Elevator Music
63194
Rules:
Format: 5 v 5 Gym Doubles (Challenger brings 5, Leader brings 8)
DQ Time: 2 Days
Banned Moves: -
Chills: 5 Per Pokémon
Recoveries: 2 Per Pokémon
Arena: HMS Tesla
Switch: OK
Items: ON
Abilities: ALL
Substitutions: 2 per Pokémon
Mega Evolutions: OFF
Arena: HMS Tesla
Field Type: Electric, Water
Complexity: Moderate
Format: Doubles
It had always been interesting, the way in which Gyms come and go. Indeed, it was only 10 years ago when it would've been odd for anyone to consider Castelia City hosting the Electric Gym, but it was now. The HMS Tesla stands proudly in the port, although it normally sails a mile away from the port for the purpose of battles. The ship is a fairly standard ship, from the Falklands era. It has been fitted to accommodate battles, and notably on the main deck you can see what appears to be a giant crown - 4 golden arches curve around to support a giant gemstone above the deck.
Entering the ship, you immediately enter what appears to be a relatively fancy restaurant, quite busy. Looking around, there appears to be a window viewing the arena directly, as well as several plasma screens showing the currently empty arena. As you look around, you're greeted by a man in yellow and black attire.
"Hello there, welcome aboard the HMS Tesla. Are you here for the restaurant or the gym? The Gym? Well, this is special, the guests tonight will get a lovely show. We'll probably be ready to battle in about half an hour or so, so until then feel free to sit down and order a coffee."
Indeed, the ship does get rather full, and as the sun sets the ship begins to move out to sea. As you finish your coffee, the man returns - at this stage, you're fairly certain this is the gym leader. You're beckoned outside, and see the arena is stationed below the crown shape. However, you can't take in the beauty before the leader speaks again...
"Emolga, give us some light will ya!"
An Emolga pops out of the leader's Pokéball, and sends a small shot of lighting at the gem in the centre of the crown. It absorbs the electricity and lights up, revealing itself to actually be a giant ThunderStone. Impressive...
"Now then, a few things before we begin. Whenever you send out a Pokémon this giant rock will zap the item. Don't worry about it, it'll be perfectly safe. It just prevents it from being a drag for when your team is moving around. We also have plants and grass available on the arena as you should see, not to mention the small amount of water that surrounds this ship. You'll also note that this ship, whilst much of it has been replaced and altered, is still of British origin and has brought the weather along with it..."
The leader clicks his fingers, and on cue a light rain smothers the arena.
"Finally, good luck, and make sure you provide a good show!"
Field Type: Electric, Water
Complexity: Moderate
Format: Doubles
It had always been interesting, the way in which Gyms come and go. Indeed, it was only 10 years ago when it would've been odd for anyone to consider Castelia City hosting the Electric Gym, but it was now. The HMS Tesla stands proudly in the port, although it normally sails a mile away from the port for the purpose of battles. The ship is a fairly standard ship, from the Falklands era. It has been fitted to accommodate battles, and notably on the main deck you can see what appears to be a giant crown - 4 golden arches curve around to support a giant gemstone above the deck.
Entering the ship, you immediately enter what appears to be a relatively fancy restaurant, quite busy. Looking around, there appears to be a window viewing the arena directly, as well as several plasma screens showing the currently empty arena. As you look around, you're greeted by a man in yellow and black attire.
"Hello there, welcome aboard the HMS Tesla. Are you here for the restaurant or the gym? The Gym? Well, this is special, the guests tonight will get a lovely show. We'll probably be ready to battle in about half an hour or so, so until then feel free to sit down and order a coffee."
Indeed, the ship does get rather full, and as the sun sets the ship begins to move out to sea. As you finish your coffee, the man returns - at this stage, you're fairly certain this is the gym leader. You're beckoned outside, and see the arena is stationed below the crown shape. However, you can't take in the beauty before the leader speaks again...
"Emolga, give us some light will ya!"
An Emolga pops out of the leader's Pokéball, and sends a small shot of lighting at the gem in the centre of the crown. It absorbs the electricity and lights up, revealing itself to actually be a giant ThunderStone. Impressive...
