Frosty
=_=
2v2 FE Training Match Doubles
2 Day DQ
Training Items
All Abilities
0 Mega Evolutions
2 Substitutions
Switch=KO
5 Chills / 2 Recoveries
ASB Arena
Team Eternal Drifter
Achisuto the Smeargle, Painter of Fate, Gracious Loser of Melees
Achisuto (Male Smeargle)
Nature: Timid (+Speed, -Attack, +9% Accuracy)
Type: Normal
Abilities:
Own Tempo: Type: Passive
Technician: Type: Passive
(Dream World: Perma-Locked!) Moody: Type: Passive
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Accuracy Bonus: +9%
MC: 20
AC: 5/5
Attacks: (113/621 Moves Known)
Aerial Ace
Aura Sphere
Aurora Beam
Bide
Blast Burn
Bounce
Brick Break
Brine
Bug Bite
Bullet Punch
Charge Beam
Close Combat
Counter
Covet
Cross Poison
Destiny Bond
Dragon Claw
Dragon Rage
Drain Punch
Earth Power
Echoed Voice
Encore
Endeavor
Endure
Explosion
Fake Out
False Swipe
Feint Attack
Fire Pledge
Flamethrower
Flying Press
Focus Blast
Forest's Curse
Foul Play
Freeze Dry
Frost Breath
Future Sight
Flail
Gastro Acid
Guillotine
Haze
Head Smash
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hex
Ice Beam
Ice Shard
Icy Wind
Imprison
King's Shield
Knock Off
Lava Plume
Light Screen
Lock-On
Magic Coat
Magma Storm
Mat Block
Memento
Metal Claw
Mirror Coat
Misty Terrain
Moonlight
Mystical Fire
Night Daze
Outrage
Overheat
Pain Split
Pay Day
Phantom Force
Play Rough
Perish Song
Protect
Quick Attack
Quick Guard
Rage Powder
Rapid Spin
Recover
Reflect
Refresh
Relic Song
Retaliate
Reversal
Rock Blast
Round
Sacred Sword
Safeguard
Searing Shot
Self-Destruct
Sheer Cold
Shell Smash
Sleep Talk
Snarl
Spark
Stone Edge
String Shot
Stun Spore
Sucker Punch
Swift
Taunt
Teleport
Thunderbolt
Thunder Wave
Toxic
Transform
U-Turn
Volt Switch
Water Shuriken
Whirlwind
Wide Guard
Will-O-Wisp
Sketch (10)
Notes:
Stor*** *********: 4/37 Complete (Magma Storm, Relic Song, Sacred Sword, Searing Shot)
Mirage the Zoroark, Seeker of the Drifter, Survivor of the Showdown
Mirage (Female Zoroark)
Nature: Hasty (+Speed, -Defense, +17% Accuracy)
Type: Dark
Abilty:
Illusion: Type: Passive
HP: 90
Atk: Rank 4
Def: Rank 1(-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Accuracy Bonus: +17%
EC: 6/6
MC: 0
Attacks: (67/75 Moves Known)
U-Turn
Scratch
Leer
Pursuit
Fake Tears
Hone Claws
Fury Swipes
Feint Attack
Scary Face
Taunt
Foul Play
Torment
Agility
Embargo
Punishment
Nasty Plot
Imprison
Night Daze
Captivate
Copycat
Counter
Detect
Extrasensory
Memento
Sucker Punch
Bounce
Covet
Dark Pulse
Hyper Voice
Knock Off
Low Kick
Snatch
Snore
Spite
Trick
Uproar
Calm Mind
Roar
Toxic
Hidden Power (Ice)
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Shadow Ball
Double Team
Flamethrower
Aerial Ace
Rest
Thief
Low Sweep
Round
Focus Blast
Incinerate
Shadow Claw
Payback
Retaliate
Giga Impact
Swords Dance
Grass Knot
Substitute
Secret Power
Snarl
Cut
Remaining Moves: Facade, Attract, Fling, Psych Up, Swagger, Sleep Talk, Confide, Rock Smash
Oh, and he'll go ahead and attach Exp. Share to each of them.
