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Gym [ELECTRIC] Leader dogfish44 vs. Its_A_Random

Discussion in 'ASB' started by deadfox081, May 13, 2012.

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  1. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Rules
    Pokemon: 3v3 (B3P3 for Challenger, B8P3 for Leader)
    Format: Singles
    DQ: 1 Day (Player)/3 Days (Referee)
    Switch: OK
    Items: ON
    Abilities: ALL
    Substitutions: TWO
    2 Recovers / 5 Chills

    Arena
    Bolt Beach
    Show Hide
    A 120 * 100 * 100 Room, Bolt Beach is an artificial haven. Above the arena is a glass dome, where spetators watch, whilst trainers have podiums to issue commands from elevated podiums at opposite ends of the arena. Bolt Beach is mainly a bright yellow sand, and a dark yellow water. There are a few palm trees, although they give off a slight green glow.

    Features:

    - Electricity in the sand means that electric types all learn Charge, and the effect lasts for 9 actions.
    - The sand reduces the BP of Seismic attacks by 1, and lower's dig's priority on tunneling down to -0.5.
    - Attacks which require natural sunlight cannot work.
    - Attacks which cannot work in an artificial environment do work, but paralyse the user 5% of the time as if hit by Thunder Wave, since the "Nature" is electric.
    - Nature Power is treated as Shock Wave.
    - There is a constant rainfall in the arena, which cannot be changed.
    - Mud Sport is washed away at the end of each round..


    Leader dogfish44
    Emolga (F) (*) (open)
    [​IMG]
    Emolga [Boltair] (Female) (*)
    Nature: Mild (+1 Sp.Atk ; -1 Def)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Motor Drive (DW) (Innate): This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    Stats:

    Emolga
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 103
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:

    Acrobatics (*)
    Aerial Ace
    Agility
    Air Slash (*)
    Astonish
    Attract
    Baton Pass
    Charge (*)
    Charge Beam
    Charm
    Covet
    Cut
    Discharge
    Double Team (*)
    Electro Ball
    Encore
    Facade
    Flash
    Fling
    Frustration
    Hidden Power (Grass)
    Iron Tail (*)
    Light Screen
    Protect
    Pursuit (*)
    Quick Attack (*)
    Rain Dance
    Rest
    Roost (*)
    Round
    Shock Wave (*)
    Spark (*)
    Substitute
    Swagger
    Tail Whip (*)
    Taunt
    Thunder
    U-Turn
    Volt Switch
    Wild Charge

    Total Moves: 45 - Movepool Complete
    Manectric (M) (open)
    [​IMG]
    Manectric [Sparky] (Male)
    Nature: Modest (+1 Sp.Atk -1 Atk)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 105
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    LightningRod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Minus (DW) (Innate): This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

    Attacks:
    Bite
    Charge
    Howl
    Leer
    Odor Sleuth
    Quick Attack
    Roar
    Spark
    Tackle
    Thunder
    Thunder Fang
    Thunder Wave
    Wild Charge

    Crunch
    Curse
    Discharge
    Electro Ball
    Fire Fang
    Flame Burst
    Headbutt
    Ice Fang

    Double Team
    Endure
    Flamethrower
    Hidden Power (Grass)
    Light Screen
    Protect
    Shock Wave
    Snarl
    Substitute
    Thunderbolt
    Toxic
    Volt Switch

    Magnet Rise
    Mud-Slap
    Signal Beam

    Total Moves: 36
    Luxray (F) (open)

    [​IMG]
    Luxray [Shinxe] (F)
    Nature: Adamant (+Atk - Sp.Atk)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    Luxray
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 70
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Rivalry (Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Intimidate (Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Guts (DW) (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Attacks:
    Bite
    Charge
    Crunch
    Discharge
    Leer
    Roar
    Scary Face
    Spark
    Swagger
    Tackle
    Thunder Fang
    Wild Charge

    Double Kick
    Fire Fang
    Ice Fang
    Quick Attack

    Double Team
    Endure
    Giga Impact
    Iron Tail
    Light Screen
    Protect
    Rest
    Snarl
    Substitute
    Thunder Wave
    Toxic
    Volt Switch

    Magnet Rise
    Superpower

    Total Moves: 30
    Electivire (M) (open)
    [​IMG]
    Electivire [Short Fuse] (M)
    Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Nature: Mild (+SpAtk -Def)

    Abilities:
    Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..
    Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:

