LC Dwebble

Lord Alphose

All these squares make a circle
is a Contributor Alumnusis a Smogon Media Contributor Alumnus
QC Checks: Corkswrew/Macle/Heysup
Final QC Check: Goddess Briyella
GP Checks: GatoDelFuego/horyzhnz

Taken over from athleteandy1, who took it over from someone else maybe? with permission of Goddess Briyella.

Overview
########
Dwebble has returned to Generation VI Little Cup, resuming its role as one of the most capable entry hazard setters in the metagame. However, since Berry Juice is no longer banned, many new options have opened up for the little crab. It has become a potent SturdyJuice Pokemon, utilizing this and Shell Smash to become a potent sweeper. With the change of the generation, Dwebble has not only maintained its role as a good Pokemon, but has also improved. Despite its incredible utility, Dwebble does have some glaring weaknesses. It’s outclassed as a Shell Smash sweeper by Tirtouga. Dwebble is also weak to Rock-type moves which are common among other entry hazard setters, Water-type moves which some late-game sweepers carry, and Steel-type moves which the now-prominent Pawniard carries.

Entry Hazard Layer
########
name: Entry Hazard Layer
move 1: Stealth Rock
move 2: Spikes
move 3: Rock Blast
move 4: Knock Off
ability: Sturdy
item: Berry Juice
evs: 236 Atk / 236 Spe
nature: Jolly

Moves
========

Stealth Rock breaks Focus Sash and Sturdy on almost all enemies and assists its team with securing KOs. Spikes can be stacked up to three layers. It is ideally used after Stealth Rock is set up or if the opponent has no Ground immunities. It can also assist its team with securing KOs. Rock Blast is the optimal choice as a STAB move for this set as it discourages setup sweepers, Substitute users, and opposing users of Sturdy or Focus Sash from setting up on Dwebble. Knock Off serves the same purpose in an entry hazard layer set for Dwebble as it did last generation, removing other Pokemon's items. However, Knock Off is now notably stronger and can significantly damage opposing Pokemon.

Set Details
========

Berry Juice is the best item for Dwebble as it functions well with Sturdy. By combining Sturdy and Berry Juice, Dwebble is capable of surviving for two or three more turns than expected. 236 Speed EVs allow Dwebble to outspeed the majority of the tier and Speed tie with much of it as well, giving it ample opportunities to set up entry hazards. No EVs should be invested into HP in order to reset Sturdy after Berry Juice is consumed.

Usage Tips
========

Oftentimes, the opponent will assume that Dwebble is carrying Sturdy and Berry Juice. They will subsequently switch out, allowing Dwebble an extra turn for laying down entry hazards. This allows Dwebble to be of more assistance to the team and can mean more KOs for your team later on. Having Dwebble as a lead means that it can get up at least one layer of entry hazards, unless the opposing Pokemon is a Taunt user. Since Knock Off was buffed, Dwebble won't have to deal with as many Misdreavus switch-ins. However, avoid running Dwebble against Fighting-types, especially those using Knock Off and Drain Punch as they can come out of these encounters victorious and with full health.

Team Options
========

Teammates that can prevent entry hazard removal are ideal, as they defeat this set's entire purpose; Ghost-types like Misdreavus block Rapid Spin and Prankster Taunt prevents Defog from being used. Defiant Pawniard makes a good teammate that can severely punish an opposing Defog user for trying to get rid of Dwebble's hazards, rewarding Pawniard with a hefty +2 Attack on the switch-in. Water-types like Chinchou, cover Dwebble's only two weaknesses in Water and Steel and are ideal partners for tanking some of the attacks that threaten it. Dwebble really appreciates something to switch into Mienfoo, particularly Taunt variants; Larvesta and Ponyta can threaten with a burn as it uses Fake Out, and Spritzee's ability nullifies Taunt.

SturdyJuice Smash
########
name: SturdyJuice Smash
move 1: Shell Smash
move 2: X-Scissor
move 3: Stone Edge / Rock Blast
move 4: Earthquake / Knock Off
ability: Sturdy
item: Berry Juice
evs: 236 Atk / 236 Spe
nature: Adamant

Moves
========

Shell Smash is the move that really makes Dwebble so threatening, because it makes it very powerful and very fast all in one turn. X-Scissor is a Bug-type STAB that deals considerable damage. Stone Edge is a Rock-type STAB that is very strong, but a bit inaccurate. Rock Blast can be used over Stone Edge to overcome Focus Sash and Sturdy, and it can potentially deal more damage than Stone Edge. While it is more accurate, the amount of hits it lands per use is totally random, making it less reliable. Knock Off helps with removing items and is more important in that regard than it necessarily is for coverage. Earthquake is an alternative that rounds out coverage decently well with Dwebble's Rock-type STAB attack of choice, and is notably good for nailing Chinchou. Earthquake is often considered more important than Knock Off as it is a means of getting around Steel-types, and provides a neutral move against Fighting-types. Dwebble is more of a late-game sweeper and therefore should rely on the fact that its counters are already weakened. Feel free to switch Earthquake and Knock Off to facilitate your team’s needs, as Knock Off helps it function as an early-game wallbreaker as opposed to a late-game sweeper.

Set Details
========

Berry Juice is the best item option for Dwebble, as Sturdy guarantees a turn of survival in the vast majority of cases and restores Dwebble to full health even if it was hit with a move that would normally OHKO, making Sturdy able to activate a second time in the process. A Speed stat of 15 guarantees it will outspeed most Choice Scarf users after a Shell Smash. Attack is maxed out to provide Dwebble with the highest sweeping ability possible after setting up with Shell Smash. No EVs should be placed into HP, as raising Dwebble's HP would keep Berry Juice from resetting Sturdy upon use.

Usage Tips
========

Dwebble can easily set up with Shell Smash against almost any attacker in the tier. The only Pokemon that it has problems with are Fighting-types primarily because of Knock Off, Steel-types, multi-hit moves, especially Rock Blast, Fake Out, which break Sturdy, and status moves, like burns or paralysis. Steel-types are easier to handle if Earthquake is included on the set, but Knock Off can be particularly helpful in breaking down walls.

