Completed Dummy vs AlphaJolt

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#1
.Dummy007 VS AlphaJolt


  • 4v4 Doubles
  • 2 day DQ / 3 day Ref
  • 2 recovers, 5 chills
  • Switch = KO
  • All abilities
  • No items

Arena: Hogwarts Quidditch Field


See above picture for arena description. There are a few things going on in the arena, as this battle takes place during a Quidditch match.

Wizards Flying Around on Brooms: Pokemon cannot fly more than 20 feet off the ground, or they will take 5 damage (flat) and be sent hurtling back to Earth.
Beaters: Special type of Wizard flying around on a broom (20% chance if a Pokemon attempts to fly too high). Inflict 10 damage instead of 5.
Bludgers: (20% of affecting one Pokemon at the end of a turn, regardless of height) Inflict 15 (flat) damage.
Golden Snitch (5% of affecting one Pokemon at the end of a turn, regardless of height) Your Pokemon caught the Golden Snitch! Restores 20 HP and 10 Energy. May only happen once over the entire battle.


Dummy007's Team


Riolu [Hermione] (F)
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Typing: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 1(-)
Spe: 60

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Copycat
Nasty Plot

Blaze Kick
Circle Throw
Vacuum Wave

Attract
Focus Blast
Swords Dance



Plicowatt [Dobby] (M)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Typing: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:

HP: 80
Atk: Rank 2
Def: Rank 0(-)
SpA: Rank 3(+)
SpD: Rank 1
Spe: 95

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect

Counter
Me First
Signal Beam

Ice Beam
Thunderbolt
Scald
Toxic



Gastly [Severus] (M)
Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (ACC Boost = (80^2)/350 = 18.29; rounds up to 19) This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (80*1.15)

Attacks:
Hypnosis
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch

Clear Smog
Disable
Perish Song

Thunderbolt
Psychic
Shadow Ball



Solosis [Ginny] (F)
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3(+)
SpA: Rank 4
SpD: Rank 2
Spe: 17 (20 / 1.15)

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power [Ice 7]
Light Screen
Charm
Recover
Psyshock

Acid Armor
Confuse Ray
Imprison

Calm Mind
Thunder
Shadow Ball


AlphaJolt's Team


Dragonair [Hermes] (M)
Nature: Naughty (+Atk, -SpD)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. (Dragonite line can breathe underwater.)

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 100
Atk: Rank 4 (+1)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-1)
Spe: 70

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Outrage

ExtreemeSpeed
Dragon Pulse
Dragon Dance

Waterfall
Fire Blast
Thunderbolt
Ice Beam
Rain Dance
Thunder



Machoke [Heracles] (M)
Nature: Adamant (+Atk, -SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5 (+1)
Def: Rank 3
SpA: Rank 1 (-1)
SpD: Rank 2
Spe: 45

Moves:
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge
Scary Face
Dynamicpunch

Counter
Ice Punch
Thunderpunch
Fire Punch
Bullet Punch

Rock Slide
Payback
Earthquake



Scyther [Ares] (M)
Nature: Adamant (+Atk, -SpA)
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast (DW): (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP:100
Atk: Rank 5 (+1)
Def: Rank 3
SpA: Rank 1 (-1)
SpD: Rank 3
Spe: 105

Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Double Team
X-Scissor
Night Slash
Swords Dance

Counter
Reversal
Steel Wing

Protect
Brick Break
Giga Impact



Gastly [Hades] (M)
Nature: Modest (+SpA, - Atk)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1 (-1)
Def: Rank 2
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: 80

Attacks:
Hypnosis
Spite
Lick
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch

Grudge
Disable
Clear Smog

Thunderbolt
Sludge Bomb
Energy Ball



Actions:
  1. Dummy will send out.
  2. AlphaJolt will send out
  3. AlphaJolt will issue actions
  4. Dummy will issue actions
  5. I will ref
  6. Dummy will issue actions
  7. AlphaJolt will issue actions
  8. I will ref
  9. Jump to step three
....So you're up Dummy
Thanks to -Charmander- for the format
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#3
Heracles and Hermes, show them the power of the gods!

Heracles, use Rock Slide to hit both of them. Follow by showing Severus what Payback really is. Finish off with Dynamicpunch to confuse Dobby.

Hermes, start with a Fire Blast on Severus and. Then show Dobby some power and use Dragon Pulse on him. Finish up by using Thunder Wave on Severus.
 
#4
Dobby: Open the match with an Ice Beam on Hermes. Follow up with a Me First, also on Hermes, then close by Detecting to block that Dynamicpunch.

Severus: This is your first match, but don't be afraid (not like you were anyway)! Immediately use Psychic to toss Heracles up into the Flying Wizard Zone! Then, I would strongly advise using Confuse Ray to screw up anything Hermes might have been planning. Close with a Shadow Ball on Heracles.

Summary:
Dobby: Ice Beam Hermes -> Me First Hermes -> Detect
Severus: Psychic Heracles -> Confuse Ray Hermes -> Shadow Ball Heracles

EDIT: Also, Gerard, when you Copy-Pasted my team, Riolu's TM moves were moved to Plicowatt's HIDE tag, and Gastly's were moved to Solosis's HIDE tag.
 
#5

Round 1
"A Magical Encounter"



.Dobby.. & ..Severus

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HP: 80.....HP: 90
Energy: 100%....Energy: 100%
Status: x.x....Status: x.x
Boosts: x.x....Boosts:....
....................(+19% acc)
Ability(es):....Ability(es):
Trace........Levitate
Magic Guard.....................
Actions:....Actions:
Ice Beam...Psychic..
....Me First.....Confuse Ray
.....Detect.......Shadow Ball.


vs


Heracles.. & ..Hermes..

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HP: 100.....HP: 100
Energy: 100%....Energy: 100%
Status: x.x....Status: x.x
Boosts: x.x....Boosts: x.x
Ability(es):....Ability(es):
...Guts........Shed Skin
No Guard.....................
Actions:....Actions:
Rock Slide....Fire Blast
......Payback......Dragon Pulse
...DynamicPunch..Thunder Wave


.::::::::::::::::::::::::::::::::::::::::::::::::.

