OU Dragonite


QC: aim / Jukain / Valentine
GP: frenzyplant / GatoDelFuego

it's crazy to believe that this thing actually destroys teams​

Overview
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Dragonite's stats, movepool, and ability make it a big threat in OU. Dragonite's great overall stats, most notably its base 134 Attack stat, allow it to wallbreak and majorly dent teams. Dragonite also has access to Dragon Dance, and it is one of the best users of the move in the entire tier. Dragonite's wide movepool provides it with many coverage options, ranging from the elemental punches to Superpower, as well as Outrage for a powerful STAB move. A move that stands out, however, is Extreme Speed. Extreme Speed's +2 priority allows Dragonite to revenge kill prominent sweepers in the tier as well as outprioritize priority users such as Talonflame. Dragonite's ability, Multiscale, is also one of its selling points. Multiscale halves the damage Dragonite takes at full health, allowing it to safely set up Dragon Dance or revenge kill Pokemon that would otherwise OHKO it, such as Latios and Latias.

However, Dragonite does have multiple flaws. Fairy-types such as Sylveon and Azumarill make it harder to use Outrage throughout the match, as they can easily switch into and OHKO Dragonite with their STAB moves. Dragonite's over-reliance on Multiscale sometimes can make it difficult to set up or hit safely, as Multiscale can easily be broken through various methods such as weather damage and Rocky Helmet. Dragonite's weakness to Stealth Rock is also pretty major, as it breaks Multiscale and slices off a quarter of Dragonite's health. Dragonite's mediocre Speed also makes non-Dragon Dance sets harder to use, as an unboosted Dragonite will usually be outsped by threats such as Thundurus and Garchomp. Dragonite also lacks a reliable physical Flying-type STAB move outside of the weak Aerial Ace.

Choice Band
########
name: Choice Band
move 1: Outrage
move 2: Extreme Speed
move 3: Thunder Punch
move 4: Superpower
ability: Multiscale
item: Choice Band
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

Moves
========

A Choice Band-boosted STAB Outrage is insanely strong and will usually OHKO anything that doesn't resist it. Dragon Claw is an option over Outrage for more consistency and to stop the risk of opposing Fairy-types switching in. However, the power drop is very noticeable, as most OHKOs that Dragonite can achieve with Outrage will turn into 2HKOs. Extreme Speed is a +2 priority attack that provides the priceless utility of not only killing off weakened sweepers that have set up but also revenge killing priority users such as Talonflame. Thunder Punch is a coverage move that hits targets Dragonite would otherwise have trouble hitting, such as Azumarill and Skarmory. Superpower is used to hit Steel- and Dark-type targets such as Heatran, Ferrothorn, Bisharp, and Tyranitar. Earthquake can be used over Superpower if the stat drops are a problem. Fire Punch is an option to hit Mega Scizor harder, though frailer opponents will usually be hit harder by Outrage.

Set Details
========

252 Attack EVs maximize Dragonite's offensive potential, allowing it to hit extremely hard. 252 Speed EVs with a Jolly nature maximize Dragonite's Speed and allow it to outspeed neutral-natured base 80 Speed Pokemon and Jolly Mega Heracross. An Adamant nature can be used to greatly increase Dragonite's damage output, but risking an OHKO from Mega Heracross, a major threat, is usually not worth it. A Choice Band is the item of choice to considerably increase Dragonite's damage output. Multiscale is to ensure that Dragonite can safely get off a hit without risking being KOed.

Usage Tips
========

Dragonite should abuse its power to wallbreak early-game and weaken opposing Pokemon to the point where sweepers on your team can easily finish them off. However, mid- or late-game, Dragonite best uses this set to do damage and switch out as a hit-and-run attacker. Dragonite can also act as a revenge killer by using Extreme Speed to finish off weakened opponents. This variant of Dragonite should usually switch out when there is an opposing check sent in, as Dragonite will retain its power, unlike Dragon Dance Dragonite. Preserving Multiscale should still be kept in mind, but it does not tends to be as much of a priority as it is for other Dragonite sets. Due to the fact that Outrage locks Dragonite in for two to three turns, it should only be used late-game to clean up opponents, as using it early-game makes Dragonite a setup fodder.

Team Options
========

This Dragonite tends to switch out very often, and Stealth Rock breaks Multiscale as well as taking a quarter of Dragonite's health away, so Rapid Spin and Defog support is needed. Excadrill has great defensive synergy with Dragonite, making it a good choice for a Rapid Spinner. Latios and Latias provide great Defog support, as they are quick and can also weaken opposing threats. Latias not only provides Defog support but also can use Healing Wish to allow Dragonite to recover health. Magnezone is a great partner as it forms a DragMag core with Dragonite, punishes Fairy-types, and has amazing defensive synergy. Bisharp is also a good partner, as it can also punish Fairy-types with Iron Head and Pursuit trap Latios and Latias. Entry hazard support from Mamoswine or Tyranitar is also great, as it weakens the opponent and increases the chance of Dragonite scoring a KO. Sweepers that can make great use of Dragonite's wallbreaking skills are extremely great partners. Pokemon such as Mega Charizard X and Gyarados appreciate having bulkier Pokemon such as Azumarill and Landorus-T weakened. Clefable checks Greninja, absorbs Will-O-Wisp, and can provide Wish support as well as set up Stealth Rock.

Dragon Dance
########
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage
move 3: Extreme Speed
move 4: Fire Punch / Earthquake
ability: Multiscale
item: Lum Berry
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

Moves
========

Dragon Dance is the main move on the set, boosting Dragonite's Attack and Speed and setting it up for a sweep. Outrage is a STAB attack that will usually OHKO most opposing Pokemon that don't resist it after a Dragon Dance. Extreme Speed is a +2 priority move that is used to outprioritize other priority users, most notably Talonflame. It also Choice Scarf users that would otherwise revenge kill Dragonite. Fire Punch hits Skarmory, Ferrothorn, Scizor, and Air Balloon Excadrill. Earthquake, on the other hand, can be used to OHKO Heatran, Manectric, and Magnezone. Dragonite has quite a few other options that it can use on this set. Thunder Punch can be used to hit Azumarill and Togekiss harder than a neutral Fire Punch. Roost can be used to fix a broken Multiscale, but Dragonite loses important coverage, which is usually more of a downside. Dragon Claw can be used over Outrage for more consistency and to avoid the risk of a Fairy-type switching in and walling Dragonite for a few turns, but the power drop is very noticeable.

