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Gym [ELECTRIC] Leader Dogfish44 vs. Challenger Kaxtar (3v3 Singles) - IAR Refs

Discussion in 'ASB' started by Its_A_Random, Aug 26, 2012.

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  1. Its_A_Random

    Its_A_Random Returns true
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    Anyone not involved should not be posting in this thread until the completion of the battle. Thank you.

    After surrendering his badge to yours truly, Dogfish44 is challenged oncer more by Kaxtar! Will Dogfish44 be able to get a winning streak up again, or will Kaxtar prove that my win against dogfish44 was not just a one off? Let us find out!

    3v3 Gym Singles (Challenger PMs the Referee 3 Mons, the Leader PMs 8)
    1 Day DQ (Player)
    3 Day DQ (Referee)
    Banned Moves: N/A
    Restricted Moves: Max 5 Chills Per Pokemon ; Max 2 Recovery Moves per Pokemon ; Restricted moves as per Arena
    Switch: OK
    Abilities: ALL (Confirmed on IRC)
    Items: ON
    Substitute Orders: 2

    Now here is the arena this battle will take place on...
    Bolt Beach (open)
    Arena: Bolt Beach
    A 120 * 100 * 100 Room, Bolt Beach is an artificial haven. Above the arena is a glass dome, where spectators watch, whilst trainers have podiums to issue commands from elevated podiums at opposite ends of the arena. Bolt Beach is mainly a bright yellow sand, and a dark yellow water. There are a few palm trees, although they give off a slight green glow.

    Features:

    - Electricity in the sand means that electric types all learn Charge, and the effect lasts for 9 actions.
    - The sand reduces the BP of Seismic attacks by 1, and lowers dig's priority on tunnelling down to -0.5.
    - Attacks which require natural sunlight cannot work.
    - Attacks which cannot work in an artificial environment do work, but paralyse the user 5% of the time as if hit by Thunder Wave, since the "Nature" is electric.
    - Nature Power is treated as Shock Wave.
    - There is a constant rainfall in the arena, which cannot be changed.
    - Mud Sport is washed away at the end of each round.


    Now for the Pokemon...

    TEAM DOGFISH44
    Boltair (F) (open)
    [​IMG]
    Emolga [Boltair] (Female) (*)
    Nature: Mild (+1 Sp.Atk ; -1 Def)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Motor Drive (DW) (Innate): This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    Stats:

    Emolga
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 103
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:

    Acrobatics (*)
    Aerial Ace
    Agility
    Air Slash (*)
    Astonish
    Attract
    Baton Pass
    Charge (*)
    Charge Beam
    Charm
    Covet
    Cut
    Discharge
    Double Team (*)
    Electro Ball
    Encore
    Facade
    Flash
    Fling
    Frustration
    Hidden Power (Grass,7)
    Iron Tail (*)
    Light Screen
    Protect
    Pursuit (*)
    Quick Attack (*)
    Rain Dance
    Rest
    Roost (*)
    Round
    Shock Wave (*)
    Spark (*)
    Substitute
    Swagger
    Tail Whip (*)
    Taunt
    Thunder
    U-Turn
    Volt Switch
    Wild Charge

    Total Moves: 45 - Movepool Complete
    Sparky (M) (open)
    [​IMG]
    Manectric [Sparky] (Male)
    Nature: Modest (+1 Sp.Atk -1 Atk)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 105
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    LightningRod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Minus (DW) (Innate): This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

    Attacks:
    Bite
    Charge
    Howl
    Leer
    Odor Sleuth
    Quick Attack
    Roar
    Spark
    Tackle
    Thunder
    Thunder Fang
    Thunder Wave
    Wild Charge

    Crunch
    Curse
    Discharge
    Electro Ball
    Fire Fang
    Flame Burst
    Headbutt
    Ice Fang

    Double Team
    Endure
    Flamethrower
    Hidden Power (Grass,7)
    Light Screen
    Protect
    Shock Wave
    Snarl
    Substitute
    Thunderbolt
    Toxic
    Volt Switch