    Electivire
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Attract
    Barrier
    Bide
    Body Slam
    Brick Break
    Bulldoze
    Captivate
    Charge Beam
    Counter
    Cross Chop
    Curse
    Detect
    Dig
    Discharge
    Dizzy Punch
    Double Edge
    Double Team
    DynamicPunch
    Earthquake
    Electro Ball
    Endure
    Facade
    Feint
    Fire Punch
    Flamethrower
    Flash
    Fling
    Focus Blast
    Focus Punch
    Frustration
    Giga Impact
    Hammer Arm
    Headbutt
    Helping Hand
    Hidden Power Grass
    Hyper Beam
    Ice Punch
    Iron Tail
    Karate Chop
    Leer
    Light Screen
    Low Kick
    Low Sweep
    Magnet Rise
    Meditate
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Natural Gift
    Protect
    Psychic
    Psywave
    Pursuit
    Quick Attack
    Rage
    Rain Dance
    Reflect
    Rest
    Return
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Rolling Kick
    Round
    Screech
    Secret Power
    Seismic Toss
    Shock Wave
    Signal Beam
    Skull Bash
    Sleep Talk
    Snore
    Strength
    Submission
    Substitute
    Swagger
    Swift
    Take Down
    Taunt
    Teleport
    Thief
    Thunder
    ThunderPunch
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Toxic
    Uproar
    Volt Switch
    Wild Charge
    Zap Cannon

    Total Moves: 95 - Movepool Complete
    Rotom-F (N/A) (open)

    [​IMG]
    Rotom [Pulse] (N/A)
    Nature: Modest (+Sp.Atk -Atk)
    Type:
    Ice/Electric: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:

    Rotom
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 4 (2.3m)
    Weight Class: 5 (100.03kg)
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Astonish
    Blizzard
    Charge
    Charge Beam
    Confuse Ray
    Dark Pulse
    Discharge
    Double Team
    Dream Eater
    Electro Ball
    Endure
    Facade
    Flash
    Frustration
    Hex
    Hidden Power (Grass)
    Light Screen
    Mud-Slap
    Natural Gift
    Ominous Wind
    Pain Split
    Protect
    Psych Up
    Rain Dance
    Reflect
    Rest
    Return
    Round
    Secret Power
    Shadow Ball
    Shock Wave
    Signal Beam
    Sleep Talk
    Snatch
    Snore
    Spite
    Substitute
    Sucker Punch
    Sunny Day
    Swagger
    Swift
    Telekinesis
    Thief
    Thunder
    ThunderShock
    Thunder Wave
    Thunderbolt
    Toxic
    Trick
    Uproar
    Volt Switch
    Will-O-Wisp

    Total moves: 52 - Movepool Complete
    Cyclohm (M) (open)
    [​IMG]
    Cyclohm [Nimbus] (M)
    Nature: Modest (+1 Sp.Atk, -1 Atk)
    Type: Electric/Dragon
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Bide
    Charge
    Discharge
    Double Hit
    Dragon Pulse
    Dragon Rage
    Dragon Tail
    Growl
    Hurricane
    Hyper Beam
    Leer
    Outrage
    Rain Dance
    Slack Off
    Sonicboom
    Tackle
    Thrash
    Thundershock
    Tri Attack
    Twister
    Weather Ball
    Whirlwind
    Zap Cannon

    Dragonbreath
    Dragon Dance
    Dragon Rush
    Gust
    Heal Bell
    Hydro Pump
    Magnet Rise
    Mud-Slap
    Power Gem
    Shock Wave
    Spark
    Thrash
    Water Pulse

    Blizzard
    Charge Beam
    Double Team
    Earthquake
    Endure
    Fire Blast
    Flamethrower
    Flash
    Hail
    Hidden Power (Ground)
    Ice Beam
    Light Screen
    Protect
    Rest
    Roar
    Substitute
    Surf
    Thunder
    Thunderbolt
    Thunder Wave
    Torment
    Toxic
    Volt Switch
    Waterfall
    Wild Charge

    Draco Meteor
    Headbutt
    Signal Beam
    Snore
    Swift
    Twister

    Total moves: 65
    Eelektross (F) (open)
    [​IMG]
    Eelektross [Murena] (F)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    Eelektross
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: N/A

    Attacks:
    Acid
    Acid Spray
    Acrobatics
    Attract
    Bind
    Brick Break
    Charge Beam
    Coil
    Crunch
    Crush Claw
    Cut
    Discharge
    Double Team
    Dragon Claw
    Dragon Tail
    Facade
    Flamethrower
    Flash
    Flash Cannon
    Frustration
    Gastro Acid
    Giga Impact
    Grass Knot
    Headbutt
    Hidden Power Ice
    Hone Claws
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Spark
    Strength
    Substitute
    Swagger
    Tackle
    Thrash
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    U-Turn
    Volt Switch
    Wild Charge
    Zap Cannon