Set Details
========

Maximum Attack investment with an Adamant nature allows Dragonite to hit extremely hard. Maximum Speed investment is necessary to outspeed Pokemon such as Latias, Latios, and Greninja when Dragonite is at +1. Lum Berry is the best item for Dragonite, as it prevents Dragonite from being crippled from status users such as Thundurus and Sableye as well as curing the confusion from Outrage. Lum Berry is used over a Life Orb because the recoil from Life Orb breaks Multiscale. Multiscale allows Dragonite to set up Dragon Dance more easily.

Usage Tips
========

Dragonite should be used as a cleaner or as a mid- or late-game sweeper, when Dragonite's checks and counters are weakened or gone. Setting up early-game tends to be bad because priority can easily wear Dragonite down and bulkier Pokemon can easily Toxic stall Dragonite until it is susceptible enough to priority. Dragonite should never be sent in when Stealth Rock is up, as it breaks Multiscale and takes a decent portion of Dragonite's health away. Dragonite can easily set up on Pokemon that rely on status, such as Chansey, as Lum Berry will easily remedy any status. That being said, Dragonite should stay away from Knock Off users, as Lum Berry is very important to ensure that Dragonite can safely set up. Multiscale should not be relied on to tank Ice-type attacks, as almost any strong Ice-type attack will easily OHKO Dragonite, even with Multiscale.

Team Options
========

Entry hazard removal support is vital so that Dragonite performs effectively. Excadrill stands out for this role as it has amazing defensive synergy with Dragonite and can easily take care of Fairy-types as well as spin away hazards. Latias can use Defog to get rid of hazards and provides Healing Wish support as well. Magnezone forms the DragMag core and gets rid of opposing Fairy- and Ice-types. Magnezone can also lure in Ground-type moves that Dragonite is immune to, and Magnezone can keep up momentum by using Volt Switch. Wallbreakers such as Kyurem-B and Mega Charizard Y can weaken opponents so that Dragonite can clean more easily. As a bonus, Mega Charizard Y sets sun, negating Tyranitar's and Hippowdown's sand. Dual screens support makes setting up easier. Klefki in particular has dual screens as well as Spikes and Prankster. Clefable can check Greninja, negate Will-O-Wisp with Magic Guard, and provide Wish support, as well as set up Stealth Rock.

Bulky Roost
########
name: Bulky Roost
move 1: Roost
move 2: Dragon Claw
move 3: Extreme Speed
move 4: Fire Punch / Superpower
ability: Multiscale
item: Leftovers
nature: Adamant
evs: 216 HP / 64 Atk / 228 SpD

Moves
========

Dragonite's great defensive stats allow it to pull off a bulkier set that sponges hits better while still dealing decent damage. Roost allows Dragonite to regain health and reactivate Multiscale. Dragon Claw is a STAB attack that is used over Outrage, as any defensive Pokemon does not want to be locked into a move. Extreme Speed finishes off opponents that are weakened by Dragon Claw. Fire Punch hits Ferrothorn, Scizor, and Skarmory decently hard. On the other hand, Superpower can hit Tyranitar, Ferrothorn, Heatran, and Bisharp harder, but it lowers both Attack and Defense. Thunder Wave can be used to cripple some opponents, but missing out on coverage isn't very good.

Set Details
========

64 Attack EVs with an Adamant nature reach a jump point that allows Dragonite to beat many opponents with the simple combination of Dragon Claw and Extreme Speed. The remaining EVs are put into special bulk. Leftovers is the preferred item as it provides passive recovery. Multiscale allows a healthy Dragonite to take hits even better.

Usage Tips
========

While this Dragonite has an offensively based moveset, it should not be used recklessly like other variants of Dragonite and should take a more defensive approach. The main strategy of this set is to take strong special hits, such as Charizard Y's Fire Blast and Latios's Draco Meteor, and retaliate by hitting extremely hard in return. This Dragonite set also can switch into threats that would otherwise harm it, such as Keldeo and Landorus. As usual, Dragonite should not switch in when Stealth Rock is up, as it is much more vulnerable to attacks with Multiscale broken.

Team Options
========

Any form of entry hazard removal is appreciated, as Stealth Rock breaks Multiscale and makes Dragonite more susceptible to attacks. Excadrill makes a great partner as it removes hazards, has great defensive synergy with Dragonite, and can eliminate Fairy-types. Heatran makes a good defensive partner because Dragonite and Heatran cover each other's weaknesses perfectly, it can eliminate Fairy-types, and it can set up Stealth Rock. Heatran can also do a great job at gradually wearing down Dragonite's checks. Clerics such as Clefable and Sylveon are good partners, as they can easily remove burns, Toxic poison, and paralysis. Bulky Dragonite works well on offensive teams in general, which appreciate Dragonite's bulk and good offensive presence.

Other Options
########

Dragonite has many options it can work with, given its good movepool. Dragonite's rain set from BW with Hurricane, Thunder, and Superpower was very effective at wallbreaking, but due to the fact that rain has been limited to 5 turns in XY, and that Dragonite's mediocre Speed ruins the momentum for Swift Swim users, such a set is now limited in effectiveness. Iron Head and Iron Tail can both effectively beat Fairy-types, but they have no use outside of that. A bulky Substitute + Dragon Dance set with Roost and Dragon Claw seems good on paper, but mono-Dragon coverage is no longer good due to the advent of Fairy-types. Dragonite has a huge special movepool with moves such as Flamethrower, Thunderbolt, and Draco Meteor, but Dragonite's mediocre base 100 Special Attack stat limits its effectiveness, and a specially offensive set is outclassed by Latios, Latias, and even Goodra. A parashuffler set can paralyze multiple foes, but Electric-types are now immune to paralysis, limiting its effectiveness. A mixed Life Orb set has a good surprise factor, and it can break down defensive cores more easily.