"Now then, a few things before we begin. Whenever you send out a Pokémon this giant rock will zap the item. Don't worry about it, it'll be perfectly safe. It just prevents it from being a drag for when your team is moving around. We also have plants and grass available on the arena as you should see, not to mention the small amount of water that surrounds this ship. You'll also note that this ship, whilst much of it has been replaced and altered, is still of British origin and has brought the weather along with it..."
The leader clicks his fingers, and on cue a light rain smothers the arena.
"Finally, good luck, and make sure you provide a good show!"
- All Pokémon who benefit from the item ThunderStone instantly gain the effect.
- No Pokémon is treated as holding an item for the sake of Acrobatics BAP.
- During "Clear" weather, a light rain falls, which acts as normal rain, except with only ±1 BAP on Water/Fire Moves
- There is no restriction on natural substances (Natural water, Grass, Rocks, etc.) to attack with.
Heya folks! After a very long wait, we finally get to see a match between Dogfish44 and tavok. Seriously, the poor guys have been waiting 2 months for this. That's like, 3 updates of a TLR (4 if you're lucky), or 1 round of Geodude6 ordering in his gym (if you're lucky). But yeah, anyways, here we are! Will this match be worth the wait, or will it just be one of those stompings that Dogfish gives to most of his challengers? We'll soon find out...
Gym Leader Dogfish44:
Boltair (F)
Nature: Mild
+1 SpA, -1 Def
Type: Electric / Flying
Abilities: Static / Motor Drive [DW]
Stats:
HP: 90
Atk: 3
Def: 1 [-]
SpA: 4 [+]
SpD: 2
Spe: 103
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: N/A
MC: 0
DC: 5/5
Attacks [56/56]:
Acrobatics (*)
Aerial Ace
Agility
Air Slash (*)
Astonish
Attract
Baton Pass
Charge (*)
Charge Beam
Charm
Confide
Covet
Cut
Discharge
Double Team (*)
Electro Ball
Encore
Facade
Flash
Fling
Frustration
Helping Hand
Hidden Power Grass
Ion Deluge
Iron Tail (*)
Knock Off
Last Resort
Light Screen
Nuzzle
Protect
Pursuit (*)
Quick Attack (*)
Rain Dance
Rest
Return
Roost (*)
Round
Shock Wave (*)
Signal Beam
Sleep Talk
Snore
Spark (*)
Substitute
Swagger
Tail Whip (*)
Tailwind
Taunt
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Tickle
Toxic
U-Turn
Volt Switch
Wild Charge
Short Fuse (M)
Nature: Mild
+1 SpA, -1 Def
Type: Electric
Abilities: Motor Drive / Vital Spirit [DW]
Stats:
HP: 100
Atk: 5
Def: 2 [-]
SpA: 4 [+]
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks [103/103]:
Attract
Barrier
Bide
Body Slam
Brick Break
Bulldoze
Captivate
Charge Beam
Confide
Counter
Covet
Cross Chop
Curse
Detect
Dig
Discharge
Dizzy Punch
Double Edge
Double Team
Dual Chop
DynamicPunch
Earthquake
Electric Terrain
Electro Ball
Electroweb
Endure
Facade
Feint
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Hammer Arm
Headbutt
Helping Hand
Hidden Power Grass
Hyper Beam
Ice Punch
Ion Deluge
Iron Tail
Karate Chop
Leer
Light Screen
Low Kick
Low Sweep
Magnet Rise
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Power-Up Punch
Protect
Psychic
Psywave
Pursuit
Quick Attack
Rage
Rain Dance
Reflect
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rolling Kick
Round
Screech
Secret Power
Seismic Toss
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Strength
Submission
Substitute
Swagger
Swift
Take Down
Taunt
Teleport
Thief
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Uproar
Volt Switch
Wild Charge
Zap Cannon
Pulse (N/A)
Nature: Modest
+1 SpA, -1 Atk
Type: Electric / [Ghost | Water | Fire | Grass | Ice | Flying]
Abilities: Levitate
Stats (Normal):
HP: 90
Atk: 1 [-]
Def: 3
SpA: 4 [+]
SpD: 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Stats (Appliance):
HP: 90
Atk: 2 [-]
Def: 4
SpA: 5 [+]
SpD: 4
Spe: 86
Size Class: 2 (Mow) | 4 (Frost) | 2 (Heat) | 1 (Spin) | 3 (Wash)
Weight Class: 3 (Mow) | 5 (Frost) | 3 (Heat) | 2 (Spin) | 4 (Wash)
Base Rank Total: 20
EC: N/A
MC: 0
DC: N/A
Attacks [54/54]:
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electro Ball
Electroweb
Endure
Facade
Flash
Frustration
Hex
Hidden Power Grass
Light Screen
Mud-Slap
Natural Gift
Ominous Wind
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp
Blizzard (Frost) | Leaf Storm (Mow) | Air Slash (Spin) | Overheat (Heat) | Hydro Pump (Wash)
Nimbus (M)
Nature: Modest
+1 SpA, -1 Atk
Type: Electric / Dragon
Abilities: Shield Dust / Static / Overcoat [DW]
Stats:
HP: 110
Atk: 1 [-]
Def: 5
SpA: 5 [+]
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
DC: 5/5
Attacks [89/89]:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Nature Power
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
Murena (F)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Electric
Abilities: Levitate
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5 [+]
SpD: 3
Spe: 43 [-]
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: N/A
Attacks [68/68]:
Acid
Acid Spray
Acrobatics
Aqua Tail
Attract
Bind
Bounce
Brick Break
Charge Beam
Coil
Confide
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash
Flash Cannon
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power Ice
Hone Claws
Hyper Beam
Ion Deluge
Iron Tail
Knock Off
Light Screen
Magnet Rise
Power-Up Punch
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Signal Beam
Sleep Talk
Snore
Spark
Strength
Substitute
Super Fang
Superpower
Swagger
Tackle
Thrash
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Toxic
U-Turn
Volt Switch
Wild Charge
Zap Cannon
Formula (M)
Nature: Timid
+15% Speed, +17% Accuracy, -1 Atk
Type: Electric / Water
Abilities: Trace / Magic Guard / Shell Armour [DW]
Stats:
HP: 125
Atk: 2 [-]
Def: 3
SpA: 3
SpD: 3
Spe: 121 [+]
Size Class: 1
Weight Class: 2
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks [86/86]:
Aqua Jet
Aqua Tail
Attract
Blizzard
Bubble
Bubble Beam
Bulldoze
Captivate
Charge
Confide
Confuse Ray
Copycat
Counter
Cut
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earth Power
Earthquake
Echoed Voice
Eerie Impulse
Electroweb
Endure
Facade
Fairy Wind
Flash
Fling
Follow Me
Frustration
Fury Cutter
Giga Impact
Guillotine
Hail
Heart Swap
Helping Hand
Hidden Power Grass
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Imprison
Low Kick
Low Sweep
Me First
Metronome
Mind Reader
Mirror Coat
Muddy Water
Natural Gift
Payback
Protect
Rain Dance
Recycle
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swift
Tackle
Thunder
Thunderbolt
Thunder Punch
Thundershock
Thunder Wave
Torment
Toxic
Volt Switch
Waterfall
Whirlpool
Wild Charge
Zap Cannon
Raid Only:
Dispel
Lumos Maxima (F)
Nature: Modest
+1 SpA, -1 Atk
Type: Water / Electric
Abilities: Volt Absorb / Illuminate / Water Absorb [DW]
Stats:
HP: 120
Atk: 1 [-]
Def: 2
SpA: 4 [+]
SpD: 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks [66/76]:
Agility
Amnesia
Aqua Ring
Attract
Blizzard
Bounce
Brine
Bubble
BubbleBeam
Charge
Charge Beam
Confide
Confuse Ray
Dazzling Gleam
Discharge
Dive
Double Team
Eerie Impulse
Electro Ball
Endure
Facade
Flail
Flash
Frustration
Giga Impact
Hail
Heal Bell
Hidden Power Grass
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Ion Deluge
Light Screen
Mimic
Mist
Protect
Psybeam
Rain Dance
Rest
Return
Round
Scald
Signal Beam
Sleep Talk
Snore
Soak
Spark
Spit Up
Stockpile
Substitute
Sucker Punch
Supersonic
Surf
Swagger
Swallow
Take Down
Thunder
Thunderbolt
Thunder Wave
Toxic
Volt Switch
Water Gun
Whirlpool
Wild Charge
Zap Cannon
Vin (F)
Nature: Calm
+1 SpD, -1 Atk
Type: Electric / Poison
Abilities: Storm Drain / Vital Spirit / Telepathy [DW]
Stats:
HP: 90
Atk: 1 [-]
Def: 5
SpA: 5
SpD: 5 [+]
Spe: 100
Size Class: 7
Weight Class: 9
Base Rank Total: 22
EC: 6/6
MC: 0
DC: 5/5
Attacks [57/57]:
Acid
Aqua Tail
Attract
Block
Clear Smog
Confide
Cross Poison
Cut
Dazzling Gleam
Discharge
Double Team
Eerie Impulse
Electroweb
Encore
Facade
Flash Cannon
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Haze
Hidden Power Grass
Hyper Beam
Ion Deluge
Parabolic Charge
Poison Sting
Poison Tail
Protect
Psychic
Psyshock
Psywave
Rain Dance
Rest
Return
Round
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Splash
Substitute
Supersonic
Swagger
Taunt
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Venoshock
Water Pulse
Wide Guard
Wild Charge
Zen Headbutt
Wow. Shocking. Dogfish brought the same team he always brings. See how I just used shocking there because it's the electric gym??? Using an overused and lame pun is about how expected this was.