Two great trainers, 8 great pokemon, and a very interesting (and magic) Arena, this is really gonna make for something Goood, the First two pokes have been relased, there are the spooky Sverus and the odd Dobby, on the other side of the field there are two fierce competitors, right from Olympus, the mystic Hermes and the unbeatable Heracles, this seems like a really impressive match up, so lets see how this goes...

Dooby is the first one to make a move, OMG! that little bug is really fast, he gets to half the field in just seconds while shotting a really cold ray of freezing energy, he hit's Hermes in the tail, making even more damage for hitting directly on his blue crystal orbs completely reezing his whole tail (although not him), making him slower and clumsy for having a big chick of ice instead of tail, Severus is not far behing, as he uses his powerful psyquic powers to make Heracles float in the air just to throw him across the arena, he seems mad, and he takes some boulders from the stadium and begins to throw them to both opponents, making some decent damage, Hermes is half-frozen but he takes some of hi internal heat from it's neck Orb to make a powerful fire blast, still he is not released, but he doesn't seem to mind that much


The little shrimp is really fast for the seight, he is once again in the front line, this time he is reading Herme's mind and moves, this works, as Dobby uses the dragon pulse that Hermes was planning to use against Severus, this one doesn't like to leave all of the fun to Dooby since he appears behing the dragon, and just after being hit by it's own attack he is surrounded by several copies of the gastly, making him confuse, luckily Heracles punishes the ghost for being bad with his partner, thanks to it the dragon is only on a slight confuion, nothing that stops him from using the dragon oulse he was planning to use against Dooby, while he cannot move a lot, he still manages to hit


Severus takes the lead, and he decides to use a all of his spooky powers to create a powerful orb of shadows directly into Heracles head, that doesn't hurt him as much as his previous attack, but still manages to make some good damage, he then tries to attack back, but completely passes through the ghost, which surprised alerts it's companion, Dobby being so incredibly fast detects the attack on time and completely avoids it for a few inches, hermes tries to hepl, but he remains a little confused from last round an just falls thanks to the big chic of ice that used to be his tail hurting himself a little bit, he really has to get rid of that


::::::::::::::::::::::::::::::::::::::::::::::::::


.Dobby.. & ..Severus

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HP: 56....HP: 45
Energy: 70%....Energy: 84%
Status: x.x....Status: x.x
Boosts: x.x....Boosts:....
....................(+19% acc)
Ability(es):....Ability(es):
Trace........Levitate
Magic Guard.....................


vs


.Heracles.. & ..Hermes..

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HP: 68....HP: 52
.Energy: 80%....Energy: 83%
Status: x.x....Status: ....
Partially Frozen (1/2 speed, -3 dmg in Physical Attacks)......
Boosts: x.x....Boosts: x.x
Ability(es):....Ability(es):
...Guts......c.Shed Skin
No Guard.....................



Dobby used Ice Beam!
RNG Roll (To Crit) [<=62 Crit]: 43/1000 (Yes)
RNG Roll (To Freeze) [<=100 Yes]: 9/1000 (Yes)
(10 + 3 + 1.5) x 1.5 = 21.75 ~ 22 damage (Hermes)
-7 energy

Severus used Psychic!
RNG Roll (To Crit) [<=62 Crit]: 266/1000 (No)
RNG Roll (To -1 SpD) [<=100 Yes]: 167/1000 (No)
(9 + 3) x 1.5 = 18 ~ 18 damage (Heracles)
-7 energy

Heracles used Rock Slide!
RNG Roll (To Crit) [<=62 Crit]: 695/1000 (No) (Dobby)
RNG Roll (To Crit) [<=62 Crit]: 754/1000 (No) (Severus)
(8 + 7.5) x 1.0 x 3/4 = 11.625 ~ 12 damage (Dobby)
(8 + 4.5) x 1.0 x 3/4 = 9.375 ~ 9 damage (Severus)
-6 energy

Hermes used Fire Blast!
RNG Roll (To Hit) [<=850 Hit]: 583/1000 (Hit)
RNG Roll (To Crit) [<=62 Crit]: 149/1000 (No)
RNG Roll (To -Burn) [<=100 Yes]: 540/1000 (No)
(12 + 1.5) x 1.0 = 13.5 ~ 14 damage
-8 energy

RNG Roll (Shed Skin) [<=300 Yes]: 359/1000 (No)
RNG Roll (Bludger) [<=200 Yes]: 874/1000 (No)



Dobby used Me First!
Dobby used Dragon Pulse!
RNG Roll (To Crit) [<=62 Crit]: 895/1000 (No)
(12 + 1.5) x 1.5 = 20.25 ~ 20 damage (Hermes)
-9 energy

Severus used Confuse Ray!
Hermes Became Confued!
RNG Roll (1st/2nd/3rd Conf): 203/1000 (Slight Confusion)
Mighty is Slightly Confused! (2)
-4 energy

Heracles used Payback!
RNG Roll (To Crit) [<=62 Crit]: 231/1000 (No)
(10 + 4.5) x 1.5 = 21.75 ~ 22 damage (Severus)
-7 energy

Hermes used Dragon Pulse!
Hermes is Confused!
RNG Roll (Confusion) [<=500 Yes]: 737/1000 (No)
RNG Roll (To Crit) [<=62 Crit]: 276/1000 (No)
(9 + 3) x 1.0 = 12 ~ 12 damage (Dobby)
-6 energy

RNG Roll (Shed Skin) [<=300 Yes]: 832/1000 (No)
RNG Roll (Bludger) [<=200 Yes]: 969/1000 (No)



Dobby used Detect!
Dobby protected itself!
-14 energy

Severus used Shadow Ball!
RNG Roll (To Crit) [<=62 Crit]: 621/1000 (No)
RNG Roll (To -1 SpD) [<=200 Yes]: 210/1000 (No)
(8 + 3 + 3) x 1.0 = 14 ~ 14 damage (Heracles)
-5 energy

Heracles used DynamicPunch!
(10 + 3 + 7.5) x 1.0 = 20.5 ~ 21 damage (Dobby)
Dobby protected itself!
-7 energy

Hermes used Thunder Wave!
Hermes is Confused!
RNG Roll (Confusion) [<=500 Yes]: 251/1000 (No)
Hermes hits himself in confusion!
(4 + 1.5) x 1.0 = 5.5 ~ 6 damage (Hermes)
-3 energy

RNG Roll (Shed Skin) [<=300 Yes]: 448/1000 (No)
RNG Roll (Bludger) [<=200 Yes]: 642/1000 (No)
.


