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Copyediting Durant (Analysis) [GP 0/2]

Discussion in 'Dream World Analyses' started by JellyOs, Jun 3, 2012.

  1. GatoDelFuego

    GatoDelFuego The little hand says it's time to rock and roll
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    An amateur GP check

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    [Overview]

    <p>Despite somewhat common typing and overall seeming mediocrity, one shouldn't be deceived by Durant. Good offensive stats, a great Speed tier, and two very useful abilities give it its niche is the Dream World metagame. What niche? Durant can allow Chandelure, Gothitelle or Dugtrio to set up on any Pokemon using its ability, Truant. Although that is its primary stratagey, Durant can also set up using Hone Claws to further increase its stats, possibly leading to a sweep. What Durant truly has going for it, (add comma) though, is its unorthodox appearance in the DW metagame. Many teams don't pack counters to Durant, giving several normally carried Pokemon trouble.</p>

    <p>Happy days may exist for Durant, but there are most surly some grim ones, (add comma) too. Durant, although rare, is highly predictable. Entrainment is a known gimmick and can be bypassed several ways. The Hone Claws set, if unboosted, has terrible accuracy due to Hustle and is weak enough to be walled by common threats. The ant also compounds upon many teams' weaknesses with another 4x Fire weakness that many Pokemon (Ferrothorn, Scizor, Forretress) also share. Among these problems also lies Durant's overall underwhelming bulk. 58 / 112 / 48 defensive stats are quite poor compared to the many other options available, and Durant's lacking special side means he will get OHKOed by even strong resisted attacks, not to mention Durant's susceptibility to Scarf Chandelure making it worse. Overall, Durant is a Pokemon meant to annoy or surprise the opponent. Its lackluster defenses and predicable strategy let it down tremendously, and, along with accuracy and power issues, are the main reasons for its lack of use. Being discouraged by this is unwise though, as Durant is a formidable foe.</p>

    [SET]
    name: Entrainment
    move 1: Entrainment
    move 2: Thunder Wave
    move 3: X-Scissor
    move 4: Superpower / Stone Edge
    item: Choice Scarf
    ability: Truant
    nature: Hasty
    evs: 252 Atk / 252 Spe
    ivs: 0 HP / 0 Def / 0 SpD

    [SET COMMENTS]
    <p>This set's only goal is to give Chandelure, Dugtrio, or Gothitelle a chance to boost and set up. How is this done? By dying quickly. The plan is to use Entrainment, giving your foe Truant. They will (hopefully) OHKO you, letting you bring in your trapper to spam Protect or Substitute on the turns they can actually attack while using a boosting move on the other ones. Examples are Chandelure with Calm Mind and Protect, Gothitelle with the former and Substitute and Hone Claws Dugtrio.</p>

    [ADDITIONAL COMMENTS]
    <p>Nearly useless without activating Entrainment, Durant's other moves are there in case of a dire emergency. Thunder Wave can try to stop an opposing sweep, although Entrainment can be used in the case of a last resort to stop a sweeper, (add comma) too. X-Scissor is used for STAB move and Superpower compliments its coverage gives good coverage with it. Stone Edge is an alternative to the latter, but usually doesn't provide any better coverage when locked in. 0 defensive IVs means Durant dies fast and hard. Modifications can be made to any move on the set not called Entrainment, but they should rarely be used because they are not this set's focus.</p>

    <p>Entry hazard support is highly advised for Durant, as Entrainment will often cause switching. Other forms of team support are usually unneeded, as Durant's primary objective is to die after passing on Truant.</p>

    [SET]
    name: Hustla'
    move 1: Hone Claws
    move 2: X-Scissor
    move 3: Stone Edge
    move 4: Superpower
    item: Life Orb / Shed Shell
    ability: Hustle
    nature: Jolly
    evs: 4 HP / 252 Atk / 252 Spe

    [SET COMMENTS]