    Total moves: 51 - Movepool Complete
    Krilowatt (M) (open)
    [​IMG]
    Krilowatt [Formula] (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Electric/Water: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace (Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW) (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Aqua Jet
    Bubble
    Bubblebeam
    Charge
    Confuse Ray
    Copycat
    Detect
    Discharge
    Guillotine
    Heart Swap
    Hydro Pump
    Ice Shard
    Imprison
    Muddy Water
    Tackle
    Thunder
    Thundershock
    Zap Cannon

    Counter
    Metronome
    Mirror Coat
    Signal Beam

    Dive
    Double Team
    Earthquake
    Endure
    Hidden Power Fire
    Hyper Beam
    Ice Beam
    Protect
    Rain Dance
    Safeguard
    Scald
    Shock Wave
    Substitute
    Surf
    Thunder Wave
    Thunderbolt
    Torment
    Toxic
    Volt Switch

    Earth Power

    Total Moves: 42


    Challenger Its_A_Random
    Sleast the Gastrodon (East Sea) (open)
    [​IMG]
    Gastrodon [Sleast] (M)
    Nature: Quiet (-10% Evasion) (NC)

    TYPE
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    STATS
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (71/71)

    PHYSICAL
    Body Slam
    Bulldoze
    Counter
    Dig
    Dive
    Earthquake
    Facade
    Fissure
    Frustration
    Giga Impact
    Headbutt
    Natural Gift
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Secret Power
    Stone Edge
    Strength
    Waterfall

    SPECIAL
    Ancientpower
    Blizzard
    Brine
    Clear Smog
    Earth Power
    Hidden Power (Fire 7)
    Hyper Beam
    Ice Beam
    Icy Wind
    Mirror Coat
    Mud Bomb
    Mud-Slap
    Muddy Water
    Round
    Scald
    Sludge
    Sludge Bomb
    Sludge Wave
    Snore
    Spit Up
    Surf
    Trump Card
    Water Pulse
    Whirlpool

    OTHER

    Amnesia
    Attract
    Block
    Captivate
    Curse
    Double Team
    Endure
    Flash
    Hail
    Harden
    Memento
    Mist
    Mud Sport
    Pain Split
    Protect
    Rain Dance
    Recover
    Rest
    Sandstorm
    Sleep Talk
    Stockpile
    String Shot
    Substitute
    Swagger
    Swallow
    Toxic
    Yawn
    Megawhal the Colossoil (open)
    [​IMG]
    Colossoil [Megawhal] (M)
    NATURE: Hasty (+14% Accuracy) (NC)

    TYPE
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Rebound
    : (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    STATS

    HP: 120
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (57)
    PHYSICAL
    Bite
    Body Slam
    Bounce
    Brick Break
    Bulldoze
    Crunch
    Dig
    Dive
    Dragon Tail
    Earthquake
    Fake Out
    Fire Fang
    Fissure
    Flail
    Horn Attack
    Horn Drill
    Knock Off
    Magnitude
    Megahorn
    Payback
    Peck
    Pursuit
    Rapid Spin
    Retaliate
    Rock Slide
    Smack Down
    Stone Edge
    Strength
    Sucker Punch
    Tackle
    Thunder Fang
    U-Turn

    SPECIAL
    Bubblebeam
    Dark Pulse
    Earth Power
    Hidden Power (Grass 7)
    Hyper Beam
    Mud Bomb
    Mud Shot
    Muddy Water
    Sludge Wave

    OTHER

    Double Team
    Encore
    Endure
    Leer
    Protect
    Quash
    Rest
    Roar
    Sleep Talk
    Snatch
    Stockpile
    Substitute
    Swagger
    Taunt
    Torment
    Toxic
    Iron Chain the Steelix (open)
    [​IMG]
    Steelix [Iron Chain] (M)
    NATURE: Brave (-10% Evasion)

