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Hello! Welcome to my second actual RMT! I've had a lot of success with this team, and it's been wicked fun. Mega Charizard Y is surprisingly powerful; it's pretty much a living atomic bomb. It even made me like Ferrothorn more! Despite this, I feel there's still a lot of room for improvement, hence why I'm posting it here!
At a glance:
Teambuilding Process:
Teambuilding Process:
I started with Mega Charizard Y. It's a powerful threat in the OU metagame, much like its X counterpart. The fun concept of nuking everything with Fire Blast and Solar Beam appealed to me.
No good Charizard Y team is complete without a Defogger. I picked Latias over Latios because of the better bulk it offered, allowing it to check Electrics better.
I then added Bisharp because I apparently forgot Tyranitar existed. Anyway... I used it because it could kill Fairies, Gengar, and more.
In-Depth:
No Mercy (Charizard) @
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
Fire Blast
Solar Beam
Focus Blast
Roost
The star of the team, Mega Charizard Y hits like a truck going 200 mph, thanks to its ability Drought, and its massive Special Attack. It's the standard set, but I'll explain anyway. Fire Blast is an incredibly powerful (albeit inaccurate) STAB, and Charizard's main move. Solar Beam is for Water-types such as Azumarill and Slowbro, and, thanks to the sun, it charges in one turn. Focus Blast, while it misses too often, is coverage used to hit things like Heatran and Tyranitar. Finally, Roost is to heal Charizard up, namely if it ends up taking Stealth Rock damage.
Paper Moon (Latias) @
Ability: Levitate
EVs: 112 HP / 32 Def / 112 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
Defog
Draco Meteor
Psychic
Healing Wish
While this was admittedly chosen out of bias, I prefer Latias over Latios because of her superior bulk, letting her check Electrics better (Thundurus 3HKOs Latias with HP Ice; Latios is 2HKO'd by it). The custom EVs enable Latias to handle Thundurus and Mega Lopunny better. Defog allows Latias to remove hazards, providing some breathing room for Charizard. Draco Meteor is her most powerful STAB move, used to nuke anything that isn't a Steel-type or a Fairy. I picked Psychic over Psyshock because it hit Rotom-Wash harder. Healing Wish brings back statused/damaged Pokemon to the field.
Backstabber (Tyranitar) @
Ability: Sand Stream
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
Stone Edge
Pursuit
Superpower
Crunch
No Charizard Y team is complete without Tyranitar. It does a fantastic job of pursuit trapping threats such as the Lati twins, checks Pokemon like other Megazard Y, and provides a good birdspam check. Stone Edge is for a powerful STAB, despite it missing around as much as Focus Miss does. Pursuit is the main point of this set, trapping the Latis, among others. Superpower is for coverage against the likes of Ferrothorn and other Tyranitar. Crunch is the secondary STAB move of choice, in case Pursuit fails me.
Blue Haze (Keldeo-Resolute) @
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk
Scald
Secret Sword
Hydro Pump
Hidden Power
Keldeo is a fantastic Pokemon in the OU metagame right now, and its role is my revenge killer. Scald is used to help spread burns (mainly when something like the Latis and Azumarill try to switch in), Secret Sword is for STAB (and to say "Fuck you" to Chansey), Hydro Pump is more powerful, but has shaky accuracy, and Hidden Power Electric is for coverage, hitting things like Slowbro and Starmie on the switch. Like the above mons (outside of Tyranitar), the low Attack IV minimizes Foul Play and confusion damage.
Babiri Berry 2.0 (Ferrothorn) @
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
Knock Off
Leech Seed
Gyro Ball
Power Whip
While not the most splashable Pokemon on offense, Ferrothorn functions as my Rain check. Chople Berry is to lure in things like Azumarills with Superpower (outluring the lure?).Protect is mostly filler, but can rack up Leech Seed damage/healing. I am now using Knock Off instead. Knock Off is for utility and coverage against things like Gengar. The reason why I'm not running Spikes is because Defog, Stealth Rock, and Spikes would be too redundant. Leech Seed is to rack up damage on things outside of fellow Grass-types. Gyro Ball and Power Whip are to rack up damage; the former is used to kill Fairies, while the latter is used to kill Waters. The 0IVs in Speed and -Speed nature maximize Gyro Ball's damage output.
