Drunken Wolf-eating Batalhar... wow

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ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Batalhar Rulez said:
3v3 Doubles NFE
DQ Time = 3 days
All abilities
Training items
2 subs/ 5 chills
Switch=KO
at the ASB Arena
drunken team ¬_¬ said:


Vulpix [Strawberry] (♀)
Nature: Modest (+SpA, -Atk)
Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:

  1. Flash Fire: (Innate); This Pokémon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
  2. Drought (DW): (Innate); When this Pokémon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5

Attacks:
Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Will-O-Wisp
Confuse Ray
Imprison
Faint Attack
Flame Burst
Flamethrower

Heat Wave
Howl
Hypnosis

Sunny Day
Protect
Roar

Nidoran♂ [Raspberry] (♂)
Nature: Quirky
Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:

  1. Poison Point: (Can be disabled); This Pokémon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokémon. When disabled, all of this Pokémon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
  2. Rivalry: (Innate)This Pokémon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
  3. Hustle (DW): (Can be enabled); This Pokémon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Leer
Peck
Focus Energy
Double Kick
Poison Sting
Fury Attack
Horn Attack
Helping Hand

Endure
Sucker Punch
Head Smash

Toxic
Venoshock
Thunderbolt



Embirch [Lemon] (♂)
Nature: Bold (+Def, -Atk)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass
: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:

  1. Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
  2. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
  3. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

GrassWhistle
Aromatherapy
DragonBreath

SolarBeam
Protect
Light Screen
LupusAting team said:

Colosshale Jormungandr (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW Locked): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

0/6 EC
0 MC
0/5 DC

HP: 100
Atk: Rank 3+
Def: Rank 2
SpA: Rank 2-
SpD: Rank 3
Spe: 85

Attacks:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Dig
Muddy Water

Fire Fang
Sucker Punch
Aqua Tail

Earthquake
Rock Slide
Payback
U-Turn

Scraggy Tyr (M)
Nature: Impish (+1 Def, -1 SpA)
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Moxie:(Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Shed Skin:(Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Intimidate:(Locked)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

1/6 EC
0 MC
1/5 DC

HP: 90
Atk: Rank 3
Def: Rank 4+
SpA: Rank 1 -
SpD: Rank 3
Spe: 48

Attacks:
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Crunch
Hi Jump Kick
Head Smash

Fire Punch
Ice Punch
Thunderpunch

Dragon Claw
Stone Edge
Protect
Drain Punch

Deino Typhon (M)
Nature: Rash(+Sp.Atk, -Sp.Def)
Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability:Hustle(can be enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 1(-)
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC:0/9
MC: 0

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch

Dark Pulse
Earth Power
Fire Fang

Taunt
Protect
Thunder Wave
At night, the crescent moon shines over the ASB arena, casting soft shadows barely noticeable by the average human. A drunk Trainer staggers into it, body precariously swaying around, mind too addled to realise that tis' not his hotel room. Suddenly a chilling howl pierces his ears as a Son of Remus leaps in front of him. Too drunk to be surprised, the Trainer takes another swig from his bottle until the lycanthrope raises a Pokeball in its hand. Putting down the bottle and wiping his mouth, a gleam came into the Trainer's eyes - perhaps, he wasn't so drunk after all.

NIGHT BATTLE!
(no additional restrictions)
Le Drunk leads and equips
Lupus follows suit with orders added
Mr. Drunk counters
I reff

 
Jormungardr and Typhon(@Exp.Share), get out! Show this fool the might of darkness!

Typhon: Taunt Vulpix- Earth Power Vulpix- Crunch Vulpix.
Jormungardr: Dig Vulpix- Rock Slide-Aqua Tail Vulpix.
 
"Well… here goes nothing…"

Strawberry: Protect | Sunny Day | Protect

Lemon: Growth | SolarBeam+SolarBeam Combo (Jormungardr) | Cooldown (SolarBeam (Jorm.))
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Sorry I'm late. The next time it happens again, you can post a 24-hour warning, then call for a subreff if I'm over DQ. Thanks for waiting.