    Magnet Rise
    Mud-Slap
    Signal Beam

    Total Moves: 36
    Shinxe (F) (open)
    [​IMG]
    Luxray [Shinxe] (F)
    Nature: Adamant (+Atk - Sp.Atk)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    Luxray
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 70
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Rivalry (Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Intimidate (Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Guts (DW) (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Attacks:
    Bite
    Charge
    Crunch
    Discharge
    Leer
    Roar
    Scary Face
    Spark
    Swagger
    Tackle
    Thunder Fang
    Wild Charge

    Double Kick
    Fire Fang
    Ice Fang
    Quick Attack

    Double Team
    Endure
    Giga Impact
    Iron Tail
    Light Screen
    Protect
    Rest
    Snarl
    Substitute
    Thunder Wave
    Toxic
    Volt Switch

    Magnet Rise
    Superpower

    Total Moves: 30
    Short Fuse (M) (open)
    [​IMG]
    Electivire [Short Fuse] (M)
    Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Nature: Mild (+SpAtk -Def)

    Abilities:
    Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..
    Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:

    Electivire
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Attract
    Barrier
    Bide
    Body Slam
    Brick Break
    Bulldoze
    Captivate
    Charge Beam
    Counter
    Cross Chop
    Curse
    Detect
    Dig
    Discharge
    Dizzy Punch
    Double Edge
    Double Team
    Dual Chop
    DynamicPunch
    Earthquake
    Electro Ball
    Electroweb
    Endure
    Facade
    Feint
    Fire Punch
    Flamethrower
    Flash
    Fling
    Focus Blast
    Focus Punch
    Follow Me
    Frustration
    Giga Impact
    Hammer Arm
    Headbutt
    Helping Hand
    Hidden Power (Grass,7)
    Hyper Beam
    Ice Punch
    Iron Tail
    Karate Chop
    Leer
    Light Screen
    Low Kick
    Low Sweep
    Magnet Rise
    Meditate
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Natural Gift
    Protect
    Psychic
    Psywave
    Pursuit
    Quick Attack
    Rage
    Rain Dance
    Reflect
    Rest
    Return
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Rolling Kick
    Round
    Screech
    Secret Power
    Seismic Toss
    Shock Wave
    Signal Beam
    Skull Bash
    Sleep Talk
    Snore
    Strength
    Submission
    Substitute
    Swagger
    Swift
    Take Down
    Taunt
    Teleport
    Thief
    Thunder
    ThunderPunch
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Toxic
    Uproar
    Volt Switch
    Wild Charge
    Zap Cannon

    Total Moves: 98 - Movepool Complete
    Pulse (-) (open)
    [​IMG]
    Rotom [Pulse] (N/A)
    Nature: Modest (+Sp.Atk -Atk)
    Type:
    Ice/Electric: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:

    Rotom
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 4 (2.3m)
    Weight Class: 5 (100.03kg)
    Base Rank Total: 20

    EC: N/A
    MC: 1
    DC: N/A

    Attacks:
    Astonish
    Blizzard
    Charge
    Charge Beam
    Confuse Ray
    Dark Pulse
    Discharge
    Double Team
    Dream Eater
    Electro Ball
    Electroweb
    Endure
    Facade
    Flash
    Frustration
    Hex
    Hidden Power (Grass,7)
    Light Screen
    Mud-Slap
    Natural Gift
    Ominous Wind
    Pain Split
    Protect
    Psych Up
    Rain Dance
    Reflect
    Rest
    Return
    Round
    Secret Power
    Shadow Ball
    Shock Wave
    Signal Beam
    Sleep Talk
    Snatch
    Snore
    Spite
    Substitute
    Sucker Punch
    Sunny Day
    Swagger
    Swift
    Telekinesis
    Thief
    Thunder
    ThunderShock
    Thunder Wave
    Thunderbolt
    Toxic
    Trick
    Uproar
    Volt Switch
    Will-O-Wisp

    Total moves: 53 - Movepool Complete
    Nimbus (M) (open)
    [​IMG]
    Cyclohm [Nimbus] (M)
    Nature: Modest (+1 Sp.Atk, -1 Atk)
    Type: Electric/Dragon
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Bide
    Charge
    Discharge
    Double Hit
    Dragon Pulse
    Dragon Rage
    Dragon Tail
    Growl
    Hurricane
    Hyper Beam
    Leer
    Outrage
    Rain Dance
    Slack Off
    Sonicboom
    Tackle
    Thrash
    Thundershock
    Tri Attack
    Twister
    Weather Ball
    Whirlwind
    Zap Cannon

