E a r t h N a t u r e First look - Final Version Teambuilding Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide So I wanted a sand team with the huge amount of Rain and SUn teams I have. First of all, Tyranitar is a really shaky weather inducer. Being trapped by Dugtrio is terrible, and without sand, stoutland is basically worthless, unless I'm facing a really weird trick room/stall team. So Tyranitar is pretty straight-forward: provides rocks and checks most versions of Latios, eventually trapping them. Since I HATE hazards, I need a spinner and the best spinner suited in a sand team is without a doubt Forretress. Forretress is the only pokemon in the game that has access to the 3 forms of Hazards, but I'm only using one. Spikes. Toxic Spikes is a really inferior hazard TBH, as it is easily removed by Amoonguss and Tentacruel, incredibly common pokemon. Forretress is a physical wall, walling most of the physicall threats in the tier. Jellicent acts as a insane spin-blocker, destroying most of the spinners in the tier, and rendering useless most Skarmorys and Blisseys around in the same team. With Will-O-Wisp and taunt alone, I can just spam Scald and destroy the opponent's team. Since Amoonguss basically checks most of the bulky water types in the tier, why the heck not include it? Amoonguss provides the team Spore, an absolutely incredible move. Amoonguss has Stun Spore in it's movepool? WELL WHAT THE HELL. BEST THING EVER. I just spam spore if something is not asleep or if the opponent has a Espeon/Xatu (thank jesus they are rare nowadays, stupidest shit ever), then If I predict the switch correctly, something is getting Paralyzed. HOPEFULLY a specs/band/scarf user. I wanted a better way to handle Chansey better, because without Jellicent, Chansey can wall my ass, even if I put Superpower on Tyranitar somehow. Stoutland is an incredible beast under sand, everybody knows it. Reaching an absolutely amazing 492 attack backed with a 102 STAB move is no joke (sad that Terrakion's over 500 offenses with a choice band and a 120 stab move is a total beast compared to). Superpower ensures the KO on the most defensive Chansey. I still got trouble killing things, LIKE A GLISCOR (seriously, that shit is annoying), who Jellicent can handle, but Jellicent hates toxic. And then I came up with Landorus, who destroys Gliscor, Skarmory and Blissey with this set. Yes, I said Blissey. Landorus 2HKOs Blissey after rocks and Sand, that's absolutely incredible, and 2HKOS easily Skarmory with the proper move and absolutely laughs @ Gliscor. Tornadus-T. Tornadus-T walked all over me, and I needed something. Also, Amoonguss' Spore was just annoying, and I decided to replace Jellicent with Rotom-W, since the SkarmBliss duo is handled by Landorus. Rotom-W has awesome bulk and resists Tornadus-T's Hurricane. I just laugh when the opponent is like "wtf chesto berry" when Amoonguss spores. Let's take a look World Trait: Sand Stream EVs: 236 HP / 96 Atk / 176 SDef Brave Nature (+Atk, -Spd) Fire Blast | Stealth Rock | Pursuit | Stone Edge Tyranitar has been more used than a prostitute in the two previous generations for the benefit purposes: weather. We'all know weather is an insane force this generation, and with the revolution Rain and Sun have caused (lol Hail), and Sand kind of fell behind.However, Tyranitar got an insane boost: 50% Sp. Def boosted. This is absolutely fantastic, since Tyranitar is a great check to Latios, who otherwise destroyed with Specs under it's eyes. Sadly, Tyranitar can't come in on Latios, since with rocks on the field, Latios comfortably 2HKOs the stone lizard with Surf and Hidden Power [Fightning] (the last one is something stupid, but I have come across some of them). Tyranitar gives me the valuable Stealth Rocks, a move which crippless a lot of this metagames new threats, like Volcarona. Fire Blast is for those smart ass Forretress, Skarmory and Ferrothorn switch-ins to ensure the 2HKO them. Crunch and Pursuit are obvious: STAB and trapping. Replaced Crunch with Stone Edge. Mountain Trait: Sturdy EVs: 252 HP / 252 Def / 4 SDef Relaxed Nature (+Def, -Spd) Volt Switch | Rapid Spin | Gyro Ball | Spikes When 5th Gen came along, we got new Physicall attackers that were even hard for Skarmory to tank. While Forretress simply can't do shit to most of them, it actually counters most of the choiced ones physicall ones. Also, Forretress is one of the most reliable Spinners in the game, basically walling most of the hazards setters. Volt Switch is to get away from the obvious Magnezone and Jellicent/Gengar switch-ins, and bringing in Landorus and Tyranitar respectively. Rapid Spin has no explanation. Gyro Ball helps me to get rid of Espeon/Terrakion and some Gengar switch-ins, basically 2HKO them (I don't think it 2HKOs Gengar) and forcing them to switch. Spikes are obvious, I want dem spikes. All in all, Forretress is a great switch in to most of the hazards setters (Including Tyranitar who lack Fire Blast) and setting up my own and then getting rid of them. Ocean Trait: Levitate EVs: 248 HP / 32 SAtk / 228 SDef Calm Nature (+SDef, -Atk) Volt Switch | Hydro Pump | Pain Split |Will-O-Wisp Rotom-W has had a fantastic life since it was