Eelektross (GP 2/2)


ow my feet my feet wait why do i have feet again

[Overview]

<p>Eelektross is unique in that it is only the third Pokemon to have no elemental weaknesses; this is due to its ability, Levitate, which removes the lone Ground-type weakness of its Electric typing. Except for Speed, it has excellent stats all around, making it a good bulky attacker that has the capacity to attack physically or specially; it can even go mixed. Additionally, Eelektross has a huge special movepool, as well as access to the new physical boosting move Coil. However, as with its other no-weaknesses counterparts, Eelektross has few useful resistances, and its low Speed means it often must endure many hits before it is able to strike back. As such, while OHKOing it is no mean feat, Eelektross is not hard to wear down. In the RU tier, Eelektross faces competition from Electivire as a mixed wallbreaker, and Rotom-C and Galvantula as special attackers. Nonetheless, it is a very unique Pokemon, with the potential to be very effective.</p>

[SET]
name: Special Attacker
move 1: Thunderbolt
move 2: Flamethrower
move 3: Grass Knot
move 4: U-turn / Acid Spray
item: Life Orb / Leftovers
nature: Modest
evs: 252 HP / 252 SpA / 4 SpD

[SET COMMENTS]

<p> This set utilizes Eelektross's high Special Attack, good bulk, and wide special movepool to turn it into a dangerous attacker. Thunderbolt is Eelektross's best STAB move, as it combines power with reliability. Flamethrower is a powerful attack with good coverage in general, and is also super effective against the bulky Grass-types that resist Eelektross's STAB attack. Grass Knot gives Eelektross a strong option against the numerous Ground-types in the tier, such as Claydol, Krookodile, Rhydon, and Quagsire. U-turn, which grants Eelektross scouting ability, is preferred over Volt Switch because the latter is stopped by Ground-types switching in. Acid Spray grants Eelektross a pseudo-Nasty Plot boost by sharply dropping the opponent's Special Defense; it is worthy of consideration simply because Eelektross doesn't really need the moveslot for more coverage.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the primary choice because Eelektross doesn't hit hard enough without a boosting item, but Leftovers can be used along with Acid Spray if you don't want to compromise Eelektross's excellent bulk. As is typical, maximum Special Attack investment is used together with a boosting nature to allow Eelektross to hit as hard as possible. Unlike most other special sweepers, however, Eelektross should invest the rest of its EVs in HP because of its low Speed, letting it take hits better. However, one can invest in Speed if they wish to outspeed specific threats. For the more ambitious, 244 Spe EVs (and a neutral Speed nature) let Eelektross outrun unboosted base 80 Speed foes, particularly bulky Gallade, Mandibuzz, and Altaria, as well as uninvested Claydol. However, do note that this detracts significantly from Eelektross's bulk. In a similar vein, paralysis support from Pokemon such as Uxie and Ferroseed, or Trick Room support from Uxie and Slowking, will be appreciated to patch up its Speed. On a dedicated Trick Room team, Eelektross should utilize a Quiet nature along with 0 Speed IVs.</p>

<p>With its wide movepool, there are many other moves Eelektross can feasibly run. Hidden Power is worth consideration for any special attacker, but Eelektross already receives near-perfect coverage; furthermore, a neutral STAB Thunderbolt is more powerful than a 2x effective Hidden Power. Nonetheless, Hidden Power Ice can be used if your team needs a way to swiftly remove Gligar. As an alternative, Volt Switch, which packs both scouting capability and STAB, can be used to replace both U-turn and Thunderbolt, freeing up a moveslot. Again, as more coverage is largely unnecessary, moves to consider include Substitute, which supplements Eelektross's bulk by blocking crippling status, and Thunder Wave, which supports both Eelektross and possibly its slow teammates as well.</p>

[SET]
name: Coil
move 1: Coil
move 2: Wild Charge
move 3: Dragon Tail / Return
move 4: Substitute / Return
item: Leftovers
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]

<p>Coil, a move that raises its user's Attack, Defense, and Accuracy by one stage each, is one of the new boosting moves introduced in BW. While Eelektross is more commonly seen running special attacks, this move complements its stat distribution excellently, and allows it to function as an effective slow, boosting attacker. Although the recoil is a pity, Wild Charge is Eelektross's best&mdash;in fact, its only usable&mdash;physical STAB move, as its physical movepool is unfortunately rather underwhelming. Dragon Tail lets Eelektross phaze and rack up token damage; due to its naturally low Speed, Eelektross hardly minds the negative priority at all. Substitute protects Eelektross from status, making it incredibly hard to take down with physical attacks after a few Coil boosts. Lastly, Return has good neutral coverage, and can be used over either utility move.</p>