Team Options
========

Spritzee and Trubbish make good partners for helping Dwebble beat Fighting-types, as they resist both of Dwebble's STABs and can be very problematic for them. Trubbish can also set up Spikes, which Dwebble appreciates. Chinchou can help with tanking the Water- and Steel-type attacks aimed at Dwebble, and is particularly useful for keeping Magnemite at bay. Fire- or Fighting-type partners are good for threatening Steel-types as well, particularly Pawniard and Ferroseed. Dwebble appreciates entry hazard removal with support Defog or Rapid Spin if it is to be used in a position other than as a lead, as entry hazards break its Sturdy and can ruin its SturdyJuice Shell Smash strategy.

Other Options
########

Aerial Ace hits the Fighting-types that wall both of Dwebble's STABs, but is on the weak side and is additionally not useful at all outside of that. Poison Jab is a nice surprise for the Fairy-types that wall Dwebble's X-Scissor, though it's a useless move otherwise. Rock Slide is an option over Rock Blast that has a more controllable damage range than Rock Blast and has the same accuracy. Flail can be used with Shell Smash and Sturdy to deal insane damage after being taken to 1 HP, but the amount of priority users in the tier make this a bad idea more often than not; Berry Juice is also too good not to use. Counter can be used to surprise the Fighting-types that normally have little to fear from Dwebble as well as other physically inclined foes, and can work well with Sturdy, but it's hard to find room on a set for this option.

Checks & Counters
########

**Fighting-types**: Scraggy, Mienfoo, and Timburr as well as a few others, threaten Dwebble. They resist all its STABs as well as most of the moves that Dwebble normally carries. Fighting-types that carry Knock Off and Drain Punch can bypass Dwebble's SturdyJuice strategy completely.

**Steel-types**: Pawniard, Magnemite, and Ferroseed especially resist Dwebble's STABs and hit back with a super effective move.

**Burn**: Will-O-Wisp and Scald users threaten both sets by breaking Sturdy with a burn. It can especially hinder a Shell Smash set, as it relies on its Attack to break through opponents.

**Prankster Paralysis**: Purrloin and Cottonee can get off a Thunder Wave before Dwebble can even move. This slows Dwebble down significantly and has a chance of keeping it from moving.

**Trick / Switcheroo**: Dwebble absolutely hates being deprived of its Berry Juice, but even more than that it hates to have it replaced with a crippling item that renders it useless, such as a Choice item or Flame Orb.

**Taunt users**: Taunt users such as Mienfoo or Misdreavus can prevent Dwebble using Shell Smash or setting up entry hazards.

Overview
########
- Threatening Shell Smash sweeper
- Sturdy + Berry Juice combination is very potent for sweeping
- Can function well as a hazard layer much like in BW

SturdyJuice Smash
########
name: SturdyJuice Smash
move 1: Shell Smash
move 2: X-Scissor
move 3: Stone Edge / Rock Blast
move 4: Earthquake / Knock Off
ability: Sturdy
item: Berry Juice
evs: 236 Atk / 236 Spe
nature: Adamant

Moves
========

- Shell Smash is what makes Dwebble so threatening, as it makes it very powerful and very fast all in one turn
- X-Scissor is the obligatory STAB attack that deals considerable damage
- Stone Edge is the other STAB attack that is very strong but a bit inaccurate; Rock Blast can be used to override Focus Sash, Sturdy, and to potentially score more damage than Stone Edge, and it is more accurate but the amount of hits it gets per use are totally random
- Knock Off helps with removing items and is more important in that regard than it necessarily is for coverage; Earthquake is an alternative that rounds out coverage decently well with Dwebble's Rock-type STAB attack of choice, and is notably good for nailing Chinchou
-imo, EQ is more important than knock off, to get round steels, and at leasrt have a neutral move vs. fighters - dwebble is more of a late game sweeper therefore should be relying on the fact that its counters are already weakened. feel free to switch them back if you disagree, as Knock Off helps it function as an early game wall-breaker.

Set Details
========

- Berry Juice is the absolute best item option for Dwebble, as Sturdy guarantees a turn of survival in the vast majority of cases, and restores Dwebble to full health even if it with a move that normally knock it out, making Sturdy able to activate a second time in the process
- 15 Speed stat guarantees it to outspeed most Scarfers after a Shell Smash
- Attack is maxed out to provide Dwebble with the highest sweeping ability possible after setting up with Shell Smash
-NO HP EVs for 21 HP to fully heal after sturdy.

Usage Tips
========

- Dwebble can easily set up with Shell Smash against almost any blunt attacker in the tier; the only things that it has problems with are Fighting-types (mainly due to Knock Off), Steel-types, multi-hit moves (esp Rock Blast), Fake Out (breaks Sturdy), item removal, and the obvious status (burn, para, etc)
- Steel-types are easier to handle if Earthquake is included on the set, but Knock Off can be particularly helpful in breaking down walls better

Team Options
========

- Spritzee and Trubbish make good partners for helping Dwebble beat Fighting-types, as they resist both of Dwebble's STABs and thus can be very problematic. Trubbish can also set up spikes which Dwebble likes.
- Chinchou can help with tanking the Water- and Steel-type attacks aimed at Dwebble, and is particularly useful for keeping Magnemite at bay; Fire- or Fighting-type partners are good for threatening Steel-types as well, particularly Pawniard and Ferroseed
- Dwebble appreciates hazard removal support (Defog or Rapid Spin) if it is to be used in a position other than as a lead, as hazards break its Sturdy and can ruin its SturdyJuice Smash strategy

Hazard Layer
########
name: Hazard Layer
move 1: Stealth Rock
move 2: Spikes
move 3: Rock Blast
move 4: Knock Off
ability: Sturdy
item: Berry Juice
evs: 236 Atk / 236 Spe
nature: Jolly

Moves
========

- Stealth Rock breaks Focus Sash and Sturdy on all enemies that don't have Magic Guard, and assists its team with securing KOs
- Spikes is stackable for up to 3 layers and is ideal after Stealth Rock is put down or if the opponent has no Ground immunities, also assists its team with securing KOs
- Rock Blast is the optimal choice as a STAB move for this set, as it discourages setup sweepers, Substitute users, and opposing Sturdy/Focus Sash carriers from setting up on Dwebble
- Knock Off serves the same purpose in a hazard layer set for Dwebble as it did last generation, but is now notably stronger and can actually hurt things, making this move even more viable than it once was on Dwebble's Lead set in BW LC

Set Details
========

- Berry Juice is the absolute best item option for Dwebble for the reasons described in the previous set, although it is used to get more hazards down in this case
- 16 Speed allows Dwebble to outspeed the majority of the tier and speed tie with much of it as well, giving it ample opportunities to get hazards down
-Again, no investment in HP because it needs 21 HP to activate sturdy again.

