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Dubz Community Create-A-Team (CCAT) v1.0 - Submit Revisions!

Discussion in 'BW Doubles' started by NixHex, Aug 11, 2013.

  1. NixHex

    NixHex what is béisbol
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    Dubz CCAT!
    Project inspired by millions of users and overseen by @NixHex.
    [​IMG][​IMG][​IMG]

    [​IMG] [​IMG] [​IMG]

    Introduction to CCATs

    This has been done in several other forums multiple times and I'd like to bring it to Doubles. Basically, the CCAT, or Community Create-a-Team, is a chance for Doubles enthusiasts and new players alike to join and create a team. The usual way this works is, in the first round, people post sets they would like to build a team around. After a few days of nominating new Pokemon and discussion each other's sets, the community votes on which set they like and the most popular set gets chosen. From that point on, teammates are chosen carefully using the same process (nomination, discussion, voting) until the team is complete. The team is then tested by several users on that tier's respective ladder and replays are shared and discussed. Revisions may be made at that point until there is a polished finish product!

    The Dubz CCAT

    In the Dubz CCAT, we will follow a similar process; however, during the first round, you will be responsible for nominating TWO Pokemon. Essentially, you want to choose two Pokemon who perform roles either to support each other or to accomplish an overall goal around which to build the team. I'll use an example from an old VGC team of mine (take these with a grain of salt, the EVs aren't worked out or anything).

    1. List the movesets for both Pokemon. Please put sprites too, it looks pretty and makes it easier to distinguish between different submissions. Feel free to add little item images if you so desire. Be sure not to slash natures, items, abilities, or moves! This just makes voting a hassle so let's not go there.
    example (open)
    Jellicent @ Water Gem
    [​IMG]
    Trait: Water Absorb
    EVs: 252 HP / 252 SAtk / 4 Def
    Quiet Nature
    IVs: 0 Spd
    - Water Spout
    - Shadow Ball
    - Recover
    - Trick Room

    Amoonguss @ Coba Berry
    [​IMG]
    Trait: Effect Spore
    EVs: 252 HP / 4 Def / 252 SDef
    Sassy Nature
    IVs: 0 Spd
    - Rage Powder
    - Spore
    - Giga Drain
    - Protect

    2. Now write an informative write-up explaining the core. This doesn't have to be a 5 paragraph essay, but it needs to explain the core strategy and the moveset selection. Outline potential threats and discuss Pokemon that can counter them and/or work well with the core's strategy. Here's an idea of how it should look.
    example (open)
    Jellimoonguss is a very potent Trick Room core. It is the basis of RainRoom and you are almost guaranteed to set up Trick Room and start blasting away with Water Spout. This can be done from turn 1: Amoonguss uses Rage Powder to draw any attacks or Taunts away from Jellicent, allowing it to set up Trick Room and still have full HP for a powerful Water Spout. Jellicent also has that handy Ghost typing, making it immune to the ever common Fake Out. After Trick Room is up, Amoonguss basically gets a free Spore with its miserable Speed stat making it go first in nearly every case. Politoed is an unquestionable partner for Jellicent, providing it with Drizzle and a huge boost to Water Spout. Politoed even has Helping Hand to boost Water Spout to ridiculous levels. On the other hand, it can use Surf to heal Jellicent's HP thanks to Water Absorb, allowing it to keep Water Spout's base power healthy as well as deal more damage to your opponent's team on top of Water Spout.


    Some things to consider:

    - Your core does not need to be used as a dedicated lead pair. For example, Tyranitar / Excadrill are amazing for Sand Stream and Sand Rush, but you would be foolish to lead with the two Pokemon in every single battle.

    - Please go easy on the gimmicks and absolutely nonsense. Leave your Special Machamp and physical Alakazam out of this thread. If you're going to post something outlandish (which is often times the case in doubles) make sure you provide solid reasoning and possibly replays (against solid opponents) as to why it will work. Troll posts will be deleted and possibly infracted if you are terrible.

    Each user will nominate only one core. Feel free to discuss other people's work, too! We're working on this as a community so feedback from your peers is necessary. You may suggest minor moveset changes, but the poster of the set MUST have made a final decision before voting.

    After two days of nomination and discussion, we will move on to the voting stage. You will vote for one user and one user only. This usually lasts a day. More details including the voting format will be made available on the first voting day.

