LC Eevee

Aerow

rebel
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Taken over from Caledrith. Approved by Goddess Briyella.

Overview
########

The only reason to use Eevee over Bunnelby is its overall better bulk, which allows it to survive Fletchling's Acrobatics even after Stealth Rock damage. However, aside from this, Bunnelby completely outclasses Eevee, as it is much stronger and packs better coverage options. Eevee's movepool is fairly unique and allows for various creative sets, but its options are either useless or outclassed.

Physical Attacker
########
name: Physical Attacker
move 1: Return / Double-Edge
move 2: Quick Attack
move 3: Bite
move 4: Iron Tail
ability: Adaptability
item: Choice Band / Life Orb
evs: 236 Atk / 36 Def / 236 Spe
nature: Jolly / Adamant

Moves
========

Thanks to Adaptability, Return is a very powerful STAB move, hitting foes that do not resist it for massive damage. Double-Edge can be used for even more power at the cost of recoil, which can wear Eevee down quickly, especially if Life Orb is being used. Quick Attack, also boosted by Adaptability, is a strong priority move that can pick off weakened threats. Bite allows Eevee to hit Ghost-types such as Gastly and Pumpkaboo for super effective damage. Iron Tail can be used to hit Rock-types such as Archen and Lileep hard.

Set Details
========

236 Attack and Speed EVs are used to maximize Eevee's offensive capabilities, with 36 EVs going into Defense to increase it by one point and let Eevee take on priority attacks easier. A Jolly nature is preferred, as the difference in power between Adamant and Jolly is minimal, but Eevee will be able to outspeed threats such as Adamant Bunnelby, Jolly Scraggy, and Adamant Cranidos, while Speed tying with other 16 Speed users such as Chinchou, Jolly Bunnelby, and Dwebble. Choice Band provides great power, especially combined with Adaptability, but locks Eevee into one move. Life Orb allows Eevee to switch between moves, but doesn't boost its power as much as Choice Band does and wears Eevee down with recoil.

Usage Tips
========

Return or Double-Edge should be used most of the time, as they have incredible damage output potential. Bite and Quick Attack should only be used for Ghost-types and weakened threats, respectively. Iron Tail can hit predicted Rock-type switch-ins. Be careful of locking Eevee into a Normal-type move when the opponent still has a Ghost-type alive.

Team Options
========

Something to deal with Fighting-types is recommended, such as Spritzee, Snubbull, or Croagunk. Gothita is a great teammate that can trap and KO Ferroseed, Archen, Tirtouga, and Fighting-types, making it easier for Eevee to sweep. Pursuit trappers such as Pawniard and Stunky are strongly recommended to deal with Ghost-types.

Other Options
########

Hidden Power Fighting can be used because it OHKOes non-Eviolite Pawniard. Eevee can use a Wish + Baton Pass set to heal teammates with Wish, but Lickitung and Spritzee are generally better at this. Last Resort is extremely powerful but requires Eevee to use all of its other moves beforehand. Heal Bell is a decent filler move that allows Eevee to heal its team of status. Curse is a decent setup move, but Eevee will rarely find opportunities to use it. Yawn can be used to cripple or force out predicted switches. Body Slam can be used on a more supportive set.

Checks & Counters
########

**Fighting-types**: Fighting-types such as Mienfoo, Timburr, and Pancham can deal massive damage if they can switch in safely.

**Ghost-types**: Ghost-types are immune to Eevee's Adaptability-boosted Normal-type STAB moves, and bulkier Ghost-types such as Pumpkaboo don't mind a Bite or two.

**Steel- and Rock-types**: Steel- and Rock-types such as Pawniard and Archen can easily switch into Eevee's STAB moves, and Swords Dance Pawniard can use Eevee as setup bait. However, Rock-type Pokemon need to watch out for Iron Tail.
 
