Drapion (Update)

http://www.smogon.com/dp/pokemon/drapion

status: posted 9/14. GP 2/2, probably ready for upload.

weird overview. didn’t really know what to write about. feel free to give me ideas.

I merged both specially defensive sets into a single set… QC let me know if this seems okay. they play similarly and have identical switch-ins—the difference is just that one set stays alive longer at the cost of less versatility, which is a decision the player should make based on his team. the goals of both sets are identical though.

I know my curly/straight quotes are messed up, don’t point those out or fix them...

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[OVERVIEW]

<p>The first thing you may notice about this odd-looking Pokemon is its correspondingly odd Poison/Dark typing. This typing is critical to much of Drapion's success, both as a sweeper and as a defensive utility counter. Offensively, the Dark subtype grants a great offensive STAB, which in turn complements Drapion's nice movepool. Defensively, Drapion’s Dark subtype gives it useful resistances to Ghost-, Psychic-, and Dark-type attacks, while its Poison subtype neutralizes the Fighting-type coverage attacks typically used by Pokemon with those STABs and offers resistances to Grass- and Poison-type attacks. This Pokemon is not a common sight in UU, but don’t let that fool you—Drapion is very good at what it does, both as a sweeper and as a defensive stronghold.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Crunch
move 3: Earthquake
move 4: Aqua Tail
item: Life Orb
ability: Sniper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Drapion has solid Speed and Attack stats backed up by Swords Dance and great offensive moves, making it a dangerous UU sweeper. After Drapion sets up a Swords Dance, either on weak attackers like Chansey or against switching Ghost- and Psychic-types, it can use its high Speed and excellent type coverage to terrorize the tier.</p>

<p>Crunch has excellent neutral coverage, so it is Drapion’s preferred move for sweeping. Earthquake hits many of the UU Pokemon who resist Dark, including Registeel, Aggron, and Blaziken, for super effective damage. All of the remaining Dark resisters are hit for at least neutral damage. While these two moves provide nice coverage, there are some Pokemon who will wall the combination due to sheer defensive stats. Chief among these are bulky Ground-types, who can threaten Drapion with Earthquake. Aqua Tail helps alleviate this problem, as it OHKOes Rhyperior and can OHKO Donphan after a tiny bit of residual damage.</p>

[ADDITIONAL COMMENTS]

<p>The EVs on this set are straightforward for a sweeper set. A Jolly nature is chosen to enable Drapion to outpace Moltres, Rotom, and Toxicroak, and to ensure it Speed ties opposing Leafeon, Houndoom, and Arcanine. In practice, though, many Arcanine choose to use either an Adamant nature or a Jolly nature with defensive EVs, which means Jolly Drapion will outpace almost all Arcanine.</p>

<p>Both of Drapion’s abilities can be useful, but Sniper is preferred on this set since it is not supposed to take many hits before it tries to rampage through the opponent’s team. While Life Orb is more reliable, Scope Lens can be used with Night Slash to turn Drapion into a critical hit abuser. Since this comes with a drop in power on non-critical hit shots, Aqua Tail is not as effective against Ground-type Pokemon, so replacing it with Cross Poison is an option for another STAB attack that is able to abuse critical hits. Finally, using a Lum Berry lets Drapion freely set up against most Venusaur, Slowbro, and Rotom without worrying about being hit by a nasty status effect.</p>

<p>There are also some different moves that can be used in the last slot to take care of specific threats. Ice Fang lets Drapion hit defensive Torterra for an OHKO but suffers from drastically reduced power against Donphan and Rhyperior. Taunt means bulkier Pokemon with weak or resisted attacks won’t be able to cripple Drapion with status moves, such as Will-O-Wisp or Sleep Powder; specifically, it turns counters like Will-O-Wisp Weezing into setup fodder. Taunt will also stop Milotic from using Haze, but a mispredicted Surf will deal heavy damage to Drapion. Finally, Poison Jab hits Pokemon who are neutral to Drapion’s other attacks, including Hitmontop, Tangrowth, and Leafeon. Its poor coverage compared to Crunch’s makes it only a secondary option.</p>

<p>Although bulky Grounds are Drapion’s stereotypical counters, Aqua Tail makes most of them unreliable checks at best. However, Steelix’s massive Defense stat allows it to solidly counter Drapion, even when Drapion has Earthquake or Aqua Tail. Donphan and Rhyperior who run more Defense than the standard—or even an Impish nature—are also good counters. 252 HP / 0 Def Torterra struggles to survive Swords Dance Crunch if it has taken a bit of prior damage, but physically defensive versions can shrug off all of Drapion’s attacks except for Ice Fang. Hitmontop boasts a resistance to Drapion’s primary STAB and packs Intimidate to cut Drapion’s Attack stat, allowing it to quickly wear down Drapion with Close Combat. Haze Milotic is able to stall out Drapion via Life Orb recoil and Surf, but its chances of beating critical hit-abusing variants of this set are low. Finally, while Drapion’s Speed stat is decent, it lacks a priority move, and many faster Pokemon have no qualms revenge killing a Drapion weakened by Life Orb.</p>

[SET]
name: All-Out Attacker
move 1: Pursuit
move 2: Crunch
move 3: Earthquake
move 4: Aqua Tail / Ice Fang
item: Choice Band / Life Orb
ability: Sniper
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>It may seem like a shame not to use Swords Dance, but Drapion’s access to Pursuit makes an all-out attacking set viable. Drapion has several qualities that distinguish it from other common Pursuiters. First, a neutrality to Fighting-type attacks means that Drapion performs better against Alakazam’s Focus Blast and Mismagius’s Hidden Power Fighting. Second, its relatively high Speed—greater than that of Rotom—allows Drapion to fire off attacks before it is hit by nasty status effects, especially burn. Finally, an expansive movepool with great coverage means Drapion has lots of team utility beyond just using Pursuit.</p>

<p>Pursuit and Crunch are obvious moves on this set. Pursuit lets Drapion perform its trapping duties, and Crunch gives it a reliable STAB attack. Earthquake provides the best coverage with Crunch, as it hits Steel-types super effectively and Fighting-types neutrally. Aqua Tail washes away Rhyperior and hits Donphan harder than any of Drapion's other attacks, but only Ice Fang will 2HKO physically bulky Torterra.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is straightforward; Attack and Speed are maximized, and the last four EVs are dumped in Special Defense to help take resisted special hits better. Although lowering Speed comes at the expense of being unable to Speed tie opposing base 95s, an alternative spread of 252 Atk / 32 SpD / 224 Spe can be used to outpace Rotom while taking less from powerful attacks like Alakazam’s Focus Blast or Mismagius’s Nasty Plot-boosted Thunderbolt.</p>

<p>Good teammates for this set are Pokemon who appreciate the absence of Mismagius and Rotom. Powerful Choiced attackers like Hitmonlee and Tauros benefit when there are no opposing Pokemon immune to their STAB, although Spiritomb is not easily trapped by Drapion and can still cause them some grief. Eliminating the Levitating Ghosts will make it easier for Choice Band Rhyperior to carelessly spam Earthquake. Additionally, Rapid Spin users love when opposing Ghosts are eliminated, as do their Stealth Rock-weak teammates. In particular, Donphan is a good partner because its STAB Earthquake deals with Spiritomb, who is the Ghost-type Drapion has the most problems with.</p>

[SET]
name: Bulky Swords Dance
move 1: Swords Dance
move 2: Taunt
move 3: Crunch
move 4: Earthquake / Protect
item: Leftovers
ability: Battle Armor
nature: Jolly
evs: 252 HP / 120 SpD / 136 Spe

[SET COMMENTS]

<p>This variation from the standard Swords Dance set focuses on obtaining more than one Swords Dance with the help of a bulky EV spread. Drapion's typing allows it to set up on specially-inclined sweepers like Mismagius, Rotom, and Choiced Alakazam, as well as against weak walls such as Weezing, Chansey, and Slowbro. However, the lack of Attack investment and Life Orb makes Drapion more vulnerable to its typical counters. Thorough scouting and well-timed setup is required for this set to function at its best.</p>

<p>Taunt allows Drapion to shut down common checks, including Registeel, Weezing, and Spiritomb, by preventing them from using status moves. It also stops Milotic from using Haze, and Blastoise from using Roar. This gives Drapion more chances to use Swords Dance and keep boosting its Attack. Crunch and Earthquake provide optimal coverage alongside each other. Protect may seem like an odd choice, but it can PP stall attacks like Hitmontop’s Close Combat, and is also very useful to garner Drapion additional Leftovers recovery.</p>

[ADDITIONAL COMMENTS]

<p>With 136 Speed EVs and a Jolly nature, Drapion outpaces all base 80 Speed Pokemon, including Venusaur, Blaziken, and Kabutops. This lets it OHKO Blaziken and Kabutops with Earthquake and Taunt Venusaur’s Sleep Powder. 252 HP is used to maximize Drapion’s overall bulk, and the remaining EVs are put into Special Defense to make the most of Drapion’s resistances. Lowering Speed to 44 EVs will give Drapion greater bulk while still letting it outpace neutral-natured base 80 Speed Pokemon.

