Dwebble (Analysis)

Finishing from what Heysup had started. I didn't see the need to change much.

QC: Zeph, SkyNet
GP: Oglemi, Aeron Ee1
--

[Overview]
<p>In sharp contrast to last generation, Spikes (along with other entry hazards) now has a major effect on the way that teams are built and played, and Dwebble is a big part of the reason why this is the case. Dwebble almost seems to be designed specifically to be the perfect entry hazard user in Little Cup, as its reasonably good Speed and Attack stats, coupled with Sturdy, give it the opportunity to virtually always get at least one or two layers of entry hazards down, making it a very good "lead."</p>

[SET]
name: Lead
move 1: Rock Blast
move 2: Earthquake / X-Scissor
move 3: Stealth Rock
move 4: Spikes
item: Oran Berry
ability: Sturdy
nature: Jolly
evs: 36 HP / 236 Atk / 236 Spe

[SET COMMENTS]
<p>Dwebble is one of the best Pokemon in LC for laying down entry hazards, especially on offensive teams. With Jolly and max Speed, Dwebble hits 16 Speed, allowing it to outrun a majority of the tier. Sturdy allows Dwebble to practically always get at least one layer of Spikes or Stealth Rock down, and very frequently two. Rock Blast works well with Dwebble's usable Attack stat; it gives Dwebble a move to hurt opposing Dwebble leads with, and helps to discourage other Pokemon from setting up on it.</p>

[ADDITIONAL COMMENTS]
<p>The second moveslot is for coverage. Earthquake hits Pokemon that resist Rock Blast, like Croagunk and Magnemite, as well as other threats like Chinchou and Tentacool. X-Scissor has STAB and good coverage with Rock Blast. Bug Bite can be used over X-Scissor to steal opposing Oran Berries, which will help keep Dwebble alive longer, though Oran Berry is a rare hold item and is often passed up for Eviolite instead. Another option for the second slot is Toxic, which helps to wear down defensive threats for the rest of the team. Toxic works especially well with Rock Blast, as Rock Blast punishes the opponent for using Substitute (which blocks Toxic) by having a chance of breaking the Substitute and still doing extra damage.</p>

<p>Pretty much all Pokemon like the entry hazard support that Dwebble brings, but some like it more than others. Good teammates for Dwebble are those that help to protect it from the Pokemon that it can't set up on, and those that especially appreciate the entry hazards that Dwebble lays. Ghost-types like Gastly and Frillish block the rare Rapid Spin, ensuring that Dwebble's entry hazards stay up. Gastly can use Substitute or Hypnosis to force switches and rack up extra entry hazard damage, while Frillish can help to take Water-type moves directed at Dwebble. Cottonee also loves entry hazards and makes a great teammate for Dwebble, as it forces switches better than any Pokemon in LC thanks to its Prankster Encore and SubSeeding capabilities.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Stone Edge / Rock Blast
move 3: Earthquake
move 4: X-Scissor / Bug Bite
item: Oran Berry
ability: Sturdy
nature: Adamant
evs: 36 HP / 236 Atk / 236 Spe

[SET COMMENTS]
<p>Shell Smash Dwebble is a very uncommon and overlooked threat, as most people expect the entry hazard laying variant, and it isn't the best Pokemon to utilize Shell Smash. However, Dwebble has many things going for it as a Shell Smash sweeper, notably Sturdy, its good offensive typing, and the surprise value it carries. With an Adamant nature and max Attack, Dwebble has an Attack stat of 17, which is doubled to 34 after a Shell Smash. Its Speed is also doubled to 30, which is faster than every common unboosted Pokemon in the tier.</p>

<p>Because of Shell Smash Dwebble's surprise value, many players will switch on the turn that Dwebble uses Shell Smash, expecting it to lay down an entry hazard. Many switch-ins will be unable to face Dwebble at +2/+2, allowing Dwebble to either get a fast kill or another Shell Smash boost. This works especially well for Dwebble, as with Sturdy it has a guaranteed two turns to attack, provided that it is at full health.</p>