    <p> Durant is an incredibly capable sweeper, practically designed to use Hustle. Its modestly capable Attack, great Speed, (add comma) and ability to boost both accuracy and Attack in the same turn is great piled on top of Life Orb and Hustle. This is done by using Hone Claws, a move nearly tailored for this ant's use. X-Scissor provides a stable, powerful STAB move the packs a punch behind it even at +1. Stone Edge hits many things Durant's STAB moves cannot, notably Chandelure, Ninetails, Inferanpe, (add comma) and other miscellaneous Fire-types. Superpower completes the set's coverage, letting Durant hit Steel-types that would normally wall him. This gives Durant a fighting chance against Pokemon such as Terrakion, Heatran, (add comma) and Excadrill. However, Superpower's Attack and Defense drops can be extremely harmful to Durant, and should only be used when there is no other option.</p>

    [ADDITIONAL COMMENTS]

    <p>Durant's choice of item comes from the fear, or lack there of, of being trapped by Chandelure. Obviously Life Orb gives Durant the power it needs to sweep through many walls (why it's the primary option), but a Shed Shell allows Durant to escape from Scarf Chandelure. The EV spread allows for maximum power and speed to go along with either item, and Jolly allows for outpacing Terrakion and Virizion. Despite having an utterly barren movepool, Durant has one other another move option. Iron Head grants Durant another STAB move, although the coverage is nothing significant. The Fighting / Rock coverage given by Superpower and Stone Edge is much more preferable than Iron Head.</p>

    <p>Good teammates for a sweeping Durant are ones that can take out its main checks, namely Scarf Chandelure, Tornadus-T and faster Pokemon. For both scenarios, (add comma) Scarf Rotom-W serves as an excellent check because it's faster and can break down a few physical walls that stop Durant. It also has access to Volt Switch, letting Durant get in easier. Another good teammate is Excadrill, although only in sand. It can outspeed and OHKO many faster Pokemon, soften up walls for Durant, and even spin away hazards. On the same note, Scarf Thundurus-T is also a fast 'mon that can also outspeed threats to Durant as well as soften up physical walls. Tyranitar has good special bulk and can hit many of Durant's counters hard, (add comma) as well as provide sand support. </p>

    [Other Options]

    <p>With literally only a two other options, Durant is not one for versatility. It can run a choice set, consisting of X-Scissor, Iron Head, Stone Edge, and Superpower with either a Choice Band or Scarf. The only reason either is viable is because of Hustle boosting the attacks' power. It is unnecessary to say Durant's EVs in this case should be maxed Attack and Speed. (Wat) Both sets are walled easily and lack punching power and the ability to switch moves many other successful Choice users have. Durant's other viable option is a Baton Pass set consisting of one or two boosting moves, Baton Pass and attacks to fill in the remaining slot, or slots.</p>

    [Checks and Counters]

    <p>When using Entrainment, Durant's primary focus aren't things that cannot kill it. Instead, the primary counters to Durant in the way are Pokemon that don't kill Durant on the first turn it is out. Any Pokemon can do this by simply using Protect when Durant attempts to use Entrainment or the foe simply fails to kill Durant, meaning Durant must then either switch out or die without passing on Truant. Another thing Durant can run into is the VoltTurn strategy, which means the opponent can take the Entrainment, attack, (add comma) and switch out, (add comma) at the same time effectively neutralizing the entire plan. Other than game play methods, Durant's primary counters are those that are faster and carry Taunt or pack priority Taunt (as in the case or both Tornadus and Thundurus). When sweeping, Durant is easily beaten with faster sweepers or Scarf Chandelure. Tornadus-T excels in the former role, being faster and hitting Durant's pitiful Special Defense. As mentioned, Scarf Chandelure is pretty much a hard stop to Durant lacking Shed Shell, as is Choice Scarf Magnezone.</p>
  2. JellyOs

    JellyOs

    Joined:
    Aug 17, 2010
    Messages:
    456
    Implemented amateur GP
  3. Yonko7

    Yonko7 Guns make you stupid. Duct tape makes you smart.
    is a Contributor Alumnus

    Joined:
    Feb 28, 2012
    Messages:
    651
    Am. GP Check [I'll edit the OP since it looks like you implemented GatoDelFuego's edits].


