Drifloon (Update)

Furai

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Code:
[B][U]QC checks:[/U][/B] iss, RayJay [B][2/2][/B]
[B][U]GP checks:[/U][/B] comatthew6, Calm Pokemaster [B][2/2][/B] + sandshrewz

[Overview]

<p>Drifloon is often overshadowed by Misdreavus and Gastly as Little Cup's offensive Ghost-type Pokemon, and with only base 34 Defense and base 44 Special Defense, Drifloon is extremely frail. Ghost / Flying is not the best defensive typing either, as Drifloon is weak to common Dark-, Ghost-, and Electric-type moves. In addition, Stealth Rock strips off 25% of Drifloon's health every time it switches in, decreasing its already short lifespan. But Drifloon does have its merits. It has a wonderful ability—Unburden—that it can utilize with the new item Flying Gem. However, the Gem not only doubles Drifloon's Speed after it has been used up, but also powers up Acrobatics to a sky-high 247 Base Power (including STAB and Acrobatics's effect). Drifloon is also very fast, reaching 17 Speed with maximum investment. This allows it to outspeed any Pokemon in the game after the Unburden boost. Nevertheless, Drifloon is an underestimated sweeper that should always be taken into consideration.</p>

[SET]
name: Acrofloon (Acrobatics)
move 1: Acrobatics
move 2: Shadow Ball
move 3: Hidden Power Ice / Hidden Power Fire
move 4: Destiny Bond / Will-O-Wisp
ability: Unburden
nature: Naive / Naughty
item: Flying Gem
evs: 36 HP / 200 Atk / 8 Def / 40 SpA / 200 Spe

[SET COMMENTS]

<p>This is, without a doubt, Drifloon's most effective set. It utilizes Drifloon's fantastic Unburden ability to become a fast, dangerous sweeper. Not only does Flying Gem boost Drifloon's Speed, it also makes Acrobatics (which is already fearsome as it is only resisted by Steel-, Electric-, and Rock-type Pokemon) an extremely powerful attack, boosting its Base Power to 247. Even after the Gem's boost has been used, Acrobatics still hits fairly hard with a Base Power of 165. Shadow Ball is a great secondary STAB, having a pretty wide neutral coverage in conjunction with Acrobatics.</p>

<p>The choice between the two types of Hidden Power is up to you. Hidden Power Ice hits Murkrow, Drilbur, Axew, and Dragon-types, such as Axew and Dratini, for super effective damage, whereas Hidden Power Fire OHKOes Ferroseed and deals heavy damage to Bronzor and Pawniard. Destiny Bond and Will-O-Wisp are used to play mind-games against Sucker Punch users such as Stunky, as Sucker Punch will only activate if Drifloon uses an attacking move. Destiny Bond is usually the superior option because Drifloon will most of the time lose against these Pokemon, and can use this opportunity to take the foe down with it. Will-O-Wisp, however, can be used to cripple Pokemon such as Mienfoo and Stunky before starting the sweep, or maybe even during it.</p>

[ADDITIONAL COMMENTS]

<p>200 Attack EVs allow Drifloon to hit the hardest, whereas 200 Speed EVs are needed for Drifloon to be as fast as possible. With a Naive nature, Drifloon ties with positive-natured Sand Rush Drilbur, having a chance to use Destiny Bond before Drilbur OHKOes it with Rock Slide. However, Naughty nature makes a very solid option, as it allows Drifloon to hit much harder. Some Drilbur run Adamant so that the Speed tie with these Drilbur is not lost in some situations. Drifloon usually appreciates a Special Defense-lowering nature because most of the priority attacks Drifloon is weak to are physical, such as Sucker Punch. The rest of the EVs are filler, bumping HP, Defense, and Special Defense up by one point. It should be noted that the EVs are optimized for both versions of Hidden Power Ice and Hidden Power Fire. Drifloon reaches 34 Speed after the Unburden boost, outspeeding all Choice Scarf users in Little Cup. Therefore, having a Choice Scarf user to counter Drifloon is pretty pointless. But because Sucker Punch will always manage to hit Drifloon should it decide to attack, Pokemon with access to these moves, such as Croagunk, Houndour, and Stunky, should all be removed before attempting a sweep.</p>

[SET]
name: SubCM
move 1: Substitute
move 2: Calm Mind
move 3: Shadow Ball
move 4: Hidden Power Fighting / Thunderbolt
ability: Unburden
nature: Modest
item: Oran Berry
evs: 116 HP / 8 Def / 200 SpA / 8 SpD / 120 Spe

[SET COMMENTS]

<p>The goal of this set is fairly simple: switch into something that Drifloon is likely to force out (such as Mienfoo), and set up a Substitute. If Drifloon is faster, set up Calm Mind to get some Special Attack and Special Defense boosts, and if not, set up Substitute. The key for sweeping with this set is setting up Substitutes until Oran Berry is activated, thus activating Unburden for the Speed boost. A Drifloon with an Unburden boost and a few boosts in Special Attack and Special Defense is not easy to face, and it has a great chance to sweep if it's behind a Substitute. To demonstrate Drifloon's power, after it has achieved two Special Attacks boosts, it deals a minimum damage of 76.19% to Mienfoo—one of the most dominant offensive threats in Little Cup—with Shadow Ball. Hidden Power Fighting's coverage in conjunction with Shadow Ball is perfect, but Thunderbolt is usually stronger, hitting Pokemon such as Murkrow or Omanyte harder.</p>

[ADDITIONAL COMMENTS]

