Eelektross (Analysis)

<p>Eelectross is well-known as the third Pokemon in the game to be designed without a single weakness, by virtue of its typing and ability. Being a pure Electric-type gives it only one weakness, to Ground-type attacks, which is cancelled out by Levitate, which also happens to give it immunity to Spikes and Toxic Spikes as well. The net result of this is that, unlike most Electric-types, Eelectross is slow and bulky, which immediately gives it a powerful niche in the metagame.
Sorry if I'm just nitpicking, but maybe this part needs to be rephrased. As it stands, it could mean that the previous sentence (it having no weaknesses and immunity to spikes/toxic spikes), is the reason why it is slow and bulky. Maybe something like:

Eelectross is well-known as the third Pokemon in the game to be designed without a single weakness, by virtue of its typing and ability. Being a pure Electric-type gives it only one weakness, to Ground-type attacks, which is cancelled out by Levitate, which also happens to give it immunity to Spikes and Toxic Spikes as well. Unlike most Electric-types, Eelectross is slow and bulky. All these gives it a powerful niche in the metagame.
 
The part about its typing and ability combination seems too long as well to me.

Being a pure Electric-type gives it only one weakness, to Ground-type attacks, which is cancelled out by Levitate, which also happens to give it immunity to Spikes and Toxic Spikes as well.
Couldn't this just be shortened to something like 'Its combination of pure Electric typing with its ability, Levitate, leave it with no type-based weaknesses, while also giving it a useful immunity to Spikes and Toxic Spikes.'?

I also apologize for nitpicking, but that bothered me, LOL. :D' Sorry.
 

bugmaniacbob

Was fun while it lasted
is an Artist Alumnusis a CAP Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Here's a moving sprite that you can put into the analysis. Good job on getting the two approvals!
Thanks, but you shouldn't hotlink to the arkeis sprites. If you do that, it puts a lot of stress on Aragornbird's site. Please either remove the sprite or re-upload it on some other domain.

As for the nitpicks, I'll deal with them. Thanks.
 
One more.


In the last slot, Dragon Tail is a useful move, which is rather like Acid Bomb that it is used not for its power but for its secondary effect. It allows you to pseudo-haze other Pokemon, which is useful both for preventing Eelectross from being forced out by Whirlwind or Roar and for racking up entry hazard damage on foes such as Ferrothorn and Hippowdon. In addition, it provides almost perfect neutral coverage with Wild Charge, only missing out on such foes as Excadrill, Steelix, Ferrothorn, and Magnezone.
Shedinja.
 
You said that it would find itself being outrun by walls such as Blissey and Swampert. Swampert yes, Blissey, not so much...
 

bugmaniacbob

Was fun while it lasted
is an Artist Alumnusis a CAP Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
You said that it would find itself being outrun by walls such as Blissey and Swampert. Swampert yes, Blissey, not so much...
Blissey has base 55 Speed, Eelectross/Shibirudon has base 50. This is why Shibirudon cannot really afford to run a Relaxed nature on any of its sets. Otherwise, it would do so.
 
I suppose I will try to GP check this in what I suppose is the more common method:
Needs to go
Needs implementation
I'll also use gray on unimportant things, though I'm GP checking this and not QC checking:
Doesn't add anything useful, but doesn't need to go necessarily

Status: Pretty much done.


http://www.serebii.net/pokedex-bw/604.shtml

Stamps:
(Setsuna)
(panamaxis)


--------------------------

[Overview]

<p>Eelektross is well-known as the third Pokemon in the game to be designed without a single weakness, by virtue of its typing and ability. Being a pure Electric-type gives it only one weakness, to , it's weak only to Ground-type attacks which is cancelled outare nullified by Levitate, . This ability also happens to give it immunity to Spikes and Toxic Spikes. Unlike most Electric-types, Eelektross is slow and bulky, which immediately gives it a powerful niche in the metagame. Its excellent offensive stats of 115 base Attack and 105 base Special Attack only add to its appeal, and it has a good movepool as well. However, it is not without its faults. Its base 50 Speed stat is a real letdown, and means in that Eelektross will actually find itself getting outpaced by many walls—including Blissey and Swampert—if it does not invest in Speed, which means it is making it less threatening offensively. Furthermore, if you are looking for a faster Pokemon that does a similar sweeping job, Electivire is as good as it gets, with a near-identical movepool, higher Attack, and Motor Drive. Don't let this make you think that Eelektross is in any way outclassed, however - its access to Grass Knot, Coil, Acid Bomb, Levitate, and higher Special Attack make absolutely sure of that that it will continue to have valuable niche in this metagame. Eelektross is a Pokemon to watch out for, and with good reason.</p>

[SET]
name: Mixed Attacker
move1: Wild Charge / Thunderbolt
move2: Flamethrower
move3: Grass Knot
move4: Hidden Power Ice / Brick Break
item: Life Orb
nature: Naughty / Rash
evs: 252 Atk / 172 SpA / 84 Spe

<p>Generally speaking, if you want to use Eelektross effectively, it's best that you differentiate it as much as possible from Electivire and other, faster Electric-types. While this set doesn't do this per se, it does exhibit many features that Electivire cannot equal, such asa higher Special Attack stat, as well as access to Grass Knot. For your STAB, Eelektross has two good options to choose from. Wild Charge and Thunderbolt both have about the same power on foes with roughly equal defensive stats, but. Wild Charge is preferable since it will always 2HKO 252/252 Bold Blissey with Stealth Rock, whereas if you run Thunderbolt you will have to run Brick Break to beat it, which and thus limits its type coverage. It Sets running Wild Charge also gets a stronger hit on such foes as Tyranitar, and those it does not are usually covered by one of your coverage moves anyway, such as (namely Forretress, Metagross, Skarmory, Swampert, and Hippowdon). However, Thunderbolt does hold specific advantageous over Wild Charge in that it is also very useful in its own right since it is unaffected by Intimidate, does not cause recoil damage, and means you can invest more heavily in the same stat as your coverage moves (Flamethrower, Grass Knot, Hidden Power Ice). It also gets a stronger hit on hits physically defensive Vaporeon for more damage.</p>

<p>In terms of your coverage attacks, Flamethrower covers the Grass-types who resist Electric-type attacks, with particular emphasis on Ferrothorn, who is an extremely great pain otherwise. It also covers Steel-types such as Scizor and Metagross, which is helpful if you are running Wild Charge. Grass Knot covers those that are immune to Electric-type moves, with particular emphasis on heavy Ground-types, which is useful thanks to Eelektross's Ground-type immunity. As previously mentioned, Brick Break is pretty much solely for Blissey and Chansey, who take next to nothing from everything else. It also beats down Snorlax and Tyranitar. If you're running Wild Charge, you have no need of Brick Break, so you can run an additional coverage move. The biggest threats who resist the combination of Electric / Grass / Fire are the grounded Dragons, such as Garchomp, Haxorus, and Hydreigon. There are two options to hit these Dragons with - Hidden Power Ice and Dragon Claw. On the one hand, Hidden Power Ice easily OHKOes Garchomp and 2HKOes Hydreigon, while Thunderbolt + Hidden Power Ice deals with Haxorus. On the other hand, Dragon Claw will OHKO Hydreigon and Haxorus with Stealth Rock, but will never OHKO Garchomp, so you should decide depending on which you feel is more threatening to your team.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature are subject to change depending on what your moveset is, and also what you want to get out of your Eelektross. First, you should maximise your primary attacking stat, so i. If you're running Wild Charge you should use 252 Attack EVs and a Naughty nature, and; if you're running Thunderbolt you should use 252 Special Attack EVs and a Rash nature. After this, 48 Speed EVs outruns 4 Speed Blissey and other base 55s, and you canallowing you to stick the remaining EVs into Eelektross's other offensive stat. In summary, if using Wild Charge you are advised to use a spread of 252 Atk / 208 SpA / 48 Spe with a Naughty nature, while if using Thunderbolt you should use a spread of 208 Atk / 252 SpA / 48 Spe with a Rash nature. Alternatively, you can choose to run a more conservative spread of 4 HP / 252 Atk / 252 SpA with a Brave or Quiet nature, which gives you more power overall at the cost of losing out to quite a few unboosted walls - including Blissey. However, this does allow you to forgo the use of a defencse-hindering nature. If you want to, yYou can even switch some EVs to HP in order to bulk Eelektross up a bit, as in the absence of a big Speed stat, its lack of weaknesses is one of the biggest points to capitalise on.</p>

<p>Stealth Rock and other entry hazards are very useful commodities, and help greatly in maximizing Eelektross's damage output. Deoxys-S, Ferrothorn, and Forretress are all excellent options to set up both Spikes and Stealth Rock, though it is advised that you do not run two types of entry hazard on one Pokemon. Defensive complements to Eelektross are difficult to find, due to the fact that it has no weaknesses. In terms of offensive complements, Eelektross has excellent type coverage, but can come under threat from Dragon-types if not running Hidden Power Ice or Dragon Claw, especially Haxorus, who has Mold Breaker Earthquake to bypass Levitate. Generally speaking, bulky Water-types such as Jellicent and bulky Steel-types such as Heatran are good options to take them on. Also, Furthermore, Water-types can bait out Electric-type attacks and Steel-types can bait out Ground-type attacks, both of which Eelektross can easily switch in on - Magnezone and Heatran are especially useful partners since getting they often allow for Eelektross to get a free switch-in on a Ground-type move directed towards them is a great way to get in, especially given Eelektross's immunity to Spikes. As a bonus, many bulky Steel-types such as Metagross and Scizor have difficulty against Water- and Ground-types, whom Eelektross performs well against thanks to its Electric-type STAB and Levitate.</p>

