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Gym [ELECTRIC] - Dogfish44 vs Texas Cloverleaf

Discussion in 'ASB' started by Frosty, Dec 11, 2012.

  1. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
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    Joined:
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    Messages:
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    Bolt Beach (open)

    Arena: Bolt Beach
    A 120 * 100 * 100 Room, Bolt Beach is an artificial haven. Above the arena is a glass dome, where spectators watch, whilst trainers have podiums to issue commands from elevated podiums at opposite ends of the arena. Bolt Beach is mainly a bright yellow sand, and a dark yellow water. There are a few palm trees, although they give off a slight green glow.

    Features:

    - Electricity in the sand means that electric types all learn Charge, and the effect lasts for 9 actions.
    - The sand reduces the BP of Seismic attacks by 1, and lower's dig's priority on tunnelling down to -0.5.
    - Attacks which require natural sunlight cannot work.
    - Attacks which cannot work in an artificial environment do work, but paralyse the user 5% of the time as if hit by Thunder Wave, since the "Nature" is electric.
    - Nature Power is treated as Shock Wave.
    - There is a constant rainfall in the arena, which cannot be changed.
    - Mud Sport is washed away at the end of each round.



    Allright ladies and gentlemen! We are here at the Bolt Beach for a Gym Match between the Electric Gym Leader Dogfish44 and the challenger Texas Cloverleaf!

    Dogfish is the most popular Gym Leader with 7 challenges. He also is the one with the biggest number of wins: 6 with a win-ratio of 85.71%. Quite impressive!

    Week after week we see different challengers facing Dogfish and losing. Some on a close match, some lost miserably. Aside from Its_A_Random, no one managed to beat the Electric Gym, so its no easy feat!

    Texas Cloverleaf is attempting to do so with a team of dragons and the obligatory Colossoil. Now let's see the teams!

    Team Dogfish44

    [a]Emolga[/a]
    Emolga (F) (*) (open)
    [​IMG]
    Emolga [Boltair] (Female) (*)
    Nature: Mild (+1 Sp.Atk ; -1 Def)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Motor Drive (DW) (Innate): This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    Stats:

    Emolga
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 103
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:

    Acrobatics (*)
    Aerial Ace
    Agility
    Air Slash (*)
    Astonish
    Attract
    Baton Pass
    Charge (*)
    Charge Beam
    Charm
    Covet
    Cut
    Discharge
    Double Team (*)
    Electro Ball
    Encore
    Facade
    Flash
    Fling
    Frustration
    Helping Hand
    Hidden Power (Grass,7)
    Iron Tail (*)
    Knock Off
    Last Resort
    Light Screen
    Protect
    Pursuit (*)
    Quick Attack (*)
    Rain Dance
    Rest
    Return
    Roost (*)
    Round
    Shock Wave (*)
    Signal Beam
    Sleep Talk
    Snore
    Spark (*)
    Substitute
    Swagger
    Tail Whip (*)
    Tailwind
    Taunt
    Thunder
    ThunderShock
    Thunder Wave
    Thunderbolt
    Tickle
    Toxic
    U-Turn
    Volt Switch
    Wild Charge

    Total Moves: 53 - Movepool Complete


    [a]Electivire[/a]
    Electivire (M) (open)
    [​IMG]
    Electivire [Short Fuse] (M)
    Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Nature: Mild (+SpAtk -Def)

    Abilities:
    Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..
    Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:

    Electivire
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Attract
    Barrier
    Bide
    Body Slam
    Brick Break
    Bulldoze
    Captivate
    Charge Beam
    Counter
    Cross Chop
    Curse
    Detect
    Dig
    Discharge
    Dizzy Punch
    Double Edge
    Double Team
    Dual Chop
    DynamicPunch
    Earthquake
    Electro Ball
    Electroweb
    Endure
    Facade
    Feint
    Fire Punch
    Flamethrower
    Flash
    Fling
    Focus Blast
    Focus Punch
    Follow Me
    Frustration
    Giga Impact
    Hammer Arm
    Headbutt
    Helping Hand
    Hidden Power (Grass,7)
    Hyper Beam
    Ice Punch
    Iron Tail
    Karate Chop
    Leer
    Light Screen
    Low Kick
    Low Sweep
    Magnet Rise
    Meditate
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Natural Gift
    Protect
    Psychic
    Psywave
    Pursuit
    Quick Attack
    Rage
    Rain Dance
    Reflect
    Rest
    Return
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Rolling Kick
    Round
    Screech
    Secret Power
    Seismic Toss
    Shock Wave
    Signal Beam
    Skull Bash
    Sleep Talk
    Snore
    Strength
    Submission
    Substitute
    Swagger
    Swift
    Take Down
    Taunt
    Teleport
    Thief
    Thunder
    ThunderPunch
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Toxic
    Uproar
    Volt Switch
    Wild Charge
    Zap Cannon

