[ELECTRIC] Leader Dogfish44 vs Challenger Fort Colorcastle

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
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Format: 4 v 4 Gym Doubles (Challenger brings 4, Leader brings 7)
DQ Time: 2 Days
Banned Moves: -
Chills: 5 Per Pokémon
Recoveries: 2 Per Pokémon
Arena: HMS Tesla
Switch: OK
Items: ON
Abilities: ALL
Substitutions: 2 per Pokémon
Mega Evolutions: OFF

Arena: HMS Tesla
Field Type:
Electric, Water
Complexity: Moderate
Format: Doubles


It had always been interesting, the way in which Gyms come and go. Indeed, it was only 10 years ago when it would've been odd for anyone to consider Castelia City hosting the Electric Gym, but it was now. The HMS Tesla stands proudly in the port, although it normally sails a mile away from the port for the purpose of battles. The ship is a fairly standard ship, from the Falklands era. It has been fitted to accommodate battles, and notably on the main deck you can see what appears to be a giant crown - 4 golden arches curve around to support a giant gemstone above the deck.

Entering the ship, you immediately enter what appears to be a relatively fancy restaurant, quite busy. Looking around, there appears to be a window viewing the arena directly, as well as several plasma screens showing the currently empty arena. As you look around, you're greeted by a man in yellow and black attire.

"Hello there, welcome aboard the HMS Tesla. Are you here for the restaurant or the gym? The Gym? Well, this is special, the guests tonight will get a lovely show. We'll probably be ready to battle in about half an hour or so, so until then feel free to sit down and order a coffee."

Indeed, the ship does get rather full, and as the sun sets the ship begins to move out to sea. As you finish your coffee, the man returns - at this stage, you're fairly certain this is the gym leader. You're beckoned outside, and see the arena is stationed below the crown shape. However, you can't take in the beauty before the leader speaks again...

"Emolga, give us some light will ya!"

An Emolga pops out of the leader's Pokéball, and sends a small shot of lighting at the gem in the centre of the crown. It absorbs the electricity and lights up, revealing itself to actually be a giant ThunderStone. Impressive... although, you're surprised to see that the gem seems to be surrounded by some strange contraption hastily thrown together.

"Heh, I know what you're thinkin'. Used to be a lot more noticable, but it suddenly started throwing very powerful sparks out at random, and because we do value our guests, we've surrounded it for safety. Apart from that, we do request that your Pokémon disable their Illusion and Protean ability, since the guests have reported headaches trying to follow that. We also negate ability immunities unless it is part of that Pokémon itself - that would be the slight tingle you feel when you walk into the arena. Oh, and as per usual...."

The leader snaps his fingers at this point, and you feel drops of rain begin to fall. ".... yep, it's raining. Well, sort of. It's been a bit lighter lately, but still, we do suggest that you go fetch a brolly from inside."

Effects:
  • During "Clear" weather, the effect of Rain occurs, with no increase or decrease in any move BAP.​
  • Illusion and Protean do not function.​
  • Abilities which provide an immunity to certain moves (Volt Absorb, Bulletproof, etc.) only function on Pokémon who naturally have said ability.​

Codifications:
  • Secret Power can Paralyze​
  • Nature Power calls Discharge​
  • Arena is outside, Moonlight and Morning Sun both work at the same power level​
  • Camouflage makes the user an Electric-Type​
  • All moves have access to any external material needed and can hence be used.​
  • Krilowatt usually has Shell Armour. This is a hint to STOP ROLLING CRITS ON IT SHOULD THAT BE THE CASE.


Leader Dogfish44

Nimbus (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric / Dragon

Abilities: Shield Dust / Static / Overcoat [DW]

Stats:
HP: 110
Atk: 1 [-]
Def: 5
SpA: 5 [+]
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks [89/89]:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Nature Power
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon

Murena (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Electric

Abilities: Levitate

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5 [+]
SpD: 3
Spe: 43 [-]
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

Attacks [71/71]:
Acid
Acid Spray
Acrobatics
Aqua Tail
Attract
Bind
Bounce
Brick Break
Charge Beam
Coil
Confide
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash
Flash Cannon
Focus Punch
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power Ice
Hone Claws
Hyper Beam
Ion Deluge
Iron Tail
Knock Off
Light Screen
Magnet Rise
Power-Up Punch
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snore
Spark
Strength
Substitute
Super Fang
Superpower
Swagger
Tackle
Thrash
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Toxic
U-Turn
Volt Switch
Wild Charge
Zap Cannon