<p>Dwebble's three attacks give it the best coverage it can have. Stone Edge is Dwebble's strongest move, and is capable of OHKOing many Pokemon after a Shell Smash. Rock Blast can also be used, as it has better accuracy and is able to beat opposing Sturdy Pokemon; however, it is less reliable and generally weaker. X-Scissor is a much more reliable STAB attack and has great coverage alongside Stone Edge. Bug Bite, as always, can be used instead of X-Scissor, though it is usually inferior. Earthquake rounds out the coverage and hits Pokemon like Magnemite and Croagunk who resist all the other attacks.</p>

[ADDITIONAL COMMENTS]
<p>Life Orb can be used instead of an Oran Berry for more power; however, Dwebble really appreciates the extra health from Oran Berry, as it allows it to survive random Fake Outs after it has used Shell Smash.</p>

<p>It is very important that priority users are removed before Dwebble attempts to sweep. Dwebble is already weak to most priority, and with lowered defenses, it will be unable to survive priority attacks without Sturdy. Good teammates should be able to lure out and kill Stunky, Timburr, and Croagunk, the four most common users of priority. Substitute Gastly and Wynaut can help to take out some of them. Wynaut will also help to give Dwebble extra setup opportunities.</p>

[Other Options]
<p>Counter can be used to score surprise kills against Pokemon like Scraggy, but Dwebble has better things to do with its 4 moveslots. Dwebble has many other boosting moves, like Hone Claws, Curse, and Swords Dance, but all of them are generally inferior to Shell Smash. A set with Flail could be used in conjunction with Sturdy; however; at level 5 the highest Base Power Flail can have is 150, and generally Little Cup is too priority filled for such a set to be effective.</p>

[Checks and Counters]
<p>Taunt users like Mienfoo can effectively prevent Dwebble from setting up entry hazards, however they need to be more careful of being hit by Dwebble's actual attacks, and will probably be unable to beat the Shell Smash set. Breaking Sturdy by the use of Stealth Rock or Spikes is an easy way to ensure that Dwebble will not get too many layers up. If you can use team preview to manipulate Dwebble into not leading, setting up Stealth Rock with a Pokemon like Ferroseed before Dwebble is sent out will be a huge step towards beating it. Once Sturdy is broken, a plethora of Pokemon can take on Dwebble.</p>

<p>Pokemon that can KO Dwebble around Sturdy also work very well. Shellder can use Rock Blast (or threaten to set up a Shell Smash of its own), which will kill Dwebble in one attack. A Dwebble of your own can do this as well; however, it will probably not OHKO without at least one critical hit. Rapid Spinners, while rare, also nullify Dwebble's presence on the field. Unlike other Spikes users, Dwebble will probably only be able to lay down hazards once, so Pokemon like Rapid Spin Staryu and Tentacool can easily remove them after Dwebble has fainted. Both Scraggy and Timburr can set up Dragon Dances or Bulk Ups, respectively, on Dwebble while it can't do anything notable in return.</p>
 

Al_Alchemist

Physics and Math \O/
is a Past SPL Champion
Maybe mention Hidden Power Ice with a Hasty/Lonely nature and 156 SpA to always 2HKO 76 HP / 76 SpD Eviolite Gligar (24 HP/ 14 SpD) through Roost on the Lead set in AC. Gligar [with Taunt or otherwise] is usually one of Dwebble's top switch-ins so this works as a nice lure and kill, but it does subtract a lot from Dwebble's EVs, though getting Hazards down are its main objective anyway. Also, Stone Edge on the lead set 2HKOs 36 HP / 0 SpD Eviolite Misdreavus on average, in case the user doesn't care about Rock Blast's sub breaking, since most experienced LC battlers would assume Dwebble has Rock Blast.
 
Updated and almost complete. I'll have the checks/counters done by the end of the day so if QC people could start looking over this that'd be nice.
 
mention sr weakness

and rapid spinners in counters...I guess?

Wooper beats shell smash set.

timburr and croagunk priority it to death too
 

Zephyr

Life Stream
is a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Quality control 1/2

I'm a little iffy on the Shell smash set but it seems okay; on the other hand I've had a lot of first-hand experience with the lead set and I know for a fact it is good.
 