[SET]
name: Acid Bomber
move1: Acid Bomb
move2: Thunderbolt
move3: Flamethrower
move4: Grass Knot / Hidden Power Ice
item: Leftovers
nature: Modest
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]

<p>Acid Bomb is one of the moves that Eelektross gets that other Electric-types do not, which is an immense benefit to it. In essence, the move is a 40 Base Power Poison-type attack; however, it is for its secondary effect that it is so prized. It will always lower the opponent's Special Defense stat two stages, essentially doubling Eelektross's Special Attack. When combined with Eelektross's wide special movepool, this makes for a very effective strategy.</p>

<p>Thunderbolt is Eelektross's main STAB attack, and will maim even those who resist it after an Acid Bomb. Electric-type attacks have immense neutral coverage, and ruin just about everything they touch. For those that need covering, Flamethrower destroys bulky Grass- and Steel-types, particularly Ferrothorn, and Grass Knot deals with Ground-types. Hidden Power Ice is a usable alternative if you are worried about losing coverage on Dragon-types, particularly Haxorus, who is a big threat to you otherwise. However, it has fairly redundant coverage with Flamethrower and Thunderbolt, and this combined with its relatively low Base Power tends to make it not worth using.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature maximize Eelektross's Special Attack, while also increasing its bulk through 252 HP EVs and Leftovers. Thanks to the fact that Eelektross has no weaknesses, its bulk is actually very good indeed, despite its low base stats. The remaining EVs are plunked in Defense in order to prevent Pokemon with Download from getting a Special Attack boost if they switch in on you. Life Orb can be used over Leftovers if you want more power, but Eelektross's bulk suffers will suffer greatly because of it.</p>

<p>Stealth Rock and Spikes support is just as, if not more, important on this set than for the Mixed Attacker set, not merely because of the residual damage helping Eelektross to obtain vital OHKOs and 2HKOs, but also because Acid Bomb has the potential to force a lot of switches as the switch-in suddenly finds its Special Defense halved. Because of this, it is best to take advantage It's important to take advantage of this potential for large residual damage in any way you can. As previously mentioned, Deoxys-S does a very good jobs of setting up entry hazards in the lead position, and f. For mid-game use, Ferrothorn, Forretress, and Skarmory are all excellent choices to set up one or the other(Toxic) Spikes, Stealth Rock, or even both. If not running Hidden Power Ice, Eelektross has great trouble with Dragon-types. Because of this, Bronzong or Skarmory can make an excellent partner, as they can deal with most Dragon-types, and both can also set up entry hazards. However, Skarmory has issues with Hydreigon and Bronzong has issues with Haxorus, so that will definitely have to be addressed by another Pokemon on your team. Generally speaking, any bulky Pokemon with Ice Beam, such as Suicune or Starmie, does a good job at warding them off.</p>

[SET]
name: Physical Coil
move1: Coil
move2: Wild Charge
move3: Substitute / Brick Break
move4: Dragon Tail / Dragon Claw
item: Leftovers
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]

<p>This set takes a very different approach to offensive Eelektross, one which takestaking into account its high Attack stat, good defensive ability, and access to boosting moves. Coil is a powerful move that boosts Attack, Defense, and accuracy by one stage each, turning Eelektross into a slow-moving tank with the potential to thoroughly irritate any teams that can't quite hit it hard enough.</p>

<p>Wild Charge is your STAB attack of choice, the fact that it is pretty much Eelektross's only worthwhile physical STAB move notwithstanding. The recoil may hurt you somewhat, but in the interests of power conservation, it is recommended that you do not try to replace it. Substitute is a useful move that Eelektross can make great use of, stopping your opponent from using secondary attacks against you,such as Toxic, Will-O-Wisp, or Leech Seed,against Eelektross which that could cripple youit. In the last slot, Dragon Tail is a useful move, which is rather like Acid Bomb that it is used not for its power but for its secondary effect. It allowsing you to pseudo-haze other Pokemon, which is useful both for preventing Eelektross from being forced out by Whirlwind or Roar and for racking up entry hazard damage on foes such as Ferrothorn and Hippowdon. In addition, it provides almost perfect neutral coverage with Wild Charge, only missing out on such foes as Excadrill, Steelix, Ferrothorn, and Magnezone.</p>

[ADDITIONAL COMMENTS]

<p>If you do not like the stallish nature of this Eelektross set, you can try a more offensively-orientated spread. With a Brave nature and a spread of 252 HP / 252 Atk / 4 SpD, you can accomplish roughly the same goal, but with less defensive and more offensive power. If you do decide to take this route, you may also want to switch items and moves in order to further this goal. Life Orb is a useful substitute for Leftovers, if you want to further increase your power output further. Substitute and Dragon Tail become much less useful when running an offensive spread, given Eelektross's loss of bulk, but its physical movepool is somewhat lackluster, so you have difficulty finding replacements. Dragon Claw is a more powerful alternative for Dragon Tail that doesn't have negative priority, and Crunch can be useful over Substitute in order to take down bulky Ghost- and Psychic-types. Brick Break is useful to take down Steel-types as well as Tyranitar, though that's about the extent of its usefulness. Lastly, you may want to switch 44 EVs to Speed in order to outrun Blissey, as otherwise or you may have problems.</p>

<p>As always, entry hazards are a welcome commodity, but and thanks to Dragon Tail, Physical Coil Eelektross can make better use of them than many of its other sets, as it is by directly forcing switches. Eelektross runs into trouble against Pokemon that can beat its assaults. While Dragon Tail makes it impossible for Pokemon such as Conkeldurr and Snorlax to try to set up alongside you, it is nevertheless notable that it should be noted that Eelektross can be broken down through constant assaults, lacking any form of recovery move. With that in mind, Wish support from Blissey or Vaporeon makes a welcome investment, as this allows Eelektross to stick around for longer in order to get the boosts necessary to pose a threat. Blissey can also provide paralysis support, which is very welcome as Eelektross is none too fast. Lastly, after all this shuffling, the best way to take advantage of this is by using a set-up sweeper to finish the job. Garchomp and Terrakion are two good examples of this.</p>

[SET]
name: Mixed Coil
move1: Coil
move2: Thunder / Zap Cannon
move3: Brick Break
move4: Hidden Power Ice
item: Life Orb / Leftovers
nature: Quiet
evs: 252 HP / 4 Atk / 252 SpA

[SET COMMENTS]

<p>While ordinarily the most lucrative boost afforded to Coil would be that of Attack, this does not necessarily mean that Coil-based sets have to be wholly or even primarily based around physical attacks, as shown below. Eelektross is the proud owner of an excellent accuracy-boosting move and several STAB moves of high power and imperfect accuracy, which makes making a specially based Coil set seem attractive. By using Coil, Eelektross turns into a powerful mixed attacker capable of beating many of common special walls, such as Blissey, Ferrothorn, and Jellicent, allowing it to break defensive teams and even pose an issue to certain offensive teams as well.</p>

<p>Coil is the core move of this set , and with good reason. Here tThe biggest boon of using the move is the accuracy boost, which that makes certain STAB moves far more attractive. For example, Thunder attains 91% accuracy after one Coil boost, and perfect accuracy after two. This, combined with its high power, makes it a devastating weapon, which that Eelektross can is capable of use using to great effect. Alternatively, if you are feeling particularly ballsy, you can try to run Zap Cannon instead, which has the same power, only half the PP, and such truly appalling accuracy that even after two uses of Coil, it only hits 83% accuracy. The only real reason to run it over Thunder is its extremely lucrative secondary effect, a 100% chance of paralysis, which is an immense help owing to Eelektross's with its below-par Speed. However, since you need 3 Coil boosts to hit perfect accuracy, it is rarely worth it. In the last two slots, Brick break is absolutely necessary, as after a Coil boost it will 2HKO Blissey, Ferrothorn, and Chansey with whilst holding a Life Orb, something few special attackers can boast. In the last slot, you will want a way to take down Ground-types and others that resist Electric-type attacks. Hidden Power Ice is usually the best option, since it has the best overall coverage alongside Thunder.</p>

[ADDITIONAL COMMENTS]

<p>As with most of these Eelektross sets, the EV spread is incredibly straightforward. First, Special Attack is maximized, and then HP is maximized to increase Eelektross's impressive bulk. Assuming that you are using a Life Orb, any Attack EVs are generally unnecessary, as the targets of Brick Break are all 2HKOed with no investment; however, if you are running Leftovers, it may be worth investing some EVs to secure the 2HKO on Ferrothorn. If you decide to do so, 148 EVs is advised as the bare minimum in order to 2HKO 252 HP Shed Shell Ferrothorn with Stealth Rock. Life Orb is, generally speaking, the superior item for this reason,though. However, Leftovers also has strong reasons for its choice,namely the length of time Eelektross will need to set up, and the need to make good use of its impressive bulk.</p>