<p>This set has much less power than the standard Swords Dance set, so it will struggle against bulky Ground-types. Without a Pokemon who can lure and substantially weaken the opponent’s Ground-type, Drapion has little hope of sweeping. Aggron with Aqua Tail and / or Ice Punch can 2HKO offensive variants of Rhyperior, Donphan, and Torterra with Head Smash and the appropriate coverage move, while defensive versions of all three are 2HKOed by two hits from said coverage move. Steelix is a bit of a problem, but Aggron's Low Kick handles it well. Rhyperior and Steelix can be both lured in by a strong Normal- or Flying-type attacker. Scyther, especially when backed up by Spikes, quickly wears these two down with repeated U-turns. Tauros deals a healthy chunk of damage to both with Earthquake; even though it won’t 2HKO either of the two, Tauros will leave them extremely weakened and easy prey for Drapion’s own Earthquake. Registeel with Explosion and Ice Punch baits and KOes Donphan and Torterra.</p>

[SET]
name: Specially Defensive
move 1: Crunch
move 2: Whirlwind
move 3: Toxic Spikes / Sleep Talk
move 4: Taunt / Knock Off / Rest
item: Leftovers
ability: Battle Armor
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Although Drapion has mediocre Special Defense, its resistances to Ghost-, Dark-, Grass-, and Poison-type attacks along with an immunity to Psychic-type attacks make a specially defensive set quite useful. It serves as a hard stop to offensive Mismagius, Rotom, Uxie, Mesprit, special Venusaur, and most Alakazam.</p>

<p>Crunch provides a reliable STAB attack that hits most Ghost- and Psychic-types super effectively. Drapion takes minimal damage from most attacks these Pokemon use—with perhaps the exception of Alakazam’s Life Orb Focus Blast—meaning it has lots of free turns to abuse. These can be used to Whirlwind the opposing team, quickly racking up residual damage.</p>

<p>The choice of moves in the last two slots depends on what role you want Drapion to serve. Using Toxic Spikes along with either Taunt or Knock Off gives Drapion more versatility, but using Rest and Sleep Talk gives it much greater longevity. Toxic Spikes are effective at wearing down many grounded sweepers and walls despite the popularity of grounded Poison-types in UU. Taunt stops walls from using their recovery moves and from setting up entry hazards. Knock Off eliminates Leftovers, Life Orb, and Choice items, making both walls and sweepers easier to handle. Finally, if you really want to use Toxic Spikes without giving up Drapion’s recovery, running Rest without Sleep Talk is a viable option as long as you have a cleric on the same team.</p>

[ADDITIONAL COMMENTS]

<p>The given nature and EV spread maximize Drapion’s specially defensive capabilities. Mismagius’s Life Orb Thunderbolt will never 3HKO this set, and Alakazam’s Life Orb Focus Blast will never 2HKO. Battle Armor is the more useful ability for this set since it is supposed to take hits rather than dish them out, and getting pelted by a critical hit can quickly put a damper in your plans. For example, it allows Drapion with Rest to stall out standard Milotic without worrying about a potential critical hit.</p>

<p>If Dugtrio starts becoming a pain, Drapion can run Shed Shell to escape, but this obviously forces it to forfeit Leftovers recovery. Making this swap on variants without Rest isn’t recommended because that means Drapion won’t have a way to recover its health.</p>

<p>Drapion appreciates Pokemon who can cover its nasty weakness to Ground-type attacks. Physically defensive Milotic is able to handle most Earthquake users with its great bulk and STAB Surf. Milotic obviously cannot deal with Torterra’s powerful Wood Hammer, so using another Pokemon like Weezing in tandem can complete the defensive core. Weezing also provides a valuable resistance to Fighting-type attacks.</p>

<p>Since this set primarily relies on residual damge to do its job, its teammates should be able to lay down Stealth Rock and Spikes. Omastar is probably the best overall choice for defensive teams since it can lay down both hazards by itself. It is also a good switch-in to the Flying-type attacks that hit many other stall members neutrally or super effectively. Cloyster has Spikes but not Stealth Rock; to compensate for that, it can use Rapid Spin to clear hazards the opposing team has set up. Finally, Qwilfish provides Spikes along with a unique set of resistances, but the weakness to Ground-type attacks that it shares with Drapion may be off-putting.</p>

[Team Options]

<p>Although +2 Life Orb Drapion can OHKO most Ground-type switch-ins after a tiny bit of residual damge, it won’t always have the luxury of having a Swords Dance under its belt. Thus, Pokemon who can take advantage of Ground-types are great partners. Torterra, Leafeon, and Exeggutor boast high Defense stats and can switch into most Ground-types easily. Moltres gets free switches on Earthquake, but you might want to carry a spinner since bulky Grounds often carry Stealth Rock. In particular, Cloyster is a good choice due to its massive Defense stat—it can use most bulky Grounds as an excuse to set up Spikes while spinning away their hazards. Milotic beats Donphan, Rhyperior, and Steelix, and while Azumarill might not want to switch directly into Earthquake, it can check these Pokemon quite well.</p>

<p>Drapion also attracts status effects from bulky Pokemon who aren’t hit super effectively by its attacks. Although most users of Will-O-Wisp are Ghost-types who are scared off by Drapion, Weezing and Spiritomb still present problems, especially if they have physically defensive spreads. A Fire-type like Houndoom can use Will-O-Wisp for a free Flash Fire boost and set up for a sweep. Thunder Wave rids offensive Drapion of its most important asset, its high Speed, so a Ground-type can be paired with Drapion to absorb the shock. Toxic is obviously not an issue for Drapion.</p>

<p>Drapion’s defensive sets appreciate most of the same teammates as its offensive sets—if they run more defensive EVs to suit the nature of the team. Milotic is still an attractive choice as a reliable switch-in to Ground-typ es not named Torterra. Weezing has great defensive synergy with Drapion since it absorbs Fighting- and Ground-type attacks aimed at Drapion, while in return Drapion is immune to Psychic-type attacks directed at Weezing. In addition, while the combination of Drapion + Milotic is very weak to Torterra, Weezing patches that up with its massive Defense and access to Will-O-Wisp.</p>

[Optional Changes]

<p>Most sets should invest fully in two stats and place the remaining EVs in HP or Defense. Defensive sets do not have any particular Speed benchmarks to worry about, while offensive sets usually derive more benefit from max Attack and Speed than from any minimal defensive investment. The one exception is on the bulky Swords Dance set, which should maximize HP, pick a Speed benchmark, then place the remaining EVs into Special Defense. 224 Speed EVs beat similarly natured base 91 and 90 Pokemon (Rotom and Moltres), 176 Speed EVs beat similarly natured base 85 Pokemon (Toxicroak and Pinsir), and 136 Speed EVs beat similarly natured base 80 Pokemon (Venusaur and Kabutops). A Jolly nature and 44 Speed will outpace neutral-natured base 80 Pokemon; this is more efficient than Careful with 136 Speed because Drapion’s base Speed stat is higher than its base Special Defense stat.</p>

<p>Shed Shell is an option on all of Drapion’s sets if Dugtrio is a problem, but the offensive sets will miss the Life Orb boost, while defensive sets will miss Leftovers recovery. The set that loses the least from using Shed Shell is probably the RestTalk set, since it has an alternative way to recover its HP. Payback can also be used on defensive sets since it guarantees the OHKO on sweeper Mismagius and Rotom without Stealth Rock. Crunch is usually a superior option, though, as it will still deal near fatal damage to those two while sporting higher PP and more reliable power.</p>

<p>A set with Rest, Sleep Talk, Acupressure, and Crunch can be tricky to stop if Drapion hits the right boosts early in its setup. It’s not reliable enough to beat most of Drapion’s standard hard counters, though.</p>

[Counters]

