Search for Missing Pokemon
+ 5000 Points (minimum for finding Pokemon)
+ 500 Points bonus for every second of Remaining time
+ 5000 Points (if Pokemon's lost berry is found)
Theoretical Legitimate Max Score: 53,500 Points (assuming it took 3 seconds to find the berry and the Pokemon if they happened to be within 1 or 2 spots from your starting position).
Flying Race
+ 300 Points for each Water Droplet collected when Speed is below Max Speed
+ 1000 Points for each Speed Up when speed is below Max Speed
+ 450 Points for each Water Droplet collected at Max Speed
+ 1500 Points for each Speed Up collected at Max Speed
+ 200 Points Time bonus for every second remaining
+ 200 Points Speed Up bonus at the end of the game for every Speed Up achieved (so in essence, a total of 1200 Points for each Speed Up if you reach the Goal)
Theoretical Legitimate Max Score: ~63,000 Points
Ice Cream Scoop
+ 75 Points for every inch of Height reached (with decimals and rounded down)
Flavors Multiplier Bonus: 1 + [Total Scoops / (3 * Highest Number Scoop of One Flavor)]; Max is 2.00
(Heart) Bite-sized Multiplier Bonus: For 14 Total Scoops, 14/14 or 13/14 = 2.00; 12/14 or 11/14 = 1.90; 10/14 = 1.80 etc. | For < 10 Total Scoops, 10/10 = 2.00; 9/10 = 1.90; 8/10 = 1.80 etc.
Theoretical Legitimate Max Score: ~60,000 Points
Play with Wailord
+ 300 Points * Multiplier for each Ball opened
Ball counter bonus: + 500 Points bonus for each Ball tallied at the end of the game (displayed on the right side panel)
Combo bonus: + 100 * Number of Balls opened before any Pokemon fell into the water
Perfect clear bonus: + 10,000 Points if no Pokemon fell in the water during the entire game
Number of balls Multiplier: 1 + (Total number of Balls / 100)
Theoretical Legitimate Max Score: ~120,000 Points
+ 5000 Points (minimum for finding Pokemon)
+ 500 Points bonus for every second of Remaining time
+ 5000 Points (if Pokemon's lost berry is found)
Theoretical Legitimate Max Score: 53,500 Points (assuming it took 3 seconds to find the berry and the Pokemon if they happened to be within 1 or 2 spots from your starting position).
- The Listen Carefully feature is not worth using. The timer counts down while you're listening and each second lost is 500 Points. Use the Berry location as a check instead. The lost Pokemon will generally be within 3 steps from the spot where you found the Berry.
- Transitions between scenes and checking Pokemon does not cause the timer to go down, only when you are idle. So if you click the arrows to move quickly without waiting too much in between, you will save quite a few seconds in total.
- Keeping moving until you see the Berry. The game is mostly luck, so the faster you find the Berry, the faster you will find the Pokemon. The single Berry in the maze will always be a glimmering spot at the center of the screen, so focus your attention there. Finding the Berry will add an extra 5000 points.
- The shaking spots where Pokemon are hiding may not animate right when you reach a particular scene/transition, but if you know where those spots are in each possible screen, you can click them right away to save time.
Flying Race
+ 300 Points for each Water Droplet collected when Speed is below Max Speed
+ 1000 Points for each Speed Up when speed is below Max Speed
+ 450 Points for each Water Droplet collected at Max Speed
+ 1500 Points for each Speed Up collected at Max Speed
+ 200 Points Time bonus for every second remaining
+ 200 Points Speed Up bonus at the end of the game for every Speed Up achieved (so in essence, a total of 1200 Points for each Speed Up if you reach the Goal)
Theoretical Legitimate Max Score: ~63,000 Points
- Avoid hitting Lightning at all costs. Your score will greatly be reduced for every Lightning you hit.
- The Pelipper's dodging movement speed is faster than it may seem. Imagine tracing a path lead by your cursor/guide flags and the Pelipper as a magnet that will instantly follow along this path. It's actually easy to swerve and avoid Lightning yet still grab the Water Droplet next to it. Move quickly and you won't be hit. (See Video for examples)
- It's okay to hit clouds even though they may slow you down just a bit. Try to avoid hitting clouds, however, unless it's for avoiding Lightning or getting a Water Droplet. Net points-wise, you may lose some of the extra +150 or +500 Points from getting Water Droplet or Speed Up at Max Speed, but if hitting a cloud was for the sake of getting more Water Droplets, you will earn back +300 Points at least for every Water Droplet, not to mention that avoiding Lightning is crucial.
Ice Cream Scoop
+ 75 Points for every inch of Height reached (with decimals and rounded down)
Flavors Multiplier Bonus: 1 + [Total Scoops / (3 * Highest Number Scoop of One Flavor)]; Max is 2.00
(Heart) Bite-sized Multiplier Bonus: For 14 Total Scoops, 14/14 or 13/14 = 2.00; 12/14 or 11/14 = 1.90; 10/14 = 1.80 etc. | For < 10 Total Scoops, 10/10 = 2.00; 9/10 = 1.90; 8/10 = 1.80 etc.
Theoretical Legitimate Max Score: ~60,000 Points
- The following strategy is disputed by some as a glitch; nevertheless, it's the only way to get a high score. Stack scoops straight upward, and after every scoop placed, quickly grab another small scoop and place it in front of the scoop you just stacked (so this secondary scoop is not actually stacked on top, just put out in front of the previous scoop). This will help, or almost guarantee your actual scoop to stick and become stable and not fall off (if you have placed stacked the scoop near the center and not sliding off). (See video for examples)
- Try to make all the scoops with the "bite-sized" circumference shown by the game on the right side panel. The ideal size will vary each game, and generally larger sizes will help with Height points, reduce the total number of scoops (also making it easier to get the full size bonus multiplier), and have a slightly higher threshold for what qualifies as "bite-sized" (a bit more room for human error when judging sizes).
- Use the Berries that have a high Easy to scoop rating (3 to 5 Stars are ideal). These will allow you to make scoops much faster and thus make more scoops and reach a higher stack height. Stickiness rating does not matter here because of the strategy mentioned above. Examples of good berries for high scores in this mini game include Rindo Berry and Haban Berry.
Play with Wailord
+ 300 Points * Multiplier for each Ball opened
Ball counter bonus: + 500 Points bonus for each Ball tallied at the end of the game (displayed on the right side panel)
Combo bonus: + 100 * Number of Balls opened before any Pokemon fell into the water
Perfect clear bonus: + 10,000 Points if no Pokemon fell in the water during the entire game
Number of balls Multiplier: 1 + (Total number of Balls / 100)
Theoretical Legitimate Max Score: ~120,000 Points
- The direction your Pokemon launches from the spout of water depends on its position on the spout. For best control, try to make your Pokemon land in the center of the spout so it will be launched straight up. However, for strategic purposes, you may wish to have your Pokemon land near the sides so it will launch diagonally if that's the fastest course towards your target.
- Don't be in too much of a rush to launch your Pokemon, especially when all four are present. You will get a much higher score if you never let any Pokemon fall in the water, as there's 10,000 Points for the Perfect clear, as well as lots of points for keeping the Multiplier going. At x10 Multiplier, each Ball opened will be worth 3000 Points!
- Move quickly and follow which Pokemon is closest to falling into the water and don't hesitate. If you're in an emergency and need to reach two Pokemon at a large distance apart, you can try to click rapidly and generate continuous spouts of water to launch the first Pokemon up when reaching it (instead of catching it on the spout) and quickly move to the second Pokemon.