Dummy007 your actions
* Just checked your PM and that's how it came, still i've already changed it :3
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#6
Dobby: Good stuff. Nail Hermes with another Ice Beam, then Charge. Close with a Thunderbolt on Heracles. If either Pokemon uses a physical attack on you on actions 1 or 3, change your action to Counter (one time at most) and don't move any other actions around.

Severus: Sweet. First, Disable Heracles. Then use Shadow Ball, also on Heracles. Wrap things up with a Hypnosis on Hermes.

Summary:
Dobby: Ice Beam Hermes -> Charge -> Thunderbolt Heracles (switch to Counter if either uses a physical attack on 1 or 3)
Severus: Disable Heracles -> Shadow Ball Heracles -> Hypnosis Hermes

EDIT: You're right. I must have failed at Copy/Paste there for a minute. :P
 
#7
Heracles, defeat his Severus by using Payback twice. Then use Earthquake on Dobby, which will hit both of them. (disable's move wasnt specified but I assume he meant DynamicPunch since that was my last one)

Hermes: Thunderbolt on Severus to bring him into kill range for Heracles. Dragon Pulse on Dobby twice.
 
#8

Round 2
"Hax is King"



.Dobby.. & ..Severus

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HP: 56....HP: 45
Energy: 70%....Energy: 84%
Status: x.x....Status: x.x
Boosts: x.x....Boosts:....
....................(+19% acc)
Ability(es):....Ability(es):
Trace........Levitate
Magic Guard.....................
Actions:....Actions:
Ice Beam.....Disable..
....Charge.....Shadow Ball
.......Counter......Hypnosis.......


vs


.Heracles.. & ..Hermes..

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.
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HP: 68....HP: 52
.Energy: 80%....Energy: 83%
Status: x.x....Status: ....
Partially Frozen (1/2 speed, -3 dmg in Physical Attacks)......
Boosts: x.x....Boosts: x.x
Ability(es):....Ability(es):
...Guts......c.Shed Skin
..No Guard.....................
Actions:....Actions:
...Payback.....Thunderbolt
.......Payback.....Dragon Pulse..
...Earthquake...Dragon Pulse


.::::::::::::::::::::::::::::::::::::::::::::::::.

The round begins with the little Dobby trying to freeze the dragon with his powers, he fires a espectacular blue beam once again, and this time it lands on the blue orbs on it's neck, completely frezzing him, you have to be kidding me, he managed to competely freeze an opponent about ten times it's size, aparently luck is not with Hermes today, but while Dobby is freezing Hermes, Heracles is trying to hit him, but before he can Severus uses disable on him, this way he won't be confusing anyone any time soon, but wait, Heracles didn't like that so he makes the ghost pay for making him forget, something..., but hey, what's that? Hermes is moving, aparently he made a hole in the ice, he is letting his entire body pass through it, yey, it appears that he has finally free from the ice (let's try to keep it that way)

Severus doesn't care about Hermes release, and while Dobby started to charge some energy, he is actually focusing it's dark energy in a sphere aimed at Heracles, doing some damage, but he doesn't seem to mind that much
since he is still answering whit a powerful hit, that makes the ghost to be lauched at one of the posts, that doesn't hurt him since he passes though it, Dobby watches from behind, but he still charging, and he cannot do anything to stop the bright orb of green energy directed to him, at least his charging softten the hit a little bit

Severus is barely hanging into... life?, or whatever ghost have, but he is barely conscius
, but with the little power he has left he begins to look directly into Hermes eyes, and puts him to sleep, Hermes has been really lazy this round, as he gets some deep sleep, aparently he'll dream for about 2 rounds, Heracles is angry that he has to do all by himself, so he hit's the ground with his amazing strenght and the arena begins to shake, Hermes and Dobby seem a little hurt, but luckily for Severus he is floating high enough to not give a damn, Dobby doesn't take the attack that good, and he uses his magic powers to return a lot of the damage he had done to him, he is launched to the other side of the field, right on the path of a Bludger that hit's him right on his back, Heracles doesn't seem happy about it, but he cannot do a lot more 'till next round

::::::::::::::::::::::::::::::::::::::::::::::::::


.Dobby.. & ..Severus

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.HP: 25....HP: 1..
.Energy: 40%...Energy: 63%
Status: x.x....Status: x.x
Boosts:....Boosts:
.Charged (4 actions)..+19% acc.........
+1 SpD (4 actions)......................
Ability(es):....Ability(es):
Trace........Levitate
Magic Guard.....................


vs


.Heracles.. & ..Hermes..

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..HP: 9....HP: 25
.Energy: 55%....Energy: 77%
Status: x.x....Status: ....
Disabled (DinamicPunch, 3 actions)..Sleep (1 action).......................
Boosts: x.x....Boosts: x.x
Ability(es):....Ability(es):
...Guts......c.Shed Skin
No Guard.....................



Dobby used Ice Beam!
RNG Roll (To Crit) [<=62 Crit]: 981/1000 (No)
RNG Roll (To Freeze) [<=100 Yes]: 82/1000 (Yes)
(10 + 1.5) x 1.5 = 17.25 ~ 17 damage (Hermes)
Hermes was Frozen!
-7 energy

Severus used Disable!
Heracles's DynamicPunch has been disabled!
-6 energy

Heracles used Payback!
RNG Roll (To Crit) [<=62 Crit]: 97/1000 (No)
(10 + 4.5) x 1.5 = 21.75 ~ 22 damage (Severus)
-7 energy

Hermes used Thunderbolt!
RNG Roll (Frozen) [<=800 Frozen]: 704/1000 (Yes)
Hermes is Frozen Solid!

