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Gym [ELECTRIC] Leader dogfish44 vs. dragonboy52

Discussion in 'ASB' started by deadfox081, Mar 8, 2012.

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  1. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Rules
    Pokemon: 3v3 (B3P3 for Challenger, B8P3 for Leader)
    Format: Singles
    DQ: 1 Day (Player)/3 Days (Referee)
    Switch: OK
    Items: ON
    Abilities: ALL
    Substitutions: TWO
    2 Recovers / 5 Chills

    Arena
    Bolt Beach
    Show Hide
    A 120 * 100 * 100 Room, Bolt Beach is an artificial haven. Above the arena is a glass dome, where spetators watch, whilst trainers have podiums to issue commands from elevated podiums at opposite ends of the arena. Bolt Beach is mainly a bright yellow sand, and a dark yellow water. There are a few palm trees, although they give off a slight green glow.

    Features:

    - Electricity in the sand means that electric types are always under the effect of charge.
    - The sand reduces the BP of Seismic attacks by 3, and gives Dig a -3 Priority to tunnel down, and -4 to surface.
    - Attacks which require natural sunlight cannot work.
    - Attacks which cannot work in an artificial environment do work, but paralyse the user 5% of the time as if hit by Thunder Wave, since the "Nature" is electric.
    - Nature Power is treated as Shock Wave.
    - There is a constant rainfall in the arena, which is unchangable.
    - Mud Sport is washed away at the end of each round.


    Leader dogfish44
    Emolga (F) (*) (open)
    [​IMG]
    Emolga [Boltair] (Female) (*)
    Nature: Mild (+1 Sp.Atk ; -1 Def)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Motor Drive (DW) (Innate): This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    Stats:

    Emolga
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 103
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:

    Acrobatics (*)
    Aerial Ace
    Agility
    Air Slash (*)
    Astonish
    Attract
    Baton Pass
    Charge (*)
    Charge Beam
    Charm
    Covet
    Cut
    Discharge
    Double Team (*)
    Electro Ball
    Encore
    Facade
    Flash
    Fling
    Frustration
    Hidden Power (Grass)
    Iron Tail (*)
    Light Screen
    Protect
    Pursuit (*)
    Quick Attack (*)
    Rain Dance
    Rest
    Roost (*)
    Round
    Shock Wave (*)
    Spark (*)
    Substitute
    Swagger
    Tail Whip (*)
    Taunt
    Thunder
    U-Turn
    Volt Switch
    Wild Charge

    Total Moves: 45 - Movepool Complete
    Manectric (M) (open)
    [​IMG]
    Manectric [Sparky] (Male)
    Nature: Modest (+1 Sp.Atk -1 Atk)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 105
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    LightningRod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Minus (DW) (Innate): This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

    Attacks:
    Bite
    Charge
    Howl
    Leer
    Odor Sleuth
    Quick Attack
    Roar
    Spark
    Tackle
    Thunder
    Thunder Fang
    Thunder Wave
    Wild Charge

    Crunch
    Curse
    Discharge
    Electro Ball
    Fire Fang
    Flame Burst
    Headbutt
    Ice Fang

    Double Team
    Endure
    Flamethrower
    Hidden Power (Grass)
    Light Screen
    Protect
    Snarl
    Substitute
    Thunderbolt
    Toxic
    Volt Switch

    Magnet Rise
    Mud-Slap
    Signal Beam

    Total Moves: 35
    Luxray (F) (open)

    [​IMG]
    Luxray [Shinxe] (F)
    Nature: Adamant (+Atk - Sp.Atk)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    Luxray
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 70
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Rivalry (Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Intimidate (Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Guts (DW) (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Attacks:
    Bite
    Charge
    Crunch
    Discharge
    Leer
    Roar
    Scary Face
    Spark
    Swagger
    Tackle
    Thunder Fang
    Wild Charge

    Double Kick
    Fire Fang
    Ice Fang
    Quick Attack

    Double Team
    Endure
    Giga Impact
    Iron Tail
    Light Screen
    Protect
    Rest
    Snarl
    Substitute
    Thunder Wave
    Toxic
    Volt Switch

    Magnet Rise
    Superpower

    Total Moves: 30
    Electivire (M) (open)
    [​IMG]
    Electivire [Short Fuse] (M)
    Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Nature: Mild (+SpAtk -Def)

    Abilities:
    Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..
    Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:

    Electivire
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Discharge
    Electro Ball
    Fire Punch
    Giga Impact
    Leer
    Light Screen
    Low Kick
    Quick Attack
    Screech
    Shock Wave
    Swift
    Thunder
    ThunderPunch
    Thunderbolt
    Thundershock

    Barrier
    Cross Chop
    DynamicPunch
    Hammer Arm
    Feint
    Focus Punch
    Ice Punch
    Karate Chop
    Meditate
    Rolling Kick

    Attract
    Bide
    Brick Break
    Bulldoze
    Captivate
    Charge Beam
    Curse
    Detect
    Dig
    Double Team
    Earthquake
    Endure
    Facade
    Flamethrower
    Flash
    Fling
    Focus Blast
    Frustration
    Hidden Power Grass
    Hyper Beam
    Iron Tail
    Low Sweep
    Metronome
    Natural Gift
    Protect
    Psychic
    Psywave
    Rage
    Rain Dance
    Reflect
    Rest
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Strength
    Swagger
    Submission
    Substitute
    Take Down
    Taunt
    Teleport
    Thief
    Thunder Wave
    Torment
    Toxic
    Volt Switch
    Wild Charge
    Zap Cannon

    Body Slam
    Counter
    Double Edge
    Dizzy Punch
    Headbutt
    Helping Hand
    Magnet Rise
    Mimic
    Mud-Slap
    Pursuit
    Seismic Toss
    Signal Beam
    Sleep Talk
    Snore
    Uproar

    Total Moves: 90
    Rotom-F (N/A) (open)

    [​IMG]
    Rotom [Pulse] (N/A)
    Nature: Modest (+Sp.Atk -Atk)
    Type:
    Ice/Electric: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:

    Rotom
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 4 (2.3m)
    Weight Class: 5 (100.03kg)
    Base Rank Total: 20

    EC: N/A
    MC: 1
    DC: N/A

    Attacks:
    Astonish
    Blizzard
    Charge
    Charge Beam
    Confuse Ray
    Dark Pulse
    Discharge
    Double Team
    Dream Eater
    Endure
    Facade
    Flash
    Frustration
    Hex
    Hidden Power (Grass)
    Light Screen
    Mud-Slap
    Natural Gift
    Ominous Wind
    Pain Split
    Protect
    Psych Up
    Rain Dance
    Reflect
    Rest
    Return
    Round
    Secret Power
    Shadow Ball
    Shock Wave
    Signal Beam
    Sleep Talk
    Snatch
    Snore
    Spite
    Substitute
    Sucker Punch
    Sunny Day
    Swagger
    Swift
    Telekinesis
    Thief
    Thunder
    ThunderShock
    Thunder Wave
    Thunderbolt
    Toxic
    Trick
    Uproar
    Volt Switch
    Will-O-Wisp

    Total moves: 51 - Movepool Complete
    Cyclohm (M) (open)
    [​IMG]
    Cyclohm [Nimbus] (M)
    Nature: Modest (+1 Sp.Atk, -1 Atk)
    Type: Electric/Dragon
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Bide
    Charge
    Discharge
    Double Hit
    Dragon Pulse
    Dragon Rage
    Dragon Tail
    Growl
    Hurricane
    Hyper Beam
    Leer
    Outrage
    Rain Dance
    Slack Off
    Sonicboom
    Tackle
    Thrash
    Thundershock
    Tri Attack
    Twister
    Weather Ball
    Whirlwind
    Zap Cannon

    Dragonbreath
    Heal Bell
    Hydro Pump
    Magnet Rise
    Power Gem
    Spark

    Double Team
    Endure
    Fire Blast
    Flamethrower
    Hidden Power (Ground)
    Ice Beam
    Light Screen
    Protect
    Rest
    Roar
    Substitute
    Surf
    Thunder
    Thunder Wave
    Torment
    Toxic
    Volt Switch

    Draco Meteor
    Signal Beam

    Total moves: 46
    Eelektross (F) (open)
    [​IMG]
    Eelektross [Murena] (F)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    Eelektross
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: N/A

    Attacks:
    Acid
    Acid Spray
    Acrobatics
    Attract
    Bind
    Brick Break
    Charge Beam
    Charge Beam
    Coil
    Crunch
    Crush Slaw
    Cut
    Discharge
    Double Team
    Dragon Claw
    Dragon Tail
    Facade
    Flamethrower
    Flash
    Flash Cannon
    Frustration
    Gastro Acid
    Giga Impact
    Grass Knot
    Headbutt
    Hidden Power Ice
    Hone Claws
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Spark
    Strength
    Substitute
    Tackle
    Thrash
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    U-Turn
    Volt Switch
    Wild Charge
    Zap Cannon