    TYPE
    Steel
    : Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Rock Head
    : (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sheer Force (DW Unlocked): (Can be Enabled) This Pokemon can energise all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    STATS
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 2
    SpD: Rank 3
    Spe: 26 (-)
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (56)
    PHYSICAL
    Aqua Tail
    Bide
    Bind
    Body Slam
    Bulldoze
    Crunch
    Dig
    Double Edge
    Dragon Tail
    Earthquake
    Explosion
    Facade
    Fire Fang
    Flail
    Gyro Ball
    Heavy Slam
    Ice Fang
    Iron Head
    Iron Tail
    Rage
    Rock Slide
    Rock Throw
    Rock Tomb
    Sand Tomb
    Selfdestruct
    Slam
    Smack Down
    Stone Edge
    Tackle
    Thunder Fang

    SPECIAL
    Dark Pulse
    Dragon Pulse
    Earth Power
    Flash Cannon
    Hidden Power (Grass, 7)
    Hyper Beam
    Twister

    OTHER

    Autotomise
    Double Team
    Endure
    Harden
    Magnet Rise
    Mud Sport
    Protect
    Rest
    Roar
    Rock Polish
    Sandstorm
    Screech
    Sleep Talk
    Stealth Rock
    Substitute
    Swagger
    Taunt
    Torment
    Toxic


    Well would you look at this, a real challenger has wandered onto Bolt Beach. This match should be a lot more exciting than the last time I was here. Its coinflip time first though. A heads says the leader sends out first while tails means that IAR has to commit himself early. Lets see how it lands.

    [​IMG]

    Heads it is! dogfish, you're up.

    Turn Order
    Leader dogfish44 sends out first Pokemon, selecting ability and items.
    Its_A_Random sends out first Pokemon, selecting ability and issuing actions.
    Leader dogfish44 issues actions.
    deadfox081 referees.
  2. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "This might get painful. Nimbus, I need your services once again! I believe you will require an Expert Belt, so stay on guard!"
  3. Its_A_Random

    Its_A_Random The imitated
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    [​IMG][​IMG]
    "Well dogfish44, your decision to bring in Nimbus intrigues me, but this is the sort of Pokemon Sleast eats for breakfast! An Expert Belt will suffice for you! Now Attack!"

    Earth Power > Mud Bomb > Earth Power
    (Once Only) IF Roar is issued, THEN Protect that action
    IF Bide is issued, THEN replace all remaining actions with Earthquake
    > Earth Power > Counter
  4. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Excellent, we've baited this fool onto the field."

    Light Screen ~ Whirlwind ~ Dragon Pulse
  5. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Leader dogfish44
    A--
    ??/??: ??%
    [​IMG]
    Nimbus (M)
    @ [​IMG] Expert Belt
    HP: 110
    EN: 100
    Spe: 80
    1 / 4 / 5 / 3
    SC 4 / WC 4
    Shield Dust, Static, Overcoat

    VS.

    Its_A_Random
    AOO
    330/330: 100%
    [​IMG]
    Sleast (M)
    @ [​IMG] Expert Belt
    HP: 110
    EN: 100
    Spe: 33
    3 / 3 / 4 / 3
    SC 2 / WC 3
    Sticky Hold, Storm Drain, Sand Force
    -10% Eva

    The gym leader of Bolt Beach is once again forced to act first in one of these challenges, and he goes with what appears to be his catch all mon in Nimbus the Cyclohm. Nimbus looks none too happy to be staring down the barrel of an all Ground typed team and Its_A_Random quickly responds with his own favourite, Sleast the Gastrodon. As IAR makes his choice a small smile begins to develop on dogfish's face which is puzzling considering the large hollow he appears to find himself in.

    Nimbus looks to have come into this one armed with a plan and step one is reducing the damage output from Sleast's largely special arsenal. A Light Screen quickly does this and greatly reduces the damage from the snails incoming Earth Power. Mind you it still hurt quite a bit. Slease follows this up with a Mud Bomb for similar solid if unspectacular damage but suddenly Nimbus surprises Pokemon and trainer alike with a Whirlwind! Looks like it sure can come in handy to know both kinds of phazing move and Nimbus appears set to have a somewhat more manageable opponent for the next round. The cloud-mon rounds us out with a Dragon Pulse to send Sleast back into it's ball with a couple of scratches but the Gastrodon does manage to fire off one more Earth Power before temporarily exiting the match.

    Suddenly with the choice taken out of his hands another Pokeball flies from ASB's Ground Gym Leader's belt and suddenly the behemoth they call Megawhal the Colossoil is taking up most of Bolt Beach! Lets hope Nimbus and dogfish still know what they're doing.