Usage Tips
========

- A free turn to lay hazards can be gathered by forcing a switch due to the opponent assuming Dwebble is running its SturdyJuice Smash set; this can be bluffed to rack up more hazards and assist more and more with KOs later
-using it as a lead almost guarantees you getting up at least 1 layer of hazards, unless you're facing a taunt user
- Misdreavus is no longer a safe switch-in now that Knock Off has been buffed
- Try to keep Dwebble far away from Fighting-types, especially ones that run Drain Punch and Knock Off

Team Options
========

- Teammates that can prevent hazard removal are ideal, as they defeat this set's entire purpose; Ghost-types like Misdreavus block Rapid Spin and Prankster Taunt prevents Defog from being used
- Defiant Pawniard makes a good teammate that can severely punish an opposing Defog user for trying to get rid of Dwebble's hazards, allowing Pawniard a hefty +2 Attack on the switch-in
- Water-types - such as chinchou - cover Dwebble's only two weaknesses (Water and Steel) and are ideal partners for tanking those kinds of attacks that might threaten it
-something to switch into Mienfoo, particularly Taunt variants, are appreciated. Larvesta, and Ponyta can threaten with a burn as it fake outs, and Spritzee doesn't care about taunt.

Other Options
########

- Aerial Ace hits the Fighting-types that wall both of Dwebble's STABs but is decisively on the weak side and is additionally not useful at all outside of that
- Poison Jab is a nice surprise for the Fairy-types that wall Dwebble's X-Scissor, though it's hard to find a moveslot for it
- Rock Slide is an option over Rock Blast that has a more controllable damage range than Rock Blast and has the same accuracy, though Rock Blast is generally a better option
- Flail can be used with Shell Smash and Sturdy to deal insane damage after being taken to 1 HP, but the amount of priority users in the tier make this a bad idea more often than not, and Berry Juice is too good not to use
- Counter can be used to surprise the Fighting-types that normally have little to fear from Dwebble (as well as other physically inclined foes), and can work well with Sturdy, but it's hard to find room on a set for this option

Checks & Counters
########

**Fighting-types**: Scraggy, Mienfoo, Timburr, Meditite, etc (many carry Knock Off also)

**Steel-types**: Pawniard, Magnemite, Ferroseed

**Burn status**: Will-O-Wisp, Scald users

**Prankster paralysis**: Murkrow, Purrloin, especially Cottonee

**Trick/Switcheroo**: Dwebble absolutely hates being deprived of its Berry Juice but it hates even more to have it replaced with a crippling item that renders it useless, such as a Choice item or Flame Orb

**Taunt users**: Taunt users, such as Mienfoo or Misdreavus, can prevent Dwebble using Shell Smash or setting up hazards.
 
Last edited:

Ununhexium

I closed my eyes and I slipped away...
is a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogonis a Smogon Media Contributoris a Social Media Contributor Alumnusis a Forum Moderator Alumnus
I am an amateur GPer so this does not count

Add
Remove
Comments

QC Checks: Corkswrew/Macle/Heysup
Final QC Check: ---
GP Checks: ---/---

Taken over from athleteandy1, who took it over from someone else maybe? with permission of Goddess Briyella.

Overview
########
Dwebble has returned for Generation 6 Little Cup, resuming it's role as one of the most capable hazards setters in the metagame. However, since Berry Juice is no longer banned, many new options are open up for the little crab. It has become a potent SturdyJuice Pokemon, utilizing this and Shell Smash to become a potent sweeper. Dwebble has become a potent threat with the change of the generation (This sounds like something my teacher would want me to write in one of his essays. It sounds sort of choppy with the paragraph. Say something along the lines of "Dwebble has not only maintained its role as a good Pokemon, but he has also improved" also, you need to highlight its disadvantages too. Its not only good things about Dwebble, it must have some issues.).

Hazard Layer
########
name: Hazard Layer
move 1: Stealth Rock
move 2: Spikes
move 3: Rock Blast
move 4: Knock Off
ability: Sturdy
item: Berry Juice
evs: 236 Atk / 236 Spe
nature: Jolly

Moves
========

Stealth Rock breaks Focus Sash and Sturdy on almost all enemies and assists its team with securing KOs. Spikes is stackable for can be stacked up to 3 layers. It is ideally used after Stealth Rock is put down or if the opponent has no Ground immunities. It can also assist its team with securing KOs. Rock Blast is the optimal choice as a STAB move for this set, as it discourages setup sweepers, Substitute users, and opposing Sturdy/Focus Sash carriers users of Focus Sash and Sturdy from setting up on Dwebble. Knock Off serves the same purpose in a hazard layer set for Dwebble as it did last generation elaborate please. What did Knock Off do last gen?, but is now notably stronger and can actually significantly damage opposing Pokemon.

Set Details
========

Berry Juice is the absolute best item option for Dwebble as it functions well with Sturdy. By combining Sturdy and Berry Juice, Dwebble is capable of surviving for two or three more turns than expected. 16 236 that's what it says on the set Speed allows Dwebble to outspeed the majority of the tier and speed tie with much of it as well, giving it ample opportunities to set up entry hazards. No EVs should be invested into HP in order to reset Sturdy after Berry Juice is consumed.

Usage Tips
========

Often times, the opponent will assume that Dwebble is carry Sturdy and Berry Juice. They will susequently switch out, allowing Dwebble an extra turn for laying down entry hazards. This allows for Dwebble to be of more assistance to the team and can mean more KOs for your team alter on. Having Dwebble as a lead means that it can get up at least one layer of entry hazards, unless the opposing Pokemon is a Taunt user. Ever Since Knock Off was buffed, Dwebble won't have to deal with as many Misdreavus switch-ins. However, avoid running Dwebble against Fighting-types, especially those running Knock Off and Drain Punch, since they can come out of these encounters victorious and with full health.