    Total Moves: 98 - Movepool Complete


    [a]Rotom-F[/a]
    Rotom-F (N/A) (open)

    [​IMG]
    Rotom [Pulse] (N/A)
    Nature: Modest (+Sp.Atk -Atk)
    Type:
    Ice/Electric: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    Rotom
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 4 (2.3m)
    Weight Class: 5 (100.03kg)
    Base Rank Total: 20

    EC: N/A
    MC: 1
    DC: N/A

    Attacks:
    Astonish
    Blizzard
    Charge
    Charge Beam
    Confuse Ray
    Dark Pulse
    Discharge
    Double Team
    Dream Eater
    Electro Ball
    Electroweb
    Endure
    Facade
    Flash
    Frustration
    Hex
    Hidden Power (Grass,7)
    Light Screen
    Mud-Slap
    Natural Gift
    Ominous Wind
    Pain Split
    Protect
    Psych Up
    Rain Dance
    Reflect
    Rest
    Return
    Round
    Secret Power
    Shadow Ball
    Shock Wave
    Signal Beam
    Sleep Talk
    Snatch
    Snore
    Spite
    Substitute
    Sucker Punch
    Sunny Day
    Swagger
    Swift
    Telekinesis
    Thief
    Thunder
    ThunderShock
    Thunder Wave
    Thunderbolt
    Toxic
    Trick
    Uproar
    Volt Switch
    Will-O-Wisp

    Total moves: 53 - Movepool Complete


    [a]Cyclohm[/a]
    Cyclohm (M) (open)
    [​IMG]
    Cyclohm [Nimbus] (M)
    Nature: Modest (+1 Sp.Atk, -1 Atk)
    Type: Electric/Dragon
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Aerial Ace
    Attract
    Bide
    Blizzard
    Bulldoze
    Captivate
    Charge
    Charge Beam
    Discharge
    Double Hit
    Double Team
    Draco Meteor
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Rush
    Dragon Tail
    Dragonbreath
    Earthquake
    Electroweb
    Endure
    Facade
    Fire Blast
    Flamethrower
    Flash
    Frustration
    Giga Impact
    Growl
    Gust
    Hail
    Headbutt
    Heal Bell
    Hidden Power (Grass,7)
    Hone Claws
    Hurricane
    Hydro Pump
    Hyper Beam
    Ice Beam
    Incinerate
    Leer
    Light Screen
    Magnet Rise
    Mud-Slap
    Natural Gift
    Outrage
    Power Gem
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Round
    Sandstorm
    Secret Power
    Shock Wave
    Signal Beam
    Slack Off
    Sleep Talk
    Snore
    Sonicboom
    Spark
    Strength
    Substitute
    Sunny Day
    Surf
    Swift
    Tackle
    Thrash
    Thunder
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Toxic
    Tri Attack
    Trick Room
    Twister
    Volt Switch
    Water Pulse
    Waterfall
    Weather Ball
    Whirlwind
    Wild Charge
    Zap Cannon

    Total moves: 85 - Movepool Complete


    [a]Eelektross[/a]
    Eelektross (F) (open)
    [​IMG]
    Eelektross [Murena] (F)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    Eelektross
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: N/A

    Attacks:
    Acid
    Acid Spray
    Acrobatics
    Aqua Tail
    Attract
    Bind
    Bounce
    Brick Break
    Charge Beam
    Coil
    Crunch
    Crush Claw
    Cut
    Discharge
    Double Team
    Dragon Claw
    Dragon Tail
    Drain Punch
    Facade
    Fire Punch
    Flamethrower
    Flash
    Flash Cannon
    Frustration
    Gastro Acid
    Giga Drain
    Giga Impact
    Grass Knot
    Headbutt
    Hidden Power (Ice,7)
    Hone Claws
    Hyper Beam
    Iron Tail
    Knock Off
    Light Screen
    Magnet Rise
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Signal Beam
    Sleep Talk
    Snore
    Spark
    Strength
    Substitute
    Super Fang
    Superpower
    Swagger
    Tackle
    Thrash
    Thunder
    ThunderPunch
    Thunder Wave
    Thunderbolt
    Toxic
    U-Turn
    Volt Switch
    Wild Charge
    Zap Cannon

