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Electivire (Analysis) [GP 2/2]

Discussion in 'Uploaded Analyses' started by NixHex, Dec 1, 2011.

  1. NixHex

    NixHex No excuses
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    got permission from Bloo to take this over and push it through GP. Applied insectenthusiastrobert's check.

    [Overview]

    <p>Incredible hype at the beginning of Diamond and Pearl, followed by gut-wrenching disappointment after a few moments of fame has led to the common idea that Electivire is a failure of a Pokemon. While this mostly holds true in Black and White, Electivire is not a complete waste. Even though it is outsped and taken down by some immensely popular threats such as Dragon Dance Haxorus and Rock Polish Terrakion, Electivire still has some redeeming factors. The major draw it has over its main rival, Eelektross, is that it has much better Speed, access to Motor Drive, and an incredible movepool that allows it to take down many common walls such as Blissey and Ferrothorn. It also received a new physical STAB move in Wild Charge this generation, meaning it is no longer reliant on the weak Thunderpunch.</p>

    <p>However, underwhelming stats and a reliance on Motor Drive really hammers the nails in Electivire's coffin. It will be difficult finding a slot for it on your team, and there is almost always a better option available. Electivire's wide movepool and ability to run an effective mixed set just doesn't impress as much when compared to the sheer force of newer threats such as Scrafty or Conkeldurr.</p>

    [SET]
    name: Mixed Attacker
    move 1: Thunderbolt
    move 2: Cross Chop
    move 3: Hidden Power Ice
    move 4: Flamethrower
    item: Life Orb / Expert Belt
    nature: Mild
    ability: Motor Drive
    evs: 40 Atk / 252 SpA / 216 Spe

    [SET COMMENTS]
    <p>Electivire works on the premise that low power can be made up for with incredible coverage. This may be true to a point, but in reality, Electivire needs that Life Orb to really eke the most out of its movepool. There are no questions about it—this set either needs Agility or Rock Polish Baton Passed to it, or Electivire needs to be switched in on a Choice-locked Electric-type attack. Without that increase in Speed, Electivire will be taken out by a good chunk of the metagame before it even starts launching attacks.</p>

    <p>That isn't to say Electivire is useless—under the right conditions, it has the potential to wreak havoc. With incredible coverage, Expert Belt becomes a viable choice. Even though its offensive stats may not be sky-high, they are still good enough to take down many common attackers in the metagame, such as Salamence and Gyarados. It's worth noting that more of the emphasis is on Special Attack, and that's mainly due to the ubiquity of Intimidate, the prevalence of high Defense Pokemon such as Ferrothorn and Gliscor, and quite simply a coincidence in that most of the big threats of the metagame have a lower Special Defense. This is why Thunderbolt is usually a better option than Thunderpunch or Wild Chrarge. However, a physical attack such as Cross Chop still has its uses here and there to decimate common special walls, such as Blissey and Chansey. A similar story is true for Flamethrower and Hidden Power Ice versus Fire Punch and Ice Punch, respectively.</p>

    [ADDITIONAL COMMENTS]
    <p>Electivire needs some serious team support—aside from the obvious problems with its Speed, it also has problems in regards to outright killing its targets. Entry hazards are almost a must, and you should include counters to Electivire's common switch-ins. Latias and Rotom-W in particular will give Electivire some real problems, being able to tank its hits and retaliate with either Dragon Pulse or Will-O-Wisp, respectively. If Electivire is without a Speed boost, it suddenly becomes a sitting duck for many sweepers, such as Landorus and Salamence, threats it could otherwise easily KO with Hidden Power Ice. There are no other real options for moves, apart from Hidden Power Grass to hit Gastrodon and Swampert. Life Orb will give Electivire the power it needs to deal damage, but the choice between it and Expert Belt is purely preference-based; Electivire losing 10% health a turn almost makes up for the fact that it's losing 10% of health every time it lands an attack. The EVs and nature make the set as offensive as possible.</p>

    [SET]
    name: Physical Attacker
    move 1: Wild Charge
    move 2: Ice Punch
    move 3: Fire Punch / Earthquake
    move 4: Cross Chop
    item: Life Orb / Expert Belt
    nature: Adamant
    ability: Motor Drive
    evs: 4 HP / 252 Atk / 252 Spe

    [SET COMMENTS]
    <p>Electivire may have more success with a mixed set, but its highest stat is Attack, and with a bit of creativity, it can be an effective physical attacker. In fact, by focusing all of its offensive prowess into a single stat, it can function more effectively in certain conditions. Of course, Electivire still retains the problems of lacking Speed and sheer power, and in some cases this is emphasized in that a lot more of the tanks in OU are defensive. Whereas a mixed Electivire only has to deal with Blissey through Cross Chop, a purely physical Electivire may have enhanced difficulties breaking through Forretress or Scrafty. Despite this, it can still function with the right support, provided certain menacing threats such as Landorus and Gliscor are taken out. Wild Charge takes the place of Thunderbolt, Ice Punch comes in over Hidden Power, and Fire Punch replaces Flamethrower. Aside from the fact that your KO list has changed, this set plays similarly to the mixed attacker.</p>

