Gym [ELECTRIC] Leader Dogfish44 vs. Challenger The Royal Guard (3v3 Singles) - IAR Refs

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Its_A_Random

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#1
Anyone not involved in this battle should not be posting in this thread until the completion of this battle. Ignoring this will result in your post being deleted & possibly moderated. Thank you.

Welcome, one & all to Bolt Beach, where once again, our favourite Electric Gym Leader is challenged by The Royal Guard! Dogfish44 has lost just one match in his five Gym Matches. Will Dogfish44 fend off this challenger as well? Let us find out.

RULES & REGULATIONS

3v3 Gym Singles (Challenger PMs the Referee 3 Mons, the Leader PMs 6)
1 Day DQ (Player)
3 Day DQ (Referee)
Banned Moves: N/A
Restricted Moves: Max 5 Chills Per Pokemon ; Max 2 Recovery Moves per Pokemon ; Restricted moves as per Arena
Arena: Bolt Beach
Switch: OK
Items: ON
Abilities: ALL
Substitute Orders: 2
Arena: Bolt Beach
A 120 * 100 * 100 Room, Bolt Beach is an artificial haven. Above the arena is a glass dome, where spetators watch, whilst trainers have podiums to issue commands from elevated podiums at opposite ends of the arena. Bolt Beach is mainly a bright yellow sand, and a dark yellow water. There are a few palm trees, although they give off a slight green glow.

Features:

- Electricity in the sand means that electric types all learn Charge, and the effect lasts for 9 actions.
- The sand reduces the BP of Seismic attacks by 1, and lower's dig's priority on tunneling down to -0.5.
- Attacks which require natural sunlight cannot work.
- Attacks which cannot work in an artificial environment do work, but paralyse the user 5% of the time as if hit by Thunder Wave, since the "Nature" is electric.
- Nature Power is treated as Shock Wave.
- There is a constant rainfall in the arena, which cannot be changed.
- Mud Sport is washed away at the end of each round.

TEAMS

TEAM LEADER DOGFISH44

Emolga [Boltair] (Female) (*)
Nature: Mild (+1 Sp.Atk ; -1 Def)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Motor Drive (DW) (Innate): This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Stats:

Emolga
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 103
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: N/A
MC: 0
DC: 5/5

Attacks:

Acrobatics (*)
Aerial Ace
Agility
Air Slash (*)
Astonish
Attract
Baton Pass
Charge (*)
Charge Beam
Charm
Covet
Cut
Discharge
Double Team (*)
Electro Ball
Encore
Facade
Flash
Fling
Frustration
Helping Hand
Hidden Power (Grass,7)
Iron Tail (*)
Knock Off
Last Resort
Light Screen
Protect
Pursuit (*)
Quick Attack (*)
Rain Dance
Rest
Return
Roost (*)
Round
Shock Wave (*)
Signal Beam
Sleep Talk
Snore
Spark (*)
Substitute
Swagger
Tail Whip (*)
Tailwind
Taunt
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Tickle
Toxic
U-Turn
Volt Switch
Wild Charge

Total Moves: 53 - Movepool Complete

Electivire [Short Fuse] (M)
Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Nature: Mild (+SpAtk -Def)

Abilities:
Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..
Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

Electivire
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Attract
Barrier
Bide
Body Slam
Brick Break
Bulldoze
Captivate
Charge Beam
Counter
Cross Chop
Curse
Detect
Dig
Discharge
Dizzy Punch
Double Edge
Double Team
Dual Chop
DynamicPunch
Earthquake
Electro Ball
Electroweb
Endure
Facade
Feint
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Hammer Arm
Headbutt
Helping Hand
Hidden Power (Grass,7)
Hyper Beam
Ice Punch
Iron Tail
Karate Chop
Leer
Light Screen
Low Kick
Low Sweep
Magnet Rise
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Protect
Psychic
Psywave
Pursuit
Quick Attack
Rage
Rain Dance
Reflect
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rolling Kick
Round
Screech
Secret Power
Seismic Toss
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Strength
Submission
Substitute
Swagger
Swift
Take Down
Taunt
Teleport
Thief
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Uproar
Volt Switch
Wild Charge
Zap Cannon

Total Moves: 98 - Movepool Complete

Rotom [Pulse] (N/A)
Nature: Modest (+Sp.Atk -Atk)
Type:
Ice/Electric: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