<p>As always, entry hazard support is useful to build up passive damage and help Eelektross obtain vital OHKOs and 2HKOs. Offensively speaking, this Eelektross set has little to worry about in terms of type coverage, as Thunder gets a very strong hit on most specially defensive Pokemon, and Brick Break covers most of the rest. Outside of a Pokemon such as Porygon2 or Lanturn, there is very little that is actually going to wall you, which brings us back to the original problem of hard-hitting Pokemon simply switching in to weather you down. There is very little that you can do to prevent this, but there is everything you can do to capitalize on it. By After luring in Pokemon such as Latios, you can deal serious damage or OHKO outright, effectivelyallowing you to breaking the fast, frail backbone of your opponent's team. This can be very beneficial to a set-up sweeper such as Haxorus or Garchomp, who will appreciate the lack of fast Pokemon who could either left to revenge kill or else otherwise impede your sweep in some other way.</p>

[Team Options]

<p>Entry hazard support is an enormous help to any kind of Eelektross, as it will always be able to make good use of it, whether it be sweeping or shuffling. Deoxys-S is particularly notable here as it has the fastest Stealth Rock in the game, so allowing it to almost can always set up SR (barring failing only when up against Mischievous Heart Taunt users), and while also has having access to Spikes as well. Skarmory and Ferrothorn are other good options for both Spikes and Stealth Rock as well, while Forretress can set up all three entry hazards (though it is not advised that you put them all on the same set). Next, paralysis support can be helpful on sweeping sets to offset Eelektross's pathetic Speed. Good users of Thunder Wave include Ferrothorn (who has already been mentioned) and Blissey. Both of these are also useful to Eelektross in other ways, too. Ferrothorn can set up Leech Seed and use it to heal Eelektross by switching, while Blissey can pass extremely bulky Wishes to heal Eelektross completely, and can also use Aromatherapy to heal any status conditions. Lastly, dual screen support can be helpful in order to reinforce Eelektross's defensive stats and allow it to set up more easily, which is particularly important for Coil sets.</p>

<p>Finding effective partners to Eelektross is difficult, largely because it has no obvious cohesion with anything. Defensively, it has no weaknesses, so there is nothing to be covered, and offensively, its movepool almost ensures that it isn't walled by just about anything. Thus, the best way to support Eelektross, and for Eelektross to support its partners, is by acting as a mutualistic pivot point. Since Eelektross is immune to Ground-type moves, those that tend to attract them are a helpful bunch. For example, Magnezone and Heatran are very good at attracting Earthquake, and it is also reasonably easy to predict when they your opponent will try to use it. Furthermore, sSince Eelektross has no weaknesses, the cost of a misprediction is somewhat alleviated. On the other side, Eelektross has a lot of useful pivoting tools, including access to both U-turn, and Volt Change, in addition to Acid Bomb, Dragon Tail, and Roar,all of which can be used to grant a teammate an easy switch. This aptitude to function as a pivot is further accentuated by Eelektross's ability to force switches and rack up passive damage, in addition to as well as/COLOR] its potent wallbreaking capabilitiess, which makes it a valuable partner to sweepers such as Terrakion and Garchomp.</p>

[Optional Changes]

<p>Eelektross has plenty of other options quite apart from the ones listed here, and there are many effective sets not listed here that you may well have success with. For example, Thunder Wave is an excellent support option that Eelektross can make great use of, particularly due to its low Speed stat. Eelektross also has access to Charge Beam, which can be used to boost its Special Attack in a vein similar to the Acid Bomb set. However, the boost is not as great as the effective boost on the Acid Bomb set, and nor is the boost reliable to obtain, but at least it does remain after the foe has switched out. Similarly, a Choice Specs set can benefit greatly from Eelektross's high Special Attack and wide special movepool, with a set of Thunderbolt / Flamethrower / Grass Knot / Hidden Power Ice or Volt Change seeming the obvious combination to use. Eelektross's physical movepool is somewhat more sparse, though it is still fairly cohesive, with Wild Charge, U-turn, Rock Slide, Dragon Claw, Brick Break, Crunch, and Return making up just about the entirety of your usable movepool. This may be enough for a Choice Band set, though it is not recommended. Lastly, Eelektross can flourish under Trick Room thanks to its low Speed stat, not to mention and such rare gifts as Electric-type STAB and immunity to Earthquake. Lastly, Eelektross has two pseudo-hazing moves in Roar and Dragon Tail, both of which are very much usable options. *[Ed. Note: Already mentioned numerous times]</p>

[Counters]

<p>True counters to Eelektross are few and far between thanks to the power of its type coverage, so much so that t. There are very few common Pokemon that can wall it in any conventional sense. One of the main exceptions is Rotom-H, who, thanks to its unique Electric/Fire typing, resists all of Thunderbolt, Flamethrower, Grass Knot, and Hidden Power Ice, and takes only neutral damage from Brick Break. Similarly, Lanturn is immune to Eelektross's STAB by virtue of its Volt Absorb ability and takes only minor damage from Grass Knot, as it is a very light Pokemon.</p>

<p>In terms of more common Pokemon, when looking at Pokemon to answer it, those that resist its STAB move have to be mentioned. Haxorus comes right at the very top of this list, as not only does it resist Electric-, Fire-, and Grass-type attacks, making it extremely easy to switch in, but its Mold Breaker ability allows it to bypass Levitate, meaning that Eelektross is facing down a super effective Earthquake off a whopping base 147 Attack. Hydreigon, Latios, and Garchomp also work similarly, but must rely on their STAB attacks to hit hard. However, they are all not perfect counters by any means, as Hidden Power Ice or Dragon Claw will do heavy damage back. Excadrill is another one to watch out for, as it is immune to Thunderbolt and easily outruns Eelektross, but. However, Eelektross is immune to its STAB of choice and OHKOes with Flamethrower, so don't try Swords Dancing or anything foolish like that unless you're sure Eelektross won't attack back.</p>

<p>In general, eEven though Eelektross has no weaknesses, it has few resistances too, so nearly anything that can hit it with a strong STAB attack will wear it down over time. Generally this is the best way to approach Eelektross - play cautiously and to resistances, so it blows itself out, rather than you concentrating on countering it in the traditional sense.</p>

[Dream World]

<p>Unfortunately, Eelektross does not get a Dream World ability. This is a disappointment, but luckily Eelektross has everything it could possibly want from its ability already, so no harm done there.</p>

---------------------------------

removed sets:

[SET]
name: Substitute + Thunder Wave
move1: Substitute
move2: Thunder Wave
move3: Acid Bomb
move4: U-turn / Volt Change
item: Leftovers
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]

<p>This set is very different from those mentioned previously, for more reasons than one. Aside from the fact that it looks nothing like a sweeping set, the set itself is based on differentiating itself, not by enhancing its plus points, as with the other sets, but by negating its weak points, which are primarily its susceptibility to revenge kills and very low Speed stat. This is here dealt with through the combination of Substitute and Thunder Wave, which in tandem with Shibirudon's decent overall bulk allows it to act as a defensive supporter and pivot.</p>

<p>The idea behind the set is to come in on something you frighten, such as Burungeru, and use Substitute as they switch out. From there, you can observe in safety the opponent's next move. Should they choose to bring in a fast, offensive Pokemon such as Shaymin-S or Darkrai, you can cripple them with Thunder Wave and essentially cripple them for the remainder of the match. On the other hand, against defensive threats you can Acid Bomb, which after repeated uses allows you to break through those that do not resist it. Should they bring in a Ground-type such as Garchomp or Doryuuzu, against whom Shibirudon can do little, you can escape by using the move of choice in the last slot. U-turn is preferred as it works on Ground-types, leaving you not totally helpless against the merciless sandstorm sweepers, but Volt Change is always an option should you want some extra power courtesy of STAB, a boosting nature, and 252 Special Attack EVs. Having a slow move of this sort is an excellent blessing, as you are able to take an attack for your team and escape, allowing your teammate to switch in while taking no damage whatsoever.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature really depend entirely on what you want Shibirudon to accomplish. Maximum HP is a useful asset as always to allow Shibirudon to capitalize on its bulk, but what you do with the other 256 is up to you entirely. Here, maximizing Special Attack EVs is advised in order to shift more power to Acid Bomb and potentially Volt Change, but equally you could invest the EVs in your defensive stats in order to make Shibirudon and its Substitutes better suited to taking hits, which is more useful when pivoting to sweepers or counters multiple times. Leftovers compounds this bulkiness, and again your ability should be chosen depending on whether you prefer power or durability.</p>

<p>This Shibirudon is much more of an integrated team player than many of the other sets, since it is actually designed to support the team rather than being just your average wallbreaker or sweeper. That being said, you will still want entry hazards, as between paralysis, Acid Bomb, and U-turn, Shibirudon is likely to be forcing quite a lot of switches. The paralysis support is very helpful to slow, powerful sweepers, and the extra entry hazard damage doesn't hurt either. Furthermore, if you can use U-turn as your opponent switches in a Pokemon like Shandera, you can essentially give a free switch and a free turn to set up to your sweeper of choice. The same effect can be created with Acid Bomb, forcing the opponent out to remove the stat drop. While all this is well and good, it doesn't disguise the fact that, unlike regular Shibirudon, the set itself has its own counters. Acid Bomb is not a strong enough offensive tool against anything but those who cannot hit back, so you will have trouble with those who resist it - a base 40 non-STAB attacking move is not winning any awards alone, no matter how good its secondary effect is. Of particular concern is Doryuuzu, who is immune to both Thunder Wave and Acid Bomb and also happens to be a very dangerous threat. To deal with it and other sandstorm sweepers such as Garchomp and Tyranitar, a Skarmory or Hippowdon is advised to soak up attacks. Skarmory itself is also particularly notable for its ability to set up Spikes and Stealth Rock, which as previously mentioned is a very useful commodity.</p>

 

jc104

Humblest person ever
is a Top Contributor Alumnus
No need to check the removed sets section. That will be sorted out if for some reason it is deemed viable. Also, I'm not sure if you're meant to post in the GP queue, even if you're last check was officialised.

