Before we get into the team, I'm going to come clean and say that the title has nothing to do with the team. It's just the name of a wine I've been drinking. I hate uncreative/meaningless names so it probably bothers me more than anyone else, but anyway...onto the team.
Terrakion@Choice Scarf
Justified
Jolly
252 Atk / 252 Spe / 4 HP
- Close Combat
- Stone Edge
- Earthquake
- X-Scissor
Terrakion is one of the hardest hitting pokemon in OU, and its scarfed speed is just ridiculous. I know it’s advised not to use Earthquake on Terrakion but it’s great for catching Tentacruel unaware and hits incredibly hard. The rest is standard. Terrakion's role is to come in as a revenge killer once the opponent is in a position where repeated Close Combat/Stone Edge hits are going to tear through the remainder of their team; its secondary role is to remind my opponent that I have it in reserve so they make more conservative plays throughout the match.
Thundurus-T@Life Orb
Volt Absorb
Modest
252 SAtk / 188 Spe / 68 HP
- Agility
- Thunderbolt
- Hidden Power Ice
- Focus Blast
Thundurus-T is my lategame sweeper/early pressure putter-onner. I either lead with this against the majority of rain teams (scoring KO's against careless Politoeds or Ferrothorns) or keep it in reserve with Terrakion until my opponent is sufficiently weakened. The EVs give maximum attacking power; I've yet to be outsped at a crucial moment (I have Terrakion for ridiculous speed) but the power has definitely come in handy.
Starmie @ Leftovers
Natural Cure
Timid
252 Satk / 252 Spe / 4 HP
- Surf
- Ice Beam
- Rapid Spin
- Thunderbolt
Trialing a new, more offensive Starmie over my previous Max HP Max Speed. Boltbeam provides amazing coverage and Surf is a reliable rain-nuke over the weaker scald and less accurate hydro pump. I kept rapid spin because I needed the utility but found myself never using recover. Starmie works really well with Terrakion and Thudurus, taking mach and bullet punches fairly well even with the sacrificed bulk.
Mamoswine@Life Orb
Thick Fat
Jolly
4 HP / 252 Atk / 252 Spe
- Earthquake
- Ice Shard
- Icicle Spear
- Superpower
Mamoswine is my answer to Dragons, pesky Ground/Flying types and opposing Therians. It also hits like a truck, though it does annoy me that ice shard cannot OHKO Breloom. There isn't really a huge amount to say about Mamoswine, everybody knows it's the hardest hitting ice shard in OU and that's that.
Deoxys-D@Mental Herb
Pressure
Timid
252 HP / 252 Spe / 4 Def
- Stealth Rock
- Spikes
- Thunder Wave
- Taunt
New hazard setter-upper replacing Ferrothorn. Don't have much to say as I haven't used it much yet.
**Apparently the thread will be locked if I don't have long enough descriptions for pokemon I haven't used enough to have a proper opinion on, so this will have to be theorymons on my part: Deoxy's role is to fire off hazards whilst blocking my opponent from setting up. Its speed helps me get the hazards up whilst retaining offensive momentum; I used to have Ferrothorn but I needed more reliable hazards than it could offer. Thunder Wave helps me against fast wallbreakers that think they can put Deoxys in the ground without setting up; they may well accomplish it but they'll be crippled for the rest of the match, leaving them as fodder for pretty much everything else on my team.
Chandelure@leftovers
Flash Fire
Modest
252 HP / 252 SAtk / 4 Spe
- Fire Blast
- Shadow Ball
- Substitute
- Calm Mind
A force to be reckoned with in UU, Chandelure helps make my team less wrist-slittingly generic. It also answers as a great Heatran alternative as well as a spinblocker. Come in on something that can't do a thing to it, sub up on their switch out and be guaranteed at least one ridiculously hard-hitting special attack. The best thing is, it's immune to Blissey's toxic (after the sub) and seismic toss so it can't be walled in quite the same way and Fire Blast OHKO's after 4 boosts. Breloom can do nothing to this (save for Spore, but without exception they fear speed investment on my part and switch away). I cannot stress how awesome this thing is enough.