Rotom
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20

EC: N/A
MC: 1
DC: N/A

Attacks:
Astonish
Blizzard
Charge
Charge Beam
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electro Ball
Electroweb
Endure
Facade
Flash
Frustration
Hex
Hidden Power (Grass,7)
Light Screen
Mud-Slap
Natural Gift
Ominous Wind
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp

Total moves: 53 - Movepool Complete

Cyclohm [Nimbus] (M)
Nature: Modest (+1 Sp.Atk, -1 Atk)
Type: Electric/Dragon
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power (Grass,7)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon

Total moves: 85 - Movepool Complete

Eelektross [Murena] (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

Eelektross
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

Attacks:
Acid
Acid Spray
Acrobatics
Aqua Tail
Attract
Bind
Bounce
Brick Break
Charge Beam
Coil
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Flamethrower
Flash
Flash Cannon
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power (Ice,7)
Hone Claws
Hyper Beam
Light Screen
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Signal Beam
Spark
Strength
Substitute
Swagger
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Toxic
U-Turn
Volt Switch
Wild Charge
Zap Cannon

Total moves: 56

Krillowatt [Formula] (M)
Nature: Timid (+15% Spe, +17% Acc, -1 Atk)
Type:
Electric/Water: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace (Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW) (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+) [17% Acc]
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Aqua Jet
Bubble
Bubblebeam
Charge
Confuse Ray
Copycat
Detect
Discharge
Guillotine
Heart Swap
Hydro Pump
Ice Shard
Imprison
Muddy Water
Tackle
Thunder
Thundershock
Zap Cannon

Counter
Metronome
Mirror Coat
Signal Beam

Dive
Double Team
Earthquake
Endure
Hidden Power (Grass,7)
Hyper Beam
Ice Beam
Protect
Rain Dance
Safeguard
Scald
Shock Wave
Substitute
Surf
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch

Earth Power
Icy Wind

Total Moves: 43

TEAM CHALLENGER THE ROYAL GUARD

*<Lucario> [Lionheart] (Male)
Nature: Naive
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 5
DC: 5/5

Attacks:(45)
*Foresight
*Endure
*Reversal
*Feint
*Force Palm
*Quick Attack
*Counter
*Screech
Dark Pulse
Bone Rush
Detect
Metal Claw
Metal Sound
Close Combat
Heal Pulse
Aura Sphere
Extremespeed
Dragon Pulse
Me First
Quick Guard
Copycat

*Blaze Kick
*Agility
*Vacuum Wave
Sky Uppercut
Cross Chop
Bullet Punch
Hi-Jump Kick
Zen Headbutt

*Brick Break
*Shadow Claw
*Earthquake
*Rock Slide
Magic Coat
Ice Punch
Thunder Punch
Toxic
Psychic
Dig
Drain Punch
Mud Slap
Hone Claws
Dual Chop
Focus Punch
Rest

<Weavile> [Lasfirlian] (Male)
Nature: Lonely (+1 to Attack, -1 to Def)
Type: Ice/Dark
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure:(Innate)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket:(DW)(UNLOCKED)(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.


Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 2
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 5/5

Attacks:(38)
Agility
Leer
Taunt
Scratch
Assurance
Screech
Fury Swipes
Faint Attack
Quick Attack
Ice Shard
Embargo
Revenge
Metal Claw
Fling
Icy Wind
Nasty Plot
Night Slash
Hone Claws
Dark Pulse
Beat Up
Punishment
Snatch
Fling
Slash

Counter
Fake Out
Crush Claw
Ice Punch
Feint
Bite
Avalanche
Dynamic Punch
Double Hit

Protect
Shadow Claw
Dig
X-Scissor
Reflect
Torment
Focus Punch

<Serperior> [Eirlasdar] (Male)
Nature: Modest
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary:(DW)(UNLOCKED) (Can be Enabled.)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.


HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 5/5

Attacks:(28)
Leer
Leech Seed
Tackle
Vine Whip
Slam
Leaf Torando
Wrap
Growth
Mega Drain
Leaf Storm
Coil
Giga Drain
Leaf Blade
Gastro Acid

Glare
Magical Leaf
Mirror Coat
Synthesis

Energy Ball
Protect
Taunt
Light Screen
Frenzy Plant
Safeguard
Reflect
Grass Pledge
Dragon Pulse
Bind


And with that, it is time to flip the Coin!
Heads = Leader Dogfish44 sends out first.
Tails = Challenger The Royal Guard sends out first.