Team Options
========

Teammates that can prevent hazard removal are ideal, as they defeat this set's entire purpose; Ghost-types like Misdreavus block Rapid Spin and Prankster Taunt prevents Defog from being used. Defiant Pawniard makes a good teammate that can severely punish an opposing Defog user for trying to get rid of Dwebble's hazards, allowing rewarding Pawniard with a hefty +2 Attack on the switch-in. Water-types, like Chinchou, cover Dwebble's only two weaknesses (Water and Steel) and are ideal partners for tanking some of the attacks that threaten it. Dwebble really appreciates something to switch into Mienfoo, particularly Taunt variants. combine these two sentences Larvesta, and Ponyta can threaten with a burn as it uses Fake Out, and Spritzee's ability nullifies Taunt.

SturdyJuice Smash
########
name: SturdyJuice Smash
move 1: Shell Smash
move 2: X-Scissor
move 3: Stone Edge / Rock Blast
move 4: Earthquake / Knock Off
ability: Sturdy
item: Berry Juice
evs: 236 Atk / 236 Spe
nature: Adamant

Moves
========

Shell Smash is the move that really makes Dwebble so threatening, as because it makes it very powerful and very fast,(remove comma) all in one turn. X-Scissor is a Bug-type STAB that deals considerable damage. Stone Edfe Edge is a Rock-type STAB that is very strong, but a bit inaccurate;(remove semicolon, add period) Rock Blast can be used over Stone Edge to overcome Focus Sash, (remove comma) and Sturdy, and it can potentially score more damage than Stone Edge. While it is also more accurate, the amount of hits it lands per use is totally random, making it sort of unreliable. Knock Off helps with removing items and is more important in that regard than it necessarily is for coverage;(remove semicolon, add period) Earthquake is an alternative that rounds out coverage decently well with Dwebble's Rock-type STAB attack of choice, and is notably good for nailing Chinchou. Earthquake is often considered more important than Knock Off,(remove comma) since it is a means of getting around Steel-types, and at least have provides a neutral move against Fighting-types-(add period) Dwebble is more of a late game sweeper,(remove comma) and therefore should be relying on the fact that its counters are already weakened. Feel free to switch them back if you disagree, as Knock Off helps it function as an early game wall-breaker as opposed to a late-game sweeper.

Set Details
========

Berry Juice is the absolute best item option for Dwebble, as Sturdy guarantees a turn of survival in the vast majority of cases,(remove comma) and restores Dwebble to full health even if it with a move that would normally OHKO, making Sturdy able to activate a second time in the process. 15 Speed stat guarantees it to will outspeed most Scarfers after a Shell Smash. Attack is maxed out to provide Dwebble with the highest sweeping ability possible after setting up with Shell Smash. No EVs should be placed into HP, since raising Dwebble's HP would keep Berry Juice from resetting Sturdy upon use.

Usage Tips
========

Dwebble can easily set up with Shell Smash against almost any blunt attacker in the tier. The only Pokemon that it has problems with are Fighting-types,(remove comma) primarily because of Knock Off, Steel-types, multi-hit moves,(remove comma) especially Rock Blast,(remove comma add semicolon) Fake Out,(remove comma) which breaks Sturdy, and the obvious status,(remove comma) like burns or paralysis.(Add space)Steel-types are easier to handle if Earthquake is included on the set, but Knock Off can be particularly helpful in breaking down walls better.

Team Options
========

Spritzee and Trubbish make good partners for helping Dwebble beat Fighting-types, as they resist both of Dwebble's STABs and can be very problematic for them. Trubbish can also set up spikes, which Dwebble appreciates. Chinchou can help with tanking the Water- and Steel-type attacks aimed at Dwebble, and is particularly useful for keeping Magnemite at bay;(remove semicolon, add period) Fire- or Fighting-type partners are good for threatening Steel-types as well, particularly Pawniard and Ferroseed. Dwebble appreciates hazard removal support (Defog or Rapid Spin) if it is to be used in a position other than as a lead, as hazards break its Sturdy and can ruin its SturdyJuice Shell Smash strategy.

Other Options
########

Aerial Ace hits the Fighting-types that wall both of Dwebble's STABs, but is on the weak side and is additionally not useful at all outside of its use on Fighting-types. Poison Jab is a nice surprise for the Fairy-types that wall Dwebble's X-Scissor, though it's a useless move otherwise. Rock Slide is an option over Rock Blast that has a more controllable damage range than Rock Blast and has the same accuracy. Flail can be used with Shell Smash and Sturdy to deal insane damage after being taken to 1 HP, but the amount of priority users in the tier make this a bad idea more often than not, (remove comma, add semicolon) and Berry Juice is too good not to use. Counter can be used to surprise the Fighting-types that normally have little to fear from Dwebble (as well as other physically inclined foes), and can work well with Sturdy, but it's hard to find room on a set for this option.

Checks & Counters
########

**Fighting-types**: Scraggy, Mienfoo, and Timburr, as well as a few others, threaten Dwebble. They resist all STAB as well as most of the moves that Dwebble normally carries. Those Fighting-types that carry Knock Off and Drain Punch can bypass Dwebble's SturdyJuice strategy completely.

**Steel-types**: Pawniard, Magnemite, and Ferroseed especially resist Dwebble's STABs and return with a Super effective move.

**Burn status**: Will-O-Wisp and Scald users threaten both sets by breaking Sturdy with a burn. It can especially hinder a Shell Smash set, since it relies on its attack to break through opponents.

**Prankster paralysis**: Purrloin and Cottonee can get of a Thunder Wave before Dwebble can even move. This slows Dwebble down significantly and has a good chance of keeping it from moving.

**Trick/Switcheroo**: Dwebble absolutely hates being deprived of its Berry Juice but it hates even more to have it replaced with a crippling item that renders it useless, such as a Choice item or Flame Orb.

**Taunt users**: Taunt users,(remove comma) such as Mienfoo or Misdreavus, can prevent Dwebble using Shell Smash or setting up hazards.

