Gym [ELECTRIC] - Dogfish44 vs Texas Cloverleaf

#1
With red not available I target....you!

Challenging Dogfish44


"I want to congratulate your bravery with a brick."

3v3 Gym Singles (Challenger PMs the Referee 3 Mons, the Leader PMs 6)
1 Day DQ (Player)
3 Day DQ (Referee)
Banned Moves: N/A
Restricted Moves: Max 5 Chills Per Pokemon ; Max 2 Recovery Moves per Pokemon ; Restricted moves as per Arena
Arena: Bolt Beach
Switch: OK
Items: ON
Abilities: ALL
Substitute Orders: 2
Arena: Bolt Beach
A 120 * 100 * 100 Room, Bolt Beach is an artificial haven. Above the arena is a glass dome, where spectators watch, whilst trainers have podiums to issue commands from elevated podiums at opposite ends of the arena. Bolt Beach is mainly a bright yellow sand, and a dark yellow water. There are a few palm trees, although they give off a slight green glow.

Features:

- Electricity in the sand means that electric types all learn Charge, and the effect lasts for 9 actions.
- The sand reduces the BP of Seismic attacks by 1, and lower's dig's priority on tunnelling down to -0.5.
- Attacks which require natural sunlight cannot work.
- Attacks which cannot work in an artificial environment do work, but paralyse the user 5% of the time as if hit by Thunder Wave, since the "Nature" is electric.
- Nature Power is treated as Shock Wave.
- There is a constant rainfall in the arena, which cannot be changed.
- Mud Sport is washed away at the end of each round.



Allright ladies and gentlemen! We are here at the Bolt Beach for a Gym Match between the Electric Gym Leader Dogfish44 and the challenger Texas Cloverleaf!

Dogfish is the most popular Gym Leader with 7 challenges. He also is the one with the biggest number of wins: 6 with a win-ratio of 85.71%. Quite impressive!

Week after week we see different challengers facing Dogfish and losing. Some on a close match, some lost miserably. Aside from Its_A_Random, no one managed to beat the Electric Gym, so its no easy feat!

Texas Cloverleaf is attempting to do so with a team of dragons and the obligatory Colossoil. Now let's see the teams!

Team Dogfish44

[a]Emolga[/a]

Emolga [Boltair] (Female) (*)
Nature: Mild (+1 Sp.Atk ; -1 Def)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Motor Drive (DW) (Innate): This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Stats:

Emolga
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 103
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: N/A
MC: 0
DC: 5/5

Attacks:

Acrobatics (*)
Aerial Ace
Agility
Air Slash (*)
Astonish
Attract
Baton Pass
Charge (*)
Charge Beam
Charm
Covet
Cut
Discharge
Double Team (*)
Electro Ball
Encore
Facade
Flash
Fling
Frustration
Helping Hand
Hidden Power (Grass,7)
Iron Tail (*)
Knock Off
Last Resort
Light Screen
Protect
Pursuit (*)
Quick Attack (*)
Rain Dance
Rest
Return
Roost (*)
Round
Shock Wave (*)
Signal Beam
Sleep Talk
Snore
Spark (*)
Substitute
Swagger
Tail Whip (*)
Tailwind
Taunt
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Tickle
Toxic
U-Turn
Volt Switch
Wild Charge

Total Moves: 53 - Movepool Complete


[a]Electivire[/a]

Electivire [Short Fuse] (M)
Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Nature: Mild (+SpAtk -Def)

Abilities:
Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..
Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