Short Fuse (M)

Nature: Mild
+1 SpA, -1 Def

Type: Electric

Abilities: Motor Drive / Vital Spirit [DW]

Stats:
HP: 100
Atk: 5
Def: 2 [-]
SpA: 4 [+]
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks [103/103]:
Attract
Barrier
Bide
Body Slam
Brick Break
Bulldoze
Captivate
Charge Beam
Confide
Counter
Covet
Cross Chop
Curse
Detect
Dig
Discharge
Dizzy Punch
Double Edge
Double Team
Dual Chop
DynamicPunch
Earthquake
Electric Terrain
Electro Ball
Electroweb
Endure
Facade
Feint
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Hammer Arm
Headbutt
Helping Hand
Hidden Power Grass
Hyper Beam
Ice Punch
Ion Deluge
Iron Tail
Karate Chop
Leer
Light Screen
Low Kick
Low Sweep
Magnet Rise
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Power-Up Punch
Protect
Psychic
Psywave
Pursuit
Quick Attack
Rage
Rain Dance
Reflect
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rolling Kick
Round
Screech
Secret Power
Seismic Toss
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Strength
Submission
Substitute
Swagger
Swift
Take Down
Taunt
Teleport
Thief
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Uproar
Volt Switch
Wild Charge
Zap Cannon

Formula (M)

Nature: Timid
+15% Speed, +17% Accuracy, -1 Atk

Type: Electric / Water

Abilities: Trace / Magic Guard / Shell Armour [DW]

Stats:
HP: 125
Atk: 2 [-]
Def: 3
SpA: 3
SpD: 3
Spe: 121 [+]
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks [87/87]:
Aqua Jet
Aqua Tail
Attract
Blizzard
Bubble
Bubble Beam
Bulldoze
Captivate
Charge
Confide
Confuse Ray
Copycat
Counter
Cut
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earth Power
Earthquake
Echoed Voice
Eerie Impulse
Electroweb
Endure
Facade
Fairy Wind
Flash
Fling
Follow Me
Frustration
Fury Cutter
Giga Impact
Guillotine
Hail
Heart Swap
Helping Hand
Hidden Power Grass
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Imprison
Low Kick
Low Sweep
Me First
Metronome
Mind Reader
Mirror Coat
Muddy Water
Natural Gift
Payback
Protect
Rain Dance
Recycle
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swift
Tackle
Thunder
Thunderbolt
Thunder Punch
Thundershock
Thunder Wave
Torment
Toxic
Volt Switch
Waterfall
Water Pulse
Whirlpool
Wild Charge
Zap Cannon

Raid Only:
Dispel

Lumos Maxima (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Water / Electric

Abilities: Volt Absorb / Illuminate / Water Absorb [DW]

Stats:
HP: 120
Atk: 1 [-]
Def: 2
SpA: 4 [+]
SpD: 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks [76/76]:
Agility
Amnesia
Aqua Ring
Aqua Tail
Attract
Blizzard
Bounce
Brine
Bubble
BubbleBeam
Captivate
Charge
Charge Beam
Confide
Confuse Ray
Curse
Dazzling Gleam
Discharge
Dive
Double-Edge
Double Team
Eerie Impulse
Electro Ball
Endure
Facade
Flail
Flash
Frustration
Giga Impact
Hail
Heal Bell
Hidden Power Grass
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Ion Deluge
Light Screen
Mimic
Mist
Natural Gift
Protect
Psybeam
Rain Dance
Rest
Return
Round
Scald
Screech
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snore
Soak
Spark
Spit Up
Stockpile
Substitute
Sucker Punch
Supersonic
Surf
Swagger
Swallow
Take Down
Thunder
Thunderbolt
Thunder Wave
Toxic
Volt Switch
Waterfall
Water Gun
Water Pulse
Whirlpool
Wild Charge
Zap Cannon

Vin (F)

Nature: Calm
+1 SpD, -1 Atk

Type: Electric / Poison

Abilities: Storm Drain / Vital Spirit / Telepathy [DW]