I'll take a look at you check soon.

edit - not sure about this one. Doing it in the early hours of the morning doesn't help much, for a start. Nonetheless, your enthusiasm is greatly welcomed.
 
No need to check the removed sets section. That will be sorted out if for some reason it is deemed viable. Also, I'm not sure if you're meant to post in the GP queue, even if you're last check was officialised.

I'll take a look at you check soon.

edit - not sure about this one. Doing it in the early hours of the morning doesn't help much, for a start. Nonetheless, your enthusiasm is greatly welcomed.
fair enough. i did make some corrections to a few things that i noticed just now. i'll look over it again tomorrow to see if i missed anything.
 

bugmaniacbob

Was fun while it lasted
is an Artist Alumnusis a CAP Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
OK I implemented most of guddagudda's changes (some of them seemed pretty subjective, but most of them I agreed with)

Thanks.
 
i just tryed the careful set with dragon claw and brick break and its awnsome this guy survived an heatrans overheat and i think the heatrans was spectd xD if this guy had recover he would be the best xD
 
Being a pure Electric-type gives it only one weakness, to Ground-type attacks, which is cancelled out by Levitate, which also happens to give it immunity to Spikes and Toxic Spikes as well.
It has been stated a lot in that this sentence has too much thoughts in it. Maybe modifying it to:

"Being a pure Electric-type means that it is only weak to Ground-type attacks, but having Levitate as its ability cancels that weakness out. This ability also grants Eelektross immunity to Spikes and Toxic Spikes."

.. or something like that will make it sound better? Sorry for nitpicking.
 
Sorry if it's unusual for a fairly new person to be posting here with suggestions, but this is pure grammar so I felt I could help.

Try something along the lines of:

"Eelektross has the extremely useful Levitate ability, which negates its sole weakness as a pure Electric type and gives it immunity to Spikes and Toxic Spikes."

Seems like it would fit better in the line that kingdra was commenting on.
 
My two cents on GP ... Keep/Drop/Reconsider
Also I added changes removing the 2nd person from the textIt looks like a lot but many the changes were solely for the correct narrarative viewpoint; this makes it sound more professional. Some 'you's still remain but many have been edited out.

[Overview]

<p>Eelektross is well-known as the third Pokemon in the game to be designed without a single weakness, by virtue of its typing and ability. Being a pure Electric-type gives it only one weakness, to Ground-type attacks, which is cancelled out by Levitate. (Is this really necessary? The majority of readers can be presumed to have a thorough knowledge of such mechanics.) Levitate, *its ability* (only if the preceding sentence is removed) This ability also happens to gives it immunity to Spikes and Toxic Spikes as well. Unlike most Electric-types, Eelektross, unlike most Electric-types, is slow and bulky, which immediately gives it a powerful niche in the metagame. Its excellent offensive stats of 115 base Attack and 105 base Special Attack only add to its appeal, and it has a good movepool as well. However, it is not without its faults. Its base 50 Speed stat is a real letdown, and means that, if it does not invest in Speed, Eelektross will actually find itself getting outpaced by many walls, including Blissey and Swampert, if it does not invest in Speed, making it less threatening offensively. Furthermore, if you are looking for a faster Pokemon that does a similar sweeping job, Electivire is as good as it gets, with a near-identical movepool, higher Attack, and Motor Drive. Don't let this make you think, however, that Eelektross is in any way outclassed, however — its access to Grass Knot, Coil, Acid Spray, Levitate, and higher Special Attack make absolutely sure of that. Eelektross is a Pokemon to watch out for, and with good reason.</p>

[SET]
name: Mixed Attacker
move1: Wild Charge / Thunderbolt
move2: Flamethrower
move3: Grass Knot
move4: Hidden Power Ice / Brick Break
item: Life Orb
nature: Naughty / Rash
evs: 252 Atk / 208 SpA / 48 Spe

<p>Generally speaking, if you want to use Eelektross effectively, it's best that you to differentiate it as much as possible from Electivire and other, faster Electric-types. While this set doesn't do this per se, it does exhibit many features that Electivire cannot equal, such as a higher Special Attack stat, as well as and access to Grass Knot. For your STAB, Eelektross has two good options to choose from. Wild Charge and Thunderbolt both have about the same power on foes with roughly equal defensive stats, but Wild Charge is preferable since it will always 2HKO 252/252 Bold Blissey with Stealth Rock, whereas if you run Thunderbolt you will have to run Brick Break to beat it, thus limiting type coverage. Wild Bolt also gets a stronger hit hits more strongly on such foes such as Tyranitar, and those it does not, such as Forretress, Skarmory, and Hippowdon, are usually covered by one of your coverage moves anyways, such as Forretress, Skarmory, and Hippowdon. However, Thunderbolt is also very useful in its own right since it is unaffected by Intimidate, does not cause recoil damage, and means you can invest more heavily allows higher investment in the same stat as your its coverage moves (Flamethrower, Grass Knot, Hidden Power Ice). It also hits physically defensive Vaporeon for greater damage.</p>

<p>In terms of your coverage attacks, Flamethrower covers hits the Grass-types who resist Electric-type attacks (Is this needed? All Grass types, by default, resist Electric type attacks.), with particularly emphasis on Ferrothorn, who is an extremely great pain otherwise. It also covers Steel-types such as Scizor and Metagross, which is helpful if you are when running Wild Charge. Grass Knot covers those that are immune to Electric-type moves, with particular emphasis on including heavy Ground-types, which is useful thanks to Eelektross's Ground-type immunity (has little to do with the rest of the sentence, imo). Brick Break is pretty much solely for Blissey and Chansey, who take next to nothing from everything else its other moves. It also beats down Snorlax and Tyranitar. If you're running Wild Charge, you have there is no need of to have Brick Break, so you can run an additional coverage move. The biggest threats who resist the combination of Electric / Grass / Fire are the grounded Dragons, such as Garchomp, Haxorus, and Hydreigon. There are two options to hit these Dragons with—Hidden Power Ice and Dragon Claw. On the one hand, Hidden Power Ice easily OHKOes Garchomp and 2HKOes Hydreigon, while Thunderbolt + Hidden Power Ice deals with Haxorus. On the other hand, Dragon Claw will OHKO Hydreigon and Haxorus with Stealth Rock, but will never OHKO Garchomp, so you should decide depending on which you feel is more threatening to your team.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature are subject to change depending on what your the moveset is and what you want to get out of your Eelektross. First, you should maximise your primary attacking stat. If you are running Wild Charge, you should use 252 Attack EVs and a Naughty nature, whereas; otherwise you are running Thunderbolt, you should use 252 Special Attack EVs and a Rash nature. After this, 48 Speed EVs allows Elektross to outruns 4 Speed Blissey and other base 55s, and you can stick the remaining EVs should go into Eelektross's other offensive stat. Alternatively, you can choose to run a more conservative spread of 4 HP / 252 Atk / 252 SpA with a Brave or Quiet nature, which gives you allowing for more power overall at the cost of losing out to quite a few unboosted walls—including Blissey. However, this does allow you to forgo the use of a defense-hindering nature. If you want to, you can even It is even viable to switch some EVs to HP in order to bulk Eelektross up a bit, as in the absence of a big Speed stat, its lack of weaknesses is one of the biggest points to capitalise on.</p>

<p>Stealth Rock and other entry hazards are very useful commodities, and help greatly in maximizing Eelektross's damage output. Deoxys-S, Ferrothorn, and Forretress are all excellent options to set up Spikes and Stealth Rock, though it is better advised that you do not to run two types of entry hazard on one Pokemon. Defensive complements to Eelektross are difficult to find, due to the fact that it has no weaknesses. In terms of offensive complements, Eelektross has excellent type coverage, but can come under threat from Dragon-types if not running Hidden Power Ice or Dragon Claw, especially Haxorus, who has Mold Breaker Earthquake to bypass Levitate. Generally speaking, bulky Water-types such as Jellicent and bulky Steel-types such as Heatran are good options to take them on. Furthermore, Water-types can bait out Electric-type attacks and Steel-types can bait out Ground-type attacks, both of which Eelektross can easily switch in on—Magnezone and Heatran are especially useful partners since they can lure in Ground-type attacks for Eelektross to switch in on for free. As a bonus, many bulky Steel-types such as Metagross and Scizor have difficulty against Water- and Ground-types, whom Eelektross performs well against thanks to its Electric-type STAB and Levitate.</p>