RNG Roll (Shed Skin) [<=300 Yes]: 248/1000 (Yes)
Hermes status was cleared!

RNG Roll (Bludger) [<=200 Yes]: 232/1000 (No)
RNG Roll (Golden Snitch) [<=50 Yes]: 674/1000 (No)



Dobby used Charge!
Dobby began charging power!
Dobby Special Defense rose!
+1 SpD (6 actions)
-7 energy

Severus used Shadow Ball!
RNG Roll (To Crit) [<=62 Crit]: 698/1000 (No)
RNG Roll (To -1 SpD) [<=200 Yes]: 883/1000 (No)
(8 + 3 + 3) x 1.0 = 14 ~ 14 damage (Heracles)
-5 energy

Hermes used Dragon Pulse!
RNG Roll (To Crit) [<=62 Crit]: 709/1000 (No)
(9 + 3) x 1.0 - (1) x 1.5 = 10.5 ~ 11 damage (Dobby)
-6 energy

Heracles used Payback!
RNG Roll (To Crit) [<=62 Crit]: 363/1000 (No)
(10 + 4.5) x 1.5 = 21.75 ~ 22 damage (Severus)
-11 energy

RNG Roll (Bludger) [<=200 Yes]: 312/1000 (No)
RNG Roll (Golden Snitch) [<=50 Yes]: 584/1000 (No)



Severus used Hypnosis!
RNG Roll (To Hit) [<=790 Hit]: 243/1000 (Hit)
Hermes fell sleep!
RNG Roll (1st/2nd/3rd Sleep): 516/1000 (Deep Sleep)
-10 energy

Hermes used Dragon Pulse!
Hermes is fast asleep!

Heracles used Earthquake!
RNG Roll (To Crit) [<=62 Crit]: 65/1000 (No) (Dobby)
But it Failed... (Severus)
RNG Roll (To Crit) [<=62 Crit]: 888/1000 (No) (Hermes)
(10 + 7.5) x 1.5 x 3/4 = 19.6875 ~ 20 damage (Dobby)
(10 + 3) x 1.0 x 3/4 = 9.75 ~ 10 damage (Hermes)
-7 energy

Dobby used Counter!
30 damage (Hermes)
-16 energy

RNG Roll (Shed Skin) [<=300 Yes]: 480/1000 (No)

RNG Roll (Bludger) [<=200 Yes]: 123/1000 (Yes)
RNG Roll (D/S/Hc/Hm) [250/500/750/1000]: 599/1000 (Heracles)
15 damage (Heracles)

RNG Roll (Golden Snitch) [<=50 Yes]: 375/1000 (No)
.


AlphaJolt your actions
 
#9
Heracles, use Bullet Punch on Severus to kill him, the priority will be nice for you. Then hit Dobby with two Earthquakes.

Hermes, spam Outrage three times to kill Dobby.
 
#10
Severus: You're goin down, but good job. Sorry I can't help you here.

Dobby: Slaughter Heracles with a Thunderbolt, then Ice Beam Hermes followed by a Me First.

Summary:
Severus: Faint/Shadow Ball Hermes -> Be KO'd/Psychic Hermes -> Be KO'd/Shadow Ball Hermes
Dobby: Thunderbolt Heracles -> Ice Beam Hermes -> Me First Hermes
 
#11

Round 3
"Suicide Pact"



.Dobby.. & ..Severus

.
.
.


.HP: 25....HP: 1..
.Energy: 40%...Energy: 63%
Status: x.x....Status: x.x
Boosts:....Boosts:
.Charged (4 actions)..+19% acc.........
+1 SpD (4 actions)......................
Ability(es):....Ability(es):
Trace........Levitate
Magic Guard.....................
Actions:......Actions:..
Thunderbolt...Shadow Ball
..Ice Beam.......Psychic....
......Me First.....Shadow Ball..


vs


..Heracles.. & ..Hermes..

.
.
.


..HP: 9....HP: 25
.Energy: 55%....Energy: 77%
Status: x.x....Status: ....
DinamicPunch - Disabled (3 actions)..Sleep (1 action)........................
Boosts: x.x....Boosts: x.x
Ability(es):....Ability(es):
...Guts......c.Shed Skin
No Guard.....................
Actions:....Actions:
...Bullet Punch...Outrage......
.....Earthquake...Outrage.......
...Earthquake...Outrage.....


.::::::::::::::::::::::::::::::::::::::::::::::::.

Severus still week from last round, he tries to make up for it, but What's that?, Heracles is coming at him at mach 2, Severus only has half a second to answer and evade the attack, which works, the machamp doesn't hit severus, but Heracles is not done and he returns from behing him to finish what he started, and this time it manages to do so, Severus falls tired to the ground, but Heracles is so happy celebrating that he forgot about Dobby, well, i'm sure the electricity tht is now circulating though it's body will remind him about it, Heracles also fall to the ground... defeated, meanwhile Hermes is still sleeping, he is so deep in his dreams he doesn't notice the snitch that passes right in fromt of it's nose, well, maybe next time

Dobby takes adventage of the situation and fires a powerful ice beam directly at the dragonite
, thankfully for him this time it doesn't freeze him (maybe he has become immune), but manages to do some serius damage, enough damage to wake him up, and he is not happy about that, he is the opposite of happy, he is really, really angry, he begins to hold his little wings out and reaches at the little plicowatt at full speed, doing some serious damage right there, this battle seems to be coming to an end while both pokemon are clearly exhausted

Dobby is really tired, but he is not defeated, and while Hermes tries like crazy to hit him with his body and his tail, Dobby evade all of the hits, just to take adventage of the state of mind of Hermes to use a very powerful Outrage of it's own, this is too much for Hermes, who colapses from all the damage, Dobby is not in better conditions since he seems to be heading to a quick end next round, but for now, he has prove his value defeating both foes


::::::::::::::::::::::::::::::::::::::::::::::::::


.Dobby.. & ..Severus

.
.
.