But to be honest, I sympathize. I pretty much always bring the exact same Pokemon to my gym too! When you find something that works, why not? And it apparently does, since Dogfish has by far the most wins of any Gym Leader, even when you factor out all the scrubs that have challenged him. "Also he's only used Plasmanta in 2 battles so far so it's not the exact same team" if you wanna be pedantic (and this is ASB, so most of you do).
Challenger tavok:
Gambo (Snorlax (M))
Nature: Quiet (+SpA, -Spe)
Type:
- Normal:Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
- Inmunity (Passive): This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
- Thick Fat (Passive):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
- Gluttony (Unlocked) (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.
Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 9
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (121/121) - Maxxed, 8 CC Bonus
- After You
- Amnesia
- Attract
- Belch
- Belly Drum
- Bide
- Blizzard
- Block
- Body Slam
- Brick Break
- Bubblebeam
- Bulldoze
- Captivate
- Charm
- Chip Away
- Confide
- Counter
- Covet
- Crunch
- Curse
- Defense Curl
- Double-Edge
- Double Team
- Dynamic Punch
- Earthquake
- Endure
- Facade
- Fire Blast
- Fire Punch
- Fissure
- Flamethrower
- Fling
- Focus Blast
- Focus Punch
- Frustration
- Giga Impact
- Gunk Shot
- Harden
- Headbutt
- Heavy Slam
- Hidden Power (Ground)
- Hyper Beam
- Hyper Voice
- Ice Beam
- Ice Punch
- Icy Wind
- Incinerate
- Iron Head
- Last Resort
- Lick
- Lovely Kiss
- Mega Kick
- Mega Punch
- Metronome
- Mimic
- Mud-Slap
- Natural Gift
- Odor Sleuth
- Outrage
- Pay Day
- Power-up Punch
- Protect
- Psychic
- Psych Up
- Psywave
- Pursuit
- Rage
- Rain Dance
- Recyle
- Reflect
- Refresh
- Rest
- Retaliate
- Return
- Rock Climb
- Rock Slide
- Rock Smash
- Rock Tomb
- Rollout
- Round
- Sandstorm
- Screech
- Secret Power
- Seed Bomb
- Seismic Toss
- Self-Destruct
- Shadow Ball
- Shock Wave
- Skull Bash
- Sleep Talk
- Smack Down
- Snatch
- Snore
- Solar Beam
- Splash
- Stockpile
- Strength
- Submission
- Subsitute
- Sunny Day
- Superpower
- Surf
- Swagger
- Swallow
- Sweet Kiss
- Tackle
- Take Down
- Thunder
- Thunderbolt
- Thunder Punch
- Toxic
- Uproar
- Water Gun
- Water Pulse
- Whirlpool
- Whirlwind
- Wild Charge
- Work Up
- Yawn
- Zap Cannon
- Zen Headbutt
Lira (Aromatisse (F))
Nature: Modest (+SpA, -Atk)
Type:
- Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
- Healer (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
- Aroma Veil (Passive) (UNLOCKED): This Pokemon and its allies on the field can not be effected by Attract, Disable, Encore, Taunt, or Torment.