<p>Drapion’s typical counters are physically bulky Pokemon, especially ones with a resistance to Dark-type moves or access to Ground-type moves. Whether a specific Pokemon can counter Drapion also depends on the Drapion set in question. Life Orb Drapion is quickly worn down by Intimidate Hitmontop, but the bulky Swords Dance set will simply set up additional Swords Dances on Hitmontop before KOing it with the help of Close Combat’s Defense drops. Bulky Ground-type Pokemon like Donphan, Rhyperior, Steelix, and Torterra have high Defense and STAB Earthquake. If Drapion packs Aqua Tail, though, Donphan and Rhyperior with offensive spreads will get mauled, and if Drapion has Ice Fang, Torterra will be in trouble. However, Donphan and Rhyperior who invest heavily in HP and Defense will survive as long as they are high on health. Unfortunately for Torterra, it can’t survive a boosted Ice Fang even if it has max Defense—it must hope that Drapion neglects Ice Fang in favor of Aqua Tail to hit the more common Donphan and Rhyperior. Standard Steelix has nothing to fear from Drapion since it has an astronomical 200 base Defense, making it the most reliable Ground-type counter. If Drapion uses a bulkier set, its lower immediate power makes all of these Ground-types great counters.</p>

<p>Several other Pokemon can beat Life Orb Drapion by virtue of unique abilities or moves. Note that the bulky Swords Dance set with Taunt can shut down many of these strategies since they are based on moves that aren’t direct attacks. Weezing and Spiritomb who pack heavy investments in Defense survive Crunch cleanly and can cripple Drapion with Will-O-Wisp. Milotic with Haze can stall Drapion with Life Orb recoil for a few turns and finish it off with Surf (which hits Drapion’s much lower Special Defense stat), but this is a tad unreliable due to the higher chance of Drapion firing off critical hits. Tangrowth has Leech Seed and Sleep Powder at its disposal to disrupt Drapion, and it can also recover HP through Synthesis and hit Drapion with Earthquake. In general, bulkier teams need to use a bit of intelligent switching if they want to beat Drapion without losing part of their valuable defensive core.

<p>Offensive teams have an easier time revenge killing Drapion because it has a prominent Earthquake weakness, mediocre Special Defense, and no priority attacks. Tauros is the best offensive switch-in to Drapion since it can buffer attacks with Intimidate, outpace Drapion, and OHKO with Earthquake. Other fast Pokemon like Swellow, Scyther, Ambipom, and Manectric also check Drapion, but they should be careful not to switch into Crunch. Funnily enough, due to Drapion’s naturally low Special Defense, Alakazam easily checks Swords Dance Drapion—if its Focus Blast hits. Offensive Hariyama boasts a resistance to Crunch, and it can handle Swords Danced Earthquake well if it’s high on health. It may be a good idea to invest a few EVs into Defense, though, as Earthquake can become problematic if Stealth Rock is up and Hariyama is eating Toxic Orb / Flame Orb damage.</p>
 

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
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Just a couple of things:

-i'd mention taunt in the offensive lo set, possibly a slash or additional comments, it's up to you. drapion is respectively bulky enough to run a taunt set even with minimal investment. taunt ensures those (BAN ME PLEASE) wow users don't easily slow you down. this is most important for pokemon who can't really do much but inflict you with burn (weezing, spiritomb, to name a few).

-224 spe mention on the all-out attacker with the choice band set. i don't think it really is important, but it is worth a mention if you truly want just a few bulk on the special side. afterall, you are switching into rotom for the most part to trap it. you can place the surplus to special defense to help take thunderbolt or hp fighting better, albeit not too much. helps you cushion some hits from mismagius as well. you'll miss out on outpacing arcanine and houndoom however, but this is why it is ac and cb's main purpose is to trap ghosts and sometimes psychics.

-don't forget to mention milotic on the restalk set. i've been using that in the past and it tends to draw in ground-types like rhyperior and donphan. specially defensive weezing is also another option to pair it up with (for torterra) since this particular set is normally seen on a stallish team, and pairing it with weezlotic pretty much covers anything they have troubles with. just thought i'd throw that in

-physically defensive looks alright. i just don't see it capitalizing on its typing to check offensive physical threats. if we look at the may stats (yea pretty old, but this is what we have to muster for now at least). the most prominent physical attackers that stand out is in this order: venusaur, arcanine, rhyperior, hitmontop, donphan, ambipom, kabutops, and swellow. with that set, i find the physically bulky to be pretty lackluster when i can use another physical wall with better set of resistances and immunities. i guess toxic spikes is a perk, but its pretty pointless. it would be nice to add rest in the analysis for a slash, but i really don't know where. if rest is implemented, i guess this doesn't look half as bad for a toxic spiker + knock off user. knock off drops power boosting items, leaving drapion to heal the previous damage with rest.

Other than that, it looks quite good chink. I just use Drapion a lot so I thought I'd leave my two cents in. Great work.
 
change name of pursuit set, id make cb the primary option, sets relying on life orb should just be swords dance, but still keep it slashed.

I like toxic spikes on rest/stalk set over crunch on really stallish teams because drapion really doesn't use crunch that often, just really whirlwinding stuff out to rack up passive damage and being a dick to stuff like mismagius/tangrowth/etc. i'd mention tspikes as a second option next to crunch and note that getting rid of venusaur would be a priority.

looks excellent
 
updated

- mentioned taunt in AC of LO set
- did not mention 224 speed on cb/lo set because it really barely makes a difference in HP (as opposed to in atk/satk for mix sweepers). im covering speed points in optional changes anyways.
- milotic/weezing were mentioned under the defensive teammates category of team options; naturally ill transfer that over when i actually write this.
- changed name of all out attacker + cb main option
- added toxic spikes to AC on the restalk set

thinking of making the physically defensive set specially defensive with a similar moveset. i just realized that the set i was using was basically the same but spdef lol guess i was half sleepy when i wrote this or something. so thoughts on that?
 
Just a suggestion, I sometime use SD on the RestTalk set instead of Whirlwind.
Drapion is bulky enough to act as a mono-attacker and you can couple it with Dugtrio who can take out Steel types who wall it.
 

FlareBlitz

Relaxed nature. Loves to eat.
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Just a quick comment Whoostle.

Taunt is way too important on SD Drapion. I'm not sure that Rhyperior, the only thing Aqua Tail hits harder than anything else, is worth losing Taunt. Taunt lets you win against Registeel, Venusaur (who doesn't die to +2 Crunch and puts you to sleep), Spiritomb, Arcanine (it can take a boosted EQ with Intimidate/defenses and burn you) and it prevents less common things like defensive Hariyama and Blastoise from PHazing you.

Know what's even more depressing? Bold Haze Milotic beats you without Taunt.

Turn 1: You SD, Milotic switches in. Assuming rocks and leftovers, Milotic is at 93%
Turn 2: You attack, do ~61% (average damage), Milotic uses Haze. Milotic is now at ~39%, counting Leftovers again.
Turn 3a: You SD, Milotic recovers back to 95%, repeat 1/2 until die of LO or get lucky and crit.
Turn 3b: You attack, fail to kill Milotic unless you rolled max damage both times, and it recovers back up to ~60%. At this point you don't 2hko, so it can alternate Surf/Recover until you get a Defense drop, by which point you'll be too low on health to do any sweeping.

Taunt lets you beat it all the time. Basically Taunt >>>> Aqua Tail, to the point where I think Aqua Tail should be AC and Taunt should be the main option. Or at least the main slash.