    The consecutive rounds will follow the same format except that one set will be submitted (instead of a 2 Pokemon core).

    Make sure to re-read the rules carefully. Now that you have re-read them, let's get to it!

    The Team:
    [​IMG](submitted by Audiosurfer)
    Tyranitar @ Focus Sash
    Trait: Sand Stream
    EVs: 252 Spd / 252 Atk / 4 HP
    Jolly Nature
    - Dragon Dance
    - Rock Slide
    - Crunch
    - Protect
    [​IMG](submitted by Audiosurfer)
    Volcarona @ Sitrus Berry
    Trait: Flame Body
    EVs: 148 HP / 252 SAtk / 108 Spd
    Modest Nature
    - Heat Wave
    - Bug Buzz
    - Rage Powder
    - Protect
    explanation of the core (open)
    DDTar is an underrated threat and when it gets started it can be tough to stop as long as you make sure to eliminate certain things. Main things that can be obnoxious is finding setup opportunities and priority attackers like Scizor and Breloom. Pairing it w/ Rage Powder Volcarona solves both of these problems. Not only does Rage Powder allow Volcarona to redirect hits, creating setup opportunities for Tyranitar, it also easily takes out Scizor and Breloom with STAB Heat Wave. In addition, its typing lets it check just about any Fighting type lacking a Rock move (especially w/ Flame Body burning things) and it can redirect Fake Outs too that could render Tyranitar's Sash useless. EVs on TTar are simple but Jolly is needed to outspeed genies and Volc speed EVs beat Jolly Loom and neutral base 80s. Only big problem with the core is that it has a Water weakness but that's what teammates are for. Another great thing about this core is that it allows for many directions when selecting future teammates due to the utility of these two mons.

    [​IMG] (submitted by Pocket)
    Rotom-W @ Electric Gem
    Trait: Levitate
    EVs: 236 HP / 244 SpA / 16 SpD / 12 Spe
    Modest Nature
    - Hydro Pump
    - Thunderbolt
    - Light Screen
    - Protect
    set explanation (open)
    Yea, Rotom-W fits this team best. It not only covers the Volcarona + TTar core defensively with its resistances to Surfs, Acrobatics, and QuakeSlide, but it also pairs well offensively with either Volcarona or TTar.

    Speed creep to beat other Rotom-W and Hitmontops. Burn Hitmontop before it can knock out Rotom-W with Close Combat and then OHKO with Electric Gem-boosted Thunderbolt after the Special Defense drop. Electric Gem also can be reserved to severely maim opposing Rotom-W and other Water-types (not named Gastrodon), which can be an ass to Volcarona / TTar. The spread survives Modest LO Giga Drain from Ludicolo, surprisingly

    [​IMG] (submitted by Nollan)
    The Destructor (Tornadus) @ Flying Gem
    Trait: Defiant
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Acrobatics
    - Superpower
    - Taunt
    - Protect
    set explanation (open)
    I think a Grass-type is the wrong direction to head, we have Rotom-Wash for that, as Light Screen will shut things down, and a Grass 'mon would compound Flying weakness, making Shaymin-Sky in particular blow right through the team.

    Something we are all missing is the fact that Tyranitar, who as far as I am concerned is what this team is built around, is completely Intimidate weak, Ground weak, and Fighting-type weak. The team also has trouble with numerous Grass types, as Volcarona can't beat them all, Ludicolo and Shaymin-Sky in particular. Tornadus glues all these weaknesses down with its powerful Acrobatics, and it additionally can make Intimidate switch-ins that would ruin Tyranitar, namely Hitmontop and Landorus-T, think twice about switching in. Taunt will also help vs Trick Room, which would obviously be very problematic otherwise. While this does compound Rock weakness, the obvious addition of a Steel-type in a later slot will probably remedy this, and the positives far outweigh the negatives.

    The ability to take out Hitmontop alone is great for this team, so I don't really need to explain more about it, it is definitely the sort of Pokemon this team needs.

    [​IMG](submitted by Laga)
    Hitmontop @ Sitrus Berry
    Trait: Intimidate
    EVs: 252 HP / 64 Atk / 64 Def / 128 SDef
    Careful Nature
    - Close Combat
    - Fake Out
    - Wide Guard
    - Helping Hand
    set explanation (open)
    We all know what Hitmontop does. Let me try to tell you why it works well with this team.