Electivire
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Attract
Barrier
Bide
Body Slam
Brick Break
Bulldoze
Captivate
Charge Beam
Counter
Cross Chop
Curse
Detect
Dig
Discharge
Dizzy Punch
Double Edge
Double Team
Dual Chop
DynamicPunch
Earthquake
Electro Ball
Electroweb
Endure
Facade
Feint
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Hammer Arm
Headbutt
Helping Hand
Hidden Power (Grass,7)
Hyper Beam
Ice Punch
Iron Tail
Karate Chop
Leer
Light Screen
Low Kick
Low Sweep
Magnet Rise
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Protect
Psychic
Psywave
Pursuit
Quick Attack
Rage
Rain Dance
Reflect
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rolling Kick
Round
Screech
Secret Power
Seismic Toss
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Strength
Submission
Substitute
Swagger
Swift
Take Down
Taunt
Teleport
Thief
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Uproar
Volt Switch
Wild Charge
Zap Cannon

Total Moves: 98 - Movepool Complete


[a]Rotom-F[/a]

Rotom [Pulse] (N/A)
Nature: Modest (+Sp.Atk -Atk)
Type:
Ice/Electric: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

Rotom
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20

EC: N/A
MC: 1
DC: N/A

Attacks:
Astonish
Blizzard
Charge
Charge Beam
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electro Ball
Electroweb
Endure
Facade
Flash
Frustration
Hex
Hidden Power (Grass,7)
Light Screen
Mud-Slap
Natural Gift
Ominous Wind
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp

Total moves: 53 - Movepool Complete


[a]Cyclohm[/a]

Cyclohm [Nimbus] (M)
Nature: Modest (+1 Sp.Atk, -1 Atk)
Type: Electric/Dragon
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power (Grass,7)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon

Total moves: 85 - Movepool Complete


[a]Eelektross[/a]

Eelektross [Murena] (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

Eelektross
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

Attacks:
Acid
Acid Spray
Acrobatics
Aqua Tail
Attract
Bind
Bounce
Brick Break
Charge Beam
Coil
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash
Flash Cannon
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power (Ice,7)
Hone Claws
Hyper Beam
Iron Tail
Knock Off
Light Screen
Magnet Rise
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Signal Beam
Sleep Talk
Snore
Spark
Strength
Substitute
Super Fang
Superpower
Swagger
Tackle
Thrash
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Toxic
U-Turn
Volt Switch
Wild Charge
Zap Cannon

Total moves: 65 - Movepool Complete


[a]Krillowatt[/a]

Krillowatt [Formula] (M)
Nature: Timid (+15% Spe, +17% Acc, -1 Atk)
Type:
Electric/Water: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace (Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW) (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+) [17% Acc]
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Aqua Jet
Bubble
Bubblebeam
Charge
Confuse Ray
Copycat
Detect
Discharge
Guillotine
Heart Swap
Hydro Pump
Ice Shard
Imprison
Muddy Water
Tackle
Thunder
Thundershock
Zap Cannon

Counter
Follow Me
Metronome
Mirror Coat
Signal Beam

Dive
Double Team
Earthquake
Endure
Hidden Power (Grass,7)
Hyper Beam
Ice Beam
Protect
Rain Dance
Safeguard
Scald
Shock Wave
Substitute
Surf
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch
Earth Power
Icy Wind

Total Moves: 43


Team Texas Cloverleaf

Cyclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
(Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Moves:
Whirlwind
Bide
Weather Ball
Tri Attack
Tackle
Growl
Leer
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Double Hit
Sonicboom
Dragon Tail
Discharge
Slack Off
Hurricane
Zap Cannon
Thrash
Outrage

Dragon Dance
Dragon Rush
Dragonbreath
Gust
Heal Bell
Hydro Pump
Magnet Rise
Power Gem
Spark

Draco Meteor
Electroweb
Mud-Slap
Signal Beam
Snore
Swift
Water Pulse

Attract
Charge Beam
Blizzard
Bulldoze
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Endure
Fire Blast
Flamethrower
Giga Impact
Hail
Hidden Power Grass 7
Hyper Beam
Ice Beam
Light Screen
Natural Gift
Protect
Sandstorm
Sleep Talk
Shock Wave
Substitute
Sunny Day
Surf
Rest
Roar
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Volt Switch
Wild Charge
Total Moves: 72/85

