Eevee'd (Current Slate: Krokorok, Maractus, Sigilyph. Submissions)

Name: Darsenal (Dar + arsenal)
Types: Fire / Fighting -> Zen Mode -> Psychic / Fighting
BST: 55/140/95/30/55/105 -> Zen Mode -> 55/105/105/105/140/30
Abilities: Iron Fist, Zen Mode
Removed Move: Torment

New Learnset: Arm Thrust, Aura Sphere, Circle Throw, Close Combat, Counter, Cross Chop, Double Kick, Drain Punch, Dynamic Punch, Force Palm, Mach Punch, Power-Up Punch, Rock Smash, Storm Throw, Vacuum Wave, Vital Throw, Wake-Up Slap, Calm Mind, Confusion, Cosmic Power, Extrasensory, Future Sight, Hypnosis, Meditate, Miracle Eye, Psybeam, Psychic Terrain, Psywave, Stored Power, Zen Headbut

Justification/Niche
: Darumaka has worked out and become buff. With a huge attack, a great speed and Iron Fist boosted dual STABs, this’ll do damage. Or you can stall with Zen Mode without becoming too passive.



Name: Dardent (Dar + ardent)

Types
: Fire / Psychic -> Zen Mode -> Fighting / Psychic

BST
: 55/30/95/105/140/55 -> Zen Mode -> 55/105/140/105/105/30

Abilities
: Pure Power / Zen Mode

Removed Move:
Torment

New Learnset: Arm Thrust, Aura Sphere, Calm Mind, Circle Throw, Close Combat, Confusion, Cosmic Power, Counter, Cross Chop, Double Kick, Drain Punch, Dynamic Punch, Extrasensory, Force Palm, Future Sight, Hypnosis, Mach Punch, Meditate, Miracle Eye, Power-Up Punch, Psybeam, Psychic Terrain, Psywave, Rock Smash, Stored Power, Storm Throw, Vacuum Wave, Vital Throw, Wake-Up Slap, Zen Headbut
Justification/Niche: Darumaka became Zen enough to become a mystical yoga master. Not only are you specially bulky, you can be a mixed attaker with Pre Power (Yoga Power in Japanese). Or you can get more physical bulk with Zen Mode.




Name: Darbitrary (Dar + arbitrary)
Types: Fire / Fairy -> Zen Mode -> Fighting / Fairy
BST: 55/30/55/105/140/95 -> Zen Mode -> 55/105/105/105/140/30
Abilities: Magic Guard, Zen Mode
Removed Moves: Psychic,Torment

New Learnset: Arm Thrust, Aura Sphere, Circle Throw, Close Combat, Counter, Cross Chop, Dazzling Gleam, Double Kick, Drain Punch, Dynamic Punch, Fairy Wind, Force Palm, Mach Punch, Misty Terrain, Moonblast, Moonlight, Power-Up Punch, Rock Smash, Storm Throw, Vacuum Wave, Vital Throw, Wake-Up Slap
Justification/Niche: A special wall that hits back with its own special attacks without residual damage. Or, you can gain some mixed attacking skills with Zen Mode.




Name: Dartefact (Dar + artefact)
Types: Fire / Rock -> Zen Mode -> Psychic / Rock
BST: 95/55/140/55/105/30 -> Zen Mode -> 95/55/115/140/105/30
Abilities: Solid Rock / Zen Mode
Removed Move: Torment

New Learnset: Ancient Power, Calm Mind, Confusion, Cosmic Power, Extrasensory, Future Sight, Hypnosis, Meditate, Miracle Eye, Power Gem, Psybeam, Psychic Terrain, Psywave, Rock Blast, Rock Polish, Sandstorm, Stealth Rock, Stored Power, Zen Headbut
Justification/Niche: In its Zen, Darumaka has become a mystical statue. Its a mixed wall with an ability to lessen its typing’s bad weaknesses, or it can gain some special offense in Zen Mode.




Name: Darty (Dar + Dirty)
Types: Fire / Ground -> Zen Mode -> Psychic / Ground
BST: 55/105/140/55/95/30 -> Zen Mode -> 55/105/105/140/105/30
Abilities: Sand Force, Zen Mode

Removed Move: Torment

New Learnset: Calm Mind, Confusion, Cosmic Power, Earth Power, Extrasensory, Future Sight, Hypnosis, Magnitude, Meditate, Miracle Eye, Psybeam, Psychic Terrain, Psywave, Sandstorm, Sand Tomb, Stored Power, Zen Headbut

Justification/Niche: Darumaka has become one with the sand of the desert, dealing out lots of physical damage in sandstorm, while having great physical bulk. Or it can switch to special attacks in Zen Mode.


Name: Flebble (Flo + Ebb + Pebble)
Types: Bug / Water
BST: 105/65/75/70/125/45
Abilities: Hydration, Water Absorb, Weak Armor
Removed Move: Shadow Claw

New Learnset: Aqua Jet, Aqua Ring, Brine, Bubble, Bubblebeam, Crabhammer, Hydro Pump, Muddy Water, Rain Dance, Scald, Surf, Water Gun, Water Pulse, Water Sport
Justification/Niche: Dwebble goes to the beach to collect normal shells. Now it can abuse rain, gain an immunity that heals or stick with Weak Armor. It has a lot of special bulk.