Checks & Counters
########

**Fairy-types**: Almost any Fairy-type can easily take care of Dragonite. Azumarill and physically defensive Sylveon aren't threatened much by Dragon Dance and bulky Dragonite, though the former should be wary of Thunder Punch from the Choice Band set. Physically defensive Clefable is a great answer to any variant of Dragonite, bar ones with a Steel-type coverage move. Unaware variants of Clefable can also stop a boosted Dragonite with ease.

**Ice-type Attacks**: Despite Multiscale, Dragonite can not stand up to most Ice-type attacks. Life Greninja, Kyurem-B, and Mamoswine are all Pokemon that can easily OHKO Dragonite with their Ice-type STAB moves. Pokemon that carry Ice-type coverage, such as Manaphy, also pose a threat.

**Physical Walls**: Physically defensive Pokemon with reliable recovery, such as Hippowdown, Skarmory, Gliscor, and Quagsire, can all tank hits from Dragonite and stall it out, though Dragonite can cover Skarmory with either Thunder Punch or Fire Punch. Choice Band variants of Dragonite, however, aren't as threatened by these Pokemon due to the fact that it can severely dent all of these.

**Broken Multiscale**: One of Dragonite's key points is Multiscale, and without it, Dragonite isn't as shielded from attacks. Stealth Rock poses the biggest threat to Dragonite, as not only does it break Multiscale, it also chips a full quarter of Dragonite's health off. Sandstorm damage from Tyranitar or Hippowdon can also easily break Multiscale. Pokemon that negate Multiscale, such as Mega Gyarados and Kyurem-B, can easily OHKO Dragonite with Ice Fang and Ice Beam, respectively.

**Revenge Killing**: Priority and Choice Scarf users are both major problems for Dragonite. Ice Shard Mamoswine and Weavile, as well as Brave Bird Talonflame, can all pick off a weakened Dragonite. Revenge killers such as Garchomp, Landorus-T, and Terrakion can finish off Dragonite with their Rock-type coverage attacks. This forces Dragonite to use Extreme Speed, which will usually not OHKO them.

**Status**: Outside of sets that use Lum Berry, any form of status will easily cripple Dragonite. Burns from bulky walls such as Rotom-W can prevent Dragonite from doing major damage, while Thundurus can use Thunder Wave to cripple Dragonite from outspeeding common threats.
 
Last edited:

Aragorn the King

Literally a duck
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Definitely mention how Bulky Roost Dnite can switch in on Landorus-I and Keldeo under Usage Tips. (Ik scald burns 100% of the time, but otherwise it's a solid keldeo check, and lando almost never runs hp ice).

edit: also mention what it has over other dders. Theres a lot in OU (dos, mega dos, mega tar, dnite, char-x...) and it's important to know what dnite can do that these mons can't.
 

Jukain

!_!
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no to weakness policy

cb first set

fire punch or superpower is the best option for the last slot on bulky roost so you can hit ferros whatever, it's better coverage and everyone loves to send in ferro.
 

aim

pokeaimMD
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Two-Time Past WCoP Champion
1/3 mention latias also can provide healing wish support and that clef is a nice partner as it can get up rocks, absorb wisp and also take any of greninja's atks aimed at dnite
 

Jukain

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um zyg < dnite for the parashuffle you mentioned in oo rlly minor nitpick but just sayin. also mention a mixed life orb set in oo it's a pretty good surprise and excellent at breaking down certain cores provided you can take adv of clef.

jolly outspeeds megacross that's prob the main selling point of it on band j/s.

mention superpower hits ferro :/

2/3
 

frenzyplant

Inertia is a property of matter.
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
1/2 :)

add remove (comments)

Overview
########

Dragonite's stats, movepool, and ability are what make it a big threat in OU. Dragonite's great overall stats, most notably its base 134 Attack stat, allow it to break through walls in the metagame wallbreak and majorly dent teams. Dragonite also has access to Dragon Dance, and it is one of the best users of it the move in the entire tier. Dragonite's wide movepool provides it with many coverage options, ranging from the elemental punches to Superpower, as well as Outrage for a powerful STAB move. A move that stands out, however, is Extreme Speed. Extreme Speed's +2 priority allows Dragonite it to revenge kill prominent sweepers in the tier as well as outprioritize priority users such as Talonflame. Dragonite's ability, Multiscale, also is also one of its main selling points. Multiscale halves the damage Dragonite takes at full health, allowing it to safely set up Dragon Dance or revenge kill Pokemon that would otherwise OHKO it, such as Latios and Latias. (consider splitting into two paragraphs here) However, despite all these points, Dragonite does have multiple flaws. The introduction of Fairy-types such as Sylveon and Azumarill make it harder to use Outrage throughout the match, as they can both easily switch into and OHKO Dragonite with their respective STAB moves. Dragonite's over-reliance on Multiscale sometimes can make it difficult to set up or hit safely, as it Multiscale can easily be broken through various methods such as weather damage and Rocky Helmet. Dragonite's weakness to Stealth Rock is also pretty major, as it breaks Multiscale and slices off a quarter of Dragonite's health. Dragonite's mediocre Speed also makes non-Dragon (dash) Dance sets harder to use, as it an unboosted Dragonite will usually be outsped by threats such as Thundurus and Garchomp. Dragonite also lacks a reliable physical Flying-type STAB move outside of the weak Aerial Ace. All in all, when considering using Dragonite, it should always be noted that its Dragonite's benefits greatly outweigh its flaws, and that it should always be considered as a team option.

