Basically the concept of my team is to use Espeon as an anti-lead and to set up screens for my stat-boosters. Lucario, Volcarona and Cloyster. Guinevere (Espeon) @ Light Clay Trait: Magic Bounce EVs: 252 Spd / 252 HP / 4 SAtk Timid Nature - Hidden Power Fire/Baton Pass - Psyshock - Reflect - Light Screen Espeon is a good anti-lead. If I think my opponents going to open with a pokemon like Ferrothorn, Forretress, or something like that that will just drop entry hazards I can get my screen up right away to stop them from dealing very much damage. (I typically take less than 50% after reflect is up from Ferrothorn's power whip) I've tried out both Baton Pass and Hidden Power Fire and feel like Hidden Power Fire lets Espeon threaten Ferrothorn and Forretress out. But I haven't run into many Tyrannitars, and I feel like Baton Pass would be key to avoiding getting killed by a Tyrannitar. Lancelot (Lucario) @ Life Orb Trait: Justified EVs: 252 Spd / 252 Atk / 4 SDef Adamant Nature - Close Combat - Bullet Punch - ExtremeSpeed - Swords Dance More of a lategame sweeper, Lucario is useful for using priority to finish off weakened threats with Extremespeed. Bullet Punch lets it deal with Gengar and can hit a few other things fairly hard. Crunch might be more useful here, but I'm not sure. Gawain (Hydreigon) @ Expert Belt Trait: Levitate EVs: 252 SAtk / 252 HP / 4 Atk Mild Nature - Superpower - Draco Meteor - Fire Blast - Roost Really love this Hydreigon. Draco Meteor hits most things really hard, and Fire Blast is a more reliable long-term attack that I can fall back on. (As well as hitting steel types without the attack-drop of Superpower) Superpower makes for a nice surprise in a number of ways -- as a powerful physical attack and as a back-up plan after using up my Draco Meteors. (Or vice-versa) Gallahad (Cloyster) (F) @ White Herb Trait: Skill Link EVs: 252 Spd / 252 Atk / 4 SAtk Naughty Nature - Icicle Spear - Rock Blast - Shell Smash - Hydro Pump One of my powerful boosters. Icicle Spear is an incredibly powerful move, and it works as a pretty strong wall when Reflect and Light Screen are up. Merlin (Volcarona) @ Leftovers Trait: Flame Body EVs: 240 HP / 252 Def / 16 Spd Timid Nature - Fiery Dance - Bug Buzz - Roost - Quiver Dance My other strong booster. Deals well with physical attackers. (Stalling with Roost until they get burned by Flame Body) Once I get a couple of Quiver Dances up I can burn my way through entire teams. Fire and Bug have really good coverage outside of a few things, and with enough Quiver Dances I can even burn my way through things that resist fire and bug. Jirachi @ Leftovers Trait: Serene Grace EVs: 252 HP / 236 SDef / 20 Spd Careful Nature - Iron Head - Thunder Wave - Stealth Rock - Wish Newest addition to the team and I'm really not sure about it. I figured a good Wish user would be handy to heal up Espeon and some of my other boosters, but it hasn't really worked out very well. The team moves a little too fast and is a bit too fragile to make good use of Wish. Entry hazards would be handy, but I dunno if this is the right Pokemon for the job. Looking for suggestions and any feedback would be appreciated.