[ADDITIONAL COMMENTS]

<p>Leftovers is the perfect item for this set, allowing Eelektross to regain HP lost to making Substitutes, as well as recoil from Wild Charge. If you're using Return, a more offensive EV spread, such as 252 HP / 252 Atk / 4 Def, can be run for more immediate power. Other moves Eelektross can consider include Brick Break and Crunch, which mainly target Ferroseed and Claydol respectively. However, these have less general utility than the listed moves. Dragon Claw may seem like a good move, but has similar coverage to Return and less power to boot.</p>

<p>Due to its low damage output off the bat, Eelektross needs help breaking through dedicated physical walls, particularly those that resist or are immune to its attacks, namely Gligar, Tangrowth, Rhydon, and Steelix. Claydol can be problematic if Eelektross isn't carrying Return or Crunch, while Ferroseed and Magneton can trouble Eelektross not running Brick Break, so be sure to pack solid switch-ins to the aforementioned walls. Special attackers, particularly Fire-types such as Moltres and Entei, as well as Water-types such as Slowking and Ludicolo, fare well against these Pokemon.</p>

<p>For Coil Eelektross to reach its fullest potential, it should be used in conjunction with entry hazards. Qwilfish, Ferroseed, and Roselia are solid Spikes users, while Uxie is a reliable source of Stealth Rock support, and is a useful bulky pivot in general. A Claydol of your own has access to both Rapid Spin and Stealth Rock, making it an excellent teammate. Finally, after the opposing team has been sufficiently weakened, fast late-game sweepers are useful to mop up the remnants; some examples are Rock Polish Torterra, Choice Scarf Krookodile, and Choice Scarf Galvantula.</p>

[Other Options]

<p>I hope you're comfortable, as thanks to Eelektross's massive movepool, this is going to take a while. First of all, Eelektross can take on the role of a specially based mixed sweeper, with Brick Break to surprise its normal counters: Brick Break 2HKOes Munchlax and OHKOes Cryogonal, both of whom stop the standard Special Attacker. A Mixed Coil set is feasible as well: Thunder and Zap Cannon get their poor accuracy patched up by Coil, and lack the distasteful recoil of Wild Charge. On the whole, however, mixed sets are largely outclassed by Electivire, who packs higher Attack and Speed stats, as well as the stronger Cross Chop. Eelektross's good offenses and bulk can lend themselves to Choice items, but unless you have perfect prediction, it will likely be a waste of its excellent coverage. Generally, Rotom-C and Galvantula are better users of Choice items due to their useful secondary STAB and greater Speed.</p>

<p>Other than Thunderbolt and Volt Switch, Eelektross gets several alternative special STAB attacks. It will appreciate Discharge's paralysis chance, but the power drop is noticeable. Thunder is too unreliable outside of rain, and Rotom-C is generally the superior Electric-type to use on a rain team. Charge Beam is Eelektross's only way of boosting its Special Attack, but Acid Spray is generally the superior move. While Eelektross's special movepool is excellent, its physical movepool is less so: the only other moves worth noting are Rock Slide, which has similar coverage to Wild Charge and does nothing to solve Eelektross's problems with Ground-types, and Acrobatics, which can surprise Tangrowth but still leaves Eelektross walled by Steel-types.</p>

[Checks and Counters]

<p>What makes Eelektross threatening is that its counters are dependent on the variant: physically based and specially based Eelektross have two different sets of counters. The special attacker is stopped by special walls; as it is the more immediately threatening variant, the likes of Munchlax, Lanturn, Cryogonal, Regice, and specially defensive Hariyama should be your initial switch-in if you're unsure. The physically offensive variant does not pose much of a threat off the bat, as it is lacking in both coverage and power. Even after a few boosts, physically defensive bulwarks, such as Tangrowth, Gligar, Steelix, Magneton, Claydol, and Rhydon, can still sponge its attacks, but may struggle to do significant damage in return, particularly against Substitute variants. Last of all, Clefable and Quagsire deserve mention because Unaware enables them to ignore Eelektross's Coil boosts.</p>

