1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Completed Early Morning Flash - Unoriginal Name vs. Workingstrike

Discussion in 'ASB' started by Floating, May 17, 2013.

  1. Floating

    Floating

    Joined:
    Feb 8, 2012
    Messages:
    390
    [​IMG]
    Flashy.

    Unoriginal Name
    Overclock the Rotom (open)
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Rotom [Overclock] (-)
    Nature: Modest

    Type: Electric/Ghost or Grass or Fire or Water or Flying or Ice
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    [​IMG]Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    [​IMG]Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    [​IMG] Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    [​IMG]Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    [​IMG]Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    [​IMG]Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.​

    Stats:
    [​IMG]
    HP:
    90
    Atk: 1 -
    Def: 3
    SpA: 4 +
    SpD: 3
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16
    [​IMG][​IMG][​IMG][​IMG][​IMG]
    HP:
    90
    Atk: 2 -
    Def: 4
    SpA: 5 +
    SpD: 4
    Spe: 86
    [​IMG]Size Class: 2
    Weight Class:
    3
    Base Rank Total: 20
    [​IMG]Size Class: 4
    Weight Class: 5
    Base Rank Total: 20
    [​IMG]Size Class: 2
    Weight Class: 3
    Base Rank Total: 20
    [​IMG]Size Class: 1
    Weight Class: 2
    Base Rank Total: 20
    [​IMG]Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    MC: 0​

    Attacks:
    Astonish | Physical | Level Up
    Charge | Other | Level Up
    Confuse Ray | Other | Level Up
    Dark Pulse | Special | Tutor
    Discharge | Special | Level Up
    Double Team | Other | Level Up
    Electro Ball | Special | Level Up
    Electroweb | Special | Tutor
    Hex | Special | Level Up
    Hidden Power 7 Grass | Special | Technical Machine
    Ominous Wind | Special | Level Up
    Pain Split | Physical | Tutor
    Protect | Other | Technical Machine
    Shock Wave | Special | Level Up
    Rest | Other | Technical Machine
    Signal Beam | Special | Tutor
    Sleep Talk | Other | Tutor
    Snatch | Other | Tutor
    Spite | Other | Tutor
    Substitute | Other | Level Up
    Thunder Wave | Other | Level Up
    Thunderbolt | Special | Technical Machine
    Toxic | Other | Technical Machine
    Trick | Other | Level Up
    Uproar | Special | Level Up
    Volt Switch | Special | Technical Machine
    Will-o-Wisp | Other | Technical Machine
    [​IMG]ThunderShock | Special | Level Up [Forme-based]
    [​IMG]Leaf Storm | Special | Level Up [Forme-based]
    [​IMG]Blizzard | Special | Level Up [Forme-based]
    [​IMG]Overheat | Special | Level Up [Forme-based]
    [​IMG]Air Slash | Special | Level Up [Forme-based]
    [​IMG]Hydro Pump | Special | Level Up [Forme-based]

    Total Moves:
    18​


    ---------------​


    Flamestrike
    Charizard (open)

    [​IMG]
    Charizard - Scorchstrike (M)
    Nature: Naughty (Adds one Rank to Attack; Subtracts one Rank from Special Defense)
    Type: Fire/Flying
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20
    Total Moves: 31

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Heat Wave
    Dragon Claw
    Shadow Claw
    Air Slash
    Scratch
    Growl
    Ember
    Leer
    Metal Claw
    Smokescreen
    Rage
    Dragon Rage
    Scary Face
    Fire Fang
    Flamethrower
    Fire Spin

    Counter
    Crunch
    Flare Blitz
    Focus Punch

    Endure
    Roost

    Sunny Day
    Protect
    Earthquake
    Dig
    Brick Break
    Fire Blast
    Rock Slide
    Substitute
    Fly



    Order of Events:
    Name sends out, equips.
    Flame sends out, equips and orders.
    Name counters.
    I ref.

  2. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    632
    [​IMG]
    Take this Oven and go, Rotom-H @ Exp Share!
  3. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    I'll go with the Exp. Share as well. You would go oven, wouldn't you? Ah well.

    Dig x3
    If he uses Double Team use Rock Slide
    If he uses Thunder Wave and you don't have a substitute use Substitute (15 HP)
  4. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    632
    Thunderbolt + Thunderbolt Combo ~ Cooldown (Thunderbolt + Thunderbolt Combo) ~ Thunderbolt + Thunderbolt Combo
  5. Floating

    Floating

    Joined:
    Feb 8, 2012
    Messages:
    390

    [​IMG]

    Flash.

    Unoriginal Name
    [​IMG]
    Rotom-H (Overclock) (-) @ Exp. Share
    HP: 90/EN: 100
    2/4/5/4/86
    SC2/WC3
    Field: Empty.
    Other: Oven!