Order of Operations
P2X7signs up for AOT3 and sends out pokemon with items
Eternal Driftersigns up for AOT3 and sends out pokemon with items and orders
P2X7 orders
I Ref
2 Day DQ
Training Items
All Abilities
0 Mega Evolutions
2 Substitutions
Switch=KO
5 Chills / 2 Recoveries
ASB Arena
Team Eternal Drifter
Achisuto the Smeargle, Painter of Fate, Gracious Loser of Melees
Achisuto (Male Smeargle)
Nature: Timid (+Speed, -Attack, +9% Accuracy)
Type: Normal
Abilities:
Own Tempo: Type: Passive
Technician: Type: Passive
(Dream World: Perma-Locked!) Moody: Type: Passive
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Accuracy Bonus: +9%
MC: 20
AC: 5/5
Attacks: (113/621 Moves Known)
Aerial Ace
Aura Sphere
Aurora Beam
Bide
Blast Burn
Bounce
Brick Break
Brine
Bug Bite
Bullet Punch
Charge Beam
Close Combat
Counter
Covet
Cross Poison
Destiny Bond
Dragon Claw
Dragon Rage
Drain Punch
Earth Power
Echoed Voice
Encore
Endeavor
Endure
Explosion
Fake Out
False Swipe
Feint Attack
Fire Pledge
Flamethrower
Flying Press
Focus Blast
Forest's Curse
Foul Play
Freeze Dry
Frost Breath
Future Sight
Flail
Gastro Acid
Guillotine
Haze
Head Smash
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hex
Ice Beam
Ice Shard
Icy Wind
Imprison
King's Shield
Knock Off
Lava Plume
Light Screen
Lock-On
Magic Coat
Magma Storm
Mat Block
Memento
Metal Claw
Mirror Coat
Misty Terrain
Moonlight
Mystical Fire
Night Daze
Outrage
Overheat
Pain Split
Pay Day
Phantom Force
Play Rough
Perish Song
Protect
Quick Attack
Quick Guard
Rage Powder
Rapid Spin
Recover
Reflect
Refresh
Relic Song
Retaliate
Reversal
Rock Blast
Round
Sacred Sword
Safeguard
Searing Shot
Self-Destruct
Sheer Cold
Shell Smash
Sleep Talk
Snarl
Spark
Stone Edge
String Shot
Stun Spore
Sucker Punch
Swift
Taunt
Teleport
Thunderbolt
Thunder Wave
Toxic
Transform
U-Turn
Volt Switch
Water Shuriken
Whirlwind
Wide Guard
Will-O-Wisp
Sketch (10)
Notes:
Stor*** *********: 4/37 Complete (Magma Storm, Relic Song, Sacred Sword, Searing Shot)
Mirage the Zoroark, Seeker of the Drifter, Survivor of the Showdown
Mirage (Female Zoroark)
Nature: Hasty (+Speed, -Defense, +17% Accuracy)
Type: Dark
Abilty:
Illusion: Type: Passive
HP: 90
Atk: Rank 4
Def: Rank 1(-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Accuracy Bonus: +17%
EC: 6/6
MC: 0
Attacks: (67/75 Moves Known)
U-Turn
Scratch
Leer
Pursuit
Fake Tears
Hone Claws
Fury Swipes
Feint Attack
Scary Face
Taunt
Foul Play
Torment
Agility
Embargo
Punishment
Nasty Plot
Imprison
Night Daze
Captivate
Copycat
Counter
Detect
Extrasensory
Memento
Sucker Punch
Bounce
Covet
Dark Pulse
Hyper Voice
Knock Off
Low Kick
Snatch
Snore
Spite
Trick
Uproar
Calm Mind
Roar
Toxic
Hidden Power (Ice)
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Shadow Ball
Double Team
Flamethrower
Aerial Ace
Rest
Thief
Low Sweep
Round
Focus Blast
Incinerate
Shadow Claw
Payback
Retaliate
Giga Impact
Swords Dance
Grass Knot
Substitute
Secret Power
Snarl
Cut
Remaining Moves: Facade, Attract, Fling, Psych Up, Swagger, Sleep Talk, Confide, Rock Smash
Oh, and he'll go ahead and attach Exp. Share to each of them.
Team P2X7
Gallade [Arthur] (Male)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Steadfast: (Passive)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 69 (69.5) (-10% evasion) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 1
DC: 5/5
KOC: 2
Gallade [Arthur] (M)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Mega Ability:
Inner Focus (Mega): (Passive) When an opponent tries to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mega Stats:
HP: 100
Atk: Rank 7
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 95 (-10% Evasion) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Moves (53/???):
Level-up:
Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Disarming Voice
Quick Guard
Lucky Chant
Fury Cutter
Magical Leaf
Slash
Heal Pulse
Draining Kiss
Wide Guard
Calm Mind
Psychic
Psycho Cut
Imprison
Feint
Hypnosis
Protect
Egg Moves:
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap
TM Moves:
Taunt
Light Screen
Psyshock
Thunderbolt
Earthquake
Shadow Ball
Brick Break
Reflect
Torment
Will-O-Wisp
Thunder Wave
Rock Slide
Grass Knot
Telekinesis
Dazzling Gleam
Tutor Moves:
Dual Chop
Endure
Fire Punch
Helping Hand
Ice Punch
Knock Off
Low Kick
Pain Split
Snatch
Other:
Wish
Fidgit [Fidgit] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Persistent: (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Tailwind, Trick Room and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Prankster (HA Unlocked): (Passive) This Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 (91.3) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 4
AC: 5/5
Moves (38/110):
Level-Up:
Magic Room
Wonder Room
Circle Throw
Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Rototiller
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Wide Guard
Sludge Bomb
Gravity
Me First
Air Slash
Earth Power
Egg Moves:
Acid Spray
Disable
Follow Me
Heal Pulse
Spikes
Wish
TM Moves:
Toxic
Taunt
Light Screen
Protect
Shadow Ball
Reflect
Torment
Trick Room
Tutor Moves:
After You
Skill Swap
Snatch
Kecleon [Gamereoamu] (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Color Change: (Trigger) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.