Regardless of whether you decide to take my suggestion though, the rest of this looks good.

 
re: taunt on lo set - honestly ive never used taunt on the life orb set but i know how well taunt works on the more defensive sd sets so i slashed it in. i see the other sets as ones that can come in earlier in the match and try to weaken the other team and still have enough hp to sweep at the end; however, the life orb set usually can't do that so it's something that sweeps once stuff is weakened a bit which makes me want it to have the best coverage. that sounds a bit contradictory to using aqua tail cause "well donphans weakened" but i always found it easier to weaken stuff like registeel a little bit than it was to weaken donphan/rhyperior/steelix. idk.

anyways:

+2 crunch vs 0/0 venusaur 102.7% - 120.9% (tbh i wouldn't taunt this even if it didn't kill, maybe if i didn't have a sd, cause if they are switching it into drapion it prolly means eq)
+2 crunch vs 252/0 venusaur 84.9% - 100% (also kills physically defensive with ~20% residual damage)
+2 crunch vs 52/204 donphan 56.9% - 67.4%
+2 aqua tail vs 52/204 donphan 86.2% - 101.8%
+2 eq vs 136/0 rhyperior 65.2% - 77%
+2 aqua tail vs 136/0 rhyperior 117% - 138.5%
+2 eq vs 252/0 registeel 85.2% - 100.5% (NAW DON'T NEED TAUNT)
milotic surf vs 0/0 drapion 46.3% - 54.8% (12 + 10 + 10 + 50 means drapion is pretty much dead anyways if you taunt the haze; taunting milotic with this set is kinda dangerous cause if it surfs you are dead and it is at 50%)
+1 eq vs 252/80 arcanine 94.3% - 110.9% (yea... don't need to taunt that)
+2 crunch vs 252/0 spiritomb 81.3% - 96.1%
+2 crunch vs 252/252+ spiritomb 59.5% - 70.4% (i can see taunt being useful vs spiritomb, but honestly that is like the easiest pokemon in the tier to weaken to ~70% since it counters like 40 things. calcs show its not like spiritomb autowins vs you if you don't have taunt - its almost not a check depending on evs)

basically i see taunt being kinda useful in a few cases but also aqua tail being kinda useful in a few cases. i like the aqua tail cases more though because they let you take down bulky grounds, which are the stereotypical drapion counter, and has better "synergy" with the nature of the lo set. imo let the primary taunting be left to the more defensive sets which have no hope of beating ground-types and don't take much form taunted attacks.

@ flareblitz - yo what do you think about spdef evs for the defensive non-resttalk set

@ delko - i'm thinking of writing up a restalk sd set as well as a restalk acupressure set. i'll post if i decide to but for now i think they are going to be relegated to oo; i don't find restalk sd much more attractive than the bulky sd set that franky is writing (i'd use the latter 9/10 times) while the acupressure set is well kinda gimmicky.



moving to uu. i'll write this at some point in the next year.
 

FlareBlitz

Relaxed nature. Loves to eat.
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Yeah I should have definitely run some calcs before running my keyboard. Aqua Tail is fine where it is.

Regarding special defense EVs on the defensive set...like Weezing, Drapion's resistances are predominantly special (dark, ghost, grass, psychic, poison) so I think it would be a great idea, especially as a way to deal with special venusaur and mismagius/alakazam at the same time (weezing loses to the latter). I don't even know what the physical set is supposed to wall actually, because it's not statistically good enough to tank things like CB Arcanine or Azumarill or even Toxicroak, but I don't have much experience with it so...
 
I keep getting ninja'd. ;_;

Drapions typing is better for special utility, not physical, especially since its only weakness is commonly physical (Ground). Also, I think Rest needs to be slashed into the the non-rest talk bulky set because it will be beaten down easily without recovery and than picked off by a Zam or Missy. So mention rest + a cleric or a Wisher to keep it healthy.
 

Eo Ut Mortus

Elodin Smells
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Yeah, I agree with Thund/FlareBlitz. You could mention a defensive set in AC for Absol and stuff like that, I guess, but a specially defensive set has way more utility.
 

Fatecrashers

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Don't touch that dial! It's...

GP Check 1/2

Deletions
Additions

[OVERVIEW]

<p>The first thing you may notice about this odd-looking Pokemon is its correspondingly odd Poison/Dark typing. While Drapion is used both as a sweeper and as a defensive utility counter, much of its success in both arenas is derived from said typing. Offensively, the Poison subtype gives Drapion a resistance to Fighting-type priority and Grass-and Poison-type attacks, while the Dark subtype grants a great offensive STAB, which in turn complements Drapion's nice movepool. Defensively, Drapion’s Dark subtype gives it useful resistances to Ghost-, Psychic-, and Dark-type attacks, while its Poison subtype neutralizes the Fighting-type coverage attacks typically used by Pokemon with those STABs, as well as offering it resistances to Grass- and Poison-type attacks. This Pokemon is not a common sight in UU, but don’t let that fool you—Drapion is very good at what it does, both as a sweeper and as a defensive stronghold.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Crunch
move 3: Earthquake
move 4: Aqua Tail
item: Life Orb
ability: Sniper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Drapion has solid Speed and Attack stats backed up by Swords Dance and great offensive moves, making it a dangerous UU sweeper. After Drapion sets up a Swords Dance, either on weak attackers like Chansey or against switching Ghost- and Psychic-types, it can use its high speed and excellent type coverage to terrorize the tier.</p>

<p>Crunch has excellent neutral coverage so it is Drapion’s preferred move for sweeping. Earthquake hits many of the UU Pokemon who resist Dark, including Registeel, Aggron, and Blaziken, for super effective damage. All of the remaining Dark resisters are hit for at least neutral damage. While these two moves provide nice coverage, there are some Pokemon who will wall the combination due to sheer defensive stats. Chief among these are bulky Ground-types, who can hit threaten Drapion with Earthquake. Aqua Tail helps alleviate this problem, as it OHKOes Rhyperior and can OHKO Donphan with after a tiny bit of residual damage.</p>

[ADDITIONAL COMMENTS]

<p>The EVs on this set are straightforward for a sweeper set. A Jolly nature is chosen to enable Drapion to outpace Moltres, Rotom, and Toxicroak, and to ensure it Speed ties opposing Leafeon, Houndoom, and Arcanine. In practice, though, many Arcanine choose to use either an Adamant nature or a Jolly nature with defensive EVs, which means using a Jolly Drapion willnature will enable Drapion to outpace almost all Arcanine.</p>

<p>Both of Drapion’s abilities can be useful, but Sniper is preferred on this set since it is not supposed to take many hits before it tries to rampage through the opponent’s team. While Life Orb is more reliable, Scope Lens can be used with Night Slash to turn Drapion into a critical hit abuser. Since this comes in with a drop in power on non-critical hit shots, Aqua Tail is not as effective against Ground-type Pokemon, so replacing it with Cross Poison can provide another STAB attack that is able to abuse critical hits. Finally, using a Lum Berry lets Drapion freely set up against most Venusaur, Slowbro, and Rotom without worrying about being hit by a nasty status effect.</p>

<p>There are also some different moves that can be used in the last slot to take care of specific threats. Ice Fang lets Drapion hit defensive Torterra for an OHKO but suffers from drastically reduced power against Donphan and Rhyperior. Taunt means bulkier Pokemon with weak or resisted attacks won’t be able to hit cripple Drapion with status moves like Will-O-Wisp or Sleep Powder; specifically, it turns counters like Will-O-Wisp Weezing into setup fodder. Taunt will also stop Milotic from using Haze, but it may not be worth using Taunt just for Milotic since a mispredicted Surf will deal Drapion heavy damage. Finally, Poison Jab hits Pokemon who are neutral to Drapion’s other attacks, including Hitmontop, Tangrowth, and Leafeon. Its poor coverage when compared to Crunch’s means it’s only a secondary option.</p>

<p>Although bulky Grounds are Drapion’s stereotypical counter, Aqua Tail makes most of them unreliable checks at best. However, Steelix’s massive Defense stat allows it to solidly counter Drapion, even when Drapion has Earthquake or Aqua Tail. Donphan and Rhyperior who run more Defense than the standard—or even an Impish nature—are also good counters. 252 HP Torterra struggles to survive Swords Dance Crunch if it has taken a bit of prior damage, but physically defensive versions can shrug off all of Drapion’s attacks except for Ice Fang. Hitmontop boasts a resistance to Drapion’s primary STAB and packs Intimidate to cut Drapion’s Attack stat, allowing it to quickly wear down Drapion with Close Combat. Haze Milotic is able to stall out Drapion via Life Orb recoil and Surf, but its chances of beating critical hit-abusing variants of this set are low. Finally, while Drapion’s Speed stat is decent, it lacks a priority move, and many faster Pokemon have no qualms revenge killing a Drapion weakened by Life Orb.</p>

[SET]
name: All-Out Attacker
move 1: Pursuit
move 2: Crunch
move 3: Earthquake
move 4: Aqua Tail / Ice Fang
item: Choice Band / Life Orb
ability: Sniper
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>It may seem like a shame not to use Swords Dance, but Drapion’s access to Pursuit makes an all-out attacking set viable. Drapion has several qualities that distinguish it from other common Pursuiters. First, a neutrality to Fighting-type attacks means that Drapion performs better against Alakazam’s Focus Blast and Mismagius’s Hidden Power Fighting. Second, its relatively high Speed—greater than that of Rotom—allows Drapion to get hits off fire off attacks before it is hit by nasty status effects, especially burn. Finally, an expansive movepool with great coverage means Drapion has lots of team utility beyond just using Pursuit.</p>