.HP: 4....HP: KO
.Energy: 17%...Energy: x.x...
...Status: x.x....Status: x.x...
....Boosts:....Boosts: x.x
.Charged (1 actions).......................
+1 SpD (1 actions)......................
Ability(es):....Ability(es):
Trace........Levitate
Magic Guard.....................


vs


.Heracles.. & ..Hermes..

.
.
.


..HP: KO...HP: KO.
..Energy: x.x....Energy: x.x.
.Status: x.x....Status: x.x
.Boosts: x.x....Boosts: x.x
Ability(es):....Ability(es):
...Guts......c.Shed Skin
No Guard.....................



Heracles used Bullet Punch!
RNG Roll (To Crit) [<=62 Crit]: 801/1000 (No)
(4 + 4.5) x 1.o = 8.5 ~ 9 damage (Severus)
-3 energy

Severus Fainted!

Dobby
used Thunderbolt!
RNG Roll (To Crit) [<=62 Crit]: 908/1000 (No)
RNG Roll (To Paralyse) [<=100 Yes]: 760/1000 (No)
(10 + 3 + 3 + 1.5) x 1.o = 17.5 ~ 18 damage (Heracles)
-6 energy

Heracles Fainted!

Hermes used Outrage!
Hermes is fast asleep!

RNG Roll (Shed Skin) [<=300 Yes]: 658/1000 (No)
RNG Roll (Bludger) [<=200 Yes]: 996/1000 (No)
RNG Roll (Golden Snitch) [<=50 Yes]: 133/1000 (No)



Dobby used Ice Beam!
RNG Roll (To Crit) [<=62 Crit]: 888/1000 (No)
RNG Roll (To Freeze) [<=100 Yes]: 346/1000 (No)
(10 + 1.5) x 1.5 = 17.25 ~ 17 damage (Hermes)
-7 energy

Hermes used Outrage!
Hermes Woke up!
RNG Roll (To Crit) [<=62 Crit]: 99/1000 (No)
(12 + 3 + 6) x 1.0 = 21 ~ 21 damage (Dobby)
-7 energy

RNG Roll (Bludger) [<=200 Yes]: 408/1000 (No)
RNG Roll (Golden Snitch) [<=50 Yes]: 181/1000 (No)



Dobby used Me First!
Dobby used Outrage!
RNG Roll (To Crit) [<=62 Crit]: 895/1000 (No)
(15 - 1.5) x 1.5 = 20.25 ~ 20 damage (Hermes)
-10 energy

Hermes Fainted!

RNG Roll (Bludger) [<=200 Yes]: 346/1000 (No)
RNG Roll (Golden Snitch) [<=50 Yes]: 495/1000 (No)
.


Apparently Hades and Ares are coming to the Battlefield...

Dummy your actions (and Pokemon)

 
#12
I'll send in Ginny (Solosis).

Dobby: I'm afraid you're going to be the next casualty, but at least you got 2 KOs. Use Thunderbolt on Ares repeatedly if you survive that long.

Ginny: Unfortunately (again), you're going to get slaughtered once Dobby faints. Start with an Acid Armor to boost your Defense, then use Psyshock on Hades. Close up shop with a Thunder on Ares.

Summary:
Dobby: Thunderbolt Ares x3
Ginny: Acid Armor -> Psyshock Hades -> Thunder Ares
 
#13
Ok team lets go! Ares, start with a Quick Attack on Dobby to finish him off. Then hit Ginny with an X-Scissor followed by a Night Slash. Hades, firstly use Confuse Ray on Ginny. Then use Clear Smog to get rid of stat changes, and finish up with Sludge Bomb.
 
#14

Round 3
"Rolling into the Ground"



.
..Dobby.. & ..Ginny

.
.
.


.HP: 4....HP: 90
.Energy: 17%...Energy: ......
...Status: x.x....Status: ......
....Boosts:....Boosts:...
.Charged (1 actions).......................
+1 SpD (1 actions)......................
Ability(es):....Ability(es):
.Trace.........Overcoat
Magic Guard.Magic Guard.
Actions:......Actions:..
..Thunderbolt....Acid Armor......
..Thunderbolt.....Psyshock.......
.....Thunderbolt.....Thunder ...........


vs


.Hades....& ...Ares..

.
.
.


...HP: 90...HP: 100.
..Energy: .......Energy: .....
.Status: .......Status: ....
.Boosts:.......Boosts:....
Ability(es):....Ability(es):
Levitate........Swarm..
................Technician
Actions:....Actions:
......Confuse Ray.Quick Attack......
.....Clear Smog...X-Scissor.......
...Sludge Bomb.Night Slash.....


.::::::::::::::::::::::::::::::::::::::::::::::::.

The new guys are the irst one to make a move, Ares is ready to fight, in an amazing display of speed he manages to outspeed Dobby, hitting him with his blade-like arms in it's very sensitive and unprotected stomack for even more damage (not that it really mattered), all that damage makes the little shrimp fall down, exhaust, meanwhile, the little Ginny is alone against those two big oponents, and to make matters worst, Hades launched started to move around her, making her a severly confused, that doesn't seem good for her, still she manages to take some water left from the night before to create a little shield around her an improve her defenses for the rounds ahead, all seems lost when a budger pass roaming through the sky and hit's Hades directly on his head (body?) doing some good damage, and leeving him a little dizzy, well you know, what goes around comes around...