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Overview:
-Try to put a further emphasize on how badly Eevee is outclassed by Bunnelby. The only reason to ever use Eevee is for the greater bulk and some obscure movepool options.
Physical Attacker:
-I don't think Wish should be mentioned on the main set at all, it would have very limited opportunities and it has a lower HP value compared to other Wish users along with not investing into HP, meaning it can't pass Wishes all that well.
Usage Tips:
-Avoid making bad predictions could be said for every pokemon. Try rephrasing to something like, "be careful locking yourself into a normal move when the opponent still has a ghost type alive."
Team Options:
-Specifically mention pursuit support.
Other Options:
-Mention the facade set is outclassed by taillow
-Body slam could probably be mentioned
-Put Wish here

Good job Aerow n_n QC 2/3
 
-You forgot to remove Wish's slash.
-Mention a Curse set in Other Options, also give a mention to Hidden Power Fighting that can OHKO non-Eviolite Pawn after rocks with an Adamant nature. Also I think Yawn deserves a mention too.
-Give some examples of Steel- and Rock-types, a cool one is Pawniard that doesn't care about any of its moves (except HP Fight) and makes it a setup bait.

Do that and you're QC 3/3, good job.
 

antemortem

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Overview
########

The only reason to use Eevee over Bunnelby is its overall better bulk, which that allows it to survive the OHKO from Fletchling's Acrobatics, even after Stealth Rock damage. However, aside from this, Bunnelby completely outclasses Eevee,(AC) being as it is much stronger, while also and packing packs better coverage options. Eevee's movepool is fairly unique,(RC) and allows for various creative sets, but they its options are sadly largely either useless or outclassed. ("Movepool" is singular, and "its" will refer to all the moves within the movepool, unlike "they" which would signify multiple movepools rather than options within)

Physical Attacker
########
name: Physical Attacker
move 1: Return / Double-Edge
move 2: Quick Attack
move 3: Bite
move 4: Iron Tail
ability: Adaptability
item: Choice Band / Life Orb
evs: 236 Atk / 36 Def / 236 Spe
nature: Jolly / Adamant

Moves
========

Return is Thanks to Adaptability,(AC) Return is a very powerful STAB move, hitting unresisted foes for massive damage. Double-Edge can be used for even more power,(RC) at the cost of some recoil damage,(AC) which can wear Eevee quickly down quickly, especially if Life Orb is being used. Quick Attack,(AC) is also boosted by Adaptability, allowing for is a strong priority move that can be used pick off weakened threats. Bite allows Eevee to hit Ghost-types such as Gastly and Pumpkaboo for super effective damage. Iron Tail can be used to hit Rock-types such as Archen and Lileep hard.

Set Details
========

236 Attack and Speed EVs are used to maximize Eevee's offensive capabilities, with one point going into Defense to take on priority attacks easier. A Jolly nature is preferred, as increases speed, and the difference in power between Adamant and Jolly is minimal. Choice Band provides great power, especially combined with Adaptability Return or Double-Edge, but will lock Eevee into one move. Life Orb allows Eevee to switch between moves, but doesn't hit as hard boost as well as Choice Band,(RC) and also wears Eevee quickly down more quickly with recoil.

Usage Tips
========

Return or Double-Edge should be used most of the time. It They has have incredible damage output potential, while Bite and Quick Attack should only be used for Ghost-types and for weakened threats, respectively. Iron Tail can hit predicted Rock-types switch-ins. Be careful with when locking Eevee into a Normal-type move when the opponent still has a Ghost-type alive.

Team Options
========

Something to deal with Fighting-types is recommended, such as Spritzee, Snubbull, and Croagunk. Gothita is a great teammate that can trap and KO Ferroseed, Archen, Tirtouga, and Fighting-types, making it easier for Eevee to sweep. Pursuit trappers such as Pawniard and Stunky are strongly recommended to deal with Ghost-types.

Other Options
########

Hidden Power Fighting can be used,(AC) as it OHKOes Pawniard without Eviolite. Eevee can use a Wish + Baton Pass WishPass set to heal teammates with Wish safely, (it's not necessarily a safe procedure) but Lickitung and Spritzee are in general way better Wish passers at this. Last Resort is extremely powerful, but requires you to use all other moves beforehand. Heal Bell is a decent filler, and that allows Eevee to heal status on teammates and itself. Curse is a decent setup move, but Eevee will rarely find opportunities to set use it up. Yawn can be used on to cripple or force out predicted switches. Body Slam can be used on a more supportive set.

Checks & Counters
########

**Fighting-types**: Fighting-types such as Mienfoo, Timburr, and Pancham can deal massive damage are huge threats if they can get safely switch in safely, dealing massive damage to Eevee.