<p>Pursuit and Crunch are obvious moves on this set. Pursuit lets Drapion perform its trapping duties and Crunch gives it a reliable STAB attack. Earthquake provides the best coverage with Crunch, as it hits Steel-types super effectively and Fighting-types neutrally. Aqua Tail washes away Rhyperior and hits Donphan a bit harder than Ice Fang does, but the latter will cleanly 2HKO physically bulky Torterra.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is straightforward; Attack and Speed are maximized and the last four EVs are dumped in Special Defense to help take resisted special hits better. Although lowering Speed comes at the expense of being unable to Speed tie opposing base 95s, an alternate alternative spread of 252 Atk / 32 SpD / 224 Spe can be used to outpace Rotom while taking less from powerful attacks like Alakazam’s Focus Blast or Mismagius’s Nasty Plot-boosted Thunderbolt.</p>

<p>Good teammates for this set are Pokemon who appreciate the absence of Mismagius and Rotom. Powerful Choiced attackers like Hitmonlee and Tauros benefit when there are no opposing Pokemon immune to their STAB, although Spiritomb is not easily trapped by Drapion and can still cause them some grief. Eliminating the Levitating Ghosts will make it easier for Choice Band Rhyperior to carelessly spam Earthquake. Additionally, Rapid Spin users love when opposing Ghosts are eliminated, as do their Stealth Rock-weak teammates. In particular, Donphan is a good partner because its STAB Earthquake deals with Spiritomb, who is the Ghost-type Drapion has the most problems with.</p>

[SET]
name: Bulky Swords Dance
move 1: Swords Dance
move 2: Taunt
move 3: Crunch
move 4: Earthquake / Protect
item: Leftovers
ability: Battle Armor
nature: Jolly
evs: 252 HP / 120 SpD / 136 Spe

[SET COMMENTS]

<p>This variation from the standard Swords Dance set focuses on obtaining more than one Swords Dance with the help of a bulky EV spread. Drapion's typing allows it to set-up on specially-inclined sweepers like Mismagius, Rotom, and Choiced Alakazam, as well as against weak walls like Weezing, Chansey, and Slowbro. However, the lack of Attack investment or Life Orb makes Drapion more vulnerable to its typical counters. Thorough scouting and well-timed setup is required for this set to function at its best.</p>

<p>Taunt allows Drapion to shut down common checks, including Registeel, Weezing, and Spiritomb, by preventing them from using status moves. It also stops Milotic from using Haze, and Blastoise from using Roar. This gives Drapion more chances to use Swords Dance to keep boosting its Attack. Crunch and Earthquake provide optimal coverage alongside each other. Protect may seem like an odd choice, but it can PP stall attacks like Hitmontop’s Close Combat, and is also very useful to garner Drapion additional Leftovers recovery.</p>

[ADDITIONAL COMMENTS]

<p>With 136 Speed EVs and a Jolly nature, Drapion outpaces all base 80 Speed Pokemon, including Venusaur, Blaziken, and Kabutops. This lets it OHKO Blaziken and Kabutops with Earthquake and Taunt Venusaur’s Sleep Powder. 252 HP is used to maximize Drapion’s overall bulk, and the remaining EVs are put into Special Defense to make the most of Drapion’s resistances. Lowering Speed to 44 EVs will give Drapion greater bulk while still letting it outpace neutral-natured base 80 Speed Pokemon.

<p>This set has much less power than the standard Swords Dance set, so it will struggle against bulky Ground-types. Without a Pokemon that can lure and substantially weaken the opponent’s Ground-type, Drapion has little hope of sweeping. Aggron with Aqua Tail and / or Ice Punch can 2HKO offensive variants of Rhyperior, Donphan, and Torterra with Head Smash and the appropriate coverage move, while defensive versions of all three are 2HKOed by two hits from said coverage move. Steelix is a bit of a problem, but Aggron's Low Kick handles it well. Rhyperior and Steelix can be both lured in by a strong Normal- or Flying-type attacker. Scyther, especially when backed up by Spikes, quickly wears these two down with repeated U-turns. Tauros deals a healthy chunk of damage to both with Earthquake; even though it won’t 2HKO either of the two, Tauros will leave them extremely weakened and easy prey for Drapion’s own Earthquake. Registeel with Explosion and Ice Punch baits and KOes Donphan and Torterra.</p>

[SET]
name: Specially Defensive
move 1: Crunch
move 2: Whirlwind
move 3: Toxic Spikes / Sleep Talk
move 4: Taunt / Knock Off / Rest
item: Leftovers
ability: Battle Armor
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Although Drapion has mediocre Special Defense, its resistances to Ghost-, Dark-, Grass-, and Poison-type attacks along with an immunity to Psychic-type attacks make a defensive set quite useful. It serves as a hard stop to offensive Mismagius, Rotom, Uxie, Mesprit, special Venusaur, and most Alakazam.</p>

<p>Crunch provides a reliable STAB attack that hits most Ghost- and Psychic-types super effectively. Drapion takes minimal damage from most attacks these Pokemon use—with perhaps the exception of Alakazam’s Life Orb Focus Blast—meaning it has lots of free turns to abuse. These can be used to use Whirlwind on the opposing team, quickly racking up residual damage.</p>

<p>The choice of moves in the last two slots depends on what role you want Drapion to serve. Using Toxic Spikes along with either Taunt or Knock Off gives Drapion more versatility, but using Rest and Sleep Talk gives it much greater longevity. Toxic Spikes are effective at wearing down many grounded sweepers and walls despite the popularity of grounded Poison-types in UU. Taunt stops walls from using their recovery moves and from setting up entry hazards. Knock Off eliminates Leftovers, Life Orb, and Choice items, making both walls and sweepers easier to handle. Finally, if you really want to use Toxic Spikes without giving up Drapion’s recovery, running Rest without Sleep Talk is a viable option as long as you have a cleric on the same team.</p>

[ADDITIONAL COMMENTS]

<p>The given nature and EV spread maximize Drapion’s special defensive ability specially defensive capabilities. Mismagius’s Life Orb Thunderbolt will never 3HKO this set, and Alakazam’s Life Orb Focus Blast will never 2HKO. Battle Armor is the more useful ability for this set since it is supposed to take hits rather than dish them out, and getting pelted by a critical hit can quickly put a damper in your plans. For example, it allows Drapion with Rest to stall out standard Milotic without worrying about a potential critical hit.</p>

<p>If Dugtrio starts becoming a pain, Drapion can run Shed Shell to escape, but this obviously forces it to forfeit Leftovers recovery. Making this swap on variants without Rest isn’t recommended because that means Drapion won’t have a way to recover its health.</p>

<p>Drapion appreciates Pokemon who can cover its nasty weakness to Ground-type attacks. Physically defensive Milotic is able to handle most Earthquake users with its great bulk and STAB Surf. Milotic obviously cannot deal with Torterra’s powerful Wood Hammer, so using another Pokemon like Weezing in tandem can complete a the defensive core. Weezing also provides a valuable resistance to Fighting-type attacks.</p>

<p>Since this set primarily relies on residual damge to do its job, its teammates should be able to lay down Stealth Rock and Spikes. Omastar is probably the best overall choice for defensive teams since it can lay down both hazards by itself. It is also a good switch into switch-in to the Flying-type attacks that hit many other stall members neutrally or super effectively. Cloyster has Spikes but not Stealth Rock; to compensate for that, it can use Rapid Spin to clear the opposing team’s hazards the opposing team has set up. Finally, Qwilfish provides Spikes along with a unique set of resistances, but the weakness to Ground-type attacks that it shares with Drapion may be off-putting.</p>

[Optional Changes]

<p>Most sets should invest fully in two stats and place the remainding EVs in HP or Defense. Defensive sets do not have any particular Speed benchmarks they care to worry about, while offensive sets usually derive more benefit from max Attack and Speed than from any minimal defensive investment. The one exception is on the bulky Swords Dance set, which should maximize HP, pick a Speed benchmark, then place the remaining EVs into Special Defense. 224 Speed EVs beat similarly natured base 91 and 90 Pokemon (Rotom and Moltres), 176 Speed EVs beat similarly natured base 85 Pokemon (Toxicroak and Pinsir), and 136 Speed EVs beat similarly natured base 80 Pokemon (Venusaur and Kabutops). A Jolly nature and 44 Speed will outpace neutral-natured base 80 Pokemon; this is more efficient than Careful with 136 Speed because Drapion’s base Speed stat is higher than its base Special Defense stat.</p>