Still, Ares has no mercy for the little blob, since he uses his now-blood-stained weapons in a deadly X
, doing some good damage to the solosis, even his liquid armor couldn't do a lot to help reduceing the damage, but hades is not that focused on Ginny, since he begins to use his smokin' attacks againts a poor Quidditch post, hitting himself for a little damage in the process, Ginny takes the chance and with a Psyquic wave of energy, launches some waves of odd energy against the foe gastly, he is still trying to defeat tha post so he doesn't notice the attack that comes from behind, doing some serious damage

Ares doesn't seem to care about his partner since he begins using his deadly blade once again against the little Ginny, he doesn't seem to be taking them so good, but tha dark energy is not enough to break through her week points, in the meantime Ginny shots a powerful blast of electricity to the scyther, but it fails, it horribly fails since he shots it directly into the sky, apparently he still a little confused, Hades doesn't care since he stopped trying to fight with the pole, and now is using his Vomit to defeat a the flag of the Ravenclaw team, this doesn't seem realy good for him, but at least his confusion won't last much longer


::::::::::::::::::::::::::::::::::::::::::::::::::


..Dobby.. & ..Ginny

.
.
.


...HP: KO....HP: 60...
......Energy: .......Energy: 86%..
....Status: .......Status: ......
....Boosts:........Boosts:......
......................+1 Def (3 actions)
Ability(es):....Ability(es):
.Trace.........Overcoat
Magic Guard.Magic Guard.


vs


Hades....& ...Ares..

.
.
.


...HP: 48...HP: 100.
..Energy: 90%....Energy: 87%..
.Status: .......Status: ....
.Boosts:.......Boosts:....
Ability(es):....Ability(es):
Levitate........Swarm..
................Technician



Ares used Quick Attack!
RNG Roll (To Crit) [<=62 Crit]: 38/1000 (Yes)
(6 + 3 + 7.5) x 1.o = 16.5 ~ 17 damage (Dobby)
-3 energy

Dobby Fainted!

Hades
used Confuse Ray!
Ginny is Confused!
RNG Roll (1st/2nd/3rd Conf): 474/1000 (Severe Confusion)
Mighty is Severly Confused! (3)
-4 energy

Ginny used Acid Armor!
Gunny is Confused!
RNG Roll (Confusion) [<=500 Yes]: 839/1000 (No)
Ginny's Defense Sharply Rose!
+2 Def (3 actions)
-6 energy

RNG Roll (Bludger) [<=200 Yes]: 184/1000 (Yes)
RNG Roll (G/H/A) [333/666/999]: 976/1000 (Hades)
15 damage (Hades)
Hades is Slightly Confused! (2)

RNG Roll (Golden Snitch) [<=50 Yes]: 742/1000 (No)



Ares used X-Scissor!
RNG Roll (To Crit) [<=62 Crit]: 981/1000 (No)
(8 + 3 + 3) x 1.5 - 3 = 18 ~ 18 damage (Ginny)
-5 energy

Hades used Clear Smog!
Hades is Confused!
RNG Roll (Confusion) [<=500 Yes]: 312/1000 (Yes)
Hades hits himself in confusion!
(4 - 1.5) x 1.o = 2.5 ~ 3 damage (to himself)
-3 energy

Ginny usedPsyshock!
Ginny is Confused!
RNG Roll (Confusion) [<=500 Yes]: 780/1000 (No)
RNG Roll (To Crit) [<=62 Crit]: 338/1000 (No)
(8 + 3 + 3) x 1.5 = 21 ~ 21 damage (Hades)
-5 energy

RNG Roll (Bludger) [<=200 Yes]: 689/1000 (No)
RNG Roll (Golden Snitch) [<=50 Yes]: 911/1000 (No)



Ares used Night Slash!
RNG Roll (To Crit) [<=125 Crit]: 554/1000 (No)
(7 + 3) x 1.5 - 3 = 12 ~ 12 damage (Ginny)
-5 energy

Hades used Sludge Bomb!
Hades is Confused!
RNG Roll (Confusion) [<=500 Yes]: 2/1000 (Yes)
Hades hits himself in confusion!
(4 - 1.5) x 1.o = 2.5 ~ 3 damage (to himself)
-3 energy

Ginny used Thunder!
Ginny is Confused!
RNG Roll (Confusion) [<=500 Yes]: 217/1000 (Yes)
Ginny hits himself in confusion!
-3 energy

RNG Roll (Bludger) [<=200 Yes]: 293/1000 (No)
RNG Roll (Golden Snitch) [<=50 Yes]: 357/1000 (No)
.


And that's how Hermione will be joining us

AlphaJolt your actions
 
#15
Try to finish off Ginny this round so that you can double team on Hermione later on. Ares, use X-scizzor, Wing Attack, X-Scissor. Hades, Sludge Bomb Ginny till she can't batle anymore. As soon as Ginny has fainted, direct all the attacks towards Hermione.
 
#16
Ginny: You can take this. Use Light Screen to nullify damage from Hades, then use Charm to nullify damage from Ares. Finish with a Psyshock on Hades unless you're at <25 health; then use Recover.

Hermione: You get to have fun this turn, since you aren't being attacked. Use Blaze Kick on Ares to hopefully burn it, then use Swords Dance. Close with another Blaze Kick on Ares.

Summary:
Ginny: Light Screen -> Charm Ares -> Psyshock Hades / Recover (if at less than 25 health)
Hermione: Blaze Kick Ares -> Swords Dance -> Blaze Kick Ares
 
#17

Round 4
"Ganged up..."



.
..Hermione.. & ..Ginny......

.
.
.


...HP: 90....HP: 60...
.......Energy: 100%...Energy: 86%........
....Status: .......Status: ......
....Boosts:........Boosts:......
......................+1 Def (3 actions)
Ability(es):....Ability(es):
..Steadfast.....Overcoat...
Inner Focus..Magic Guard.
Actions:......Actions:..
....Blaze Kick..Light Screen......
.Swords Dance...Charm..........
......Blaze Kick.....Thunder ...........


vs


Hades....& ...Ares..

.
.
.


....HP: 48....HP: 100...
..Energy: 90%....Energy: 87%..
.Status: .......Status: ....
.Boosts:.......Boosts:....
Ability(es):....Ability(es):
Levitate........Swarm..
................Technician
Actions:.....Actions:
........Sludge Bomb ..X-Scissor..........
.......Sludge Bomb .Wing Attack.......
....Sludge Bomb. .X-Scissor......


.::::::::::::::::::::::::::::::::::::::::::::::::.

