Completed ElDino vs ToastTyrant13! LoupNoir refs!

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Anyone care to help me train my Fighting-type crew? Just got 2 new recruits. :D

2 v. 2 singles
1 Day DQ
Any 'mons allowed (I'll be using a NFE and a Single Stager, so try to keep it a fair fight)
2 Recoveries, 5 Chills
Arena: YMCA Basketball Court (basicly Tournament Arena)
Ok, let's go.
No items.
All abilities.
Team Dino:

Skarmory Deconstruction (Male)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Weak Armor:(DW)The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70

EC None
MC 0
DW 1/5


Sand Attack
Fury Attack
Air Cutter
Night Slash

Brave Bird
Stealth Rock

Swords Dance

Scratchet Danman (Male)
Nature: Modest: (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.


HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40

EC 0/6
MC 0
DW 0/5


Fury Swipes
Focus Energy
Rock Smash

Nature Power

Grass Knot
Work Up

Team Toast
Entorios (M)

Nature: Jolly [+11%(98*/870^) Accuracy; add 15% to speed, subtract one rank from Special Attack]
Type: Bug / Fighting
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15^)

MC: 0
DC: 0/5

Night Slash
Horn Attack
Fury Attack
Aerial Ace
Brick Break

Focus Punch

Stone Edge

Nature: Brave (+1 Rank to Attack, -15% speed, 10 point decrease in evasion, effectively adding 10 accuracy to the opponent's attacks directed at this pokemon)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities: Unaware
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 31 (35/1.15^) (-)

EC: 0/6
MC: 0
DC: 0/5

Arm Thrust

Drain Punch
Ice Punch

Rock Slide

Guys, only one reminder. We are on a basketball court. If nobody gets slam dunked, I shall be disappointed.
You feelin' tired Privatyke? Don't let it get to you, just send a yawn back! Then hit him with an icy punch, and 'cause a devistating rock slide!

Yawn -> Ice Punch -> Rock Slide
Yay! A new and exciting battle is about to start!
Wait, it seems that the pokemon sent out, Aquatious the Privatyke and Danman the Scratchet, don't agree with my statement, since they both Yawn at one another! Danman then Works Up his offenses, but is nailed by Aquatious's Ice Punch! They then both fall asleep, and when they wake up they decide that the round is finished.

80 HP- 86%- +1 Atk- +1 SAtk

100 HP- 87%

Round 1: Scratchet Yawn (-7%), Privatyke Yawn (-7%)
Round 2: Scratchet Work Up (-7%), Privatyke (10 dmg, -6%)
Let's go Aquatious! Thrust at him with your powerful arms! Hit him with a powerful punch infused with ice! Follow up with a final thrust of your powerful arms!

Arm Thrust -> Ice Punch -> Arm Thrust (Use Yawn if HE uses Yawn and then push your actions back)
Danman opens the round by Taunting Aquatious, but since he got his ass kicked last round I can't understand what is he taunting about. The Privatyke then pummels him with three Arm Thrusts, but he promptly Roosts off the injuries. Aquatious renews those injuries with an Ice Punch, and then trips on Danman's Grass Knot before Arm Thrusting him another four times.

55 HP- 59%- +1 Atk- +1 SAtk

86 HP- 73%​

Round 1: Scratchet Taunt (-10%) Privatyke Arm Thrust (16 dmg, -4%)
Round 2: Scratchet Roost (+ 20 HP, -11%) Privatyke Ice Punch (10 dmg, -6%)
Round 3: Scratchet Grass Knot (14 dmg, -6%)Privatyke Arm Thrust (19 dmg, -4%)
Okay Aquatious! Let's take the initiative to recover some HP while he lulls you to sleep! You've only got one chance at damage before you fall asleep, so drain him with a powerful punch to his chest! You'll probably be asleep, so just chill out for the rest of the round.

Recover -> Drain Punch -> Chill
Danman opens this round by Yawning loudly while Aquatious Recovers some health. The Privatyke then trips on a Grass Knot before hitting his opponent with a Drain Punch for massive damage! He then trips on another Grass Knot, and falls asleep as soon as he hits the ground!

36 HP- 36%

83 HP- 50%- Asleep (2 actions)​

Round 1: Scratchet Yawn (-7%) Privatyke Recover (+20 HP, -12%)
Round 2: Scratchet Grass Knot (14 dmg, -6%) Privatyke Drain Punch (19 dmg, +9 HP, -11%)
Round 3: Scratchet Grass Knot (12 dmg, - 10%) Privatyke sleeps


Deal With It.
is a Contributor Alumnusis a Battle Server Moderator Alumnus
[16:38] elDino: ok
[16:38] elDino: it is decided
[16:38] elDino: I am going to suspend all activity from ASB
[16:38] elDino: for an undefined period of time
[16:38] elDino: except
[16:38] elDino: for my tutor reffing
[16:38] elDino: and for my raid with Destiny_Warrior
[16:38] elDino: spread the word people
The win is yours Toast.
Sorry about this, and thanks for reffing.
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