It is Tails! And with that, Battle Begin!

TURN ORDER
Challenger The Royal Guard sends out One Pokemon, specifies Item.
Leader Dogfish44 sends out One Pokemon, specifies Item.
Leader Dogfish44 Issues actions.
Challenger The Royal Guard issues actions.
Its_A_Random refs.
 

Dogfish44

^_^
is a Forum Moderator
Moderator
#3


"Hello there. It's been a while since I've been called to battle. Eelektross @ Expert Belt, lead the offense!"

Hidden Power ~ Bounce ~ Hidden Power
IF Leaf Storm AND Gastro Acid not yet used AND Not Taunted, THEN Gastro Acid AND Push Back
IF Leaf Storm AND Gastro Acid not yet used AND Taunted AND NOT A3, THEN Gastro Acid + Acid
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#5
Leader Dogfish44 vs. Challenger The Royal Guard (3v3 Singles) - IAR Refs -Round 1

LEADER DOGFISH44 VS. CHALLENGER THE ROYAL GUARD

Round One - A Shocking Start...


With the battle kicking off, our challenger: The Royal Guard, opens out the match with his trusty Serperior: Eirlasdar, giving him a Miracle Seed & making him enable his Contrary Ability. The Leader obviously sees what is potentially going to come his way by sending out his trusty Eelektross: Murena, with the intent of trying to stop Contrary shenanigans? Nevertheless, Dogfish44 gives Murena the Expert Belt, as the two square off for battle - their data below.


Murena (F) @ Expert Belt
Ability: Levitate
HP/EN: 100 / 100
Stats: 4 / 3 / 5 / 3 / 43
SC/WC/BRT: 4 / 4 / 19
Boosts: -10% Evasion
Status: N/A

Eirlasdar (M) @ Miracle Seed
Ability: Overgrow/Contrary
HP/EN: 100 / 100
Stats: 2 / 3 / 4 / 3 / 113
SC/WC/BRT: 3 / 4 / 19
Boosts: N/A
Status: N/A


And as the sprinklers around Bolt Beach start to create a constant downpour, Murena jumps straight out of the blocks to literally give Eirlasdar a cold reception, flinging orbs of ice at the Serperior & striking for some damage, though it is fair to say that Eirlasdar was having none of that, who simply prepared for the cold reception by shrouding his skin in a reflective aura, which simply reflects the ice orbs back at Murena for even more power than she could have imagined. To make things worse, Eirlasdar suddenly goes on the attack, firing an accurate seed from his mouth at the Eelektross, who simply could never get out of the way, & as such, was trapped in a draining seed that would sap at her health. Still, this did not stop Murena from springing into the air for a moment, before crashing into the Serperior with good precision for some sizable damage. Murena felt satisfied, as she then started firing another round of ice orbs at Eirlasdar, who had prepared for the attack once again by covering his skin in a reflective aura, so when the ice orbs hit, while the Serperior took damage, the Serperior would simply reflect the ice orbs back at the Eelektross with even greater force, forcing her to take a hammering. To make matters worse, the seed continues to drain her health like it was no one's business.

As the first round comes to a close, it appears that our challenger may have perhaps undermined Dogfish44's intent on preventing Contrary shenanigans, & has managed to come out of the first round with a minor advantage. Will the challenger keep it up? Or will Dogfish44 start to pick up his game next round? We shall find out soon enough, if that is for certain.

RAIN CONTINUES TO FALL...

Leader Dogfish44 AOO

Murena (F) @ Expert Belt
Ability: Levitate
HP/EN: 39 / 80
Stats: 4 / 3 / 5 / 3 / 43
SC/WC/BRT: 4 / 4 / 19
Boosts: -10% Evasion
Status: Leech Seed (4a)

Challenger The Royal Guard OOA

Eirlasdar (M) @ Miracle Seed
Ability: Overgrow/Contrary
HP/EN: 52 / 61
Stats: 2 / 3 / 4 / 3 / 113
SC/WC/BRT: 3 / 4 / 19
Boosts: N/A
Status: N/A

BEGIN ROUND
It started to rain!