    The Pokemon that this team is based around (Tyranitar), is a Pokemon that sets up and has a powerful spread move. Fake Out and Wide Guard helps it set up Dragon Dance, and Helping Hand helps it spam Rock Slide after setting up, since Helping hand will more than make up for the spread nerf that is present in Doubles. It also has great synergy with Tornadus; CC for Rock and Steel types, and Fake Out because Fake Out helps everything on every team. It also forms a Trick Room buster core with it, and Trick Room seems to be problematic for this team; especially SandRoom. The combination of Fake Out and Taunt is great at consistently keeping Trick Room off the field, at least for a few turns. Generally an awesome support option for this team, and with Rotom's Light Screen combined with Top's Intimidate, the overall bulk of the team will become quite high.

    [​IMG](submitted by Laga)
    Kyurem @ Haban Berry
    Trait: Pressure
    EVs: 252 HP / 184 SpA / 32 SpD / 40 Spe
    Modest Nature
    - Glaciate
    - Draco Meteor
    - Earth Power
    - Protect

    set explanation (open)
    As of right now, Offensive synergy is probably the focal point we should be looking at, as we already have a dedicated supporter, two offensive bulky supporters, and an offensive Pokemon with Taunt (support). I will admit that this team could use some speed control though, so that is why I have chosen to nominate Glaciate Kyurem. Not only does it provide Speed Control, but it also keeps most dragons in check; something that most of the other Pokemon on the team do not do reliably (neither can this, but still a better option to deal with em). Glaciate is the most damaging Speed controlling move, making it easier to not only pressure the opponent by lowering Speed, but also doing respectable damage; especially if it is super effective (more dragon eating). Draco Meteor is powerful as shit, and Earth Power allows it to hit Steel types. Oh, and an added plus is that it eats Ludicolos for breakfast, one of the biggest problems to the team atm :)

    The EV spread does a couple of things:
    · Always survives Gem- or Specs-boosted Draco Meteor from Latios, even taking Sandstorm into account.
    · It can survive any physical Dragon-type move after Sandstorm, bar Choice Banded Outrage from Kyurem-B, which it has actually has a chance to survive.
    · After using Glaciate, it outspeeds max Speed Thundurus / Tornadus, Modest Shaymin and everything below.
    · Rest gets dumped into Special Attack, including the nature to kill more things.
    Last edited: Sep 4, 2013
  2. BlankZero

    BlankZero

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    One core I have used extensively is ThundyTop Disruptor.

    [​IMG]
    Shocktop (Hitmontop) @ Fighting Gem
    Trait: Intimidate
    Shiny: Yes
    EVs: 120 HP / 252 Atk / 136 Spd
    Adamant Nature
    - Close Combat
    - Fake Out
    - Sucker Punch
    - Wide Guard

    [​IMG]
    Stachmastr (Thundurus) @ Sitrus Berry
    Trait: Prankster
    EVs: 252 HP / 40 SAtk / 196 SDef / 20 Spd
    Calm Nature
    - Thunder Wave
    - Taunt
    - Thunderbolt
    - Hidden Power [Ice]


    Behold the ultimate in Disruption cores. Fake Out, Wide Guard, Prankster TWave, and Taunt all between two hard hitting Pokemon. FastTop outspeeds 4 speed Rotom-W, while Thundurus outspeeds all Base 70s. It can stop all other Pranksters with Fake Out/Taunt combo, and Taunt makes SuckerPunch predicts that much easier. Also stops Trick Room cold, barring the rare as crap Mental Herb Dusknoir/Chandelure.

    Easily one of the best leads in the game, on par with TopMoth/LoomMoth easily.
    Last edited: Aug 11, 2013
    NixHex likes this.
  3. Laga

    Laga Drinking is borrowing happiness from tomorrow
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    I'll post an offensive core that I personally like to use (since yesterday) consisting of a pokemon that is way underappreciated and a pokemon that should probably be used less :) It is an offensive Tailwind core.