SkyNet

MediEvil!
Quality control 2/2

Laying Spikes and SR is what Dwebble does best, nice write up EM, Stamp'd
 

Oglemi

Borf
is a Forum Moderatoris a Top Contributoris a Tournament Director Alumnusis a Site Content Manager Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Top Dedicated Tournament Host Alumnus
Hear the sound, the angels come screaming
Down your voice, I hear you've been bleeding
Heaven help us now
Come crashing down

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[Overview]

<p>In sharp contrast to last generation, Spikes (along with other entry hazards) has a major effect on the way that teams are built and played, and Dwebble is a big part of the reason why this is the case. Dwebble almost seems to be designed specifically to be the perfect entry hazard user in Little Cup, as its reasonably good Speed and Attack stats, (comma) coupled with Sturdy, (comma) give it the opportunity to virtually always get at least one or two layers of entry hazards down, making it a very good "lead". "lead." (punctuation always goes before the last quotation.)</p>

[SET]
name: Lead
move 1: Rock Blast
move 2: Earthquake / X-Scissor
move 3: Stealth Rock
move 4: Spikes
item: Oran Berry
ability: Sturdy
nature: Jolly
evs: 36 HP / 236 Atk / 236 Spe

[SET COMMENTS]

<p>Dwebble is one of the best Pokemon in LC for laying down entry hazards, especially on offensive teams. With Jolly and max Speed, Dwebble hits 16 Speed, allowing it to outrun a majority of the tier. Sturdy allows Dwebble to practically always get at least one layer of Spikes or Stealth Rock down, and very frequently two. Rock Blast works well with Dwebble's usable Attack stat. It gives Dwebble a move to hurt opposing Dwebble leads with, and helps to discourage other Pokemon from setting up on you.</p>

[ADDITIONAL COMMENTS]

<p>The second moveslot is for coverage. Earthquake hits Pokemon that resist Rock Blast like Croagunk and Magnemite, as well as other threats like Chinchou and Tentacool. X-Scissor has STAB and equally good coverage with Rock Blast. Bug Bite can be used over X-Scissor to steal opposing Oran Berries, which will help keep Dwebble alive longer, though Oran Berry is a rare hold item and is often passed up for Eviolite instead. Another option for the second slot is Toxic, which helps to wear down defensive threats like Gligar and Slowpoke for the rest of the team. Toxic works especially well with Rock Blast, (comma) as Rock Blast punishes the opponent for using Substitute (which blocks Toxic), as it has by having a chance of breaking the Substitute and still doing extra damage.</p>

<p>Pretty much all Pokemon like the entry hazard support that Dwebble brings, but some like it more than others. Good teammates for Dwebble are those that help to protect it from the Pokemon that it can't set up on, and those that especially appreciate the entry hazards that Dwebble lays.</p>

<p>Ghost-types like Misdreavus and Frillish block the rare Rapid Spin, ensuring that Dwebble's entry hazards stay up. They also make decent switch-ins (add hyphen) to Meditite, who will commonly lead when Dwebble shows up in team preview. Misdreavus can use Substitute to force switches and rack up extra entry hazard damage, while Frillish can help to take Water-type moves directed at Dwebble. Both Cottonee and Carvanha love entry hazards and make great teammates for Dwebble. With Stealth Rock and a few layers of Spikes, Carvanha can nab some very important OHKOes, while Cottonee forces switches better than any Pokemon in LC thanks to its Prankster-boosted Encore and SubSeeding capabilities.</p>
(Combine these two paragraphs)

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Stone Edge / Rock Blast
move 3: Earthquake
move 4: X-Scissor / Bug Bite
item: Oran Berry
ability: Sturdy
nature: Adamant
evs: 36 HP / 236 Atk / 236 Spe

[SET COMMENTS]

<p>Shell Smash Dwebble is a very uncommon and overlooked threat, as most people expect the entry hazard laying variant, and it isn't the best Pokemon to utilize Shell Smash. However, Dwebble has many things going for it as a Shell Smasher, notably Sturdy, its good offensive typing, and the surprise value it carries. With an Adamant nature and max Attack, Dwebble has an Attack stat of 17, which is doubled to 34 after a Shell Smash. Its Speed is also doubled to 30, which is faster than every common unboosted Pokemon in the tier.</p>