Overview
########
- Threatening Shell Smash sweeper
- Sturdy + Berry Juice combination is very potent for sweeping
- Can function well as a hazard layer much like in BW

SturdyJuice Smash
########
name: SturdyJuice Smash
move 1: Shell Smash
move 2: X-Scissor
move 3: Stone Edge / Rock Blast
move 4: Earthquake / Knock Off
ability: Sturdy
item: Berry Juice
evs: 236 Atk / 236 Spe
nature: Adamant

Moves
========

- Shell Smash is what makes Dwebble so threatening, as it makes it very powerful and very fast all in one turn
- X-Scissor is the obligatory STAB attack that deals considerable damage
- Stone Edge is the other STAB attack that is very strong but a bit inaccurate; Rock Blast can be used to override Focus Sash, Sturdy, and to potentially score more damage than Stone Edge, and it is more accurate but the amount of hits it gets per use are totally random
- Knock Off helps with removing items and is more important in that regard than it necessarily is for coverage; Earthquake is an alternative that rounds out coverage decently well with Dwebble's Rock-type STAB attack of choice, and is notably good for nailing Chinchou
-imo, EQ is more important than knock off, to get round steels, and at leasrt have a neutral move vs. fighters - dwebble is more of a late game sweeper therefore should be relying on the fact that its counters are already weakened. feel free to switch them back if you disagree, as Knock Off helps it function as an early game wall-breaker.

Set Details
========

- Berry Juice is the absolute best item option for Dwebble, as Sturdy guarantees a turn of survival in the vast majority of cases, and restores Dwebble to full health even if it with a move that normally knock it out, making Sturdy able to activate a second time in the process
- 15 Speed stat guarantees it to outspeed most Scarfers after a Shell Smash
- Attack is maxed out to provide Dwebble with the highest sweeping ability possible after setting up with Shell Smash
-NO HP EVs for 21 HP to fully heal after sturdy.

Usage Tips
========

- Dwebble can easily set up with Shell Smash against almost any blunt attacker in the tier; the only things that it has problems with are Fighting-types (mainly due to Knock Off), Steel-types, multi-hit moves (esp Rock Blast), Fake Out (breaks Sturdy), item removal, and the obvious status (burn, para, etc)
- Steel-types are easier to handle if Earthquake is included on the set, but Knock Off can be particularly helpful in breaking down walls better

Team Options
========

- Spritzee and Trubbish make good partners for helping Dwebble beat Fighting-types, as they resist both of Dwebble's STABs and thus can be very problematic. Trubbish can also set up spikes which Dwebble likes.
- Chinchou can help with tanking the Water- and Steel-type attacks aimed at Dwebble, and is particularly useful for keeping Magnemite at bay; Fire- or Fighting-type partners are good for threatening Steel-types as well, particularly Pawniard and Ferroseed
- Dwebble appreciates hazard removal support (Defog or Rapid Spin) if it is to be used in a position other than as a lead, as hazards break its Sturdy and can ruin its SturdyJuice Smash strategy

Hazard Layer
########
name: Hazard Layer
move 1: Stealth Rock
move 2: Spikes
move 3: Rock Blast
move 4: Knock Off
ability: Sturdy
item: Berry Juice
evs: 236 Atk / 236 Spe
nature: Jolly

Moves
========

- Stealth Rock breaks Focus Sash and Sturdy on all enemies that don't have Magic Guard, and assists its team with securing KOs
- Spikes is stackable for up to 3 layers and is ideal after Stealth Rock is put down or if the opponent has no Ground immunities, also assists its team with securing KOs
- Rock Blast is the optimal choice as a STAB move for this set, as it discourages setup sweepers, Substitute users, and opposing Sturdy/Focus Sash carriers from setting up on Dwebble
- Knock Off serves the same purpose in a hazard layer set for Dwebble as it did last generation, but is now notably stronger and can actually hurt things, making this move even more viable than it once was on Dwebble's Lead set in BW LC

Set Details
========

- Berry Juice is the absolute best item option for Dwebble for the reasons described in the previous set, although it is used to get more hazards down in this case
- 16 Speed allows Dwebble to outspeed the majority of the tier and speed tie with much of it as well, giving it ample opportunities to get hazards down
-Again, no investment in HP because it needs 21 HP to activate sturdy again.

Usage Tips
========

- A free turn to lay hazards can be gathered by forcing a switch due to the opponent assuming Dwebble is running its SturdyJuice Smash set; this can be bluffed to rack up more hazards and assist more and more with KOs later
-using it as a lead almost guarantees you getting up at least 1 layer of hazards, unless you're facing a taunt user
- Misdreavus is no longer a safe switch-in now that Knock Off has been buffed
- Try to keep Dwebble far away from Fighting-types, especially ones that run Drain Punch and Knock Off

Team Options
========

- Teammates that can prevent hazard removal are ideal, as they defeat this set's entire purpose; Ghost-types like Misdreavus block Rapid Spin and Prankster Taunt prevents Defog from being used
- Defiant Pawniard makes a good teammate that can severely punish an opposing Defog user for trying to get rid of Dwebble's hazards, allowing Pawniard a hefty +2 Attack on the switch-in
- Water-types - such as chinchou - cover Dwebble's only two weaknesses (Water and Steel) and are ideal partners for tanking those kinds of attacks that might threaten it
-something to switch into Mienfoo, particularly Taunt variants, are appreciated. Larvesta, and Ponyta can threaten with a burn as it fake outs, and Spritzee doesn't care about taunt.

Other Options
########

- Aerial Ace hits the Fighting-types that wall both of Dwebble's STABs but is decisively on the weak side and is additionally not useful at all outside of that
- Poison Jab is a nice surprise for the Fairy-types that wall Dwebble's X-Scissor, though it's hard to find a moveslot for it
- Rock Slide is an option over Rock Blast that has a more controllable damage range than Rock Blast and has the same accuracy, though Rock Blast is generally a better option
- Flail can be used with Shell Smash and Sturdy to deal insane damage after being taken to 1 HP, but the amount of priority users in the tier make this a bad idea more often than not, and Berry Juice is too good not to use
- Counter can be used to surprise the Fighting-types that normally have little to fear from Dwebble (as well as other physically inclined foes), and can work well with Sturdy, but it's hard to find room on a set for this option

Checks & Counters
########

**Fighting-types**: Scraggy, Mienfoo, Timburr, Meditite, etc (many carry Knock Off also)

**Steel-types**: Pawniard, Magnemite, Ferroseed

**Burn status**: Will-O-Wisp, Scald users

**Prankster paralysis**: Murkrow, Purrloin, especially Cottonee

**Trick/Switcheroo**: Dwebble absolutely hates being deprived of its Berry Juice but it hates even more to have it replaced with a crippling item that renders it useless, such as a Choice item or Flame Orb

**Taunt users**: Taunt users, such as Mienfoo or Misdreavus, can prevent Dwebble using Shell Smash or setting up hazards.
 