[SET]
name: Acid Spray
move1: Acid Spray
move2: Thunderbolt
move3: Flamethrower
move4: Grass Knot / Hidden Power Ice
item: Leftovers
nature: Modest
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]

<p>Acid Spray is one of the moves that Eelektross gets that other Electric-types do not, which is an immense benefit to it. In essence, the move Acid Spray is a 40 Base Power Poison-type attack; however, it is for its secondary effect that it is so prized. It will always lower the opponent's Special Defense stat two stages, essentially doubling Eelektross's Special Attack. When combined with Eelektross's wide special movepool, this makes for a very effective strategy.</p>

<p>Thunderbolt is Eelektross's main STAB attack, and will maim even those who resist it after an Acid Spray. Electric-type attacks have immense neutral coverage, and ruin just about everything they touch. For those that need covering , Flamethrower destroys bulky Grass- and Steel-types, particularly Ferrothorn, and Grass Knot deals with Ground-types. Hidden Power Ice is a usable alternative if you are worried about losing coverage on Dragon-types, particularly Haxorus, who is a big threat to you otherwise. However, it has fairly redundant coverage with Flamethrower and Thunderbolt, and this combined with its relatively low Base Power tends to make it not worth using.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature maximize Eelektross's Special Attack, while also increasing its bulk through 252 HP EVs and Leftovers. Thanks to the fact that Eelektross has no weaknesses, its bulk is actually very good indeed, despite its low base stats. The remaining EVs are plunked in Defense in order to prevent Pokemon with Download from getting a Special Attack boost if they switch in on you Elektross. Life Orb can be used over Leftovers if you want more power is required, but Eelektross's bulk will suffer greatly because of it.</p>

<p>Stealth Rock and Spikes support is just as, if not more important on for this set than for the Mixed Attacker set, not merely because of the residual damage helpings Eelektross to obtain vital OHKOs and 2HKOs, but also because Acid Spray has the potential to force a lot of switches as the switch-in suddenly finds its Special Defense halved. Because of this, it is best to take advantage in any way you can. Deoxys-S does a very good job of setting up entry hazards in the lead position, and for mid-game use, Ferrothorn, Forretress, and Skarmory are all excellent choices to set up Spikes, Stealth Rock, or even both. If not running Hidden Power Ice, Eelektross has great trouble with Dragon-types. Because of this, Bronzong or Skarmory can make an excellent partner, as they can both deal with most Dragon-types, and both can also set up entry hazards. However, Skarmory has issues with Hydreigon and Bronzong has issues with Haxorus, so that will definitely have to be addressed by another Pokemon on your team. Generally speaking, any bulky Pokemon with Ice Beam, such as Suicune or Starmie, does a good job at warding them off.</p>

[SET]
name: Physical Coil
move1: Coil
move2: Wild Charge
move3: Substitute / Brick Break
move4: Dragon Tail / Dragon Claw
item: Leftovers
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]

<p>This set takes a very different approach to offensive Eelektross, one which takes into account its high Attack stat, good defensive ability, and access to boosting moves. Coil is a powerful move that boosts Attack, Defense, and accuracy by one stage each, turning Eelektross into a slow-moving tank with the potential to thoroughly irritate any teams that can't quite hit it hard enough.</p>

<p>Wild Charge is your Elektross's STAB attack of choice, the fact that it is pretty much Eelektross's only worthwhile physical STAB move notwithstanding. The recoil may hurt you somewhat, but in the interests of power conservation, it is recommended that you do not try to replace it. Substitute is a move that Eelektross can make great use of, stopping your opponent from using secondary attacks—such as Toxic, Will-O-Wisp, or Leech Seed—to cripple Eelektross. In the last slot, Dragon Tail is a useful move, which is, rather like Acid Spray in that it, is used not for its power but for its secondary effect. It allows Elektross you to pseudo-haze other Pokemon, which is useful both for preventing Eelektross it from being forced out by Whirlwind or Roar and for racking up entry hazard damage on foes such as Ferrothorn and Hippowdon. In addition, it provides almost perfect neutral coverage with Wild Charge, only missing out on such foes as (without any checks, the following seems like an exhaustive list - if so, remove this part.) Excadrill, Steelix, Ferrothorn, and Magnezone.</p>

[ADDITIONAL COMMENTS]

<p>If you do not like the stallish nature of this Eelektross set, you can try a more offensively-orientated spread. With a A Brave nature and a spread of 252 HP / 252 Atk / 4 SpD, you can accomplishes roughly the same goal, but with less defensive and more offensive power. If you do decide to take taking this route, you may also want it may also be necessary to switch items and moves in order to further this goal. Life Orb is a useful substitute for Leftovers, if you want to further increaseing your power output. Substitute and Dragon Tail become much less useful when running an offensive spread, given Eelektross's loss of bulk, but its physical movepool is somewhat lackluster, so you have difficulty it is difficult finding replacements. Dragon Claw is a more powerful alternative for Dragon Tail that doesn't have negative priority, and Crunch can be useful over Substitute in order to take down bulky Ghost- and Psychic-types. Brick Break is useful to take down Steel-types as well as Tyranitar, though that's about the extent of its usefulness. Lastly, you may want to switch 48 EVs to Speed in order to outrun Blissey, as otherwise you may have problems.</p>

<p>As always, entry hazards are a welcome commodity, and thanks to Dragon Tail, this Eelektross can make better use of them than many of its other sets by directly forcing switches. Eelektross runs into trouble against Pokemon that can beat its assaults. While Dragon Tail makes it impossible for Pokemon such as Conkeldurr and Snorlax to try to set up alongside on you Elektross, it should be noted that Eelektross can be broken down through constant assaults, as it lacks any kind of recovery move. With that in mind, Wish support from Blissey or Vaporeon makes a welcome investment, as this allows Eelektross to stick around for longer in order to get the boosts necessary to pose a threat. Blissey can also provide paralysis support, which is very welcome as Eelektross is none too fast. Lastly, after all this shuffling, the best way to take advantage of this is by using a set-up sweeper to finish the job. Garchomp and Terrakion are two good examples of this.</p>

[SET]
name: Mixed Coil
move1: Coil
move2: Thunder / Zap Cannon
move3: Brick Break
move4: Hidden Power Ice
item: Life Orb / Leftovers
nature: Quiet
evs: 252 HP / 4 Atk / 252 SpA

[SET COMMENTS]

<p>While ordinarily the most lucrative boost afforded to Coil would be that of Attack, this does not necessarily mean that Coil-based sets have to be wholly or even primarily based around physical attacks, as shown below. Eelektross is the proud owner of an excellent accuracy-boosting move and several STAB moves of high power and imperfect accuracy, making a specially based Coil set seem attractive. By using Coil, Eelektross turns into a powerful mixed attacker capable of beating many common special walls, such as Blissey, Ferrothorn, and Jellicent, allowing it to break defensive teams and even pose an issue to certain offensive teams as well.</p>

<p>Coil is the core move of this set, and with good reason. The biggest boon of using the move here is the accuracy boost, which makes certain STAB moves far more attractive useful. For example, Thunder attains 93% accuracy after one Coil boost, and perfect accuracy after two. This, combined with its high power, makes it a devastating weapon that Eelektross can use to great effect. Alternatively, if you are feeling particularly ballsy, you can try to run Zap Cannon instead, which has the same power, only half the PP, and such truly appalling accuracy that even after two uses of Coil, it only hits 83% accuracy. The only real reason to run it over Thunder is its extremely lucrative secondary effect, a 100% chance of paralysis, which is an immense help owing to Eelektross's below-par (consider subpar) Speed. However, since you need 3 Coil boosts are needed to hit perfect accuracy, it is rarely worth it. In the last two slots, Brick Break is absolutely necessary, as after a Coil boost it will 2HKO Blissey, Ferrothorn, and Chansey with a Life Orb boost, something few special attackers can boast. In the last slot, you will want a way The last slot should be used to take down Ground-types and others that resist Electric-type attacks. Hidden Power Ice is usually the best option, since it has the best overall coverage alongside along with Thunder.</p>

[ADDITIONAL COMMENTS]

<p>As with most of these Eelektross sets, the EV spread is incredibly straightforward. First, Special Attack is maximized, and then HP is maximized to increase Eelektross's impressive bulk. Assuming that you are using a Life Orb, Attack EVs are generally unnecessary, as the targets of Brick Break are all 2HKOed with no investment; however, if you are running Leftovers, it may be worth investing some EVs to secure the 2HKO on Ferrothorn. If you decide to do so, 148 EVs is advised as the bare minimum in order to 2HKO 252 HP Shed Shell Ferrothorn with Stealth Rock. Life Orb is, generally speaking, the superior item for this reason. However, Leftovers also has strong reasons for its choice, namely the length of time Eelektross will need to set up, and the need to make good use of its impressive bulk.</p>