    Total moves: 65 - Movepool Complete


    [a]Krillowatt[/a]
    Krillowatt (M) (open)
    [​IMG]
    Krillowatt [Formula] (M)
    Nature: Timid (+15% Spe, +17% Acc, -1 Atk)
    Type:
    Electric/Water: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace (Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW) (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 121 (+) [17% Acc]
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Aqua Jet
    Bubble
    Bubblebeam
    Charge
    Confuse Ray
    Copycat
    Detect
    Discharge
    Guillotine
    Heart Swap
    Hydro Pump
    Ice Shard
    Imprison
    Muddy Water
    Tackle
    Thunder
    Thundershock
    Zap Cannon

    Counter
    Follow Me
    Metronome
    Mirror Coat
    Signal Beam

    Dive
    Double Team
    Earthquake
    Endure
    Hidden Power (Grass,7)
    Hyper Beam
    Ice Beam
    Protect
    Rain Dance
    Safeguard
    Scald
    Shock Wave
    Substitute
    Surf
    Thunder Wave
    Thunderbolt
    Torment
    Toxic
    Volt Switch
    Earth Power
    Icy Wind

    Total Moves: 43


    Team Texas Cloverleaf
    Cyclohm (open)

    [​IMG]
    Cyclohm, Behemoth, Female
    Nature: Modest (+SpA, -Atk)
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    (Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Whirlwind
    Bide
    Weather Ball
    Tri Attack
    Tackle
    Growl
    Leer
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Double Hit
    Sonicboom
    Dragon Tail
    Discharge
    Slack Off
    Hurricane
    Zap Cannon
    Thrash
    Outrage

    Dragon Dance
    Dragon Rush
    Dragonbreath
    Gust
    Heal Bell
    Hydro Pump
    Magnet Rise
    Power Gem
    Spark

    Draco Meteor
    Electroweb
    Mud-Slap
    Signal Beam
    Snore
    Swift
    Water Pulse

    Attract
    Charge Beam
    Blizzard
    Bulldoze
    Double Team
    Dragon Claw
    Dragon Pulse
    Earthquake
    Endure
    Fire Blast
    Flamethrower
    Giga Impact
    Hail
    Hidden Power Grass 7
    Hyper Beam
    Ice Beam
    Light Screen
    Natural Gift
    Protect
    Sandstorm
    Sleep Talk
    Shock Wave
    Substitute
    Sunny Day
    Surf
    Rest
    Roar
    Thunder
    Thunderbolt
    Thunder Wave
    Torment
    Toxic
    Trick Room
    Volt Switch
    Wild Charge
    Total Moves: 72/85

    Yet to get:
    3 MC (Egg/4th Gen Tutor/Past-Gen TM): Headbutt, Secret Power, Captivate (Subtotal: 9)
    2 MC (TM): Hone Claws, Frustration, Return, Aerial Ace, Facade, Round, Incinerate, Flash, Strength, Waterfall (Subtotal: 20)


    Kingdra (open)

    [​IMG]
    Kingdra, Poseidon (M)
    Nature: Timid (plus Speed, minus Attack, +11% Accuracy)
    Type: Water/Dragon
    Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Type: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    Kingdra
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Yawn
    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    Bubblebeam
    Agility
    Twister
    Brine
    Hydro Pump
    Dragon Dance
    Dragon Pulse

    Aurora Beam
    Clear Smog
    Disable
    Dragon Rage
    Dragonbreath
    Flail
    Muddy Water
    Octazooka
    Razor Wind
    Signal Beam

    Body Slam
    Bounce
    Double-Edge
    Draco Meteor
    Headbutt
    Icy Wind
    Iron Head
    Mimic
    Outrage
    Sleep Talk
    Snore
    Swift

    Haze

    Bide
    Blizzard
    Captivate
    Curse
    Dive
    Double Team
    Endure
    Flash Cannon
    Giga Impact
    Hail
    Hidden Power Fire (7)
    Hyper Beam
    Ice Beam
    Protect
    Rain Dance
    Rest
    Scald
    Substitute
    Surf
    Swagger
    Toxic
    Whirlpool
    Total Moves: 58/72