<p>A Modest nature with 200 EVs invested in Special Attack allows Drifloon to hit the hardest. 120 Speed EVs ensure Drifloon will outspeed Choice Scarf users that hit 28 Speed, such as Murkrow and Misdreavus, after the Unburden boost. The rest of the EVs are fillers, bumping Drifloon's Defense and Special Defense by 1 point, and its HP by two points—this means the opponent will have harder time breaking Drifloon's Substitute. An offensive spread of 36 HP / 8 Def / 200 SpA / 8 SpD / 200 Spe with a Timid nature can be used to be as fast as possible in at the cost of some bulk and firepower. Oran Berry is needed, as it not only activates Unburden, but also heals Drifloon to nearly full health if it drops to just under half. Stunky, yet again, is a big annoyance to this set. It is not weak to any move Drifloon packs, and is bulky enough to take boosted hits. Moreover, it can OHKO with its STAB attacks, whether it's Crunch, priority Sucker Punch, or trapping with Pursuit. Magnemite and Chinchou can take a boosted hit and hit very hard with their STABs, though they might not OHKO Drifloon due to the Special Defense boost. Therefore, Diglett makes an amazing partner, as it traps and beats all three with its STAB Earthquake.</p>

[Other Options]

<p>On the first set, Taunt can be used to stop Ferroseed, Bronzor, and Dwebble from laying entry hazards down. Explosion can be used to go out with a bang, but Destiny Bond and Will-O-Wisp are usually the better options to play mindgames against Sucker Punch users. Hypnosis puts the foe to sleep, but its shaky accuracy does not make it a viable move. Sucker Punch can be used to hit priority users before they hit you, nullifying the opponent's Sucker Punch or taking some of the foe's health away before Drifloon is KOed, but most of these priority users (such as Croagunk, Houndour, and Stunky) resist Sucker Punch. Hidden Power Fighting has perfect coverage with Shadow Ball, but it's not going to do significant damage to most threats. Thunder Wave and Toxic can also be used over Will-O-Wisp, but Will-O-Wisp's support is more needed for this set to weaken physical priority attacks such as Sucker Punch. If Snover is present in your team, Weather Ball can replace Hidden Power Ice, saving the Hidden Power for another type. Substitute can be used to block status and Sucker Punch.</p>

<p>Drifloon does not have many other options, unfortunately. A set with a combination of Rest and Chesto Berry can also be used to utilize Unburden, but it is not bulky enough to make an efficient use of this combo. Baton Pass can be used on the SubCM set to pass the Calm Mind boosts to a special sweeper such as Misdreavus and Abra. Charge Beam can also be used to raise Drifloon's Special Attack, but it has a chance of missing, and Calm Mind also boosts its Special Defense. Clear Smog or Haze can be used to cancel any boosts the opponent has collected, but only works effectively against rare Baton Pass teams. Hidden Power Ground can be used to OHKO Magnemite and hit Chinchou and Stunky harder, but the coverage it has with Shadow Ball is underwhelming compared to Drifloon's other moves. Memento can be used to utilize Drifloon's respectable Speed, allowing another sweeper to set up safely. Stockpile can be used to stack Defense and Special Defense boosts, but as said, Drifloon is just not bulky enough. Focus Sash, however, makes use of Drifloon's frailness, as after its been used Drifloon's Speed will double due to Unburden.</p>

[Checks and Counters]

<p>Dark-types such as Stunky, Pawniard, Murkrow, and Houndour in general are Drifloon's biggest enemies. Most are using Eviolite as their item, which makes them very bulky, and they also usually pack STAB priority in Sucker Punch. In general, a great way to counter Drifloon would be by using priority attacks, as it is weak to common priority attacks such as Snover's Ice Shard and Croagunk's Sucker Punch. Magnemite and Chinchou resist Acrobatics due to their Electric typing, and can retaliate with their super effective STABs. Rock- and Steel-types, such as Bronzor and Lileep, will not be able to take on the SubCM set well, but they don't take much from Acrobatics, and can poison Drifloon with Toxic; the latter can also Recover the damage off. If Drifloon does not have Hidden Power Ice or Thunderbolt, defensive variants Murkrow can take repeated hits while healing off any damage taken with Roost. Hippopotas and Munchlax are bulky enough to take any of Drifloon's moves, and can hit back hard with Crunch or Pursuit. Moreover, they have recovery moves in Slack Off and Rest, respectively, to recover the health they have lost. Tirtouga and Omanyte will get struck hard by Hidden Power Fighting or Thunderbolt, but they can still set up on Drifloon with Shell Smash and OHKO with their STAB moves.</p>
 

iss

let's play bw lc!
is a Tiering Contributoris a Top Contributoris a Forum Moderator Alumnus
I like AcroFloon better, but whatever. Mention Substitute in AC.



Quality Control Approved (1/2)
 

Ray Jay

"Jump first, ask questions later, oui oui!"
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
If you ever use the word "ballin'" in an analysis I will cut you.