    Total moves: 51 - Movepool Complete
    Krilowatt (M) (open)
    [​IMG]
    Krilowatt [Formula] (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Electric/Water: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace (Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW) (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Aqua Jet
    Bubble
    Bubblebeam
    Charge
    Confuse Ray
    Copycat
    Detect
    Discharge
    Guillotine
    Heart Swap
    Hydro Pump
    Ice Shard
    Imprison
    Muddy Water
    Tackle
    Thunder
    Thundershock
    Zap Cannon

    Counter
    Metronome
    Mirror Coat
    Signal Beam

    Double Team
    Earthquake
    Hidden Power Fire
    Hyper Beam
    Ice Beam
    Protect
    Rain Dance
    Safeguard
    Scald
    Shock Wave
    Substitute
    Surf
    Thunderbolt
    Torment
    Volt Switch

    Earth Power

    Total Moves: 38


    Challenger: dragonboy52
    Porygon Z (open)
    [​IMG]

    Porygon Z
    Nature: Modest (Special Attack increased by *; Attack decreased by *)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
    Adaptability

    Analytic (DW): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Porygon2
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 6(+)
    SpD: Rank 3
    Spe: 90

    EC: 9/9
    MC: 11
    DC: 5/5

    Attacks:
    Conversion(*)
    Conversion 2(*)
    Sharpen(*)
    Tackle(*)
    Agility(*)
    Psybeam(*)
    Recover(*)
    Magnet Rise(*)
    Tri Attack(*)
    Discharge(*)
    Magic Coat(*)


    Thunderbolt(*)
    Ice Beam(*)
    Toxic(*)
    Garchomp (open)
    [​IMG]
    Garchomp(*) (Male)

    Nature: Adamant

    Type:

    Dragon/Ground

    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).


    Abilities:

    Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Rough Skin: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)


    Stats:

    Garchomp
    HP: 110
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 102


    Attacks:
    Tackle(*)
    Sand-Attack(*)
    Dragon Rage(*)
    Sandstorm(*)
    Take Down(*)
    Sand Tomb(*)
    Slash(*)
    Outrage(*)
    Scary Face(*)
    Iron Head(*)
    Earthquake(*)
    Roar(*)
    Dig(*)
    Stone Edge
    Dragon Claw
    Rock Slide
    +Fire Fang

    EC:9/9
    MC:2
    DC:5/5
    Bronzong (open)
    [​IMG]
    Bronzong(*)
    Nature: Brave(Adds * to Atk; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks and -10% evasivness.)
    Type: Steel/Psychic

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate:Evades Ground moves.
    Heatproof:Halves damage from Fire moves and burns.

    Stats:

    HP: 100
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 22(-)

    Moves:

    Tackle(*)
    Confusion(*)
    Hypnosis(*)
    Imprison(*)
    Confuse Ray(*)
    Extrasensory(*)
    Iron Defense(*)
    Safeguard(*)
    Gyro Ball(*)
    Trick Room(*)
    Substitute(*)
    Protect(*)

    EC: 6/6
    MC: 9
    DC: 5/5


    Time for the all important coinflip. Its not play money its just Aussie. Heads sees leader sending in the first participant while Tails means dragonboy gets the honour.

    [​IMG]

    Heads it is! dogfish, get us started!

    Turn Order
    Leader dogfish44 sends out first Pokemon, selecting ability and items.
    dragonboy52 sends out first Pokemon, selecting ability and issuing actions.
    Leader dogfish44 issues actions.
    deadfox081 referees.
  2. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,032
    "En garde!"

    Cyclohm @ Expert Belt
  3. dragonboy52

    dragonboy52
    is a Contributor Alumnus

    Joined:
    Sep 21, 2009
    Messages:
    1,986
    Bronzong!

    Trick Room ~ Gyro Ball ~ Gyro Ball

    I swear I'm gonna lose.
  4. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,032
    "Your use of a not very effective attack alongside Trick Room insults me."

    Thunder! Hidden Power! Thunder!