Name: Scrapple (Scrap + Scrabble + Pebble)
Types: Bug / Steel
BST: 70/75/125/65/105/45
Abilities: Bulletproof, Weak Armor, Iron Barbs
Removed Move: Shadow Claw

New Learnset: Flash Cannon, Iron Head, Gyro Ball, Mirror Shot
Justification/Niche: Dwebble went to the scrap yard and covered itself in a protective layer of metal junk. Not only is this protection, it can harm those that touch it. Either way, that’s a lot of mixed bulk with only one weakness.




Name: Trubble (Trouble + Pebble, misspelt for identification)
Types: Bug / Dark
BST: 65/125/105/45/75/70
Abilities: Prankster, Infiltrator, Sturdy
New Learnset: Assurance, Beat Up, Brutal Swing, Fling, Foul Play, Hone Claws, Knock Off, Payback, punishment, Snatch, Taunt, Torment
Justification/Niche: Dwelling in the dark of its shell has made Dwebble sneaky. Subs won’t protect you from its great attack. It can also survive a OHKO, or pull of status with Prankster.




Name: Mangdible (Mange + Mandible + Pebble)
Types: Bug / Poison
BST: 65/125/75/105/70/45
Abilities: Poison Touch, Merciless, Sturdy
New Learnset: Acid, Acid Spray, Cross Poison, Gastro Acid, Gunk Shot, Sludge Wave, Venoshock

Justification/Niche: Dwebble covered its shell with anemone and Tentacool tentacles. Now it can spread poison, or abuse it with Merciless Venoshock. It can also survive an OHKO.




Name: Timble (Timber + Pebble)
Types: Bug / Grass
BST: 125/65/75/70/105/45
Abilities: Grass Pelt, Sturdy, Weak Armor
Removed Move: Shadow Claw

New Learnset: Absorb, Energy Ball, Giga Drain, Grass Knot, Ingrain, Mega Drain, Power Whip, Vine Whip, Wood Hammer
Justification/Niche: Dwebble replaced its rock with bark. In Grassy Terrain, it is a mixed wall. Or it can survive an OHKO or punish contact.



Name: Screamate (Scream + Cremate + Mate)
Types: Dark / Dragon
BST: 58/115/90/115/65/45
Abilities: Intimidate, Multiscale, Shed Skin
New Learnset: Draco Meteor, Dragon Breath, Dragon Pulse, Dragon Rage, Dragon Rush, Twister
Justification/Niche: Scraggy lengthens its snout and fangs and grows claws as its crest develops. It has some nice defensive abilities to help bulk it up and improve its role as a slow, mixed attacker.




Name: Screlly (Scraggly + Skeleton)
Types: Dark / Ghost
BST: 45/90/58/115/65/115
Abilities: Intimidate, Cursed Body, Poison Touch
New Learnset: Astonish, Confuse Ray, Curse, Grudge, Hex, Nightshade, ominous Wind, Phantom Force, Shadow Ball, Shadow Bone, Shadow Claw, Shadow Force, Shadow Punch, Shadow Sneak, Spite
Justification/Niche: Scraggy finally rips off the last of its loose skin, along with most of its meat, becoming a creepy skeleton. You can raise your decent physical bulk, punish attackers or spread poison while being a fast special attacker.




Name: Scrome (Scr + chrome)
Types: Dark / Steel
BST: 65/115/115/58/90/45
Abilities: Iron Barbs, Dazzling, Iron Fist
New Learnset: Bullet Punch, Flash Cannon, Gyro Ball, Heavy Slam, Iron Defense, Iron Head, Iron Tail, Metal Burst, Metal Caw, Metal Sound, Mirror Shot
Justification/Niche: Scraggy covers itself in shiny chains and spikes. It can be a punishing wall, or pull off Iron Fist boosted dual STAB off a great attack. Or you could use Dazzling in Trick Room or something.




Name: Screepy (Scree + Creepy)
Types: Dark / Rock
BST: 65/90/115/58/115/45
Abilities: Solid Rock, Dazzling, Weak Armor
New Learnset: Diamond Storm, Power Gem, Rock Blast, Rock Wrecker, Stealth Rock
Justification/Niche: Scraggy covers itself gem-filled bling. These rocks really protect it, but when they break, it gets a Weak Armor boost. Otherwise it’s a good mixed wall.





Name: Scryhy (Scry + Sky High)
Types: Dark / Flying
BST: 45/65/115/58/90/115
Abilities: Big Pecks, Multiscale, Reckless
New Learnset: Acrobatics, Aerial Ace, Air Cutter, Air Slash, Bounce, Brave Bird, Defog, Fly, Gust, Hurricane, Roost, Sky Attack, Sky Drop, Tailwind, Wing Attack
Justification/Niche: Scraggy stretches out its loose pants into wings and soars through the air. It keeps its muscles to prevent attack loss. And it can make Brave Bird hurt a lot. Otherwise It’s a fast mixed wall with Roost and Multiscale.
 
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Darror (Dar + Error)
Typing: Fire / Bug
BST: 105 / 55 / 140 / 55 / 95 / 30
Trojan Form BST: 105 / 105 / 55 / 140 / 30 / 105
Abilities: Download / Trojan Takeover* (HA)
(Trojan Takeover) After 2 turns of being on the field, Darror will transform into it's Trojan form. Switching out doesn't reset the form change, but it can restart the timer.
New Moves: Bug Buzz, Defend Order, Heal Order, Lunge
Justification/Niche: A bulk machine. 105 / 140 / 95 bulk is amazing, and while Darror's typing does have a 4x weakness, it only has 2 others. And, if it sits on the field for 2 turns, it becomes a glass cannon, able to deal massive damage with little to no effort, able to pivot with U-Turn, deal damage with Flare Blitz and more.