QC 2/2
 
[Overview]

<p>Drifloon is often overlooked by Misdreavus and Gastly as Little Cup's offensive Ghost- Pokemon, and with only . With base 34 Defense and base 44 Special Defense only, Drifloon is extremely frail, so it cannot take many hits. Ghost / Flying is not the best defensive typing either, as Drifloon : Drifloon is weak to common Dark-, Ghost-, and Electric-type moves. In addition, Stealth Rock strips strip off 25% of Drifloon's health every (space) time it switches in, decreasing its already short lifespan. But Drifloon does have his merits. Drifloon has a wonderful ability—Unburden—that it can utilize with the new item Flying Gem. However, the gem does not only double Drifloon's Speed after its triggering, it also powers up Acrobatics to a sky-high 247 base power (including STAB and Acrobatics's effect). Drifloon is also very fast, reaching 17 Speed with maximum investment. This allows ; Drifloon tops at 17 Speed, allowing it to outspeed any Pokemon in the game after the Unburden boost. Nevertheless, Drifloon is an underestimated sweeper that should always be taken takin into your consideration.</p>

[SET]
name: Acrofloon (Acrobatics)
move 1: Acrobatics
move 2: Shadow Ball
move 3: Hidden Power Ice / Hidden Power Fire
move 4: Destiny Bond / Will-O-Wisp
ability: Unburden
nature: Naive / Naughty
item: Flying Gem
evs: 36 HP / 200 Atk / 8 Def / 40 SpA / 200 Spe

[SET COMMENTS]

<p>This is without a doubt Drifloon's most effective set. This set utilizes Drifloon's fantastic Unburden ability to become a fast, dangerous sweeper. Not only does Flying Gem boost Drifloon's Speed, it also makes Acrobatics (which is already fearsome as it is only resisted by Steel-, Electric-, and Rock-type Pokemon) an extremely powerful attack, boosting its base power to 247. Even after without the gem's boost has been used, Acrobatics still hits fairly hard with a base power of 165 , as it is now a base 165 attack. Shadow Ball is a great secondary STAB, having a pretty wide neutral coverage in conjunction with Acrobatics.</p>

<p>The choice between the two types of Hidden Power is up to you. Hidden Power Ice OHKOs Gligar, and hits Murkrow, Drilbur, Axew, and Dragon-types, such as Axew and Dratini, for super effective damage, whereas Hidden Power Fire OHKOs Ferroseed, and hits badly Bronzor and Pawniard for huge amounts of damage. Destiny Bond and Will-O-Wisp are used to play mind-games against Sucker Punch users such as Stunky, as Sucker Punch will only activate if Drifloon will use an attacking move. Destiny Bond is usually the superior prior option because Drifloon will most of the time lose against these Pokemon, thus Drifloon can use this opportunity to take the foe down with it. Will-O-Wisp, however, can be used to cripple Pokemon such as Gligar, Mienfoo, and Stunky before starting the sweep, or maybe even during it.</p>

[ADDITIONAL COMMENTS]

<p>200 Attack EVs allow Drifloon to hit the hardest, whereas 200 Speed EVs are needed for Drifloon to be as fast as possible. With Naive as its nature, Drifloon ties with positive-natured Sand Rush Drilbur, having a chance to use Destiny Bond before Drilbur OHKOs Drifloon with Rock Slide. However, Naughty nature makes a very solid option, as it allows Drifloon to hit much harder. Some Drilbur run Adamant natures adamant, so the tie with these Drilbur is not lost in some situations. Drifloon usually appreciates a negative-Special Defense nature because most of the priority attacks priorirty attack Drifloon is weak to are physical, such as Sucker Punch. The rest of the EVs are fillers, bumping HP, Defense, and Special Defense up by one point. It should be noted that the EVs are optimized optimised for both versions of Hidden Power Ice and Hidden Power Fire.</p>

<p>Drifloon reachs 34 Speed after the Unburden boost, outspeeding all Choice Scarf users any common Choice Scarf user in Little Cup. Therefore, having using a Choice Scarf user to counter Drifloon is pretty pointless irrelevant. The best way to counter Drifloon would be by using priority attacks. Drifloon is weak to common priority attacks, such as Snover's Ice Shard, and Croagunk's and Houndour's Sucker Punch. Before Drifloon starts its sweep, make sure to clear the path from these priority attackers, as once Drifloon switches out, its Speed boost will vanish. Stunky troubles any Ghost-type, and Drifloon is no exception. It's bulky enough to take a few hits—Flying Gem Acrobatics does 79.16% maximum, and is not hit super effectively by any attack Drifloon has due to its typing. Moreover, Stunky packs super effective STAB in Crunch or priority Sucker Punch, and can trap Drifloon with Pursuit. Magnemite and Chinchou completely wall this set; they are bulky enough to take a few hits due to Eviolite, and resist Drifloon's strongest move Acrobatics. They also pack super effective STAB moves within their arsenal, such as Volt Switch or Thunderbolt, that would easily OHKO Drifloon. Steel-type in general are problematic, because they don't take much damage from any of Drifloon's attacks. (this should all be in Checks and Counters)</p>

<p>Taunt Taunst can be used to stop Ferroseed, Bronzor, and Dwebble from laying entry hazards down. Explosion can be used to go out with a bang, but Destiny Bond or Will-O-Wisp is usually the better option to play mindgames against Sucker Punch users. Hypnosis puts the foe to sleep, but its shaky accuracy does not make it a viable move. Sucker Punch can be used to hit priority users before they hit you, nullifying Sucker Punch's effect or taking some of the foe's health before Drifloon is KOed, but most of these priority users resist Sucker Punch, such as Houndour and Croagunk. Hidden Power Fighting has perfect synergy with Shadow Ball, but it's not going to do any damage. Thunder Wave and Toxic can also be used over Will-O-Wisp, but Will-O-Wisp's support is more needed for this set, to weaken physical priority attacks such as Sucker Punch. If Snover is present in your team, Weather Ball can replace Hidden Power Ice, saving the Hidden Power for another type. Substitute can be used to block status infections and Sucker Punch. (this should be in OO)</p>

[SET]
name: SubCM
move 1: Substitute
move 2: Calm Mind
move 3: Shadow Ball
move 4: Hidden Power Fighting / Thunderbolt
ability: Unburden
nature: Modest
item: Oran Berry
evs: 116 HP / 8 Def / 200 SpA / 8 SpD / 120 Spe