    Dragonbreath
    Dragon Dance
    Dragon Rush
    Gust
    Heal Bell
    Hydro Pump
    Magnet Rise
    Mud-Slap
    Power Gem
    Shock Wave
    Spark
    Thrash
    Water Pulse

    Blizzard
    Captivate
    Charge Beam
    Double Team
    Earthquake
    Endure
    Fire Blast
    Flamethrower
    Flash
    Hail
    Hidden Power (Grass,7)
    Hone Claws
    Ice Beam
    Incinerate
    Light Screen
    Natural Gift
    Protect
    Rest
    Roar
    Sandstorm
    Secret Power
    Sleep Talk
    Substitute
    Sunny Day
    Surf
    Thunder
    Thunderbolt
    Thunder Wave
    Torment
    Toxic
    Volt Switch
    Waterfall
    Wild Charge

    Draco Meteor
    Electroweb
    Headbutt
    Signal Beam
    Snore
    Swift
    Twister

    Total moves: 74
    Murena (F) (open)
    [​IMG]
    Eelektross [Murena] (F)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    Eelektross
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: N/A

    Attacks:
    Acid
    Acid Spray
    Acrobatics
    Aqua Tail
    Attract
    Bind
    Bounce
    Brick Break
    Charge Beam
    Coil
    Crunch
    Crush Claw
    Cut
    Discharge
    Double Team
    Dragon Claw
    Dragon Tail
    Facade
    Flamethrower
    Flash
    Flash Cannon
    Frustration
    Gastro Acid
    Giga Drain
    Giga Impact
    Grass Knot
    Headbutt
    Hidden Power (Ice,7)
    Hone Claws
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Spark
    Strength
    Substitute
    Swagger
    Tackle
    Thrash
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    U-Turn
    Volt Switch
    Wild Charge
    Zap Cannon

    Total moves: 54
    Formula (M) (open)
    [​IMG]
    Krillowatt [Formula] (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Electric/Water: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace (Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW) (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Aqua Jet
    Bubble
    Bubblebeam
    Charge
    Confuse Ray
    Copycat
    Detect
    Discharge
    Guillotine
    Heart Swap
    Hydro Pump
    Ice Shard
    Imprison
    Muddy Water
    Tackle
    Thunder
    Thundershock
    Zap Cannon

    Counter
    Metronome
    Mirror Coat
    Signal Beam

    Dive
    Double Team
    Earthquake
    Endure
    Hidden Power (Grass,7)
    Hyper Beam
    Ice Beam
    Protect
    Rain Dance
    Safeguard
    Scald
    Shock Wave
    Substitute
    Surf
    Thunder Wave
    Thunderbolt
    Torment
    Toxic
    Volt Switch

    Earth Power
    Icy Wind

    Total Moves: 43

    TEAM KAXTAR
    Regice (-) (open)
    [​IMG]
    Nature: Relaxed (+1 Def, Spe/1.15, -10 Eva)

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    HP: 100
    Atk: 2
    Def: 5 (+)
    SpA: 4
    SpD: 8
    Spe: 43 (50/1.15v) (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 23

    MC: 0
    DC: 5/5

    Explosion
    Stomp
    Icy Wind
    Curse
    Superpower
    Ice Beam
    Ancient Power
    Hammer Arm
    Lock-On
    Zap Cannon
    Charge Beam
    Hyper Beam

    Counter

    Thunderbolt
    Rock Slide
    Hail
    Substitute
    Safeguard
    Toxic
    Rock Polish
    Thunder Wave
    Protect
    Focus Blast
    Hidden Power Ground 7
    Flash Cannon
    Gliscor (M) (open)
    [​IMG]
    Gliscor (M)
    Nature: Adamant (+Att, -SpAtt)
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Poison Heal (DW-UNLOCKED): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Poison Jab
    Fire Fang
    Ice Fang
    Thunder Fang
    Poison Sting
    Sand Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack
    X-Scissor
    Acrobatics
    U-Turn
    Guillotine
    Screech