[Overview]
  • no weaknesses!!!
  • excellent stats all round - except for speed
  • makes a good bulky attacker
  • capacity to attack with either offense, or even go mixed
  • huge movepool
  • special is fantastic
  • physical less so but nothing to scoff at
  • however, few useful resistances
  • outsped by many things
  • while ohkoing it is no mean feat, it is not hard to wear down
  • faces competition from electivire as a mixed wallbreaker
  • rotom-c, galvantula as special attackers
  • all in all, very unique poke, has potential to be very effective

[SET]
name: Special Attacker
move 1: Thunderbolt
move 2: Flamethrower
move 3: Grass Knot
move 4: U-turn / Acid Spray
item: Life Orb / Leftovers
nature: Modest
evs: 252 HP / 252 SpA / 4 SpD

[SET COMMENTS]
  • thunderbolt is its most reliable stab option
  • flamethrower is a powerful attack with good coverage in general
  • super effective against bulky grasses that resist its stab
  • grass knot gives it a strong option against ground-types like claydol and krook, rhydon and quag especially
  • u-turn for scouting
  • acid spray a pseudo nasty plot boost
  • because it doesn't need more coverage

[ADDITIONAL COMMENTS]
  • Leftovers with Acid Spray
  • maximum spatk investment, boosting nature
  • unlike most special sweepers, rest of evs put into hp because of low speed
  • nothing very much right above it to outrun
  • for the more ambitious, 244 Spe EVs (and a neutral nature) let it outrun unboosted base 80s, particularly gallade, mandibuzz, and altaria, also outruns uninvested claydol
  • but this detracts significantly from its bulk
  • trick room support is awesome
  • under trick room should run quiet nature, 0 ivs
  • many other moves it can run
  • hidden power but it already receives near-perfect coverage
  • hp ice for gligar if you want
  • neutral stab thunderbolt is more powerful than 2x effective hidden power
  • volt switch > u turn and drop thunderbolt, frees up a moveslot
  • more coverage is largely unnecessary - substitute, thunderwave

[SET]
name: Coil
move 1: Coil
move 2: Wild Charge
move 3: Dragon Tail / Return
move 4: Substitute / Return
item: Leftovers
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
  • don't be fooled by wild charge - this set plays more like a tanky phazer / phazing tank
  • wild charge is its best stab move
  • pity about the recoil but the next best alternative is the 60 bp Spark so.
  • physical movepool rather underwhelming
  • dragon tail lets it phaze, rack up token damage
  • due to low speed doesn't mind negative priority
  • substitute protects it from status, makes it incredibly hard to take down after a few boosts
  • return has good neutral coverage, can be used over either utility move

[ADDITIONAL COMMENTS]
  • more offensive EV spread if using Return: 252 HP / 252 Atk
  • needs major help breaking through dedicated physical walls
  • eg gligar, tangrowth, rhydon, steelix
  • claydol and sandslash if not carrying return
  • ferroseed, magneton if not carrying brick break
  • other options include brick break dragon claw, crunch, rock slide, acrobatics
  • more offensive ev spread: shift spd evs to atk and go for an adamant nature
  • pair with entry hazards
  • qwilfish, ferroseed, roselia are solid spikers
  • uxie is a reliable sr supporter and good bulky pivot in general
  • claydol can both rapid spin and set up stealth rock
  • fast clean-uppers to mop up the weakened opposing team
  • eg rock polish torterra, scarf krookodile, scarf galvantula

[Other Options]
  • specially based mixed sweeping set with brick break
  • surprises normal counters: 2koes munchlax, ohkoes cryogonal
  • mixed coil set as thunder / zap cannon boosted by coil too
  • mixed sets largely outclassed by electivire, who packs higher atk and spe and cross chop
  • choice sets outclassed by rotom-c, galvantula
  • alternative STABs: discharge, thunder
  • volt switch
  • charge beam
  • thunder wave

[Checks and Counters]
  • depends on set really
  • physical and special have two different groups of counters
  • special attacker is stopped by special walls
  • it is the more immediately threatening variant
  • munchlax, lanturn, cryogonal, regime, spdef hariyama etc should be your initial switchin if you're unsure
  • physically offensive is not much of a threat to start out with
  • lacking in both coverage and power
  • tangrowth, gligar, steelix, magneton, claydol, rhydon and many many others
  • however, weaker physically oriented attackers will struggle against substitute variants
  • clefable and quagsire deserve mention because of lolunaware
 
I'm curious as to why you have u-turn in the special attacker set rather than volt switch. Nothing is stopping you from just switching out from a ground poke, I would think that the STAB move would be the superior option.
Also I would rather have brick break over return on the coil set because then it can hit magneton, ferroseed, rhydon and steelix as well as other rock or steel pokes harder than return can.
 