[SET COMMENTS]

<p>The goal of this set is fairly simple: switch into something that Drifloon is likely to force out (such as Mienfoo) and set up a Substitute. If Drifloon is faster, set up a Calm Mind to get some Special Attack and Special Defense boosts, and if not - set up a Substitute. The key for sweeping with this set is setting up Substitutes until Oran Berry is activated, thus activating Unburden for the Speed boost. A Drifloon with an Unburden boost and a few boosts in Special Attack and Special Defense is not easy to face, and it has a great chance to sweep if it's behind a Substitute. To demonstrate Drifloon's power, after it has achieved two Special Attacks boosts, it OHKOs Acrobatics Gligar—one of the most dominant offensive threats in Little Cup—after Stealth Rock with its STAB Shadow Ball. Hidden Power Fighting's coverage in conjuction with Shadow Ball is unresisted, but Thunderbolt is usually stronger, hitting Pokemon such as Murkrow or Omanyte harder.</p>

[ADDITIONAL COMMENTS]

<p>A Modest nature with 200 EVs invested in Special Attack allow Drifloon to hit the hardest. 120 Speed EVs ensiue Drifloon will outspeed Choice Scarf base 85 Speed Pokemon, such as Gligar, Murkrow, and Misdreavus, after the Unburden boost. The rest of the EVs are fillers, bumping Drifloon's Defense and Special Defense by 1 point, and its HP by two points - meaning the opponent will have harder time breaking Drifloon's Substitute. An offensive spread of 36 HP / 8 Def / 200 SpA / 8 SpD / 200 Spe with a Timid nature can be used to be as fast as possible in the cost of some bulk and firepower. Oran Berry is needed, as not only it activates Unburden, it also heals Drifloon to nearly full-health full health if it drops to just under half. Stunky, yet again, is a big annoyance to this set. It is not weak to any move Drifloon packs, and is bulky enough to take boosted hits. Moreover, it can OHKO with its STAB; whether if it's Crunch, priority Sucker Punch, or trapping with Pursuit. Magnemite and Chinchou can take a boosted hit and hit very hard with their STABs, though it might not OHKO due to the Special Defense boost. Therefore, Diglett makes an amazing partner, as it traps and beats all three with its STAB Earthquake.</p>

[Other Options]

<p>On the first set, Taunt can be used to stop Ferroseed, Bronzor, and Dwebble from laying entry hazards down. Explosion can be used to go out with a bang, but Destiny Bond or Will-O-Wisp is usually the better option to play mindgames against Sucker Punch users. Hypnosis puts the foe to sleep, but its shaky accuracy does not make it a viable move. Sucker Punch can be used to hit priority users before they hit you, nullifying the opponent's Sucker Punch or taking some of the foe's health away before Drifloon is KOed, but most of these priority users (such as Croagunk, Houndour, and Stunky) resist Sucker Punch. Hidden Power Fighting has perfect synergy with Shadow Ball, but it's not going to do any damage to most threats. Thunder Wave and Toxic can also be used over Will-O-Wisp, but Will-O-Wisp's support is more needed for this set, to weaken physical priority attacks such as Sucker Punch. If Snover is present in your team, Weather Ball can replace Hidden Power Ice, saving the Hidden Power for another type. Substitute can be used to block status infections and Sucker Punch.</p>

<p>Drifloon does not have many other options, unfortunately. A set with a combination of Rest and Chesto Berry can also be used to utilize Drifloon Unburden ability, but it is not bulky enough to make an efficient use of this combo. Baton Pass can be used on the SubCM set to pass the Calm Mind boosts to a special sweeper, such as Misdreavus and Abra. Charge Beam can also be used to raise Drifloon's Special Attack, but it has a chance of missing and Calm Mind also boosts its Special Defense. Clear Smog or Haze can be used to cancel any boosts the opponent has collected, but only works effectively against the rare Baton Pass team. This is extremely useful against Baton Pass teams, but these teams are extremely rare in the metagame. Hidden Power Ground can be used to OHKO Magnemite and hit Chinchou and Stunky harder, but the coverage it has with Shadow Ball is not wide as wide as is the case with Drifloon's other moves. Memento can be used to utilize Drifloon's respectable Speed, allowing another sweeper to set up safely. Stockpile can be used to stack Defense and Special Defense boosts, but as said, Drifloon is just not bulky enough. Focus Sash, however, takes use of Drifloon's frailness, as after its been used Drifloon's Speed will double due to Unburden.</p>


[Checks and Counters]

<p>Stunky and Dark-types in general are Drifloon's biggest enemies. Most are using Eviolite as their item which makes them very bulky, and they usually pack STAB priority Sucker Punch within their moves, as in the cases of such as Houndour, Pawniard, and Murkrow. In addition, a great way to counter Drifloon would be by using priority attacks. Drifloon is weak to common priority attacks, such as Snover's Ice Shard, and Croagunk's and Houndour's Sucker Punch. Before Drifloon starts its sweep, make sure to clear the path from these priority attackers, as once Drifloon switches out, its Speed boost will vanish. Magnemite and Chinchou resist Acrobatics due to their Electric typing, and can retaliate with their super effective STABs. Rock- and Steel-types, such as Bronzor and Lileep will not be able to take on the SubCM set well, but they don't take much from Acrobatics, and can poison Drifloon with Toxic, whereas the latter can also Recover the damage off. If Drifloon does not have Hidden Power Ice or Thunderbolt, defensive Defensive variants of Gligar and Murkrow can take repeated hits, (remove comma) and Roost the health they have lost. Hippopotas and Munchlax are bulky enough to take any of Drifloon's moves, (remove comma) and hit back with Crunch or Pursuit. Moreover, they have recovery moves in Slack Off or Rest, respectively, to recover the health they have lost. Tirtouga and Omanyte will get struck hard by Hidden Power Fighting or Thunderbolt, but nevertheless they can set up on Drifloon with Shell Smash and OHKO with their STAB moves.</p>