Choice Band
########
name: Choice Band
move 1: Outrage
move 2: Extreme Speed
move 3: Thunder Punch
move 4: Superpower
ability: Multiscale
item: Choice Band
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

Moves
========

A Choice Band STAB-boosted Outrage is insanely strong, (remove comma) and will usually OHKO anything that doesn't resist it. Dragon Claw is an option over Outrage for more consistency and to stop the risk from of opposing Fairy-types switching in. However, the power drop is very noticeable, and as most OHKOs that you would be getting from Dragonite can achieve with Outrage would will turn into 2HKOs. Extreme Speed is a +2 priority attack, and that provides the priceless utility of not only killing off weakened sweepers that have set up, and but also revenge killing priority users such as Talonflame. Thunder Punch is a coverage move, and that hits targets Dragonite would otherwise have trouble hitting, (comma) such as Azumarill and Skarmory. Superpower is used to hit Steel- and Dark-type targets such as Heatran, Ferrothorn, Bisharp, and Tyranitar. Earthquake can be used over Superpower if the stat drops tend to be are a problem. Fire Punch is an option to hit Mega Scizor harder, though frailer opponents, however, will usually be hit harder by Outrage.

Set Details
========

252 Attack EVs allow Dragonite to hit extremely hard, maximizeing Dragonite's its offensive potential, allowing it to hit extremely hard. 252 Speed EVs with a Jolly nature maximize Dragonite's Speed and allow it Dragonite to outspeed other neutral-natured (dash) base 80 Speed Pokemon, (remove comma) and more importantly, outspeeds Jolly Mega Heracross. An Adamant nature can be used to greatly increase the Dragonite's damage output, but risking to be OHKOed by an OHKO from Mega Heracross, a major threat, is usually not worth it. A Choice Band is the item of choice to majorly considerably increase Dragonite's damage output. Multiscale is the ability of choice to ensure that Dragonite can safely get off a hit without usually risking being KOed.

Usage Tips
========

Dragonite should abuse its power to early-game wallbreak early-game and weaken opposing Pokemon to the point where they're either fainted, or weakened just enough where sweepers on your team can easily finish them off. However, mid- to or late-game, Dragonite best uses this set as a Hit-And-Run, to do damage and switch out, as a hit-and-run attacker. Dragonite can also act as a revenge killer by using Extreme Speed to finish weakened opponents, like a revenge killer. This variant of Dragonite should usually switch out when there is an opposing check sent in, as Dragonite will always retain its power, unlike Dragon Dance Dragonite. Preserving Multiscale, while usually always advised to keep intact, should still be kept in mind, but it does not tends to be just as much as of a priority like as it is for other Dragonite sets. Due to the fact that Outrage locks the user Dragonite in for two to three turns, it's usually recommended to use it should only be used late-game to clean up opponents, as using it early-game sets up makes Dragonite for being a setup fodder.

Team Options
========

Since Dragonite uses Hit-And-Run, it tends to switch out very often, and Stealth Rock breaks Multiscale as well as taking a quarter of Dragonite's health away, so For this reason, Rapid Spin and Defog support is very needed, as Stealth Rock breaks Multiscale and takes a quarter of Dragonite's health away. Excadrill has great defensive synergy with Dragonite, making it a good choice for a Rapid Spinner. Latios and Latias also provide great Defog support, as they are quick and can also weaken opposing threats. Latias not only provides Defog support but also can use Healing Wish to allow Dragonite to recover health. Magnezone is a great partner as it forms the a pseudo-DragMag core, (remove comma) with Dragonite and punishes Fairy-types, as well as hasving amazing defensive synergy with Dragonite. Bisharp is also a good partner, as it can also punish Fairy-types with Iron Head and Pursuit trap Latios and Latias. Entry hazard support itself from Mamoswine and or Tyranitar is also great, as it weakens the opponent and increases the chance of Dragonite KOing them. Sweepers who that can make great use of Dragonite's wallbreaking skills are indefinitely extremely great partners. Pokemon such as Mega Charizard X and Gyarados appreciate having bulkier Pokemon such as Azumarill and Landorus-T weakened. Not only does Latias provide Defog support, but it can also use Healing Wish to allow Dragonite to recover health. Lastly, Clefable checks Greninja, absorbs Will-O-Wisp, and can also provide Wish support, (remove comma) as well as set up Stealth Rock.

Dragon Dance
########
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage
move 3: Extreme Speed
move 4: Fire Punch / Earthquake
ability: Multiscale
item: Lum Berry
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

Moves
========

Dragon Dance is the main move on the set, and boosting Dragonite's Attack and Speed, setting it up for a sweep. Outrage is a STAB attack, (remove comma) that will usually will OHKO most opposing Pokemon that don't resist it after a Dragon Dance. Extreme Speed is a +2 priority move, and that is used to outspeed outprioritize other priority users, most notably namely Talonflame. It also outprioritizes outspeeds Choice Scarf users that would otherwise choose to revenge kill Dragonite. Fire Punch provides the coverage of hitting hits Skarmory, Ferrothorn, Scizor, and Air Balloon Excadrill. Earthquake, on the other hand, can be used to OHKO Heatran, Manectric, and Magnezone. However, Dragonite has quite a few other options that it can use on this set. Thunder Punch can be used to hit Azumarill and Togekiss harder than (whatever move), and albeit a bit more irrelevant, Togekiss. Roost can be used to fix a broken Multiscale, but Dragonite loses important coverage, which is usually more cost than it's worth. Dragon Claw can be used over Outrage for more consistency and to avoid the risk of a Fairy-types from walling you switching in and walling Dragonite for a few turns, but the power drop from Outrage is very noticeable.

Set Details
========

Maximum Attack investment with an Adamant nature allows Dragonite to hit extremely hard, let alone after a Dragon Dance. Maximum Speed investment is also necessary to outspeed (x, y, and z notable Pokemon) when Dragonite is at +1 most Pokemon outside of a Dragon Dance. A Lum Berry is the best item available for Dragonite, as it stops prevents Dragonite from being crippled from Prankster users and regular status users such as Thundurus and Sableye, (rc) as well as cures the confusion from Outrage. A Lum Berry is also used over a Life Orb because despite the increased damage output, the recoil from Life Orb will breaks Multiscale. Multiscale is the required ability as it allows Dragonite to set up Dragon Dance more easily.