U-turn > Volt Switch imo because it has Thunderbolt and it really doesn't need the last moveslot for coverage, plus just switching out rather defeats the purpose of the scouting move. you're definitely right though that Volt Switch is a lot more powerful after the SpA investment and STAB, so if QC says so I'll make it the main slash.

as for Return vs Brick Break, firstly, Brick Break barely even scratches all those 'mons you mentioned, so I'd usually phaze them out or send out a better counter. secondly, I guess this depends on how you play it, but I hate Wild Charge's recoil and it's a terribly weak move to be using as your main attack.
 
great skeleton sirn
mabye on in the AC of the first set mention that it can run Thunder Wave in the last slot to slow down incoming Pokemon and can then smack them around?
 
I'm sorry but i guess I'm still not sure about how you're playing the coil set. First, if it is a tanky phazer shouldn't dragon tail be the second move, and not have substitute slashed as an option? Second, to maintain bulk I'd want to avoid recoil like the plague. Therefore I'd put thunder in over wild charge. Accounting for STAB and one coil boost wild charge will have only a base power only 28 points higher than thunder, so it doesn't give much extra power for the cost of recoil.
It looks like the coil set is trying to abuse the attack and defense boosts of coil at the same time, but with the only good physical STAB causing recoil I don't think it's going to be a good set. Personally I'd much rather abuse the defense and accuracy boosts simultaneously, which putting thunder in over wild charge would do.
 

Honko

he of many honks
is a Site Content Manager Alumnusis a Programmer Alumnusis a Top Contributor Alumnus
The first set needs Life Orb as the primary item. Unless you're using Acid Spray, Eelektross just doesn't hit hard enough with Leftovers.

The second set should have Dragon Tail and Substitute as the main options for slots 3 and 4. It's pretty cool as a bulky phazer, kinda like Poliwrath. Return can be slashed after either/both of them, but if you use it you'll probably want a more offensive EV spread.

QC APPROVED 1/3
 
Thanks very much, Honko! Changes made, ready for a second. I didn't mention a specific 'more offensive EV spread', but if anyone has any suggestions, fire away.
 

Honko

he of many honks
is a Site Content Manager Alumnusis a Programmer Alumnusis a Top Contributor Alumnus
252 HP / 252 Atk would be fine. Just mention it in AC. Also you can keep Leftovers as a slash on the first set since it's better with Acid Spray, just make Life Orb the first choice.
 

Snorlaxe

2 kawaii 4 u
is a Top Contributor Alumnus
GP CHECK 1/2

additions
removals

[Overview]

<p>Eelektross is unique for being in that it is only the third Pokemon to have no elemental weaknesses; this is due to its ability, Levitate, which removes the lone Ground-type weakness of its Electric typing. Except for Speed, it has excellent stats all around, making it a good bulky attacker that has the capacity to attack with either offense, or physically or specially; it can even go mixed. In particular, it Eelektross has a huge special movepool, as well as access to the new physical boosting move Coil. However, as with its other no-weaknesses counterparts, Eelektross has few useful resistances, and its low Speed leaves it open to taking means it often must endure many hits before it is able to strike back. As such, while OHKOing it is no mean feat, Eelektross is not hard to wear down. In the RU tier, Eelektross faces competition from Electivire as a mixed wallbreaker, and Rotom-C and Galvantula as special attackers. Nonetheless, it is all-in-all a very unique Pokemon, with the potential to be very effective.</p>

[SET]
name: Special Attacker
move 1: Thunderbolt
move 2: Flamethrower
move 3: Grass Knot
move 4: U-turn / Acid Spray
item: Life Orb / Leftovers
nature: Modest
evs: 252 HP / 252 SpA / 4 SpD

[SET COMMENTS]