Stats:
HP: 110
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 29
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (63/63) - MAXED, 4 CC BONUS
- After You
- Aromatherapy
- Aromatic Mist
- Attract
- Calm Mind
- Captivate
- Charge Beam
- Charm
- Confide
- Covet
- Dazzling Gleam
- Disable
- Disarming Voice
- Double Team
- Drain Punch
- Draining Kiss
- Dream Eater
- Echoed Voice
- Endeavor
- Energy Ball
- Facade
- Fairy Wind
- Flail
- Flash
- Flash Cannon
- Frustration
- Giga Impact
- Gyro Ball
- Heal Bell
- Heal Pulse
- Helping Hand
- Hidden Power (Ground)
- Hyper Beam
- Light Screen
- Magic Coat
- Misty Terrain
- Moonblast
- Odor Sleuth
- Protect
- Psychic
- Psych Up
- Psyshock
- Rain Dance
- Reflect
- Refresh
- Rest
- Return
- Round
- Secret Power
- Skill Swap
- Sleep Talk
- Snore
- Substitute
- Sunny Day
- Swagger
- Sweet Kiss
- Sweet Scent
- Thunder
- Thunderbolt
- Torment
- Toxic
- Trick Room
- Wish
Stalker (Kitsunoh (M))
Nature: Jolly (+Spe, -SpA)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
- Frisk (Passive): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
- Limber (Passive): This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
- Cursed Body (Passive) (UNLOCKED): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+) (+19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 1
AC: 5/5
KOC: 0
Moves (72/101)
- Aerial Ace
- Bulldoze
- Copycat
- Curse
- Dark Pulse
- Defog
- Dig
- Earthquake
- Embargo
- Endeavor
- Endure
- Faint Attack
- Fake Out
- Flail
- Flash Cannon
- Foul Play
- Giga Impact
- Hex
- Hidden Power
- Hyper Beam
- Icy Wind
- Imprison
- Iron Defense
- Iron Head
- Iron Tail
- Knock Off
- Lick
- Low Kick
- Magic Coat
- Memento
- Metal Burst
- Metal Claw
- Meteor Mash
- Odor Sleuth
- Ominous Wind
- Pain Split
- Payback
- Perish Song
- Phatom Force
- Protect
- Psycho Shift
- Rain Dance
- Rest
- Revenge
- Roar
- Rock Slide
- Role Play
- Safeguard
- Scratch
- Shadow Ball
- Shadow Claw
- Shadow Sneak
- Shadow Strike
- Sleep Talk
- Snatch
- Spite
- Substitute
- Sucker Punch
- Sunny Day
- Super Fang
- Superpower
- Tail Whip
- Taunt
- Thief
- Thunder Punch
- Torment
- Toxic
- Trick
- Trick Room
- U-turn
- Will-O-Wisp
- Yawn
Bruno (Steelix (M))
Nature: Brave (+Atk, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Sheer Force (Toggle) (UNLOCKED): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 9
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-) (-10% evasion)
Size Class: 7
Weight Class: 8
Base Rank Total: 22
Bruno (Steelix (M))
Nature: Brave (+Atk, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Sheer Force (Toggle) (UNLOCKED): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
- Sand Force (Pasive) (MEGA): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 10
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-) (-10% evasion)
Size Class: 7
Weight Class: 10
Base Rank Total: 25
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (60/91)
- Aqua Tail
- Autotomize
- Bide
- Bind
- Block
- Body Slam
- Bulldoze
- Crunch
- Curse
- Dark Pulse
- Dig
- Double Edge
- Double Team
- Dragon Breath
- Dragon Tail
- Earth Power
- Earthquake
- Endure
- Explosion
- Facade
- Fire Fang
- Flail
- Flash Cannon
- Giga Impact
- Gyro Ball
- Harden
- Heavy Slam
- Ice Fang
- Iron Tail
- Magnet Rise
- Mimic
- Mud Sport
- Nature Power
- Payback
- Protect
- Rage
- Rest
- Roar
- Rock Blast
- Rock Polish
- Rock Slide
- Rock Throw
- Rock Tomb
- Rollout
- Sandstorm
- Sand Tomb
- Screech
- Self-destruct
- Slam
- Sleep Talk
- Smack Down
- Stealth Rock
- Stone Edge
- Substitute
- Sunny Day
- Tackle
- Taunt
- Thunder Fang
- Torment
- Toxic
Hex (Gengar (F))
Nature: Timid (+Spe, -Atk)
Type:
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison:Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (Accuraccy boost: 19%)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Ability:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Shadow Tag (Passive) (MEGA): Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150 (+) (+26% accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 0/0
KOC: 0
Moves (37/111)
- Confuse Ray
- Counter
- Curse
- Dazzling Gleam
- Destiny Bond
- Disable
- Endure
- Energy Ball
- Focus Blast
- Giga Drain
- Hex
- Hyper Beam
- Hypnosis
- Knock Off
- Lick
- Mean Look
- Nightmare
- Nightshade
- Pain Split
- Perish Song
- Protect
- Psychic
- Reflect Type
- Shadow Ball
- Shadow Punch
- Skill Swap
- Sludge Bomb
- Smog
- Spite
- Sucker Punch
- Taunt
- Thunderbolt
- Torment
- Toxic
- Trick
- Venoshock
- Will-o-Wisp
Gambo (Snorlax (M))
Nature: Quiet (+SpA, -Spe)
Type:
- Normal:Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
- Inmunity (Passive): This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
- Thick Fat (Passive):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
- Gluttony (Unlocked) (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.
Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 9
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (121/121) - Maxxed, 8 CC Bonus
- After You
- Amnesia
- Attract
- Belch
- Belly Drum
- Bide
- Blizzard
- Block
- Body Slam
- Brick Break
- Bubblebeam
- Bulldoze
- Captivate
- Charm
- Chip Away
- Confide
- Counter
- Covet
- Crunch
- Curse
- Defense Curl
- Double-Edge
- Double Team
- Dynamic Punch
- Earthquake
- Endure
- Facade
- Fire Blast
- Fire Punch
- Fissure
- Flamethrower
- Fling
- Focus Blast
- Focus Punch
- Frustration
- Giga Impact
- Gunk Shot
- Harden
- Headbutt
- Heavy Slam
- Hidden Power (Ground)
- Hyper Beam
- Hyper Voice
- Ice Beam
- Ice Punch
- Icy Wind
- Incinerate
- Iron Head
- Last Resort
- Lick
- Lovely Kiss
- Mega Kick
- Mega Punch
- Metronome
- Mimic
- Mud-Slap
- Natural Gift
- Odor Sleuth
- Outrage
- Pay Day
- Power-up Punch
- Protect
- Psychic
- Psych Up
- Psywave
- Pursuit
- Rage
- Rain Dance
- Recyle
- Reflect
- Refresh
- Rest
- Retaliate
- Return
- Rock Climb
- Rock Slide
- Rock Smash
- Rock Tomb
- Rollout
- Round
- Sandstorm
- Screech
- Secret Power
- Seed Bomb
- Seismic Toss
- Self-Destruct
- Shadow Ball
- Shock Wave
- Skull Bash
- Sleep Talk
- Smack Down
- Snatch
- Snore
- Solar Beam
- Splash
- Stockpile
- Strength
- Submission
- Subsitute
- Sunny Day
- Superpower
- Surf
- Swagger
- Swallow
- Sweet Kiss
- Tackle
- Take Down
- Thunder
- Thunderbolt
- Thunder Punch
- Toxic
- Uproar
- Water Gun
- Water Pulse
- Whirlpool
- Whirlwind
- Wild Charge
- Work Up
- Yawn
- Zap Cannon
- Zen Headbutt
One of Tavok's first Pokémon, Gambo is the MvP of the team, being the one with the most training and experience.
He has showed his worth against many opponents, winning most of the fights he's been at, even managing to KO two of the Battle Pike Queen's Pokémon in the team's first confrontation with her.
Gambo is quite curious, trying to understand everything that is around. He's also a quick learner, managing to perform many moves just after trying a couple times.
He doesn't talk much, but he has a deep trust in both his trainer and his partners. He's also the one most of his teammates look up to, and he supports all of them as much as he can.
If there is a tough fight coming, Gambo is the one to fall back on.
He has showed his worth against many opponents, winning most of the fights he's been at, even managing to KO two of the Battle Pike Queen's Pokémon in the team's first confrontation with her.
Gambo is quite curious, trying to understand everything that is around. He's also a quick learner, managing to perform many moves just after trying a couple times.
He doesn't talk much, but he has a deep trust in both his trainer and his partners. He's also the one most of his teammates look up to, and he supports all of them as much as he can.
If there is a tough fight coming, Gambo is the one to fall back on.