<p>As always, entry hazard support is useful to build up passive damage and help Eelektross obtain vital OHKOs and 2HKOs. Offensively speaking, this Eelektross set has little to worry about in terms of type coverage, as Thunder gets a very strong hit on most specially defensive Pokemon, and Brick Break covers most of the rest. Outside of a Pokemon such as Porygon2 or Lanturn, there is very little that is actually going to wall you Elektross, which brings us back to the original problem of hard-hitting Pokemon simply switching in to weather you down. There is very little that you can do be done to prevent this, but there is everything you can do much that can be done to capitalize on it. After luring in and seriously damaging Pokemon such as Latios (consider changing this to fast sweepers or something more broad), you can deal serious damage or OHKO outright, allowing you to break breaks the fast, frail backbone of your opponent's team. This can be very beneficial to a set-up sweeper such as Haxorus or Garchomp, who will appreciate the lack of fast Pokemon who could either revenge kill or else impede your its sweep in some other way.</p>

[Other Options]

<p>Eelektross has plenty of other options quite apart from the ones listed here, and there are many effective sets not listed here that you may well have success with. For example, Thunder Wave is an excellent support option that Eelektross can make great use of, particularly due to its low Speed stat. Eelektross also has access to Charge Beam, which can be used to boost its Special Attack in a vein similar to the Acid Spray set. However, the boost is not as great as the effective boost on the Acid Spray set, nor is the boost reliable to obtain, but at least it does remain after the foe has switched out. Similarly, a Choice Specs set can benefit greatly from Eelektross's high Special Attack and wide special movepool, with a set of Thunderbolt / Flamethrower / Grass Knot / Hidden Power Ice or Volt Switch seeming being the obvious combination to use. Eelektross's physical movepool is somewhat more sparse, though it is still fairly cohesive, with Wild Charge, U-turn, Rock Slide, Dragon Claw, Brick Break, Crunch, and Return making up just about the entirety of your usable movepool. This may be enough for a Choice Band set, though it is not recommended. Eelektross can flourish under Trick Room thanks to its low Speed stat, not to mention such rare gifts as Electric-type STAB and immunity to Earthquake (should be removed, if, as I think, there's no specific way that Electric STAB and Ground immunity is useful in a Trick Room team that it is not in a normal team). Lastly, Eelektross has two pseudo-hazing moves in Roar and Dragon Tail, both of which are very much usable options.</p>

[Checks and Counters]

<p>True counters to Eelektross are few and far between thanks to the power of its type coverage, so much so that there are very few common Pokemon that can wall it in any conventional sense. One of the main exceptions is Rotom-H who, thanks to its unique Electric/Fire typing, resists all of Thunderbolt, Flamethrower, Grass Knot, and Hidden Power Ice, and takes only neutral damage from Brick Break. Similarly, Lanturn is immune to Eelektross's STAB by virtue of its Volt Absorb ability and takes only minor damage from Grass Knot, as it is a very light Pokemon.</p>

<p>In terms of more common Pokemon, when looking at Pokemon to answer it, those that resist its Elektross's STAB move have to be mentioned. Haxorus comes right at the very top of this list, as not only does it resist Electric-, Fire-, and Grass-type attacks, making it extremely easy to switch in, but its Mold Breaker ability allows it to bypass Levitate, meaning that Eelektross is facing down faces a super effective Earthquake off a whopping base 147 Attack. Hydreigon, Latios, and Garchomp also work similarly, but must rely on their STAB attacks to hit hard. However, they are all not perfect counters by any means, as Hidden Power Ice or Dragon Claw will do heavy damage back. Excadrill is another one Pokemon/counter to watch out for, as it is immune to Thunderbolt and easily outruns Eelektross, but Eelektross is immune to its STAB of choice and OHKOes with Flamethrower, so don't try Swords Dancing or anything foolish like that unless you're sure Eelektross won't attack back.</p>

<p>In general, even though Eelektross has no weaknesses, it has few resistances too, so nearly anything that can hit it with a strong STAB attack will wear it down over time. Generally this is the best way to approach Eelektross—play cautiously and to resistances, so it blows itself out, rather than concentrating on countering trying to counter it in the traditional sense.</p>

[Dream World]

<p>Unfortunately, Eelektross does not get a Dream World ability. This is a disappointment, but luckily Eelektross already has everything it could possibly want from its ability already, so no harm done there.</p>
 

bugmaniacbob

Was fun while it lasted
is an Artist Alumnusis a CAP Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Implemented most stuff from SuperCuber's check, save for the bits I disagreed with

For example, I write analyses as if I'm talking to the reader, and that's how I've always done it. A professional tone is all very well, but when it sounds like an instruction manual rather than a guide - when you're ordering people rather than advising them - there's something really quite wrong there. Hence, none of that has changed.

Most of your changes were good aside from that, though, so I've edited them in.

Also on another note please for the love of God stop bloody telling me to change that sentence in the Overview

I wouldn't be that annoyed if I hadn't already changed the bloody thing a month ago, even when I didn't agree in the first place

Please read the OP before posting changes here, okey dokey?
 

Aeron Ee1

Nom nom nom
is a Top Contributor Alumnus
Changes in bold
Removals in red
Comments in bold red

[Overview]

<p>Eelektross is well-known as the third Pokemon in the game without a single weakness. Being a pure Electric-type gives it only one weakness, to Ground-type attacks, which is cancelled out by Levitate. This ability also happens to give it immunity to both Spikes and Toxic Spikes. Unlike most Electric-types, Eelektross is slow and bulky, which immediately gives it a powerful niche in the metagame. Its excellent offensive stats of 115 base Attack and 105 base Special Attack only add to its appeal, and it has a good movepool as well. However, it is not without its faults. Its base 50 Speed stat is a real letdown, and means that, if it does not invest in Speed, Eelektross will actually find itself getting outpaced by many walls, including Blissey and Swampert, making it less threatening offensively. Furthermore, if you are looking for a faster Pokemon that does a similar sweeping job, Electivire is as good as it gets, with a near-identical movepool, higher Attack, and Motor Drive. Don't let this make you think that Eelektross is in any way outclassed, however—its access to Grass Knot, Coil, Acid Spray, Levitate, and higher Special Attack make absolutely sure of that. Eelektross is a Pokemon to watch out for, and with good reason.</p>

[SET]
name: Mixed Attacker
move 1: Wild Charge / Thunderbolt
move 2: Flamethrower
move 3: Dragon Claw / Hidden Power Ice
move 4: Grass Knot / Brick Break
item: Life Orb
nature: Naughty / Rash
evs: 252 Atk / 208 SpA / 44 Spe

<p>Generally speaking, if you want to use Eelektross effectively, it's best that you try to differentiate it as much as possible from Electivire and other, faster Electric-types. While this set doesn't do this per se, it does exhibit many features that Electivire cannot equal, such as its higher Special Attack stat and access to Grass Knot. For STAB, Eelektross has two good options to choose from. Wild Charge and Thunderbolt both have about the same power on foes with roughly equal defensive stats, but Wild Charge is preferable since it will always 2HKO 252/252 Bold Blissey with Stealth Rock, whereas running Thunderbolt requires that you run Brick Break to beat it, thus limiting type coverage. Wild Bolt also gets a stronger hit on such foes as Tyranitar, and those it does not, such as Forretress, Skarmory, and Hippowdon, are usually covered by one of your coverage moves anyway. However, Thunderbolt is also very useful in its own right since it is unaffected by Intimidate, does not cause recoil damage, and means you can invest more heavily in the same stat as Eelektross's coverage moves (Flamethrower, Grass Knot, Hidden Power Ice). It also hits physically defensive Vaporeon for greater damage.</p>

<p>In terms of your coverage attacks, Flamethrower covers Grass-types, with particular emphasis on Ferrothorn, who is an extremely great pain otherwise. It also covers Steel-types such as Scizor and Metagross, which is helpful if you are running Wild Charge. The biggest threats who resist the combination of Electric / Fire are the grounded Dragons, such as Garchomp, Haxorus, and Hydreigon. There are two options to hit these Dragons with—Hidden Power Ice and Dragon Claw. On the one hand, Hidden Power Ice easily OHKOes Garchomp and 2HKOes Hydreigon, while Thunderbolt + Hidden Power Ice deals with Haxorus, and also allows you to take out Ground-types should you lack Grass Knot. On the other hand, Dragon Claw will OHKO Hydreigon and Haxorus with Stealth Rock, but will never OHKO Garchomp, so you should decide depending on which you feel is more threatening to your team. In the last slot, Brick Break is pretty much solely for Blissey and Chansey, who take next to nothing from everything else. It also beats down Snorlax and Tyranitar. If you're running Wild Charge, you have no need of Brick Break, so you can run an additional coverage move. Grass Knot is a good choice, as it covers all Pokemon that are immune to Electric-type moves, notably heavy Ground-types such as Hippowdon and Quagsire.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature are subject to change depending on what your moveset is and what you want to get out of your Eelektross. First, you should maximise your primary attacking stat. If you are running Wild Charge, you should use 252 Attack EVs and a Naughty nature, whereas if you are running Thunderbolt, you should use 252 Special Attack EVs and a Rash nature. After this, 44 Speed EVs allows Eelektross to outrun minimum Speed Blissey and other base 55s (speed creep.. >_>), and you can stick the remaining EVs into Eelektross's other offensive stat. Alternatively, you can choose to run a more conservative spread of 4 HP / 252 Atk / 252 SpA with a Brave or Quiet nature, which gives you more power overall at the cost of losing out to quite a few unboosted walls—including Blissey. However, this does allow you to forgo the use of a defense-hindering nature. If you want to, you can even switch some EVs to HP in order to bulk Eelektross up a bit, as in the absence of a big Speed stat, its lack of weaknesses is one of the biggest points to capitalize on.</p>