<p>This set utilizes Eelektross's high Special Attack, good bulk, and wide special movepool to turn it into a dangerous attacker. Thunderbolt is Eelektross's best STAB move, as all things considered; it combines power with reliability. Flamethrower is a powerful attack with good coverage in general--it is also super effective against bulky Grass-types that resist Eelektross's STAB attack. Grass Knot gives Eelektross a strong option against the numerous Ground-types in the tier, such as Claydol, Krookodile, Rhydon, and Quagsire. U-turn, which grants Eelektross scouting ability, is preferred over Volt Switch as because the latter is stopped by Ground-types switching in. Acid Spray grants Eelektross a pseudo-Nasty Plot boost by sharply dropping the opponent's Special Defense; it is worthy of consideration simply because Eelektross doesn't really need the moveslot for more coverage.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the primary choice because Eelektross doesn't hit hard enough without a boosting item, but Leftovers can be used along with Acid Spray so as not if you don't want to compromise Eelektross's excellent bulk. As is typical, maximum Special Attack investment is used together with a boosting nature to allow Eelektross to hit hard. Unlike most other special sweepers, however, Eelektross should invest the rest of its EVs in HP because of its low Speed, to let letting it take hits better. There's also nothing notable that's slightly faster than it, but some options are listed here for your consideration. However, one can invest in Speed if they wish to outspeed specific threats. For the more ambitious, 244 Spe EVs (and a neutral Speed nature) let Eelektross outrun unboosted base 80 Speed foes, particularly bulky Gallade, Mandibuzz, and Altaria, as well as uninvested Claydol. However, do note that this detracts significantly from its Eelektross's bulk. In a similar vein, paralysis support from Pokemon such as Uxie and Ferroseed, or Trick room support from Uxie and Slowking, will be appreciated to patch up its Speed. Note that on a dedicated Trick Room team, Eelektross should utilize a Quiet nature along with 0 Speed IVs.</p>

<p>WIth With its wide movepool, there are many other moves Eelektross can feasibly run. Hidden Power is worth consideration for any special attacker, but Eelektross already receives near-perfect coverage; furthermore, a neutral STAB Thunderbolt is more powerful than a 2x effective Hidden Power. Nonetheless, Hidden Power Ice can be used if your team needs a way to swiftly remove Gligar. As an alternative, Volt Switch, which packs both scouting capability and STAB, in one, can be used to replace both U-turn and Thunderbolt, freeing up a moveslot. Again, as more coverage is largely unnecessary, moves to consider include Substitute, which supplements Eelektross's bulk by preventing crippling status, and Thunder Wave, which supports both Eelektross and possibly its slow teammates as well.</p>

[SET]
name: Coil
move 1: Coil
move 2: Wild Charge
move 3: Dragon Tail / Return
move 4: Substitute / Return
item: Leftovers
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]

<p>Coil, a move that raises its user's Attack, Defense, and Accuracy by one stage each, is one of the new boosting moves introduced in BW. While Eelektross is more commonly seen running special attacks, this move Coil complements its stat distribution excellently, and allows it to function as an effective slow, boosting attacker.</p>

<p>Although the recoil is a pity, Wild Charge is Eelektross's best--in fact, its only usable--physical STAB move, as its physical movepool is unfortunately rather underwhelming. Dragon Tail lets Eelektross phaze and rack up token damage; due to its naturally low Speed, Eelektross hardly minds the negative priority at all. Substitute protects Eelektross from status, making it incredibly hard to take down with physical attacks after a few Coil boosts. Lastly, Return has good neutral coverage, and can be used over either utility move.</p>

[ADDITIONAL COMMENTS]

<p>Leftovers is non-negotiable here the perfect item for this set, allowing Eelektross to regain HP lost to making Substitutes, as well as recoil from Wild Charge, but a Charge. If you're using Return, a more offensive EV spread, such as 252 HP / 252 Atk / 4 Def, can be run if using Return for more immediate power. Other moves Eelektross can consider include Brick Break and Crunch, which mainly target Ferroseed and Claydol respectively. However, these have less general utility than the listed moves. Dragon Claw may seem like a good move, but has similar coverage to Return and less power to boot.</p>