This battle has turned really hard against the little duo, Ares being the biggest theat of them all, with another powerful X to the little blob, this does good damage, that and Hades balls of toxic mud manage to do some good damage to the cute Ginny, she at least has Hermione to attack that bug with a blazing kick reducing his health by some decent amount, an managing to use a light screen helping his own partner

But Ares couldn't care less, the big bad bug is using his poweful wings, even after Ginny showing him some of her enchants, but the round wasn't over since while Hermione was boosting herself dancing, Hades remained shoting toxic balls to Ginny, it appears the solosis won't be taking damage much longer


And that was true, as Ares finishes her with another X-tremely powerful attack, even after Hermione uses his powerful and hot feet to kick his ass, making some nice damage, although that doesn't stop Hades to shot some more mud from his dirty mouth, they were for Ginny, bu i think Hermione doesn't like them either, this is really gonna be hard for the little riolu against both foes

::::::::::::::::::::::::::::::::::::::::::::::::::


.Hermione.. & ..Ginny......

.
.
.


...HP: 78....HP: KO...
.......Energy: 89%...Energy: x.x..........
....Status: .......Status: x.x....
....Boosts:........Boosts: x.x...
+1 Atk (3 actions)......................
Light screen (3 actions)......................
Ability(es):....Ability(es):
..Steadfast.....Overcoat...
Inner Focus..Magic Guard.


vs


Hades....& ...Ares..

.
.
.


...HP: 48.....HP: 69....
..Energy: 60%....Energy: 73%..
.Status: .......Status: ....
.Boosts: .......Boosts:.....
........................-2 Atk (4 actions)
Ability(es):....Ability(es):
Levitate........Swarm..
................Technician



Ares used X-Scissor!
RNG Roll (To Crit) [<=62 Crit]: 254/1000 (No)
(8 + 3 + 3) x 1.5 - 1.5 = 19.5 ~ 20 damage (Ginny)
-5 energy

Hades used Sludge Bomb!
RNG Roll (To Crit) [<=62 Crit]: 732/1000 (No)
RNG Roll (To Poison) [<=300 Yes]: 632/1000 (No)
(9 + 3 +3) x 1.o = 15 ~ 15 damage (Ginny)
-6 energy

Hermione
used Blaze Kick!
RNG Roll (To Ht) [<=900 Hit]: 152/1000 (No)
RNG Roll (To Crit) [<=62 Crit]: 306/1000 (No)
RNG Roll (To Burn) [<=100 Yes]: 425/1000 (No)
(9) x 1.5 = 13.5 ~ 14 damage (Ares)
-7 energy

Ginny used Light Screen!
The Special Defense of Ginny's Team Rose!
-7 energy

RNG Roll (Bludger) [<=200 Yes]: 821/1000 (No)
RNG Roll (Golden Snitch) [<=50 Yes]: 51/1000 (No)



Ares used Wing Attack!
RNG Roll (To Crit) [<=62 Crit]: 128/1000 (No)
(9 + 3 + 3) x 1.o - 1.5 = 13.5 ~ 14 damage (Ginny)
-4 energy

Hades used Sludge Bomb!
RNG Roll (To Crit) [<=62 Crit]: 967/1000 (No)
RNG Roll (To Poison) [<=300 Yes]: 841/1000 (No)
(9 + 3 + 3 - 5) x 1.o = 10 ~ 10 damage (Ginny)
-10 energy

Hermione used Swords Dance!
Hermione's Attack Sharply Rose!
+2 Attack (6 actions)
-7 energy

Ginny used Charm!
Ares attack fell!
-2 Attack (6 actions)
-6 energy

RNG Roll (Bludger) [<=200 Yes]: 987/1000 (No)
RNG Roll (Golden Snitch) [<=50 Yes]: 482/1000 (No)



Ares used X-Scissor!
RNG Roll (To Crit) [<=62 Crit]: 414/1000 (No)
(8 + 3 + 3) x 1.5 - 4.5 = 16.5 ~ 17 damage (Ginny)
-5 energy

Ginny Fainted!

Hades used Sludge Bomb!
RNG Roll (To Crit) [<=62 Crit]: 543/1000 (No)
RNG Roll (To Poison) [<=300 Yes]: 670/1000 (No)
(9 + 3 + 4.5 - 5) x 1.o = 11.5 ~ 12 damage (Hermione)
-14 energy

Hermione used Blaze Kick!
RNG Roll (To Ht) [<=900 Hit]: 41/1000 (No)
RNG Roll (To Crit) [<=62 Crit]: 490/1000 (No)
RNG Roll (To Burn) [<=100 Yes]: 998/1000 (No)
(9) x 1.5 + 3 = 16.5 ~ 17 damage (Ares)
-7 energy

RNG Roll (Bludger) [<=200 Yes]: 323/1000 (No)
RNG Roll (Golden Snitch) [<=50 Yes]: 461/1000 (No)
.


Dummy your actions
...
 
#18
Wow, that did awful damage. Still, we can win this! Blaze Kick that annoying Hades, then use a second Swords Dance. Wrap things up with a Blaze Kick on Ares.

Summary:
Blaze Kick Hades -> Swords Dance -> Blaze Kick Ares
If Ares uses Wing Attack on you, change your action to Counter.
 
#19
We got this guys. Ares, use Steel Wing, then launch a Wing Attack at him and wrap up the party with Giga Impact. Hades, use Clear Smog to get rid of his stat boost. Follow up with Sludge Bomb twice.
 
#20


Round 5
"One Against the World..."



.
Hermione

.
.
.


HP: 78
Energy: 89%
Status: ...
Boosts:....
+1 Atk (3 actions)
Light screen (3 actions)
Ability(es):
Steadfast
Inner Focus
Actions:
Blaze Kick
Counter
Blaze Kick


vs


Hades....& ...Ares..

.
.
.


...HP: 48.....HP: 69....
..Energy: 60%....Energy: 73%..
.Status: .......Status: ....
.Boosts: .......Boosts:.....
........................-2 Atk (4 actions)
Ability(es):....Ability(es):
Levitate........Swarm..
................Technician
Actions:......Actions:
Clear Smog ....Steel Wing
.Sludge Bomb . .Wing Attack.
Sludge Bomb.. Giga Impact
.::::::::::::::::::::::::::::::::::::::::::::::::.

