NUMBER OF POKEMON: 2v2 BATTLE TYPE: Singles RECOVERIES: Two Recovers per Pokemon | Five Chills per Pokemon SWITCH: Switch=KO ITEMS: Items OFF ABILITIES: All Abilities The ASB Tournament Arena Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle. Tortferngatr (Move your mouse to reveal the content) Tortferngatr (open) Tortferngatr (close) Syclant [Freeze] Male Nature: Rash (+1 Rank special attack, -1 Rank special defense) Type: Ice/Bug Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Stats: 70/116/70/114+/64-/121 HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 2 (-) Spe: 121 EC: 6/6 MC: 0 DC: 5/5-DW unlocked! Abilities: Ability 1: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Ability 2: Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round. Ability 3: Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Ice Punch Leer (*) Leech Life (*) Ice Shard (*) Focus Energy (*) Slash (*) Icy Wind (*) Scratch (*) Bug Bite (*) Icicle Spear (*) Bug Buzz Hail Earth Power (*) Tail Glow (*) Spikes (*) Water Pulse Blizzard (*) Struggle Bug (*) Hidden Power (Electric, base 6, energy cost 4) (*) U-Turn Brick Break Stone Edge Acrobatics Protect Substitute -------------------------------------------------- Krillowatt [Float] Female Nature: Lonely (+1 Rank in Attack, -1 Rank in defense) Type: Electric/Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: 151/84+/73-/83/74/105 HP: 125 Atk: Rank 4 (+) Def: Rank 2 (-) SpA: Rank 3 SpD: Rank 3 Spe: 105 EC: 6/6 MC: 0 DC: 5/5- DW unlocked! Abilities: Ability 1: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Ability 3: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Attacks: Bubble (*) Charge (*) Tackle (*) ThunderShock (*) Detect (*) Ice Shard Confuse Ray Imprison Mirror Coat Aqua Jet Counter Thunder Hydro Pump Copycat Heart Swap Zap Cannon Volt Switch Muddy Water (*) Whirlpool (*) Signal Beam (*) Wild Charge (*) Scald (*) Ice Beam (*) Hone Claws Earthquake Substitute Hidden Power (base 7, Grass) elDino (Move your mouse to reveal the content) elDino (open) elDino (close) Lucario* Destruction (Male) Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense) Typing: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1). Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 90 EC 6/6 MC 0 DW 5/5 Moves: Dark Pulse Quick Attack* Foresight* Detect Metal Claw Endure* Counter* Force Palm* Feint* Bone Rush Metal Sound Reversal* Screech* Aura Sphere Extremespeed Hi Jump Kick* Crunch* Agility* Swords Dance* Shadow Claw* Dig* Nasty Plot Psychic Drain Punch ------------------------------------------------------ Garchomp* Dino (Male) Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense) Typing: Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Abilities: Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Rough Skin: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Stats: HP: 110 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 2 (-) Spe: 102 EC 9/9 MC 0 DW 5/5 Moves: Fire Fang Tackle* Sand-Attack* Dragon Rage* Sandstorm* Take Down* Sand Tomb* Slash* Dual Chop Crunch Outrage* Iron Head* Body Slam* Earthquake Dig* Stone Edge* Dragon Claw* Swords Dance Fire Blast Brick Break A coin is tossed. It's spinning through the air, elDino praying for heads........................................................only to be disappointed! With tails being the result, Tortferngatr wins the toss, and as such elDino sends out his Pokemon first!