Scracteria (Scra + Bacteria)
Typing: Dark / Poison
BST: 90 / 45 / 65 / 115 / 48 / 115
Abilities: Pinpoint* / Mold Breaker / Tough Claws (HA)
(Pinpoint) User uses Focus Energy upon switch-in
New Moves: Gunk Shot, Punishment, Brutal Swing, Toxic Spikes, Stealth Rocks, Sludge Wave
Justification/Niche: Scracteria can work as a Suicide Lead similarly to Galvantula, except this one sets up Stealth Rocks. It can also run Scope Lens with Pinpoint for a 100% chance to crit with strong moves like Dark Pulse and Sludge Wave.

If anyone want's to make any more subs, I'm extending the deadline (come on, 4 subs?). Subs will now close on the 24th October.
 
Scraiper
Typing:

Bst:50/55/80/110/50/125
Abilities: Magic Guard/Huge Power/Corruption*
Corruption: boosts attack with secondary effects by the chance of the effect divided by 10
Corruption Equation: M+P
B=Multiplier(All moves start at 1.0x then depending if stab or other conditions such as weather and ability is boosted.)
P=Percent Chance of secondary effect happening
New Moves: Moon Light, Nasty Plot, Calm Mind, swords dance, play rough, earth power, moon blast
Justification/Niche: You never know whether its physical or special if you predict wrong well then you just lost that mon and it could maybe run mixed if your brave(or stupid) its separates its self over its brother scrafty but being faster as well as having that nice fairy type to fall back on and not get bopped by fairy types, and thanks to its typing its duel stab is only resisted by steel, fairy.
Side Note: If I need to I can look at the code to make sure its capable of being coded it should be but you never know, and make sure it makes sense in the code department.
 
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Hey! I'll post my subs soon, can you please wait for them?
EDIT: Done.
Name: Scracolans
Types: Dark / Flying
BST: 58 / 90 / 65 / 115 / 45 / 115
Abilities: Intimidate / Big Pecks / Gale Wings
New Learnset: + Wing Attack, Air Slash, Hurricane, Quick Attack, Sucker Punch, Acrobatics, Roost, U-turn, Tailwind, Bounce, Sky Attack
- Low Kick, High Jump Kick, Focus Punch, Rock Climb, Head Smash, Focus Blast, Power-Up Punch, Smack Down, Rock Tomb, Bulk Up, Rock Slide, Stone Edge, Ice Punch, Fire Punch, Thunder Punch
Justification/Niche: Draco Volans
Sample sets:
Scracolans @ Choice Specs/Choice Scarf/Life Orb
Ability: Gale Wings/Intimidate
EVs: 252 SpA / 4 Def / 252 Spe
Timid/Modest Nature
- Hurricane
- Dark Pulse
- Sludge Bomb
- U-turn/Roost
Name: Scrakomodo
Types: Dark / Poison
BST: 115 / 90 / 65 / 45 / 115 / 58
Abilities: Intimidate / Poison Point / No Guard
New Learnset: + Posion Fang, Belch, Gunk Shot, Glare, Coil, Shore Up, Sludge Wave, Venom Drench, Venoshock, Bulldoze, Earthquake, Ice Fang, Fire Fang, Thunder Fang
- Low Kick, High Jump Kick, Focus Punch, Rock Climb, Head Smash, Focus Blast, Power-Up Punch, Bulk Up, Ice Punch, Fire Punch, Thunder Punch
Justification/Niche: xx
Sample sets:
Scrakomodo @ Leftovers
Ability: No Guard/Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Gunk Shot/Poison Jab
- Crunch
- Earthquake/Ice Fang/Thunder Fang/Fire Fang
- Coil
Name: Scrameleon
Types: Dark / Psychic
BST: 90 / 65 / 58 / 115 / 115 / 45
Abilities: Intimidate / Mimetise* / Protean
*Mimetise: Changes type in base of the active Terrain (follows Camouflage's mechanics)
New Learnset: + Psybeam, Camouflage, Nature Power, Psychic Terrain, Recover, Hypnoisis, Dream Eater, Psyshock, Psychic, Shadow Ball, Signal Beam, Thunderbolt, Thunder, Giga Drain, Energy Ball, Solar Beam, Surf, Reflect Type, Trick Room, Calm Mind
- Low Kick, High Jump Kick, Focus Punch, Rock Climb, Head Smash, Focus Blast, Power-Up Punch, Smack Down, Rock Tomb, Bulk Up, Rock Slide, Stone Edge, Ice Punch, Fire Punch, Thunder Punch
Justification/Niche: Chameleon
Sample sets:
Scrameleon @ Leftovers
Ability: Intimidate/Protean
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Psyshock/Psychic
- Dark Pulse
- Calm Mind/Trick Room
- Recover/Trick Room
 
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Cobble (Cobalt + Pebble)

Abilities: Radioactive (User's Poison-type moves deal Super Effective damage against Steel-types), Merciless, Weak Armor

HP: 70
Atk: 105
Def: 45
SpA: 75
SpD: 65
Spe: 125
BST: 485

'New' Moves (this Pokémon gets this Moves and Crustle does not) - Gunk Shot, Toxic Spikes, Sticky Web
'Removed' Moves (Crustle gets these Moves and this Pokémon does not) - None
Competitive - A interesting hazard setter that can threaten Steel-types