Eirlasdar Enabled Contrary!
---
ACTION ONE
Murena used Hidden Power!
(Crit Roll [<=625]: 4437/10000; No Crit)
It is Super Effective!
Eirlasdar took ((9+3)×1.5)=18 Damage!
Murena used 5 Energy!

Eirlasdar used Mirror Coat!
Murena took (18×1.5)=27 Damage!
Eirlasdar used (6+(18÷2))=15 Energy!

Rain continues to fall...
---
ACTION TWO
Eirlasdar used Leech Seed!
Murena became Seeded (6a)!
Eirlasdar used 9 Energy!

Murena sprang up!

Murena used Bounce!
(Hit Roll [<=8500]: 5890/10000; Hit)
(Crit Roll [<=625]: 7730/10000; No Crit)
(Effect Roll {Paralysis} [<=3000]: 9125/10000; No Paralysis)

It is Super Effective!
Eirlasdar took ((11+1.5)×1.5)=18.75 Damage!
Murena used (9+(4÷3))=10.333 Energy!

Rain continues to fall...

Murena's health was sapped by Leech Seed!
Murena took (100÷30)=3.333 Damage!
Eirlasdar recovered (100÷30)=3.333 HP!
---
ACTION THREE
Murena used Hidden Power!
(Crit Roll [<=625]: 6640/10000; No Crit)
It is Super Effective!
Eirlasdar took ((9+3)×1.5)=18 Damage!
Murena used 5 Energy!

Eirlasdar used Mirror Coat!
Murena took (18×1.5)=27 Damage!
Eirlasdar used (6+(18÷2))=15 Energy!

Rain continues to fall...

Murena's health was sapped by Leech Seed!
Murena took (100÷30)=3.333 Damage!
Eirlasdar recovered (100÷30)=3.333 HP!
---
END ROUND


TURN ORDER
Challenger The Royal Guard issues actions.
Leader Dogfish44 Issues actions.
Its_A_Random refs.
 
#6

"Come now Dogfish, Show me what made you a Gym Leader!"

Taunt-Leaf Storm-Leaf Storm
If Murena is under the effect of a protective/evasive move then use Synthesis the first time and chill the rest and push actions down
IF flamethrower is used, protect that action and push actions down, but not twice in a row
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#8
Leader Dogfish44 vs. Challenger The Royal Guard (3v3 Singles) - IAR Refs -Round 2

LEADER DOGFISH44 VS. CHALLENGER THE ROYAL GUARD

Round Two - Overconfidence


Satisfied about getting past the first round, Eirlasdar goes to insult Murena, feeling confident that he can finally get to work on Contrary tactics, only to enrage Murena, who goes on a rampage, firing a strange beam at Eirlasdar which strikes for plenty of damage! As the incessant draining continues to rejuvenate Eirlasdar, the Serperior finally gets to work, firing a storm of leaves at Murena, & dealing impressive damage! Murena did not approve, though, as she suddenly let off supercharged beam of ice which sent Eirlasdar flying to the edge of the dome, crashing into it hard, before falling to the floor, unconscious.

And so, the Gym Leader goes up 3-2, but his Eelektross is exhausted, & looks like keeling over before long...What will our challenger do next round in response to this? Well, we will see soon enough...

RAIN CONTINUES TO FALL...

Leader Dogfish44 AOO

Murena (F) @ Expert Belt
Ability: Levitate
HP/EN: 13 / 51
Stats: 4 / 3 / 5 / 3 / 43
SC/WC/BRT: 4 / 4 / 19
Boosts: -10% Evasion
Status: Leech Seed (2a), Taunt (4a), Cooldown (1a), Sluggish (1a)

Challenger The Royal Guard OOX

Eirlasdar (M) @ Miracle Seed
Ability: Overgrow/Contrary
HP/EN: KO / 43
Stats: 2 / 3 / 4 / 3 / 113
SC/WC/BRT: 3 / 4 / 19
Boosts: +2 Sp. Attack
Status: N/A

BEGIN ROUND
---
ACTION ONE
Eirlasdar used Taunt!
Murena fell for the Taunt (6a)!
Eirlasdar used 10 Energy!