    Leader dogfish44
    A--
    ??/??: ??%
    [​IMG]
    Nimbus (M)
    @ [​IMG] Expert Belt
    HP: 62
    EN: 79
    Spe: 80
    1 / 4 / 5 / 3
    SC 4 / WC 4
    Shield Dust, Static, Overcoat
    Light Screen (3a)

    VS.

    Its_A_Random
    OAO
    315/330: 95%
    Bench (open)
    [​IMG]
    Sleast (M)
    @ [​IMG] Expert Belt
    HP: 95
    EN: 83
    Spe: 33
    3 / 3 / 4 / 3
    SC 2 / WC 3
    Sticky Hold, Storm Drain, Sand Force
    -10% Eva
    [​IMG]
    Megawhal (M)
    @ ???
    HP: 120
    EN: 100
    Spe: 110
    5 / 2 / 3 / 3
    SC 5 / WC 10
    Rebound, Guts, Pressure
    +14% Acc

    Calculations (open)
    Action 1
    Nimbus: Light Screen > Nimbus protected itself with a Light Screen! [8 EN]
    Sleast: Earth Power > CRIT [<=63] 807/1000: NO > (9*0.5 + 3 + 2 + (4-3)*1.5)*1.5 = 16.5 [16.5 DMG] [6 EN]

    Action 2
    Sleast: Mud Bomb > HIT [<=850] 162/1000: YES | CRIT [<=63] 507/1000: NO > (7*0.5 + 3 + 2 + (4-3)*1.5)*1.5 = 15 [15 DMG] [5 EN]
    Nimbus: Whirlwind > Nimbus blew Sleast away! [7 EN]

    Action 3
    Nimbus: Dragon Pulse > CRIT [<=63] 750/1000: NO > (9 + 3 + (5-3)*1.5) = 15 [15 DMG] [6 EN]
    Sleast: Earth Power > CRIT [<=63] 408/1000: NO > (9*0.5 + 3 + 2 + (4-3)*1.5)*1.5 = 16.5 [16.5 DMG] [6 EN]

    Sleast was forced out by the Whirlwind!
    [Megawhal:Iron Chain] 162/1000: Megawhal
    Megawhal was dragged out!


    Turn Order
    Leader dogfish44 issues actions..
    Its_A_Random issues actions.
    deadfox081 referees.​
  6. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Awaiting IAR's item choice.
  7. deadfox081

    deadfox081

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    4,133
    Oh yeah, Items.

    Sleast did a little more damage then, I'll edit it in after work tonight but it shouldn't change any actions so carry on without my update for now.
  8. Its_A_Random

    Its_A_Random The imitated
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    [​IMG][​IMG]
    "Well Megawhal, it seems you're in now. Take this Expert Belt & use it to full advantage!"
  9. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Nimbus, return!

    Eelektross (Leftovers), go!

    Counterswitch?
  10. Its_A_Random

    Its_A_Random The imitated
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    [​IMG][​IMG]
    "Switching to Eelektross, eh? Thank goodness it's raining, so Iron Chain will come in & give you terror! Have my third Expert Belt, & turn Sheer Force ON for maximum damage!"

    Counterswitch Accepted
    Megawhal OUT
    Iron Chain IN

    (Enable Sheer Force) Sand Tomb > Double Edge > Sand Tomb
    (Once only) IF Roar, THEN Taunt AND push actions back
    IF Eelektross uses Protect successfully without transfer, THEN Stealth Rock the First time, Using Rock Polish if triggered again, pushing actions back each time.
  11. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "I don't particularly care to deal with this one either. Oh well, looks like we have little choice in the matter... demonstrate true power!"

    Gastro Acid ~ Grass Knot ~ Hyper Beam + Flamethrower
  12. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Leader dogfish44
    OA-
    ??/??: ??%
    Bench (open)
    [​IMG]
    Nimbus (M)
    @ [​IMG] Expert Belt
    HP: 62
    EN: 79
    Spe: 80
    1 / 4 / 5 / 3
    SC 4 / WC 4
    Shield Dust, Static, Overcoat
    [​IMG]
    Murena (F)
    @ [​IMG] Leftovers
    HP: 100
    EN: 100
    Spe: 43
    4 / 3 / 5 / 3
    SC 4 / WC 4
    Levitate
    -10% Eva
    Light Screen (3a)

    VS.