GP Approved 1/2
 
[Overview]

<p>Drifloon is often overlooked by Misdreavus and Gastly as Little Cup's offensive Ghost- Pokemon, and with only base 34 Defense and base 44 Special Defense only, Furai is extremely frail. Ghost / Flying is not the best defensive typing either, as Furai is weak to common Dark-, Ghost-, and Electric-type moves. In addition, Stealth Rock strips off 25% of Furai's health every time it switches in, decreasing its already short lifespan. But Furai does have his merits. Furai has a wonderful ability—Unburden—that it can utilize with the new item Flying Gem. However, the gem does not only double Furai's Speed after its triggering, it also powers up Acrobatics to a sky-high 247 base power (including STAB and Acrobatics's effect). Furai is also very fast, reaching 17 Speed with maximum investment. This allows it to outspeed any Pokemon in the game after the Unburden boost. Nevertheless, Furai is an underestimated sweeper that should always be taken into consideration.</p>

[SET]
name: Acrofloon (Acrobatics)
move 1: Acrobatics
move 2: Shadow Ball
move 3: Hidden Power Ice / Hidden Power Fire
move 4: Destiny Bond / Will-O-Wisp
ability: Unburden
nature: Naive / Naughty
item: Flying Gem
evs: 36 HP / 200 Atk / 8 Def / 40 SpA / 200 Spe

[SET COMMENTS]

<p>This is without a doubt Furai's most effective set. This set utilizes Furai's fantastic Unburden ability to become a fast, dangerous sweeper. Not only does Flying Gem boost Furai's Speed, it also makes Acrobatics (which is already fearsome as it is only resisted by Steel-, Electric-, and Rock-type Pokemon) an extremely powerful attack, boosting its base power to 247. Even after the gem's boost has been used, Acrobatics still hits fairly hard with a base power of 165. Shadow Ball is a great secondary STAB, having a pretty wide neutral coverage in conjunction with Acrobatics.</p>

<p>The choice between the two types of Hidden Power is up to you. Hidden Power Ice OHKOs Gligar, and hits Murkrow, Drilbur, Axew, and Dragon-types, such as Axew and Dratini, for super effective damage, whereas Hidden Power Fire OHKOs Ferroseed, and hits Bronzor and Pawniard for huge amounts of damage. Destiny Bond and Will-O-Wisp are used to play mind-games against Sucker Punch users such as Stunky, as Sucker Punch will only activate if Furai will use an attacking move. Destiny Bond is usually the superior option because Furai will most of the time lose against these Pokemon, thus Furai can use this opportunity to take the foe down with it. Will-O-Wisp, however, can be used to cripple Pokemon such as Gligar, Mienfoo, and Stunky before starting the sweep, or maybe even during it.</p>

[ADDITIONAL COMMENTS]

<p>200 Attack EVs allow Furai to hit the hardest, whereas 200 Speed EVs are needed for Furai to be as fast as possible. With Naive as its nature, Furai ties with positive-natured Sand Rush Drilbur, having a chance to use Destiny Bond before Drilbur OHKOs Furai with Rock Slide. However, Naughty nature makes a very solid option, as it allows Furai to hit much harder. Some Drilbur run Adamant natures, so the tie with these Drilbur is not lost in some situations. Furai usually appreciates a negative-Special Defense nature because most of the priority attacks Furai is weak to are physical, such as Sucker Punch. The rest of the EVs are fillers, bumping HP, Defense, and Special Defense up by one point. It should be noted that the EVs are optimized for both versions of Hidden Power Ice and Hidden Power Fire. Furai reachs 34 Speed after the Unburden boost, outspeeding all Choice Scarf users in Little Cup. Therefore, having a Choice Scarf user to counter Furai is pretty pointless.</p>

[SET]
name: SubCM
move 1: Substitute
move 2: Calm Mind
move 3: Shadow Ball
move 4: Hidden Power Fighting / Thunderbolt
ability: Unburden
nature: Modest
item: Oran Berry
evs: 116 HP / 8 Def / 200 SpA / 8 SpD / 120 Spe

[SET COMMENTS]

<p>The goal of this set is fairly simple: switch into something that Furai is likely to force out (such as Mienfoo) and set up a Substitute. If Furai is faster, set up a Calm Mind to get some Special Attack and Special Defense boosts, and if not - set up Substitute. The key for sweeping with this set is setting up Substitutes until Oran Berry is activated, thus activating Unburden for the Speed boost. A Furai with an Unburden boost and a few boosts in Special Attack and Special Defense is not easy to face, and it has a great chance to sweep if it's behind a Substitute. To demonstrate Furai's power, after it has achieved two Special Attacks boosts, it OHKOs Acrobatics Gligar—one of the most dominant offensive threats in Little Cup—after Stealth Rock with Shadow Ball. Hidden Power Fighting's coverage in conjuction with Shadow Ball is unresisted, but Thunderbolt is usually stronger, hitting Pokemon such as Murkrow or Omanyte harder.</p>

[ADDITIONAL COMMENTS]