    ---------------​


    Flamestrike
    [​IMG]
    Charizard (Scorchstrike) (M) @ Exp. Share
    HP: 100/EN: 100
    4/3/4/2/100
    SC3/WC4
    Field: Empty.
    Other: So intimidating. D:

    Calcs (open)

    Action 1:
    Charizard used Dig
    Roll: [<=625 Crit]: 6578/10000 (No)
    (8 + 6 - 6) * 2.25 = 18
    -10 EN
    Rotom used Thunder Bolt + Thunder Bolt
    Roll: [<=625 Crit]: 6295/10000 (No)
    Roll: [<=2000 Effect]: 5122/10000 (No)
    (22.5 + 3 + 7.5 - 3) * 1.5 = 45
    -30.5 EN

    Action 2:
    Charizard used Dig
    Roll: [<=625 Crit]: 6578/10000 (No)
    (8 + 6 - 6) * 2.25 = 18
    -10 EN
    Rotom is cooling down!


    Action 3:
    Charizard used Dig
    Roll: [<=625 Crit]: 6578/10000 (No)
    (8 + 6 - 6) * 2.25 = 18
    -10 EN
    Rotom used Thunder Bolt + Thunder Bolt
    Roll: [<=625 Crit]: 9606/10000 (No)
    Roll: [<=2000 Effect]: 9940/10000 (No)
    (22.5 + 3 + 7.5 - 3) * 1.5 = 45
    -58.5 EN

    Totals:
    Rotom | -54 HP | -89 EN
    Charizard | -90 HP | -42 EN


    Unoriginal Name
    [​IMG]
    Rotom-H (Overclock) (-) @ Exp. Share
    HP: 36/EN: 11
    2/4/5/4/86
    SC2/WC3
    Field: Empty.
    Other: Oven!

    ---------------​


    Flamestrike
    [​IMG]
    Charizard (Scorchstrike) (M) @ Exp. Share
    HP: 10/EN: 68
    4/3/4/2/100
    SC3/WC4
    Field: Empty.
    Other: So intimidating. D:


    Order of Events:
    Name orders.
    Flame counters.
    I ref.
  6. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    632
    Cooldown (Chill) ~ Exit Appliance ~ Chill
    IF Dig a3, AND you have more than 15 HP, AND you have 12 or more Energy, THEN Substitute (15 HP).
    IF Dig a3, AND you have equal to or less than 15 HP, AND you have 17 or more Energy, THEN Protect.
  7. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Dig -> Fire Blast + Flamethrower -> cooldown (Fire Blast + Flamethrower)
  8. Floating

    Floating

    Joined:
    Feb 8, 2012
    Messages:
    390

    [​IMG]

    Flash.

    Unoriginal Name
    [​IMG]
    Rotom-H (Overclock) (-) @ Exp. Share
    HP: 36/EN: 11
    2/4/5/4/86
    SC2/WC3
    Field: Empty.
    Other: Oven!

    ---------------​


    Flamestrike
    [​IMG]
    Charizard (Scorchstrike) (M) @ Exp. Share
    HP: 10/EN: 68
    4/3/4/2/100
    SC3/WC4
    Field: Empty.
    Other: So intimidating. D:

    Calcs (open)

    Action 1:
    Charizard used Dig
    Roll: [<=625 Crit]: 2878/10000 (No)
    (8 + 6 - 6) * 2.25 = 18
    -22 EN
    Rotom is cooling down!

    Action 2:
    Charizard Flame Nuke
    Roll: [<=9250 Hit]: 7906/10000 (No)
    Roll: [<=625 Crit]: 520/10000 (Yes)
    (22 + 3 +3 + 6 - 6) * 0.67 = 18.76
    Rotom is KO'd!


    Unoriginal Name
    [​IMG]
    Rotom-H (Overclock) (-) @ Exp. Share
    HP: KO/EN: KO
    2/4/5/4/86
    SC2/WC3
    Field: Empty.
    Other: Oven!

    ---------------​


    Flamestrike
    [​IMG]
    Charizard (Scorchstrike) (M) @ Exp. Share
    HP: 10/EN: ??
    4/3/4/2/100
    SC3/WC4
    Field: Empty.
    Other: So intimidating. D:


    Rewards:
    Me: +2 UC

    Name: +1 CC
    - Rotom | +4 MC

    Flame: +1 CC
    - Charizard | +4 MC
  9. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    632
    Should've just Discharge combo'd a3 of the first round >:|
    gg
  10. Floating

    Floating

    Joined:
    Feb 8, 2012
    Messages:
    390
    Charizard gets a KOC too. /makes it official
  11. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Good game Name, thanks for reffing Cube!

Users Viewing Thread (Users: 0, Guests: 0)