Protean (HA Unlocked): (Toggle) By default, this Pokemon changes its type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging attack is used. The energy cost for the move is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17
MC: 1
AC: 5/5
KOC: 1
Moves (38/~110):
Level-Up:
Synchronoise (*)
Ancient Power (*)
Thief (*)
Tail Whip (*)
Astonish (*)
Lick (*)
Scratch (*)
Bind (*)
Feint Attack (*)
Fury Swipes (*)
Feint (*)
Psybeam (*)
Screech (*)
Shadow Sneak (*)
Slash (*)
Sucker Punch
Substitute
Egg Moves:
Disable (*)
Dizzy Punch (*)
Fake Out (*)
Nasty Plot (*)
Recover (*)
TM Moves:
Hidden Power (Fairy) (*)
Ice Beam (*)
Protect (*)
Thunderbolt
Dig (*)
Flamethrower
Aerial Ace
Grass Knot
Trick Room (*)
Tutor Moves:
Iron Tail
Low Kick
Magic Coat
Skill Swap
Stealth Rock
Other:
Counter
Endure
Gallade [Arthur] (Male)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Steadfast: (Passive)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 69 (69.5) (-10% evasion) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 1
DC: 5/5
KOC: 2
Gallade [Arthur] (M)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Mega Ability:
Inner Focus (Mega): (Passive) When an opponent tries to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mega Stats:
HP: 100
Atk: Rank 7
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 95 (-10% Evasion) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Moves (53/???):
Level-up:
Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Disarming Voice
Quick Guard
Lucky Chant
Fury Cutter
Magical Leaf
Slash
Heal Pulse
Draining Kiss
Wide Guard
Calm Mind
Psychic
Psycho Cut
Imprison
Feint
Hypnosis
Protect
Egg Moves:
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap
TM Moves:
Taunt
Light Screen
Psyshock
Thunderbolt
Earthquake
Shadow Ball
Brick Break
Reflect
Torment
Will-O-Wisp
Thunder Wave
Rock Slide
Grass Knot
Telekinesis
Dazzling Gleam
Tutor Moves:
Dual Chop
Endure
Fire Punch
Helping Hand
Ice Punch
Knock Off
Low Kick
Pain Split
Snatch
Other:
Wish
Fidgit [Fidgit] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Persistent: (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Tailwind, Trick Room and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Prankster (HA Unlocked): (Passive) This Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 (91.3) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 4
AC: 5/5
Moves (38/110):
Level-Up:
Magic Room
Wonder Room
Circle Throw
Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Rototiller
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Wide Guard
Sludge Bomb
Gravity
Me First
Air Slash
Earth Power
Egg Moves:
Acid Spray
Disable
Follow Me
Heal Pulse
Spikes
Wish
TM Moves:
Toxic
Taunt
Light Screen
Protect
Shadow Ball
Reflect
Torment
Trick Room
Tutor Moves:
After You
Skill Swap
Snatch
Kecleon [Gamereoamu] (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Color Change: (Trigger) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.
Protean (HA Unlocked): (Toggle) By default, this Pokemon changes its type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging attack is used. The energy cost for the move is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17
MC: 1
AC: 5/5
KOC: 1
Moves (38/~110):
Level-Up:
Synchronoise (*)
Ancient Power (*)
Thief (*)
Tail Whip (*)
Astonish (*)
Lick (*)
Scratch (*)
Bind (*)
Feint Attack (*)
Fury Swipes (*)
Feint (*)
Psybeam (*)
Screech (*)
Shadow Sneak (*)
Slash (*)
Sucker Punch
Substitute
Egg Moves:
Disable (*)
Dizzy Punch (*)
Fake Out (*)
Nasty Plot (*)
Recover (*)
TM Moves:
Hidden Power (Fairy) (*)
Ice Beam (*)
Protect (*)
Thunderbolt
Dig (*)
Flamethrower
Aerial Ace
Grass Knot
Trick Room (*)
Tutor Moves:
Iron Tail
Low Kick
Magic Coat
Skill Swap
Stealth Rock
Other:
Counter
Endure
Order of Operations
P2X7
Eternal Drifter
P2X7 orders
I Ref