<p>Shed Shell is an option on all of Drapion’s sets if Dugtrio is a problem, but the offensive sets will miss the Life Orb boost while defensive sets will miss Leftovers recovery. The set that loses the least from using Shed Shell is probably the RestTalk set, since it has an alternative way to recover its HP. Payback can also be used on defensive sets since it guarantees the OHKO on sweeper Mismagius and Rotom without Stealth Rock. Crunch is usually a superior option, though, as it will still deal near fatal damage to those two while sporting higher PP and more reliable power.</p>

<p>A set with Rest, Sleep Talk, Acupressure, and Crunch can be tricky to stop if Drapion hits the right boosts early in its setup. It’s not reliable enough to beat most of Drapion’s standard hard counters, though.</p>

[Team Options]

<p>Although +2 Life Orb Drapion can OHKO most Ground-type switch-ins with after a tiny bit of residual damge, it won’t always have the luxury of having a Swords Dance under its belt. Thus, Pokemon who can take advantage of Ground-types are great partners. Torterra, Leafeon, and Exeggutor boast high Defense stats and can switch into most Ground-types easily. Moltres gets free switches on Earthquake, but you might want to carry a spinner since bulky Grounds often carry Stealth Rock. In particular, Cloyster is a good choice due to its massive Defense stat—he can take use most bulky Grounds as an excuse to set up Spikes while spinning away their hazards. Milotic beats Donphan, Rhyperior, and Steelix, and while Azumarill might not want to switch directly into Earthquake, it can check these Pokemon quite well.</p>

<p>Drapion also attracts status effects from bulky Pokemon who aren’t hit super effectively by its attacks. Although most users of Will-O-Wisp are Ghost-types that are scared off by Drapion, Weezing and Spiritomb still present a problem, especially if they have physically defensive spreads. A Fire-type like Houndoom can use Will-O-Wisp for a free Flash Fire boost and set up for a sweep. Toxic is obviously not an issue for Drapion. Thunder Wave rids offensive Drapion of its most important asset, its high Speed, so a Ground-type can be paired with Drapion to absorb the shock.</p>

<p>Drapion’s defensive sets appreciate most of the same teammates as its offensive sets—if they run more defensive EVs to suit the nature of the team. Milotic is still an attractive choice as a reliable switch into switch-in to Ground-types not named Torterra. Weezing has great defensive synergy with Drapion since it absorbs Fighting- and Ground-type attacks aimed at Drapion, while in return Drapion is immune to Psychic-type attacks directed at Weezing. In addition, while the combination of Drapion + Milotic is very weak to Torterra, Weezing patches that up with its massive Defense and access to Will-O-Wisp.</p>

[Counters]

<p>Drapion’s typical counters are physically bulky Pokemon, especially ones with a resistance to Dark-type moves or a way to hit Drapion super effectively. Whether a specific Pokemon can counter Drapion also depends on the Drapion set in question. Life Orb Drapion is quickly worn down by Intimidate Hitmontop, but the bulky Swords Dance set will simply set up additional Swords Dances on Hitmontop before KOing it with the help of Close Combat’s Defense drops. Bulky Ground-type Pokemon like Donphan, Rhyperior, Steelix, and Torterra have high Defense and STAB Earthquake. If Drapion packs Aqua Tail, though, Donphan and Rhyperior with offensive spreads will get mauled, and if Drapion has Ice Fang, Torterra will be in trouble. However, Donphan and Rhyperior who invest heavily in HP and Defense will survive as long as they are high on health. Unfortunately for Torterra, it can’t survive a boosted Ice Fang even if it has max Defense—it must hope that Drapion neglects Ice Fang in favor of Aqua Tail to hit the more common Donphan and Rhyperior. Standard Steelix has nothing to fear from Drapion since it has an astronomical 200 base Defense, making it the most reliable Ground-type counter. If Drapion uses a bulkier set, its lower immediate power makes all of these Ground-types great counters.</p>

<p>Several other Pokemon can beat Life Orb Drapion by virtue of unique abilities or moves. Note that the bulky Swords Dance set with Taunt can shut down many of these strategies since they are based on moves that aren’t direct attacks. Weezing and Spiritomb who pack heavy investments in Defense survive Crunch cleanly and can cripple Drapion with Will-O-Wisp. Milotic with Haze can stall Drapion with Life Orb recoil for a few turns and finish it off with Surf (which hits Drapion’s much lower Special Defense stat), but this is a tad unreliable due to the higher chance of Drapion firing off critical hits. Tangrowth has Leech Seed and Sleep Powder at its disposal to disrupt Drapion, and it can also recover HP through Synthesis and hit Drapion with Earthquake. In general, bulkier teams need to use a bit of intelligent switching if they want to beat Drapion without losing part of their valuable defensive core.

<p>Offensive teams have an easier time revenge killing Drapion because it has a prominent Earthquake weakness, mediocre Special Defense, and no priority attack. Tauros is the best offensive switch into switch-in to Drapion since it can buffer attacks with Intimidate, outpace Drapion, and OHKO with Earthquake. Other fast Pokemon like Swellow, Scyther, Ambipom, and Manectric also check Drapion, but they should be careful not to switch into Crunch. Funnily enough, due to Drapion’s naturally low Special Defense, Alakazam easily checks Swords Dance Drapion—if itscan hit Focus Blast hits. Offensive Hariyama boasts a resistance to Crunch, and it can handle Swords Danced Earthquake well if it’s high on health. It may be a good idea to invest a few EVs into Defense, though, as Earthquake can become problematic if Stealth Rock is up and Hariyama is eating Toxic Orb / Flame Orb damage.</p>


Mainly prose changes since the grammar is already damn good. Excellent write-up.

 
Nitpick:
Offensively, the Poison subtype gives Drapion a resistance to Fighting-type priority and Grass-and Poison-type attacks
This is misleading, maybe using "covers up Drapion's weakness to Fighting-type priority" or something?
 

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[OVERVIEW]

<p>The first thing you may notice about this odd-looking Pokemon is its correspondingly odd Poison/Dark typing. This typing is critical to much of Drapion's success, both as a sweeper and as a defensive utility counter. Offensively, the Dark subtype grants a great offensive STAB, which in turn complements Drapion's nice movepool. Defensively, Drapion’s Dark subtype gives it useful resistances to Ghost-, Psychic-, and Dark-type attacks, while its Poison subtype neutralizes the Fighting-type coverage attacks typically used by Pokemon with those STABs and offers resistances to Grass- and Poison-type attacks. This Pokemon is not a common sight in UU, but don’t let that fool you—Drapion is very good at what it does, both as a sweeper and as a defensive stronghold.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Crunch
move 3: Earthquake
move 4: Aqua Tail
item: Life Orb
ability: Sniper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Drapion has solid Speed and Attack stats backed up by Swords Dance and great offensive moves, making it a dangerous UU sweeper. After Drapion sets up a Swords Dance, either on weak attackers like Chansey or against switching Ghost- and Psychic-types, it can use its high Speed and excellent type coverage to terrorize the tier.</p>

<p>Crunch has excellent neutral coverage, so it is Drapion’s preferred move for sweeping. Earthquake hits many of the UU Pokemon who resist Dark, including Registeel, Aggron, and Blaziken, for super effective damage. All of the remaining Dark resisters are hit for at least neutral damage. While these two moves provide nice coverage, there are some Pokemon who will wall the combination due to sheer defensive stats. Chief among these are bulky Ground-types, who can threaten Drapion with Earthquake. Aqua Tail helps alleviate this problem, as it OHKOes Rhyperior and can OHKO Donphan after a tiny bit of residual damage.</p>

[ADDITIONAL COMMENTS]

<p>The EVs on this set are straightforward for a sweeper set. A Jolly nature is chosen to enable Drapion to outpace Moltres, Rotom, and Toxicroak, and to ensure it Speed ties opposing Leafeon, Houndoom, and Arcanine. In practice, though, many Arcanine choose to use either an Adamant nature or a Jolly nature with defensive EVs, which means Jolly Drapion will outpace almost all Arcanine.</p>