<p>A Modest nature with 200 EVs invested in Special Attack allow Furai to hit the hardest. 120 Speed EVs ensure Furai will outspeed Choice Scarf base 85 Speed Pokemon, such as Gligar, Murkrow, and Misdreavus, after the Unburden boost. The rest of the EVs are fillers, bumping Furai's Defense and Special Defense by 1 point, and its HP by two points - meaning the opponent will have harder time breaking Furai's Substitute. An offensive spread of 36 HP / 8 Def / 200 SpA / 8 SpD / 200 Spe with a Timid nature can be used to be as fast as possible in the cost of some bulk and firepower. Oran Berry is needed, as not only it activates Unburden, it also heals Furai to nearly full health if it drops to just under half. Stunky, yet again, is a big annoyance to this set. It is not weak to any move Furai packs, and is bulky enough to take boosted hits. Moreover, it can OHKO with its STAB; whether if it's Crunch, priority Sucker Punch, or trapping with Pursuit. Magnemite and Chinchou can take a boosted hit and hit very hard with their STABs, though it might not OHKO due to the Special Defense boost. Therefore, Diglett makes an amazing partner, as it traps and beats all three with its STAB Earthquake.</p>

[Other Options]

<p>On the first set, Taunt can be used to stop Ferroseed, Bronzor, and Dwebble from laying entry hazards down. Explosion can be used to go out with a bang, but Destiny Bond or Will-O-Wisp is usually the better option to play mindgames against Sucker Punch users. Hypnosis puts the foe to sleep, but its shaky accuracy does not make it a viable move. Sucker Punch can be used to hit priority users before they hit you, nullifying the opponent's Sucker Punch or taking some of the foe's health away before Furai is KOed, but most of these priority users (such as Croagunk, Houndour, and Stunky) resist Sucker Punch. Hidden Power Fighting has perfect synergy with Shadow Ball, but it's not going to do any damage to most threats. Thunder Wave and Toxic can also be used over Will-O-Wisp, but Will-O-Wisp's support is more needed for this set, to weaken physical priority attacks such as Sucker Punch. If Snover is present in your team, Weather Ball can replace Hidden Power Ice, saving the Hidden Power for another type. Substitute can be used to block status infections and Sucker Punch.</p>

<p>Furai does not have many other options, unfortunately. A set with a combination of Rest and Chesto Berry can also be used to utilize Furai's Unburden ability, but it is not bulky enough to make an efficient use of this combo. Baton Pass can be used on the SubCM set to pass the Calm Mind boosts to a special sweeper, such as Misdreavus and Abra. Charge Beam can also be used to raise Furai's Special Attack, but it has a chance of missing and Calm Mind also boosts its Special Defense. Clear Smog or Haze can be used to cancel any boosts the opponent has collected, but only works effectively against the rare Baton Pass team. Hidden Power Ground can be used to OHKO Magnemite and hit Chinchou and Stunky harder, but the coverage it has with Shadow Ball is not wide as wide as is the case with Furai's other moves. Memento can be used to utilize Furai's respectable Speed, allowing another sweeper to set up safely. Stockpile can be used to stack Defense and Special Defense boosts, but as said, Furai is just not bulky enough. Focus Sash, however, takes use of Furai's frailness, as after its been used Furai's Speed will double due to Unburden.</p>


[Checks and Counters]

<p>Stunky and Dark-types in general are Furai's biggest enemies. Most are using Eviolite as their item which makes them very bulky, and they usually pack STAB priority Sucker Punch within their moves, as in the cases of Houndour, Pawniard, and Murkrow. In addition, a great way to counter Furai would be by using priority attacks. Furai is weak to common priority attacks, such as Snover's Ice Shard and Croagunk's Sucker Punch. Before Furai starts its sweep, make sure to clear the path from these priority attackers, as once Furai switches out, its Speed boost will vanish. Magnemite and Chinchou resist Acrobatics due to their Electric typing, and can retaliate with their super effective STABs. Rock- and Steel-types, such as Bronzor and Lileep will not be able to take on the SubCM set well, but they don't take much from Acrobatics, and can poison Furai with Toxic, whereas the latter can also Recover the damage off. If Furai does not have Hidden Power Ice or Thunderbolt, defensive variants of Gligar and Murkrow can take repeated hits and Roost the health they have lost. Hippopotas and Munchlax are bulky enough to take any of Furai's moves and hit back with Crunch or Pursuit. Moreover, they have recovery moves in Slack Off or Rest, respectively, to recover the health they have lost. Tirtouga and Omanyte will get struck hard by Hidden Power Fighting or Thunderbolt, but nevertheless they can set up on Furai with Shell Smash and OHKO with their STAB moves. Regardless, Furai is a worthless Pokemon that shouldn't be considered for any team. Unless you want to lose, of course.</p>


 
Deletions
Additions / Corrections
Comments


[Overview]

<p>Drifloon is often overlooked by Misdreavus and Gastly as Little Cup's offensive Ghost-type Pokemon, and with only base 34 Defense and base 44 Special Defense, Drifloon is extremely frail. Ghost / Flying is not the best defensive typing either, as Drifloon is weak to common Dark-, Ghost-, and Electric-type moves. In addition, Stealth Rock strips off 25% of Drifloon's health every time it switches in, decreasing its already short lifespan. But Drifloon does have its merits. Drifloon It has a wonderful ability—Unburden—that it can utilize with the new item Flying Gem. However, the Gem does not only doubles Drifloon's Speed after its triggering it has been used up, it but also powers up Acrobatics to a sky-high 247 Base Power (including STAB and Acrobatics's effect). Drifloon is also very fast, reaching 17 Speed with maximum investment. This allows it to outspeed any Pokemon in the game after the Unburden boost. Nevertheless, Drifloon is an underestimated sweeper that should always be taken into consideration.</p>