<p>Stealth Rock and other entry hazards are very useful commodities, and help greatly in maximizing Eelektross's damage output. Deoxys-S, Ferrothorn, and Forretress are all excellent options to set up Spikes and Stealth Rock, though it is advised that you do not run two types of entry hazard on one Pokemon. Defensive complements to Eelektross are difficult to find, due to the fact that it has no weaknesses. In terms of offensive complements, Eelektross has excellent type coverage, but can come under threat from Dragon-types if not running Hidden Power Ice or Dragon Claw, especially Haxorus, who has Mold Breaker and Earthquake to bypass Levitate. Generally speaking, bulky Water-types such as Jellicent and bulky Steel-types such as Heatran are good options to take them on. Furthermore, Water-types can bait out Electric-type attacks and Steel-types can bait out Ground-type attacks, both of which Eelektross can easily switch in on—Magnezone and Heatran are especially useful partners since they can lure in Ground-type attacks for Eelektross to switch in on for free. As a bonus, many bulky Steel-types such as Metagross and Scizor have difficulty against Water- and Ground-types, whom Eelektross performs well against thanks to its Electric-type STAB and Levitate.</p>

[SET]
name: Acid Spray
move 1: Acid Spray
move 2: Thunderbolt
move 3: Flamethrower
move 4: Grass Knot / Hidden Power Ice
item: Leftovers
nature: Modest
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]

<p>Acid Spray is one of the moves that Eelektross gets that other Electric-types do not, which is an immense benefit to using it. In essence, Acid Spray is a 40 Base Power Poison-type attack; however, it is for its secondary effect that it is so prized. It will always lower the opponent's Special Defense stat by two stages, essentially doubling Eelektross's Special Attack. When combined with Eelektross's wide special movepool, this makes for a very effective strategy.</p>

<p>Thunderbolt is Eelektross's main STAB attack, and will maim just about everything it touches after an Acid Spray. Electric-type attacks have immense neutral coverage, and ruin just about everything they touch. Flamethrower destroys bulky Grass- and Steel-types, particularly Ferrothorn, and Grass Knot deals with Ground-types. Hidden Power Ice is a usable alternative if you are worried about losing coverage on Dragon-types, particularly Haxorus, who is a big threat to you otherwise. However, it has fairly redundant coverage with Flamethrower and Thunderbolt, and this combined with its relatively low Base Power tends to make it not worth using.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature maximize Eelektross's Special Attack, while also increasing its bulk with 252 HP EVs and Leftovers. Thanks to the fact that Eelektross has no weaknesses, its bulk is actually very good indeed, despite its low base stats. The remaining EVs are plunked in Defense in order to prevent Pokemon with Download from getting a Special Attack boost if they switch in on Eelektross. Life Orb can be used over Leftovers if you want more power, but Eelektross's bulk will suffer greatly because of it.</p>

<p>Stealth Rock and Spikes support is just as, if not more important for this set than for the mixed set, not merely because the residual damage helps Eelektross to obtain vital OHKOs and 2HKOs, but also because Acid Spray has the potential to force a lot of switches as the switch-in suddenly finds its Special Defense halved. Because of this, it is best to take advantage in any way you can. Deoxys-S does a very good job of setting up entry hazards in the lead position, and for mid-game use, Ferrothorn, Forretress, and Skarmory are all excellent choices to set up Spikes, Stealth Rock, or even both. If not running Hidden Power Ice, Eelektross has great trouble with Dragon-types. Because of this, Bronzong or Skarmory can make an excellent partner, as they can both deal with most Dragon-types and also set up entry hazards. However, Skarmory has issues with Hydreigon and Bronzong has issues with Haxorus, so that will definitely have to be addressed by another Pokemon on your team. Generally speaking, any bulky Pokemon with Ice Beam, such as Suicune or Starmie, does a good job at warding them off.</p>

[SET]
name: Physical Coil
move 1: Coil
move 2: Wild Charge
move 3: Substitute / Brick Break
move 4: Dragon Tail / Dragon Claw
item: Leftovers
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]

<p>This set takes a very different approach to offensive Eelektross, one which takes into account its high Attack stat, good defensive ability, and access to boosting moves. Coil is a powerful move that boosts Attack, Defense, and accuracy by one stage each, turning Eelektross into a slow-moving tank with the potential to thoroughly irritate any team that can't quite hit it hard enough.</p>

<p>Wild Charge is Eelektross's STAB attack of choice, the fact that it is pretty much Eelektross's only worthwhile physical STAB move notwithstanding. The recoil may hurt it somewhat, but in the interests of power conservation, it is recommended that you do not try to replace it. Substitute is a move that Eelektross can make great use of, stopping your opponent from using secondary attacks—such as Toxic, Will-O-Wisp, or Leech Seed—to cripple Eelektross. In the last slot, Dragon Tail is a useful move, which is rather like Acid Spray in that it is used not for its power but for its secondary effect. It allows Eelektross to pseudo-haze other Pokemon, which is useful both for preventing Eelektross from being forced out by Whirlwind or Roar and for racking up entry hazard damage on foes such as Ferrothorn and Hippowdon. In addition, it provides almost perfect neutral coverage with Wild Charge.</p>

[ADDITIONAL COMMENTS]

<p>If you do not like the stallish nature of this Eelektross set, you can try a more offensively-orientated spread. With a Brave nature and a spread of 252 HP / 252 Atk / 4 SpD, Eelektross can accomplish roughly the same task, but with less defensive and more offensive power. If you do decide to take this route, you may also want to switch items and moves in order to further this goal. Life Orb is a useful substitute for Leftovers, if you want to further increase your power output. Substitute and Dragon Tail become much less useful when running an offensive spread, given Eelektross's loss of bulk, but its physical movepool is somewhat lackluster, so you have difficulty finding replacements. Dragon Claw is a more powerful alternative for Dragon Tail that doesn't have negative priority, and Crunch can be useful over Substitute in order to take down bulky Ghost- and Psychic-types. Brick Break is useful to chop through Steel-types as well as Tyranitar, though that's about the extent of its usefulness. Lastly, you may want to switch 44 EVs to Speed in order to outrun Blissey, as otherwise you may have problems with it.</p>

<p>As always, entry hazards are a welcome commodity, and thanks to Dragon Tail, this Eelektross can make better use of them than many of its other sets by directly forcing switches. Eelektross runs into trouble against Pokemon that can beat its assaults. While Dragon Tail makes it impossible for Pokemon such as Conkeldurr and Snorlax to try to set up on Eelektross, it should be noted that Eelektross can be broken down through constant assaults, as it lacks any kind of recovery move. With that in mind, Wish support from Blissey or Vaporeon makes a welcome investment, as this allows Eelektross to stick around for longer in order to get the boosts necessary to pose a threat. Blissey can also provide paralysis support, which is very welcome as Eelektross is not exactly fast. Lastly, after all this shuffling, the best way to take advantage of this is by using a set-up sweeper to finish the job. Garchomp and Terrakion are two good examples of this.</p>

[SET]
name: Mixed Coil
move 1: Coil
move 2: Thunder / Zap Cannon
move 3: Brick Break
move 4: Hidden Power Ice
item: Life Orb / Leftovers
nature: Quiet
evs: 252 HP / 4 Atk / 252 SpA

[SET COMMENTS]

<p>While ordinarily the most lucrative boost afforded to Coil would be that of Attack, this does not necessarily mean that Coil-based sets have to be wholly- or even primarily-based around physical attacks, as shown below. Eelektross is the proud owner of an excellent accuracy-boosting move and several STAB moves of high power and imperfect accuracy, making a specially-based Coil set seem attractive. By using Coil, Eelektross turns into a powerful mixed attacker capable of beating many common special walls, such as Blissey, Ferrothorn, and Jellicent, allowing it to break defensive teams and even pose an issue to certain offensive teams as well.</p>