So there you have it, another weatherless, hopefully original team for you to rate. Please let me know if there are any glaring weaknesses you can think of, anything that you'd recommend replacing, any advice at all. Thanks!
Team Preview:
Terrakion@Choice Scarf
Justified
Jolly
252 Atk / 252 Spe / 4 HP
- Close Combat
- Stone Edge
- Earthquake
- X-Scissor
Terrakion is one of the hardest hitting pokemon in OU, and its scarfed speed is just ridiculous. I know it’s advised not to use Earthquake on Terrakion but it’s great for catching Tentacruel unaware and hits incredibly hard. The rest is standard. Terrakion's role is to come in as a revenge killer once the opponent is in a position where repeated Close Combat/Stone Edge hits are going to tear through the remainder of their team; its secondary role is to remind my opponent that I have it in reserve so they make more conservative plays throughout the match.
Thundurus-T@Life Orb
Volt Absorb
Modest
252 SAtk / 188 Spe / 68 HP
- Agility
- Thunderbolt
- Hidden Power Ice
- Focus Blast
Thundurus-T is my lategame sweeper/early pressure putter-onner. I either lead with this against the majority of rain teams (scoring KO's against careless Politoeds or Ferrothorns) or keep it in reserve with Terrakion until my opponent is sufficiently weakened. The EVs give maximum attacking power; I've yet to be outsped at a crucial moment (I have Terrakion for ridiculous speed) but the power has definitely come in handy.
Starmie @ Leftovers
Natural Cure
Timid
252 Satk / 252 Spe / 4 HP
- Surf
- Ice Beam
- Rapid Spin
- Thunderbolt
Trialing a new, more offensive Starmie over my previous Max HP Max Speed. Boltbeam provides amazing coverage and Surf is a reliable rain-nuke over the weaker scald and less accurate hydro pump. I kept rapid spin because I needed the utility but found myself never using recover. Starmie works really well with Terrakion and Thudurus, taking mach and bullet punches fairly well even with the sacrificed bulk.
Mamoswine@Life Orb
Thick Fat
Jolly
4 HP / 252 Atk / 252 Spe
- Earthquake
- Ice Shard
- Icicle Spear
- Superpower
Mamoswine is my answer to Dragons, pesky Ground/Flying types and opposing Therians. It also hits like a truck, though it does annoy me that ice shard cannot OHKO Breloom. There isn't really a huge amount to say about Mamoswine, everybody knows it's the hardest hitting ice shard in OU and that's that.
Deoxys-D@Mental Herb
Pressure
Timid
252 HP / 252 Spe / 4 Def
- Stealth Rock
- Spikes
- Thunder Wave
- Taunt
New hazard setter-upper replacing Ferrothorn. Don't have much to say as I haven't used it much yet.
**Apparently the thread will be locked if I don't have long enough descriptions for pokemon I haven't used enough to have a proper opinion on, so this will have to be theorymons on my part: Deoxy's role is to fire off hazards whilst blocking my opponent from setting up. Its speed helps me get the hazards up whilst retaining offensive momentum; I used to have Ferrothorn but I needed more reliable hazards than it could offer. Thunder Wave helps me against fast wallbreakers that think they can put Deoxys in the ground without setting up; they may well accomplish it but they'll be crippled for the rest of the match, leaving them as fodder for pretty much everything else on my team.
Chandelure@leftovers
Flash Fire
Modest
252 HP / 252 SAtk / 4 Spe
- Fire Blast
- Shadow Ball
- Substitute
- Calm Mind
A force to be reckoned with in UU, Chandelure helps make my team less wrist-slittingly generic. It also answers as a great Heatran alternative as well as a spinblocker. Come in on something that can't do a thing to it, sub up on their switch out and be guaranteed at least one ridiculously hard-hitting special attack. The best thing is, it's immune to Blissey's toxic (after the sub) and seismic toss so it can't be walled in quite the same way and Fire Blast OHKO's after 4 boosts. Breloom can do nothing to this (save for Spore, but without exception they fear speed investment on my part and switch away). I cannot stress how awesome this thing is enough.
So there you have it, another weatherless, hopefully original team for you to rate. Please let me know if there are any glaring weaknesses you can think of, anything that you'd recommend replacing, any advice at all. Thanks!