Usage Tips
========

Dragonite should be used as a cleaner or as a mid- to or late-game sweeper, when Dragonite's checks and counters are weakened or gone enough to be eliminated or simply gone. Another reason Setting up early-game tends to be bad is because priority can easily wear it Dragonite down, as well as and bulkier Pokemon who can easily Toxic stall Dragonite until it is susceptible enough to priority. Dragonite should never be sent in when Stealth Rock is up, as it breaks Multiscale and takes a decent portion of Dragonite's health away. Dragonite can easily set up on Pokemon that rely on status, (comma) such as Chansey, as the Lum Berry will easily remedy any status. That being said, Dragonite should stay away from Knock Off users, as the Lum Berry is very important to ensure that Dragonite can safely set up. Multiscale should not be relied on to tank Ice-type attacks, as almost any strong Ice-type attack will break through Multiscale and easily OHKO Dragonite, even with Multiscale.

Team Options
========

Just like any other Dragonite set, Rapid Spin and/or Defog Entry hazards removal support is vital so that Dragonite performs effectively correctly. Excadrill stands out for this role as it has amazing defensive synergy with Dragonite, (remove comma) and can easily take care of Fairy-types as well as spin away hazards. Latias can use Defog to get rid of hazards, (remove comma) and provides Healing Wish support as well. Magnezone forms the DragMag core once again, and gets rid of opposing Fairy- and Ice-types. Magnezone can also lure in Ground-type moves that Dragonite is immune to, and Magnezone can keep up momentum by using Volt Switch. Wallbreakers such as Kyurem-B and Mega Charizard Y can weaken opponents so that Dragonite can clean more easily them up easier. As a bonus, Mega Charizard Y, as a bonus, sets the sun, negating Tyranitar's and Hippowdown's sand. Dual screens support makes setting up easier. Klefki in particular has dual screens as well as Spikes and Prankster to make this easier. Clefable can check Greninja, negate Will-O-Wisp with Magic Guard, and also provide Wish support, as well as set up Stealth Rock.

Bulky Roost
########
name: Bulky Roost
move 1: Roost
move 2: Dragon Claw
move 3: Extreme Speed
move 4: Fire Punch / Superpower
ability: Multiscale
item: Leftovers
nature: Adamant
evs: 216 HP / 64 Atk / 228 SpD

Moves
========

Dragonite's great defensive stats allow it to pull off a bulkier variant, allowing it to that sponges hits better while still dealing decent damage. Roost is the most important move on the set, as it allows Dragonite to regain health and reactivate Multiscale. Dragon Claw is a STAB attack that is used over Outrage, as any defensive Pokemon would does not want to be locked into a one move. Extreme Speed makes a good combo with Dragon Claw, and finishes off opponents that are weakened by Dragon Claw it. On one hand, Fire Punch hits Ferrothorn, Scizor, and Skarmory decently hard, as well as Scizor and Skarmory. On the other hand, Superpower, on the other hand, can hit Tyranitar, Ferrothorn, Heatran, and Bisharp harder, while lowering but it lowers both Attack and Defense. Thunder Wave can be used to cripple some opponents, but missing out on coverage isn't very good.

Set Details
========

64 Attack EVs with an Adamant nature reach a jump point, and allow that allows Dragonite to beat many opponents with the simple combination of Dragon Claw and Extreme Speed. The remaining EVs are put into special bulk. Leftovers are is the preferred item as they it provides passive recovery. The remnant EVs are adding onto Special bulk. Multiscale is the preferred ability as since this variant is bulkier, it allows it a healthy Dragonite to take hits even better, granted that Dragonite is at full health.

Usage Tips
========

While this Dragonite has an offensively based moveset, it should not be used recklessly like other variants of Dragonite and should take to a more defensive approach. The main strategy of this set is to take strong special hits, (comma) from Pokemon such as Charizard Y's Fire Blast in sun and Latios's Draco Meteor, (comma) and retaliate by hitting extremely hard in return, all this factoring in Multiscale. This Dragonite set also can switch into on threats that would otherwise harm it, (comma) such as Keldeo and Landorus-I. As usual, Dragonite should not switch in when Stealth Rock is up on Stealth Rocks, as it is much more vulnerable to attacks with Multiscale broken.

Team Options
========

Any form of entry hazards removal is appreciated, as Stealth Rock breaks Multiscale, (rc) and makes Dragonite more susceptible to attacks. Like any variant of Dragonite, Excadrill makes a great partner as it removes hazards, has great defensive synergy with Dragonite, and also can eliminates Fairy-types. Heatran makes a good defensive partner, as they because Dragonite and Heatran cover each other's weaknesses perfectly, also it can eliminate Fairy-types, and it can set up Stealth Rock. Heatran can also do a great job at gradually wearing down Dragonite's checks gradually. Clerics such as Clefable and Sylveon are good partners, as they can easily remove burns, Toxic poison, and paralysis. Bulky Dragonite in general works well on offensive teams in general, who which appreciate Dragonite's bulk and while still retaining good offensive presence.

Other Options
########

Dragonite has many options it can work with, given its good special movepool and extra physical attacks. Dragonite's rain set from BW last generation with Hurricane, Thunder, and Superpower was very effective at wallbreaking, but due to the fact that rain has been limited to 5 turns in XY this generation, and that Dragonite's mediocre Speed ruins the momentum for Swift Swim users, it such a set is now limited in effectiveness. Iron Head and Iron Tail both can both effectively beat Fairy-types effectively, but they have no use outside of that. A bulky Substitute + Dragon Dance set with Roost and Dragon Claw seems good on paper, but mono-Dragon coverage is no longer good due to the advent of Fairy-types. Dragonite has a huge special movepool with moves such as Flamethrower, Thunderbolt, and Draco Meteor, but Dragonite's extremely mediocre base 100 Special Attack stat limits its effectiveness, and a specially offensive set is outclassed by special attacking Dragons such as Latios, Latias, and to an extent, even Goodra. The ever-so annoying A parashuffler set can paralyze multiple foes, but Electric-types are now immune to paralysis, and so it is limited in effectiveness. (maybe rephrase this to avoid the repetition) A mixed Life Orb set with a mix of Dragonite's special moves and physical attacks has a good surprise factor, and it can break down defensive cores more easily easier.