Stats:
HP: 90
Atk: 1 [-]
Def: 5
SpA: 5
SpD: 5 [+]
Spe: 100
Size Class: 7
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks [57/57]:
Acid
Aqua Tail
Attract
Block
Clear Smog
Confide
Cross Poison
Cut
Dazzling Gleam
Discharge
Double Team
Eerie Impulse
Electroweb
Encore
Facade
Flash Cannon
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Haze
Hidden Power Grass
Hyper Beam
Ion Deluge
Parabolic Charge
Poison Sting
Poison Tail
Protect
Psychic
Psyshock
Psywave
Rain Dance
Rest
Return
Round
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Splash
Substitute
Supersonic
Swagger
Taunt
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Venoshock
Water Pulse
Wide Guard
Wild Charge
Zen Headbutt

Pulse (N/A)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric / [Ghost | Water | Fire | Grass | Ice | Flying]

Abilities: Levitate

Stats (Normal):
HP: 90
Atk: 1 [-]
Def: 3
SpA: 4 [+]
SpD: 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Stats (Appliance):
HP: 90
Atk: 2 [-]
Def: 4
SpA: 5 [+]
SpD: 4
Spe: 86
Size Class: 2 (Mow) | 4 (Frost) | 2 (Heat) | 1 (Spin) | 3 (Wash)
Weight Class: 3 (Mow) | 5 (Frost) | 3 (Heat) | 2 (Spin) | 4 (Wash)
Base Rank Total: 20

EC: N/A
MC: 0
DC: N/A

Attacks [54/54]:
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electro Ball
Electroweb
Endure
Facade
Flash
Frustration
Hex
Hidden Power Grass
Light Screen
Mud-Slap
Natural Gift
Ominous Wind
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp

Blizzard (Frost) | Leaf Storm (Mow) | Air Slash (Spin) | Overheat (Heat) | Hydro Pump (Wash)


Challenger Fort Colorcastle

Wormasand (F) Quacke
Type: Bug / Ground
Abilities: Anticipation / Overcoat (UNLOCKED)
Nature: Brave (+Atk, -Spe, -10 Eva)
Stats:
HP: 90
Atk: 4+
Def: 4
SAtk: 2
SDef: 3
Speed: 31-
Weight: 1
Size: 1
BRT: 14

EC: 6/6
MC: 0
AC: 5/5

Moves(26):
Attract
Bug Bite
Bulldoze
Confusion
Dig
Earthquake
Electroweb
Endeavor
Fissure
Flail
Giga Impact
Hidden Power Water
Protect
Rock Blast
Rock Tomb
Skill Swap
Sleep Talk
Snore
Stealth Rocks
String Shot
Substitute
Sucker Punch
Tackle
Thief
Toxic
Venoshock

Rampardos [Male] [Yoda]
Type: Rock

Abilities::
Mold Breaker / Sheer Force (UNLOCKED)

Nature: Quiet +1 SAtk, 1/1.15 Spe, -10% evasion

Stats:
HP: Value 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: Value 50 (-8)
Size Class: #3
Weight Class: #5
Base Rank Total: 20

EC: 6/6
MC: 18
AC: 5/5

Attacks (37):
Ancient Power
Assurance
Blizzard
Bulldoze
Crunch
Curse
Dig
Dragon Tail
Facade
Fire Blast
Fire Punch
Flamethrower
Focus Energy
Hammer Arm
Headbutt
Head Smash
Ice Beam
Iron Head
Leer
Protect
Pursuit
Rock Polish
Rock Slide
Scary Face
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
Substitute
Swords Dance
Take Down
Thief
Thrash
Thunder
Thunderbolt
Thunder Punch
Zen Headbutt

Look.No.Feet, nephew of Someone Else [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:
STAB: can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Trace
: (MEGA) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the 5:1 opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+ (22% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Mega Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173+ (30% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: max
MC: max +1
AC: max

MAXED MOVES: 106 / 106 = +7 bonus CC
Ally Switch
Attract
Barrier
Bide
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confusion
Counter
Curse
Dazzling Gleam
Dig
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Split
Guard Swap
Headbutt
Hidden Power Fire
Hyper Beam
Hypnosis
Ice Punch
Iron Tail
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Natural Gift
Nightmare
Power Trick
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Slash
Sleep Talk
Snatch
Snore
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt

Syclant (M) Darth Syclious, Master of the Dark Side of the Force
Nature: Hasty (x1.15 Spe, +23% Acc, -1 Def)
Type: Ice/Bug
Ice: Ice STAB; immune to Hail, freezing and Sheer Cold, Frost Command
Frost Command: Ice moves have triple freeze chance for 6a. Only available to mons naturally Ice Type. 5 EN cost & 0 Priority
Bug: Bug STAB; Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes:
(Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (UNLOCKED): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their BAP multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Takes effect before any additive effects. Combos only get affected if combo BAP is 6 or less.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 140+ (+23 Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 6
AC: 5/5

Moves (38):
Acrobatics
Aerial Ace
Blizzard
Brick Break
Bug Bite
Bug Buzz
Counter
Dig
Earth Power
Earthquake
Endure
Focus Energy
Focus Punch
Freeze Dry
Fury Attack
Hidden Power Fire
Hone Claws
Ice Punch
Ice Shard
Icicle Spear
Icy Wind
Infestation
Knock Off
Leech Life
Leer
Pin Missile
Protect
Rock Slide
Scratch
Signal Beam
Slash
Sleep Talk
Spikes
Substitute
Tail Glow
Taunt
U-Turn
Water Pulse
X-Scissor


Coin Toss
Heads: Leader | Tails: Challenger


Order of Operations
Fort Colorcastle sends out and equips 2 Pokemon
Dogfish44 sends out and equips 2 Pokemon, then orders
Fort Colorcastle orders
I ref​
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Nope I was informed by Zt that he would much more prefer if it was not a doubles match because he needs to see singles ability as well if possible
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Huh, is your Alakazam so scared of Knock Off you'd attatch a useless stone to it? Well, I'm not going to humour your delusions."

Krilowatt w/Life Orb and Cyclohm w/Magnet, let's go!

Krilowatt [Trace: Sheer Force]: Muddy Water ~ Surf ~ Muddy Water
IF Rampardos uses a Protective/Evasive action THEN Thunder (Alakazam) AND Push Back
IF Alakazam uses a Protective/Evasive action THEN Hydro Pump (Rampardos) AND Push Back
IF Rapardos KOed THEN Thunder (Alakazam) AND Push Back
IF Alakazam KOed THEN Hydro Pump (Rampardos) AND Push Back​

Cyclohm: Electroweb ~ Surf ~ Electroweb
IF Rampardos uses a Protective/Evasive action THEN Thunder (Alakazam) AND Push Back
IF Alakazam uses a Protective/Evasive action THEN Hydro Pump (Rampardos) AND Push Back
IF Rapardos KOed THEN Thunder (Alakazam) AND Push Back
IF Alakazam KOed THEN Hydro Pump (Rampardos) AND Push Back​
 
cri @ being bad and not realizing no megas
At least I wont need to mevolve this round

Rampardos: protect ~ stealth rock ~ dragon tail (krillowatt)
IF krillowatt is KO'd when you are to target it, THEN target cyclohm
If thunder paralyzes alakazam, THEN hope for no hax and dont change orders
Alakazam: bide x3
IF fully paralyzed a2, THEN trick room a3
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
ROUND 1

FIELD EFFECTS

None

Leader Dogfish44 AAOO
|

HP: 125 | 110
EN: 100 | 100
Item: Life Orb | Magnet
Abilities: Magic Guard/Trace [Sheer Force 6a]/Shell Armor | Shield Dust/Static/Overcoat
Stats: 2/3/3/3/121 | 1/5/5/3/80
Stages: +17% Accuracy | None
Status: Fine | Fine

Challenger Fort Colorcastle OAAO
|

HP: 90 | 110
EN: 100 | 100
Item: Alakazite | Life Orb
Abilities: Synchronize/Inner Focus/Magic Guard | Mold Breaker/Sheer Force
Stats: 1/2/5/3/138 | 7/2/4/2/50
Stages: +22% Accuracy | -10 Evasion
Status: Fine | Fine
Ohh shit there was action here! All I saw was a giant smoke cloud and when it dissolved, Cyclohm was a goner, Krill was replaced by a floating plasma ball, and Zam and Rampy appear quite damaged even after their successful KO. How will the leader carry forward knowing that PlasTurn cannot happen here?

Krilowatt traced Sheer Force from Rampardos! [5 EN]

Action 1
Rampardos used Protect!