    Show Hide
    I will now also mention your levitate description is incorrect, the correct one is:

    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    I will also give you Heatproof:

    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
  5. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Leader dogfish44
    A--

    [​IMG]
    Nimbus (M)
    @[​IMG] Expert Belt
    Abilities: Shield Dust, Static, Overcoat
    HP: 110
    EN: 100
    SPEED: 80
    STAT: N/A
    OTHER: N/A

    VS.

    dragonboy52
    A--

    [​IMG]
    Bronzong (-)
    Abilities: Levitate, Heatproof, Heavy Metal
    HP: 100
    EN: 100
    SPEED: 22
    STAT: -10% Eva
    OTHER: N/A

    RAIN (INF)

    Seemingly the more popular of the Gym Leaders in these early days, Electric master dogfish44 is back on Bolt Beach and awaiting the challenge of another eager ASBer. This is in the form of dragonboy52, a newcomer to the scene who brings along with him Pokemon that he recently raised to their fully evolved stage. Some would call this folly against the might of a Gym Leader but only time will tell.

    In what may prove to be a catch-all-comers strategy dogfish leads with the powerful and some might say infamous Cyclohm called Nimbus. Right at home in the stormy conditions the Dragon lets a burst of its own electrical energy add to the surrounding storm. Undoubtedly nervous, dragonboy answers with what he deems the best mon for the job in a quite boringly un-nicknamed Bronzong.

    Nimbus shows the power of the storm right away with a Thunder attack that deals frankly astounding damage for a neutral hit. Bronzong responds in a rather passive aggressive fashion as rather than responding with a ferocious assault of its own it sets up for the future by twisting the dimensions of dogfish's own arena to make slow become fast and fast become slow.

    Now moving first Bronzong goes on the attack... with a lackluster resisted Gyro Ball. This could very well be a sign of the under preparedness of our challenger. dogfish is quick to pounce on any sign of weakness as Nimbus releases a carefully crafted Hidden Power than hones in on what I'm sure Bronzong thought was a very well protected weakness.

    As Bronzong almost bewilderingly tackles Nimbus once again to muted effectiveness it gets caught up in the static fur of the monster and ends up walking away paralyzed. I guess that maybe helps his cause though. Cyclohm is not here to play games and unleashes another devastating Thunder attack to round out a showing of pure power. From where I'm sitting this is a little one sided..


    Leader dogfish44
    A--

    [​IMG]
    Nimbus (M)
    @[​IMG] Expert Belt
    Abilities: Shield Dust, Static, Overcoat
    HP: 92
    EN: 81
    SPEED: 80
    STAT: N/A
    OTHER: N/A

    VS.

    dragonboy52
    A--

    [​IMG]
    Bronzong (-)
    Abilities: Levitate, Heatproof, Heavy Metal
    HP: 40
    EN: 75
    SPEED: 22 (5.5)
    STAT: -10% Eva
    OTHER: Paralyzed (15%)

    RAIN (INF)
    TRICK ROOM (3 rounds)

    Calculations (open)
    Action 1
    Nimbus: Thunder > CRIT [<=63] 262/1000: NO | PARA [<=100] 589/1000: NO > (12 + 3 + 3 + 2 + (5-4)*1.5) = 21.5 = 22 [22 DMG] [7 EN]
    Bronzong: Trick Room > The dimensions of the room were twisted! [9 EN]

    Action 2
    Bronzong: Gyro Ball > CRIT [<=63] 511/1000: NO | STATIC [<=300] 350/1000: NO > (11 + 3 + (4-4)*1.5)*.67 = 9.38 = 9 [9 DMG] [6 EN]
    Nimbus: Hidden Power > CRIT [<=63] 728/1000: NO > (7 + 2 + (5-4)*1.5)*1.5 = 15.75 = 16 [16 DMG] [5 EN]

    Action 3
    Bronzong: Gyro Ball > CRIT [<=63] 929/1000: NO | STATIC [<=300] 63/1000: YES > (11 + 3 + (4-4)*1.5)*.67 = 9.38 = 9 > Nimbus' Static left Bronzong paralyzed (20%)! [9 DMG] [10 EN]
    Nimbus: Thunder > CRIT [<=63] 693/1000: NO > (12 + 3 + 3 + 2 + (5-4)*1.5) = 21.5 = 22 [22 DMG] [7 EN]


    Turn Order
    Leader dogfish44 issues actions.
    dragonboy52 actions.
    deadfox081 referees.​
  6. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    "On the other hand Mr. Dragonboy, the paralysis will make your Gyro Ball a touch more powerful!"