    Its_A_Random
    OOA
    315/330: 95%
    Bench (open)
    [​IMG]
    Sleast (M)
    @ [​IMG] Expert Belt
    HP: 95
    EN: 83
    Spe: 33
    3 / 3 / 4 / 3
    SC 2 / WC 3
    Sticky Hold, Storm Drain, Sand Force
    -10% Eva
    [​IMG]
    Megawhal (M)
    @ [​IMG] Expert Belt
    HP: 120
    EN: 100
    Spe: 110
    5 / 2 / 3 / 3
    SC 5 / WC 10
    Rebound, Guts, Pressure
    +14% Acc
    [​IMG]
    Iron Chain (M)
    @ [​IMG] Expert Belt
    HP: 100
    EN: 100
    Spe: 26
    4 / 8 / 2 / 3
    SC 7 / WC 8
    Rock Head, Sturdy, Sheer Force
    -10% Eva

    RAIN (INF)

    After everyone plays a lot of switching games we end up having Murena the Eelektross and Iron Chain the Steelix face off for this second round. The real lesson we all learned: IAR has lots of Expert Belts. Nevertheless Murena begins the round with what I'm sure she thinks is a cunning plan to remove some of Iron Chain's main strengths.. but unfortunately she forgot that he's a Steel type and Poison can't do a thing to him that makes absolutely no difference! Looks like Steelix keepslooses his abilities. The Chain responds with a Sand Tomb that actually does some quite useful damage despite it's low BAP, and the residual damage from the continued entrapment works very nicely to counteract the Leftovers the eel is chomping on.

    Quickly shaking off the failed plan Murena uses Steelix's own massive weight against him and trips him up with a Grass Knot. She even manages to avoid the pitfalls of using such a move on Bolt Beach. Iron Chain responds with some ridiculously high base power of his own, and thanks to without his Rock Head the usual recoil associated with Double Edge actually hurts the iron snake. This is starting to look like a very solid round for the challenger.

    Iron Chain ends us with another Sand Tomb, refreshing the trapping effect on the eel and making sure she is staying put in this match for now. Murena does respond with something quite possibly insane however.. a Hyper Beam laced Flamethrower! The rain pelting down on the beach somewhat reduces the damage of the move but the fact that the smallest of changes has kicked in and left Iron Chain burned possibly makes it all worthwhile. Of course Murena is now a sitting duck...

    I think we call that round a push and wait patiently to see what these two highly competent battlers have in store for us. This is what a Gym battle should be folks.


    Leader dogfish44
    OA-
    200-235/300-335: 67-70%
    Bench (open)
    [​IMG]
    Nimbus (M)
    @ [​IMG] Expert Belt
    HP: 62
    EN: 79
    Spe: 80
    1 / 4 / 5 / 3
    SC 4 / WC 4
    Shield Dust, Static, Overcoat
    [​IMG]
    Murena (F)
    @ [​IMG] Leftovers
    HP: 48
    EN: 58
    Spe: 43
    4 / 3 / 5 / 3
    SC 4 / WC 4
    Levitate
    -10% Eva
    Cooldown (1a), Sluggish (1a), Sand Tomb (3a)

    VS.

    Its_A_Random
    OOA
    257/330: 78%
    Bench (open)
    [​IMG]
    Sleast (M)
    @ [​IMG] Expert Belt
    HP: 95
    EN: 83
    Spe: 33
    3 / 3 / 4 / 3
    SC 2 / WC 3
    Sticky Hold, Storm Drain, Sand Force
    -10% Eva
    [​IMG]
    Megawhal (M)
    @ [​IMG] Expert Belt
    HP: 120
    EN: 100
    Spe: 110
    5 / 2 / 3 / 3
    SC 5 / WC 10
    Rebound, Guts, Pressure
    +14% Acc
    [​IMG]
    Iron Chain (M)
    @ [​IMG] Expert Belt
    HP: 42
    EN: 83
    Spe: 26
    4 / 8 / 2 / 3
    SC 7 / WC 8
    Rock Head, Sturdy, Sheer Force
    -10% Eva
    Gastro Acid (3a), Burned

    RAIN (INF)

    Calculations (open)
    Action 1
    Murena: Gastro Acid > Iron Chain's abilities were stripped! [6 EN]
    Iron Chain: Sand Tomb > HIT [<=950] 614/1000: YES | CRIT [<=63] 810/1000: NO > (4 + 3 + 2 + (4-3)*1.5)*1.5 = 15.75 > Murena was trapped in a Sand Tomb! [15.75 DMG] [4 EN]

    Murena is hurt by the Sand Tomb! [2 DMG]
    Murena ate some Leftovers! [+1 DMG]