    [​IMG]
    Suicune @ Wacan Berry
    Trait: Pressure
    EVs: 120 HP / 252 SAtk / 136 Spd
    Modest Nature
    - Hydro Pump
    - Ice Beam
    - Protect
    - Tailwind

    [​IMG]
    Thundurus-Therian (M) @ Choice Specs
    Trait: Volt Absorb
    EVs: 4 HP / 252 SAtk / 252 Spe
    Timid Nature
    - Volt Switch
    - Thunderbolt
    - Focus Blast
    - Hidden Power [Ice]

    Suicune's coverage of Water and Ice are only resisted by Water types. Specs Thundurus-T will OHKO any of these, and will even succeed in OHKOing Pokemon not even weak to it. A role that Thundurus-T also has on a Tailwind team, is that it is immune to Thunder Wave, taking care of that annoying Thundurus-I with ease. Another great thing about Choice Specs Thundurus-T, is that it can 2HKO Cresselia with Thunderbolt. This is obviously a huge trait, as Cresselia is often seen as a huge pain for almost any team. Suicune will usually be able to OHKO Pokemon weak to Hydro Pump, and since Ice is such a great offensive typing, it won't have hard finding Pokemon 4x weak to it. The synergy it has with Suicune is amazing, as resists to Thunderbolt are almost always hit super effectively by Water / Ice coverage, things such as Ground-, Grass-, and Dragon-types are Pokemon that Suicune have super effective moves for. The only things really troubling this core are bulky Electric-types as there are no moves to hit them super-effectively with, but the weakness is mitigated a bit by having Suicune hold a Wacan berry, so it will almost never be KOed by an Electric type attack.
    NixHex likes this.
  4. Audiosurfer

    Audiosurfer LOL STAFF FAG
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    ok cool core here


    [​IMG]
    Tyranitar @ Focus Sash
    Trait: Sand Stream
    EVs: 252 Spd / 252 Atk / 4 HP
    Jolly Nature
    - Dragon Dance
    - Rock Slide
    - Crunch
    - Protect

    [​IMG]
    Volcarona @ Sitrus Berry
    Trait: Flame Body
    EVs: 148 HP / 252 SAtk / 108 Spd
    Modest Nature
    - Heat Wave
    - Bug Buzz
    - Rage Powder
    - Protect

    DDTar is an underrated threat and when it gets started it can be tough to stop as long as you make sure to eliminate certain things. Main things that can be obnoxious is finding setup opportunities and priority attackers like Scizor and Breloom. Pairing it w/ Rage Powder Volcarona solves both of these problems. Not only does Rage Powder allow Volcarona to redirect hits, creating setup opportunities for Tyranitar, it also easily takes out Scizor and Breloom with STAB Heat Wave. In addition, its typing lets it check just about any Fighting type lacking a Rock move (especially w/ Flame Body burning things) and it can redirect Fake Outs too that could render Tyranitar's Sash useless. EVs on TTar are simple but Jolly is needed to outspeed genies and Volc speed EVs beat Jolly Loom and neutral base 80s. Only big problem with the core is that it has a Water weakness but that's what teammates are for. Another great thing about this core is that it allows for many directions when selecting future teammates due to the utility of these two mons.
  5. The Leprechaun

    The Leprechaun

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    Here's one i came up with recently.


    [​IMG]

    Jirachi @ Sitrus Berry
    Trait: Serene Grace
    EVs: 252 SDef / 148 HP / 108 Spd
    Careful Nature
    - Follow Me
    - Protect
    - U-Turn
    - Psychic


    [​IMG]

    Salamence @ Yache Berry
    Trait: Intimidate
    EVs: 252 Spd / 252 SAtk / 4 SDef
    Modest Nature
    - Draco Meteor
    - Heat Wave
    - Tailwind
    - Protect

    Pretty self explanatory. Jirachi actually resists every type that hits Mence for SE damage and vice versa. This means that the two can support each other and get a tailwind up. Also the fact that mence can intimidate foes means that rachi can tank hits on either side of the spectrum. Once the tailwind is up rachi can U-turn out or try for spdef drops with psychic, aiding Salamence's damage output.. If you really need to neuter physical threats, you can switch mence back in after a u-turn from rachi to get off another intimidate.

    I'm a noob on these forums so no pictures for you...

    Edit: Thanks laga :]]
    Last edited: Aug 12, 2013
  6. BLOOD TOTEM

    BLOOD TOTEM yum
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    I'd like to put forward a DisQuake core.
    DisQuake is a simple concept revolving around using Discharge and Earthquake simultaneously but not delaing dammage to your own team. The Pokemon I wish to nominate are Mamoswine and Zapdos.

