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DuskMod: A major modification to the standard metagame

Discussion in 'Pet Mods' started by Dusk209, Oct 19, 2012.

  1. Magolor

    Magolor

    Joined:
    Dec 2, 2012
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    102
    Ooh... I might try to make a team with this... Like the lack of item clause. Having to use sitrus berry is annoying..
  2. PureQuestion

    PureQuestion

    Joined:
    Nov 20, 2012
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    Has anyone considered posting some sort of DuskMod RMT? In this thread, of course. It would be an interesting way of showing how the Meta is working at the moment, and just how different some pokemon play.
  3. MrCookie

    MrCookie

    Joined:
    Mar 11, 2012
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    If dusk doesn't change it, slaking gets stall. (its that ability that makes it move last every time) I know this because it was my idea in the first place.
  4. TheOnyx

    TheOnyx

    Joined:
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    I'm actually thinking of posting an RMT soon.
  5. Dusk209

    Dusk209 No relation.
    is a Battle Server Moderator Alumnus

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    I actually think I'm going to do this for slaking:

    Stats: 150/165/100/80/75/100
    Truant: Heals 25% of the user's max health when "loafing around"

    Although it might still kinda suck. But gen 3 is not coming for a WHILE.
  6. TheOnyx

    TheOnyx

    Joined:
    May 26, 2012
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    RMT

    I'm posting the first RMT on here cause i'm just awesome like that, so yeah. RMT

    Rapidash @ Life Orb
    Trait: Speed Boost
    EVs: 252 Spd / 252 Atk / 4 HP
    Adamant Nature
    - Flare Blitz
    - Drill Run
    - Megahorn
    - Wild Charge

    This thing is the best late game cleaner that ever existed in the history of ever. Period. It hits suprisingly hard off 100 base attack, and has great neutral coverage with these moves. I don't run Protect cause people will try to set up on it noramally, but no, they just get hit with Flare Blitz :P. After one boost, it becomes very fast outspeeding everything up to Adamant Scarf Landorus. After 2 boosts, it's one fast ass horse, and it outspeeds pretty much everything. It also works as a semi-counter to Sun so yeah.

    Jynx (F) @ Wide Lens
    Trait: Prankster
    EVs: 252 Spd / 252 SAtk / 4 HP
    Timid Nature
    - Lovely Kiss
    - Ice Beam
    - Nasty Plot
    - Substitute

    The second I looked at Jynx, I knew it would destroy everything that my opponents ever knew. It is the only pokemon in the game with Priority Sleep. It doesn't give a flying fuck how much speed you have. If you don't have Insomnia, your going to sleep. After it puts you to sleep, it also has priority Sub and NP, and only one attack, Ice Beam which works very well, and at +6 it doesn't give a fuck if you resist it. I gave it wide lens because Lovely Kiss has lower accuracy than Stone Edge, and we know what that means.

    Raichu @ Air Balloon
    Trait: Speed Boost
    EVs: 252 Spd / 252 SAtk / 4 HP
    Modest Nature
    - Electro Ball
    - Substitute
    - Nasty Plot
    - Hidden Power [Ice]

    This is the 2nd part of my Speed Boost duo, and it does very well. It's kinda like a weaker, frailer Blaziken. With Electro Ball and Speed Boost, it has a 150 BP stab attack after a few boosts. Sub and NP are obviously to set up, and HP Ice is to complete the BoltBeam combo.

    Cinccino (M) @ Choice Scarf
    Trait: Skill Link
    EVs: 252 Atk / 252 Spd / 4 SDef
    Adamant Nature
    IVs: 30 Atk / 30 Def
    - Bullet Seed
    - Tail Slap
    - Barrage
    - Icicle Spear

    I noticed my team is incredibly week to DD D-Nite, so i just added this thing to outspeed it, and kill it. With a Scarf, it becomes the speediest pokemon around, and can revenge nearly anything if it can hit it neutrally.

    Scizor @ Choice Band
    Trait: Technician
    EVs: 252 Atk / 252 HP / 4 SDef
    Adamant Nature
    - Bullet Punch
    - Night Slash
    - U-turn
    - Superpower

    If you don't know this set, than you must have crawled under a hole during 3rd gen, died, then came back to life in 5th get. This is just standard CB Scizor, but with Night Slash because after Technician and it always critting, it reaches 150 BP, making it its strongest attack. Also, Chandy gets killed on the switch.