    Yet to Get:
    2 MC (Current Gen TM): Attract, Facade, Frustration, Quash, Return, Round (Subtotal: 12)
    3 MC (Egg/Past Gen TM/Past Gen Tutor): Natural Gift, Rage, Secret Power, Skull Bash, Splash, Take Down, Water Pulse, Waterfall (Subtotal: 24)


    Colossoil (open)
    [​IMG]
    Colossoil Sucker (M)

    Type: Dark/Ground
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Abilities: Rebound, Guts, Pressure
    • Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    • Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 110 (+)

    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (59):

    Leer
    Tackle
    Peck
    Mud Shot
    Horn Attack
    Bite
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Magnitude
    Pursuit
    Body Slam
    Bounce
    Stockpile
    Swallow
    Spit Up
    Horn Drill
    Crunch
    Megahorn
    Drill Run

    Aqua Tail
    Encore
    Fake Out
    Fissure
    Flail
    Sucker Punch
    Water Spout

    Dive
    Knock Off
    Superpower

    Roar
    Toxic
    Taunt
    Protect
    Knock Down
    Earthquake
    Dig
    Brick Break
    Double Team
    Sandstorm
    Torment
    Facade
    Rest
    Attract
    Thief
    Snatch
    Endure
    Quash
    Embargo
    Payback
    Giga Impact
    Stone Edge
    Bulldoze
    Rock Slide
    Sleep Talk
    Dragon Tail
    Poison Jab
    U-turn
    Substitute



    Heads = Dogfish44
    Tails = Texas Cloverleaf


    [​IMG]
    (aka Heads)

    Order of Operations
    Dogfish44 sends out pokemon with item
    Texas Cloverleaf sends out pokemon with item and orders
    Dogfish44 gives orders
    I Ref
  2. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,032
    [​IMG]

    "Cyclohm, lead with an Expert Belt."
  3. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,698
    Let's do this Colossoil @ Expert Belt

    As a point of interest, because Korski is a dumb and I've only recently notice this since he traded it to me, Colossoil should know Drill Run as a level 0 move in addition to its current movepool.

    Earthquake ~ Fake out ~ Earthquake
    If Torment is ordered, Snatch that action and replace all other actions with Earthquake
    If Cyclohm is under the effects of Magnet Rise on a2, Smack Down that action

    Show Hide

    regarding bide, there is asb precedent and objection supports that flinch disrupts it
  4. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Fake out shmake out, it won't work vs Nimbus!"

    Surf ~ Weather Ball ~ Surf
  5. Frosty

    Frosty =_=
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    Gym Leader Team
    [​IMG]
    Hp: 110
    En: 100
    1/4/5/3/80
    Other:
    Item: Expert Belt


    Challenger's Team
    [​IMG]
    Hp: 120
    En: 100
    5/3/2/3/110
    Other:
    Item: Expert Belt​

    Round 1


    This battle begins with a rather interesting matchup: The Gym Leader sent out Nimbus, his trusted Cyclohm with an Expert Belt. For interesting trivia, Nimbus was the first pokemon sent out by the Gym Leader in 5 of the 8 completed battles and was used in 7 of them, making it the pokemon he used the most thus far.

    To face it, the Challenger Texas Cloverleaf sends out Sucker the Colossoil was with an Expert Belt. Previously owned by the ex-Gym Leader Korski, that Colossoil is very dangerous if used properly. I wonder if that will happen here.

    Either way, let the battle commence!

    On the first turn Sucker the Colossoil greets Nimbus by making the ground shake with a powerful Earthquake. The Sandy Terrain made it lose a little bit of steam, but it still packs an enourmous punch! But the Cyclohm takes it pretty well, considering what it has in store for its foe. Nimbus runs to the water and surfs on the biggest wave it could form, a wave that, a couple seconds later, crashed on Sucker for intense damage, cortesy of our lovely rain.

    Behind on the damage department, Sucker tries a different approach as it tries to flinch Nimbus with a Fake Out. Unfortunately Shield Dust blocks that, so it was kind of an useless move. Bummer. And, as the cruel pokemon it is, Nimbus seizes the opportunity to open a great distance in the damage race by using the rain to fuel a highly powered Weather Ball, that also damaged Sucker greatly.

    Finally on the last turn, we all have a nice deja vu, as Colossoil attacks with Earthquake and Cyclohm counters with Surf, dealing, once again, more damage.