Dropple (Droplett)

Abilities: Hydration, Unburden, Weak Armor

HP: 75
Atk: 45
Def: 65
SpA: 125
SpD: 70
Spe: 105
BST: 485

'New' Moves (this Pokémon gets this Moves and Crustle does not) - Hydro Pump, Scald, Water Pulse, Bubble, Bubble Beam, Bug Buzz
'Removed' Moves (Crustle gets these Moves and this Pokémon does not) - None
Competitive - Fast and powerful Shell Smash Sweeper
 
Punck(a corruption of the word punk)
Typing:

Bst:50/55/80/110/50/125
Abilities: Magic Guard/Huge Power/Corruption*
Corruption: boosts attack with secondary effects by the chance of the effect divided by 10
Corruption Equation: M+P
B=Multiplier(All moves start at 1.0x then depending if stab or other conditions such as weather and ability is boosted.)
P=Percent Chance of secondary effect happening
New Moves: Moon Light, Nasty Plot, Calm Mind, swords dance, play rough, earth power, moon blast
Justification/Niche: You never know whether its physical or special if you predict wrong well then you just lost that mon and it could maybe run mixed if your brave(or stupid) its separates its self over its brother scrafty but being faster as well as having that nice fairy type to fall back on and not get bopped by fairy types, and thanks to its typing its duel stab is only resisted by steel, fairy.
Side note: puck is creature to be known as a fairy, demon, or or sprite.
Side Note: If I need to I can look at the code to make sure its capable of being coded it should be but you never know, and make sure it makes sense in the code department.
this doesn't fit the naming criteria
 
Dwebble: Exploudit’s Dropple, Yahooboo’s Squabble, Samtendo09’s Micicle, Samtendo09’s Cowardle, Exploudit’s Cobble


Scraggy: Samtendo09’s Scrampunk, Stitch98’s Scrameleon, Stitch98’s Scrakomodo, Stitch98’s Scracolans, Samtendo09’s Scrunch


Darmanitan: Samtendo09’s Darkramp, Samtendo09’s Daritan, Ludcrosity’s Darror, Seg’s Darsenal, Sereg’s Dardent
 
I guess I'll vote in hope of this moving forward.

Dwebble: Yahooboo’s Squabble, Samtendo09's Micicle, Sereg's Mangdible, Sereg's Timble, Exploudit's Cobble
Scraggy: Samtendo09's Scrunch, Sereg's Screamate, Sereg's Scrome, Stitch98's Scracolans, Stitch98's Scrameleon
Darmanitan: Samtendo09's Daritan, Sereg's Darsenal, Sereg's Darbitrary, Sereg's Dartefact, Ludicrousity's Darror,
 
Yes, that'll do :)

Dwebble: Yahooboo's Squabble, Exploudit's Cobble, Exploudit's Dropple, Sereg's Scrapple, Sereg's Timble
Scraggy: Stitch98's Scracolans, Stitch98's Scrameleon, Sereg's Screamate
Darumuka: Ludicrousity's Darror, Sereg's Dartefact, Sereg's Darty (This honestly made me laugh)

And now, to count up votes. I'll be around 10 minutes
 
The winners for Dwebble are:
Yahooboo's Squabble
(3 votes)
Exploudit's Cobble (3 votes)
Exploudit's Dropple (2 votes)
Sereg's Timble (2 votes)
Samtendo09's Micicle (2 votes)


The winners for Scraggy are:
Stitch98's Scracolans
(3 votes)
Stitch98's Scrameleon (3 votes)
Sereg's Screamate (2 votes),

And the winners for Darumuka are:
Ludicrousity's Darror
(3 votes)
Sereg's Dartefact (2 votes)
Samtendo09's Daritan (2 votes)
Sereg's Darsenal (2 votes)

Next slate will be up shortly
 
Unova Desert Resort Slate! (Pt2)


Krokorok, Maractus and Sigilyph
Krokorok's evolutions must have: Primary
typing, Part of the word "Crocodile" in the name, and the stats of: 95 / 117 / 80 / 65 / 70 / 92 in any order wanted. (Feel free to use a "k" in place of a c if it suits the name)

Maractus's evolutions must have: Primary
typing, Part of Cactus in the name (kudos if you include an instrument), and the stats of 85 / 96 / 77 / 126 / 87 / 80 in any order wanted (The stats are Maractus' with +10 or +20 to them (541 BST))

Sigilyph's evolutions must have: A primary
typing, part of Glyph in the name, and the stats of 92 / 68 / 90 / 123 / 90 / 97 in any order wanted (Same treatment as Maractus, but no speed changes) (560 BST)
 
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Krokorok eeveelutions:
Name: Krookokreep (Croco + creep)
Types:
/

BST: 70 / 65 / 80 / 117 / 92 / 95
Abilities: Intimidate, Levitate, Sheer Force
New Learnset: Curse, Destiny Bond, Grudge, Hex, Nasty Plot, Night Shade, Shadow Ball, Will-O-Wisp
Removed Moves: N/A
Justification/Niche: Fast special attacker with Sheer Force-boosted STABs moves in Shadow Ball and Earth Power, and it can set up with Nasty Plot. It can also Burn physical attackers with Will-O-Wisp and take down opponents with it using Destiny Bond.