    Remove

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    Comment


    Copyediting... (open)


    [Overview]

    <p>Despite somewhat common typing and overall mediocrity, one shouldn't be deceived by Durant. Good offensive stats, a great Speed tier, and two very useful abilities give it Durant its niche is in the Dream World DW metagame. What niche? Durant can allows Chandelure, Gothitelle or Dugtrio to set up on any Pokemon using its ability, Traunt. Although that is its primary stratagey strategy Spelling error, Durant can set up using Hone Claws to further increase its stats, possibly leading to a sweep. What Durant truly has going for it, though, is its unorthodox appearance in the DW metagame. Many teams don't pack counters to Durant, which can cause a lot of trouble giving several normally carried Pokemon trouble Sounds a little funny.</p>

    <p>Happy days may exist for Durant, but there are some grim ones, too. Durant, although rare, is highly predictable. Entrainment is a known gimmick and can be bypassed several ways. The Hone Claws set, if unboosted, has terrible accuracy due to because of Hustle and is weak enough to be walled by common threats. The ant also compounds upon many teams' weaknesses with another 4x Fire weakness that many Pokemon, such as Ferrothorn, Scizor, and Forretress (Ferrothorn, Scizor, Forretress) also share. Among these problems also lies Durant's overall underwhelming bulk. 58 / 112 / 48 defensive stats are quite poor compared to the many other options available, and Durant's lacking weaker special side means he it will get OHKOed by even strong resisted attacks, not to mention Durant's susceptibility to Scarf Chandelure. Overall, Durant is a Pokemon meant to annoy or surprise the opponent. Its lackluster defenses and predicable strategy let it down tremendously, and, along with accuracy and power issues, are the main reasons for its lack of use. Being discouraged by this is unwise though, as Durant is a formidable foe. I'm kinda discouraged :p</p>

    [SET]
    name: Entrainment
    move 1: Entrainment
    move 2: Thunder Wave
    move 3: X-Scissor
    move 4: Superpower / Stone Edge
    item: Choice Scarf
    ability: Truant
    nature: Hasty
    evs: 252 Atk / 252 Spe
    ivs: 0 HP / 0 Def / 0 SpD

    [SET COMMENTS]
    <p>This set's only goal is to give Chandelure, Dugtrio, or Gothitelle a chance to boost and set up. How is this done? By dying quickly. The plan is to use Entrainment, giving your foe Truant. They will (hopefully) OHKO you, letting you bring in your trapper to spam Protect or Substitute on the turns they can actually attack while using a boosting move on the other ones turns. For Eexample, Chandelure with Calm Mind and Protect, ; Semicolon Gothitelle with the former Protect and Substitute; Semicolon and Hone Claws Dugtrio.</p>

    [ADDITIONAL COMMENTS]
    <p>Nearly Although useless without activating Entrainment, Durant's other moves are there in case of a dire emergency. Thunder Wave can tryies to stop an opposing sweep, although Entrainment can be used in the case of as a last resort to stop a sweeper, too. X-Scissor is used for STAB move and Superpower compliments its Durant's coverage. Stone Edge is an alternative to the latter, but usually doesn't provide any better coverage when locked in. 0 Zero I don't know what Smogon's rule is for numbers below 10, but its typically spelled out defensive IVs means Durant dies fast and hard. Modifications can be made to any move on the set not called Entrainment, but they should rarely be used because they are not this set's focus.</p>

    <p>Entry hazard support is highly advised for Durant, as Entrainment will often cause switching. Other forms of team support are usually unneeded, as Durant's primary objective is to die after passing on Traunt.</p>

    [SET]
    name: Hustla'
    move 1: Hone Claws
    move 2: X-Scissor
    move 3: Stone Edge
    move 4: Superpower
    item: Life Orb / Shed Shell
    ability: Hustle
    nature: Jolly
    evs: 4 HP / 252 Atk / 252 Spe

    [SET COMMENTS]