    Discharge ~ Thunder ~ Thunder

    IF Hypnosis THEN on the action before, use Substitute (15)

    IF Protect AND Previous action not Protect, THEN Chill


    The first Sub takes priority over the second Sub (EG: If Protect ~ Hypnosis ~ Gyro Ball, my actions become Substitute (15) ~ Thunder ~ Thunder)
  7. dragonboy52

    dragonboy52
    is a Contributor Alumnus

    Joined:
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    Hypnosis~Gyro Ball~Gyro Ball
  8. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Leader dogfish44
    A--

    [​IMG]
    Nimbus (M)
    @[​IMG] Expert Belt
    Abilities: Shield Dust, Static, Overcoat
    HP: 92
    EN: 81
    SPEED: 80
    STAT: N/A
    OTHER: N/A

    VS.

    dragonboy52
    A--

    [​IMG]
    Bronzong (-)
    Abilities: Levitate, Heatproof, Heavy Metal
    HP: 40
    EN: 75
    SPEED: 22 (5.5)
    STAT: -10% Eva
    OTHER: Paralyzed (15%)

    RAIN (INF)
    TRICK ROOM (3 rounds)

    With the Trick Room ensuring speed (or should I say slow) is on his side Bronzong is able to stave off paralysis and lull Nimbus into a mid match nap with some Hypnosis. Unfortunately its only looking like a quick one so it may not help his cause that much. Nonetheless Nimbus is most definitely asleep through the first action and both Bronzong and dragonboy look to enjoy the relief from electircal barrages.

    Too bad for Bronzong the second time is not the charm and now his paralysis gets to him and makes him unable to do a darned thing this action. A freshly woken up Cyclohm is under no such duress though, and the Thunder he calls down shows this off to full extent. As if things weren't bad enough for the Steel type the lightning hits him just right and refreshes his paralysis back to how it started the round.

    It what we can all agree is a last breath attemp, Bronzong is finally able to lay some smack with a Gyro Ball and while the paralysis slowing him down does indeed somewhat boost the power of the attack it is still far from enough to get through Cyclohms bulk, not to mention resistant typing. One has to think Bronzong had a better attacking option than that move. Insult to injury also occurs here as Zong is once again paralyzed even further by the Static all over the Dragon's body. Finally, like a horse bats away a gnat Nimbus sees Bronzong off his Beach with another mighty Thunder. Leader dogfish44 moves to a swift 1-0 lead and at this stage you would hardly guess Nimbus has been in a fight.


    Leader dogfish44
    A--

    [​IMG]
    Nimbus (M)
    @[​IMG] Expert Belt
    Abilities: Shield Dust, Static, Overcoat
    HP: 82
    EN: 63
    SPEED: 80
    STAT: N/A
    OTHER: N/A

    VS.

    dragonboy52
    X--

    [​IMG]
    Bronzong (-)
    Abilities: Levitate, Heatproof, Heavy Metal
    HP: -4
    EN: 63
    SPEED: 22 (5.5)
    STAT: -10% Eva
    OTHER: Paralyzed (15%)

    RAIN (INF)
    TRICK ROOM (2 rounds)

    Calculations (open)
    Action 1
    Bronzong: PARA [<=150] 905/1000: NO > Hypnosis > HIT [<=600] 117/1000: YES | DURATION [1:1:2] 243/1000: 1a > Nimbus was lulled into a light sleep! [6 EN]
    Nimbus: Nimbus is fast asleep!

    Action 2
    Bronzong: PARA [<=150] 136/1000: YES > Bronzong was fully paralyzed! > Bronzong's paralysis stage fell!
    Nimbus: Nimbus woke up! > Thunder > CRIT [<=63] 744/1000: NO | PARA [<=100] 70/1000: YES > (12 + 3 + 3 + 2 + (5-4)*1.5) = 21.5 = 22 > Bronzong was paralyzed (15%)! [22 DMG] [7 EN]

    Action 3
    Bronzong: PARA [<=150] 465/1000: NO > Gyro Ball > CRIT [<=63] 970/1000: NO | STATIC [<=300] 172/1000: YES > (12 + 3 + (4-4)*1.5)*.67 = 10 > Nimbus' Static left Bronzong paralyzed (20%)! [10 DMG] [6 EN]
    Nimbus: Thunder > CRIT [<=63] 149/1000: NO > (12 + 3 + 3 + 2 + (5-4)*1.5) = 21.5 = 22 [22 DMG] [11 EN]
    Bronzong was knocked out!


    Turn Order
    dragonboy52 sends out next Pokemon, attaches item and issues actions.
    Leader dogfish44 issues actions.
    deadfox081 referees.​
  9. dragonboy52

    dragonboy52
    is a Contributor Alumnus

    Joined:
    Sep 21, 2009
    Messages:
    1,986
    GO PORYGON

    Ice Beam, Tri Attack, Ice Beam.
  10. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Oh joy, another weak and useless target.