    The first round ends with the Gym Leader having a significant advantage. I guess a good movepool, strategy and a favourable arena can go a loooong way.

    data (open)

    Colossoil: Earthquake: (10-1+3+2+1.5)*1.5= 23.25 damage for 6 energy
    Crit: 2 (no)

    Cyclohm: Surf: (10+3+3+2)*1.5= 27 damage for 9 energy
    Crit: 6 (no)

    Colossoil: Fake Out: 4+1.5 = 5.5 damage for 4 energy
    Static: 6 (no)
    Crit: 8 (no)

    Cyclohm: Weather Ball: (10+3+3+2)*1.5= 27 damage for 9 energy
    Crit: 3 (no)

    Colossoil: Earthquake: (10-1+3+2+1.5)*1.5= 23.25 damage for 6 energy
    Crit: 3 (no)

    Cyclohm: Surf: (10+3+3+2)*1.5= 27 damage for 9 energy
    Crit: 16 (no)



    Gym Leader Team
    [​IMG]
    Hp: 58
    En: 73
    1/4/5/3/80
    Other:
    Item: Expert Belt


    Challenger's Team
    [​IMG]
    Hp: 39
    En: 84
    5/3/2/3/110
    Other:
    Item: Expert Belt​

    DogFish44's Turn!
  6. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Excellent! Now then, Return, and give Krilowatt @ Expert Belt a chance to shine for once!"
  7. Texas Cloverleaf

    Texas Cloverleaf meh
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    I may be signing my own death warrant with this one, but I will decline to counterswitch.
  8. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Formula, advance."

    Hydro Pump ~ Aqua Jet ~ Hydro Pump

    IF Fake Out, THEN Chill AND Push actions back ONLY ONCE.
    IF Endure, THEN Toxic AND Push actions back ONLY ONCE.
  9. Texas Cloverleaf

    Texas Cloverleaf meh
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    Alright then...76% chance for 70 odd damage

    Fake Out ~ Drill Run+Horn Drill ~ Cool down (Earthquake+Earthquake)
  10. Frosty

    Frosty =_=
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    Gym Leader Team
    [​IMG]
    Hp: 125
    En: 100
    2/3/3/3/121 (+17acc)
    Other:
    Item: Expert Belt

    bench (open)
    [​IMG]
    Hp: 58
    En: 73
    1/4/5/3/80
    Other:
    Item: Expert Belt



    Challenger's Team
    [​IMG]
    Hp: 39
    En: 84
    5/3/2/3/110
    Other:
    Item: Expert Belt​

    Round 2


    DogFish calls Nimbus back, after a job well done and sends out Formula the Krillowatt. Continuing with the useless trivia, Formula is the only member of the Electric Gym Team that doesn't have a complete movepool. But that doesn't stop it as Formula was still in 4 of DF's 8 completed battles, getting the average of 1 KO per match.

    But enough babbling, let's get back to action.

    Sucker the Colossoil begins this round by welcoming Formula with a Swift Fake Out that flinches the Krillowatt.

    Next, the shiny shrimp fight back with the blast of pressurized water we all know and love: Hydro Pump. And it smacks Sucker straight on the face for third time, making it seem just a teensy bit stupid, lol (don't hurt me!).

    But Colossoil already saw that film and it didn't like it. So, inspired by a rather questionable anime, it starts to spin its drill and after taking a deep breath it leaps and attacks with

    [​IMG]
    pretend that Scolipede is Krillowatt and the Drillbur is Colossoil k? tks

    Dealing a crap load of damage! Even my head is spinning for a bit.

    Formula gets extremely light headed, but manages to get a last Aqua Jet to KO Sucker, just before its stomach got the best of him and the shrimp had to throw up behind a nearby tree. Yuck!

    data (open)

    Colossoil: Fake Out: 4 + 3 = 7 damage for 6 energy
    Crit: 10 (no)

    Krillowatt: flinch

    Krillowatt: Hydro Pump: (12+3+2+3)*1.5= 30 damage for 7 energy
    Hit: 25 (yes)
    Crit: 14 (no)

    Colossoil: Giga Drill Breaker: (25+8+3+3+2)*1.5= 61.5 damage for 33 energy
    Hit (1-76 = yes): 59 (yes)
    Crit: 9 (no)

    Krillowatt: Aqua Jet: (4 + 3 + 2+3)*1.5= 18 damage for 3 energy
    Crit: doesn't matter

    Colossoil fainted!