<p>Both of Drapion’s abilities can be useful, but Sniper is preferred on this set since it is not supposed to take many hits before it tries to rampage through the opponent’s team. While Life Orb is more reliable, Scope Lens can be used with Night Slash to turn Drapion into a critical hit abuser. Since this comes with a drop in power on non-critical hit shots, Aqua Tail is not as effective against Ground-type Pokemon, so replacing it with Cross Poison is an option for another STAB attack that is able to abuse critical hits. Finally, using a Lum Berry lets Drapion freely set up against most Venusaur, Slowbro, and Rotom without worrying about being hit by a nasty status effect.</p>

<p>There are also some different moves that can be used in the last slot to take care of specific threats. Ice Fang lets Drapion hit defensive Torterra for an OHKO but suffers from drastically reduced power against Donphan and Rhyperior. Taunt means bulkier Pokemon with weak or resisted attacks won’t be able to cripple Drapion with status moves such as Will-O-Wisp or Sleep Powder; specifically, it turns counters like Will-O-Wisp Weezing into setup fodder. Taunt will also stop Milotic from using Haze, but a mispredicted Surf will deal heavy damage to Drapion. Finally, Poison Jab hits Pokemon who are neutral to Drapion’s other attacks, including Hitmontop, Tangrowth, and Leafeon. Its poor coverage when compared to Crunch’s makes it only a secondary option.</p>

<p>Although bulky Grounds are Drapion’s stereotypical counters, Aqua Tail makes most of them unreliable checks at best. However, Steelix’s massive Defense stat allows it to solidly counter Drapion, even when Drapion has Earthquake or Aqua Tail. Donphan and Rhyperior who run more Defense than the standard—or even an Impish nature—are also good counters. Min Defense Torterra struggles to survive Swords Dance Crunch if it has taken a bit of prior damage, but physically defensive versions can shrug off all of Drapion’s attacks except for Ice Fang. Hitmontop boasts a resistance to Drapion’s primary STAB and packs Intimidate to cut Drapion’s Attack stat, allowing it to quickly wear down Drapion with Close Combat. Haze Milotic is able to stall out Drapion via Life Orb recoil and Surf, but its chances of beating critical hit-abusing variants of this set are low. Finally, while Drapion’s Speed stat is decent, it lacks a priority move, and many faster Pokemon have no qualms revenge killing a Drapion weakened by Life Orb.</p>

[SET]
name: All-Out Attacker
move 1: Pursuit
move 2: Crunch
move 3: Earthquake
move 4: Aqua Tail / Ice Fang
item: Choice Band / Life Orb
ability: Sniper
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>It may seem like a shame not to use Swords Dance, but Drapion’s access to Pursuit makes an all-out attacking set viable. Drapion has several qualities that distinguish it from other common Pursuiters. First, a neutrality to Fighting-type attacks means that Drapion performs better against Alakazam’s Focus Blast and Mismagius’s Hidden Power Fighting. Second, its relatively high Speed—greater than that of Rotom—allows Drapion to fire off attacks before it is hit by nasty status effects, especially burn. Finally, an expansive movepool with great coverage means Drapion has lots of team utility beyond just using Pursuit.</p>

<p>Pursuit and Crunch are obvious moves on this set. Pursuit lets Drapion perform its trapping duties, and Crunch gives it a reliable STAB attack. Earthquake provides the best coverage with Crunch, as it hits Steel-types super effectively and Fighting-types neutrally. Aqua Tail washes away Rhyperior and hits Donphan harder than any of Drapion's other attacks, but only Ice Fang will cleanly 2HKO physically bulky Torterra.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is straightforward; Attack and Speed are maximized, and the last four EVs are dumped in Special Defense to help take resisted special hits better. Although lowering Speed comes at the expense of being unable to Speed tie opposing base 95s, an alternative spread of 252 Atk / 32 SpD / 224 Spe can be used to outpace Rotom while taking less from powerful attacks like Alakazam’s Focus Blast or Mismagius’s Nasty Plot-boosted Thunderbolt.</p>

<p>Good teammates for this set are Pokemon who appreciate the absence of Mismagius and Rotom. Powerful Choiced attackers like Hitmonlee and Tauros benefit when there are no opposing Pokemon immune to their STAB, although Spiritomb is not easily trapped by Drapion and can still cause them some grief. Eliminating the Levitating Ghosts will make it easier for Choice Band Rhyperior to carelessly spam Earthquake. Additionally, Rapid Spin users love when opposing Ghosts are eliminated, as do their Stealth Rock-weak teammates. In particular, Donphan is a good partner because its STAB Earthquake deals with Spiritomb, who is the Ghost-type Drapion has the most problems with.</p>

[SET]
name: Bulky Swords Dance
move 1: Swords Dance
move 2: Taunt
move 3: Crunch
move 4: Earthquake / Protect
item: Leftovers
ability: Battle Armor
nature: Jolly
evs: 252 HP / 120 SpD / 136 Spe

[SET COMMENTS]

<p>This variation from the standard Swords Dance set focuses on obtaining more than one Swords Dance with the help of a bulky EV spread. Drapion's typing allows it to set up on specially-inclined sweepers like Mismagius, Rotom, and Choiced Alakazam, as well as against weak walls such as Weezing, Chansey, and Slowbro. However, the lack of Attack investment and Life Orb makes Drapion more vulnerable to its typical counters. Thorough scouting and well-timed setup is required for this set to function at its best.</p>

<p>Taunt allows Drapion to shut down common checks, including Registeel, Weezing, and Spiritomb, by preventing them from using status moves. It also stops Milotic from using Haze, and Blastoise from using Roar. This gives Drapion more chances to use Swords Dance and keep boosting its Attack. Crunch and Earthquake provide optimal coverage alongside each other. Protect may seem like an odd choice, but it can PP stall attacks like Hitmontop’s Close Combat, and is also very useful to garner Drapion additional Leftovers recovery.</p>

[ADDITIONAL COMMENTS]

<p>With 136 Speed EVs and a Jolly nature, Drapion outpaces all base 80 Speed Pokemon, including Venusaur, Blaziken, and Kabutops. This lets it OHKO Blaziken and Kabutops with Earthquake and Taunt Venusaur’s Sleep Powder. 252 HP is used to maximize Drapion’s overall bulk, and the remaining EVs are put into Special Defense to make the most of Drapion’s resistances. Lowering Speed to 44 EVs will give Drapion greater bulk while still letting it outpace neutral-natured base 80 Speed Pokemon.

<p>This set has much less power than the standard Swords Dance set, so it will struggle against bulky Ground-types. Without a Pokemon who can lure and substantially weaken the opponent’s Ground-type, Drapion has little hope of sweeping. Aggron with Aqua Tail and / or Ice Punch can 2HKO offensive variants of Rhyperior, Donphan, and Torterra with Head Smash and the appropriate coverage move, while defensive versions of all three are 2HKOed by two hits from said coverage move. Steelix is a bit of a problem, but Aggron's Low Kick handles it well. Rhyperior and Steelix can be both lured in by a strong Normal- or Flying-type attacker. Scyther, especially when backed up by Spikes, quickly wears these two down with repeated U-turns. Tauros deals a healthy chunk of damage to both with Earthquake; even though it won’t 2HKO either of the two, Tauros will leave them extremely weakened and easy prey for Drapion’s own Earthquake. Registeel with Explosion and Ice Punch baits and KOes Donphan and Torterra.</p>

[SET]
name: Specially Defensive
move 1: Crunch
move 2: Whirlwind
move 3: Toxic Spikes / Sleep Talk
move 4: Taunt / Knock Off / Rest
item: Leftovers
ability: Battle Armor
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Although Drapion has mediocre Special Defense, its resistances to Ghost-, Dark-, Grass-, and Poison-type attacks along with an immunity to Psychic-type attacks make a special defensive set quite useful. It serves as a hard stop to offensive Mismagius, Rotom, Uxie, Mesprit, special Venusaur, and most Alakazam.</p>

<p>Crunch provides a reliable STAB attack that hits most Ghost- and Psychic-types super effectively. Drapion takes minimal damage from most attacks these Pokemon use—with perhaps the exception of Alakazam’s Life Orb Focus Blast—meaning it has lots of free turns to abuse. These can be used to Whirlwind the opposing team, quickly racking up residual damage.</p>

<p>The choice of moves in the last two slots depends on what role you want Drapion to serve. Using Toxic Spikes along with either Taunt or Knock Off gives Drapion more versatility, but using Rest and Sleep Talk gives it much greater longevity. Toxic Spikes are effective at wearing down many grounded sweepers and walls despite the popularity of grounded Poison-types in UU. Taunt stops walls from using their recovery moves and from setting up entry hazards. Knock Off eliminates Leftovers, Life Orb, and Choice items, making both walls and sweepers easier to handle. Finally, if you really want to use Toxic Spikes without giving up Drapion’s recovery, running Rest without Sleep Talk is a viable option as long as you have a cleric on the same team.</p>