    Counter
    Night Slash
    Agility

    Sky Attack
    Aqua Tail
    Tailwind

    Taunt
    Earthquake
    Torment
    Protect
    Substitute
    Dig
    Brick Break
    Onyx (F) (open)
    [​IMG]
    Hydreigon (Sazandora) [Onyx] (Female)
    Nature: Brave (Adds 1 to Attack, Subtracts 15% from Speed, -10% to Evasion flat)

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 85 (-)

    EC: 9/9
    MC: 0
    DC: N/A

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Tri Attack
    Double Hit
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch
    Outrage
    Body Slam
    Hyper Voice

    Dark Pulse
    Earth Power
    Thunder Fang
    Ice Fang
    Head Smash

    Draco Meteor

    Thunder Wave
    Work Up
    Torment
    Hyper Beam
    Giga Impact
    Dragon Tail
    Taunt
    Hyper Beam
    Dragon Pulse
    Flamethrower
    Double Team
    Fire Blast
    Stone Edge
    Surf
    Fly
    Earthquake
    Focus Blast
    U-Turn
    Reflect
    Protect
    Substitute
    Charge Beam
    Rock Slide


    Now this is where we flip the coin! Heads means Dogfish44 sends out first! Tails means Kaxtar sends out first! What will the outcome be...
    [​IMG]

    It is Heads! So Dogfish44 goes first! Ready, Go!

    TURN ORDER
    Dogfish44 sends out One Pokemon, specifies Item.
    Kaxtar sends out One Pokemon, specifies Item.
    Kaxtar issues actions.
    Dogfish44 issues actions.
    Its_A_Random refs.
  2. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    735
    [​IMG]

    "Oh, how smart of you, bringing punching bags with decent defenses. However, a punching bag is still that. Short Fuse [Electivire] @ Expert Belt, crush those who oppose you!"
  3. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,029
    Gliscor, I think we can take that oversized pikachu on! A life orb would be fitting for this situation.
  4. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    735
    [​IMG]

    "And amazingly enough, this is where you make your orders!"
  5. Kaxtar

    Kaxtar

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    how did I completely miss that....

    "First is the worst, but at least that thing can't hurt us much. Speed ties royally suck, however."

    Substitute 20~Earthquake~Poison Sting (Self, Activate Poison Heal)

    IF Ice Punch (including Ice Punch combos), THEN Counter that action and push others back.
    IF Taunt (expand this to all Dark-type Status moves, if possible, I can't find substitution rules), THEN Evasive Agility that action and push other back (this substitution can only activate on non-consecutive actions).
  6. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "We can handle this without too much stress..."

    Magnet Rise ~ Substitute (15) ~ Ice Punch

    "This'll tip this first round in my favour..."
  7. Its_A_Random

    Its_A_Random Returns true
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    Leader Dogfish44 vs. Challenger Kaxtar (3v3 Singles) - IAR Refs - Round 1

    You cannot substitute for Non-Damging Type Move. Also, testing a new singles format...

    LEADER DOGFISH44 VS. CHALLENGER KAXTAR

    Round One - Fight!

    At the beginning of what is shaping to be a cracking match on a rain-plagued beach, Dogfish44 opens with his trusty Electivire: Short Fuse, who is instantly charged with the sand in the ground! In response, Kaxtar sends out his Gliscor! For items, Dogfish44 gives his Pokemon a belt, while Kaxtar gives his Pokemon an orb of energy. Bringing up their Stats...

    Short Fuse (M) @ Expert Belt (open)
    [​IMG]
    Short Fuse (M) @ Expert Belt
    Ability: Motor Drive/Vital Spirit
    HP: 100 / Energy: 100
    Stats: 5 / 2 / 4 / 3 / 95
    SC/WC/BRT: 3 / 5 / 20
    No Boosts
    No Status
    Gliscor (M) @ Life Orb (open)
    [​IMG]
    Gliscor (M) @ Life Orb
    Ability: Hyper Cutter/Sand Veil/Poison Heal
    HP: 100 / Energy: 100
    Stats: 4 / 5 / 1 / 3 / 95
    SC/WC/BRT: 3 / 3 / 19
    No Boosts
    No Status