Hermione is all alone now, she doesn't like the odds right now, while she tries to think about a plan, Ares attacks, whit his knife-like wings being as had as steel he hit's Hermione for some low damage, meanwhile Hades is using some of it's toxic gases, while it does pityful damage it makes Hermione's attack return back to normal, this doesn't stops Hermione's Hot feets to do some nice damage against the War God, pushing him directly into the road of a crazy Bludger, making him take even more damage, maybe Hermione is not as lost after all

Ares is angry, and his powerfull wings attacking Hermione at full speed are the proof of that, this time he actually did some enormous damage, but Hermione ressists the attack, just to be send right into Hades' Toxic Bombs, while te protection that Ginny left is still present, it doesn't protect him from being poisoned by Hades' attack, still,
Hermione stands against both foes, and uses some of his last energies to shot a big light directly at Ares, making him pay for all the damage he made her take, that really has to hurt

But Hades is till there, and so is Ares, both are still gonna fight until the last breath, and so is Hermione, Oh, it appears that Ares is using all of his sthengts to make a huge hole ito Hermione's life, he begins to fly at full speed right at her, surrounder by a full set of purple spirals, he uses all of his remaining power to hit Hermione with a huge hit, still she remains there, not Koed yet, but that attack is not over, and hermione knows it as soon as Hades shows it's ugly face whit another round of his nasty bombs, Hermione has taken to much damage, and she cannot stand on feet, she falls knowing she gave her best

Congratulations to AlphaJot!

::::::::::::::::::::::::::::::::::::::::::::::::::


Hermione

.
.
.


HP: KO
Energy: x.x
Status: x.x
Boosts:.x.x
Ability(es):
Steadfast
Inner Focus


vs


Hades....& ...Ares..

.
.
.


HP: 48.....HP: 5...
..Energy: 41%....Energy: 53%..
.Status: .......Status: ....
.Boosts: .......Boosts:.....
........................-1 Atk (1 action)
Ability(es):....Ability(es):
Levitate........Swarm..
................Technician



Ares used Steel Wing!
RNG Roll (To Ht) [<=900 Hit]: 561/1000 (Hit)
RNG Roll (To Crit) [<=62 Crit]: 922/1000 (No)
RNG Roll (To -1 Def) [<=100 Yes]: 292/1000 (No)
(7 + 4.5) x 1.o - 3 = 8.5 ~ 9 damage (Hermione)
-7 energy

Hades used Clear Smog!
RNG Roll (To Crit) [<=62 Crit]: 662/1000 (No)
(5 + 3 + 4.5 - 5) x 1.o = 7.5 ~ 8 damage (Hermione)
Hermione's Stat Changes were Removed!
-3 energy

Hermione
used Blaze Kick!
RNG Roll (To Hit) [<=900 Hit]: 761/1000 (Hit)
RNG Roll (To Crit) [<=62 Crit]: 134/1000 (No)
RNG Roll (To Burn) [<=100 Yes]: 584/1000 (No)
(9) x 1.5 = 13.5 ~ 14 damage (Ares)
-12 energy

RNG Roll (Bludger) [<=200 Yes]: 74/1000 (Yes)
RNG Roll (He/Ha/A) [333/666/999]: 825/1000 (Ares)
15 damage (Ares)

RNG Roll (Golden Snitch) [<=50 Yes]: 119/1000 (No)



Ares used Wing Attack!
RNG Roll (To Crit) [<=62 Crit]: 498/1000 (No)
(9 + 3 + 4.5) x 1.5 - 1.5 = 23.25 ~ 23 damage (Hermione)
-3 energy

Hades used Sludge Bomb!
RNG Roll (To Crit) [<=62 Crit]: 430/1000 (No)
RNG Roll (To Poison) [<=300 Yes]: 249/1000 (Yes)
(9 + 3 + 4.5 - 5) x 1.o = 11.5 ~ 12 damage (Hermione)
Hermione was poisoned!
-6 energy

Hermione used Counter!
34.5 ~ 35 damage (Ares)
-18 energy

Hermione is hurt by it's Poison!
-2 HP

RNG Roll (Bludger) [<=200 Yes]: 220/1000 (No)
RNG Roll (Golden Snitch) [<=50 Yes]: 833/1000 (No)



Ares used Giga Impact!
RNG Roll (To Hit) [<=900 Hit]: 707/1000 (Hit)
RNG Roll (To Crit) [<=62 Crit]: 597/1000 (No)
(15 + 4.5) x 1.o - 1.5 = 18 ~ 18 damage (Ginny)
-10 energy

Hades used Sludge Bomb!
RNG Roll (To Crit) [<=62 Crit]: 692/1000 (No)
RNG Roll (To Poison) [<=300 Yes]: 952/1000 (Yes)
(9 + 3 + 4.5 - 5) x 1.o = 11.5 ~ 12 damage (Hermione)
Hermione was poisoned!
-10 energy

Hermione Fainted!

AlphaJolt Won!
.


Dummy007: 2 TC
.Hermione: 1 Ec, 2 Mc, 1 Dc
.Ginny: 1 Ec, 2 Mc, 1 Dc
.Dobby: 1 Ec, 2 Mc, 1 Dc, 2 KO
.Severus: 1 Ec, 2 Mc, 1 Dc

AlphaJolt: 2 TC
.Hades: 1 Ec, 2 Mc, 1 Dc, 1 KO
.Ares: 1 Ec, 2 Mc, 1 Dc, 2 KO
.Heracles: 1 Ec, 2 Mc, 1 Dc, 1 KO
.Hermes: 1 Ec, 2 Mc, 1 Dc

Gerard (me :3): 8 RT

It was a very fun to be your ref, a very funny (altough a little haxy) battle, congratulations Alphain your victory
And Thanks again to -Charmander- for the wondeful format
...
 
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