Murena used Signal Beam!
(Crit Roll [<=625]: 2794/10000; No Crit)
(Effect Roll {Confusion} [<=1000]: 4903/10000; No Crit)

It is Super Effective!
Eirlasdar took ((10+3)×1.5)=19.5 Damage!
Murena used 6 Energy!

Rain continues to fall...

Murena's health was sapped by Leech Seed!
Murena took (100÷30)=3.333 Damage!
Eirlasdar recovered (100÷30)=3.333 HP!
---
ACTION TWO
Eirlasdar used Leaf Storm!
(Crit Roll [<=625]: 5424/10000; No Crit)
Murena took (14+3+1.5+4)=22.5 Damage!
Eirlasdar's Sp. Attack rose 2 Stages!
Eirlasdar used 8 Energy!

Murena used a Hyper Beam + Hidden Power combo!

(BEC=15, 74 > 15; Combo works)
(Passive < Set; Typing = Ice)
(Hit Roll [<=9500]: 7903/10000; Hit)
(Crit Roll [<=625]: 6105/10000; No Crit)

It is Super Effective!
Eirlasdar took ((24+3)×1.5)=40.5 Damage!
Murena became Sluggish
Murena used ((10+5)×1.5)=22.5 Energy!

Eirlasdar Fainted!
Murena gained 1 KO Counter!


Rain continues to fall...
---
END ROUND


TURN ORDER
Challenger The Royal Guard sends out One Pokemon, specifies Item.
Leader Dogfish44 Issues actions.
Challenger The Royal Guard issues actions.
Its_A_Random refs.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#12
Leader Dogfish44 vs. Challenger The Royal Guard (3v3 Singles) - IAR Refs -Round 3

loldogfish had an illegal action-string, but who the fuck cares, given it is going to die anyway?

LEADER DOGFISH44 VS. CHALLENGER THE ROYAL GUARD

Round Three - One Hit


As Eirlasdar has fallen, our challenger sends in a Weavile to avenge his fallen team mate! The Royal Guard gives Lasfirlian an Amulet Coin, as he gets ready for the kill...


Lasfirlian (M) @ Amulet Coin
Ability: Pressure/Pickpocket
HP/EN: 100 / 100
Stats: 6 / 2 / 2 / 3 / 125
SC/WC/BRT: 2 / 3 / 21
Boosts: N/A
Status: N/A


And with that, Lasfirlian launches a swift cold punch at the exhausted Eelektross, knocking her out in one fell swoop!

So, the challenger has levelled the scores at 2-2 now. This game is certainly in the balance. What will happen next? Well, let us find out.

RAIN CONTINUES TO FALL...

Leader Dogfish44 XOO

Murena (F) @ Expert Belt
Ability: Levitate
HP/EN: KO / 51
Stats: 4 / 3 / 5 / 3 / 43
SC/WC/BRT: 4 / 4 / 19
Boosts: -10% Evasion
Status: Leech Seed (2a), Taunt (4a), Cooldown (1a), Sluggish (1a)

Challenger The Royal Guard OAX

Lasfirlian (M) @ Amulet Coin
Ability: Pressure/Pickpocket
HP/EN: 100 / 95
Stats: 6 / 2 / 2 / 3 / 125
SC/WC/BRT: 2 / 3 / 21
Boosts: N/A
Status: N/A

BEGIN ROUND
Lasfirlian is exerting his Pressure!
---
ACTION ONE
Lasfirlian used Ice Punch!
(Crit Roll [<=625]: 1789/10000; No Crit)
(Effect Roll {Freeze} [<=1000]: 4076/10000; No Freeze)

Murena took (8+3+4)=15 Damage!
Lasfirlian used 5 Energy!

Murena Fainted!
Lasfirlian gained 1 KO Counter!


Rain continues to fall...
---
END ROUND


TURN ORDER
Leader Dogfish44 sends out One Pokemon, specifies Item.
Challenger The Royal Guard issues actions.
Leader Dogfish44 Issues actions.
Its_A_Random refs.
 
#14


"Please forgive my tardiness."