[ADDITIONAL COMMENTS]

<p>The given nature and EV spread maximize Drapion’s specially defensive capabilities. Mismagius’s Life Orb Thunderbolt will never 3HKO this set, and Alakazam’s Life Orb Focus Blast will never 2HKO. Battle Armor is the more useful ability for this set since it is supposed to take hits rather than dish them out, and getting pelted by a critical hit can quickly put a damper in your plans. For example, it allows Drapion with Rest to stall out standard Milotic without worrying about a potential critical hit.</p>

<p>If Dugtrio starts becoming a pain, Drapion can run Shed Shell to escape, but this obviously forces it to forfeit Leftovers recovery. Making this swap on variants without Rest isn’t recommended because that means Drapion won’t have a way to recover its health.</p>

<p>Drapion appreciates Pokemon who can cover its nasty weakness to Ground-type attacks. Physically defensive Milotic is able to handle most Earthquake users with its great bulk and STAB Surf. Milotic obviously cannot deal with Torterra’s powerful Wood Hammer, so using another Pokemon like Weezing in tandem can complete the defensive core. Weezing also provides a valuable resistance to Fighting-type attacks.</p>

<p>Since this set primarily relies on residual damge to do its job, its teammates should be able to lay down Stealth Rock and Spikes. Omastar is probably the best overall choice for defensive teams since it can lay down both hazards by itself. It is also a good switch-in to the Flying-type attacks that hit many other stall members neutrally or super effectively. Cloyster has Spikes but not Stealth Rock; to compensate for that, it can use Rapid Spin to clear hazards the opposing team has set up. Finally, Qwilfish provides Spikes along with a unique set of resistances, but the weakness to Ground-type attacks that it shares with Drapion may be off-putting.</p>

[Team Options]

<p>Although +2 Life Orb Drapion can OHKO most Ground-type switch-ins after a tiny bit of residual damge, it won’t always have the luxury of having a Swords Dance under its belt. Thus, Pokemon who can take advantage of Ground-types are great partners. Torterra, Leafeon, and Exeggutor boast high Defense stats and can switch into most Ground-types easily. Moltres gets free switches on Earthquake, but you might want to carry a spinner since bulky Grounds often carry Stealth Rock. In particular, Cloyster is a good choice due to its massive Defense stat—it can use most bulky Grounds as an excuse to set up Spikes while spinning away their hazards. Milotic beats Donphan, Rhyperior, and Steelix, and while Azumarill might not want to switch directly into Earthquake, it can check these Pokemon quite well.</p>

<p>Drapion also attracts status effects from bulky Pokemon who aren’t hit super effectively by its attacks. Although most users of Will-O-Wisp are Ghost-types who are scared off by Drapion, Weezing and Spiritomb still present problems, especially if they have physically defensive spreads. A Fire-type like Houndoom can use Will-O-Wisp for a free Flash Fire boost and set up for a sweep. Thunder Wave rids offensive Drapion of its most important asset, its high Speed, so a Ground-type can be paired with Drapion to absorb the shock. Toxic is obviously not an issue for Drapion.</p>

<p>Drapion’s defensive sets appreciate most of the same teammates as its offensive sets—if they run more defensive EVs to suit the nature of the team. Milotic is still an attractive choice as a reliable switch-in to Ground-types not named Torterra. Weezing has great defensive synergy with Drapion since it absorbs Fighting- and Ground-type attacks aimed at Drapion, while in return Drapion is immune to Psychic-type attacks directed at Weezing. In addition, while the combination of Drapion + Milotic is very weak to Torterra, Weezing patches that up with its massive Defense and access to Will-O-Wisp.</p>

[Optional Changes]

<p>Most sets should invest fully in two stats and place the remaining EVs in HP or Defense. Defensive sets do not have any particular Speed benchmarks to worry about, while offensive sets usually derive more benefit from max Attack and Speed than from any minimal defensive investment. The one exception is on the bulky Swords Dance set, which should maximize HP, pick a Speed benchmark, then place the remaining EVs into Special Defense. 224 Speed EVs beat similarly natured base 91 and 90 Pokemon (Rotom and Moltres), 176 Speed EVs beat similarly natured base 85 Pokemon (Toxicroak and Pinsir), and 136 Speed EVs beat similarly natured base 80 Pokemon (Venusaur and Kabutops). A Jolly nature and 44 Speed will outpace neutral-natured base 80 Pokemon; this is more efficient than Careful with 136 Speed because Drapion’s base Speed stat is higher than its base Special Defense stat.</p>

<p>Shed Shell is an option on all of Drapion’s sets if Dugtrio is a problem, but the offensive sets will miss the Life Orb boost, while defensive sets will miss Leftovers recovery. The set that loses the least from using Shed Shell is probably the RestTalk set, since it has an alternative way to recover its HP. Payback can also be used on defensive sets since it guarantees the OHKO on sweeper Mismagius and Rotom without Stealth Rock. Crunch is usually a superior option, though, as it will still deal near fatal damage to those two while sporting higher PP and more reliable power.</p>

<p>A set with Rest, Sleep Talk, Acupressure, and Crunch can be tricky to stop if Drapion hits the right boosts early in its setup. It’s not reliable enough to beat most of Drapion’s standard hard counters, though.</p>

[Counters]

<p>Drapion’s typical counters are physically bulky Pokemon, especially ones with a resistance to Dark-type moves or access to Ground-type moves. Whether a specific Pokemon can counter Drapion also depends on the Drapion set in question. Life Orb Drapion is quickly worn down by Intimidate Hitmontop, but the bulky Swords Dance set will simply set up additional Swords Dances on Hitmontop before KOing it with the help of Close Combat’s Defense drops. Bulky Ground-type Pokemon like Donphan, Rhyperior, Steelix, and Torterra have high Defense and STAB Earthquake. If Drapion packs Aqua Tail, though, Donphan and Rhyperior with offensive spreads will get mauled, and if Drapion has Ice Fang, Torterra will be in trouble. However, Donphan and Rhyperior who invest heavily in HP and Defense will survive as long as they are high on health. Unfortunately for Torterra, it can’t survive a boosted Ice Fang even if it has max Defense—it must hope that Drapion neglects Ice Fang in favor of Aqua Tail to hit the more common Donphan and Rhyperior. Standard Steelix has nothing to fear from Drapion since it has an astronomical 200 base Defense, making it the most reliable Ground-type counter. If Drapion uses a bulkier set, its lower immediate power makes all of these Ground-types great counters.</p>

<p>Several other Pokemon can beat Life Orb Drapion by virtue of unique abilities or moves. Note that the bulky Swords Dance set with Taunt can shut down many of these strategies since they are based on moves that aren’t direct attacks. Weezing and Spiritomb who pack heavy investments in Defense survive Crunch cleanly and can cripple Drapion with Will-O-Wisp. Milotic with Haze can stall Drapion with Life Orb recoil for a few turns and finish it off with Surf (which hits Drapion’s much lower Special Defense stat), but this is a tad unreliable due to the higher chance of Drapion firing off critical hits. Tangrowth has Leech Seed and Sleep Powder at its disposal to disrupt Drapion, and it can also recover HP through Synthesis and hit Drapion with Earthquake. In general, bulkier teams need to use a bit of intelligent switching if they want to beat Drapion without losing part of their valuable defensive core.

<p>Offensive teams have an easier time revenge killing Drapion because it has a prominent Earthquake weakness, mediocre Special Defense, and no priority attacks. Tauros is the best offensive switch-in to Drapion since it can buffer attacks with Intimidate, outpace Drapion, and OHKO with Earthquake. Other fast Pokemon like Swellow, Scyther, Ambipom, and Manectric also check Drapion, but they should be careful not to switch into Crunch. Funnily enough, due to Drapion’s naturally low Special Defense, Alakazam easily checks Swords Dance Drapion—if its Focus Blast hits. Offensive Hariyama boasts a resistance to Crunch, and it can handle Swords Danced Earthquake well if it’s high on health. It may be a good idea to invest a few EVs into Defense, though, as Earthquake can become problematic if Stealth Rock is up and Hariyama is eating Toxic Orb / Flame Orb damage.</p>


 

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