Yet to get:
3 MC (Egg/4th Gen Tutor/Past-Gen TM): Headbutt, Secret Power, Captivate (Subtotal: 9)
2 MC (TM): Hone Claws, Frustration, Return, Aerial Ace, Facade, Round, Incinerate, Flash, Strength, Waterfall (Subtotal: 20)



Kingdra, Poseidon (M)
Nature: Timid (plus Speed, minus Attack, +11% Accuracy)
Type: Water/Dragon
Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Type: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
Kingdra
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Yawn
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Twister
Brine
Hydro Pump
Dragon Dance
Dragon Pulse

Aurora Beam
Clear Smog
Disable
Dragon Rage
Dragonbreath
Flail
Muddy Water
Octazooka
Razor Wind
Signal Beam

Body Slam
Bounce
Double-Edge
Draco Meteor
Headbutt
Icy Wind
Iron Head
Mimic
Outrage
Sleep Talk
Snore
Swift

Haze

Bide
Blizzard
Captivate
Curse
Dive
Double Team
Endure
Flash Cannon
Giga Impact
Hail
Hidden Power Fire (7)
Hyper Beam
Ice Beam
Protect
Rain Dance
Rest
Scald
Substitute
Surf
Swagger
Toxic
Whirlpool
Total Moves: 58/72

Yet to Get:
2 MC (Current Gen TM): Attract, Facade, Frustration, Quash, Return, Round (Subtotal: 12)
3 MC (Egg/Past Gen TM/Past Gen Tutor): Natural Gift, Rage, Secret Power, Skull Bash, Splash, Take Down, Water Pulse, Waterfall (Subtotal: 24)



Colossoil Sucker (M)

Type: Dark/Ground
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities: Rebound, Guts, Pressure
  • Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
  • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)

Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks (59):

Leer
Tackle
Peck
Mud Shot
Horn Attack
Bite
Bubblebeam
Rapid Spin
Mud Bomb
Magnitude
Pursuit
Body Slam
Bounce
Stockpile
Swallow
Spit Up
Horn Drill
Crunch
Megahorn
Drill Run

Aqua Tail
Encore
Fake Out
Fissure
Flail
Sucker Punch
Water Spout

Dive
Knock Off
Superpower

Roar
Toxic
Taunt
Protect
Knock Down
Earthquake
Dig
Brick Break
Double Team
Sandstorm
Torment
Facade
Rest
Attract
Thief
Snatch
Endure
Quash
Embargo
Payback
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Sleep Talk
Dragon Tail
Poison Jab
U-turn
Substitute



Heads = Dogfish44
Tails = Texas Cloverleaf



(aka Heads)

Order of Operations
Dogfish44 sends out pokemon with item
Texas Cloverleaf sends out pokemon with item and orders
Dogfish44 gives orders
I Ref
 
#3
Let's do this Colossoil @ Expert Belt

As a point of interest, because Korski is a dumb and I've only recently notice this since he traded it to me, Colossoil should know Drill Run as a level 0 move in addition to its current movepool.

Earthquake ~ Fake out ~ Earthquake
If Torment is ordered, Snatch that action and replace all other actions with Earthquake
If Cyclohm is under the effects of Magnet Rise on a2, Smack Down that action

regarding bide, there is asb precedent and objection supports that flinch disrupts it
 
#5
Gym Leader Team

Hp: 110
En: 100
1/4/5/3/80
Other:
Item: Expert Belt


Challenger's Team

Hp: 120
En: 100
5/3/2/3/110
Other:
Item: Expert Belt​

Round 1

This battle begins with a rather interesting matchup: The Gym Leader sent out Nimbus, his trusted Cyclohm with an Expert Belt. For interesting trivia, Nimbus was the first pokemon sent out by the Gym Leader in 5 of the 8 completed battles and was used in 7 of them, making it the pokemon he used the most thus far.