Drunk’s team: AOA
|

HP: 90 | HP: 90
En: 100 | En: 100
Spe: 65 | Spe: 50
Ranks: 1/2/3/3 | Ranks: 1/3/3/2
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

LupusAter's team: AOA
|

HP: 100 | HP: 90
En: 100 | En: 100
Spe: 85 | Spe: 38
Ranks: 3/2/2/3 | Ranks: 3/2/3/1
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: Hustle Disabled

Arena: ASB Standard Arena​


The Lycan barks, and Jormungandr-Colosshale suddenly Digs underground spinning. The Drunkard hiccups, "this is not good," and his Strawberry-Vulpix immediately throws up a Protective barrier against the the yellow submarine's attacks! Typhon-Deino tries to Taunt the fox to come out of the barrier, but he fails. Meanwhile, Lemon-Embirch is glowing green for some reason... Probably to Grow green wine?

Discontented by foiled actions, both Jormungandr-Colosshale and Typhon Deino launches another assault at Strawberry-Vulpix, but were almost stopped short when their target launches a red beam - that suddenly forces the whole arena to time-travel to midday! Snarling against the sun, the Lycan didn't notice, until too late, that Lemon-Embirch is charging up a massive Particle Weapon from the Sun to be directed at Jormungandr-Colosshale! Severely weakened, the submarine nevertheless keeps up another failed asssaut, as Strawberry-Vulpix once again defended her team with another Protective field.

Action 1:
Vulpix used Protect!
(+4 Priority)
Vulpix Protected itself from incoming attacks!
-7 energy
Colosshale used Dig!

(0 Priority Evasion, -2 Priority Hit)
RNG Roll (CRIT) [<=625 CRIT]: 2625/10000 (NO)
[8+(4.5-3)]*1.5 = 14.25 damage ~ -5.7 energy (Vulpix)
-10 energy
Embirch used Growth!
Embirch grew slightly, glowing green!
Stat changes: +1 Atk, +1 SpAtk (Embirch)
-6 energy
Deino used Taunt!
But it failed to Taunt Vulpix!
-10 energy

Action 2:
Coloshale used Rock Slide!
RNG Roll (HIT) [<= 9000 HIT]: 4062/10000 (HIT)
RNG Roll (HIT) [<= 9000 HIT]: 4193/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 9415/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 6089/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 8977/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 9271/10000 (NO)
[(8*0.75)+(4.5-3)]*1.5 = 11.25 damage (Vulpix)
[(8*0.75)+(4.5-4.5)]*1.5 = 9 damage (Embirch)
-6 energy
Vulpix used Sunny Day!
The sunlight became harsh!
Embirch's Leaf Guard is activated!
Arena changes: Drought 12a
Other changes: Leaf Guard (Embirch)
-9 energy
Embirch used Particle Sun Cannon!
(-2 Priority Combo, Solarbeam + Solarbeam)
RNG Roll (CRIT) [<=625 CRIT]: 81/10000 (CRIT)
[(12*2.25)+3+3+(4.5-4.5)]*1.5+1.75 = 51.25 damage (Colosshale)
-34 energy
Deino used Earth Power!
RNG Roll (CRIT) [<=625 CRIT]: 5977/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 9221/10000 (NO)
[9+(4.5-4.5)]*1.5 = 13.5 damage (Vulpix)
-7 energy

Action 3:
Vulpix used Protect!
(+4 Priority)
Vulpix Protected itself from incoming attacks!