<p>Due to its low damage output off the bat, Eelektross needs help breaking through dedicated physical walls, particularly those that resist or are immune to its attacks, namely Gligar, Tangrowth, Rhydon, and Steelix. Claydol can be problematic if Eelektross isn't carrying Return or Crunch, while Ferroseed and Magneton can trouble Eelektross not running Brick Break, so be sure to pack solid switch-ins to the aforementioned walls. Special attackers, particularly Fire-types such as Moltres and Entei, and as well as Water-types such as Slowking and Ludicolo, fare well against these Pokemon.</p>

<p>For Coil Eelektross to reach its fullest potential, it should be used in conjunction with entry hazards. Qwilfish, Ferroseed, and Roselia are solid Spikes layers users, while Uxie is a reliable source of Stealth Rock support, and a useful bulky pivot in general. A Claydol of your own can use both Rapid Spin and set up Stealth Rock, making it an excellent teammate. too. Finally, after the opposing team has been sufficiently weakened, fast late-game sweepers are useful to mop up the remnants; some examples are Rock Polish Torterra, Choice Scarf Krookodile, and Choice Scarf Galvantula.</p>

[Other Options]

<p>I hope you're comfortable, as thanks to Eelektross's massive movepool, this is going to take a while. First of all, Eelektross can take on the role of a specially based mixed sweeper, with Brick Break to surprise its normal counters: Brick Break 2HKOes Munchlax and OHKOes Cryogonal, who both stop the standard Special Attacker. A Mixed Coil set is feasible as well: Thunder and Zap Cannon are boosted by Coil too, get their poor accuracy patched up by Coil, and lack the distasteful recoil of Wild Charge. On the whole, however, mixed sets are largely outclassed by Electivire, who packs higher Attack and Speed stats, as well as the stronger Cross Chop. Eelektross's good offenses and bulk can lend themselves to Choice items, but unless you have perfect prediction, it will likely be a waste of its excellent coverage. Generally, Rotom-C and Galvantula are better users of Choice items, items due to their useful secondary STAB and greater Speed.</p>

<p>Other than Thunderbolt and Volt Switch, Eelektross gets several alternative special STAB attacks. It will appreciate Discharge's paralysis chance, but the power drop is noticeable. Thunder is too unreliable outside of rain, and Rotom-C is generally the superior Electric-type to use on a rain team. Charge Beam is Eelektross's only way of boosting its special offense Special Attack, but Acid Spray is generally the superior move for this. While its Eelektross's special movepool is excellent, its physical movepool is less so: the only other moves worth noting are Rock Slide, which has similar coverage to Wild Charge and does nothing to solve Eelektross's problems with Ground-types, and Acrobatics, which can surprise Tangrowth but still leaves Eelektross walled by Steel-types.</p>

[Checks and Counters]

<p>What makes Eelektross threatening is that its counters are dependent on the variant: physically based and specially based Eelektross have two different groups of counters. The special attacker is stopped by special walls; as it is the more immediately threatening variant, the likes of Munchlax, Lanturn, Cryogonal, Regice, and specially defensive Hariyama should be your initial switch-in if you're unsure. The physically offensive variant does not pose much of a threat off the bat, as it is lacking in both coverage and power. Even after a few boosts, physically defensive bulwarks, such as Tangrowth, Gligar, Steelix, Magneton, Claydol, and Rhydon, can still sponge its attacks, but may struggle to do significant damage in return, particularly against Substitute variants. Last of all, Clefable and Quagsire deserve a mention because Unaware enables them to ignore Eelektross's Coil boosts.</p>


this analysis eelek-trified me

lolololol getit getit

 
Add
Remove
Comments

Amateur GP Check

[Overview]

<p>Eelektross is unique in that it is only the third one of the three Pokemon to have no elemental weaknesses; this is due to its ability, Levitate, which removes the lone Ground-type weakness of its Electric typing. Except for Speed, it has excellent stats all around, making it a good bulky attacker that has the capacity to attack physically or specially; it can even go mixed. Additionally, Eelektross has a huge special movepool, as well as access to the new physical boosting move Coil. However, as with its other no-weaknesses counterparts, Eelektross has few useful resistances, and its low Speed means it often must endure many hits before it is able to strike back. As such, while OHKOing it is no mean feat, Eelektross is not hard to wear down. In the RU tier, Eelektross faces competition from Electivire as a mixed wallbreaker, and Rotom-C and Galvantula as special attackers. Nonetheless, it is a very unique Pokemon, with the potential to be very effective.</p>