To face it, the Challenger Texas Cloverleaf sends out Sucker the Colossoil was with an Expert Belt. Previously owned by the ex-Gym Leader Korski, that Colossoil is very dangerous if used properly. I wonder if that will happen here.

Either way, let the battle commence!

On the first turn Sucker the Colossoil greets Nimbus by making the ground shake with a powerful Earthquake. The Sandy Terrain made it lose a little bit of steam, but it still packs an enourmous punch! But the Cyclohm takes it pretty well, considering what it has in store for its foe. Nimbus runs to the water and surfs on the biggest wave it could form, a wave that, a couple seconds later, crashed on Sucker for intense damage, cortesy of our lovely rain.

Behind on the damage department, Sucker tries a different approach as it tries to flinch Nimbus with a Fake Out. Unfortunately Shield Dust blocks that, so it was kind of an useless move. Bummer. And, as the cruel pokemon it is, Nimbus seizes the opportunity to open a great distance in the damage race by using the rain to fuel a highly powered Weather Ball, that also damaged Sucker greatly.

Finally on the last turn, we all have a nice deja vu, as Colossoil attacks with Earthquake and Cyclohm counters with Surf, dealing, once again, more damage.

The first round ends with the Gym Leader having a significant advantage. I guess a good movepool, strategy and a favourable arena can go a loooong way.

Colossoil: Earthquake: (10-1+3+2+1.5)*1.5= 23.25 damage for 6 energy
Crit: 2 (no)

Cyclohm: Surf: (10+3+3+2)*1.5= 27 damage for 9 energy
Crit: 6 (no)

Colossoil: Fake Out: 4+1.5 = 5.5 damage for 4 energy
Static: 6 (no)
Crit: 8 (no)

Cyclohm: Weather Ball: (10+3+3+2)*1.5= 27 damage for 9 energy
Crit: 3 (no)

Colossoil: Earthquake: (10-1+3+2+1.5)*1.5= 23.25 damage for 6 energy
Crit: 3 (no)

Cyclohm: Surf: (10+3+3+2)*1.5= 27 damage for 9 energy
Crit: 16 (no)



Gym Leader Team

Hp: 58
En: 73
1/4/5/3/80
Other:
Item: Expert Belt


Challenger's Team

Hp: 39
En: 84
5/3/2/3/110
Other:
Item: Expert Belt​

DogFish44's Turn!
 

Dogfish44

^_^
is a Forum Moderator
Moderator
#8


"Formula, advance."

Hydro Pump ~ Aqua Jet ~ Hydro Pump

IF Fake Out, THEN Chill AND Push actions back ONLY ONCE.
IF Endure, THEN Toxic AND Push actions back ONLY ONCE.
 
#10
Gym Leader Team

Hp: 125
En: 100
2/3/3/3/121 (+17acc)
Other:
Item: Expert Belt


Hp: 58
En: 73
1/4/5/3/80
Other:
Item: Expert Belt



Challenger's Team

Hp: 39
En: 84
5/3/2/3/110
Other:
Item: Expert Belt​

Round 2

DogFish calls Nimbus back, after a job well done and sends out Formula the Krillowatt. Continuing with the useless trivia, Formula is the only member of the Electric Gym Team that doesn't have a complete movepool. But that doesn't stop it as Formula was still in 4 of DF's 8 completed battles, getting the average of 1 KO per match.

But enough babbling, let's get back to action.

Sucker the Colossoil begins this round by welcoming Formula with a Swift Fake Out that flinches the Krillowatt.

Next, the shiny shrimp fight back with the blast of pressurized water we all know and love: Hydro Pump. And it smacks Sucker straight on the face for third time, making it seem just a teensy bit stupid, lol (don't hurt me!).

But Colossoil already saw that film and it didn't like it. So, inspired by a rather questionable anime, it starts to spin its drill and after taking a deep breath it leaps and attacks with


pretend that Scolipede is Krillowatt and the Drillbur is Colossoil k? tks

Dealing a crap load of damage! Even my head is spinning for a bit.

