Dubz CCAT! Project inspired by millions of users and overseen by @NixHex. Introduction to CCATs This has been done in several other forums multiple times and I'd like to bring it to Doubles. Basically, the CCAT, or Community Create-a-Team, is a chance for Doubles enthusiasts and new players alike to join and create a team. The usual way this works is, in the first round, people post sets they would like to build a team around. After a few days of nominating new Pokemon and discussion each other's sets, the community votes on which set they like and the most popular set gets chosen. From that point on, teammates are chosen carefully using the same process (nomination, discussion, voting) until the team is complete. The team is then tested by several users on that tier's respective ladder and replays are shared and discussed. Revisions may be made at that point until there is a polished finish product! The Dubz CCAT In the Dubz CCAT, we will follow a similar process; however, during the first round, you will be responsible for nominating TWO Pokemon. Essentially, you want to choose two Pokemon who perform roles either to support each other or to accomplish an overall goal around which to build the team. I'll use an example from an old VGC team of mine (take these with a grain of salt, the EVs aren't worked out or anything). 1. List the movesets for both Pokemon. Please put sprites too, it looks pretty and makes it easier to distinguish between different submissions. Feel free to add little item images if you so desire. Be sure not to slash natures, items, abilities, or moves! This just makes voting a hassle so let's not go there. example (Move your mouse to reveal the content) example (open) example (close) Jellicent @ Water Gem Trait: Water Absorb EVs: 252 HP / 252 SAtk / 4 Def Quiet Nature IVs: 0 Spd - Water Spout - Shadow Ball - Recover - Trick Room Amoonguss @ Coba Berry Trait: Effect Spore EVs: 252 HP / 4 Def / 252 SDef Sassy Nature IVs: 0 Spd - Rage Powder - Spore - Giga Drain - Protect 2. Now write an informative write-up explaining the core. This doesn't have to be a 5 paragraph essay, but it needs to explain the core strategy and the moveset selection. Outline potential threats and discuss Pokemon that can counter them and/or work well with the core's strategy. Here's an idea of how it should look. example (Move your mouse to reveal the content) example (open) example (close) Jellimoonguss is a very potent Trick Room core. It is the basis of RainRoom and you are almost guaranteed to set up Trick Room and start blasting away with Water Spout. This can be done from turn 1: Amoonguss uses Rage Powder to draw any attacks or Taunts away from Jellicent, allowing it to set up Trick Room and still have full HP for a powerful Water Spout. Jellicent also has that handy Ghost typing, making it immune to the ever common Fake Out. After Trick Room is up, Amoonguss basically gets a free Spore with its miserable Speed stat making it go first in nearly every case. Politoed is an unquestionable partner for Jellicent, providing it with Drizzle and a huge boost to Water Spout. Politoed even has Helping Hand to boost Water Spout to ridiculous levels. On the other hand, it can use Surf to heal Jellicent's HP thanks to Water Absorb, allowing it to keep Water Spout's base power healthy as well as deal more damage to your opponent's team on top of Water Spout. Some things to consider: - Your core does not need to be used as a dedicated lead pair. For example, Tyranitar / Excadrill are amazing for Sand Stream and Sand Rush, but you would be foolish to lead with the two Pokemon in every single battle. - Please go easy on the gimmicks and absolutely nonsense. Leave your Special Machamp and physical Alakazam out of this thread. If you're going to post something outlandish (which is often times the case in doubles) make sure you provide solid reasoning and possibly replays (against solid opponents) as to why it will work. Troll posts will be deleted and possibly infracted if you are terrible. Each user will nominate only one core. Feel free to discuss other people's work, too! We're working on this as a community so feedback from your peers is necessary. You may suggest minor moveset changes, but the poster of the set MUST have made a final decision before voting. After two days of nomination and discussion, we will move on to the voting stage. You will vote for one user and one user only. This usually lasts a day. More details including the voting format will be made available on the first voting day. The consecutive rounds will follow the same format except that one set will be submitted (instead of a 2 Pokemon core). Make sure to re-read the rules carefully. Now that you have re-read them, let's get to it! The Team: (submitted by Audiosurfer) Tyranitar @ Focus Sash Trait: Sand Stream EVs: 252 Spd / 252 Atk / 4 HP Jolly Nature - Dragon Dance - Rock Slide - Crunch - Protect (submitted by Audiosurfer) Volcarona @ Sitrus Berry Trait: Flame Body EVs: 148 HP / 252 SAtk / 108 Spd Modest Nature - Heat Wave - Bug Buzz - Rage Powder - Protect explanation of the core (Move your mouse to reveal the content) explanation of the core (open) explanation of the core (close) DDTar is an underrated threat and when it gets started it can be tough to stop as long as you make sure to eliminate certain things. Main things that can be obnoxious is finding setup opportunities and priority attackers like Scizor and Breloom. Pairing it w/ Rage Powder Volcarona solves both of these problems. Not only does Rage Powder allow Volcarona to redirect hits, creating setup opportunities for Tyranitar, it also easily takes out Scizor and Breloom with STAB Heat Wave. In addition, its typing lets it check just about any Fighting type lacking