    Cyclohm, we'd do a service to the planet in killing this... thing.

    Discharge ~ Thunder ~ Thunder
  11. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    dragonboy, your Pokemon profiles are frankly appalling. None out of the three you have sent have their abilities complete or correct and it is a chore as a referee to have to look up information that should be provided by the battlers. I'm not sure if they were approved in this state or not but I suggest you fix it ASAP.[/rant]

    Leader dogfish44
    A--

    [​IMG]
    Nimbus (M)
    @[​IMG] Expert Belt
    Abilities: Shield Dust, Static, Overcoat
    HP: 82
    EN: 63
    SPEED: 80
    STAT: N/A
    OTHER: N/A

    VS.

    dragonboy52
    XA-

    [​IMG]
    Porygon-Z (-)
    Abilities: Download, Adaptability, Analytic (OFF)
    HP: 100
    EN: 100
    SPEED: 90
    STAT: N/A
    OTHER: N/A

    RAIN (INF)
    TRICK ROOM (2 rounds)

    Swiftly replacing Bronzong is another sadly un-nicknamed mon in Porygon-Z. It does look somewhat more capable in this match than its previous team mate though and it imediately Downloads info on the oponent and boosts its own Special Attack to capitalise! Trainers must get so happy when that ability actually boosts the stat they want it to. Nimbus and dogfish aren't worried though, and with the Trick Room now on their side they continue the electrical assault. It is changed up somewhat this time as Nimbus releases a Discharge in all directions. The move fails to paralyze P-Z despite the increased chance but it still does some nice damage. Porygon responds with, wait whats this? It actually brought a super effective attack! The Ice Beam hits Nimbus square on and just about did more damage in one blow than Bronzong managed altogether.

    After that quick detour Nimbus immediately returns to his go to weapon and Thunders Porygon just as hard as he had been Bronzong. One has to think it would have at least been a good idea to bring something that resists Electric to the Electic Gym... Oh well. In the mean time Porygon blasts back with its own signature weapon. The Tri Attack is boosted by two of the virtual Pokemon's abilities and would have had the benefit of the third also if only its trainer had thought to activate the darned thing. Ho hum.

    The end of the round is more of the same as the mons trade Ice Beams and Thunders that hit almost equally as hard. Nimbus is however finally brought down to a near Koed state but not before he's all but taken out two of the challengers prized Pokemon.


    Leader dogfish44
    A--

    [​IMG]
    Nimbus (M)
    @[​IMG] Expert Belt
    Abilities: Shield Dust, Static, Overcoat
    HP: 13
    EN: 40
    SPEED: 80
    STAT: N/A
    OTHER: N/A

    VS.

    dragonboy52
    XA-

    [​IMG]
    Porygon-Z (-)
    Abilities: Download, Adaptability, Analytic (OFF)
    HP: 41
    EN: 81
    SPEED: 90
    STAT: +1 SpA (PERM)
    OTHER: N/A

    RAIN (INF)
    TRICK ROOM (1 round)

    Calculations (open)
    Porygon-Z's Download activated!
    Porygon-Z's Special Attack rose!

    Action 1
    Nimbus: Discharge > CRIT [<=63] 649/1000: NO | PARA [<=300] 936/1000: NO > (8 + 3 + 3 + (5-3)*1.5) = 17 [17 DMG] [5 EN]
    Porygon-Z: Ice Beam > CRIT [<=63] 12/1000: YES > (10 + 3 + (5-3)*1.5 + (6-5)*1)*1.5 + 1.75 = 27.25 = 27 [27 DMG] [7 EN]

    Action 2
    Nimbus: Thunder > CRIT [<=63] 588/1000: NO | PARA [<=100] 444/1000: NO > (12 + 3 + 3 + (5-3)*1.5) = 21 [21 DMG] [7 EN]
    Porygon-Z: Tri Attack > CRIT [<=63] 304/1000: NO > (8 + 3 + 2 + (5-3)*1.5 + (6-5)*1) + 1.75 = 18.75 = 19 [19 DMG] [5 EN]

    Action 3
    Nimbus: Thunder > CRIT [<=63] 930/1000: NO | PARA [<=100] 962/1000: NO > (12 + 3 + 3 + (5-3)*1.5) = 21 [21 DMG] [11 EN]
    Porygon-Z: Ice Beam > CRIT [<=63] 928/1000: NO > (10 + (5-3)*1.5 + (6-5)*1)*1.5 + 1.75 = 22.75 = 23 [23 DMG] [7 EN]


    Turn Order
    Leader dogfish44 issues actions.
    dragonboy52 issues actions.
    deadfox081 referees.​
  12. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    "Apologies for the delay, it's been a busy week."