    Conkeldurr @ Black Belt
    Trait: Guts
    EVs: 252 Atk / 252 HP / 4 SDef
    Adamant Nature
    - Substitute
    - Focus Punch
    - Drain Punch
    - Sucker Punch

    Sub-Punch Conkeldurr is ludicrously powerful. Its subs are very hard to break, and Black Belt Stab Focus Punch from 140 base attack will litterally 2HKO nearly everything in the game. (It does 50% to Tentacruel, and 70% to Skarm). With Sucker Punch, it completes the Dark-Fighting combo, but it doesn't need to use Payback anymore, and has stronger Priority. Drain Punch is there too recover some HP back form Sub since I don't have lefties.
  7. iiZqHD

    iiZqHD

    Joined:
    Jul 29, 2012
    Messages:
    36
    First :D

    But anyway, Im gonna actually give my opinions.
    Solid team, Like the jynx set btw. Maybe provide an explanation of what each member does :3
    Because i have no clue has this thing you call a team functions.
  8. Champion Steve

    Champion Steve

    Joined:
    Nov 18, 2012
    Messages:
    234
    Y u team su- No.
    Um...
    I see you have Night Slash on your Scizor. I'm going to assume that's to lure Chandelure in (a 'lure Lure, if you will.) But seeing as Scizor is outsped, wouldn't you need to use it on the switch and, if you mispredict, you could be stuck on a non-STAB attack.
  9. The Dark Hero

    The Dark Hero

    Joined:
    Oct 15, 2011
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    If Gen III isn't gonna be here for a while, what's gonna be implemented next? The other Gen II Pokemon?
  10. Dusk209

    Dusk209 No relation.
    is a Battle Server Moderator Alumnus

    Joined:
    Feb 12, 2012
    Messages:
    152
    The current plan for new updates is:
    - v2.1: Many new balance tweaks and updates
    - Possible updates between 2.1 and 3.0
    - v3.0: Gen 4 (Why gen 4 next? Because it brings sand and hail to the table, rounding out auto weather in DuskMod)
    - ...
    - v4.0: Gen 2
    - ...
    - v5.0: Gen 3
  11. Nollan

    Nollan EV Master Nollan
    is a Tiering Contributor

    Joined:
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    895
    While this is well pointed out, I would also add that rain is the only thing I have seen. Most of the people I've watched battle haven't been trying teams of other sorts. I see Genesect in a ton of matches that I've watched so far (and no one I've seen tries SelfDestruct on it, curiously), along with various Discharge combinations and such. Still, rain is definitely a very notable threat in doubles. Outside of rain and more in the non-weather abuse end, there are many other powerful threats. I have already mentioned Victini and Mew, Meloetta is also great along with Relic Song. Landorus, though w/o sandstorm, still hits very hard with Earthquake and Rock Slide. Whimsicott can use Prankster Stun Spore to slow things down a bit (always useful, now that poor Thundurus-I had it removed). In terms of combinations I have been looking at, here is a new one that came out of DuskMod buff.

    Tangled Feet + Teeter Dance: While this has been seen in various ways over time, with the new Tangled Feet buff, it can be a very powerful combination. You essentially confuse both opponent while giving your ally a speed boost with no drawbacks.

    Also, Gravity is also a very popular choice in my eyes, giving a 130BP Blizzard 100% accuracy, as well as assisting Hustle abusers, among other things.
  12. The Dark Hero

    The Dark Hero

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    I know first hand how great Meloetta is.
  13. Dusk209

    Dusk209 No relation.
    is a Battle Server Moderator Alumnus

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    The server will be down for the next 3 days or so. Sorry for the inconvenience.
  14. The Dark Hero

    The Dark Hero

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    Okay. Thanks for the warning.
  15. Thomatrix

    Thomatrix

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    I have a little suggestion about the changes in sleep mechanics. To prevent abuse on the turn a pokemon wakes up by sleeping it again, How about making them inmune to sleep the turn they wake up?(except by moves like rest)
  16. urdrakonis

    urdrakonis

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    Jul 16, 2012
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    Usable Darm-Z? Awesome.