    Gliscor kicks off the match by siphoning some of his energy into a stuffed doll which then takes the place of Gliscor! Short Fuse has none of that, & takes advantage to use to power of the magnetism in the sand to thrust himself in the air, safe from any earth assaults! Gliscor is not buying into it & tests out the magnetism by pounding the ground with a tremour! Luckily for Short Fuse, the tremour does not affect him one bit, & he takes a page out of Gliscor's book, siphoning some of his life force into a levitating stuffed doll! In the battle of the stuffed dolls, Short Fuse hovers over & whacks Gliscor's stuffed doll with a cold punch, decimating it in one fell swoop! The real Gliscor then comes into view & attempts to retaliate, but it is impossible to do so when he has no energy to rebound...

    So, with the round done, it seems that Dogfish44 has done well acting second to put himself in a nice position. how will Dogfish44 consolidate that advantage, & how will Kaxtar fight back? Find out in Round Two...

    Round End (open)
    RAIN CONTINUES TO FALL...

    Leader Dogfish44 AOO
    [​IMG]
    Short Fuse (M) @ Expert Belt
    Ability: Motor Drive/Vital Spirit
    HP: 85 / Energy: 77
    Stats: 5 / 2 / 4 / 3 / 95
    SC/WC/BRT: 3 / 5 / 20
    No Boosts
    Levitating (3a), Substitute (15 HP)

    Challenger Kaxtar OAO
    [​IMG]
    Gliscor (M) @ Life Orb
    Ability: Hyper Cutter/Sand Veil/Poison Heal
    HP: 80 / Energy: 70
    Stats: 4 / 5 / 1 / 3 / 95
    SC/WC/BRT: 3 / 3 / 19
    No Boosts
    No Status

    Calculations (open)
    BEGIN ROUND
    ---
    ACTION ONE
    (Speed Tie Roll [Short Fuse/Gliscor]: 9462/10000; Gliscor acts first)

    Gliscor used Substitute (20 HP)!
    Gliscor created a 20 HP Substitute!
    Gliscor used 18 Energy!

    Short Fuse used Magnet Rise!
    Short Fuse began floating on magnetism (6a)!
    Short Fuse used 5 Energy!

    Rain continues to fall...
    ---
    ACTION TWO
    (Speed Tie Roll [Short Fuse/Gliscor]: 8948/10000; Gliscor acts first)

    Gliscor used Earthquake!

    Short Fuse avoided the attack!
    Gliscor used 6 Energy!

    Short Fuse used Substitute (15 HP)!

    Short Fuse created a 15 HP Substitute!
    Short Fuse used 12 Energy!

    Rain continues to fall...
    ---
    ACTION THREE
    Short Fuse used Ice Punch!
    (Crit Roll [<=625]: 1909/10000; No Crit)
    It is Super Effective!
    Gliscor's Substitute took (10×2.25)=22.5 Damage!
    Gliscor's Substitute faded!
    Short Fuse used 6 Energy!

    Gliscor used Counter!
    But it failed!
    Gliscor used 6 Energy!

    Rain continues to fall...
    ---
    END ROUND


    TURN ORDER
    Dogfish44 issues actions.
    Kaxtar issues actions.
    Its_A_Random refs.
  8. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Charge isn't automatic, so I don't have the Charge Status

    [​IMG]

    "Well then, let's see if we can not make great fools of ourselves!"

    Taunt ~ Ice Punch ~ Flamethrower

    IF Protective/Evasive move A1, THEN Feint AND push actions down.
    IF Under the effect of Torment when Ice Punch would be used, THEN Low Sweep
  9. Kaxtar

    Kaxtar

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    Aqua Tail~Counter~Dig

    Sweet, assuming that Aqua Tail hits (please god), we should break the sub, smack E-Vire with counter, watch as flamethrower does little in the rain, and finish up with a powerful Dig. Not too shabby.
  10. Its_A_Random

    Its_A_Random Returns true
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    Leader Dogfish44 vs. Challenger Kaxtar (3v3 Singles) - IAR Refs - Round 2

    LEADER DOGFISH44 VS. CHALLENGER KAXTAR

    Round Two - Fight!