    Thunder ~ Thunder ~ Discharge
  13. dragonboy52

    dragonboy52
    is a Contributor Alumnus

    Joined:
    Sep 21, 2009
    Messages:
    1,986
  14. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Leader dogfish44
    A--

    [​IMG]
    Nimbus (M)
    @[​IMG] Expert Belt
    Abilities: Shield Dust, Static, Overcoat
    HP: 13
    EN: 40
    SPEED: 80
    STAT: N/A
    OTHER: N/A

    VS.

    dragonboy52
    XA-

    [​IMG]
    Porygon-Z (-)
    Abilities: Download, Adaptability, Analytic (OFF)
    HP: 41
    EN: 81
    SPEED: 90
    STAT: +1 SpA (PERM)
    OTHER: N/A

    RAIN (INF)
    TRICK ROOM (1 round)

    In what could be considered an act of mercy the leader decides to keep his weakened Cyclohm in the match till his bitter end. A more ruthless leader (coughEngineercough) might have switched in a new Pokemon in attempts to take the match 3-0. Nimbus does leave quite a parting gift in yet another Thunder that means he came damn near close to taking out two opponents single handedly. This was not meant to be though as Porygon fires off another Ice Beam to knock Nimbus out, and with a critical hit to boot. The scores may read 1-1 at the moment but that is only the short version of a very long story..

    Leader dogfish44
    X--

    [​IMG]
    Nimbus (M)
    @[​IMG] Expert Belt
    Abilities: Shield Dust, Static, Overcoat
    HP: -14
    EN: 25
    SPEED: 80
    STAT: N/A
    OTHER: N/A

    VS.

    dragonboy52
    XA-

    [​IMG]
    Porygon-Z (-)
    Abilities: Download, Adaptability, Analytic (OFF)
    HP: 20
    EN: 70
    SPEED: 90
    STAT: +1 SpA (PERM)
    OTHER: N/A

    RAIN (INF)

    Calculations (open)
    Action 1
    Nimbus: Thunder > CRIT [<=63] 798/1000: NO | PARA [<=100] 672/1000: NO > (12 + 3 + 3 + (5-3)*1.5) = 21 [21 DMG] [15 EN]
    Porygon-Z: Ice Beam > CRIT [<=63] 20/1000: YES > (10 + 3 + (5-3)*1.5 + (6-5)*1)*1.5 + 1.75 = 27.25 = 27 [27 DMG] [11 EN]
    Nimbus was knocked out!


    Turn Order
    Leader dogfish44 sends out new Pokemon
    dragonboy52 issues actions.
    Leader dogfish44 issues actions.
    deadfox081 referees.​
  15. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    "Endure would've made sense if I cared to lose a turn advantage. However, I don't."

    Krilowatt @ Magnet
  16. dragonboy52

    dragonboy52
    is a Contributor Alumnus

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    Tri Attack + Tri Attack ~Tri Attack~Tri Attack.
  17. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    "Pathetic."

    Thunder ~ Thunderbolt ~ Thunder
  18. deadfox081

    deadfox081

    Joined:
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    Messages:
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    Leader dogfish44
    XA-

    [​IMG]
    Formula (M)
    @[​IMG] Magnet
    Abilities: Trace, Magic Guard, Shell Armor
    HP: 125
    EN: 100
    SPEED: 105
    STAT: N/A
    OTHER: N/A

    VS.

    dragonboy52
    XA-

    [​IMG]
    Porygon-Z (-)
    Abilities: Download, Adaptability, Analytic (OFF)
    HP: 20
    EN: 70
    SPEED: 90
    STAT: +1 SpA (PERM)
    OTHER: N/A

    RAIN (INF)

    In what is another phenominally short round Leader dogfish sends in his trusty Krilowatt named Formula who makes short work of Porygon-z with yet another Thunder. There's a lesson to you folks, do not bring anything Electric neutral onto Bolt Beach.