-7 energyColosshale used Aqua Tail!
RNG Roll (HIT) [<=9000 HIT]: 3396/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 9623/10000 (NO)
[9+3+(4.5-3)]*1.5 = 20.25 damage ~ -8.1 energy (Vulpix)
-6 energy
Embirch is cooling down!
Combo cooldown (Solarbeam + Solarbeam)
Deino used Crunch!
RNG Roll (CRIT) [<=625 CRIT]: 2903/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 9388/10000 (NO)
8+3+(4.5-3) = 12.5 damage ~ -5 energy (Vulpix)
-5 energy

Post Action:
Arena changes: Drought 10a

Post Round:
Vulpix: -24.75 HP, -41.8 EN
Embirch: -9 HP, -40 EN
Colosshale: -51.35 HP, -22 EN
Deino: -22 EN


Drunk’s team: AOA
|

HP: 65 | HP: 81
En: 58 | En: 60
Spe: 65 | Spe: 50
Ranks: 1/2/3/3 | Ranks: 1/3/3/2
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

LupusAter's team: AOA
|

HP: 49 | HP: 90
En: 78 | En: 78
Spe: 85 | Spe: 38
Ranks: 3/2/2/3 | Ranks: 3/2/3/1
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: Hustle Disabled


Arena: ASB Standard Arena



Le Drunk orders
LupusAter responds
I reff
 
"Huh, what? We're fighting?"

Strawberry: Imprison (Protect) | Confuse Ray (Jorm) | Will-O-Wisp (Typhon)
IF Taunted, THEN change actions to Imprison (Protect) | Flamethrower+Ember Combo (Jorm) | Cooldown (Flamethrower Typhon)​

Lemon: Leech Seed (Typhon) | Grass Knot (Jorm) | Grass Knot (Jorm)
 

Grrr... Make this fool suffer!
Jorm, Rock Slide-Dig Vulpix- Rock Slide.
Typhon, Crunch Vulpix-Taunt Vulpix-Earth Power Vulpix.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Note that a missed Grass Know still uses the energy it would if it hit. I think it should because you'd expend the necessary energy when you expect to hit. Also, I missed the part about Drak-type Taunt, so fixed Typhon-Deino's energy count.

Drunk’s team:
AOA
|

HP: 65 | HP: 81
En: 58 | En: 60
Spe: 65 | Spe: 50
Ranks: 1/2/3/3 | Ranks: 1/3/3/2
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

LupusAter's team: AOA
|

HP: 49 | HP: 90
En: 78 | En: 79
Spe: 85 | Spe: 38
Ranks: 3/2/2/3 | Ranks: 3/2/3/1
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: Hustle Disabled

Arena: ASB Standard Arena (Drought 10a)

Apparently, the Lycan isn't afraid of the sun, be it a creature of the night. Snarling, his Pokemons began a coordinated assault on Strawberry-Vulpix. The first avalanche of Rocks hit her so fast, it broke the seal she was casting upon the field, before the combined SE attacks took her out in another 3 hits. Lemon-Embirch tries to distract his opponents with Leeching Seeds and tripping Knots, but in their battle-lust, both Jormungandr-Colosshale and Typhon-Deino retain their focus on the goal - and the latter of the duo succeeded!

Action 1:
Coloshale used Rock Slide!
RNG Roll (HIT) [<= 9000 HIT]: 2989/10000 (HIT)
RNG Roll (HIT) [<= 9000 HIT]: 3937/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 3166/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 7738/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 1260/10000 (EFFECT)
RNG Roll (EFFECT) [<=3000 EFFECT]: 7465/10000 (NO)
[(8*0.75)+(4.5-3)]*1.5 = 11.25 damage (Vulpix)
[(8*0.75)+(4.5-4.5)]*1.5 = 9 damage (Embirch)
Vulpix flinched!
-6 energy
Vulpix flinched!