    Action 2
    Murena: Grass Knot > CRIT [<=63] 758/1000: NO | PARA [<50] 868/1000: NO > (14 + (5-3)*1.5) = 17 [17 DMG] [8 EN]
    Iron Chain: Double Edge > CRIT [<=63] 165/1000: No > (16 + (4-3)*1.5) = 17.5 [17.5 DMG] [5.83 RECOIL] [9 EN]

    Murena is hurt by the Sand Tomb! [2 DMG]
    Murena ate some Leftovers! [+1 DMG]

    Action 3
    Iron Chain: Sand Tomb > HIT [<=950] 696/1000: YES | CRIT [<=63] 169/1000: NO > (4 + 3 + 2 + (4-3)*1.5)*1.5 = 15.75 > Murena was trapped in a Sand Tomb! [15.75 DMG] [4 EN]
    Murena: Hyper Flamethrower > CRIT [<=63] 827/1000: NO | BURN [<=100] 45/1000: YES > (22 - 3 + (5-3)*1.5)*1.5 = 33 > Murena became sluggish! [31.5 DMG] [27 EN]
    Note: I will be enforcing the Sluggish action after the Cooldown.

    Murena is hurt by the Sand Tomb! [2 DMG]
    Iron Chain is hurt by the Burn! [2 DMG]
    Murena ate some Leftovers! [+1 DMG]


    Turn Order
    Leader dogfish44 issues actions.
    Its_A_Random issues actions.
    deadfox081 referees.​
  13. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "OK Murena, this is PROBABLY not going to end well. Keep your wits about you!"

    Cooldown ~ Acid ~ Grass Knot

    "The outcome might be inevitable, but keep strong!"
  14. Its_A_Random

    Its_A_Random The imitated
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    [​IMG][​IMG]
    "Take advantage of the cooldown & revitalise yourself!"

    Rest > Sleep Talk (Sand Tomb | Facade | Double Edge | Smack Down) > Sleep Talk (Sand Tomb | Facade | Double Edge | Smack Down)
    IF Sleep Talk selects Smack Down A2, THEN replace Smack Down with Earthquake AND Facade with Bulldoze in the Sleep Talk selection
    IF Murena's Grass Knot deals more than 18 Damage A3, THEN replace A3 with Sand Tomb (Murena)
  15. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Leader dogfish44
    OA-
    200-235/300-335: 67-70%
    Bench (open)
    [​IMG]
    Nimbus (M)
    @ [​IMG] Expert Belt
    HP: 62
    EN: 79
    Spe: 80
    1 / 4 / 5 / 3
    SC 4 / WC 4
    Shield Dust, Static, Overcoat
    [​IMG]
    Murena (F)
    @ [​IMG] Leftovers
    HP: 48
    EN: 58
    Spe: 43
    4 / 3 / 5 / 3
    SC 4 / WC 4
    Levitate
    -10% Eva
    Cooldown (1a), Sluggish (1a), Sand Tomb (3a)

    VS.

    Its_A_Random
    OOA
    257/330: 78%
    Bench (open)
    [​IMG]
    Sleast (M)
    @ [​IMG] Expert Belt
    HP: 95
    EN: 83
    Spe: 33
    3 / 3 / 4 / 3
    SC 2 / WC 3
    Sticky Hold, Storm Drain, Sand Force
    -10% Eva
    [​IMG]
    Megawhal (M)
    @ [​IMG] Expert Belt
    HP: 120
    EN: 100
    Spe: 110
    5 / 2 / 3 / 3
    SC 5 / WC 10
    Rebound, Guts, Pressure
    +14% Acc
    [​IMG]
    Iron Chain (M)
    @ [​IMG] Expert Belt
    HP: 42
    EN: 83
    Spe: 26
    4 / 8 / 2 / 3
    SC 7 / WC 8
    Rock Head, Sturdy, Sheer Force
    -10% Eva
    Gastro Acid (3a), Burned

    RAIN (INF)

    With Murena still being forced to rest up from her combination Iron Chain takes the opportunity to start Resting and regaining some health and vitality. The real bonus here is that it doubles to completely cure his burn. Unfortunately the results aren't all positive as the sleeping snake definitely can't keep that Sand Tomb up.

    Action two may see the eel finished cooling down but the combo was so exhausting that she stills finds herself sluggish and relegated to weaker attacks. With this in mind she goes back to her poisonous arsenal with some Acid. Not only is the move able to bypass Steelix's usual immunity it makes sure any future poisonous attacks for the near future will be able to do the same. Of course courtesy of the other half of his typing Iron Chain does still resist the move... Oh and by the way, if you though you would be safe sitting across from the sleeping snake then you were definitely mistaken. Iron Chain makes use of some Sleep Talk to hit Murena with a Smack Down that removes her main advanage. This eel won't be levitating for now..