Name: Krookosmile (Croco + smile)
Types:
/

BST: 80 / 65 / 70 / 95 / 117 / 92
Abilities: Magic Bounce, Natural Cure, Serene Grace
New Learnset: Calm Mind, Dazzling Gleam, Misty Terrain, Moonblast, Moonlight, Play Rough
Removed Moves: Assurance, Dark Pulse, Knock Off, Payback, Power Trip, Thief
Justification/Niche: Specially bulky with decent speed and special attack. Serene Grace goes well with Moonblast and Earth Power, or it can use Magic Bounce to make opposing hazard setters and status users think twice.

Name: Krookotrik (Croco + electric)
Types:
/

BST: 70 / 95 / 80 / 65 / 92 / 117
Abilities: Static, Sand Rush, Galvanize
New Learnset: Swords Dance, Thunder Punch, Thunder Wave, Volt Switch, Wild Charge, Zing Zap
Removed Moves: Dark Pulse, Thief
Justification/Niche: Fast Swords Dance set up attacker that can use Sand Rush to outspeed most Pokemon in the sand or Galvanize to give it access to stronger Electric-type STAB moves.

Name: Krookokung (Croco + kung fu)
Types:
/

BST: 70 / 95 / 117 / 92 / 65 / 80
Abilities: Scrappy, Moxie, No Guard
New Learnset: Aura Sphere, Bulk Up, Calm Mind, Circle Throw, Close Combat, Drain Punch, Focus Blast, High Jump Kick, Mach Punch, Vacuum Wave
Removed Moves: Assurance, Dark Pulse, Payback, Power Trip, Thief
Justification/Niche: Physically bulky mixed attacker with a great offensive typing. No Guard ensures that High Jump Kick or Focus Blast don’t miss, and it also has priority in Mach Punch or Vacuum Wave.


Maractus eeveelutions:
Name: Sitaractus (Sitar + cactus)
Types:
/

BST: 96 / 87 / 85 / 80 / 126 / 77
Abilities: Water Absorb, Chlorophyll, Sand Stream
New Learnset: Earth Power, Earthquake, Rock Slide, Sand Tomb, Shore Up, Smack Down, Work Up
Removed Moves: N/A
Justification/Niche: Specially bulky with access to Shore Up and Sand Stream for some nice recovery. It is somewhat slow however, and it has a 4x Ice-type weakness.

Name: Erhractus (Erhu + cactus)
Types:
/

BST: 85 / 77 / 126 / 80 / 96 / 87
Abilities: Rough Skin, Chlorophyll, Contrary
New Learnset: Draco Meteor, Dragon Dance, Dragon Hammer, Dragon Pulse, Leaf Storm, Outrage
Removed Moves: N/A
Justification/Niche: Physically bulky with decent special bulk as well. Contrary Draco Meteor and Leaf Storm can allow it to snowball and sweep, but its typing is defensively terrible. Also has some trouble with breaking through Steel-types.

Name: Khimactus (Khim + cactus)
Types:
/

BST: 80 / 126 / 85 / 77 / 87 / 96
Abilities: Sap Sipper, Chlorophyll, Tinted Lens
New Learnset: Bug Bite, Bug Buzz, Fell Stinger, First Impression, Leech Life, Lunge, U-turn
Removed Moves: N/A
Justification/Niche: Physical attacker with decent speed and some good STAB options but a very bad offensive and defensive typing. Tinted Lens helps it offensively by allowing it to use its attacks without worrying too much about “not very effective” moves.

Name: Xianqinactus (Duxianqin + cactus)
Types:
/

BST: 126 / 77 / 87 / 96 / 85 / 80
Abilities: Water Absorb, Chlorophyll, Drizzle
New Learnset: Hydro Pump, Ice Beam, Recover, Scald, Soak
Removed Moves: N/A
Justification/Niche: Bulky Water-type with usable special attack. Can summon rain for its team and has a gimmick of using Soak opponents so that its Grass-type STAB moves can hit super effectively. It can use Recover instead of Synthesis for recovery since Recover isn’t affected by weather.

Sitar - the round body is traditionally made from a gourd, which usually grows on the ground (like a pumpkin or squash)
Erhu - the unique sound comes from a python skin on the instrument's small body, I decided that the closest type to a non-venomous snake would be dragon
Khim - one of the shapes the instrument can take is "butterfly-shaped"
Duxianqin - the body can be made of bamboo which is famous for carrying fresh water up its hollow stems
Yes, these are all traditional Asian instruments :)


Sigilyph eeveelutions:
Name: Frezalyph (Freeze + lyph)
Types:
/

BST: 90 / 123 / 90 / 68 / 97 / 92
Abilities: Wonder Skin, Snow Warning, Subzero Skin (Water-type Sap Sipper)
New Learnset: Aurora Veil, Hail, Haze, Ice Shard, Icicle Crash, Mist, Recover, Swords Dance
Removed Moves: Air Cutter, Air Slash, Fly, Heat Wave, Roost, Sky Attack
Justification/Niche: Physical attacker with good STAB moves and a decent offensive typing, reliable recovery, and access to Aurora Veil. Subzero Skin is a good ability which gives it a Water-type immunity that boosts its high attack stat further, discouraging opponents from using moves like Scald and Aqua Jet.
Sample sets:
Frezalyph @ Life Orb
Ability: Subzero Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Icicle Crash
- Ice Shard
- Zen Headbutt
- Swords Dance / Recover