[SET]
name: Special Attacker
move 1: Thunderbolt
move 2: Flamethrower
move 3: Grass Knot
move 4: U-turn / Acid Spray
item: Life Orb / Leftovers
nature: Modest
evs: 252 HP / 252 SpA / 4 SpD

[SET COMMENTS]

<p> This set utilizes Eelektross's high Special Attack, good bulk, and wide special movepool to turn it into a dangerous attacker. Thunderbolt is Eelektross's best STAB move, as it combines power with reliability. Flamethrower is a powerful attack with good coverage in general<Add ,> --it and is also super effective against the bulky Grass-types that resist Eelektross's STAB attack. Grass Knot gives Eelektross a strong option against the numerous Ground-types in the tier, such as Claydol, Krookodile, Rhydon, and Quagsire. U-turn, which grants Eelektross scouting ability, is preferred over Volt Switch because the latter is stopped by Ground-types switching in. Acid Spray grants Eelektross a pseudo-Nasty Plot boost by sharply dropping the opponent's Special Defense; it is worthy of consideration simply because Eelektross doesn't really need the moveslot for more coverage.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the primary choice because Eelektross doesn't hit hard enough without a boosting item, but Leftovers can be used along with Acid Spray if you don't want to compromise Eelektross's excellent bulk. As is typical, maximum Special Attack investment is used together with a boosting nature to allow Eelektross to hit as hard as it can. Unlike most other special sweepers, however, Eelektross should invest the rest of its EVs in HP because of its low Speed, letting it take hits better. However, one can invest in Speed if they wish to outspeed specific threats. For the more ambitious, 244 Spe EVs (and a neutral Speed nature) let Eelektross outrun unboosted base 80 Speed foes, particularly bulky Gallade, Mandibuzz, and Altaria, as well as uninvested Claydol. However, do note that this detracts significantly from Eelektross's bulk. In a similar vein, paralysis support from Pokemon such as Uxie and Ferroseed, or Trick Room support from Uxie and Slowking, will be appreciated to patch up its Speed. Note that On* a dedicated Trick Room team, Eelektross should utilize a Quiet nature along with 0 Speed IVs.</p>

* You say "note that" 2 sentences before which turns it into useless repetition. Just going right to the information works here.

<p>With its wide movepool, there are many other moves Eelektross can feasibly run. Hidden Power is worth consideration for any special attacker, but Eelektross already receives near-perfect coverage; furthermore, a neutral STAB Thunderbolt is more powerful than a 2x effective Hidden Power. Nonetheless, Hidden Power Ice can be used if your team needs a way to swiftly remove Gligar. As an alternative, Volt Switch, which packs both scouting capability and STAB, can be used to replace both U-turn and Thunderbolt, freeing up a moveslot. Again, as more coverage is largely unnecessary, moves to consider include Substitute, which supplements Eelektross's bulk by preventing blocking crippling status, and Thunder Wave, which supports both Eelektross and possibly its slow teammates as well.</p>

[SET]
name: Coil
move 1: Coil
move 2: Wild Charge
move 3: Dragon Tail / Return
move 4: Substitute / Return
item: Leftovers
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]

<p>Coil, a move that raises its user's Attack, Defense, and Accuracy by one stage each, is one of the new boosting moves introduced in BW. While Eelektross is more commonly seen running special attacks, this move complements its stat distribution excellently, and as it allows it to function as an effective slow, boosting attacker. Although the recoil is a pity, Wild Charge is Eelektross's best--in fact, its only usable--physical STAB move, as its physical movepool is unfortunately rather underwhelming. Dragon Tail lets Eelektross phaze and rack up token damage; due to its naturally low Speed, Eelektross hardly minds the negative priority at all. Substitute protects Eelektross from status, making it incredibly hard to take down with physical attacks after a few Coil boosts. Lastly, Return has good neutral coverage with Wild Charge, and can be used over either utility move.</p>

[ADDITIONAL COMMENTS]

<p>Leftovers is the perfect item for this set, allowing Eelektross to regain HP lost to making Substitutes, as well as recoil from Wild Charge. If you're using Return, a more offensive EV spread, such as 252 HP / 252 Atk / 4 Def, can be run for more immediate power. Other moves Eelektross can consider include Brick Break and Crunch, which mainly target Ferroseed and Claydol respectively. However, these have less general utility than the listed moves. Dragon Claw may seem like a good move, but has similar coverage to Return and less power to boot.</p>