    [​IMG]
    Mamoswine @ Life Orb
    Trait: Thick Fat
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Earthquake
    - Ice Shard
    - Icicle Spear
    - Protect

    [​IMG]
    Zapdos @ Electric Gem
    Trait: Pressure
    EVs: 4 HP / 252 SpA / 252 Spe
    Jolly Nature
    - Discharge
    - Tailwind
    - Hidden Power Grass
    - Protect

    So depending on the opening match up Mamoswine will typically protect whilst Zapdos sets up tailwind. The increased speed means it's easier for Mamo and Zapdos to dish out tons of damage with their spread moves whilst not taking damage from each other thanks to type immunitys. Gastrodon and Rotom-W, which would usually cause trouble for the core, fall to Zapdos' HP Grass while Lati@s and other dragons are felled by the mighty Mamoswine. Discharge also has the benefit of providing a 30% chance to paralyze the target which can severely cripple anything that thinks it can switch into a resisted hit freely. Disquake also disrupts strategies like follow me which can be a huge pain to deal with otherwise.
    Last edited by a moderator: Aug 11, 2013
  7. BlankZero

    BlankZero

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    Why not run Lando-T + Thundy-T? It's the best DisQuake core ever, AND it is immune to other DisQuake cores by Ability and Typing.
    NixHex likes this.
  8. BLOOD TOTEM

    BLOOD TOTEM yum
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    Mamoswine/Zapdos beat the counters to generic DisQuake way better imo. Also Zapdos learns tailwind and I thought that'd be really beneficial to the rest of the team too and leaves us open to some cool options for later in the build.
  9. BlankZero

    BlankZero

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    If that is the case, you should look at slashing Heat Wave on Zapdos and Icicle Crash on Mamo, as Tailwind Mamo is just evil to face, and Heat Wave torches Ferro, Gene and Scizor, who all destroy Mamo.
  10. BlankZero

    BlankZero

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    Jirachi loves having 108 speed EVs to outrun and redirect Hitmontop's Fake Out.
  11. Audiosurfer

    Audiosurfer LOL STAFF FAG
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    false. 108 Speed is needed to outrun Breloom so you can KO it before it puts you to sleep.
  12. BlankZero

    BlankZero

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    Yes that too.
  13. Nollan

    Nollan EV Master Nollan
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    Well, I'll nominate an old classic, the CressTran Skill Swap core:

    [​IMG]
    Cresselia @ Sitrus Berry
    Trait: Levitate
    EVs: 252 HP / 60 Def / 96 SpA / 96 SpD / 4 Spe
    Bold Nature
    - Psyshock
    - Icy Wind
    - Sunny Day
    - Skill Swap

    [​IMG]
    Heatran @ Chople Berry
    Trait: Flash Fire
    EVs: 252 HP / 252 SpA / 4 SpD
    Modest Nature
    - Heat Wave
    - Earth Power
    - Substitute
    - Protect

    These two have great synergy, both offensively and defensively. Cresselia's Bug, Ghost, and Dark weaknesses are covered by Tran, while Cresselia covers Heatran's Ground and Fighting weakness, and also Water through the use of Sunny Day, which also supercharges Heatran's STAB. Offensively, Cresselia can hit Fighting types and Ground types, and slow threats down for Heatran to take apart, and Heatran can take care of Steel types that Cress can't handle.

    The real fun part of the core is when we introduce Skill Swap. Skill Swap can pass Levitate onto Heatran, for the sacrifice of its Fire immunity. Getting rid of Heatran's biggest weakness can make it a challenge to handle. Skill Swap can also be used through Substitute, making the SubTran set a good candidate. While you may think Skill Swap is pretty gimmicky, it is an amazing move for this core. The reason is in its ability to handle various threats. Is Rain + Surf spam being a nuisance? Just steal the opponent's Storm Drain from Gastrodon, and swap it onto Heatran. Of course, this can be situational to the opposition's team, but it can also reset weather for your team, reactivate Intimidate, reverse the opposition's Intimidate, steal Guts so that Conkeldurr is completely crippled by its Flame Orb, etc. The possibilities are so diverse that you will find a different use for it every match.