    [ADDITIONAL COMMENTS]
    <p>It's worth noting that having shifted to a different attacking stat, any problems with Electivire on your side of play remain the same—subpar Speed, predictability, and lack of power. What does change is the number and types of options your opponent now has. Blissey is no longer a safe switch, and Cloyster now has three moves to switch in on. Conkeldurr is now more questionable, but Metagross is still capable. Electivire simply requires smart play from the player in that you need to know what will give Electivire problems and eliminate those problems before Electivire cleans up. Earthquake becomes an option, as it is always a solid attack, but there aren't many other changes to be made. Aside from this, Electivire plays just like any other physical sweeper would.</p>

    [Other Options]
    <p>Rock Slide can be sneaked in over Ice Punch if used alongside Earthquake for coverage reasons, but the fall in damage against Salamence and Landorus is noticable. Thunder can be used instead of Thunderbolt on the mixed set if Electivire is serving in a Rain Dance team; the Water-typed teammates will also lure Electric-type moves for Electivire so that it can grab its Motor Drive boost. Choice Band and Choice Scarf can be effective, but when the main draw of a Pokemon is its incredible type coverage, it isn't such a good idea. Electivire can really do well after receiving Baton Passed boosts, especially from Gorebyss, who can give it its much needed offensive and Speed boosts with Shell Smash. On top of this, its Water typing draws Thunder Wave and Thunderbolt from all around, pushing Electivire to ridiculous Speed levels.</p>

    [Checks and Counters]
    <p>Due to its insane coverage, Electivire has no real counters, as everything that switches in on it is more than likely susceptible to a super effective hit. Toxicroak can come in on any attack that isn't Fire-type or Ground-type, while Tyranitar can come in on anything that isn't named Cross Chop or Earthquake, and proceed to shred Electivire with their powerful STAB moves. Mienshao and Infernape also prove to be problems due to their high Speed and strong attacks. Without a Motor Drive boost, Electivire becomes a minor threat, as pretty much everything outspeeds it. If it does accelerate, however, then being able to survive two strikes becomes very important, as outspeeding a +1 Speed Electivire without a Choice Scarf becomes near impossible. Latias is capable to holding her own, while most Choice Scarf attackers should be able to weaken Electivire if not outright KO it.</p>
  2. -Tsunami-

    -Tsunami- ¡YA HA!
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    [Overview]
    <p>Incredible hype at the beginning of Diamond and Pearl, followed by gut-wrenching disappointment after a few moments of fame has led to the common idea that Electivire is a failure of a Pokemon. While this mostly holds true in Black and White, Electivire is not a complete waste. Even though it is outsped and taken down by some immensely popular threats such as Dragon Dance Haxorus and Rock Polish Terrakion, Electivire still has some redeeming factors. The major draw it has over its main rival, Eelektross, is that it has much better Speed, access to Motor Drive, and an incredible movepool that allows allowing it to take down many common walls such as Blissey and Ferrothorn. It also received a new physical STAB move in Wild Charge this generation, meaning it is no longer reliant on the weak Thunderpunch.</p>

    <p>However, underwhelming stats and a reliance on Motor Drive really hammers the nails in Electivire's coffin. It will be difficult finding a slot for it on your team, and there is almost always a better option available. His Its "Its" is used for the majority of the analysis wide movepool and ability to run an effective mixed set just doesn't impress as much when compared to the sheer power of newer threats such as Scrafty or Conkeldurr.</p>

    [SET]
    name: Mixed Attacker
    move 1: Thunderbolt
    move 2: Cross Chop
    move 3: Hidden Power Ice
    move 4: Flamethrower
    item: Life Orb / Expert Belt
    nature: Mild
    ability: Motor Drive
    evs: 40 Atk / 252 SpA / 216 Spe

    [SET COMMENTS]
    <p>Electivire works on the premise that low power can be made up for with incredible coverage. This may be true to a point, but in reality, Electivire needs that Life Orb to really eke the most out of its movepool. There are no questions about it—this set either needs Agility or Rock Polish Baton Passed to it, or Electivire needs to be switched in on a Choice-locked Electric-type attack. Without that increase in Speed, Electivire will be taken out by a good chunk of the metagame before it even starts launching attacks.</p>

    <p>That isn't to say Electivire is useless—under the right conditions, it has the potential to wreak havoc. With incredible coverage, Expert Belt becomes a viable choice, (comma) not that Electivire enjoys the extra bulk. Even though its offensive stats may not be sky-high, they are still good enough to take down many common attackers in the metagame, such as Salamence and Gyarados. It's worth noting that more of the emphasis is on Special Attack, and that's mainly due to the ubiquity of that Intimidate, the prevalence of high Defense Pokemon such as Ferrothorn and Gliscor, and quite simply a coincidence in that most of the big threats of the metagame have a lower Special Defense. This is why Thunderbolt is usually a better option than Thunderpunch. (period) However, (comma) a physical attack in Cross Chop still has its uses here and there since it can decimate common special walls, (comma) such as Blissey and Chansey , (comma) but in most cases, Thunderbolt is a better option than Thunderpunch. Thunderbolt has nothing to do with Cross Chop, so the prior wording was off A similar story is true for with Flamethrower and Hidden Power Ice versus Fire Punch and Ice Punch, (comma) respectively.</p>