<p>Due to its low damage output off the bat, Eelektross needs help breaking through dedicated physical walls, particularly those that resist or are immune to its attacks, namely Gligar, Tangrowth, Rhydon, and Steelix. Claydol can be problematic if Eelektross isn't carrying Return or Crunch, while Ferroseed and Magneton can trouble Eelektross not running Brick Break, so be sure to pack solid switch-ins to the aforementioned walls. Special attackers, particularly Fire-types such as Moltres and Entei, as well as Water-types such as Slowking and Ludicolo, fare well against these Pokemon.</p>

<p>For Coil Eelektross to reach its fullest potential, it should be used in conjunction with entry hazards. Qwilfish, Ferroseed, and Roselia are solid Spikes users, while Uxie is a reliable source of Stealth Rock support, and is a useful bulky pivot in general. A Claydol of your own has access to both Rapid Spin and Stealth Rock, making it an excellent teammate. Finally, after the opposing team has been sufficiently weakened, fast late-game sweepers are useful to mop up the remnants; some examples are Rock Polish Torterra, Choice Scarf Krookodile, and Choice Scarf Galvantula.</p>

[Other Options]

<p>I hope you're comfortable, as thanks to Eelektross's massive movepool, this is going to take a while. First of all, Eelektross can take on the role of a specially based mixed sweeper, with Brick Break to surprise its normal counters: Brick Break 2HKOes Munchlax and OHKOes Cryogonal, who both both whom stop the standard Special Attacker. A Mixed Coil set is feasible as well: Thunder and Zap Cannon get their poor accuracy patched up by Coil, and lack the distasteful recoil of Wild Charge. On the whole, however, mixed sets are largely outclassed by Electivire, who packs higher Attack and Speed stats, as well as the stronger Cross Chop. Eelektross's good offenses and bulk can lend themselves to Choice items, but unless you have perfect prediction, it will likely be a waste of its excellent coverage. Generally, Rotom-C and Galvantula are better users of Choice items due to their useful secondary STAB and greater Speed.</p>

<p>Other than Thunderbolt and Volt Switch, Eelektross gets several alternative special STAB attacks. It will appreciate Discharge's paralysis chance, but the power drop is noticeable. Thunder is too unreliable outside of rain, and Rotom-C is generally the superior Electric-type to use on a rain team. Charge Beam is Eelektross's only way of boosting its Special Attack, but Acid Spray is generally the superior move. While Eelektross's special movepool is excellent, its physical movepool is less so: the only other moves worth noting are Rock Slide, which has similar coverage to Wild Charge and does nothing to solve Eelektross's problems with Ground-types, and Acrobatics, which can surprise Tangrowth but still leaves Eelektross walled by Steel-types.</p>

[Checks and Counters]

<p>What makes Eelektross threatening is that its counters are dependent on the variant: physically based and specially based Eelektross have two different groups sets of counters. The special attacker is stopped by special walls; as it is the more immediately threatening variant, the likes of Munchlax, Lanturn, Cryogonal, Regice, and specially defensive Hariyama should be your initial switch-in if you're unsure. The physically offensive variant does not pose much of a threat off the bat, as it is lacking in both coverage and power. Even after a few boosts, physically defensive bulwarks, such as Tangrowth, Gligar, Steelix, Magneton, Claydol, and Rhydon, can still sponge its attacks, but may struggle to do significant damage in return, particularly against Substitute variants. Last of all, Clefable and Quagsire deserve mention because Unaware enables them to ignore Eelektross's Coil boosts.</p>
 
just wanted to say that while a few of the changes (substitute blocking vs preventing status, groups vs sets of counters) were preferential, I did implement a good portion of them. those that I didn't include

"Return has good neutral coverage with Wild Charge" (it has good neutral coverage, period)
"Uxie is a reliable source of Stealth Rock support" and
"Eelektross is unique in that it is only the third one of the three Pokemon to have no elemental weaknesses" (I like my versions better, no offense meant :} )

I also changed this
"Brick Break 2HKOes Munchlax and OHKOes Cryogonal, who both both whom stop the standard Special Attacker"
into "both of whom".

power abuse 2/2 done ~

 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top