A wall of energy appeared before Rampardos!
[7 EN]
Alakazam used Bide!

Alakazam began storing energy!
[6 EN]

Krilowatt used Thunder on Alakazam!
Crit (625): 3156 NO
Paralyze (3000): 8497 NO
((11 + 3 + 4.5 + 2 + 3 - 4.5) * 1) = 19
[19 DMG][7 EN]

Cyclohm used Thunder on Alakazam!
Crit (625): 3576 NO
Paralysis (3000): 5476 NO
((11 + 3 + 7.5 - 4.5) * 1) + 4 = 21
[21 DMG][7 EN]

Action 2
Alakazam is still charging up!


Krilowatt used Muddy Water!
Crit (625) [Alakazam]: 6294 NO
((6.75 + 3 + 4.5 + 2 + 3 - 4.5) * 1) = 14.75 [14.75 DMG]
Crit (625) [Rampardos]: 153 YES
((6.75 + 3 + 3 + 4.5 + 2 + 3 - 3) * 1.5) = 28.875 [28.875 DMG]
[6 EN]


Cyclohm used Electroweb!
Hit (9500) [Alakazam]: 6799 NO
Crit (625) [Alakazam]: 1703 NO
((4.5 + 3 + 7.5 - 4.5) * 1) + 4 = 14.5 [14.5 DMG]
Crit (625) [Rampardos]: 2841 NO
((4.5 + 3 + 7.5 - 3) * 1) + 4 = 16 [16 DMG]
-1 Spe [Alakzam + Rampardos]
[4 EN]

Rampardos used Stealth Rock!
Rocks were laid on the Leader's side!
[11 EN]

Action 3
Alakazam unleashed Bide!

Hits Cyclohm!
(19 + 21 + 14.75 + 14.5) * 1.75 = 121.1875
Static (3000): 4147 NO
[121.1875 DMG = KO][60.59375 EN]

Krilowatt used Surf!
Crit (625) [Alakazam]: 371 YES
((6.75 + 3 + 3 + 4.5 + 3 - 4.5) * 1) = 15.75 [15.75 DMG]
Crit (625) [Rampardos]: 5176 NO
((6.75 + 3 + 4.5 + 3 - 3) * 1.5) = 21.375 [21.375 DMG]
[6 EN]


Rampardos used Dragon Tail!
((6 + 10 + 3 - 4.5) * 1) = 14.5
Krilowatt will return to its Poke Ball at the end of the round!
[14.5 DMG][5 EN]

Krilowatt returns!
RNG (1-5): 5 [Rotom]
Rotom enters the field!

FIELD EFFECTS
Stealth Rock (Dogfish44)

Leader Dogfish44 BXAO

HP: 110
EN: 76
Item: Life Orb
Abilities: Magic Guard/Trace/Shell Armor
Stats: 2/3/3/3/121
Stages: +17% Accuracy
Status: Fine

|

HP: 90 | KO
EN:
100 | 89
Item: ??? | Magnet
Abilities: Levitate | Shield Dust/Static/Overcoat
Stats: 1/3/4/3/91 | 1/5/5/3/80
Stages: None | None
Status: Fine | Fine

Challenger Fort Colorcastle OAAO
|

HP: 5 | 44
EN: 33 | 77
Item: Alakazite | Life Orb
Abilities: Synchronize/Inner Focus/Magic Guard | Mold Breaker/Sheer Force
Stats: 1/2/5/3/138 | 7/2/4/2/50
Stages: +22% Accuracy, -1 Spe (78) | -10 Evasion, -1 Spe (28)
Status: Fine | Fine

Dogfish44 replaces Cyclohm and equips Rotom
Fort Colorcastle orders
Dogfish44 orders
I ref​
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Rotom's HP shouldn't've been deducted yet, since I have the right to declare forme. Then, jayy, I want you to read my list of codifications very carefully, and look at the last line. I then want you to look at Rampardos's Dragon Tail and tell me what the problem might be! Finally, please mark the -1 Spee don Rampy + Alakazam



"Alright, Rotom-Wash w/Everstone, it's been a while! And I'll send Krilowatt w/Life Orb back out to replace Cyclohm."

Krilowatt: Trace: Sheer Force
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
All things mentioned fixed. Apologies for Crit roll, was accidental af.

