Rules:
Pokemon: 3v3
Format: Singles
DQ: 3 days
Items: None
Abilities: 1
Switch: Ok
No move restrictions
No evolved Pokémon
Arena:
A dark cave, with sand all over the floor. The sand is slowly filling up to the top but there is a pit in one corner which allows the Pokémon to escape the sand. A Sandstorm is always raging through the maze of walls and Pokémon can often be lost in the darkness.
Summary:
Sandstorm raging, sand slowly rising to the top, maze like layout with lots of walls, darkness reducing accuracy.
elDino's Team:
Gastly * (Male)
Nature: Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Typing:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: **
Def: **
SpA: ****
SpD: * (-)
Spe: 92 (+)
Moves:
Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Night Shade*
Confuse Ray*
Sucker Punch*
Clear Smog*
Disable*
Fire Punch*
Thunderbolt*
Sludge Bomb*
Will-O-Wisp*
Riolu * (Male)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
Typing:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 90
Atk: **** (+)
Def: **
SpA: **
SpD: * (-)
Spe: 60
Moves:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Reversal*
Screech*
Hi Jump Kick*
Crunch*
Agility*
Swords Dance*
Shadow Claw*
Dig*
Gible * (Male)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
Typing:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: **** (+)
Def: **
SpA: *
SpD: * (-)
Spe: 42
Moves:
Tackle*
Sand-Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Slash*
Outrage*
Iron Head*
Body Slam*
Dig*
Stone Edge*
Dragon Claw*
Berserker Lord's Team:
Larvitar*(Berserker)(F)
nature: Adamant(Adds * to Attack; Subtracts * From Special Attack)
Type: Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground:Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Guts: (innate)This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil: (DW)(innate)This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 41
EC: 0/9
MC:0
DC: 0/5
moves:
Bite*
Leer*
Sandstorm*
Screech*
little by little*
Rock Slide*
Scary Face*
Thrash*
Dragon Dance*
Iron Head*
Pursuit*
Earthquake*
Brick Break*
Payback*
Syclar*(Tippy)(M)
Nature: Rash: (Adds * to Special Attack; Subtracts * From Defense)
Type: Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
HP: 90
Atk: ***
Def: *(-)
SpA: ****(+)
SpD: **
Spe: 91
EC: 0/6
MC: 0
DC/ 0/5
Moves:
Leer*
Leech Life*
Scratch*
Ice Shard*
Focus Energy*
Slash*
Icy Wind*
Bug Bite*
Icicle Spear*
Earth Power*
Superpower*
Tail Glow*
Ice Beam*
U-Turn*
Swords Dance*
Nohface*(Eyes)(M)
Nature: Adamant: (Adds * to Attack; Subtracts * From Special Attack)
Type:Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
HP: 100
Atk: ***(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 10
EC: 0/6
MC: 0
DC: 0/5
Moves:
Scratch*
Tackle*
Iron Defence*
Lick*
Leer*
Odor Sleuth*
Faint Attack*
Shadow Sneak*
Curse*
Meteor Mash*
Psycho Shift*
Yawn*
Rock Slide*
Dig*
Thief*
Turn Order:
elDino sends out his 1 Pokemon.
Berserker Lord sends out his 1 Pokemon and issues actions.
elDino issues actions.
REFEREE
When sending out Pokemon, please specify the ability of the Pokemon if your Pokemon has more than one.
I will post the next round's turn order in my referee post. Good luck to the participants!
Pokemon: 3v3
Format: Singles
DQ: 3 days
Items: None
Abilities: 1
Switch: Ok
No move restrictions
No evolved Pokémon
Arena:
A dark cave, with sand all over the floor. The sand is slowly filling up to the top but there is a pit in one corner which allows the Pokémon to escape the sand. A Sandstorm is always raging through the maze of walls and Pokémon can often be lost in the darkness.
Summary:
Sandstorm raging, sand slowly rising to the top, maze like layout with lots of walls, darkness reducing accuracy.
elDino's Team:
Gastly * (Male)
Nature: Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Typing:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: **
Def: **
SpA: ****
SpD: * (-)
Spe: 92 (+)
Moves:
Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Night Shade*
Confuse Ray*
Sucker Punch*
Clear Smog*
Disable*
Fire Punch*
Thunderbolt*
Sludge Bomb*
Will-O-Wisp*
Riolu * (Male)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
Typing:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 90
Atk: **** (+)
Def: **
SpA: **
SpD: * (-)
Spe: 60
Moves:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Reversal*
Screech*
Hi Jump Kick*
Crunch*
Agility*
Swords Dance*
Shadow Claw*
Dig*
Gible * (Male)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
Typing:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: **** (+)
Def: **
SpA: *
SpD: * (-)
Spe: 42
Moves:
Tackle*
Sand-Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Slash*
Outrage*
Iron Head*
Body Slam*
Dig*
Stone Edge*
Dragon Claw*
Berserker Lord's Team:
Larvitar*(Berserker)(F)
nature: Adamant(Adds * to Attack; Subtracts * From Special Attack)
Type: Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground:Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Guts: (innate)This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil: (DW)(innate)This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 41
EC: 0/9
MC:0
DC: 0/5
moves:
Bite*
Leer*
Sandstorm*
Screech*
little by little*
Rock Slide*
Scary Face*
Thrash*
Dragon Dance*
Iron Head*
Pursuit*
Earthquake*
Brick Break*
Payback*
Syclar*(Tippy)(M)
Nature: Rash: (Adds * to Special Attack; Subtracts * From Defense)
Type: Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
HP: 90
Atk: ***
Def: *(-)
SpA: ****(+)
SpD: **
Spe: 91
EC: 0/6
MC: 0
DC/ 0/5
Moves:
Leer*
Leech Life*
Scratch*
Ice Shard*
Focus Energy*
Slash*
Icy Wind*
Bug Bite*
Icicle Spear*
Earth Power*
Superpower*
Tail Glow*
Ice Beam*
U-Turn*
Swords Dance*
Nohface*(Eyes)(M)
Nature: Adamant: (Adds * to Attack; Subtracts * From Special Attack)
Type:Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
HP: 100
Atk: ***(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 10
EC: 0/6
MC: 0
DC: 0/5
Moves:
Scratch*
Tackle*
Iron Defence*
Lick*
Leer*
Odor Sleuth*
Faint Attack*
Shadow Sneak*
Curse*
Meteor Mash*
Psycho Shift*
Yawn*
Rock Slide*
Dig*
Thief*
Turn Order:
elDino sends out his 1 Pokemon.
Berserker Lord sends out his 1 Pokemon and issues actions.
elDino issues actions.
REFEREE
When sending out Pokemon, please specify the ability of the Pokemon if your Pokemon has more than one.
I will post the next round's turn order in my referee post. Good luck to the participants!