Checks & Counters
########

**Fairy-types**: Almost any Fairy-type can easily take care of Dragonite. Azumarill and physically defensive Sylveon aren't threatened much by Dragon Dance and bulky Dragonite, though the former should be wary of Thunder Punch from the Choice Band set. Physically defensive Clefable is a great answer to any variant of Dragonite, mind bar the ones who have with a Steel-type coverage move. Unaware variants of Clefable also can also stop +3 Weakness Policy a boosted Dragonite with ease.

**Ice-type Attacks**: Despite Multiscale, Dragonite can not stand up to most Ice-type attacks. Life Greninja, Kyurem-B, and Mamoswine are all Pokemon that can easily OHKO Dragonite with their Ice-type STAB moves. Pokemon who that carry Ice-type coverage, (comma) such as Manaphy, (comma) also pose a threat.

**Physical Walls**: Physically inclined defensive Pokemon with reliable recovery, such as Hippowdown, Skarmory, Gliscor, and Quagsire, (comma) can all tank hits from Dragonite and stall it out, with Skarmory occasionally being an exception as though Dragonite can provide coverage against it cover Skarmory with either Thunder Punch and or Fire Punch. Choice Band variants of Dragonite, however, aren't as threatened by these Pokemon due to the fact that it can severly dent all of these.

**Broken Multiscale**: One of Dragonite's key points is Multiscale, and without it, Dragonite isn't as shielded from attacks. Stealth Rock poses the biggest threat to Dragonite, as not only does it break Multiscale, it also chips a full quarter of Dragonite's health off. Sandstorm damage from Tyranitar or Hippowdon can also easily break Multiscale it. Pokemon that who negate Multiscale, such as Mold Breaker Mega Gyarados and Teravolt Kyurem-B, (comma) can easily OHKO Dragonite with either Ice Fang or and Ice Beam, respectively.

**Revenge Killing**: Priority and Choice Scarf users are both major problems for Dragonite. Ice Shard Mamoswine and Weavile, as well as and Brave Bird Talonflame, (comma) can all pick off on a weakened Dragonite. Revenge killers such as Garchomp, Landorus-T, and Terrakion can all finish off Dragonite with their Rock-type coverage attacks. This forces Dragonite to use Extreme Speed, which will usually will not OHKO them.

**Status**: Outside of Dragon Dance sets that use a Lum Berry to shield itself from status, any form of status will easily cripple Dragonite. Burns from bulky walls such as Rotom-W can dispatch prevent Dragonite from doing major damage, while Thundurus can use Thunder Wave to cripple Dragonite from outspeeding common threats.
 
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GatoDelFuego

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Mysteria

REMOVE CHANGE COMMENTS

Overview
########

Dragonite's stats, movepool, and ability make it a big threat in OU. Dragonite's great overall stats, most notably its base 134 Attack stat, allow it to wallbreak and majorly dent teams. Dragonite also has access to Dragon Dance, and it is one of the best users of the move in the entire tier. Dragonite's wide movepool provides it with many coverage options, ranging from the elemental punches to Superpower, as well as Outrage for a powerful STAB move. A move that stands out, however, is Extreme Speed. Extreme Speed's +2 priority allows Dragonite to revenge kill prominent sweepers in the tier as well as outprioritize priority users such as Talonflame. Dragonite's ability, Multiscale, is also one of its selling points. Multiscale halves the damage Dragonite takes at full health, allowing it to safely set up Dragon Dance or revenge kill Pokemon that would otherwise OHKO it, such as Latios and Latias.

However, despite all these points, Dragonite does have multiple flaws. The introduction of Fairy-types such as Sylveon and Azumarill make it harder to use Outrage throughout the match, as they can easily switch into and OHKO Dragonite with their STAB moves. Dragonite's over-reliance on Multiscale sometimes can make it difficult to set up or hit safely, as Multiscale can easily be broken through various methods such as weather damage and Rocky Helmet. Dragonite's weakness to Stealth Rock is also pretty major, as it breaks Multiscale and slices off a quarter of Dragonite's health. Dragonite's mediocre Speed also makes non-Dragon Dance sets harder to use, as an unboosted Dragonite will usually be outsped by threats such as Thundurus and Garchomp. Dragonite also lacks a reliable physical Flying-type STAB move outside of the weak Aerial Ace. All in all, Dragonite's benefits greatly outweigh its flaws, and it should always be considered as a team option. IMO it ends fine; you can just say "should always be considered" if you really want to.

Choice Band
########
name: Choice Band
move 1: Outrage
move 2: Extreme Speed
move 3: Thunder Punch
move 4: Superpower
ability: Multiscale
item: Choice Band
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

Moves
========

A Choice Band-boosted STAB-boosted Outrage is insanely strong and will usually OHKO anything that doesn't resist it. Dragon Claw is an option over Outrage for more consistency and to stop the risk of opposing Fairy-types switching in. However, the power drop is very noticeable, as most OHKOs that Dragonite can achieve with Outrage will turn into 2HKOs. Extreme Speed is a +2 priority attack that provides the priceless utility of not only killing off weakened sweepers that have set up but also revenge killing priority users such as Talonflame. Thunder Punch is a coverage move that hits targets Dragonite would otherwise have trouble hitting, such as Azumarill and Skarmory. Superpower is used to hit Steel- and Dark-type targets such as Heatran, Ferrothorn, Bisharp, and Tyranitar. Earthquake can be used over Superpower if the stat drops are a problem. Fire Punch is an option to hit Mega Scizor harder, though frailer opponents will usually be hit harder by Outrage.