    Gym Leader Team
    [​IMG]
    Hp: 56
    En: 90
    2/3/3/3/121 (+17acc)
    Other:
    Item: Expert Belt

    bench (open)
    [​IMG]
    Hp: 58
    En: 73
    1/4/5/3/80
    Other:
    Item: Expert Belt



    Challenger's Team
    [​IMG]
    Hp: KO
    En: KO
    5/3/2/3/110
    Other:
    Item: Expert Belt​

    Texas sends out pokemon with item and orders
  11. Texas Cloverleaf

    Texas Cloverleaf meh
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    Cyclohm @ Life Orb

    Thunder ~ Hidden Power Grass ~ Thunder

    If your attack is imprisoned, use Dragon pulse ~ Surf ~ Dragon Pulse from that point in time forward for each time this occurs
    If Mirror Coat is ordered, alternate Earthquake and Wild Charge for each occasion this occurs
  12. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "That hurt."

    Ice Beam ~ Dive ~ Ice Beam
    IF Para'd by A2, THEN Detect
  13. Frosty

    Frosty =_=
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    Gym Leader Team
    [​IMG]
    Hp: 56
    En: 90
    2/3/3/3/121 (+17acc)
    Other:
    Item: Expert Belt

    bench (open)
    [​IMG]
    Hp: 58
    En: 73
    1/4/5/3/80
    Other:
    Item: Expert Belt



    Challenger's Team
    [​IMG]
    Hp: 110
    En: 100
    1/4/5/3/80
    Other:
    Item: Life Orb​

    Round 3​


    Texas may be down one pokemon, but that combo surely made the battle a lot more even than the scores may indicate.

    With that being said, Cyclohm is sent to the fray. After finishes his lovely burp, Formula attacks the newcomer with Ice Beam for decent damage, right before being SMACKED with a Life Orb-Boosted Thunder that almost paralyses the shrimp.

    Next, the Krillowatt dives to avoid Cyclohm's Hidden Power and then attacks from underwater. But that comes with a price, as Static paralyses it!

    Finally, we see a rerun of turn 1 with Thunder and Ice Beam and no full paralysis.

    data (open)

    Krillowatt: Ice Beam: (10+2)*1.5 = 18 damage for 7 energy
    Crit: 10

    Cyclohm: Thunder: 12+3+3+3 = 21 damage for 7 energy
    Paralysis: 2/10 (Electric Barrier check)
    Electric Barrier (1=paralysis): 2 (no paralysis)
    -2hp due to life orb

    Krillowatt: Dive (-4.5en)

    Cyclohm: Hidden Power Grass: miss for 5 energy

    Krillowatt: Dive: (8+3+3-3)*0.67= 7.37 damage for 4.5 energy
    Crit: 8
    Static: 2 (Electric Barrier)
    Electric Type Barrier (1=paralysis): 1 (paralysis)

    Cyclohm: Thunder: 12+3+3+3 = 21 damage for 7 energy
    -2hp due to life orb

    Full Paralysis: 80 (nope)
    Krillowatt: Ice Beam: (10+2)*1.5 = 18 damage for 7 energy
    Crit: 15


    Gym Leader Team
    [​IMG]
    Hp: 14
    En: 67
    2/3/3/3/121 (+17acc)
    Other: Paralysis (15%)
    Item: Expert Belt

    bench (open)
    [​IMG]
    Hp: 58
    En: 73
    1/4/5/3/80
    Other:
    Item: Expert Belt



    Challenger's Team
    [​IMG]
    Hp: 63
    En: 77
    1/4/5/3/80
    Other:
    Item: Life Orb​

    Dogfish's turn!
  14. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Sacre bleu..."

    Endure ~ Ice Beam ~ Ice Beam
  15. Texas Cloverleaf

    Texas Cloverleaf meh
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    Thundershock ~ Slack Off ~ Protect

    If Krill is fully paralyzed a1, Discharge that action
    If Krill is fully paralyzed a2/3, chill that action and push back

    If Krill can't be fully paralyzed, lol at me
  16. Frosty

    Frosty =_=
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    Gym Leader Team
    [​IMG]
    Hp: 14
    En: 67
    2/3/3/3/121 (+17acc)
    Other: Paralysis (15%)
    Item: Expert Belt

    bench (open)
    [​IMG]
    Hp: 58
    En: 73
    1/4/5/3/80
    Other:
    Item: Expert Belt



    Challenger's Team
    [​IMG]
    Hp: 63
    En: 77
    1/4/5/3/80
    Other:
    Item: Life Orb​

    Round 4


    Welcome to the show: HOW WILL HAX SCREW UP WITH DOGFISH THIS TIME?