Formula gets extremely light headed, but manages to get a last Aqua Jet to KO Sucker, just before its stomach got the best of him and the shrimp had to throw up behind a nearby tree. Yuck!

Colossoil: Fake Out: 4 + 3 = 7 damage for 6 energy
Crit: 10 (no)

Krillowatt: flinch

Krillowatt: Hydro Pump: (12+3+2+3)*1.5= 30 damage for 7 energy
Hit: 25 (yes)
Crit: 14 (no)

Colossoil: Giga Drill Breaker: (25+8+3+3+2)*1.5= 61.5 damage for 33 energy
Hit (1-76 = yes): 59 (yes)
Crit: 9 (no)

Krillowatt: Aqua Jet: (4 + 3 + 2+3)*1.5= 18 damage for 3 energy
Crit: doesn't matter

Colossoil fainted!


Gym Leader Team

Hp: 56
En: 90
2/3/3/3/121 (+17acc)
Other:
Item: Expert Belt


Hp: 58
En: 73
1/4/5/3/80
Other:
Item: Expert Belt



Challenger's Team

Hp: KO
En: KO
5/3/2/3/110
Other:
Item: Expert Belt​

Texas sends out pokemon with item and orders
 
#11
Cyclohm @ Life Orb

Thunder ~ Hidden Power Grass ~ Thunder

If your attack is imprisoned, use Dragon pulse ~ Surf ~ Dragon Pulse from that point in time forward for each time this occurs
If Mirror Coat is ordered, alternate Earthquake and Wild Charge for each occasion this occurs
 
#13
Gym Leader Team

Hp: 56
En: 90
2/3/3/3/121 (+17acc)
Other:
Item: Expert Belt


Hp: 58
En: 73
1/4/5/3/80
Other:
Item: Expert Belt



Challenger's Team

Hp: 110
En: 100
1/4/5/3/80
Other:
Item: Life Orb​

Round 3​

Texas may be down one pokemon, but that combo surely made the battle a lot more even than the scores may indicate.

With that being said, Cyclohm is sent to the fray. After finishes his lovely burp, Formula attacks the newcomer with Ice Beam for decent damage, right before being SMACKED with a Life Orb-Boosted Thunder that almost paralyses the shrimp.

Next, the Krillowatt dives to avoid Cyclohm's Hidden Power and then attacks from underwater. But that comes with a price, as Static paralyses it!

Finally, we see a rerun of turn 1 with Thunder and Ice Beam and no full paralysis.

Krillowatt: Ice Beam: (10+2)*1.5 = 18 damage for 7 energy
Crit: 10

Cyclohm: Thunder: 12+3+3+3 = 21 damage for 7 energy
Paralysis: 2/10 (Electric Barrier check)
Electric Barrier (1=paralysis): 2 (no paralysis)
-2hp due to life orb

Krillowatt: Dive (-4.5en)

Cyclohm: Hidden Power Grass: miss for 5 energy

Krillowatt: Dive: (8+3+3-3)*0.67= 7.37 damage for 4.5 energy
Crit: 8
Static: 2 (Electric Barrier)
Electric Type Barrier (1=paralysis): 1 (paralysis)

Cyclohm: Thunder: 12+3+3+3 = 21 damage for 7 energy
-2hp due to life orb

Full Paralysis: 80 (nope)
Krillowatt: Ice Beam: (10+2)*1.5 = 18 damage for 7 energy
Crit: 15


Gym Leader Team

Hp: 14
En: 67
2/3/3/3/121 (+17acc)
Other: Paralysis (15%)
Item: Expert Belt


Hp: 58
En: 73
1/4/5/3/80
Other:
Item: Expert Belt



Challenger's Team

Hp: 63
En: 77
1/4/5/3/80
Other:
Item: Life Orb​

Dogfish's turn!
 