Taunt-Ice Punch-Night Slash
If Dynamicpunch the Counter and push actions back
If Hammer Arm then Counter and push actions back
(Yeah I got nothing for subs...)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#16
Leader Dogfish44 vs. Challenger The Royal Guard (3v3 Singles) - IAR Refs -Round 4

LEADER DOGFISH44 VS. CHALLENGER THE ROYAL GUARD

Round Four - Collapse


And after Murena was quickly dispatched by the Weavile, the Gym Leader sends in his Electivire: Short Fuse! Dogfish44 gives Short Fuse an Expert Belt, as the two Pokemon ready for battle!


Short Fuse (M) @ Expert Belt
Ability: Motor Drive/Vital Spirit
HP/EN: 100 / 100
Stats: 5 / 2 / 4 / 3 / 95
SC/WC/BRT: 3 / 5 / 20
Boosts: N/A
Status: N/A


Short Fuse begins by taking in focus at the Weavile. Lasfirlian makes a rude insult at Short Fuse, & while it did rile up the Electivire, it did not stop Short Fuse from letting rip a powerful fist to the face that deals incredible damage! Lasfirlian then gets up after that hit, & whacks Short Fuse critically with a really cold fist of ice, as Short Fuse responds to the matter with one mighty swing of the arm that crushes the Weavile for some nasty damage. Down, but not out, Lasfirlian then makes another rush, swiping Short Fuse critically again with a shady slash of dark energy, but it was not enough to stop Short Fuse from letting off another swing of the arm which crushes Lasfirlian, knocking the Weavile out once & for all!

Four Rounds in, and it is already 2-1 in favour of the Gym Leader! It is all up to Lionheart the Lucario for our Challenger now in this high speed match, as Dogfish44 looks primed to take out his fifth gym win!

RAIN CONTINUES TO FALL...

Leader Dogfish44 XAO

Short Fuse (M) @ Expert Belt
Ability: Motor Drive/Vital Spirit
HP/EN: 62 / 68
Stats: 5 / 2 / 4 / 3 / 95
SC/WC/BRT: 3 / 5 / 20
Boosts: N/A
Status: Taunt (3a)

Challenger The Royal Guard OXX

Lasfirlian (M) @ Amulet Coin
Ability: Pressure/Pickpocket
HP/EN: KO / 77
Stats: 6 / 2 / 2 / 3 / 125
SC/WC/BRT: 2 / 3 / 21
Boosts: N/A
Status: N/A

BEGIN ROUND
---
ACTION ONE
Short Fuse tightened his focus!

Lasfirlian used Taunt!
Short Fuse fell for the Taunt (6a)!
Lasfirlian used 9 Energy!

Short Fuse used Focus Punch!

(Crit Roll [<=625]: 6522/10000; No Crit)
It is Super Effective!
Lasfirlian took ((17+4.5)×2.25)=48.375 Damage!
Short Fuse used (10+2)=12 Energy!

Rain continues to fall...
---
ACTION TWO
Lasfirlian used Ice Punch!
(Crit Roll [<=625]: 159/10000; Crit)
(Effect Roll {Freeze} [<=1000]: 2314/10000; No Freeze)

A Critical Hit!
Short Fuse took (8+3+3+5.5)=19.5 Damage!
Lasfirlian used 5 Energy!

Short Fuse used Brick Break!
(Crit Roll [<=625]: 9063/10000; No Crit)
It is Super Effective!
Lasfirlian took ((10+4.5)×2.25)=32.625 Damage!
Short Fuse used (6+2)=8 Energy!

Rain continues to fall...
---
ACTION THREE
Lasfirlian used Night Slash!
(Crit Roll [<=1250]: 25/10000; Crit)
A Critical Hit!
Short Fuse took (7+3+3+5.5)=18.5 Damage!
Lasfirlian used 4 Energy!

Short Fuse used Brick Break!

(Crit Roll [<=625]: 3616/10000; No Crit)
It is Super Effective!
Lasfirlian took ((10+4.5)×2.25)=32.625 Damage!
Short Fuse used (10+2)=12 Energy!

Lasfirlian Fainted!
Short Fuse gained 1 KO Counter!


Rain continues to fall...
---
END ROUND


TURN ORDER
Challenger The Royal Guard sends out Lionheart the Lucario, specifies Item.
Leader Dogfish44 Issues actions.
Challenger The Royal Guard issues actions.
Its_A_Random refs.
 

Dogfish44

^_^
is a Forum Moderator
Moderator
#18


"Continue the attack."