Last edited:

GatoDelFuego

The Antimonymph of the Internet
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Alphose_Elric my changes are bold, ununhexium's are non-bold

REMOVE CHANGE COMMENTS

Overview
########
Dwebble has returned for Generation 6 Little Cup, resuming it's its role as one of the most capable entry hazards setters in the metagame. However, since because Berry Juice is no longer banned, many new options are open up for the little crab. It has become a potent SturdyJuice Pokemon, utilizing this and Shell Smash to become a potent sweeper. Dwebble has become a potent threat with the change of the generation (This sounds like something my teacher would want me to write in one of his essays. It sounds sort of choppy with the paragraph. Say something along the lines of "Dwebble has not only maintained its role as a good Pokemon, but he has also improved" also, you need to highlight its disadvantages too. Its not only good things about Dwebble, it must have some issues.).

Entry Hazard Layer
########
name: Entry Hazard Layer
move 1: Stealth Rock
move 2: Spikes
move 3: Rock Blast
move 4: Knock Off
ability: Sturdy
item: Berry Juice
evs: 236 Atk / 236 Spe
nature: Jolly

Moves
========

Stealth Rock breaks Focus Sash and Sturdy on almost all enemies and assists its team with securing KOs. Spikes is stackable for can be stacked up to 3 layers. It is ideally used after Stealth Rock is put down or if the opponent has no Ground immunities. It can also assist its team with securing KOs. Rock Blast is the optimal choice as a STAB move for this set, as it discourages setup sweepers, Substitute users, and opposing Sturdy/Focus Sash carriers users of Focus Sash and Sturdy from setting up on Dwebble. Knock Off serves the same purpose in an entry hazard layer set for Dwebble as it did last generation elaborate please. What did Knock Off do last gen?, but is now notably stronger and can actually significantly damage opposing Pokemon.

Set Details
========

Berry Juice is the absolute best item option for Dwebble as it functions well with Sturdy. By combining Sturdy and Berry Juice, Dwebble is capable of surviving for two or three more turns than expected. 16 236 that's what it says on the set Speed EVs allows Dwebble to outspeed the majority of the tier and Speed tie with much of it as well, giving it ample opportunities to set up entry hazards. No EVs should be invested into HP in order to reset Sturdy after Berry Juice is consumed.

Usage Tips
========

Oftentimes, the opponent will assume that Dwebble is carrying Sturdy and Berry Juice. They will susequently switch out, allowing Dwebble an extra turn for laying down entry hazards. This allows for Dwebble to be of more assistance to the team and can mean more KOs for your team alter later on. Having Dwebble as a lead means that it can get up at least one layer of entry hazards, unless the opposing Pokemon is a Taunt user. Ever Since Knock Off was buffed, Dwebble won't have to deal with as many Misdreavus switch-ins. However, avoid running using Dwebble against Fighting-types, especially those running Knock Off and Drain Punch, since as they can come out of these encounters victorious and with full health.

Team Options
========

Teammates that can prevent entry hazard removal are ideal, as they defeat this set's entire purpose; Ghost-types like Misdreavus block Rapid Spin and Prankster Taunt prevents Defog from being used. Defiant Pawniard makes a good teammate that can severely punish an opposing Defog user for trying to get rid of Dwebble's hazards, allowing rewarding Pawniard with a hefty +2 Attack on the switch-in. Water-types, like Chinchou, cover Dwebble's only two weaknesses (Water and Steel) and are ideal partners for tanking some of the attacks that threaten it. Dwebble really appreciates something to switch into Mienfoo, particularly Taunt variants; (SC). combine these two sentences Larvesta, (RC) and Ponyta can threaten with a burn as it uses Fake Out, and Spritzee's ability nullifies Taunt.

SturdyJuice Smash
########
name: SturdyJuice Smash
move 1: Shell Smash
move 2: X-Scissor
move 3: Stone Edge / Rock Blast
move 4: Earthquake / Knock Off
ability: Sturdy
item: Berry Juice
evs: 236 Atk / 236 Spe
nature: Adamant

Moves
========

Shell Smash is the move that really makes Dwebble so threatening, as because it makes it very powerful and very fast,(remove comma) all in one turn. X-Scissor is a Bug-type STAB that deals considerable damage. Stone Edfe Edge is a Rock-type STAB that is very strong, but a bit inaccurate;(remove semicolon, add period) Rock Blast can be used over Stone Edge to overcome Focus Sash, (remove comma) and Sturdy, and it can potentially score more damage than Stone Edge. While it is also more accurate, the amount of hits it lands per use is totally random, making it sort of unreliable. Knock Off helps with removing items and is more important in that regard than it necessarily is for coverage;(remove semicolon, add period) Earthquake is an alternative that rounds out coverage decently well with Dwebble's Rock-type STAB attack of choice, and is notably good for nailing Chinchou. Earthquake is often considered more important than Knock Off,(remove comma) since as it is a means of getting around Steel-types, and at least have provides a neutral move against Fighting-types-(add period) Dwebble is more of a late-game sweeper,(remove comma) and this comma doesn't need to be removed therefore should be relying on the fact that its counters are already weakened. Feel free to switch them back if you disagree, what does this mean? What are "them"? as Knock Off helps it function as an early game wallbreaker as opposed to a late-game sweeper.

Set Details
========

Berry Juice is the absolute best item option for Dwebble, as Sturdy guarantees a turn of survival in the vast majority of cases,(remove comma) and restores Dwebble to full health even if it with a move that would normally OHKO, making Sturdy able to activate a second time in the process. 15 Speed stat A Speed stat of 15 guarantees it to will outspeed most Choice Scarf users after a Shell Smash. Attack is maxed out to provide Dwebble with the highest sweeping ability possible after setting up with Shell Smash. No EVs should be placed into HP, since as raising Dwebble's HP would keep Berry Juice from resetting Sturdy upon use.

Usage Tips
========

Dwebble can easily set up with Shell Smash against almost any blunt attacker in the tier. The only Pokemon that it has problems with are Fighting-types,(remove comma) I'd put parenthesis around this one bit primarily because of Knock Off, Steel-types, multi-hit moves,(remove comma) especially Rock Blast,(remove comma add semicolon) DON'T do this, keep the comma Fake Out,(remove comma) which breaks Sturdy, and the obvious status,(remove comma) like burns or paralysis.(Add space)Steel-types are easier to handle if Earthquake is included on the set, but Knock Off can be particularly helpful in breaking down walls better.