<p>Because of Shell Smash Dwebble's surprise value, many players will switch on the turn that Dwebble uses Shell Smash, expecting it to lay down an entry hazard. Many switch-ins (add hyphen) will be unable to face Dwebble at +2/+2, allowing Dwebble to either get a fast kill or another Shell Smash boost. This works especially well for Dwebble, as with Sturdy it has a guaranteed two turns to attack, provided that it is at full health.</p>

<p>Dwebble's three attacks give it the best coverage it can have. Stone Edge is Dwebble's strongest move, and is capable of OHKOing many Pokemon after a Shell Smash. Rock Blast can also be used, as it has better accuracy and is able to beat opposing Sturdy Pokemon and Pokemon with a Focus Sash; however, (comma) it is less reliable and generally weaker. X-Scissor is a much more reliable STAB attack and has great coverage alongside Stone Edge. Bug Bite, as always, can be used instead of X-Scissor, though it is usually inferior. Earthqauke rounds out the coverage and hits Pokemon like Magnemite and Croagunk who resist all the other attacks.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb can be used instead of an Oran Berry for more power,; (replace with semi-colon) however, (comma) Dwebble really appreciates the extra health from Oran Berry, as it allows it to survive random Fake Outs after it has used Shell Smash. Hidden Power Ice is also an option to hit Gligar--with a Lonely nature it will OHKO 0 HP Gligar with Stealth Rock support.</p>

<p>It is very important that priority users are removed before Dwebble attempts to sweep. Dwebble is already weak to most priority, but and with lowered defenses, it will be unable to survive priority attacks without Sturdy. Good teammates should be able to lure out and kill Meditite, Carvanha, Timburr, and Croagunk, the four most common users of priority. Substitute Misdreavus and Wynaut can help to take out some of them. Wynaut will also help to give Dwebble extra set up opportunities.</p>

<p>Pokemon that can survive Dwebble's boosted attacks also need to be taken care of before attempting a sweep. Gligar is the biggest threat to watch out for, as it is only 2HKOed by Stone Edge and can usually threaten Dwebble back with Earthquake. Slowpoke can help to beat Gligar, and it also counters Meditite, Timburr, and Croagunk.</p>

[Other Options]

<p>Counter can be used to score surprise kills against Pokemon like Carvanha, however but Dwebble has better things to do with its 4 moveslots. Dwebble has many other boosting moves, like Hone Claws, Curse, and Swords Dance, but all of them are generally inferior to Shell Smash. A set with Flail could be used in conjunction with Sturdy,; (replace with semi-colon) however, (comma) at level 5 the highest BP Flail can have is 150, and generally Little Cup is too priority filled for such a set to be effective regardless.</p>

[Checks and Counters]

<p>Gligar counters Dwebble nicely, being able to take any of the attacks on the Shell Smash set (bar Hidden Power Ice) and KO it back, (comma) assuming Dwebble has taken even just a bit of prior damage. It can also Taunt the lead set, rendering it incapable of laying down entry hazards or inflicting it with Toxic. Other Taunt users like Misdreavus can do this as well, however they need to be more careful of being hit by Dwebble's actual attacks, and probably will be unable to beat the Shell Smash set.</p>

<p>Breaking Sturdy by the use of Stealth Rock or Spikes is an easy way to ensure that Dwebble will not get too many layers up. If you can use team preview to manipulate Dwebble into not being sent out turn 1, setting up Stealth Rock with a Pokemon like Gligar before Dwebble is send sent out will be a huge step towards beating it. Once Sturdy is broken, a plethora of Pokemon can take on Dwebble, such as Carvanha and Misdreavus.</p>
(Combine these two paragraphs)

<p>Pokemon that can kill it KO Dwebble around Sturdy also work very well. Meditite can use Fake Out to break Sturdy on turn one and then follow up with a kill turn two. Shellder can use Rock Blast (or threaten to set up a Shell Smash of its own), which will kill Dwebble in one attack. A Dwebble of your own can do this as well,; (replace with semi-colon) however, (comma) it will probably not OHKO without at least one crit.</p>

<p>Rapid Spinners, while rare, also nullify Dwebble's presence on the field. Unlike other Spikers, Dwebble will probably only be able to lay down hazards once, so Pokemon like Rapid Spin Staryu and Tentacool can easily remove them after Dwebble has fainted.</p>