Low Sweep ~ Brick Break ~ Brick Break

IF Counter, THEN Thunderbolt AND Push Back
IF Protective/Evasive move AND Non-Consecutive THEN Charge AND Push Back.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#21
Leader Dogfish44 vs. Challenger The Royal Guard (3v3 Singles) - IAR Refs - Round 5

LEADER DOGFISH44 VS. CHALLENGER THE ROYAL GUARD

Round Five - Hindered by Sand

And with Lasfirlian being knocked into the stratosphere, our Challenger sends out his last Pokemon: Lionheart the Lucario! Preparing him for battle, The Royal Guard gives him the Exp. Share, & gets him into battle against Short Fuse the Electivire!


Lionheart (M) @ Exp. Share
Ability: Inner Focus/Steadfast/Justified
HP/EN: 100 / 100
Stats: 4 / 3 / 4 / 2 / 104
SC/WC/BRT: 3 / 4 / 20
Boosts: +12% Accuracy
Status: N/A


Lionheart begins by trying to burrow underground, but due to the sand, was slow on the getaway, as Short Fuse aims low & trips Lionheart, slowing him down! Nevertheless, Lionheart then burrowed into the sand, before popping up & striking Short Fuse with a blow! Short Fuse then got the jump, & swung his arm at Lionheart, dealing more damage, as the Lucario slammed the ground, letting off a tremour, which was somewhat absorbed by the sand, resulting in a slightly softer impact. Short Fuse then made another swing at Lionheart, striking him critically, as Lionheart burrows underground slowly again, before coming up & hitting Short Fuse, leaving the Electivire in dire straits!

The round is done, & as Short Fuse's rage ends, it looks like one of these two combatants will keel over soon, but who? Find out next round!

RAIN CONTINUES TO FALL...

Leader Dogfish44 XAO

Short Fuse (M) @ Expert Belt
Ability: Motor Drive/Vital Spirit
HP/EN: 11 / 48
Stats: 5 / 2 / 4 / 3 / 95
SC/WC/BRT: 3 / 5 / 20
Boosts: N/A
Status: N/A

Challenger The Royal Guard AXX

Lionheart (M) @ Exp. Share
Ability: Inner Focus/Steadfast/Justified
HP/EN: 40 / 73
Stats: 4 / 3 / 4 / 2 / 104
SC/WC/BRT: 3 / 4 / 20
Boosts: +12% Accuracy, -1 Speed
Status: N/A

BEGIN ROUND
---
ACTION ONE
Short Fuse used Low Sweep!
(Crit Roll [<=625]: 1722/10000; No Crit)
It is Super Effective!
Lionheart took ((8+3)×1.5)=16.5 Damage!
Lionheart's Speed dropped 1 Stage!
Short Fuse used 4 Energy!

Lionheart burrowed underground!

Lionheart used Dig!
(Crit Roll [<=625]: 7671/10000; No Crit)
It is Super Effective!
Short Fuse took ((8+3)×1.5)=16.5 Damage!
Lionheart used 10 Energy!

Rain continues to fall...
---
ACTION TWO
Short Fuse used Brick Break!
(Crit Roll [<=625]: 7589/10000; No Crit)
It is Super Effective!
Lionheart took ((10+3)×1.5)=19.5 Damage!
Short Fuse used 6 Energy!

Lionheart used Earthquake!
(Crit Roll [<=625]: 5910/10000; No Crit)
It is Super Effective!
Short Fuse took ((9+3)×1.5)=18 Damage!
Lionheart used 7 Energy!

Rain continues to fall...
---
ACTION THREE
Short Fuse used Brick Break!
(Crit Roll [<=625]: 260/10000; Crit)
A Critical Hit!
It is Super Effective!
Lionheart took ((10+3+3)×1.5)=24 Damage!
Short Fuse used 10 Energy!

Lionheart burrowed underground!

Lionheart used Dig!
(Crit Roll [<=625]: 4172/10000; No Crit)
It is Super Effective!
Short Fuse took ((8+3)×1.5)=16.5 Damage!
Lionheart used 10 Energy!

Rain continues to fall...

Short Fuse got over his Taunt!
---
END ROUND


TURN ORDER
Challenger The Royal Guard issues actions.
Leader Dogfish44 Issues actions.
Its_A_Random refs.
 
#22


"Let us try to take another one down."