    Short Fuse begins annoyed at the Gliscor, so he makes some irritating insults which enrage the Gliscor! This makes Gliscor go on an attacking spree, enveloping his tail in water, before striking Short Fuse's stuffed doll with it, ripping it apart in one fell swoop, before losing some life force from his orb. Ouch! Short Fuse then makes Gliscor pay by walloping him with a powerful cold punch which deals intense damage! Gliscor is not concerned, & simply responds by retaliating with a powerful knock, which deals massive damage in return! Finally, Short Fuse lets off a powerful stream of fire which strikes Gliscor in a weak spot for a Critical Hit! Ouch! Though the attack was literally watered down, Gliscor then burrowed into the hard, electrical sand, before coming up & striking Short Fuse for more damage!

    Round End, & Kaxtar has done well to get back advantage, but his Gliscor is Taunted, & is starting to run low on energy...What will happen next round? We will find out soon enough!

    Round End (open)
    RAIN CONTINUES TO FALL...

    Leader Dogfish44 AOO
    [​IMG]
    Short Fuse (M) @ Expert Belt
    Ability: Motor Drive/Vital Spirit
    HP: 28 / Energy: 64
    Stats: 5 / 2 / 4 / 3 / 95
    SC/WC/BRT: 3 / 5 / 20
    No Boosts
    No Status

    Challenger Kaxtar OAO

    [​IMG]
    Gliscor (M) @ Life Orb
    Ability: Hyper Cutter/Sand Veil/Poison Heal
    HP: 42 / Energy: 37
    Stats: 4 / 5 / 1 / 3 / 95
    SC/WC/BRT: 3 / 3 / 19
    No Boosts
    Taunted (3a)

    Calculations (open)
    BEGIN ROUND
    ---
    ACTION ONE
    (Speed Tie Roll [Short Fuse/Gliscor]: 4577/10000; Short Fuse acts first)

    Short Fuse used Taunt!
    Gliscor fell for the Taunt (6a)!
    Short Fuse used 10 Energy!

    Gliscor used Aqua Tail!
    (Hit Roll [<=9000]: 3419/10000; Hit)
    (Crit Roll [<=625]: 2571/10000; No Crit)

    Short Fuse's Substitute took (12+1.5+3)=16.5 Damage!
    Short Fuse's Substitute faded!
    Gliscor took Life Orb Recoil (2 Damage)!
    Gliscor used 7 Energy!

    Rain continues to fall...
    ---
    ACTION TWO
    Short Fuse used Ice Punch!
    (Crit Roll [<=625]: 1571/10000; No Crit)
    (Effect Roll {Freeze} [<=1000]: 2668/10000; No Freeze)

    It is Super Effective!
    Gliscor took (10×2.25)=22.5 Damage!
    Short Fuse used 6 Energy!

    Gliscor used Counter!
    Short Fuse took (22.5×1.5)=33.75 Damage!
    Gliscor took (6+(22.5÷2))=17.25 Energy!

    Rain continues to fall...
    ---
    ACTION THREE
    Short Fuse used Flamethrower!
    (Crit Roll [<=625]: 452/10000; Crit)
    (Effect Roll {Burn} [<=1000]: 3460/10000; No Burn)

    A Critical Hit!
    Gliscor took (10+3+1.5-3)=11.5 Damage!
    Short Fuse used 7 Energy!

    Gliscor burrowed underground!

    Gliscor used Dig!
    (Crit Roll [<=625]: 9552/10000; No Crit)
    (Arena Roll {Paralysis} [<=500]: 3432/10000; No Paralysis)

    It is Super Effective!
    Short Fuse took ((11+3+1.5)×1.5)=23.25 Damage!
    Gliscor took Life Orb Recoil (2 Damage)!
    Gliscor used 9 Energy!

    Rain continues to fall...