Lira (Aromatisse (F))
Nature: Modest (+SpA, -Atk)
Type:
- Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
- Healer (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
- Aroma Veil (Passive) (UNLOCKED): This Pokemon and its allies on the field can not be effected by Attract, Disable, Encore, Taunt, or Torment.
Stats:
HP: 110
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 29
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (63/63) - MAXED, 4 CC BONUS
- After You
- Aromatherapy
- Aromatic Mist
- Attract
- Calm Mind
- Captivate
- Charge Beam
- Charm
- Confide
- Covet
- Dazzling Gleam
- Disable
- Disarming Voice
- Double Team
- Drain Punch
- Draining Kiss
- Dream Eater
- Echoed Voice
- Endeavor
- Energy Ball
- Facade
- Fairy Wind
- Flail
- Flash
- Flash Cannon
- Frustration
- Giga Impact
- Gyro Ball
- Heal Bell
- Heal Pulse
- Helping Hand
- Hidden Power (Ground)
- Hyper Beam
- Light Screen
- Magic Coat
- Misty Terrain
- Moonblast
- Odor Sleuth
- Protect
- Psychic
- Psych Up
- Psyshock
- Rain Dance
- Reflect
- Refresh
- Rest
- Return
- Round
- Secret Power
- Skill Swap
- Sleep Talk
- Snore
- Substitute
- Sunny Day
- Swagger
- Sweet Kiss
- Sweet Scent
- Thunder
- Thunderbolt
- Torment
- Toxic
- Trick Room
- Wish
A quiet smug Spritzee, Lira was found when Tavok was traveling
through a town looking for a place to rest. The Spritzee, not being able
to resist the urge to show her beauty, tried to make Gambo and Randy fall
in love with her using her nice looks and an Aromatic Mist.
Gambo and Randy, however, were unimpressed, and just followed Tavok to a
nearby hotel.
Angry at this, Lira attacked them at their room, shooting Dazzling Gleams all around.
While Gambo covered Tavok, Randy rushed towards her and knocked her out.
She was caught inmediatly after.
In his stay with Tavok, Lira has learned that being modest is a good thing, and she
tries her best to not fall back into her old habits (although she can't help herself
when there are other girls around).
Lira quickly became a great asset for the team, helping the other Pokémon with her
healing abilities, which became even greater when she managed to evolve after a fight
with Matezoide's Pokémon.
through a town looking for a place to rest. The Spritzee, not being able
to resist the urge to show her beauty, tried to make Gambo and Randy fall
in love with her using her nice looks and an Aromatic Mist.
Gambo and Randy, however, were unimpressed, and just followed Tavok to a
nearby hotel.
Angry at this, Lira attacked them at their room, shooting Dazzling Gleams all around.
While Gambo covered Tavok, Randy rushed towards her and knocked her out.
She was caught inmediatly after.
In his stay with Tavok, Lira has learned that being modest is a good thing, and she
tries her best to not fall back into her old habits (although she can't help herself
when there are other girls around).
Lira quickly became a great asset for the team, helping the other Pokémon with her
healing abilities, which became even greater when she managed to evolve after a fight
with Matezoide's Pokémon.