Exteremespeed-Bone Rush-Extremespeed
If a Protective/evasive move is used Feint and push actions back
If Endure is used use Toxic and push actions back-do this only once
 

Dogfish44

^_^
is a Forum Moderator
Moderator
#23


"Oh my, this could be painful for you. You might get another round... you might not!"

Endure ~ Metronome (Reversal | Psycho Boost | V-Create | Bonemerang | Bolt Strike | Recover | Horn Leech | Leech Life | Dark Void | Soak) ~ Counter

IF Toxic Misses, THEN use Brick Break A2 and Earthquake A3
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#24
Leader Dogfish44 vs. Challenger The Royal Guard (3v3 Singles) - IAR Refs - Round 6

LEADER DOGFISH44 VS. CHALLENGER THE ROYAL GUARD

Round Six - Luck of the Draw...

Short Fuse begins the round by bracing himself for impact, as Lionheart hurls poisonous sludge at the Electivire, hitting & poisoning Short Fuse! Lionheart then makes a lightning quick dash that strikes Short Fuse, leaving him in dire straits, as Short Fuse starts wiggling his fingers, when suddenly, Short Fuse started crackling in electricity, before ramming into Lionheart with full force! Lionheart stumbles back, before Short Fuse is suddenly overcome by the poison in his system, & he faints! 1-1 Draw!

And so, the scores are level again, but it seems like the Gym Leader has this match in the bag. Will this match end next round? Find out next time!

RAIN CONTINUES TO FALL...

Leader Dogfish44 XXO

Short Fuse (M) @ Expert Belt
Ability: Motor Drive/Vital Spirit
HP/EN: KO / 18
Stats: 5 / 2 / 4 / 3 / 95
SC/WC/BRT: 3 / 5 / 20
Boosts: N/A
Status: Endure (1r), Toxic Poison (1 DPA)

Challenger The Royal Guard AXX

Lionheart (M) @ Exp. Share
Ability: Inner Focus/Steadfast/Justified
HP/EN: 21 / 60
Stats: 4 / 3 / 4 / 2 / 104
SC/WC/BRT: 3 / 4 / 20
Boosts: +12% Accuracy
Status: N/A

BEGIN ROUND
---
ACTION ONE
Short Fuse used Endure!
Short Fuse braced himself!
Short Fuse used 15 Energy!

Lionheart used Toxic!
Short Fuse became Badly Poisoned!
Lionheart used 7 Energy!

Rain continues to fall...

Short Fuse was hurt by his Poison!
Short Fuse took 1 Damage!
---
ACTION TWO
Lionheart used Extremespeed!
(Crit Roll [<=625]: 6868/10000; No Crit)
Short Fuse took (8+3)=11 Damage!
Short Fuse Endured the hit!
Lionheart used 6 Energy!

Short Fuse used Metronome (Reversal | Psycho Boost | V-Create | Bonemerang | Bolt Strike | Recover | Horn Leech | Leech Life | Dark Void | Soak)!
(Move Roll [Rev/PB/V-C/B/BS/Rec/HL/LL/DV/S]: 4770/10000; Bolt Strike)
Short Fuse used Bolt Strike!
(Hit Roll [<=8500]: 2413/10000; Hit)
(Crit Roll [<=625]: 6285/10000; No Crit)
(Effect Roll {Paralysis} [<=2000]: 2438/10000; No Paralysis)
Lionheart took (13+3+3)=19 Damage!
Short Fuse used (7+8)=15 Energy!

Rain continues to fall...

Short Fuse was hurt by his Poison!
Short Fuse took 1 Damage!

Short Fuse Fainted!
Lionheart gained 1 KO Counter!

Lionheart's Speed returned to Normal!
---
END ROUND


TURN ORDER
Leader Dogfish44 sends out One Pokemon, specifies Item.
Leader Dogfish44 Issues actions.
Challenger The Royal Guard issues actions.
Its_A_Random refs.
 

Dogfish44

^_^
is a Forum Moderator
Moderator
#25


"You did well Electivire, return. Let us humiliate our opponent for daring to trespass on our land. Emolga @ Everstone, destroy this pitiable fool!"

Thunder ~ Thunderbolt ~ Thunder

IF Endure, Encore
IF Evasive move AND Non-Consecutive, THEN Discharge
 
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