#15
Thundershock ~ Slack Off ~ Protect

If Krill is fully paralyzed a1, Discharge that action
If Krill is fully paralyzed a2/3, chill that action and push back

If Krill can't be fully paralyzed, lol at me
 
#16
Gym Leader Team

Hp: 14
En: 67
2/3/3/3/121 (+17acc)
Other: Paralysis (15%)
Item: Expert Belt


Hp: 58
En: 73
1/4/5/3/80
Other:
Item: Expert Belt



Challenger's Team

Hp: 63
En: 77
1/4/5/3/80
Other:
Item: Life Orb​

Round 4

Welcome to the show: HOW WILL HAX SCREW UP WITH DOGFISH THIS TIME?

Erm...I should probably play the serious ref now, so ignore that. its true though.

Formula began this round by using Endure to survive the next assaults. Cyclohm is ready for it though as it uses Thundershock to hit the Shrimp with just enough power to get the hp to a single digit. A low single digit.

On the second turn, Cyclohm tries to predict if Krillowatt will get Fully Paralysed and fails, so it just Slacks Off. Speaking of Fully Paralysed, guess what happeneeeeeeed? YES, Formula got Fully Paralysed! Hax strikes again!

[size=-2]ok dogfish i will shut up now, don't kill me[/size]

Finally, on the last turn, everything happens as intended, as Cyclohm gives up being a fortune teller and just Protects against Formula's Ice Beam.

Full Paralysis: 30 (no)
Krillowatt: Endure for 15 energy

Cyclohm used Thundershock: 4 + 3 + 3 +3= 13 damage for 2 energy
-2hp due to recoil
Crit: 4 (no)
Paralysis: 2 (no)

Cyclohm used Slack Off for 13 energy
+20hp

Full Paralysis: 1/100 (karma)
Krillowatt was fully paralysed!

NOTE: Cyclohm goes first and doesn't predict the future, so I caaaaaaan't see how it knows Krillowatt will get fully paralysed before it moves, so I just disregarded the sub entirely :/.

Cyclohm used Protect for 14 energy

Full Paralysis: 99/100 (no)
Krillowatt used Ice Beam: 10*1.5 = 18 damage for 7 energy


Gym Leader Team

Hp: 1
En: 45
2/3/3/3/121 (+17acc)
Other: Paralysis (5%)
Item: Expert Belt


Hp: 58
En: 73
1/4/5/3/80
Other:
Item: Expert Belt



Challenger's Team

Hp: 81
En: 48
1/4/5/3/80
Other:
Item: Life Orb​

Texas Cloverleaf's turn!
 

Dogfish44

^_^
is a Forum Moderator
Moderator
#18


"Drain him as much as you can!"

Detect ~ Aqua Jet + Dive ~ Cooldown [Ice Shard + Ice Shard]
IF Aqua Jet + Dove is NOT +1 [Evade] / -1 [Hit] priorities, THEN Ice Beam + Ice Shard A2
IF Ice Shard + Ice Beam illegal AND Aqua Jet + Dive is NOT +1 [Evade] / -1 [Hit] priorities, THEN Ice Shard + Ice Shard A2
 
#19
Gym Leader Team

Hp: 1
En: 45
2/3/3/3/121 (+17acc)
Other: Paralysis (5%)
Item: Expert Belt


Hp: 58
En: 73
1/4/5/3/80
Other:
Item: Expert Belt



Challenger's Team

Hp: 81
En: 48
1/4/5/3/80
Other:
Item: Life Orb​

Round 5

Formula stalls a bit with Detect and then COMBO (Dive + Aqua Jet) and manages to avoid two Twisters from Cyclohm. But the Third Twister hit and Formula was KO'd!

Full Paralysis: 87 (no)
Krillowatt: Detect for 12 energy

Cyclohm: Twister: 4 + 3 + 3 + 3 = 13 damage for 2 energy

Full Paralysis: 67 (no)
Krillowatt: Dive + Aqua Jet: (8+2+3-3)*0.67= 6.7 damage for 21 energy
Crit: 13 (no)

Cyclohm: Twister for 6 energy
but it missed!