Set Details
========

252 Attack EVs maximize Dragonite's its offensive potential, allowing it to hit extremely hard. 252 Speed EVs with a Jolly nature maximize Dragonite's Speed and allow it to outspeed neutral-natured base 80 Speed Pokemon and Jolly Mega Heracross. An Adamant nature can be used to greatly increase Dragonite's damage output, but risking an OHKO from Mega Heracross, a major threat, is usually not worth it. A Choice Band is the item of choice to considerably increase Dragonite's damage output. Multiscale is the ability of choice to ensure that Dragonite can safely get off a hit without risking being KOed.

Usage Tips
========

Dragonite should abuse its power to wallbreak early-game and weaken opposing Pokemon to the point where sweepers on your team can easily finish them off. However, mid- or late-game, Dragonite best uses this set to do damage and switch out, (RC) as a hit-and-run attacker. Dragonite can also act as a revenge killer by using Extreme Speed to finish off weakened opponents. This variant of Dragonite should usually switch out when there is an opposing check sent in, as Dragonite will retain its power, unlike Dragon Dance Dragonite. Preserving Multiscale should still be kept in mind, but it does not tends to be as much of a priority as it is for other Dragonite sets. Due to the fact that Outrage locks Dragonite in for two to three turns, it should only be used late-game to clean up opponents, as using it early-game makes Dragonite a setup fodder.

Team Options
========

This Dragonite tends to switch out very often, and Stealth Rock breaks Multiscale as well as taking a quarter of Dragonite's health away, so Rapid Spin and Defog support is needed. Excadrill has great defensive synergy with Dragonite, making it a good choice for a Rapid Spinner. Latios and Latias provide great Defog support, as they are quick and can also weaken opposing threats. Latias not only provides Defog support but also can use Healing Wish to allow Dragonite to recover health. Magnezone is a great partner as it forms a pseudo-DragMag core with Dragonite, (AC) and punishes Fairy-types, as well as having and has amazing defensive synergy with Dragonite. Bisharp is also a good partner, as it can also punish Fairy-types with Iron Head and Pursuit trap Latios and Latias. Entry hazard support from Mamoswine or Tyranitar is also great, as it weakens the opponent and increases the chance of Dragonite scoring a KOing them. Sweepers that can make great use of Dragonite's wallbreaking skills are extremely great partners. Pokemon such as Mega Charizard X and Gyarados appreciate having bulkier Pokemon such as Azumarill and Landorus-T weakened. Clefable checks Greninja, absorbs Will-O-Wisp, and can provide Wish support as well as set up Stealth Rock.

Dragon Dance
########
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage
move 3: Extreme Speed
move 4: Fire Punch / Earthquake
ability: Multiscale
item: Lum Berry
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

Moves
========

Dragon Dance is the main move on the set, boosting Dragonite's Attack and Speed, (RC) and setting it up for a sweep. Outrage is a STAB attack that will usually OHKO most opposing Pokemon that don't resist it after a Dragon Dance. Extreme Speed is a +2 priority move that is used to outprioritize other priority users, most notably Talonflame. It also outprioritizes hits Choice Scarf users that would otherwise revenge kill Dragonite. Fire Punch hits Skarmory, Ferrothorn, Scizor, and Air Balloon Excadrill. Earthquake, on the other hand, can be used to OHKO Heatran, Manectric, and Magnezone. Dragonite has quite a few other options that it can use on this set. Thunder Punch can be used to hit Azumarill and Togekiss harder than a neutral Fire Punch. Roost can be used to fix a broken Multiscale, but Dragonite loses important coverage, which is usually more of a downside cost than it's worth. Dragon Claw can be used over Outrage for more consistency and to avoid the risk of a Fairy-type switching in and walling Dragonite for a few turns, but the power drop is very noticeable.

Set Details
========

Maximum Attack investment with an Adamant nature allows Dragonite to hit extremely hard. Maximum Speed investment is necessary to outspeed Pokemon such as Latias, Latios, and Greninja when Dragonite is at +1. Lum Berry is the best item for Dragonite, as it prevents Dragonite from being crippled from status users such as Thundurus and Sableye as well as curing the confusion from Outrage. Lum Berry is used over a Life Orb because the recoil from Life Orb breaks Multiscale. Multiscale allows Dragonite to set up Dragon Dance more easily.

Usage Tips
========

Dragonite should be used as a cleaner or as a mid- or late-game sweeper, when Dragonite's checks and counters are weakened or gone. (period) Setting up early-game tends to be bad because priority can easily wear Dragonite down, (RC) and bulkier Pokemon can easily Toxic stall Dragonite until it is susceptible enough to priority. Dragonite should never be sent in when Stealth Rock is up, as it breaks Multiscale and takes a decent portion of Dragonite's health away. Dragonite can easily set up on Pokemon that rely on status, such as Chansey, as Lum Berry will easily remedy any status. That being said, Dragonite should stay away from Knock Off users, as Lum Berry is very important to ensure that Dragonite can safely set up. Multiscale should not be relied on to tank Ice-type attacks, as almost any strong Ice-type attack will easily OHKO Dragonite, even with Multiscale.

Team Options
========

Entry hazards removal support is vital so that Dragonite performs effectively. Excadrill stands out for this role as it has amazing defensive synergy with Dragonite and can easily take care of Fairy-types as well as spin away hazards. Latias can use Defog to get rid of hazards and provides Healing Wish support as well. Magnezone forms the DragMag core and gets rid of opposing Fairy- and Ice-types. Magnezone can also lure in Ground-type moves that Dragonite is immune to, and Magnezone can keep up momentum by using Volt Switch. Wallbreakers such as Kyurem-B and Mega Charizard Y can weaken opponents so that Dragonite can clean more easily. As a bonus, Mega Charizard Y sets sun, negating Tyranitar's and Hippowdown's sand. Dual screens support makes setting up easier. Klefki in particular has dual screens as well as Spikes and Prankster. Clefable can check Greninja, negate Will-O-Wisp with Magic Guard, and provide Wish support, as well as set up Stealth Rock.