[SET]
name: Acrofloon (Acrobatics)
move 1: Acrobatics
move 2: Shadow Ball
move 3: Hidden Power Ice / Hidden Power Fire
move 4: Destiny Bond / Will-O-Wisp
ability: Unburden
nature: Naive / Naughty
item: Flying Gem
evs: 36 HP / 200 Atk / 8 Def / 40 SpA / 200 Spe

[SET COMMENTS]

<p>This is, without a doubt, Drifloon's most effective set. This set It utilizes Drifloon's fantastic Unburden ability to become a fast, dangerous sweeper. Not only does Flying Gem boost Drifloon's Speed, it also makes Acrobatics (which is already fearsome as it is only resisted by Steel-, Electric-, and Rock-type Pokemon) an extremely powerful attack, boosting its Base Power to 247. Even after the Gem's boost has been used, Acrobatics still hits fairly hard with a Base Power of 165. Shadow Ball is a great secondary STAB, having a pretty wide neutral coverage in conjunction with Acrobatics.</p>

<p>The choice between the two types of Hidden Power is up to you. Hidden Power Ice OHKOes Gligar, and hits Murkrow, Drilbur, Axew, and Dragon-types, such as Axew and Dratini, for super effective damage, whereas Hidden Power Fire OHKOes Ferroseed, and hits deals heavy damage to Bronzor and Pawniard for huge amounts of damage. Destiny Bond and Will-O-Wisp are used to play mind-games against Sucker Punch users such as Stunky, as Sucker Punch will only activate if Drifloon will use an attacking move. Destiny Bond is usually the superior option because Drifloon will most of the time lose against these Pokemon, thus Drifloon andcan use this opportunity to take the foe down with it. Will-O-Wisp, however, can be used to cripple Pokemon such as Gligar, Mienfoo, and Stunky before starting the sweep, or maybe even during it.</p>

[ADDITIONAL COMMENTS]

<p>200 Attack EVs allow Drifloon to hit the hardest, whereas 200 Speed EVs are needed for Drifloon to be as fast as possible. With a Naive as its nature, Drifloon ties with positive-natured Sand Rush Drilbur, having a chance to use Destiny Bond before Drilbur OHKOes Drifloon it with Rock Slide. However, Naughty nature makes a very solid option, as it allows Drifloon to hit much harder. Some Drilbur run Adamant natures, so that the Speed tie with these Drilbur is not lost in some situations. Drifloon usually appreciates a negative-Special Defense-lowering nature because most of the priority attacks Drifloon is weak to are physical, such as Sucker Punch. The rest of the EVs are filler, bumping HP, Defense, and Special Defense up by one point. It should be noted that the EVs are optimized for both versions of Hidden Power Ice and Hidden Power Fire. Drifloon reaches 34 Speed after the Unburden boost, outspeeding all Choice Scarf users in Little Cup. Therefore, having a Choice Scarf user to counter Drifloon is pretty pointless.</p>

[SET]
name: SubCM
move 1: Substitute
move 2: Calm Mind
move 3: Shadow Ball
move 4: Hidden Power Fighting / Thunderbolt
ability: Unburden
nature: Modest
item: Oran Berry
evs: 116 HP / 8 Def / 200 SpA / 8 SpD / 120 Spe

[SET COMMENTS]

<p>The goal of this set is fairly simple: switch into something that Drifloon is likely to force out (such as Mienfoo), and set up a Substitute. If Drifloon is faster, set up a Calm Mind to get some Special Attack and Special Defense boosts, and if not, - set up Substitute. The key for sweeping with this set is setting up Substitutes until Oran Berry is activated, thus activating Unburden for the Speed boost. A Drifloon with an Unburden boost and a few boosts in Special Attack and Special Defense is not easy to face, and it has a great chance to sweep if it's behind a Substitute. To demonstrate Drifloon's power, after it has achieved two Special Attacks boosts, it OHKOs Acrobatics Gligar—one of the most dominant offensive threats in Little Cup—after Stealth Rock with Shadow Ball. Hidden Power Fighting's coverage in conjunction with Shadow Ball is unresisted, but Thunderbolt is usually stronger, hitting Pokemon such as Murkrow or Omanyte harder.</p>

[ADDITIONAL COMMENTS]

<p>A Modest nature with 200 EVs invested in Special Attack allows Drifloon to hit the hardest. 120 Speed EVs ensue Drifloon will outspeed Choice Scarf users with base 85 Speed Pokemon, such as Gligar, Murkrow, and Misdreavus, after the Unburden boost. The rest of the EVs are fillers, bumping Drifloon's Defense and Special Defense by 1 point, and its HP by two points(em dash)meaning this means the opponent will have harder time breaking Drifloon's Substitute. An offensive spread of 36 HP / 8 Def / 200 SpA / 8 SpD / 200 Spe with a Timid nature can be used to be as fast as possible in at the cost of some bulk and firepower. Oran Berry is needed, as not only it not only activates Unburden, it but also heals Drifloon to nearly full health if it drops to just under half. Stunky, yet again, is a big annoyance to this set. It is not weak to any move Drifloon packs, and is bulky enough to take boosted hits. Moreover, it can OHKO with its STAB attacks, whether if it's Crunch, priority Sucker Punch, or trapping with Pursuit. Magnemite and Chinchou can take a boosted hit and hit very hard with their STABs, though it they might not OHKO Drifloon due to the Special Defense boost. Therefore, Diglett makes an amazing partner, as it traps and beats all three with its STAB Earthquake.</p>

[Other Options]