**Ghost-types**: Ghost-types are immune to Eevee's Adaptability-boosted Normal-type STAB moves, and bulkier Ghost-types such as Pumpkaboo doesn't care about don't mind a Bite or two.

**Steel- and Rock-types**: Steel- and Rock-types such as Pawniard and Archen can easily switch in to on Eevee's STAB moves, and Swords Dance Pawniard can use Eevee as a setup bait. However, Rock-type Pokemon needs to watch out for Iron Tail.

GP 1/2
 

frenzyplant

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2/2 :)

add remove (comments)

Overview
########

The only reason to use Eevee over Bunnelby is its overall better bulk, which that allows it to survive Fletchling's Acrobatics, (remove comma) even after Stealth Rock damage. However, aside from this, Bunnelby completely outclasses Eevee, as it is much stronger and packs better coverage options. Eevee's movepool is fairly unique and allows for various creative sets, but its options are either useless or outclassed.

Physical Attacker
########
name: Physical Attacker
move 1: Return / Double-Edge
move 2: Quick Attack
move 3: Bite
move 4: Iron Tail
ability: Adaptability
item: Choice Band / Life Orb
evs: 236 Atk / 36 Def / 236 Spe
nature: Jolly / Adamant

Moves
========

Thanks to Adaptability, Return is a very powerful STAB move, hitting unresisted foes that do not resist it for massive damage. Double-Edge can be used for even more power at the cost of some recoil damage, which can wear Eevee down quickly, especially if Life Orb is being used. Quick Attack, also boosted by Adaptability, is a strong priority move that can pick off weakened threats. Bite allows Eevee to hit Ghost-types such as Gastly and Pumpkaboo for super effective damage. Iron Tail can be used to hit Rock-types such as Archen and Lileep hard.

Set Details
========

236 Attack and Speed EVs are used to maximize Eevee's offensive capabilities, with 36 EVs one point going into Defense to increase it by one point and let Eevee take on priority attacks easier. A Jolly nature is preferred, as the difference in power between Adamant and Jolly is minimal, but Eevee will be able to outspeed (insert threats here). Choice Band provides great power, especially combined with Adaptability Return or Double-Edge, but will locks Eevee into one move. Life Orb allows Eevee to switch between moves, but doesn't boost its power as well much as Choice Band does and wears Eevee down more quickly with recoil.

Usage Tips
========

Return or Double-Edge should be used most of the time, as they have incredible damage output potential. (comma to period) while Bite and Quick Attack should only be used for Ghost-types and weakened threats, respectively. Iron Tail can hit predicted Rock-type switch-ins. Be careful when of locking Eevee into a Normal-type move when the opponent still has a Ghost-type alive.

Team Options
========

Something to deal with Fighting-types is recommended, such as Spritzee, Snubbull, and or Croagunk. Gothita is a great teammate that can trap and KO Ferroseed, Archen, Tirtouga, and Fighting-types, making it easier for Eevee to sweep. Pursuit trappers such as Pawniard and Stunky are strongly recommended to deal with Ghost-types.

Other Options
########

Hidden Power Fighting can be used, as because it OHKOes non-Eviolite Pawniard without Eviolite. Eevee can use a Wish + Baton Pass set to heal teammates with Wish, but Lickitung and Spritzee are in generally better at this. Last Resort is extremely powerful, (remove comma) but requires you Eevee to use all of its other moves beforehand. Heal Bell is a decent filler move that allows Eevee to heal status on its teammates and itself of status. Curse is a decent setup move, but Eevee will rarely find opportunities to use it. Yawn can be used to cripple or force out predicted switches. Body Slam can be used on a more supportive set.

Checks & Counters
########

**Fighting-types**: Fighting-types such as Mienfoo, Timburr, and Pancham can deal massive damage if they can switch in safely.

**Ghost-types**: Ghost-types are immune to Eevee's Adaptability-boosted Normal-type STAB moves, and bulkier Ghost-types such as Pumpkaboo don't mind a Bite or two.

**Steel- and Rock-types**: Steel- and Rock-types such as Pawniard and Archen can easily switch into on Eevee's STAB moves, and Swords Dance Pawniard can use Eevee as setup bait. However, Rock-type Pokemon need to watch out for Iron Tail.
 
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