Elevator Music
63194
Finishing from what Heysup had started. I didn't see the need to change much.
QC: Zeph, SkyNet
GP: Oglemi, Aeron Ee1
--
[Overview]
<p>In sharp contrast to last generation, Spikes (along with other entry hazards) now has a major effect on the way that teams are built and played, and Dwebble is a big part of the reason why this is the case. Dwebble almost seems to be designed specifically to be the perfect entry hazard user in Little Cup, as its reasonably good Speed and Attack stats, coupled with Sturdy, give it the opportunity to virtually always get at least one or two layers of entry hazards down, making it a very good "lead."</p>
[SET]
name: Lead
move 1: Rock Blast
move 2: Earthquake / X-Scissor
move 3: Stealth Rock
move 4: Spikes
item: Oran Berry
ability: Sturdy
nature: Jolly
evs: 36 HP / 236 Atk / 236 Spe
[SET COMMENTS]
<p>Dwebble is one of the best Pokemon in LC for laying down entry hazards, especially on offensive teams. With Jolly and max Speed, Dwebble hits 16 Speed, allowing it to outrun a majority of the tier. Sturdy allows Dwebble to practically always get at least one layer of Spikes or Stealth Rock down, and very frequently two. Rock Blast works well with Dwebble's usable Attack stat; it gives Dwebble a move to hurt opposing Dwebble leads with, and helps to discourage other Pokemon from setting up on it.</p>
[ADDITIONAL COMMENTS]
<p>The second moveslot is for coverage. Earthquake hits Pokemon that resist Rock Blast, like Croagunk and Magnemite, as well as other threats like Chinchou and Tentacool. X-Scissor has STAB and good coverage with Rock Blast. Bug Bite can be used over X-Scissor to steal opposing Oran Berries, which will help keep Dwebble alive longer, though Oran Berry is a rare hold item and is often passed up for Eviolite instead. Another option for the second slot is Toxic, which helps to wear down defensive threats for the rest of the team. Toxic works especially well with Rock Blast, as Rock Blast punishes the opponent for using Substitute (which blocks Toxic) by having a chance of breaking the Substitute and still doing extra damage.</p>
<p>Pretty much all Pokemon like the entry hazard support that Dwebble brings, but some like it more than others. Good teammates for Dwebble are those that help to protect it from the Pokemon that it can't set up on, and those that especially appreciate the entry hazards that Dwebble lays. Ghost-types like Gastly and Frillish block the rare Rapid Spin, ensuring that Dwebble's entry hazards stay up. Gastly can use Substitute or Hypnosis to force switches and rack up extra entry hazard damage, while Frillish can help to take Water-type moves directed at Dwebble. Cottonee also loves entry hazards and makes a great teammate for Dwebble, as it forces switches better than any Pokemon in LC thanks to its Prankster Encore and SubSeeding capabilities.</p>
[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Stone Edge / Rock Blast
move 3: Earthquake
move 4: X-Scissor / Bug Bite
item: Oran Berry
ability: Sturdy
nature: Adamant
evs: 36 HP / 236 Atk / 236 Spe
[SET COMMENTS]
<p>Shell Smash Dwebble is a very uncommon and overlooked threat, as most people expect the entry hazard laying variant, and it isn't the best Pokemon to utilize Shell Smash. However, Dwebble has many things going for it as a Shell Smash sweeper, notably Sturdy, its good offensive typing, and the surprise value it carries. With an Adamant nature and max Attack, Dwebble has an Attack stat of 17, which is doubled to 34 after a Shell Smash. Its Speed is also doubled to 30, which is faster than every common unboosted Pokemon in the tier.</p>
<p>Because of Shell Smash Dwebble's surprise value, many players will switch on the turn that Dwebble uses Shell Smash, expecting it to lay down an entry hazard. Many switch-ins will be unable to face Dwebble at +2/+2, allowing Dwebble to either get a fast kill or another Shell Smash boost. This works especially well for Dwebble, as with Sturdy it has a guaranteed two turns to attack, provided that it is at full health.</p>
<p>Dwebble's three attacks give it the best coverage it can have. Stone Edge is Dwebble's strongest move, and is capable of OHKOing many Pokemon after a Shell Smash. Rock Blast can also be used, as it has better accuracy and is able to beat opposing Sturdy Pokemon; however, it is less reliable and generally weaker. X-Scissor is a much more reliable STAB attack and has great coverage alongside Stone Edge. Bug Bite, as always, can be used instead of X-Scissor, though it is usually inferior. Earthquake rounds out the coverage and hits Pokemon like Magnemite and Croagunk who resist all the other attacks.</p>
[ADDITIONAL COMMENTS]