a Rock move (especially w/ Flame Body burning things) and it can redirect Fake Outs too that could render Tyranitar's Sash useless. EVs on TTar are simple but Jolly is needed to outspeed genies and Volc speed EVs beat Jolly Loom and neutral base 80s. Only big problem with the core is that it has a Water weakness but that's what teammates are for. Another great thing about this core is that it allows for many directions when selecting future teammates due to the utility of these two mons. (submitted by Pocket) Rotom-W @ Electric Gem Trait: Levitate EVs: 236 HP / 244 SpA / 16 SpD / 12 Spe Modest Nature - Hydro Pump - Thunderbolt - Light Screen - Protect set explanation (Move your mouse to reveal the content) set explanation (open) set explanation (close) Yea, Rotom-W fits this team best. It not only covers the Volcarona + TTar core defensively with its resistances to Surfs, Acrobatics, and QuakeSlide, but it also pairs well offensively with either Volcarona or TTar. Speed creep to beat other Rotom-W and Hitmontops. Burn Hitmontop before it can knock out Rotom-W with Close Combat and then OHKO with Electric Gem-boosted Thunderbolt after the Special Defense drop. Electric Gem also can be reserved to severely maim opposing Rotom-W and other Water-types (not named Gastrodon), which can be an ass to Volcarona / TTar. The spread survives Modest LO Giga Drain from Ludicolo, surprisingly (submitted by Nollan) The Destructor (Tornadus) @ Flying Gem Trait: Defiant EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Acrobatics - Superpower - Taunt - Protect set explanation (Move your mouse to reveal the content) set explanation (open) set explanation (close) I think a Grass-type is the wrong direction to head, we have Rotom-Wash for that, as Light Screen will shut things down, and a Grass 'mon would compound Flying weakness, making Shaymin-Sky in particular blow right through the team. Something we are all missing is the fact that Tyranitar, who as far as I am concerned is what this team is built around, is completely Intimidate weak, Ground weak, and Fighting-type weak. The team also has trouble with numerous Grass types, as Volcarona can't beat them all, Ludicolo and Shaymin-Sky in particular. Tornadus glues all these weaknesses down with its powerful Acrobatics, and it additionally can make Intimidate switch-ins that would ruin Tyranitar, namely Hitmontop and Landorus-T, think twice about switching in. Taunt will also help vs Trick Room, which would obviously be very problematic otherwise. While this does compound Rock weakness, the obvious addition of a Steel-type in a later slot will probably remedy this, and the positives far outweigh the negatives. The ability to take out Hitmontop alone is great for this team, so I don't really need to explain more about it, it is definitely the sort of Pokemon this team needs. (submitted by Laga) Hitmontop @ Sitrus Berry Trait: Intimidate EVs: 252 HP / 64 Atk / 64 Def / 128 SDef Careful Nature - Close Combat - Fake Out - Wide Guard - Helping Hand set explanation (Move your mouse to reveal the content) set explanation (open) set explanation (close) We all know what Hitmontop does. Let me try to tell you why it works well with this team. The Pokemon that this team is based around (Tyranitar), is a Pokemon that sets up and has a powerful spread move. Fake Out and Wide Guard helps it set up Dragon Dance, and Helping Hand helps it spam Rock Slide after setting up, since Helping hand will more than make up for the spread nerf that is present in Doubles. It also has great synergy with Tornadus; CC for Rock and Steel types, and Fake Out because Fake Out helps everything on every team. It also forms a Trick Room buster core with it, and Trick Room seems to be problematic for this team; especially SandRoom. The combination of Fake Out and Taunt is great at consistently keeping Trick Room off the field, at least for a few turns. Generally an awesome support option for this team, and with Rotom's Light Screen combined with Top's Intimidate, the overall bulk of the team will become quite high. (submitted by Laga) Kyurem @ Haban Berry Trait: Pressure EVs: 252 HP / 184 SpA / 32 SpD / 40 Spe Modest Nature - Glaciate - Draco Meteor - Earth Power - Protect set explanation (Move your mouse to reveal the content) set explanation (open) set explanation (close) As of right now, Offensive synergy is probably the focal point we should be looking at, as we already have a dedicated supporter, two offensive bulky supporters, and an offensive Pokemon with Taunt (support). I will admit that this team could use some speed control though, so that is why I have chosen to nominate Glaciate Kyurem. Not only does it provide Speed Control, but it also keeps most dragons in check; something that most of the other Pokemon on the team do not do reliably (neither can this, but still a better option to deal with em). Glaciate is the most damaging Speed controlling move, making it easier to not only pressure the opponent by lowering Speed, but also doing respectable damage; especially if it is super effective (more dragon eating). Draco Meteor is powerful as shit, and Earth Power allows it to hit Steel types. Oh, and an added plus is that it eats Ludicolos for breakfast, one of the biggest problems to the team atm :) The EV spread does a couple of things: · Always survives Gem- or Specs-boosted Draco Meteor from Latios, even taking Sandstorm into account. · It can survive any physical Dragon-type move after Sandstorm, bar Choice Banded Outrage from Kyurem-B, which it has actually has a chance to survive. · After using Glaciate, it outspeeds max Speed Thundurus / Tornadus, Modest Shaymin and everything below. · Rest gets dumped into Special Attack, including the nature to kill more things.