Also added trace to the en spent by krill
 
lmaoooooo
I love that last codification.

Alakazam:
Mega evolve yololmao 10/10 joke

endure ~ light screen ~ trick room
IF taunted when you are to act, THEN energy ball (krillowatt)
IF single-target damaging water type combination, AND targeting rampardos, AND NOT a1, THEN protect (rampardos)

I didn't see taunt on your mons but hey just in case.

Rampardos:
Mega Evolve using your life orb imotbh

Dragon Tail (Rotom) ~ Rock Slide ~ Dragon Tail (Krilowatt)
IF either opponent uses a damaging water type move, AND the move is NOT single-target on alakazam, THEN protect and push back (nonconsecutive)
IF Rotom is behind a successful p/e move when you are to target it, THEN change target to Krilowatt
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
I'm working on the assumption those subs are legal - I could rewrite them to be slightly more elegant, at any rate.



"Let's see what happens!"

Rotom-Wash: Hydro Pump (Rampardos) ~ Thunder (Rampardos) ~ Chill

Krilowatt: Imprison (Light Screen / Protect / Endure) ~ Muddy Water ~ Chill
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
ROUND 2

FIELD EFFECTS

Stealth Rock (Dogfish44)

Leader Dogfish44 AXAO
|

HP: 90 | 110
EN: 100 | 76
Item: Everstone | Life Orb
Abilities: Levitate | Magic Guard/Trace [Sheer Force 6a]/Shell Armor
Stats: 2/5/5/5/86 | 2/3/3/3/121
Stages: None | +17% Accuracy
Status: Fine | Fine

Challenger Fort Colorcastle OAAO
|

HP: 5 | 44
EN: 33 | 77
Item: Alakazite | Life Orb
Abilities: Synchronize/Inner Focus/Magic Guard | Mold Breaker/Sheer Force
Stats: 1/2/5/3/138 | 7/2/4/2/50
Stages: +22% Accuracy, -1 Spe (78) | -10 Evasion, -1 Spe (28)
Status: Fine | Fine
Rocks dug into Rotom-W and Krilowatt! [12 DMG]
Krilowatt traced Sheer Force! [5 EN]

Action 1
Alakazam used Endure!

Alakazam braced itself!
[15 EN]

Rampardos used Protect!
A wall was erected!
[7 EN]

Krilowatt used Struggle!
Target [1 = Rotom-W/2 = Alakazam/3 = Rampardos]: 1 ~ Rotom-W
Crit (625): 4237 NO
((5 + 3 + 3 - 7.5) * 1) = 3.5
[3.5 DMG][5 EN]

Rotom-W used Hydro Pump on Rampardos!
((11 + 3 + 7.5 + 1 - 3) * 1.5) = 29.25 = 0
Protected by Rampardos! [11.7 EN]
[7 EN]


Action 2
Krilowatt used Muddy Water!

Crit (625) [Alakazam]: 247 YES
((6.75 + 3 + 3 + 4.5 + 2 + 3 - 4.5) * 1) = 17.75 = 4 [4 DMG]
Endured!
Crit (625) [Rampardos]: 3521 NO
((6.75 + 3 + 4.5 + 2 + 3 - 3) * 1.5) = 24.375 [24.375 DMG]
[6 EN]


Rotom-W used Thunder on Rampardos!
Crit (625): 2971 NO
Paralysis (3000): 1496 YES (20%)
((11 + 3 + 7.5 + 1 - 3) * 1) = 19.5
[19.5 DMG = KO][7 EN]

Alakazam used Light Screen!
A magical barrier was erected!
[9 EN]

Action 3
Krilowatt chilled! [+12 EN]
Rotom-W chilled! [+12 EN]

Alakazam used Trick Room!
The dimensions were warped!
[9 EN = Endured]

FIELD EFFECTS
Stealth Rock (Dogfish44)
Trick Room 3r

Leader Dogfish44 AXAO
|

HP: 74 | 98
EN: 98 | 72
Item: Everstone | Life Orb
Abilities: Levitate | Magic Guard/Trace [Sheer Force 3a]/Shell Armor
Stats: 2/5/5/5/86 | 2/3/3/3/121
Stages: None | +17% Accuracy
Status: Fine | Fine

Challenger Fort Colorcastle OXAO
|

HP: 1 | KO
EN: 1 | 58
Item: Alakazite | Life Orb
Abilities: Synchronize/Inner Focus/Magic Guard | Mold Breaker/Sheer Force
Stats: 1/2/5/3/138 | 7/2/4/2/50
Stages: +22% Accuracy | -10 Evasion
Status: Light Screen 5a | Light Screen 5a

Fort Colorcastle replaces Rampardos
Dogfish44 orders
Fort orders
I ref​
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Whoops!"