Cyclohm: Twister: 13 damage for 10 energy
-2hp due to life orb

Krillowatt fainted!


Gym Leader Team

Hp: KO
En: KO
2/3/3/3/121 (+17acc)
Other: Paralysis (5%)
Item: Expert Belt


Hp: 58
En: 73
1/4/5/3/80
Other:
Item: Expert Belt



Challenger's Team

Hp: 72
En: 30
1/4/5/3/80
Other:
Item: Life Orb​

Dogfish44's turn (Pokemon + Item + Orders)
 

Dogfish44

^_^
is a Forum Moderator
Moderator
#22


"OK Electivire, take this one nice and slowly."

Earthquake ~ Ice Punch ~ Earthquake
IF Bide, THEN Taunt AND Push Actions Back ONLY ONCE.
IF Cyclohm under effect of Magnet Rise, THEN Replace all remaining Earthquakes with Dual Chop
 
#24
Gym Leader Team

Hp: 100
En: 100
5/2/4/3/95
Other:
Item: Expert Belt


Hp: 58
En: 73
1/4/5/3/80
Other:
Item: Expert Belt



Challenger's Team

Hp: 72
En: 30
1/4/5/3/80
Other:
Item: Life Orb​

Round 6

The Gym Leader calls Formula back and sends out Nimbus the Cyclohm.

After that he calls Nimbus back and sends out Short Fuse the Electivire with Expert Belt. Short Fuse is Dogfish's signature pokemon and if you check the original battle for the Gym, you will see that Short Fuse jumped from a 34 moves movepool to a whooping 98 moves complete movepool, which shows how much training the Electivire endured the last year. I got tired just by seeing that.

Also...wondering why the Gym Leader sent out a pokemon and then switched? He tried to bait the challenger into switching so he orders last. That is a valid strategy when you don't have a pokemon with such a type advantage that it is capable, even when ordering first, of dealing great damage to an opponent that can't switch.

But I digress.

Short Fuse begins this round by attacking Cyclohm with a mighty Earthquake that, for the sake of irony, is slighty weakened by the sand. Behemoth counterattacks by using the eternal rain and her Life Orb to empower Surf.

On the second turn, the offensive continues for both sides, as Short Fuse attacks with Ice Punch, receiving a Weather Ball [Water] in return.

Finally, as the creative dudes they are, both players continue to just attack, as Short Fuse creates an Earthquake and Behemoth goes all out with Draco Meteor.

The Cyclohm is as good as gone, with low hp and low en. But it did its job and, in terms of total hp, the challenger is ahead. But as C$FP vs Rediamond has taught us, HP totals aren't a safe way to measure who is winning, so let's keep going!


Electivire: Earthquake: (9+1.5+2)*1.5= 18.75 damage for 7 energy
Crit: 9 (no)

Cyclohm: Surf: 10+3+3+3 = 19 damage for 7 energy
-2hp due to recoil
Crit: 10 (no)

Electivire: Ice Punch: (8+1.5+2)*1.5= 17.25 damage for 6 energy
Crit: 9 (no)
Static: 8 (no)

Cyclohm: Weather Ball: 10+3+3+3 = 19 damage for 7 energy
-2hp due to recoil
Crit: 15 (no)

Electivire: Earthquake: (9+1.5+2)*1.5= 18.75 damage for 7 energy
Crit: 13 (no)

Cyclohm: Draco Meteor: 14+3+3+3 = 23 damage for 9 energy
-2hp due to recoil
Hit: 18 (yes)
Crit: 5 (no)



Gym Leader Team

Hp: 39
En: 80
5/2/4/3/95
Other:
Item: Expert Belt


Hp: 58
En: 73
1/4/5/3/80
Other:
Item: Expert Belt



Challenger's Team

Hp: 11
En: 7
1/4/5/3/80
Other: -2SpA for 1r
Item: Life Orb​

Texas Cloverleaf's turn!