Team Options
========

Spritzee and Trubbish make good partners for helping Dwebble beat Fighting-types, as they resist both of Dwebble's STABs and can be very problematic for them. Trubbish can also set up Spikes, which Dwebble appreciates. Chinchou can help with tanking the Water- and Steel-type attacks aimed at Dwebble, and is particularly useful for keeping Magnemite at bay;(remove semicolon, add period) Fire- or Fighting-type partners are good for threatening Steel-types as well, particularly Pawniard and Ferroseed. Dwebble appreciates entry hazard removal support (Defog or Rapid Spin) if it is to be used in a position other than as a lead, as hazards break its Sturdy and can ruin its SturdyJuice Shell Smash strategy.

Other Options
########

Aerial Ace hits the Fighting-types that wall both of Dwebble's STABs, but is on the weak side and is additionally not useful at all outside of its use on Fighting-types. Poison Jab is a nice surprise for the Fairy-types that wall Dwebble's X-Scissor, though it's a useless move otherwise. Rock Slide is an option over Rock Blast that has a more controllable damage range than Rock Blast and has the same accuracy. Flail can be used with Shell Smash and Sturdy to deal insane damage after being taken to 1 HP, but the amount of priority users in the tier make this a bad idea more often than not, (remove comma, add semicolon) and Berry Juice is also too good not to use. Counter can be used to surprise the Fighting-types that normally have little to fear from Dwebble (as well as other physically inclined foes), and can work well with Sturdy, but it's hard to find room on a set for this option.

Checks & Counters
########

**Fighting-types**: Scraggy, Mienfoo, and Timburr, as well as a few others, threaten Dwebble. They resist all its STABs as well as most of the moves that Dwebble normally carries. Those Fighting-types that carry Knock Off and Drain Punch can bypass Dwebble's SturdyJuice strategy completely.

**Steel-types**: Pawniard, Magnemite, and Ferroseed especially resist Dwebble's STABs and return with a super effective move.

**Burn status**: Will-O-Wisp and Scald users threaten both sets by breaking Sturdy with a burn. It can especially hinder a Shell Smash set, since as it relies on its Attack to break through opponents.

**Prankster Paralysis**: Purrloin and Cottonee can get off a Thunder Wave before Dwebble can even move. This slows Dwebble down significantly and has a good chance of keeping it from moving.

**Trick/Switcheroo**: Dwebble absolutely hates being deprived of its Berry Juice but it hates even more to have it replaced with a crippling item that renders it useless, such as a Choice item or Flame Orb.

**Taunt users**: Taunt users,(remove comma) DON'T do this such as Mienfoo or Misdreavus, can prevent Dwebble using Shell Smash or setting up entry hazards.

1/2

Bit too much to stamp this, sorry ununhexium :/
 
Last edited:

horyzhnz

[10:02:17 AM] flcl: its hory xD
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Alphose_Elric
add or change
remove
comments
Overview
########
Dwebble has returned for to Generation 6 VI Little Cup, resuming its role as one of the most capable entry hazards setters in the metagame. However, since Berry Juice is no longer banned, many new options are have opened up for the little crab. It has become a potent SturdyJuice Pokemon, utilizing this and Shell Smash to become a potent sweeper. With the change of the generation, Dwebble has not only maintained its role as a good Pokemon, but has also improved. Despite its incredible utility, Dwebble does have some glaring weaknesses. It's outclassed as a Shell Smash sweeper by Tirtouga. Dwebble is also weak to Rock-type moves,(RC) which are common among other entry hazard setters, Water-type moves,(RC) which some late-game sweepers carry, and Steel-type moves,(RC) which the great the now-prominent Pawniard carries.

Entry Hazard Layer
########
name: Entry Hazard Layer
move 1: Stealth Rock
move 2: Spikes
move 3: Rock Blast
move 4: Knock Off
ability: Sturdy
item: Berry Juice
evs: 236 Atk / 236 Spe are you missing evs or is this an lc thing i don't know about
nature: Jolly

Moves
========

Stealth Rock breaks Focus Sash and Sturdy on almost all enemies and assists its team with securing KOs. Spikes can be stacked up to 3 three layers. It is ideally used after Stealth Rock is put down set up or if the opponent has no Ground immunities. It can also assist its team with securing KOs. Rock Blast is the optimal choice as a STAB move for this set,(RC) as it discourages setup sweepers, Substitute users, and opposing users of Sturdy or Focus Sash from setting up on Dwebble. Knock Off serves the same purpose in an entry hazard layer set for Dwebble as it did last generation, removing other Pokemon's items. However, Knock Off is now notably stronger and can significantly damage opposing Pokemon.

Set Details
========

Berry Juice is the best item option for Dwebble as it functions well with Sturdy. By combining Sturdy and Berry Juice, Dwebble is capable of surviving for two or three more turns than expected. 236 Speed EVs allow Dwebble to outspeed the majority of the tier and Speed tie with much of it as well, giving it ample opportunities to set up entry hazards. No EVs should be invested into HP in order to reset Sturdy after Berry Juice is consumed.

Usage Tips
========

Oftentimes, the opponent will assume that Dwebble is carrying Sturdy and Berry Juice. They will subsequently switch out, allowing Dwebble an extra turn for laying down entry hazards. This allows for Dwebble to be of more assistance to the team and can mean more KOs for your team later on. Having Dwebble as a lead means that it can get up at least one layer of entry hazards, unless the opposing Pokemon is a Taunt user. Since Knock Off was buffed, Dwebble won't have to deal with as many Misdreavus switch-ins. However, avoid running Dwebble against Fighting-types, especially those using Knock Off and Drain Punch,(RC) as they can come out of these encounters victorious and with full health.

Team Options
========

Teammates that can prevent entry hazard removal are ideal, as they defeat this set's entire purpose; Ghost-types like Misdreavus block Rapid Spin and Prankster Taunt prevents Defog from being used. Defiant Pawniard makes a good teammate that can severely punish an opposing Defog user for trying to get rid of Dwebble's hazards, rewarding Pawniard with a hefty +2 Attack on the switch-in. Water-types,(RC) like Chinchou, cover Dwebble's only two weaknesses in Water and Steel (Water and Steel) and are ideal partners for tanking some of the attacks that threaten it. Dwebble really appreciates something to switch into Mienfoo, particularly Taunt variants; Larvesta and Ponyta can threaten with a burn as it uses Fake Out, and Spritzee's ability nullifies Taunt.