    Leader dogfish44
    XA-

    [​IMG]
    Formula (M)
    @[​IMG] Magnet
    Abilities: Trace, Magic Guard, Shell Armor
    HP: 125
    EN: 93
    SPEED: 105
    STAT: N/A
    OTHER: N/A

    VS.

    dragonboy52
    XX-

    [​IMG]
    Porygon-Z (-)
    Abilities: Download, Adaptability, Analytic (OFF)
    HP: -4
    EN: 70
    SPEED: 90
    STAT: +1 SpA (PERM)
    OTHER: N/A

    RAIN (INF)

    Calculations (open)
    Action 1
    Formula: Thunder > size=1]CRIT [<=63] 503/1000: NO | PARA [<=100] 910/1000: NO[/size] > (12 + 3 + 3 + (4-3)*1.5) + 4 = 23.5 = 24 [24 DMG] [7 EN]
    Porygon-Z was knocked out!


    Turn Order
    dragonboy52 sends out new Pokemon.
    Leader dogfish44 issues actions.
    dragonboy52 issues actions.
    deadfox081 referees.​
  19. dragonboy52

    dragonboy52
    is a Contributor Alumnus

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  20. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    "Moving on..."

    Ice Beam * 3
  21. dragonboy52

    dragonboy52
    is a Contributor Alumnus

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    Outrage ~ Outrage ~ Outrage
  22. deadfox081

    deadfox081

    Joined:
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    Messages:
    4,133
    Leader dogfish44
    XA-

    [​IMG]
    Formula (M)
    @[​IMG] Magnet
    Abilities: Trace, Magic Guard, Shell Armor
    HP: 125
    EN: 93
    SPEED: 105
    STAT: N/A
    OTHER: N/A

    VS.

    dragonboy52
    XXA

    [​IMG]
    Garchomp (M)
    Abilities: Sand Veil, Rough Skin
    HP: 110
    EN: 100
    SPEED: 102
    STAT: N/A
    OTHER: N/A

    RAIN (INF)

    Well Pokefans, if you're finding these descriptions are becoming a little boring then you're completely right. The challenger's freshly sent out Garchomp bring with him that old Dragon handicap in a severe weakness to Ice. Formula and dogfish know this and they take full advantage. 3 straight Ice Beams get blown off without unusual consequence and Garchomp is almost out of it from just this one round. Knowing all is basically lost Garchomp just bursts into an Outrage that hits Kril frankly as hard as he could have. Of course as a consequence he ends up not just a little confused but severely confused. The Leader looks mere moments away from finishing this one and moving to 2-0 in that pivitol Gym Match WLT.

    Leader dogfish44
    XA-

    [​IMG]
    Formula (M)
    @[​IMG] Magnet
    Abilities: Trace, Magic Guard, Shell Armor
    HP: 68
    EN: 60
    SPEED: 105
    STAT: N/A
    OTHER: N/A

    VS.

    dragonboy52
    XXA

    [​IMG]
    Garchomp (M)
    Abilities: Sand Veil, Rough Skin
    HP: 32
    EN: 79
    SPEED: 102
    STAT: N/A
    OTHER: Confused (4a)

    RAIN (INF)

    Calculations (open)
    Action 1
    Formula: Ice Beam > CRIT [<=63] 654/1000: NO | FREEZE [<=100] 910/1000: NO > (10 + (4-3)*1.5)*2.25 = 25.875 = 26 [26 DMG] [7 EN]
    Garchomp: Outrage > (12 + 3 + (5-3)*1.5 + (6-5)*1) = 19 [19 DMG] [7 EN]

    Action 2
    Formula: Ice Beam > CRIT [<=63] 246/1000: NO | FREEZE [<=100] 644/1000: NO > (10 + (4-3)*1.5)*2.25 = 25.875 = 26 [26 DMG] [11 EN]
    Garchomp: Outrage > (12 + 3 + (5-3)*1.5 + (6-5)*1) = 19 [19 DMG] [7 EN]

    Action 2
    Formula: Ice Beam > CRIT [<=63] 332/1000: NO | FREEZE [<=100] 488/1000: NO > (10 + (4-3)*1.5)*2.25 = 25.875 = 26 [26 DMG] [15 EN]
    Garchomp: Outrage > (12 + 3 + (5-3)*1.5 + (6-5)*1) = 19 [19 DMG] [7 EN]
    Garchomp calmed down! > DURATION [2:3:4] 701/1000: 4a > Garchomp became intensely confused!


    Turn Order
    dragonboy52 issues actions.
    Leader dogfish44 issues actions.
    deadfox081 referees.​
  23. deadfox081

    deadfox081

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    Lets move this along.
  24. dragonboy52

    dragonboy52
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  25. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    "NEXT!"

    Ice Beam * 3
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