Name: Stalagilyph (Stalagmite + glyph)
Types:
/

BST: 90 / 68 / 97 / 92 / 123 / 90
Abilities: Sand Stream, Magic Guard, Soul of Stone (Rock-type Levitate that also absorbs Stealth Rock from your side)
New Learnset: Earth Power, Power Gem, Recover, Rock Polish, Sandstorm, Stealth Rock
Removed Moves: Aerial Ace, Fly, Pluck, Roost, Sky Attack
Justification/Niche: Bulky special attacker with decent speed and high special bulk, access to Stealth Rock, pseudo EdgeQuake coverage, and reliable recovery. Its ability Soul of Stone makes it immune to Rock-type attacks and Stealth Rock with the added benefit of removing Stealth Rock from your side.
Sample sets:
Stalagilyph @ Leftovers
Ability: Soul of Stone
EVs: 252 HP / 4 SpA / 252 SpD
IVs: 0 Atk
Calm Nature
- Stealth Rock
- Power Gem
- Earth Power / Psychic / Psyshock
- Recover

Name: Toxgilyph (Toxic + glyph)
Types:
/

BST: 92 / 68 / 90 / 123 / 90 / 97
Abilities: Wonder Skin, Poison Point, Neurotoxic (non-contact based Poison Touch)
New Learnset: Acid Spray, Clear Smog, Nasty Plot, Recover, Sludge Bomb, Sludge Wave, Toxic Spikes, Venom Drench, Venoshock
Removed Moves: Aerial Ace, Air Cutter, Air Slash, Fly, Heat Wave, Pluck, Roost, Sky Attack
Justification/Niche: Powerful special attacker with a decent speed tier that loves to spread Poison status. Neurotoxic causes all of its non-contact attacks to have a 30% chance to Poison the target (type-immunities still apply), and it has access to Nasty Plot for boosting its special attack stat.
Sample sets:
Toxgilyph @ Life Orb
Ability: Neurotoxic
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Psychic / Psyshock
- Sludge Bomb
- Nasty Plot
- Recover / Toxic Spikes

Name: Agualyph (Aqua + glyph)
Types:
/

BST: 68 / 92 / 90 / 97 / 90 / 123
Abilities: Swift Swim, Magic Guard, Downpour (Water-type Steelworker)
New Learnset: Aqua Jet, Dive, Hydro Pump, Liquidation, Recover, Scald, Surf, Swords Dance, Waterfall
Removed Moves: Aerial Ace, Air Cutter, Air Slash, Fly, Heat Wave, Pluck, Roost, Sky Attack
Justification/Niche: Fast with usable offensive stats and good Water-type STAB options boosted by Downpour. Its physical Water-type attacks like Aqua Jet and Liquidation can hit especially hard with a Swords Dance boost and rain.
Sample sets:
Agualyph @ Life Orb
Ability: Downpour
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Liquidation
- Aqua Jet
- Zen Headbutt
- Swords Dance / Recover

Name: Dragilyph (Dragon + glyph)
Types:
/

BST: 123 / 97 / 90 / 92 / 90 / 68
Abilities: Marvel Scale, Magic Guard, Imperil (like Intimidate but with Special Attack)
New Learnset: Draco Meteor, Dragon Dance, Dragon Hammer, Dragon Pulse, Earthquake, Nasty Plot, Outrage, Recover, Swords Dance
Removed Moves: N/A
Justification/Niche: Slow and bulky Dragon-type with decent offenses, can go physical or special with its three boosting moves, and has abilities that can all make it more difficult to take down. Imperil decreases opposing Pokemons’ Special Attack stats by one stage which can greatly help with setting up before hitting hard with its STAB moves.
Sample sets:
Dragilyph @ Life Orb
Ability: Imperil
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Hammer / Outrage
- Swords Dance / Dragon Dance
- Earthquake
- Recover / Zen Headbutt
 
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Name: Unholyph (Unholy + glyph)
Types: Psychic / Dark
BST: 97 / 123 / 90 / 68 / 90 / 92
Abilities: Pixieproof | Reckless | Tinted Lens (HA)
(Pixieproof: Bounces back Fairy-type moves aimed at this Pokémon.)
New Learnset: Knock Off, Throat Chop, Darkest Lariat, Brave Bird, Beak Blast, Play Rough, Earthquake, Stomping Tantrum, Bulk Up, Ice Hammer, Flare Blitz, Volt Tackle, Head Charge, Waterfall, Dragon Dance, Swords Dance
Removed Moves: Air Cutter, Air Slash
Justification/Niche: Psychic / Dark is not the best typing especially considering the weakness against Bug-type, but it got Flare Blitz and Head Charge to crush through Bug-types. It also got Pixieproof so that it get two technical immunities instead of one and become a pain in the neck for Tapu Lele (mostly). In addition of plenty of coverage moves, it can set up Dragon Dance and then rampage through with Zen Headbutt, either Knock Off or Darkest Lariat (the latter works more against bulkier threats), any a coverage move.
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Name: Theractus (Theremin + cactus)
Types: Grass / Electric
BST: 85 / 77 / 80 / 97 / 87 / 126
Abilities: Triage | Pressure | Adaptability (HA)
New Learnset: Thunderbolt, Thunder Shock, Thunder, Thunder Wave, Electric Terrain, Draining Kiss, Scald, Parabolic Charge, Charge Beam, Earth Power, Overheat, Calm Mind, Nasty Plot
Justification/Niche: A Special Attack of 97 sounds unimpressive, but take notice of Triage and Adaptability. Either can give Theractus a neat advantage after a Nasty Plot, with Scald, Earth Power and Overheat as coverage moves. Pressure is more useful to give pressure into stall and walls, with Thunder Wave or Toxic and Nasty Plot to give more troubles into them.
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Name: Krokrostile (Crocodile + frost, also a play of hostile)
Types: Ground / Ice
BST: 92 / 65 / 70 / 117 / 80 / 95
Abilities: Dazzling | Snow Warning | Specialist (New!) (HA)
(Specialist: The user uses its Special Attack to use its Physical Moves instead of its Attack.)
New Learnset: Ice Punch, Ice Beam, Blizzard, Aurora Veil, Nasty Plot, Flamethrower, Thunderbolt, Surf, Freeze-Dry, Hail, Frost Breath, Ancient Power, Ice Shard
Justification/Niche: A capable Aurora Veil user with better Special Attack than Ninetales-Alola, with capable coverage moves to boot, and Nasty Plot + Snow Warning would make a scary Blizzard spam. Certainly not someone Landorus-T would mess with, and Specialist allows Krokostile to make Physical Moves useful to get rid of the likes of Chansey and other Special walls, as well as useful priority of Ice Shard.
 