<p>Coil is the core move of this set, and with good reason. The biggest boon of using the move here is the accuracy boost, which makes certain STAB moves far more attractive. For example, Thunder attains 93% accuracy after one Coil boost, and perfect accuracy after two. This, combined with its high power, makes it a devastating weapon that Eelektross can use to great effect. Alternatively, if you are feeling particularly ballsy, you can try to run Zap Cannon instead, which has the same power, only half the PP, and such truly appalling accuracy that even after two uses of Coil, it only hits 83% accuracy. The only real reason to run it over Thunder is its extremely lucrative secondary effect, a 100% chance of paralysis, which is an immense help owing to Eelektross's below-par Speed. However, since you need 3 Coil boosts to hit perfect accuracy, it is rarely worth it. In the last two slots, Brick Break is absolutely necessary, as after a Coil boost it will 2HKO Blissey, Ferrothorn, and Chansey with a Life Orb boost, something few special attackers can boast. In the last slot, you will want a way to take down Ground-types and others that resist Electric-type attacks. Hidden Power Ice is usually the best option, since it has the best overall coverage alongside Thunder.</p>

[ADDITIONAL COMMENTS]

<p>As with most of these Eelektross sets, the EV spread is incredibly straightforward. First, Special Attack is maximized, and then HP is maximized to increase Eelektross's impressive bulk. Assuming that you are using a Life Orb, Attack EVs are generally unnecessary, as the targets of Brick Break are all 2HKOed with no investment; however, if you are running Leftovers, it may be worth investing some EVs to secure the 2HKO on Ferrothorn. If you decide to do so, 148 EVs are advised as the bare minimum in order to 2HKO 252 HP Shed Shell Ferrothorn with Stealth Rock. Life Orb is, generally speaking, the superior item for this reason. However, Leftovers also has strong reasons for its choice, namely the length of time Eelektross will need to set up, and the need to make good use of its impressive bulk.</p>

<p>As always, entry hazard support is useful to build up passive damage and help Eelektross obtain vital OHKOs and 2HKOs. Offensively speaking, this Eelektross set has little to worry about in terms of type coverage, as Thunder gets a very strong hit on most specially defensive Pokemon, and Brick Break covers most of the rest. Outside of a Pokemon such as Porygon2 or Lanturn, there is very little that is actually going to wall Eelektross, which brings us back to the original problem of hard-hitting Pokemon simply switching in to weather you down. There is very little that you can do to prevent this, but there is everything you can do to capitalize on it. After luring in faster sweepers or wall-breakers, you can deal serious damage or OHKO outright, allowing you to break the fast, frail backbone of your opponent's team (nice). This can be very beneficial to a set-up sweeper such as Haxorus or Garchomp, who will appreciate the lack of fast Pokemon who could either revenge kill or else impede its sweep in some other way.</p>

[Other Options]

<p>Eelektross has plenty of other options quite apart from the ones listed here, and there are many effective sets not listed here that you may well have success with. For example, Thunder Wave is an excellent support option that Eelektross can make great use of, particularly due to its low Speed stat. Eelektross also has access to Charge Beam, which can be used to boost its Special Attack in a vein similar to the Acid Spray set. However, the boost is not as great as the effective boost on the Acid Spray set, nor is the boost reliable to obtain, but at least it does remain after the foe has switched out. Similarly, a Choice Specs set can benefit greatly from Eelektross's high Special Attack and wide special movepool, with a moveset of Thunderbolt / Flamethrower / Grass Knot / Hidden Power Ice or Volt Switch being the obvious combination to use. Eelektross's physical movepool is somewhat more sparse, though it is still fairly cohesive, with Wild Charge, U-turn, Rock Slide, Dragon Claw, Brick Break, Crunch, and Return making up just about the entirety of it your usable movepool. This may be enough for a Choice Band set, though it is not recommended. Eelektross can flourish under Trick Room thanks to its low Speed stat, using some variant of the first set with minimum Speed. Lastly, Eelektross has two pseudo-hazing moves in Roar and Dragon Tail, both of which are very much usable options.</p>

[Checks and Counters]

<p>True counters to Eelektross are few and far between thanks to the power of its type coverage, so much so that there are very few common Pokemon that can wall it in any conventional sense. One of the main exceptions is Rotom-H who, thanks to its unique Electric/Fire typing, resists all of Thunderbolt, Flamethrower, Grass Knot, and Hidden Power Ice, and takes only neutral damage from Brick Break. Similarly, Lanturn is immune to Eelektross's STAB by virtue of its Volt Absorb ability and takes only minor damage from Grass Knot, as it is a very light Pokemon.</p>

<p>In terms of more common Pokemon, those that resist Eelektross's STAB have to be mentioned. Haxorus comes right at the very top of this list, as not only does it resist Electric-, Fire-, and Grass-type attacks, making it extremely easy to switch in, but its Mold Breaker ability allows it to bypass Levitate, meaning that Eelektross is facing down a super effective Earthquake off a whopping base 147 Attack. Hydreigon, Latios, and Garchomp also work similarly, but must rely on their STAB attacks to hit hard. However, they are all not perfect counters by any means, as Hidden Power Ice or Dragon Claw will do heavy damage back. Excadrill is another one to watch out for, as it is immune to Thunderbolt and easily outruns Eelektross, but Eelektross is immune to its STAB of choice and OHKOes with Flamethrower, so don't try Swords Dancing or anything foolish like that unless you're sure Eelektross won't attack back.</p>

<p>In general, even though Eelektross has no weaknesses, it has few resistances too, so nearly anything that can hit it with a strong STAB attack will wear it down over time. Generally this is the best way to approach Eelektross—play cautiously and to resistances, so it blows itself out, rather than trying to counter it in the traditional sense.</p>

[Dream World]

<p>Unfortunately, Eelektross does not get a Dream World ability. This is a disappointment, but luckily Eelektross has everything it could possibly want from its ability already, so no harm done there.</p>


jajajajajajajjajaa

(2/2)

edit: I, personally, didn't find the comma choppy. But I tend to overuse them anyway so... =X
 
[Overview]

<p>Eelektross is well-known as the third Pokemon in the game without a single weakness. Being a pure Electric-type gives it only one weakness, to Ground-type attacks, which is cancelled out by Levitate. This ability also happens to give it immunity to both Spikes and Toxic Spikes.
Just saying... And I'm sure I sound obnoxious by stating this, but...

Grammatically, the comma after "one weakness" is completely unnecessary, and causes an unneeded, awkward break in the sentence. I would rephrase it as, "Being a pure Electric-type gives it a sole weakness to Ground-type attacks, which is conveniently nullified by Levitate."

If I may impose and proceed to criticize, I would rephrase the following sentence to: "Furthermore, this ability also happens to provide a critical immunity to both Spikes and Toxic Spikes." It sounds a little choppy, but it's of very little consequence.

The meaning is obviously clear, but as a prose analysis to be forever submitted to Smogon, literary perfection is a sensible aspiration.

-Zane

P.S. Damn, I'm tempted to just join the GP team. My OCD is more or less an asset.
 

bugmaniacbob

Was fun while it lasted
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Thank you for the check, Aeron.

Just saying... And I'm sure I sound obnoxious by stating this, but...

Grammatically, the comma after "one weakness" is completely unnecessary, and causes an unneeded, awkward break in the sentence. I would rephrase it as, "Being a pure Electric-type gives it a sole weakness to Ground-type attacks, which is conveniently nullified by Levitate."

If I may impose and proceed to criticize, I would rephrase the following sentence to: "Furthermore, this ability also happens to provide a critical immunity to both Spikes and Toxic Spikes." It sounds a little choppy, but it's of very little consequence.

The meaning is obviously clear, but as a prose analysis to be forever submitted to Smogon, literary perfection is a sensible aspiration.

-Zane

P.S. Damn, I'm tempted to just join the GP team. My OCD is more or less an asset.
Actually, I'd like to dispute this. The comma after "one weakness" causes a break in the sentence because "to ground-type attacks" is an unbracketed aside where the deviation is not so significant as to warrant actual brackets or (heaven forbid) emdashes. So the second comma is actually necessary.

More to the point, if you get rid of the comma, it reads like this:

"Being a pure Electric-type gives it only one weakness to Ground-type attacks..."

Which makes it sound as though you can have more than one weakness specifically to Ground-type attacks, which is quite obviously wrong. Of course you could easily change the sentence to make it work, but the point I'm trying to emphasise here is the very fact that it has only one weakness, not what it is. That's the point of the comma.

As for the second bit, I would have used "furthermore" if I hadn't already used it in another part of the overview. You're right that your sentence sounds better (and I'm agreeing because the whole thing was very crudely split up when it shouldn't have been), but in the context of the whole passage it depresses the vocabulary just a little bit.

Oh, and please do join the GP team if you want to - all help is needed at this critical time.
 
... My first post, and it's this. Lovely. xD
I have a simple suggestion to fix the issue with the awkward wording of the sentence.

"Being a pure Electric-type, it has only one weakness - ground-type attacks - which is canceled out by Levitate."

Hyphens are a god-send for fixing a lot of things. Most notably, they help improve word flow. Mentioning the specific type it has a weakness to is not needed in the sentence structure, and it's more of a really quick add-on, which hyphens can insert in a lot more smoothly than commas. Hyphens bring forth much faster, smoother reading in cases like this, rather than commas, which slow the reader down. There isn't enough information in that small add-on to merit commas.

The rest of the sentence re-wording is from personal preference. The use of hyphens was the man point I wanted to suggest.
 

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