    So, anyways, a fun and effective starting point for a team, the high synergy allows for them to excel at being on the field together, or switching in to tank a dangerous attack for the other.
  14. Nollan

    Nollan EV Master Nollan
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    So, I have two comments. First off, I agree with Heat Wave on Zapdos. If the core has trouble with Gastro and Rotom, it can be fixed with team support later on. Secondly, I'm going for Sash on Mamoswine. It is pretty frail, and immunity to Hail and Sand damage makes it an ideal Sash user. As for Blank's comment on Icicle Crash, both Icicle Spear and Crash are viable, Icicle Spear is great for penetrating Thundurus Substitutes and Garchomp Yache Berries, but Crash has more immediate power. I'm guessing Icicle Crash's immediate power would be preferred here, but I've never used this core, so I wouldn't really know.
  15. AuraRayquaza

    AuraRayquaza

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    I'd like to post a solid offensive core, used to tear open holes right from the start of the game, which can be capitalised on straight away.

    Hitmontop @ Fighting Gem
    Trait: Intimidate
    EVs: 120 HP / 252 Atk / 136 Spd
    Adamant Nature
    - Fake Out
    - Close Combat
    - Feint
    - Wide Guard

    Deoxys-Attack @ Focus Sash
    Trait: Pressure
    EVs: 240 Spd / 252 SAtk / 16 Atk
    Rash Nature
    - Psycho Boost
    - Hidden Power [Fire]
    - ExtremeSpeed
    - Protect

    These two pokemon work very well as a lead pairing in any game, as deoxys a needs all of the turns it can get and hitmontop is one of the best at creating those free turns. With fake out, hitmontop can stop a threatening poke to deo a, which allows deo a to destroy the other poke. While deo a is walled by ttar, gem cc from hitmontop ohkos through chople berry, providing great offensive synergy. Feint on hitmontop breaks protects for deo a to hit the opposing poke hard, wide guard protects from cpommon spread attacks and can be used later in the battle for support. 136 spd outspeeds 4 spd rotom w so hit it with close combat. Focus sash on deo a lets it live 1 hit so it can hit twice before fainting. 240 spd beats base speed 130 pokes and the rest are dumped into attack. HP fire beats scizor, who can be a problem, extremespeed is useful for beating priority when on your focus sash. Protect is useful as deo a always baits fake outs and so protecting from them is absolutely necessary.
  16. NixHex

    NixHex what is béisbol
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    All right! Two days have passed and as promised, I still start the voting phase. The submissions are:
    BlankZero's Thundurus / Hitmontop Disruptor Core
    The Leprechaun's Salamence / Jirachi Core
    Audiosurfer's Dragon Dance Tyranitar / Volcarona Core
    BLOOD TOTEM's Mamoswine / Zapdos Disquake Core
    Nollan's Cresselia / Heatran Skill Swap Core
    AuraRayquaza's Hitmontop / Deoxys-A Offensive Core
    Laga's Suicune / Thundurus-T Tailwind Core

    Vote for one and only one. Simply post the username, in bold, whose set you would like to move on. For example, if I were to like BlankZero's ThundyTop core, I'd simply post
    BlankZero

    Anyone can vote, regardless whether or not you have participated in the nomination round. This is to get as many people participating as possible and hopefully increasing the amount of participants for next round.

    You have 36 hours (one day + 12 hours) from the time of this post to vote. Cheers!
    Last edited: Aug 13, 2013
  17. Laga

    Laga Drinking is borrowing happiness from tomorrow
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    You forgot my core :(

    Edit: and Leprechaun's core was Mence + Rachi :|
  18. NixHex

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    Thanks, I edited it in!
  19. Mylo Xyloto

    Mylo Xyloto

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  20. BlankZero

    BlankZero

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    Laga
    Last edited: Aug 13, 2013
  21. The Leprechaun

    The Leprechaun

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    Audiosurfer

    Looks pretty interesting.
  22. NixHex

    NixHex what is béisbol
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    Yes, you can vote for yourself. Of course I encourage everyone who did post pairs to look at other sets and make honest judgments and, if one is better than their own, vote for it. If you deem yours better than the others, by all means vote for yourself!
  23. blarajan

    blarajan holla ladies #£14000 #bling #sparkle #bitchesonmydick
    is a Smogon Social Media Contributoris a Forum Moderatoris a Tiering Contributoris a Site Staff Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus
    Little Cup Co-Leader

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    I really think DD TTar needs some Low Kick...fuck Protect!

    Audiosurfer
  24. Audiosurfer

    Audiosurfer LOL STAFF FAG
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    since voting for myself is tacky, AuraRayquaza
  25. Volty

    Volty

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    The Leprechaun

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