Rotom: Hydro Pump (Wormadam) ~ Hydro Pump (Wormadam) ~ Hydro Pump (Wormadam)
IF Wormadam uses a Protective/Evasive action THEN Chill
IF Wormadam is underground when you are to act THEN Chill​

Krilowatt: Aqua Jet (Alakazam) ~ Aqua Jet (Alakazam) ~ Aqua Jet (Alakazam)
IF Alakazam KOed THEN Hydro Pump (Wormadam) on the first instacne, Muddy Water on the second, Hydro Pump (Wormadam) on the third
IF Wormadam uses a Protective/Evasive action AND Alakazam is KOed THEN Chill
IF Wormadam is underground when you are to act AND Alakazam is KOed THEN Earthquake​
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
ROUND 3

FIELD EFFECTS

Stealth Rock (Dogfish44)
Trick Room 3r

Leader Dogfish44 AXAO
|

HP: 74 | 98
EN: 98 | 72
Item: Everstone | Life Orb
Abilities: Levitate | Magic Guard/Trace [Sheer Force 3a]/Shell Armor
Stats: 2/5/5/5/86 | 2/3/3/3/121
Stages: None | +17% Accuracy
Status: Fine | Fine

Challenger Fort Colorcastle AXAO
|

HP: 1 | 90
EN: 1 | 100
Item: Alakazite | Sandy Cloak
Abilities: Synchronize/Inner Focus/Magic Guard | Anticipation/Overcoat
Stats: 1/2/5/3/138 | 6/6/2/3/31
Stages: +22% Accuracy | -10 Evasion
Status: Light Screen 5a | Light Screen 5a
Action 1
Krilowatt used Aqua Jet on Alakazam!

Crit (625): 8179 NO
4+3+3 = 10
[10 DMG = KO][3 EN]

Wormadam-S used Skill Swap on Rotom-W!
Overcoat <=> Levitate
[7 EN]

Rotom-W used Hydro Pump on Wormadam-S!
Hit (9000): 4268 YES
Crit (625): 5657 NO
(7.37+3+1-2+3)*1.5 = 18.555
[18.555 DMG][7 EN]

Action 2
Wormadam used Earthquake!

Crit (625) [Rotom-W]: 9318 NO
Rotom-W: (7.5+3+2+1.5)*1.5 = 22.5 [22.5 DMG]
Krilowatt: (7.5+3+2+4.5)*1.5 = 25.5 [25.5 DMG]
[6 EN]

Rotom-W used Hydro Pump!

Hit (9000): 5984 YES
Crit (625): 4994 NO
(7.37+3+1-2+3)*1.5 = 24
[18.555 DMG][11 EN]

Krilowatt used Hydro Pump!

Crit (625): 4994 NO
(7.37+3-2+3)*1.5 = 17.055
[17.055 DMG][7 EN]

Action 3
Rotom-W used Hydro Pump!

Hit (9000): 7846 YES
Crit (625): 1796 NO
(7.37+3+1-2+3)*1.5 = 24
[18.555 DMG = KO][15 EN]

Krilowatt used Muddy Water!

Crit (625): 4277 NO
(6+3+2-2+3)*1.5 = 18
[18 DMG][6 EN]

FIELD EFFECTS
Stealth Rock (Dogfish44)
Trick Room 2r

Leader Dogfish44 AXAO
|

HP: 51 | 72
EN: 65 | 56
Item: Everstone | Life Orb
Abilities: Overcoat| Magic Guard/Trace/Shell Armor
Stats: 2/5/5/5/86 | 2/3/3/3/121
Stages: None | +17% Accuracy
Status: Fine | Fine

Challenger Fort Colorcastle XXXO
|

HP: KO | KO
EN:
1 | 87
Item: Alakazite | Sandy Cloak
Abilities: Synchronize/Inner Focus/Magic Guard | Anticipation/Levitate
Stats: 1/2/5/3/138 | 6/6/2/3/31
Stages: +22% Accuracy | -10 Evasion
Status: Light Screen 2a | Light Screen 2a

Fort Colorcastle sends out Syclant [AUTOMATIC]
Fort equips Syclant and orders
Dogfish44 orders
I ref​
 
Last edited:
Syclant @ focus band

Does krill still have sheer force?