    Erm...I should probably play the serious ref now, so ignore that. its true though.

    Formula began this round by using Endure to survive the next assaults. Cyclohm is ready for it though as it uses Thundershock to hit the Shrimp with just enough power to get the hp to a single digit. A low single digit.

    On the second turn, Cyclohm tries to predict if Krillowatt will get Fully Paralysed and fails, so it just Slacks Off. Speaking of Fully Paralysed, guess what happeneeeeeeed? YES, Formula got Fully Paralysed! Hax strikes again!

    [size=-2]ok dogfish i will shut up now, don't kill me[/size]

    Finally, on the last turn, everything happens as intended, as Cyclohm gives up being a fortune teller and just Protects against Formula's Ice Beam.

    data (open)


    Full Paralysis: 30 (no)
    Krillowatt: Endure for 15 energy

    Cyclohm used Thundershock: 4 + 3 + 3 +3= 13 damage for 2 energy
    -2hp due to recoil
    Crit: 4 (no)
    Paralysis: 2 (no)

    Cyclohm used Slack Off for 13 energy
    +20hp

    Full Paralysis: 1/100 (karma)
    Krillowatt was fully paralysed!

    NOTE: Cyclohm goes first and doesn't predict the future, so I caaaaaaan't see how it knows Krillowatt will get fully paralysed before it moves, so I just disregarded the sub entirely :/.

    Cyclohm used Protect for 14 energy

    Full Paralysis: 99/100 (no)
    Krillowatt used Ice Beam: 10*1.5 = 18 damage for 7 energy


    Gym Leader Team
    [​IMG]
    Hp: 1
    En: 45
    2/3/3/3/121 (+17acc)
    Other: Paralysis (5%)
    Item: Expert Belt

    bench (open)
    [​IMG]
    Hp: 58
    En: 73
    1/4/5/3/80
    Other:
    Item: Expert Belt



    Challenger's Team
    [​IMG]
    Hp: 81
    En: 48
    1/4/5/3/80
    Other:
    Item: Life Orb​

    Texas Cloverleaf's turn!
  17. Texas Cloverleaf

    Texas Cloverleaf meh
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    Twister*3

    If successful ice Shard combo, Chill that action
  18. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Drain him as much as you can!"

    Detect ~ Aqua Jet + Dive ~ Cooldown [Ice Shard + Ice Shard]
    IF Aqua Jet + Dove is NOT +1 [Evade] / -1 [Hit] priorities, THEN Ice Beam + Ice Shard A2
    IF Ice Shard + Ice Beam illegal AND Aqua Jet + Dive is NOT +1 [Evade] / -1 [Hit] priorities, THEN Ice Shard + Ice Shard A2
  19. Frosty

    Frosty =_=
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    Gym Leader Team
    [​IMG]
    Hp: 1
    En: 45
    2/3/3/3/121 (+17acc)
    Other: Paralysis (5%)
    Item: Expert Belt

    bench (open)
    [​IMG]
    Hp: 58
    En: 73
    1/4/5/3/80
    Other:
    Item: Expert Belt



    Challenger's Team
    [​IMG]
    Hp: 81
    En: 48
    1/4/5/3/80
    Other:
    Item: Life Orb​

    Round 5

    Formula stalls a bit with Detect and then COMBO (Dive + Aqua Jet) and manages to avoid two Twisters from Cyclohm. But the Third Twister hit and Formula was KO'd!

    data (open)

    Full Paralysis: 87 (no)
    Krillowatt: Detect for 12 energy

    Cyclohm: Twister: 4 + 3 + 3 + 3 = 13 damage for 2 energy

    Full Paralysis: 67 (no)
    Krillowatt: Dive + Aqua Jet: (8+2+3-3)*0.67= 6.7 damage for 21 energy
    Crit: 13 (no)

    Cyclohm: Twister for 6 energy
    but it missed!

    Cyclohm: Twister: 13 damage for 10 energy
    -2hp due to life orb

    Krillowatt fainted!