    <p> Durant is an incredibly capable sweeper, practically designed to use Hustle. Its modestly capable Attack, great Speed, and ability to boost both accuracy and Attack in the same turn is great when piled on top of Life Orb and Hustle. This is done by using Hone Claws, a move nearly tailored for this ant's use. X-Scissor provides a stable, powerful STAB move the packs a punch at +1. Stone Edge hits many things Pokemon that Durant's STAB moves cannot, notably Chandelure, Ninetails, Inferanpe Infernape, and other miscellaneous Fire-types. Superpower completes the set's coverage, letting Durant hit Steel-types that would normally wall him it. This gives Durant a fighting chance against Pokemon such as Terrakion, Heatran, and Excadrill. However, Superpower's Attack and Defense drops can be extremely harmful to Durant and should only be used when there is no other option.</p>

    [ADDITIONAL COMMENTS]

    <p>Durant's choice of item comes from the fear, or lack there of, of being trapped by Chandelure. Obviously Life Orb gives Durant the power it needs to sweep through many walls, but a Shed Shell allows Durant to escape from Choice Scarf Chandelure. The EV spread allows for maximum power and speed to go along with either item, and Jolly allows Durant to for outpacinge Terrakion and Virizion. Despite having an utterly barren movepool, Durant has one other move option. Iron Head grants Durant another STAB move, although the coverage is nothing significant. The Fighting / Rock coverage given by Superpower and Stone Edge is much more preferable than Iron Head.</p>

    <p>Good teammates for a sweeping Durant are ones that can take out its main checks, namely Choice Scarf Chandelure, Tornadus-T and faster Pokemon. For both scenarios, Choice Scarf Rotom-W serves as an excellent check because it's faster and can breaks down a few physical walls that stop Durant. Maybe include how it stops the physical walls? It also has access to Volt Switch, letting Durant get in easier. Another good teammate is Excadrill, although only in sand. It can outspeed and OHKO many faster Pokemon, soften up walls for Durant, and even spin away hazards. On the same note, Choice Scarf Thundurus-T can also outspeed threats to Durant as well as soften up physical walls. Tyranitar has good special bulk and can hit many of Durant's counters hard, as well as provide sand support. </p>

    [Other Options]

    <p>With literally only a two other options, Durant is not one for versatility. It can run a choice set, consisting of X-Scissor, Iron Head, Stone Edge, and Superpower with either a Choice Band or Scarf. The only reason either is viable is because of Hustle boosting the attacks' power. Both sets are walled easily and lack punching power and the ability to switch moves many other successful choice users have Sounds awkward. Durant's other viable option is a Baton Pass set consisting of one or two boosting moves, Baton Pass and attacks to fill in the remaining slots.</p>

    [Checks and Counters]

    <p>When using Entrainment, Durant's primary focus aren't things Pokemon that cannot kill it. Instead, the primary counters to Durant in the way are Pokemon that don't kill Durant on the first turn it is out. Any Pokemon can do this by simply using Protect when Durant attempts to use Entrainment or the foe simply fails to kill Durant, meaning Durant must then either switch out or die without passing on Traunt. Another thing problem Durant can run into is the VoltTurn strategy, which means the opponent can take the Entrainment, attack, and switch out, effectively neutralizing the entire plan. Other than game play methods, Durant's primary counters are those that are faster and carry Taunt or pack priority Taunt (as in the case orf both Tornadus and Thundurus). When sweeping, Durant is easily beaten with by faster sweepers or Choice Scarf Chandelure. Tornadus-T excels in the former role, being faster and hitting Durant's pitiful Special Defense. As mentioned, Choice Scarf Chandelure is pretty much a hard stop to Durant lacking Shed Shell, as is Choice Scarf Magnezone.</p>



    Just a few things:

    -Try to write this in Word and then c/p it over, because I found some common spelling mistakes
    - Try to write in active rather than passive
    - On this site, we try to respect ambiguity by using 'it' rather than s/he when referring to Pokemon, unless they are always one gender. ie: Volbeat, Illumise.

    I can c/p the edits you prefer.

    Nice job writing this!
  4. Oglemi

    Oglemi it's me heysup's gay friend, the legendary gaysup
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    stamping those two checks

    [gp]1/2[/gp]

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