SturdyJuice Smash
########
name: SturdyJuice Smash
move 1: Shell Smash
move 2: X-Scissor
move 3: Stone Edge / Rock Blast
move 4: Earthquake / Knock Off
ability: Sturdy
item: Berry Juice
evs: 236 Atk / 236 Spe same question here about the missing evs
nature: Adamant

Moves
========

Shell Smash is the move that really makes Dwebble so threatening, because it makes it very powerful and very fast all in one turn. X-Scissor is a Bug-type STAB that deals considerable damage. Stone Edge is a Rock-type STAB that is very strong, but a bit inaccurate. Rock Blast can be used over Stone Edge to overcome Focus Sash and Sturdy, and it can potentially score deal more damage than Stone Edge. While it is more accurate, the amount of hits it lands per use is totally random, making it less reliable. Knock Off helps with removing items and is more important in that regard than it necessarily is for coverage. Earthquake is an alternative that rounds out coverage decently well with Dwebble's Rock-type STAB attack of choice, and is notably good for nailing Chinchou. Earthquake is often considered more important than Knock Off as it is a means of getting around Steel-types, and provides a neutral move against Fighting-types. Dwebble is more of a late-game sweeper and,(RC) therefore,(RC) should rely on the fact that its counters are already weakened. Feel free to switch Earthquake and Knock Off to facilitate your team’s needs, as Knock Off helps it function as an early-game wallbreaker as opposed to a late-game sweeper.

Set Details
========

Berry Juice is the best item option for Dwebble, as Sturdy guarantees a turn of survival in the vast majority of cases and restores Dwebble to full health even if it was hit with a move that would normally OHKO, making Sturdy able to activate a second time in the process. A Speed stat of 15 guarantees it will outspeed most Choice Scarf users after a Shell Smash. Attack is maxed out to provide Dwebble with the highest sweeping ability possible after setting up with Shell Smash. No EVs should be placed into HP, as raising Dwebble's HP would keep Berry Juice from resetting Sturdy upon use.

Usage Tips
========

Dwebble can easily set up with Shell Smash against almost any attacker in the tier. The only Pokemon that it has problems with are Fighting-types (primarily because of Knock Off), Steel-types, multi-hit moves, especially Rock Blast, Fake Out, which breaks Sturdy, and status moves, like burns or paralysis. Steel-types are easier to handle if Earthquake is included on the set, but Knock Off can be particularly helpful in breaking down walls.

Team Options
========

Spritzee and Trubbish make good partners for helping Dwebble beat Fighting-types, as they resist both of Dwebble's STABs and can be very problematic for them. Trubbish can also set up Spikes, which Dwebble appreciates. Chinchou can help with tanking the Water- and Steel-type attacks aimed at Dwebble, and is particularly useful for keeping Magnemite at bay. Fire- or Fighting-type partners are good for threatening Steel-types as well, particularly Pawniard and Ferroseed. Dwebble appreciates entry hazard removal support with (Defog or Rapid Spin) if it is to be used in a position other than as a lead, as entry hazards break its Sturdy and can ruin its SturdyJuice Shell Smash strategy.

Other Options
########

Aerial Ace hits the Fighting-types that wall both of Dwebble's STABs, but is on the weak side and is additionally not useful at all outside of its use on Fighting-types that. Poison Jab is a nice surprise for the Fairy-types that wall Dwebble's X-Scissor, though it's a useless move otherwise. Rock Slide is an option over Rock Blast that has a more controllable damage range than Rock Blast and has the same accuracy. Flail can be used with Shell Smash and Sturdy to deal insane damage after being taken to 1 HP, but the amount of priority users in the tier make this a bad idea more often than not; Berry Juice is also too good not to use. Counter can be used to surprise the Fighting-types that normally have little to fear from Dwebble (as well as other physically inclined foes), and can work well with Sturdy, but it's hard to find room on a set for this option.

Checks & Counters
########

**Fighting-types**: Scraggy, Mienfoo, and Timburr,(RC) as well as a few others, threaten Dwebble. They resist all its STABs as well as most of the moves that Dwebble normally carries. Fighting-types that carry Knock Off and Drain Punch can bypass Dwebble's SturdyJuice strategy completely.

**Steel-types**: Pawniard, Magnemite, and Ferroseed especially resist Dwebble's STABs and return hit back with a super effective move.

**Burn**: Will-O-Wisp and Scald users threaten both sets by breaking Sturdy with a burn. It can especially hinder a Shell Smash set, as it relies on its Attack to break through opponents.

**Prankster Paralysis**: Purrloin and Cottonee can get off a Thunder Wave before Dwebble can even move. This slows Dwebble down significantly and has a good chance (wouldn't call 25% 'good') of keeping it from moving.

**Trick / Switcheroo (spaces)**: Dwebble absolutely hates being deprived of its Berry Juice,(AC) but even more than that it hates even more to have it replaced with a crippling item that renders it useless, such as a Choice item or Flame Orb.

**Taunt users**: Taunt users,(RC) such as Mienfoo or Misdreavus,(RC) can prevent Dwebble using Shell Smash or setting up entry hazards.

not sure if the EVs thing is specific to lc, but yeah. also some of your apostrophes are the wrong kind.

GP 2/2

 
horyzhnz

Sometimes it is an lc thing where you can't use all the EVs, but in this specific case, the EVs could be used to add an extra point in HP so Alphose should definitely add that as well.
 

horyzhnz

[10:02:17 AM] flcl: its hory xD
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
it's written in his analyse that no HP evs should be added since it will mess up the sturdyjuice strategy, but i was just wondering if the missing evs were supposed to be in defense / special defense or w/e the case is.
 
it's written in his analyse that no HP evs should be added since it will mess up the sturdyjuice strategy, but i was just wondering if the missing evs were supposed to be in defense / special defense or w/e the case is.
Oh right forgot that would messup sturdy juice. Whoops! The EVs can't make a point anywhere else so they're good as is.
 

Lord Alphose

All these squares make a circle
is a Contributor Alumnusis a Smogon Media Contributor Alumnus
Yeah, the EVs are done correctly. They just look weird if you're not used to them.

But implemented and completed. Dwebble's finished.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top