<p>On the first set, Taunt can be used to stop Ferroseed, Bronzor, and Dwebble from laying entry hazards down. Explosion can be used to go out with a bang, but Destiny Bond or and
Will-O-Wisp is are usually the better options to play mindgames against Sucker Punch users. Hypnosis puts the foe to sleep, but its shaky accuracy does not make it a viable move. Sucker Punch can be used to hit priority users before they hit you, nullifying the opponent's Sucker Punch or taking some of the foe's health away before Drifloon is KOed, but most of these priority users (such as Croagunk, Houndour, and Stunky) resist Sucker Punch. Hidden Power Fighting has perfect synergy with Shadow Ball, but it's not going to do any significant damage to most threats. Thunder Wave and Toxic can also be used over Will-O-Wisp, but Will-O-Wisp's support is more needed for this set, to weaken physical priority attacks such as Sucker Punch. If Snover is present in your team, Weather Ball can replace Hidden Power Ice, saving the Hidden Power for another type. Substitute can be used to block status infections and Sucker Punch.</p>

<p>Drifloon does not have many other options, unfortunately. A set with a combination of Rest and Chesto Berry can also be used to utilize Drifloon Unburden ability, but it is not bulky enough to make an efficient use of this combo. Baton Pass can be used on the SubCM set to pass the Calm Mind boosts to a special sweeper, such as Misdreavus and Abra. Charge Beam can also be used to raise Drifloon's Special Attack, but it has a chance of missing, and Calm Mind also boosts its Special Defense. Clear Smog or Haze can be used to cancel any boosts the opponent has collected, but only works effectively against the rare Baton Pass teams. Hidden Power Ground can be used to OHKO Magnemite and hit Chinchou and Stunky harder, but the coverage it has with Shadow Ball is underwhelming compared to not wide as wide as is the case with Drifloon's other moves. Memento can be used to utilize Drifloon's respectable Speed, allowing another sweeper to set up safely. Stockpile can be used to stack Defense and Special Defense boosts, but as said, Drifloon is just not bulky enough. Focus Sash, however, takes use of Drifloon's frailness, as after its been used Drifloon's Speed will double due to Unburden.</p>
(remove extra line space)
[Checks and Counters]

<p>Stunky and Dark-types such as Stunky, Pawniard, Murkrow, and Houndour in general are Drifloon's biggest enemies. Most are using Eviolite as their item, which makes them very bulky, and they also usually pack STAB priority in Sucker Punch within their moves, as in the cases of Houndour, Pawniard, and Murkrow. In addition, In general, a great way to counter Drifloon would be by using priority attacks, as Drifloon it is weak to common priority attacks, such as Snover's Ice Shard and Croagunk's Sucker Punch. Before Drifloon starts its sweep, make sure to clear the path from these priority attackers, as once Drifloon switches out, its Speed boost will vanish. (this sentence doesn't belong in Checks and Counters, which you should be writing from the viewpoint of someone trying to counter Drifloon) Magnemite and Chinchou resist Acrobatics due to their Electric typing, and can retaliate with their super effective STABs. Rock- and Steel-types, such as Bronzor and Lileep, will not be able to take on the SubCM set well, but they don't take much from Acrobatics, and can poison Drifloon with Toxic; whereas the latter can also Recover the damage off. If Drifloon does not have Hidden Power Ice or Thunderbolt, defensive variants of Gligar and Murkrow can take repeated hits and Roost the health they have lost while healing off any damage taken with Roost. Hippopotas and Munchlax are bulky enough to take any of Drifloon's moves, and can hit back hard with Crunch or Pursuit. Moreover, they have recovery moves in Slack Off or and Rest, respectively, to recover the health they have lost. Tirtouga and Omanyte will get struck hard by Hidden Power Fighting or Thunderbolt, but nevertheless they can still set up on Drifloon with Shell Smash and OHKO with their STAB moves.</p>




GP 2 / 2
 

sandshrewz

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lmao Omi...

hang on, there's a few things to fix :d

in overview, use overshadowed instead of overlooked

first set SC:
SC said:
Sucker Punch will only activate if Drifloon will uses an attacking move.
SubCM SC said:
To demonstrate Drifloon's power, after it has achieved two Special Attacks boosts, it OHKOes Acrobatics Gligar—one of the most dominant offensive threats in Little Cup—after Stealth Rock with Shadow Ball. Hidden Power Fighting's coverage in conjunctionwith Shadow Ball is unresisted perfect, but Thunderbolt is usually stronger, hitting Pokemon such as Murkrow or Omanyte harder.
I don't think unresisted is a good adjective for coverage? :d The combination of Hidden Power Fighting and Shadow Ball is unresisted, is what I'd say if using that word

SubCM AC said:
A Modest nature with 200 EVs invested in Special Attack allows Drifloon to hit the hardest. 120 Speed EVs ensue Drifloon will outspeed Choice Scarf users with base 85 Speed
idk if CP is saying ensue or ensure because they have similar though not the same meanings :x

OO said:
Hidden Power Fighting has perfect synergy coverage with Shadow Ball
synergy is only between Pokemon I think :d

OO said:
Focus Sash, however, takes makes use of Drifloon's frailness, as after its been used Drifloon's Speed will double due to Unburden.
came up blank with Google for takes use :x edit: takes advantage sounds good too!

should be all!


GP Approved 3/2
 

Furai

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Okay so Gligar is banned. Do I leave the analysis as it is and just remove any Gligar mention, or any changes need to be done?
 

Ray Jay

"Jump first, ask questions later, oui oui!"
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Nothing really changed for Drifloon since Gligar didn't render any of its sets unviable. Simply removing all mentions of Gligar in this analysis will suffice.
 

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