Bulky Roost
########
name: Bulky Roost
move 1: Roost
move 2: Dragon Claw
move 3: Extreme Speed
move 4: Fire Punch / Superpower
ability: Multiscale
item: Leftovers
nature: Adamant
evs: 216 HP / 64 Atk / 228 SpD

Moves
========

Dragonite's great defensive stats allow it to pull off a bulkier set variant that sponges hits better while still dealing decent damage. Roost allows Dragonite to regain health and reactivate Multiscale. Dragon Claw is a STAB attack that is used over Outrage, as any defensive Pokemon does not want to be locked into a move. Extreme Speed finishes off opponents that are weakened by Dragon Claw. On one hand, Fire Punch hits Ferrothorn, Scizor, and Skarmory decently hard. On the other hand, Superpower can hit Tyranitar, Ferrothorn, Heatran, and Bisharp harder, but it lowers both Attack and Defense. Thunder Wave can be used to cripple some opponents, but missing out on coverage isn't very good.

Set Details
========

64 Attack EVs with an Adamant nature reach a jump point that allows Dragonite to beat many opponents with the simple combination of Dragon Claw and Extreme Speed. The remaining EVs are put into special bulk. Leftovers is the preferred item as it provides passive recovery. Multiscale allows a healthy Dragonite to take hits even better.

Usage Tips
========

While this Dragonite has an offensively based moveset, it should not be used recklessly like other variants of Dragonite and should take to a more defensive approach. The main strategy of this set is to take strong special hits, such as Charizard Y's Fire Blast and Latios's Draco Meteor, (AC) and retaliate by hitting extremely hard in return. This Dragonite set also can switch into threats that would otherwise harm it, such as Keldeo and Landorus-I. As usual, Dragonite should not switch in when Stealth Rock is up, as it is much more vulnerable to attacks with Multiscale broken.

Team Options
========

Any form of entry hazards removal is appreciated, as Stealth Rock breaks Multiscale and makes Dragonite more susceptible to attacks. Excadrill makes a great partner as it removes hazards, has great defensive synergy with Dragonite, and can eliminate Fairy-types. Heatran makes a good defensive partner because Dragonite and Heatran cover each other's weaknesses perfectly, it can eliminate Fairy-types, and it can set up Stealth Rock. Heatran can also do a great job at gradually wearing down Dragonite's checks. Clerics such as Clefable and Sylveon are good partners, as they can easily remove burns, Toxic poison, and paralysis. Bulky Dragonite works well on offensive teams in general, which appreciate Dragonite's bulk and good offensive presence.

Other Options
########

Dragonite has many options it can work with, given its good movepool. Dragonite's rain set from BW with Hurricane, Thunder, and Superpower was very effective at wallbreaking, but due to the fact that rain has been limited to 5 turns in XY, and that Dragonite's mediocre Speed ruins the momentum for Swift Swim users, such a set is now limited in effectiveness. Iron Head and Iron Tail can both effectively beat Fairy-types, but they have no use outside of that. A bulky Substitute + Dragon Dance set with Roost and Dragon Claw seems good on paper, but mono-Dragon coverage is no longer good due to the advent of Fairy-types. Dragonite has a huge special movepool with moves such as Flamethrower, Thunderbolt, and Draco Meteor, but Dragonite's mediocre base 100 Special Attack stat limits its effectiveness, and a specially offensive set is outclassed by Latios, Latias, and even Goodra. A parashuffler set can paralyze multiple foes, but Electric-types are now immune to paralysis, limiting its effectiveness. A mixed Life Orb set has a good surprise factor, and it can break down defensive cores more easily.

Checks & Counters
########

**Fairy-types**: Almost any Fairy-type can easily take care of Dragonite. Azumarill and physically defensive Sylveon aren't threatened much by Dragon Dance and bulky Dragonite, though the former should be wary of Thunder Punch from the Choice Band set. Physically defensive Clefable is a great answer to any variant of Dragonite, bar the ones with a Steel-type coverage move. Unaware variants of Clefable can also stop a boosted Dragonite with ease.

**Ice-type Attacks**: Despite Multiscale, Dragonite can not stand up to most Ice-type attacks. Life Greninja, Kyurem-B, and Mamoswine are all Pokemon that can easily OHKO Dragonite with their Ice-type STAB moves. Pokemon that carry Ice-type coverage, such as Manaphy, also pose a threat.

**Physical Walls**: Physically defensive Pokemon with reliable recovery, such as Hippowdown, Skarmory, Gliscor, and Quagsire, can all tank hits from Dragonite and stall it out, though Dragonite can cover Skarmory with either Thunder Punch or Fire Punch. Choice Band variants of Dragonite, however, aren't as threatened by these Pokemon due to the fact that it can severely dent all of these.

**Broken Multiscale**: One of Dragonite's key points is Multiscale, and without it, Dragonite isn't as shielded from attacks. Stealth Rock poses the biggest threat to Dragonite, as not only does it break Multiscale, it also chips a full quarter of Dragonite's health off. Sandstorm damage from Tyranitar or Hippowdon can also easily break Multiscale. Pokemon that negate Multiscale, such as Mega Gyarados and Kyurem-B, can easily OHKO Dragonite with Ice Fang and Ice Beam, respectively.

**Revenge Killing**: Priority and Choice Scarf users are both major problems for Dragonite. Ice Shard Mamoswine and Weavile, as well as Brave Bird Talonflame, can all pick off a weakened Dragonite. Revenge killers such as Garchomp, Landorus-T, and Terrakion can finish off Dragonite with their Rock-type coverage attacks. This forces Dragonite to use Extreme Speed, which will usually not OHKO them.

**Status**: Outside of sets that use Lum Berry, any form of status will easily cripple Dragonite. Burns from bulky walls such as Rotom-W can prevent Dragonite from doing major damage, while Thundurus can use Thunder Wave to cripple Dragonite from outspeeding common threats.

2/2
 
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Implemented, thanks man.

Anyways, this is my 12th analysis done, so I just want to give a quick thanks to everyone who's checked/GPed my analyses (if you see this, which I doubt you will), especially this one, since I do recognize Dragonite is an important analysis. I really appreciate it. Thanks.
 

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