Stalker (Kitsunoh (M))
Nature: Jolly (+Spe, -SpA)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
- Frisk (Passive): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
- Limber (Passive): This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
- Cursed Body (Passive) (UNLOCKED): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+) (+19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 1
AC: 5/5
KOC: 0
Moves (72/101)
- Aerial Ace
- Bulldoze
- Copycat
- Curse
- Dark Pulse
- Defog
- Dig
- Earthquake
- Embargo
- Endeavor
- Endure
- Faint Attack
- Fake Out
- Flail
- Flash Cannon
- Foul Play
- Giga Impact
- Hex
- Hidden Power
- Hyper Beam
- Icy Wind
- Imprison
- Iron Defense
- Iron Head
- Iron Tail
- Knock Off
- Lick
- Low Kick
- Magic Coat
- Memento
- Metal Burst
- Metal Claw
- Meteor Mash
- Odor Sleuth
- Ominous Wind
- Pain Split
- Payback
- Perish Song
- Phatom Force
- Protect
- Psycho Shift
- Rain Dance
- Rest
- Revenge
- Roar
- Rock Slide
- Role Play
- Safeguard
- Scratch
- Shadow Ball
- Shadow Claw
- Shadow Sneak
- Shadow Strike
- Sleep Talk
- Snatch
- Spite
- Substitute
- Sucker Punch
- Sunny Day
- Super Fang
- Superpower
- Tail Whip
- Taunt
- Thief
- Thunder Punch
- Torment
- Toxic
- Trick
- Trick Room
- U-turn
- Will-O-Wisp
- Yawn
Bruno (Steelix (M))
Nature: Brave (+Atk, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Sheer Force (Toggle) (UNLOCKED): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 9
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-) (-10% evasion)
Size Class: 7
Weight Class: 8
Base Rank Total: 22
Bruno (Steelix (M))
Nature: Brave (+Atk, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Sheer Force (Toggle) (UNLOCKED): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
- Sand Force (Pasive) (MEGA): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 10
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-) (-10% evasion)
Size Class: 7
Weight Class: 10
Base Rank Total: 25
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (60/91)
- Aqua Tail
- Autotomize
- Bide
- Bind
- Block
- Body Slam
- Bulldoze
- Crunch
- Curse
- Dark Pulse
- Dig
- Double Edge
- Double Team
- Dragon Breath
- Dragon Tail
- Earth Power
- Earthquake
- Endure
- Explosion
- Facade
- Fire Fang
- Flail
- Flash Cannon
- Giga Impact
- Gyro Ball
- Harden
- Heavy Slam
- Ice Fang
- Iron Tail
- Magnet Rise
- Mimic
- Mud Sport
- Nature Power
- Payback
- Protect
- Rage
- Rest
- Roar
- Rock Blast
- Rock Polish
- Rock Slide
- Rock Throw
- Rock Tomb
- Rollout
- Sandstorm
- Sand Tomb
- Screech
- Self-destruct
- Slam
- Sleep Talk
- Smack Down
- Stealth Rock
- Stone Edge
- Substitute
- Sunny Day
- Tackle
- Taunt
- Thunder Fang
- Torment
- Toxic
Hex (Gengar (F))
Nature: Timid (+Spe, -Atk)
Type:
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison:Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (Accuraccy boost: 19%)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Ability:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Shadow Tag (Passive) (MEGA): Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150 (+) (+26% accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 0/0
KOC: 0
Moves (37/111)
- Confuse Ray
- Counter
- Curse
- Dazzling Gleam
- Destiny Bond
- Disable
- Endure
- Energy Ball
- Focus Blast
- Giga Drain
- Hex
- Hyper Beam
- Hypnosis
- Knock Off
- Lick
- Mean Look
- Nightmare
- Nightshade
- Pain Split
- Perish Song
- Protect
- Psychic
- Reflect Type
- Shadow Ball
- Shadow Punch
- Skill Swap
- Sludge Bomb
- Smog
- Spite
- Sucker Punch
- Taunt
- Thunderbolt
- Torment
- Toxic
- Trick
- Venoshock
- Will-o-Wisp
Hex was caught while tavok passed through a haunted forest. She scared the trainer and his companions multiple times, before being exposed and defeated by Gambo. Since then, she has been a great partner for the other Pokémon, showing to be smart and cunning but somewhat timid.
Hex evolved at the same time as Hyrule and Lira after a grueling fight with Matezoide, in which they were victorious. After evolution, Hex adquiered hands, which she uses to play pranks that she wasn't able to do before.
Hex evolved at the same time as Hyrule and Lira after a grueling fight with Matezoide, in which they were victorious. After evolution, Hex adquiered hands, which she uses to play pranks that she wasn't able to do before.
Our challenger, tavok, just recently became the Steel Gym Leader (and his gym opened today, something that also took almost 2 months). He's definitely not a bad player by any means, but let's see if he has the skill to win this battle. tavok's team looks pretty solid for doubles, and it looks like overall he's going for a strategy of just using good Pokemon as opposed to trying to win via type advantage (smart move, as the latter has been shown time and time again not to work all that well here). Gengar looks a little bit undertrained, especially when you pair it with a maxed Snorlax, but it looks like it has enough tricks to do its job.
Well, anyways, in doubles it's mostly based on who
RNG Roll (Turn Order) [1 (Dogfish44|2 (tavok)]: 1 (Dogfish44)
Dogfish44 sends out first
tavok sends out and orders
Dogfish44 orders
I ref
Good luck to both battlers!