<p>Life Orb can be used instead of an Oran Berry for more power; however, Dwebble really appreciates the extra health from Oran Berry, as it allows it to survive random Fake Outs after it has used Shell Smash.</p>
<p>It is very important that priority users are removed before Dwebble attempts to sweep. Dwebble is already weak to most priority, and with lowered defenses, it will be unable to survive priority attacks without Sturdy. Good teammates should be able to lure out and kill Stunky, Timburr, and Croagunk, the four most common users of priority. Substitute Gastly and Wynaut can help to take out some of them. Wynaut will also help to give Dwebble extra setup opportunities.</p>
[Other Options]
<p>Counter can be used to score surprise kills against Pokemon like Scraggy, but Dwebble has better things to do with its 4 moveslots. Dwebble has many other boosting moves, like Hone Claws, Curse, and Swords Dance, but all of them are generally inferior to Shell Smash. A set with Flail could be used in conjunction with Sturdy; however; at level 5 the highest Base Power Flail can have is 150, and generally Little Cup is too priority filled for such a set to be effective.</p>
[Checks and Counters]
<p>Taunt users like Mienfoo can effectively prevent Dwebble from setting up entry hazards, however they need to be more careful of being hit by Dwebble's actual attacks, and will probably be unable to beat the Shell Smash set. Breaking Sturdy by the use of Stealth Rock or Spikes is an easy way to ensure that Dwebble will not get too many layers up. If you can use team preview to manipulate Dwebble into not leading, setting up Stealth Rock with a Pokemon like Ferroseed before Dwebble is sent out will be a huge step towards beating it. Once Sturdy is broken, a plethora of Pokemon can take on Dwebble.</p>
<p>Pokemon that can KO Dwebble around Sturdy also work very well. Shellder can use Rock Blast (or threaten to set up a Shell Smash of its own), which will kill Dwebble in one attack. A Dwebble of your own can do this as well; however, it will probably not OHKO without at least one critical hit. Rapid Spinners, while rare, also nullify Dwebble's presence on the field. Unlike other Spikes users, Dwebble will probably only be able to lay down hazards once, so Pokemon like Rapid Spin Staryu and Tentacool can easily remove them after Dwebble has fainted. Both Scraggy and Timburr can set up Dragon Dances or Bulk Ups, respectively, on Dwebble while it can't do anything notable in return.</p>
QC: Zeph, SkyNet
GP: Oglemi, Aeron Ee1
--
[Overview]
<p>In sharp contrast to last generation, Spikes (along with other entry hazards) now has a major effect on the way that teams are built and played, and Dwebble is a big part of the reason why this is the case. Dwebble almost seems to be designed specifically to be the perfect entry hazard user in Little Cup, as its reasonably good Speed and Attack stats, coupled with Sturdy, give it the opportunity to virtually always get at least one or two layers of entry hazards down, making it a very good "lead."</p>
[SET]
name: Lead
move 1: Rock Blast
move 2: Earthquake / X-Scissor
move 3: Stealth Rock
move 4: Spikes
item: Oran Berry
ability: Sturdy
nature: Jolly
evs: 36 HP / 236 Atk / 236 Spe
[SET COMMENTS]
<p>Dwebble is one of the best Pokemon in LC for laying down entry hazards, especially on offensive teams. With Jolly and max Speed, Dwebble hits 16 Speed, allowing it to outrun a majority of the tier. Sturdy allows Dwebble to practically always get at least one layer of Spikes or Stealth Rock down, and very frequently two. Rock Blast works well with Dwebble's usable Attack stat; it gives Dwebble a move to hurt opposing Dwebble leads with, and helps to discourage other Pokemon from setting up on it.</p>
[ADDITIONAL COMMENTS]
<p>The second moveslot is for coverage. Earthquake hits Pokemon that resist Rock Blast, like Croagunk and Magnemite, as well as other threats like Chinchou and Tentacool. X-Scissor has STAB and good coverage with Rock Blast. Bug Bite can be used over X-Scissor to steal opposing Oran Berries, which will help keep Dwebble alive longer, though Oran Berry is a rare hold item and is often passed up for Eviolite instead. Another option for the second slot is Toxic, which helps to wear down defensive threats for the rest of the team. Toxic works especially well with Rock Blast, as Rock Blast punishes the opponent for using Substitute (which blocks Toxic) by having a chance of breaking the Substitute and still doing extra damage.</p>