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Name: Krokodrake (crocodile + drake)

Types: Ground/Dragon

BST: 80/117/95/92/70/65

Abilities: Intimidate/Multiscale/Tough Claws

Removed Move: Focus Blast


New Learnset: Dragon Breath, Dragon Dance, Dragon Rush


Justification/Niche: Krokorok becomes scalier and embraces its draonic side, becoming a strong attacker with Dragon Dance that can use Intimidate or Multiscle to help set up or boost its dmage evn higher wh Tough Claws.


Name: Kreekodile (Creek + Crocodile)

Types: Ground/Water

BST: 70/92/95/65/117/80

Abilities: Strong Jaw/Infiltrator/Swift Swim

Removed Moves: Outrage, Dragon Claw, Smack Down, Aerial Ace, Focus Blast


New Learnset: Aqua Tail, Bubble, Bubblebeam, Hydro Pump, Muddy Water, Rain Dance, Scald, Water Gun, Whirlpool


Justification/Niche: Krokorok moves into the rivers and hides in the mud. It can boost its coverage moves with Strong Jaw, its speed in rain or avoid substitutes while tanking special hits.



Name: Krowbardile (Crowbar + crocodile)

Types: Ground/Steel

BST: 65/92/117/80/95/70

Abilities: Bulletproof/Tough Claws/Engine (Sap Sipper clone for Fire moves)

Removed Move: Dragon Claw


New Learnset: Automize, Bullet Punch, Flash Canon, Gear Grind, Gear Up, Heavy Slam, Iron Defense, Iron Head, Iron Tail, Shit Gear


Justification/Niche: Krokorok’s mask becomes goggles and it covers itself in metal to become a cyborg. It can boost its damage, or gain an immunity, one of which also boosts its damage.


Name: Shokodile (Shock + crocodile)

Types: Ground/Electric

BST: 80/92/70/117/65/95

Abilities: Strong Jaw/Surge Surfer/Static

Removed Moves: Dragon Claw, Smack Down, Aerial Ace, Focus Blast


New Learnset: Charge, Charge Beam, Discharge, Electric Terrain, Shock Wave, Spark, Thunder, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Zap Cannon

Justification/Niche: Krokorok’s stripes become thunderbolts and it begins generating electricity. IT can use STAB, Strong Jaw Thunder Fang, or use its stronger special attaks while boosting its speed in Electric Terrain or spreading paralysis.

Name: Krokopsyl (Crocodile + psy)

Types: Ground/Psychic

BST: 65/70/80/95/92/117

Abilities: Intimidate/Strong Jaw/Mental Focus (Raises Attack in Psychic Terrain. Grass Pelt clone.)

Removed Move: Outrage, Dragon Claw, Bulk Up, Smack Down, Aerial Ace, Dragon Tail


New Learnset: Calm Mind, Confusion, Cosmic Power, Extrasensory, Future Sight, Hypnosis, Imprison, Meditate, Miracle Eye, Psychic Fangs, Psychic Terrain, Psycho Cut, Psywave, Stored Power

Justification/Niche: Krokorok’s mask transforms its eyes into all seeing eyes. It has a decent speed tier and cn boost its physical defense witch Intimidate, it’s Attack with Psychic Terrain, or use STAB, Strong Jaw Psychic Fangs.


Name: Harmonicactus (Harmony + Harmonica + Cactus)

Types: Grass/Fairy

BST: 96/85/77/80/126/87

Abilities: Dancer/Chlorophyll/Magic Guard


New Learnset: Aromatic Mist, Baby-Doll Eyes, Dazzling Gleam, Disarming Voice, Draining Kiss, Floral Healing, Flower Shield, Misty Terrain, Play Rough

Justification/Niche: Maractus’s flowers become prettier and its body becomes more lithe. It has god special defense and s fast in sun, or can avoid residual damage, or can take advantage of opponent’s dance moves.



Name: Ukaclele (Ukulele + cactus)

Types: Grass/Ground

BST: 87/96/126/77/85/80

Abilities: Water Absorb/Sand Force/Dancer


New Learnset: Bulldoze, Earth Power, Earthquake, Magnitude, Rototiller, Sandstorm, Sand Tomb

Justification/Niche: Maractus absorbed the sand of its desert home. It has good Defense and can boost its Ground Attacks in Sandstorm, Gain an immunity that heals or take advantage of opposing dance moves.