    Short Fuse stopped Levitating!
    ---
    END ROUND


    TURN ORDER
    Kaxtar issues actions.
    Dogfish44 issues actions.
    Its_A_Random refs.
  11. Kaxtar

    Kaxtar

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    Gliscor: Earthquake+Quick Attack Combo (This should work because gliscor has to dash to the ground to cause an eq, and the speed of the quick attack boosts priority and the force of the resulting quake)~Cool down~Poison Sting (Self, active Poison Heal)

    IF Detect or Protect A1, THEN change A1 to Poison Sting (Self, Activate Poison Heal) and push others down.
  12. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Awaiting judgment on the legality of that combo before I order."
  13. Kaxtar

    Kaxtar

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    Aqua Tail~Poison Sting (Self)~Aqua Tail

    IF Ice Punch (including Ice Punch combos with an Ice typing) AND there is no substitute up, THEN Counter and push actions back.
    IF Evasive/Protective action A1 or A3, THEN change that action to Faint Attack.
  14. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    I have reason to believe that substitution is illegal - Namely the "(including Ice Punch combos with an Ice typing)" section - however, since I can't get a straight answer either way (And I don't want to order with a sub which I can't be certain on =\), I'd like it if you could either confirm the legality yourself, and either change to a legal sub if it is illegal or post here (Preferably with a quote from the DAT an ASB mod) if it's legal.

    ~DF44
  15. Kaxtar

    Kaxtar

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    Fine, I'll change the second sub to "IF physical Ice-typed attack, THEN change that action to Counter and push other actions back."
  16. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "You can either sub for "Damaging Ice-Move", or "Ice Punch". The former will trigger if a combination contains any Ice-Attack, the latter if "Ice Punch" is used in a combo or not. You cannot sub for "a combo including Ice Punch and being ice typed" as well as "Ice Punch alone" in one substitution - that takes 2 substitutions.

    And yes, "Physical Ice-Typed attack" is illegal."
  17. Kaxtar

    Kaxtar

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    Fine, if ice punch, then yada blah blah.
  18. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "If you had thought about how much I was pushing for you to correct that you'd have realised that I simply wanted to abuse your orders..."

    Ice Punch + Focus Punch ~ Cooldown (Ice Punch) ~ Ice Punch
  19. Its_A_Random

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    Leader Dogfish44 vs. Challenger Kaxtar (3v3 Singles) - IAR Refs - Round 3

    LEADER DOGFISH44 VS. CHALLENGER KAXTAR

    Round Three - Boom!

    In a short round, Short Fuse prepares a powerful punch, as Gliscor retaliates with nothing, before finally letting off a powerful, cold punch, knocking Gliscor out! 3-2 Dogfish44!

    Round done, & Dogfish44 has an advantage! How will Kaxtar get even? We will find out soon enough...

    Round End (open)
    RAIN CONTINUES TO FALL...

    Leader Dogfish44 AOO
    [​IMG]
    Short Fuse (M) @ Expert Belt
    Ability
    : Motor Drive/Vital Spirit
    HP: 28 / Energy: 40
    Stats: 5 / 2 / 4 / 3 / 95
    SC/WC/BRT: 3 / 5 / 20
    No Boosts
    Cooldown (1a)

    Challenger Kaxtar OXO
    [​IMG]
    Gliscor (M) @ Life Orb
    Ability
    : Hyper Cutter/Sand Veil/Poison Heal
    HP: KO / Energy: 31
    Stats: 4 / 5 / 1 / 3 / 95
    SC/WC/BRT: 3 / 3 / 19
    No Boosts
    Taunted (3a)

    Calculations (open)
    BEGIN ROUND
    ---
    ACTION ONE
    (BEC=16, 64/16; Combo works)
    Short Fuse tightened his focus!

    (Speed Tie Roll [Short Fuse/Gliscor]: 5571/10000; Gliscor acts first)

    Gliscor used Counter!
    But it failed!
    Gliscor used 6 Energy!

    Short Fuse used a Focus Punch + Ice Punch combo!
    (Passive < Elemental; Typing=Ice)
    (Crit Roll [<=625]: 6042/10000; No Crit)
    (Effect Roll {Freeze} [<=1000]: 2402/10000; No Freeze)

    It is Super Effective!
    Gliscor took (25×2.25)=56.25 Damage!
    Short Fuse used ((10+6)×1.5)=24 Energy!

    Gliscor Fainted!
    Short Fuse gained 1 KO Counter!


    Rain continues to fall...
    ---
    END ROUND


    TURN ORDER
    Kaxtar sends out One Pokemon, specifies Item.
    Dogfish44 issues actions.
    Kaxtar issues actions.
    Its_A_Random refs.
  20. Kaxtar

    Kaxtar

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    Sazandora, have at it. Take another Life Orb, why dontchya
  21. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "..."