<p>Pretty much all Pokemon like the entry hazard support that Dwebble brings, but some like it more than others. Good teammates for Dwebble are those that help to protect it from the Pokemon that it can't set up on, and those that especially appreciate the entry hazards that Dwebble lays. Ghost-types like Gastly and Frillish block the rare Rapid Spin, ensuring that Dwebble's entry hazards stay up. Gastly can use Substitute or Hypnosis to force switches and rack up extra entry hazard damage, while Frillish can help to take Water-type moves directed at Dwebble. Cottonee also loves entry hazards and makes a great teammate for Dwebble, as it forces switches better than any Pokemon in LC thanks to its Prankster Encore and SubSeeding capabilities.</p>
[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Stone Edge / Rock Blast
move 3: Earthquake
move 4: X-Scissor / Bug Bite
item: Oran Berry
ability: Sturdy
nature: Adamant
evs: 36 HP / 236 Atk / 236 Spe
[SET COMMENTS]
<p>Shell Smash Dwebble is a very uncommon and overlooked threat, as most people expect the entry hazard laying variant, and it isn't the best Pokemon to utilize Shell Smash. However, Dwebble has many things going for it as a Shell Smash sweeper, notably Sturdy, its good offensive typing, and the surprise value it carries. With an Adamant nature and max Attack, Dwebble has an Attack stat of 17, which is doubled to 34 after a Shell Smash. Its Speed is also doubled to 30, which is faster than every common unboosted Pokemon in the tier.</p>
<p>Because of Shell Smash Dwebble's surprise value, many players will switch on the turn that Dwebble uses Shell Smash, expecting it to lay down an entry hazard. Many switch-ins will be unable to face Dwebble at +2/+2, allowing Dwebble to either get a fast kill or another Shell Smash boost. This works especially well for Dwebble, as with Sturdy it has a guaranteed two turns to attack, provided that it is at full health.</p>
<p>Dwebble's three attacks give it the best coverage it can have. Stone Edge is Dwebble's strongest move, and is capable of OHKOing many Pokemon after a Shell Smash. Rock Blast can also be used, as it has better accuracy and is able to beat opposing Sturdy Pokemon; however, it is less reliable and generally weaker. X-Scissor is a much more reliable STAB attack and has great coverage alongside Stone Edge. Bug Bite, as always, can be used instead of X-Scissor, though it is usually inferior. Earthquake rounds out the coverage and hits Pokemon like Magnemite and Croagunk who resist all the other attacks.</p>
[ADDITIONAL COMMENTS]
<p>Life Orb can be used instead of an Oran Berry for more power; however, Dwebble really appreciates the extra health from Oran Berry, as it allows it to survive random Fake Outs after it has used Shell Smash.</p>
<p>It is very important that priority users are removed before Dwebble attempts to sweep. Dwebble is already weak to most priority, and with lowered defenses, it will be unable to survive priority attacks without Sturdy. Good teammates should be able to lure out and kill Stunky, Timburr, and Croagunk, the four most common users of priority. Substitute Gastly and Wynaut can help to take out some of them. Wynaut will also help to give Dwebble extra setup opportunities.</p>
[Other Options]
<p>Counter can be used to score surprise kills against Pokemon like Scraggy, but Dwebble has better things to do with its 4 moveslots. Dwebble has many other boosting moves, like Hone Claws, Curse, and Swords Dance, but all of them are generally inferior to Shell Smash. A set with Flail could be used in conjunction with Sturdy; however; at level 5 the highest Base Power Flail can have is 150, and generally Little Cup is too priority filled for such a set to be effective.</p>
[Checks and Counters]
<p>Taunt users like Mienfoo can effectively prevent Dwebble from setting up entry hazards, however they need to be more careful of being hit by Dwebble's actual attacks, and will probably be unable to beat the Shell Smash set. Breaking Sturdy by the use of Stealth Rock or Spikes is an easy way to ensure that Dwebble will not get too many layers up. If you can use team preview to manipulate Dwebble into not leading, setting up Stealth Rock with a Pokemon like Ferroseed before Dwebble is sent out will be a huge step towards beating it. Once Sturdy is broken, a plethora of Pokemon can take on Dwebble.</p>
<p>Pokemon that can KO Dwebble around Sturdy also work very well. Shellder can use Rock Blast (or threaten to set up a Shell Smash of its own), which will kill Dwebble in one attack. A Dwebble of your own can do this as well; however, it will probably not OHKO without at least one critical hit. Rapid Spinners, while rare, also nullify Dwebble's presence on the field. Unlike other Spikes users, Dwebble will probably only be able to lay down hazards once, so Pokemon like Rapid Spin Staryu and Tentacool can easily remove them after Dwebble has fainted. Both Scraggy and Timburr can set up Dragon Dances or Bulk Ups, respectively, on Dwebble while it can't do anything notable in return.</p>