    If suggestions are allowed... I think hurricane / thunder could go down to 50% or below weatherless. I really lose myself when people start using those on my ttar... and hit. focus blast / stone edge / hydro pump however should remain unchanged.

    Just saw that they've been nerfed, so maybe my suggestion is no longer worth considering.
  17. The Dark Hero

    The Dark Hero

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    Yeah... Now that I think of it... The new Sleep Mechanics, due to how they always wake up after x number of turns, means you can easily predict when you should use the sleep move again.
  18. Champion Steve

    Champion Steve

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    Yeah, that is kinda a problem. Still, it generally works out to the pokemon that was sleeping getting one attack in before being put to sleep again, compared to regular Pokemon where this is still the case as long as the sleep inducer is faster. As such it mainly benefits Parasect who can use Leech Seed and Substitute, along with Spore, to continually resleep the same pokemon without them getting a hit. Of course, you can always switch while Sleep Clause is active and Parasect is certainly not without flaws so...

    That being said, Prankster Jynx's priority sleep is annoying enough that I would not be against a grace period happening.
  19. Dusk209

    Dusk209 No relation.
    is a Battle Server Moderator Alumnus

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    The server will be back sometime tomorrow morning (~10 hours from now)
  20. The Dark Hero

    The Dark Hero

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    I just had an idea.

    Swift: +1 Priority. Because there aren't any priority moves that hit both opponents.
  21. Thomatrix

    Thomatrix

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    I want to report some bugs that I have founded:
    -Hitmonchan cannot use Unburden
    -All the Therian forms have a bug with sketch and almost every of their moves (It has to be related to necturna)
    -I have heard that Heat wave and Night Slash are not working properly
    - Electroweb is only reducing speed, not giving paralysis
  22. JamesSonofBaboonzo

    JamesSonofBaboonzo

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    I have a suggestion.
    That is to say that it nullifies Flying's resistance to Fighting.

    Normally, fighting types rely on the inaccurate Stone Edge or the weaker Ice Punch or Thunder Punch to cover against their winged foes. With this change, they could trade in those moves and their stronger STABs like CC and HJK for a more reliable attack with better coverage, (that still gets STAB), and free up a move slot at the same time. With the increased distribution of Iron Fist, this could become a viable option on many Fighting type sweepers, despite the loss in power, to have an easier time getting around checks like Skarm and other bulky birds that threaten them with their STAB attacks.
  23. Champion Steve

    Champion Steve

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    Okay firstly, do Fighting types really need a buff? Its not a type that I would say is on the same level as Poison or Ice.

    But anyway, I'd kinda like to complain a bit about the abilities in DuskMod. This is likely just a matter of taste, but it seems to me like almost every mon has three competitively viable abilities. This can really make things something of a guessing game, particularly when the abilities are really powerful like Mew's choice of a Ground immunity or a Status immunity. It would probably be better if each Pokemon had at most two good abilities (cos really, Druddigon gets Multiscale, Intimidate and No Guard? And Dynamic Punch? And Dragon/Fighting type?)

    tl:dr I'm a whiny bitch who doesn't like scouting. Or Druddigon.
  24. JamesSonofBaboonzo

    JamesSonofBaboonzo

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    My idea wouldn't really be a buff per say, but more like a unique move with a niche use, kinda like Foul Play. The current BP of Sky Uppercut is 85, and with Iron Fist it jumps to 102, which still makes it notably weaker than HJK and CC. It also doesn't grant the extended longevity that Drain punch would bring. In fact, the more I think about it, The more I wonder if there is a strong enough competitive reason to make that change, considering that all 'mons with Sky Uppercut have coverage against Flying Types, and generally better STAB attacks.
  25. Yarnus of Bethany

    Yarnus of Bethany

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    I want to suggest a nerf to Darm, it's just too powerful compared to other mons, especially because it resists most priority moves.
    Druddigon should not get Dynamic punch, as it encroaches too much on Machamp's niche.

    Matt's a minor suggestion: make Vital Throw ignore substitutes and raise its BP somewhat.

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