    Gym Leader Team
    [​IMG]
    Hp: KO
    En: KO
    2/3/3/3/121 (+17acc)
    Other: Paralysis (5%)
    Item: Expert Belt

    bench (open)
    [​IMG]
    Hp: 58
    En: 73
    1/4/5/3/80
    Other:
    Item: Expert Belt



    Challenger's Team
    [​IMG]
    Hp: 72
    En: 30
    1/4/5/3/80
    Other:
    Item: Life Orb​

    Dogfish44's turn (Pokemon + Item + Orders)
  20. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Cyclohm, let's go!"

    ###

    "Initiating switch phrase. Cyclohm, return. Electivire @ Expert Belt, go!"
  21. Texas Cloverleaf

    Texas Cloverleaf meh
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  22. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "OK Electivire, take this one nice and slowly."

    Earthquake ~ Ice Punch ~ Earthquake
    IF Bide, THEN Taunt AND Push Actions Back ONLY ONCE.
    IF Cyclohm under effect of Magnet Rise, THEN Replace all remaining Earthquakes with Dual Chop
  23. Texas Cloverleaf

    Texas Cloverleaf meh
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    Surf ~ Weather Ball ~ Draco Meteor
  24. Frosty

    Frosty =_=
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    Gym Leader Team
    [​IMG]
    Hp: 100
    En: 100
    5/2/4/3/95
    Other:
    Item: Expert Belt

    bench (open)
    [​IMG]
    Hp: 58
    En: 73
    1/4/5/3/80
    Other:
    Item: Expert Belt



    Challenger's Team
    [​IMG]
    Hp: 72
    En: 30
    1/4/5/3/80
    Other:
    Item: Life Orb​

    Round 6


    The Gym Leader calls Formula back and sends out Nimbus the Cyclohm.

    After that he calls Nimbus back and sends out Short Fuse the Electivire with Expert Belt. Short Fuse is Dogfish's signature pokemon and if you check the original battle for the Gym, you will see that Short Fuse jumped from a 34 moves movepool to a whooping 98 moves complete movepool, which shows how much training the Electivire endured the last year. I got tired just by seeing that.

    Also...wondering why the Gym Leader sent out a pokemon and then switched? He tried to bait the challenger into switching so he orders last. That is a valid strategy when you don't have a pokemon with such a type advantage that it is capable, even when ordering first, of dealing great damage to an opponent that can't switch.

    But I digress.

    Short Fuse begins this round by attacking Cyclohm with a mighty Earthquake that, for the sake of irony, is slighty weakened by the sand. Behemoth counterattacks by using the eternal rain and her Life Orb to empower Surf.

    On the second turn, the offensive continues for both sides, as Short Fuse attacks with Ice Punch, receiving a Weather Ball [Water] in return.

    Finally, as the creative dudes they are, both players continue to just attack, as Short Fuse creates an Earthquake and Behemoth goes all out with Draco Meteor.

    The Cyclohm is as good as gone, with low hp and low en. But it did its job and, in terms of total hp, the challenger is ahead. But as C$FP vs Rediamond has taught us, HP totals aren't a safe way to measure who is winning, so let's keep going!


    data (open)

    Electivire: Earthquake: (9+1.5+2)*1.5= 18.75 damage for 7 energy
    Crit: 9 (no)

    Cyclohm: Surf: 10+3+3+3 = 19 damage for 7 energy
    -2hp due to recoil
    Crit: 10 (no)

    Electivire: Ice Punch: (8+1.5+2)*1.5= 17.25 damage for 6 energy
    Crit: 9 (no)
    Static: 8 (no)

    Cyclohm: Weather Ball: 10+3+3+3 = 19 damage for 7 energy
    -2hp due to recoil
    Crit: 15 (no)

    Electivire: Earthquake: (9+1.5+2)*1.5= 18.75 damage for 7 energy
    Crit: 13 (no)

    Cyclohm: Draco Meteor: 14+3+3+3 = 23 damage for 9 energy
    -2hp due to recoil
    Hit: 18 (yes)
    Crit: 5 (no)



    Gym Leader Team
    [​IMG]
    Hp: 39
    En: 80
    5/2/4/3/95
    Other:
    Item: Expert Belt

    bench (open)
    [​IMG]
    Hp: 58
    En: 73
    1/4/5/3/80
    Other:
    Item: Expert Belt



    Challenger's Team
    [​IMG]
    Hp: 11
    En: 7
    1/4/5/3/80
    Other: -2SpA for 1r
    Item: Life Orb​

    Texas Cloverleaf's turn!
  25. Texas Cloverleaf

    Texas Cloverleaf meh
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    Dragon Pulse*3

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