first introduced. Acting as a great pivot and gaining momentum for the team, Rotom-W is an invaluable team member, beeing actually the only team member being able to switch-in into any of Tornadus-T's attacks (and even then, I think rotom gets 2HKOd with a Specs Hurricane with rocks on the field, but specs is easily handled) and KO it back with something or forcing it to switch. Volt Switch works great in Rotom-W obviously (TBH what pokemon who gets this move does not love it). Rest in conjunction with Chesto Berry is great to fake out a choiced item, and then just laugh at any status inducing move, and the Chesto Berry gives me a way to cripple Amoonguss on the next turn with Will-O-Wisp, a move that can also cripple most of Rotom-W's switch-ins but Blissey and Chansey. Hydro Pump is mostly used if someone "smart" trieds to predict me into using Volt Switch and then get nailed. Set changed it from a ChestoRest set to a Specially Defensive set. Forest Trait: Regenerator EVs: 252 HP / 96 Def / 160 SDef Calm Nature (+SDef, -Atk) Spore | Stun Spore |Giga Drain | Hidden Power [Ice] Since almost every team runs Ferrothorn or Amoonguss as a bulky grass-type in the team, I decided to go for Amoonguss since the hazards department has been already covered by both Tyranitar and Forretress, and also, Amoonguss gets both Spore and Stun Spore, a combination that can be deadly if played with the right prediction and both moves do not need explanation. Giga Drain is a semi-recovery move that brings me a bunch of life that the sand prevents me from gaining, but that doesn't mean anything thanks to Regenerator lol. Hidden Power [Fire] is mostly for Ferrothorn and opposing Amoonguss, but to be honest, I'm considering it Ice, since I'm having trouble with Dragon Dance Dragonite/Salamence. Replaced Hidden Power [Fire] with [Ice]. Land Trait: Sand Rush EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) Superpower | Frustration | Crunch | Ice Fang Stoutland got a semi-Excadrill phase (lol I know, stupidest comparison ever) with San Rush under it's fabulous fur. With an Adamant nature, Stoutlan reaches an absolutely Fantastic 518 speed, enough to outspeed basically 90% of the tier unboosted. Stoutland needs little-close-to-nothing explanation, but here it goes. Superpower is for most of the steel-types running around, most notably, Genesect and Scizor. Frustration is the obvious STAB move of choice, beeing able to 2HKO everything that it's hit neutrally by, and 2HKO-ing even some resists (most notably, Genesect with Rocks). Crunch nails every Ghost-type switch in, and Reuniclus. Ice Fang is obvious: dragons. Stealth Rocks on the field are absolutely vital for me to ensure the KO on Dragonite, because if it has it's Multiscale intact, I'm in for big trouble. Sky Trait: Sheer Force EVs: 4 Def / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) Focus Blast | Hidden Power [Ice] | Earth Power |Psychic When Landorus was first introduced, everybody was just drooling over it. And for good reason. Landorus has an absolutely insane amount of offenses. 125/115/101 is not good, is AMAZING. Those great offenses backed up with a fantastic ability and a formidable movepool is a fantastic pokemon. However, for some strange reason, everybody was using the Choice Scarf set and the Expert Belt set. Physicall. Well, a Physicall Landorus is insane under sand, but to be quite honest, when you have Sheer Force as an ability and with a FANTASTIC special movepool boosted by Sheer Force, is obvious the choice. Focus Blast shocked me. With Rocks, it 2HKOs the standard Blissey, while 2HKOing Chansey with at least Rocks and 2 layers of Spikes with sand damage. That's fucking beastly, seriously. Hidden Power [Ice] is mostly for slower dragons and Gliscor, who get KOed, well most of the dragons. Earth Power backed up with a Life Orb, STAB, and Sheer Force is insane. It does a fucking insane amount of damage to even pokemon who resist it. Psychic is for Gengar switch-in, Amoonguss and some other fighting mons, like Conkeldurr. Replaced Timid nature with Modest. Importable Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide World (Tyranitar) (M) @ Leftovers Trait: Sand Stream EVs: 236 HP / 96 Atk / 176 SDef Brave Nature (+Atk, -Spd) - Fire Blast - Stealth Rock - Pursuit - Stone Edge Ocean (Rotom-W) @ Leftovers Trait: Levitate EVs: 248 HP / 32 SAtk / 228 SDef Calm Nature (+SDef, -Atk) - Volt Switch - Hydro Pump - Pain Split - Will-O-Wisp Mountain (Forretress) (F) @ Leftovers Trait: Sturdy EVs: 252 HP / 252 Def / 4 SDef Relaxed Nature (+Def, -Spd) - Volt Switch - Rapid Spin - Gyro Ball - Spikes Forest (Amoonguss) (F) @ Leftovers Trait: Regenerator EVs: 252 HP / 96 Def / 160 SDef Calm Nature (+SDef, -Atk) - Spore - Stun Spore - Giga Drain - Hidden Power [Fire] Sky (Landorus) (M) @ Life Orb Trait: Sheer Force EVs: 4 Def / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Focus Blast - Hidden Power [Ice] - Earth Power - Psychic Land (Stoutland) (F) @ Choice Band Trait: Sand Rush EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Superpower - Frustration - Crunch - Ice Fang Final Look Still testing the team under the names Jackass | Hotoshimi | Soy una ramera/I'm a Whore on PO.