Freeze dry (rotom) ~ pin missile (rotom) ~ freeze dry (rotom)
IF rotom is under the effects of a successful p/e move, THEN Earthquake on first instance, Dig (Krillowatt) on the second, Earthquake on the third.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Outgoing!"

Rotom: Pain Split (Syclant) ~ Thunder (Syclant) ~ Thunder (Syclant)

Krilowatt: Thunder (Syclant) ~ Thunderbolt (Syclant) ~ Thunder (Syclant)
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
ROUND 4

FIELD EFFECTS

Stealth Rock (Dogfish44)
Trick Room 2r

Leader Dogfish44 AXAO
|

HP: 51 | 72
EN: 65 | 56
Item: Everstone | Life Orb
Abilities: Overcoat| Magic Guard/Trace/Shell Armor
Stats: 2/5/5/5/86 | 2/3/3/3/121
Stages: None | +17% Accuracy
Status: Fine | Fine

Challenger Fort Colorcastle XXXA

HP: 100
EN: 100
Item: Focus Band
Abilities: Compoundeyes/Mountaineer/Technician
Stats: 5/2/4/3/142
Stages: +23% Accuracy
Status: Light Screen 2a
Action 1
Rotom-W used Pain Split!

(100-51)/2 = 24.5
-24.5 HP [Syclant]
+24.5 HP [Rotom-W]
[30.5 EN]

Krilowatt used Thunder!

Crit (625): 9582 NO
Paralysis (3000): 280 YES
7.37+3+3 = 13.37
[13.37 DMG][7 EN]

Paralysis (2000): 403 YES
Syclant was fully paralyzed!

Action 2

Paralysis (1000): 2205 NO
Syclant used Pin Missile on Rotom-W!
Hit Count: 2691 ~ 2 + 1 = 3
Crits (625): 2786 NO, 3337 NO, 9798 NO
12+3 = 15
[15 DMG][6 EN]

Rotom-W used Thunder!
Crit (625): 4753 NO
Paralysis (3000): 1683 YES
7.37+3+1+3 = 14.37
[14.37 DMG][7 EN]

Krilowatt used Thunderbolt!
Crit (625): 3755 NO
6+3+3 = 12
[12 DMG][6 EN]

Fort's Light Screen Faded!

Action 3
Paralysis (2000): 2893 NO
Syclant used Freeze Dry on Rotom-W!
Crit (625): 6701 NO
(7+3-1.5)*1.5 = 12.75
[12.75 DMG][4 EN]

Rotom-W used Thunder!
Crit (625): 202 YES
11+3+3+1+3 = 21 = 20
[20 DMG][11 EN]

Krilowatt used Thunder!
Crit (625): 6403 NO
11+3+3 = 17
[17 DMG][7 EN]

FIELD EFFECTS
Stealth Rock (Dogfish44)
Trick Room 1r

Leader Dogfish44 AXAO
|

HP: 48 | 72
EN: 16 | 36
Item: Everstone | Life Orb
Abilities: Overcoat| Magic Guard/Trace/Shell Armor
Stats: 2/5/5/5/86 | 2/3/3/3/121
Stages: None | +17% Accuracy
Status: Fine | Fine

Challenger Fort Colorcastle XXXX

HP: KO
EN: 90
Item: Focus Band
Abilities: Compoundeyes/Mountaineer/Technician
Stats: 5/2/4/3/142
Stages: +23% Accuracy
Status: Paralyzed 15%

Leader Dogfish44 defends his badge from another challenger!

Rewards

Dogfish44 ~ 3+(3+1)+(5+3)+5 = 20 CC
Pick one extra mon to receive rewards for since only 3 mons were used

Fort Colorcastle ~ 3 + (7+1) = 11 CC
Rampardos ~ 3 MC
Wormadam-S ~ 3 MC
Syclant ~ 3 MC

Me ~ 19 UC​
 

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