<p>Both Scraggy and Timburr can set up Dragon Dances or Bulk Ups, (comma) respectively, (comma) on Dwebble while it can't do anything notable in return. Other Pokemon can also set up on Dwebble variants that lack Toxic, like Swords Dance Gligar.</p>
(Combine these paragraphs)


Exceptional job em

GP 1/2

 

Aeron Ee1

Nom nom nom
is a Top Contributor Alumnus
Changes in bold
removals in red
comments in bold red

[Overview]
<p>In sharp contrast to last generation, Spikes (along with other entry hazards) now has a major effect on the way that teams are built and played, and Dwebble is a big part of the reason why this is the case. Dwebble almost seems to be designed specifically to be the perfect entry hazard user in Little Cup, as its reasonably good Speed and Attack stats, coupled with Sturdy, give it the opportunity to virtually always get at least one or two layers of entry hazards down, making it a very good "lead."</p>

[SET]
name: Lead
move 1: Rock Blast
move 2: Earthquake / X-Scissor
move 3: Stealth Rock
move 4: Spikes
item: Oran Berry
ability: Sturdy
nature: Jolly
evs: 36 HP / 236 Atk / 236 Spe

[SET COMMENTS]
<p>Dwebble is one of the best Pokemon in LC for laying down entry hazards, especially on offensive teams. With Jolly and max Speed, Dwebble hits 16 Speed, allowing it to outrun a majority of the tier. Sturdy allows Dwebble to practically always get at least one layer of Spikes or Stealth Rock down, and very frequently two. Rock Blast works well with Dwebble's usable Attack stat; it gives Dwebble a move to hurt opposing Dwebble leads with, and helps to discourage other Pokemon from setting up on it.</p>

[ADDITIONAL COMMENTS]
<p>The second moveslot is for coverage. Earthquake hits Pokemon that resist Rock Blast, (comma) like Croagunk and Magnemite, as well as other threats like Chinchou and Tentacool. X-Scissor has STAB and equally good coverage with Rock Blast. Bug Bite can be used over X-Scissor to steal opposing Oran Berries, which will help keep Dwebble alive longer, though Oran Berry is a rare hold item and is often passed up for Eviolite instead. Another option for the second slot is Toxic, which helps to wear down defensive threats like Gligar and Slowpoke for the rest of the team. Toxic works especially well with Rock Blast, as Rock Blast punishes the opponent for using Substitute (which blocks Toxic) by having a chance of breaking the Substitute and still doing extra damage.</p>

<p>Pretty much all Pokemon like the entry hazard support that Dwebble brings, but some like it more than others. Good teammates for Dwebble are those that help to protect it from the Pokemon that it can't set up on, and those that especially appreciate the entry hazards that Dwebble lays. Ghost-types like Misdreavus and Frillish block the rare Rapid Spin, ensuring that Dwebble's entry hazards stay up. They also make decent switch-ins to Meditite, who will commonly lead when Dwebble shows up in team preview. Misdreavus can use Substitute to force switches and rack up extra entry hazard damage, while Frillish can help to take Water-type moves directed at Dwebble. Both Cottonee and Carvanha love entry hazards and make great teammates for Dwebble. With Stealth Rock and a few layers of Spikes, Carvanha can nab some very important OHKOs, while Cottonee forces switches better than any Pokemon in LC thanks to its Prankster-boosted Encore and SubSeeding capabilities.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Stone Edge / Rock Blast
move 3: Earthquake
move 4: X-Scissor / Bug Bite
item: Oran Berry
ability: Sturdy
nature: Adamant
evs: 36 HP / 236 Atk / 236 Spe

[SET COMMENTS]
<p>Shell Smash Dwebble is a very uncommon and overlooked threat, as most people expect the entry hazard laying variant, and it isn't the best Pokemon to utilize Shell Smash. However, Dwebble has many things going for it as a Shell Smash sweeper, notably Sturdy, its good offensive typing, and the surprise value it carries. With an Adamant nature and max Attack, Dwebble has an Attack stat of 17, which is doubled to 34 after a Shell Smash. Its Speed is also doubled to 30, which is faster than every common unboosted Pokemon in the tier.</p>