    Cooldown ~ Ice Punch ~ Brick Break
  22. Kaxtar

    Kaxtar

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    Sub 25~EarthPower+Earth Power Combo
  23. Its_A_Random

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    Leader Dogfish44 vs. Challenger Kaxtar (3v3 Singles) - IAR Refs - Round 4

    LEADER DOGFISH44 VS. CHALLENGER KAXTAR

    Round Four - Equalising...

    And so, with Dogfish44 taking the first blood, Kaxtar is forced to send in Onyx the Hydreigon in Gliscor's place! As with Gliscor, Kaxtar hands her a ball of energy, & gets ready to fight Short Fuse!

    Onyx (F) @ Life Orb (open)
    [​IMG]
    Onyx (F) @ Life Orb
    Ability: Levitate
    HP: 100 / Energy: 100
    Stats: 5 / 3 / 5 / 3 / 85
    SC/WC/BRT: 4 / 5 / 22
    -10% Evasion
    No Status


    Short Fuse begins tired from his last attack, cooling down from his previous attack, as Short Fuse takes advantage, siphoning a lot of her health into a stuffed doll, which takes her place! Short Fuse then sees the stuffed doll, & hammers it with a cold fist of ice, but the sturdy doll remains, as Onyx lets off an explosive detonation from under Short Fuse, knocking him high into the air before plummeting into the sand, not able to get back up. 2-2 Draw!

    Round done, & while Kaxtar managed to level the scores, he did it in not the most efficient of ways, & must cool down A1, but being behind a stuffed doll, there is not much to potentially lose...What will happen next round? We will find out soon enough.

    Round End (open)
    RAIN CONTINUES TO FALL...

    Leader Dogfish44 XOO
    [​IMG]
    Short Fuse (M) @ Expert Belt
    Ability: Motor Drive/Vital Spirit
    HP: KO / Energy: 30
    Stats: 5 / 2 / 4 / 3 / 95
    SC/WC/BRT: 3 / 5 / 20
    -2 Sp. Defence
    No Status

    Challenger Kaxtar OXA
    [​IMG]
    Onyx (F) @ Life Orb
    Ability: Levitate
    HP: 73 / Energy: 44
    Stats: 5 / 3 / 5 / 3 / 85
    SC/WC/BRT: 4 / 5 / 22
    -10% Evasion
    Substitute (5 HP), Cooldown (1a)

    Calculations (open)
    BEGIN ROUND
    ---
    ACTION ONE
    Short Fuse must recharge!

    Onyx used Substitute (25 HP)!
    Onyx created a 25 HP Substitute!
    Onyx used 24 Energy!

    Rain continues to fall...
    ---
    ACTION TWO
    Short Fuse used Ice Punch!
    (Crit Roll [<=625]: 1146/10000; No Crit)
    It is Super Effective!
    Onyx's Substitute took ((10+3)×1.5)=19.5 Damage!
    Short Fuse used 10 Energy!

    Onyx used an Earth Power + Earth Power combo!
    (BEC=18, 76/18; Combo works)
    (Crit Roll [<=625]: 6100/10000; No Crit)
    (Effect Roll {-2 Sp. Defence} [<=2000]: 1392/10000; Sp. Defence drop)

    It is Super Effective!
    Short Fuse took ((23.25+3)×1.5)=39.375 Damage!
    Short Fuse's Sp. Defence dropped 2 Stages!
    Onyx took Life Orb Recoil (2 Damage)!
    Onyx used ((7+2)×3.5)=31.5 Energy!

    Short Fuse Fainted!
    Onyx gained 1 KO Counter!


    Rain continues to fall...
    ---
    END ROUND


    TURN ORDER
    Dogfish44 sends out One Pokemon, specifies Item.
    Kaxtar issues actions.
    Dogfish44 issues actions.
    Its_A_Random refs.
  24. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Let us make a fool out of this one. Boltair [Emolga] @ Magnet, take the stage!"
  25. Kaxtar

    Kaxtar

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    Cool Down~Dragon Pulse~Dark Pulse

    IF Double Team clones are up when you are due to attack AND/OR it uses Evasive Agility, THEN change that action to Surf and push other actions down.
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