know why I thought this would fit on the team. After trying it out for a few matches I saw it just didnt work.
I replaced Xatu with Scizor to add third offensive member to the core of Dragonite and Landorus. After trying it out I didnt feel like this helped any and I didnt know how to fix the team. So I came here for help.
Dragonite @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Dragon Dance
- ExtremeSpeed
- Outrage
- Fire Punch
So for Dragonite started out running the Choice band set but I didn't really like since it was too "hit and run" which didn't really fit my style of play. So I changed it a DD set instead. I chose Fire Punch over Earthquake to hit Steel types and switch in thinking I'm going to Outrage or Extreme Speed.
Landorus @ Life Orb
Trait: Sheer Force
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Rock Polish
- Earth Power
- Hidden Power [Ice]
- Focus Blast
Landorus is the offensive counter part to Dragonite dealing with things that Dragonite can't easily dispose of. The moveset is the standard Life Orb Sheer Force set and since I've had success with it in the past and was comfortable with using it. I used Timid over Modest in order to speed tie Thundurus-T, which I changed after a battle with Electrolyte while I was testing the team.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Rapid Spin
- Hydro Pump
- Recover
- Ice Beam
The addition of Starmie was to deal with Mamoswine and other Ice shard users that threaten Landorus and Dragonite. I went with a more defensive set for longevity to last long enough to for me to take out the opposing hazards settler and be able to spin and keep hazards gone for good. Ice Beam is carried for Dragons and Thundurus-T, Landorus, Celebi, Breloom and Flying pokemon.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
- Stealth Rock
- Spikes
- Protect
- Gyro Ball
Ferrothorn is my hazards settlers. Getting hazards up is crucial if I hope to sweep with either Landorus or Dragonite by chipping health away and turn 2HKOs to OHKOs. When I had Xatu on the team I just carried Spikes and relied on Xatu to bounce them back and I wouldn't put too much pressure on Ferro to do get both up. When I replaced Xatu, I then added SR in the place of Leech Seed. I also tried Shed Shell as my item to escape Magnezone and keep Ferro around for later in case I would need it.
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 56 Def / 116 SDef / 88 Spd
Calm Nature
- Scald
- Recover
- Will-O-Wisp
- Taunt
Jellicent's set is standard. It comes in to take a Water move, Will-O-Wisp something to get residual damage. Taunt is prevent thing from setting up and Scald is the only attack on the set in hopes to catch something on the switch and burn it. Looking at it now having both Scald and Will-O-Wisp is redundant, so Will-O-Wisp is going to be replaced for Toxic.
Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SpDef
Adamant Nature
- Bullet Punch
- U-Turn
- Superpower
- Pursuit
Scizor's addition was to add more offensive since if both Dragonite and Landorus go down I'm in a huge hole and have little chances of winning. However, Scizor hasn't worked for me also ins't working for me so swapping this out isn't an issue.
So this is the team I have so far. I've tried making changes and not much has been help so I'm open for suggestions. Any an all help is welcome. Thank you for taking the time to read and the help you give.
Team Building Process
Like I mentioned in the intro, I want to use a Dragonite on my next team. So I started off with it and began to surround him help.
Next I added Landorus-I as Dragonite's offensive counter part. Dragonite takes care of the specially defensive pokemon Landorus can't kill while Landorus deals with the physically defensive pokemon Dragonite can't deal with. This also created a strong offensive core.
With Landorus and Dragonite this created a huge weakness to Mamoswine and other Ice Shard user. So I added Starmie to deal with Donphan and Mamoswine and be able to spin to keep Dragonite's Multiscale intact.
Next I figured I needed hazards to help out Landorus and Dragonite in their sweeps.
Here is were I began to struggle with the team members. I added Jellicent as a way to deal with Keldeo and to spread status to cripple opposing sweepers.
Lastly Xatu was added as a way to help keep hazards off my side of the field. I dont really know why I thought this would fit on the team. After trying it out for a few matches I saw it just didnt work.
I replaced Xatu with Scizor to add third offensive member to the core of Dragonite and Landorus. After trying it out I didnt feel like this helped any and I didnt know how to fix the team. So I came here for help.
In Depth Look
Dragonite @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Dragon Dance
- ExtremeSpeed
- Outrage
- Fire Punch
So for Dragonite started out running the Choice band set but I didn't really like since it was too "hit and run" which didn't really fit my style of play. So I changed it a DD set instead. I chose Fire Punch over Earthquake to hit Steel types and switch in thinking I'm going to Outrage or Extreme Speed.
Landorus @ Life Orb
Trait: Sheer Force
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Rock Polish
- Earth Power
- Hidden Power [Ice]
- Focus Blast
Landorus is the offensive counter part to Dragonite dealing with things that Dragonite can't easily dispose of. The moveset is the standard Life Orb Sheer Force set and since I've had success with it in the past and was comfortable with using it. I used Timid over Modest in order to speed tie Thundurus-T, which I changed after a battle with Electrolyte while I was testing the team.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Rapid Spin
- Hydro Pump
- Recover
- Ice Beam
The addition of Starmie was to deal with Mamoswine and other Ice shard users that threaten Landorus and Dragonite. I went with a more defensive set for longevity to last long enough to for me to take out the opposing hazards settler and be able to spin and keep hazards gone for good. Ice Beam is carried for Dragons and Thundurus-T, Landorus, Celebi, Breloom and Flying pokemon.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
- Stealth Rock
- Spikes
- Protect
- Gyro Ball
Ferrothorn is my hazards settlers. Getting hazards up is crucial if I hope to sweep with either Landorus or Dragonite by chipping health away and turn 2HKOs to OHKOs. When I had Xatu on the team I just carried Spikes and relied on Xatu to bounce them back and I wouldn't put too much pressure on Ferro to do get both up. When I replaced Xatu, I then added SR in the place of Leech Seed. I also tried Shed Shell as my item to escape Magnezone and keep Ferro around for later in case I would need it.
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 56 Def / 116 SDef / 88 Spd
Calm Nature
- Scald
- Recover
- Will-O-Wisp
- Taunt
Jellicent's set is standard. It comes in to take a Water move, Will-O-Wisp something to get residual damage. Taunt is prevent thing from setting up and Scald is the only attack on the set in hopes to catch something on the switch and burn it. Looking at it now having both Scald and Will-O-Wisp is redundant, so Will-O-Wisp is going to be replaced for Toxic.
Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SpDef
Adamant Nature
- Bullet Punch
- U-Turn
- Superpower
- Pursuit
Scizor's addition was to add more offensive since if both Dragonite and Landorus go down I'm in a huge hole and have little chances of winning. However, Scizor hasn't worked for me also ins't working for me so swapping this out isn't an issue.
Conclusion
So this is the team I have so far. I've tried making changes and not much has been help so I'm open for suggestions. Any an all help is welcome. Thank you for taking the time to read and the help you give.