Flinch (Rock Slide)
Embirch used Leech Seed!
RNG Roll (HIT) [<= 9000 HIT]: 562/10000 (HIT)
Embirch sprouted seeds all over Deino!
Other changes: Leeching 6a (Embirch)
Other changes: Seeded 6a (Deino)
-9 energy
Deino used Crunch!
RNG Roll (CRIT) [<=625 CRIT]: 3539/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 6039/10000 (NO)
8+3+(4.5-3) = 12.5 damage (Vulpix)
-5 energy

Post Action:
-3 HP due to Seeded (Deino)
+3 HP due to Leeching (Embirch)

Action 2:
Colosshale used Dig!
(0 Priority Evasion, -2 Priority Hit)
RNG Roll (CRIT) [<=625 CRIT]: 300/10000 (CRIT)
[8+3+(4.5-3)]*1.5 = 18.75 damage (Vulpix)
-10 energy
Vulpix used Confuse Ray!
But it missed Colosshale!
-5 energy
Embirch used Grass Knot!
But it missed Colosshale!
-7.5 energy
Deino used Taunt!
Deino Taunted Vulpix into a rage!
Other changes: Taunt 6a
-9 energy

Post Action:
-3 HP due to Seeded (Deino)
+3 HP due to Leeching (Embirch)

Action 3:
Coloshale used Rock Slide!
RNG Roll (HIT) [<= 9000 HIT]: 316/10000 (HIT)
RNG Roll (HIT) [<= 9000 HIT]: 9484/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 6788/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 6590/10000 (NO)
[(8*0.75)+(4.5-3)]*1.5 = 11.25 damage (Vulpix)
It missed Embirch!
-6 energy
Vulpix used Flamethrower!
RNG Roll (CRIT) [<=625 CRIT]: 7747/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 2120/10000 (NO)
[10+3+3+(4.5-1.5)]/1.5 = 12.667 damage (Deino)
-6 energy
Embirch used Grass Knot!
RNG Roll (CRIT) [<=625 CRIT]: 2889/10000 (NO)
[15+3+(4.5-4.5)]*1.5 = 27 damage (Colosshale)
-11.5 energy
Deino used Earth Power!
RNG Roll (CRIT) [<=625 CRIT]: 695/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 9642/10000 (NO)
[9+(4.5-4.5)]*1.5 = 13.5 damage (Vulpix)
Vulpix is KO'ed!
-7 energy

Post Action:
Arena changes: Drought 7a
-3 HP due to Seeded (Deino)
+3 HP due to Leeching (Embirch)
Other changes: Leeching 3a (Embirch)
Other changes: Seeded 3a (Deino)

Post Round:
Vulpix: -67.25 HP, -11 EN, KO'ed
Embirch: -28 EN
Colosshale: -27 HP, -22 EN
Deino: -21.667 HP, -21 EN



Drunk’s team:
AOA
|

HP: KO | HP: 81
En: 47 | En: 32
Spe: 65 | Spe: 50
Ranks: 1/2/3/3 | Ranks: 1/3/3/2
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: Leeching 3a

LupusAter's team: AOA
|

HP: 22 | HP: 68
En: 56 | En: 58
Spe: 85 | Spe: 38
Ranks: 3/2/2/3 | Ranks: 3/2/3/1
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: Hustle Disabled, Seeded 3a

Arena: ASB Standard Arena (Drought 7a)



Drunk specifies Training Items if any
Lupus orders
Drunk counters
I reff
 

Keep it on! Show'em who's the predator here!
Typhon, Earth Power Nidoran- Dragon Pulse Embirch- Earth Power Nidoran.
Jorm, Dig Nidoran- Rock Slide- Crunch Nidoran.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
drunk Profile said:
Last Activity: Dec 13th, 2012 12:38:50 PM
I'm sorry, friend, but the Lycan's pack has you surrounded. You have no choice but to flee the match.

DQ compensation said:
LupusAter: 2 CC
Colosshale: 1 EC, 2 MC, 1 DC
Scraggy: 1 EC, 2 MC, 1 DC
Deino: 1 EC, 2 MC, 1 KOC

ZhengTann: 1 UC
 
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