    [ADDITIONAL COMMENTS]
    <p>Electivire needs some serious team support—aside from the obvious problems with its Speed, it also has problems in regards to outright killing its targets. Entry hazards are almost a must, and you should include counters to Electivire's common switch-ins. Latias and Rotom-W in particular will give Electivire some real problems, being able to tank its hits and retaliate with either Dragon Pulse or Will-O-Wisp, respectively. If Electivire is without a Speed boost, it suddenly becomes a sitting duck for many sweepers, such as Landorus and Salamence, threats it could otherwise easily KO with Hidden Power Ice. There are no other real options for moves, apart from Hidden Power Grass to hit Gastrodon and Swampert. Life Orb will give Electivire the power it needs to deal damage, but the choice between it and Expert Belt is purely preference-based; Electivire dealing more damage losing 10% health a turn almost makes up for the fact that he's losing 10% of health every time he lands an attack dealing more damage. The EVs and nature make the set as offensive as possible.</p>

    [SET]
    name: Physical Attacker
    move 1: Wild Charge
    move 2: Ice Punch
    move 3: Fire Punch / Earthquake
    move 4: Cross Chop
    item: Life Orb / Expert Belt
    nature: Adamant
    ability: Motor Drive
    evs: 4 HP / 252 Atk / 252 Spe

    [SET COMMENTS]
    <p>Electivire may have more success with a mixed set, but its highest stat is Attack, and with a bit of creativity imagination, (comma) it can be an effective physical attacker. In fact, by focusing all of its offensive prowess into a single stat, it can function more effectively in certain conditions. Of course, Electivire still retains the problems of lacking Speed and sheer power force Readers might get it confused with the ability, Sheer Force, and in some cases this is emphasized in that a lot more of the tanks in OU are defensive. Whereas a mixed Electivire only has to deal with Blissey through Cross Chop, a purely physical Electivire may have enhanced difficulties breaking through Forretress or Scrafty. Despite this, it can still function with the right support, provided certain menacing threats such as Landorus and Gliscor are taken out, (comma) such as Landorus and Gliscor. Wild Charge takes the place of Thunderbolt, Ice Punch comes in over Hidden Power, and Fire Punch replaces Flamethrower. Aside from the fact that your KO list has changed, this set plays similarly to the mixed attacker.</p>

    [ADDITIONAL COMMENTS]
    <p>It's worth noting that having shifted to a different attacking stat, any problems with Electivire on your side of play remain the same—subpar Speed, predictability, and lack of power. What does change is the number and types of options your opponent now has have. Blissey is no longer a safe switch, and Cloyster now has three moves to switch in on. Conkeldurr is now more questionable, but Metagross is still capable. Electivire simply requires smart play from the player in that you need to know what will give Electivire problems and eliminate those problems before Electivire cleans up. Earthquake becomes an option, as it is always a solid attack, but there aren't many other changes to be made. Aside from this, Electivire plays just like any other physical sweeper would. (period) — (em dash) max Attack and Speed, power-boosting item, four attacks, and you're done Electivire's EVs and movesets have nothing to do specifically with how one plays with it in battle.</p>

    [Other Options]
    <p>Rock Slide can be sneaked in over Ice Punch if used alongside Earthquake for coverage reasons, but the fall in damage against Salamence and Landorus is noticable. Thunder can be used instead of Thunderbolt on the mixed set if Electivire is serving in a Rain Dance team; the Water-typed teammates will also lure Electric-type moves for Electivire so that it can to grab its his Motor Drive boost off. Choice Band and Choice Scarf can be effective, but when the main draw of a Pokemon is its incredible type coverage, it isn't such a good idea. Electivire can really do well from after being a Baton Passed stat boosts, especially from Gorebyss, who can give it its much-needed offensive and Speed Bboosts with Shell Smash. On top of this, its Water typing draws Thunder Wave and Thunderbolt from all around, setting pushing Electivire to at ridiculous Speed levels.</p>

    [Checks and Counters]
    <p>Due to its insane coverage, Electivire has no real counters, as everything that switches in on it is more than likely susceptible to a super effective hit. Toxicroak and Tyranitar can come in on anything attack that, (comma) in Toxicroak's case, (comma) isn't Fire-type and STABed, (comma) or Ground-type, (comma) while Tyranitar can come in on anything that isn't named Cross Chop or Earthquake respectively (comma), and proceed to shred Electivire with their powerful STAB moves. Mienshao and Infernape also prove to be problems due to their high Speed and strong attacks. Without a Motor Drive boost, Electivire becomes a minor threat, as pretty much everything outspeeds it. If it does accelerate, however, then being able to survive two strikes becomes very important, as outspeeding a +1 Speed Electivire without a Choice Scarf becomes near impossible. Latias is capable to holding her own, and while most Choice Scarf attackers should be able to weaken Electivire if not outright KO it.</p>


    [​IMG]
    GP Approved 2/2
  3. Iconic

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    this is really nicely written, well done friend

    uploaded

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