<p>Because of Shell Smash Dwebble's surprise value, many players will switch on the turn that Dwebble uses Shell Smash, expecting it to lay down an entry hazard. Many switch-ins will be unable to face Dwebble at +2/+2, allowing Dwebble to either get a fast kill or another Shell Smash boost. This works especially well for Dwebble, as with Sturdy it has a guaranteed two turns to attack, provided that it is at full health.</p>

<p>Dwebble's three attacks give it the best coverage it can have. Stone Edge is Dwebble's strongest move, and is capable of OHKOing many Pokemon after a Shell Smash. Rock Blast can also be used, as it has better accuracy and is able to beat opposing Sturdy Pokemon and Pokemon with a Focus Sash; however, it is less reliable and generally weaker. X-Scissor is a much more reliable STAB attack and has great coverage alongside Stone Edge. Bug Bite, as always, can be used instead of X-Scissor, though it is usually inferior. Earthquake rounds out the coverage and hits Pokemon like Magnemite and Croagunk who resist all the other attacks.</p>

[ADDITIONAL COMMENTS]
<p>Life Orb can be used instead of an Oran Berry for more power; however, Dwebble really appreciates the extra health from Oran Berry, as it allows it to survive random Fake Outs after it has used Shell Smash. Hidden Power Ice is also an option to hit Gligar--with a Lonely nature it will OHKO 0 HP Gligar with Stealth Rock support.</p>

<p>It is very important that priority users are removed before Dwebble attempts to sweep. Dwebble is already weak to most priority, and with lowered defenses, it will be unable to survive priority attacks without Sturdy. Good teammates should be able to lure out and kill Meditite, Carvanha, Timburr, and Croagunk, the four most common users of priority. Substitute Misdreavus and Wynaut can help to take out some of them. Wynaut will also help to give Dwebble extra setup opportunities.</p>

<p>Pokemon that can survive Dwebble's boosted attacks also need to be taken care of before attempting a sweep. Gligar is the biggest threat to watch out for, as it is only 2HKOed by Stone Edge and can usually threaten Dwebble back with Earthquake. Slowpoke can help to beat Gligar, and it also counters Meditite, Timburr, and Croagunk.</p>

[Other Options]
<p>Counter can be used to score surprise kills against Pokemon like Carvanha, but Dwebble has better things to do with its 4 moveslots. Dwebble has many other boosting moves, like Hone Claws, Curse, and Swords Dance, but all of them are generally inferior to Shell Smash. A set with Flail could be used in conjunction with Sturdy; however; at level 5 the highest Base Power Flail can have is 150, and generally Little Cup is too priority filled for such a set to be effective.</p>

[Checks and Counters]
<p>Gligar counters Dwebble nicely, being able to take any of the attacks on the Shell Smash set (bar Hidden Power Ice) and KO it back, assuming Dwebble has taken even just a bit of prior damage. It can also Taunt the lead set, rendering it incapable of laying down entry hazards or inflicting it with Toxic. Other Taunt users like Misdreavus can do this as well, however they need to be more careful of being hit by Dwebble's actual attacks, and will probably be unable to beat the Shell Smash set. Breaking Sturdy by the use of Stealth Rock or Spikes is an easy way to ensure that Dwebble will not get too many layers up. If you can use team preview to manipulate Dwebble into not leading, setting up Stealth Rock with a Pokemon like Gligar before Dwebble is sent out will be a huge step towards beating it. Once Sturdy is broken, a plethora of Pokemon can take on Dwebble, such as Carvanha and Misdreavus.</p>

<p>Pokemon that can KO Dwebble around Sturdy also work very well. Meditite can use Fake Out to break Sturdy on turn one and then follow up with a kill turn two. Shellder can use Rock Blast (or threaten to set up a Shell Smash of its own), which will kill Dwebble in one attack. A Dwebble of your own can do this as well; however, it will probably not OHKO without at least one critical. Rapid Spinners, while rare, also nullify Dwebble's presence on the field. Unlike other Spikes users, Dwebble will probably only be able to lay down hazards once, so Pokemon like Rapid Spin Staryu and Tentacool can easily remove them after Dwebble has fainted. Both Scraggy and Timburr can set up Dragon Dances or Bulk Ups, respectively, on Dwebble while it can't do anything notable in return. Other Pokemon can also set up on Dwebble variants that lack Toxic, like Swords Dance Gligar.</p>


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