Westbound and Down (Landorus-Therian) @
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
Earthquake
U-turn
Stone Edge
Stealth Rock
Every good team needs a Stealth Rock setter, and Landorus is no exception. Earthquake is for STAB, obviously. U-Turn gets Landorus out against slower threats, such as (Mega) Slowbro. Stone Edge is used to hit things like Talonflame and Tornadus hard. Finally, we haveOverpowered Stealth Rocks, which don't need any explanation.
Threats:
No Mercy (Charizard) @
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
The star of the team, Mega Charizard Y hits like a truck going 200 mph, thanks to its ability Drought, and its massive Special Attack. It's the standard set, but I'll explain anyway. Fire Blast is an incredibly powerful (albeit inaccurate) STAB, and Charizard's main move. Solar Beam is for Water-types such as Azumarill and Slowbro, and, thanks to the sun, it charges in one turn. Focus Blast, while it misses too often, is coverage used to hit things like Heatran and Tyranitar. Finally, Roost is to heal Charizard up, namely if it ends up taking Stealth Rock damage.
Earthquake is a more accurate alternative to Focus Blast, and can hit things like Heatran, as well as Electrics such as Raikou on the switch.
Paper Moon (Latias) @
Ability: Levitate
EVs: 112 HP / 32 Def / 112 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
While this was admittedly chosen out of bias, I prefer Latias over Latios because of her superior bulk, letting her check Electrics better (Thundurus 3HKOs Latias with HP Ice; Latios is 2HKO'd by it). The custom EVs enable Latias to handle Thundurus and Mega Lopunny better. Defog allows Latias to remove hazards, providing some breathing room for Charizard. Draco Meteor is her most powerful STAB move, used to nuke anything that isn't a Steel-type or a Fairy. I picked Psychic over Psyshock because it hit Rotom-Wash harder. Healing Wish brings back statused/damaged Pokemon to the field.
Backstabber (Tyranitar) @
Ability: Sand Stream
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
No Charizard Y team is complete without Tyranitar. It does a fantastic job of pursuit trapping threats such as the Lati twins, checks Pokemon like other Megazard Y, and provides a good birdspam check. Stone Edge is for a powerful STAB, despite it missing around as much as Focus Miss does. Pursuit is the main point of this set, trapping the Latis, among others. Superpower is for coverage against the likes of Ferrothorn and other Tyranitar. Crunch is the secondary STAB move of choice, in case Pursuit fails me.
Blue Haze (Keldeo-Resolute) @
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk
Keldeo is a fantastic Pokemon in the OU metagame right now, and its role is my revenge killer. Scald is used to help spread burns (mainly when something like the Latis and Azumarill try to switch in), Secret Sword is for STAB (and to say "Fuck you" to Chansey), Hydro Pump is more powerful, but has shaky accuracy, and Hidden Power Electric is for coverage, hitting things like Slowbro and Starmie on the switch. Like the above mons (outside of Tyranitar), the low Attack IV minimizes Foul Play and confusion damage.
Babiri Berry 2.0 (Ferrothorn) @
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
While not the most splashable Pokemon on offense, Ferrothorn functions as my Rain check. Chople Berry is to lure in things like Azumarills with Superpower (outluring the lure?).
Westbound and Down (Landorus-Therian) @
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
Every good team needs a Stealth Rock setter, and Landorus is no exception. Earthquake is for STAB, obviously. U-Turn gets Landorus out against slower threats, such as (Mega) Slowbro. Stone Edge is used to hit things like Talonflame and Tornadus hard. Finally, we have
Threats:
Welp, that's my team! I think this is my most successful team by far. Any criticism and advice is appreciated and welcome!
No Mercy (Charizard) @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Paper Moon (Latias) @ Life Orb
Ability: Levitate
EVs: 112 HP / 32 Def / 112 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Psychic
- Roost
Backstabber (Tyranitar) @ Choice Band
Ability: Sand Stream
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch
Blue Haze (Keldeo-Resolute) @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]
Babiri Berry 2.0 (Ferrothorn) @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Knock Off
- Leech Seed
- Gyro Ball
- Power Whip
Westbound and Down (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Paper Moon (Latias) @ Life Orb
Ability: Levitate
EVs: 112 HP / 32 Def / 112 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Psychic
- Roost
Backstabber (Tyranitar) @ Choice Band
Ability: Sand Stream
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch
Blue Haze (Keldeo-Resolute) @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]
Babiri Berry 2.0 (Ferrothorn) @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Knock Off
- Leech Seed
- Gyro Ball
- Power Whip
Westbound and Down (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
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