Team Dino: Skarmory (Move your mouse to reveal the content) Skarmory (open) Skarmory (close) Skarmory Deconstruction (Male) Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack) Typing: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. Weak Armor:(DW)The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. (DW) Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 3 Spe: 70 EC None MC 0 DW 1/5 Moves: Leer Peck Sand Attack Swift Agility Fury Attack Feint Air Cutter Spikes Night Slash Brave Bird Stealth Rock Whirlwind Toxic Swords Dance Taunt Scratchet (Move your mouse to reveal the content) Scratchet (open) Scratchet (close) Scratchet Danman (Male) Nature: Modest: (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack) Typing: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 2 (+) SpD: Rank 3 Spe: 40 EC 0/6 MC 0 DW 0/5 Moves: Fury Swipes Harden Focus Energy Rock Smash Roar Yawn Roost Nature Power Grass Knot Work Up Taunt Team Toast Entorios the Heracross (Move your mouse to reveal the content) Entorios the Heracross (open) Entorios the Heracross (close) Heracross(*)Entorios (M) Nature: Jolly [+11%(98*/870^) Accuracy; add 15% to speed, subtract one rank from Special Attack] Type: Bug / Fighting Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Stats HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 98 (85*1.15^) MC: 0 DC: 0/5 Attacks Night Slash Tackle Leer Horn Attack Endure Fury Attack Aerial Ace Brick Break Counter Focus Punch Megahorn Flail Earthquake Stone Edge Substitute Aquatious the Privatyke (Move your mouse to reveal the content) Aquatious the Privatyke (open) Aquatious the Privatyke (close) Privatyke(*)Aquatious(M) Nature: Brave (+1 Rank to Attack, -15% speed, 10 point decrease in evasion, effectively adding 10 accuracy to the opponent's attacks directed at this pokemon) Type: Water/Fighting Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Unaware Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. Stats HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 31 (35/1.15^) (-) EC: 0/6 MC: 0 DC: 0/5 Attacks Bubble Smokescreen Yawn Wrap Arm Thrust Drain Punch Recover Ice Punch Waterfall Rock Slide Earthquake Guys, only one reminder. We are on a basketball court. If nobody gets slam dunked, I shall be disappointed.