Name: Cacstanet (Cactus + Castanet + Net)

Types: Grass/Poison

BST: 96/87/126/85/80/77

Abilities: Dancer/Chlorophyll/Poison Point


New Learnset: Belch, Cross Poison, Poison Sting, Toxic Spikes, Venom Drench, Venoshock

Justification/Niche: Maractus sprouted venomous thorns. It has good defences it can spread poison with, or it can abuse Sun or the opponent’s dance moves.


Name: Caxophone (Cactus + saxophone)

Types: Grass/Dark

BST: 80/96/77/87/126/85

Abilities: Cute Charm/Dancer/Infiltrator


New Learnset: Assurance, Beat Up, Bite, Brutal Swing, Dark Pulse, Fake Tears, Feint Attack, Flatter, Fling, Foul Play, Hone Claws, Kock Off, Nasty Plot, Night Slash, Parting Shot, Payback, Punishment, Pursuit, Snatch, Taunt, Thief, Throat Chop, Torment

Justification/Niche: Maractus becomes a tempter/temptress with hidden thorns. It can infatuate, avoid substitutes or absue opposing dance moves while tanking special attacks.


Name: Glockactus (Glock + glockenspiel + cactus)

Types: Grass/Fighting

BST: 80/126/87/77/85/96

Abilities: Dancer/Chlorophyll/Limber


New Learnset: Arm Thrust, Brick Break, Circle Throw, Close Combat, Counter, Cross Chop, Detect, Double Kick, Drain Punch, Dynamic Punch, Focus Punch, Force Palm, High Jump Kick, Jump Kick, Karate Chop, Low Kick, Low Sweep, Mach Punch, Power-Up Punch, uick Guard, Rock Smash, Rolling Kick, Seismic Toss, Storm Throw, Vital Throw, Wake-Up Slap

Justification/Niche: Maractus hones its dances into a martial art, while becoming more muscular. It can boost its speed in Sun and become a sweepwer with a large attack, or avoid paralysis, or take advantage of opposing dances.


Name: Glyphantom (Glyph + phantom)

Types: Psychic/Ghost

BST: 68/90/90/92/123/97

Abilities: Intimidate/Magic Guard/Forewarn


New Learnset: Astonish, Confuse Ray, Curse, Destiny Bond Grudge, Hex, Nightshade, Nightmare, Ominous Wind, Phantom Force, Shadow Force, Shadow Sneak

Justification/Niche: Sigilyph fades into the background, becoming a symbol for those departed. It can use Intimidate to become a mixed wall, avoid residual damage, or scout.

Name: Tablyph (Tablet + glyph)

Types: Psychic/Rock

BST: 90/92/123/90/97/68

Abilities: Solid Rock/Magic Guard/Levitate


New Learnset: Rock Blast, Rock Polish, Rock Slide, Rock Throw, Rock Tomb, Rock Wrecker, Sandstorm, Stealth Rock, Stone Edge, Wide Guard

Justification/Niche: Sigilyph imprints on a stone tablet. It can reduce its weaknesses, or eliminate on completely, or avoid residual damage, to take advantage of its high defences.


Name: Glyface (Glyph + face)

Types: Psychic/Grass

BST: 597/90/123/92/90/68

Abilities: Rock Head/Leaf Guard/Bulletproof


New Learnset: Absorb, Giga Drain, Grass Whistle, Gassy Terrain, Ingrain, Leaf Blade, Leaf Storm, Leaf Tornado, Leafage, Magical Lea, Mega Drain, Razor Leaf, Synthesis, Wood Hammer

Justification/Niche: Sigilyph transforms into a mystical, wooden mask. It can either protect itself, or abuse recoilless Wood Hammer. It has good defense as well.



Name: Glyphestation (Glyph + infestation)

Types: Psychic/Bug

BST: 68/97/90/90/92/123

Abilities: Compound Eyes/Magic Guard/Tinted Lens


New Learnset: Bug Bite, Bug Buzz, Fury Cutter, Infestation, Leech Life, Quiver Dance, Signal Beam, Silver Wind, Struggle Bug, Tail Glow, U-Turn

Justification/Niche: Sigilyph transforms into a mystical moth. It can avoid resistances, residual damage or missing, while having a good speed tier.


Name: Glyfey (Glyph + fey)

Types: Psychic/Fairy

BST: 90/68/90/97/123/92

Abilities: Wonder Skin/Magic Guard/Dazzling


New Learnset: Charm, Fairy Wind, Misty Terrain, Moonblast, Play Rough

Justification/Niche: Sigilyph becomes an ethereal, whispy sprite. Its great special defense can work with its protective abilities. Its speed is not too awful to take advantage of Dazzling if you want to go that route.
 
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so i can submit ideas here?
cool

Maractus:


name: Harpactus/ Harpyctus(cactus + harp and harpy) (pick whichever name sounds better)
type: grass/ flying
85/96/126/80/77/87
abilities: aerilate, rough skin, chlorophyll
moves: brave bird, acrobatics, tailwind, u-turn, swords dance, double edge, drill peck, air slash, gust.
Justification: a creature based on a harpy could be cool, and having a grass flying type with both solid speed and good attack would be a definite niche.