    Finally recovered from what may have been a very average combination choice Murena fires off another Grass Knot for just not quite enough damage to wake the giant up. Thankfully another round of Sleep Talk picks out the weakest move from the available choices and Iron Chain has a dream about a Sand Tomb while dumping one on Murena.

    That may have been another less than ideal round for the leader, it's not generally not a great result when you're opponent gains health while still damaging you...


    Leader dogfish44
    OA-
    181-216/300-335: 60-64%
    Bench (open)
    [​IMG]
    Nimbus (M)
    @ [​IMG] Expert Belt
    HP: 62
    EN: 79
    Spe: 80
    1 / 4 / 5 / 3
    SC 4 / WC 4
    Shield Dust, Static, Overcoat
    [​IMG]
    Murena (F)
    @ [​IMG] Leftovers
    HP: 29
    EN: 48
    Spe: 43
    4 / 3 / 5 / 3
    SC 4 / WC 4
    Levitate
    -10% Eva
    Smackdown (4a)

    VS.

    Its_A_Random
    OOA
    271/330: 82%
    Bench (open)
    [​IMG]
    Sleast (M)
    @ [​IMG] Expert Belt
    HP: 95
    EN: 83
    Spe: 33
    3 / 3 / 4 / 3
    SC 2 / WC 3
    Sticky Hold, Storm Drain, Sand Force
    -10% Eva
    [​IMG]
    Megawhal (M)
    @ [​IMG] Expert Belt
    HP: 120
    EN: 100
    Spe: 110
    5 / 2 / 3 / 3
    SC 5 / WC 10
    Rebound, Guts, Pressure
    +14% Acc
    [​IMG]
    Iron Chain (M)
    @ [​IMG] Expert Belt
    HP: 56
    EN: 50
    Spe: 26
    4 / 8 / 2 / 3
    SC 7 / WC 8
    Rock Head, Sturdy, Sheer Force
    -10% Eva
    Resting (0a), Corroded (4a)

    RAIN (INF)

    Calculations (open)
    Action 1
    Murena: Murena needs to cooldown!
    Iron Chain: Rest > Iron Chain fell asleep! > Iron Chain was cured of the burn! > Iron Chain is resting! [+12 HP] [15 EN]
    Iron Chain is sleeping and can't maintain the Sand Tomb!

    Murena ate some Leftovers! [+1 HP]

    Action 2
    Murena: Acid > CRIT [<=63] 232/1000: NO | SPD DROP [<=100] 904/1000: NO > (4 + (5-3)*1.5)*0.67 = 4.69 > Iron Chain was corroded! [4.69 DMG] [2 EN]
    Iron Chain: Iron Chain is resting! > Sleep Talk > MOVE SELECT [1:2:3:4] 86/1000: 1 > Smack Down > CRIT [<=63] 811/1000: NO > (5 + (4-3)*1.5) = 6.5 > Murena was knocked down! [6.5 DMG] [+12 HP] [7 EN]

    Murena ate some Leftovers! [+1 HP]

    Action 3
    Murena: Grass Knot > CRIT [<=63] 127/1000: NO | PARA [<50] 300/1000: NO > (14 + (5-3)*1.5) = 17 [17 DMG] [8 EN]
    Iron Chain: Iron Chain is resting! > Sleep Talk > MOVE SELECT [1:2:3:4] 997/1000: 4 > Sand Tomb > HIT [<=950] 846/1000: YES | CRIT [<=63] 189/1000: NO > (4 + 3 + 2 + (4-3)*1.5)*1.5 = 15.75 > Murena was trapped in a Sand Tomb! [15.75 DMG] [+12 HP] [11 EN]
    Iron Chain is sleeping and can't maintain the Sand Tomb!

    Murena ate some Leftovers! [+1 HP]


    Turn Order
    Its_A_Random issues actions.
    Leader dogfish44 issues actions.
    deadfox081 referees.​
  16. Its_A_Random

    Its_A_Random The imitated
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    I'm pretty sure you forgot to update the Sleep Talk roll for A3...
    [​IMG][​IMG]
    "Now that you are fully rested, it's time to put Murena to bed once & for all! Sheer Force will be OFF for the moment."

    Earthquake > Sand Tomb > Earthquake
    IF Protect is issued successfully without transfer, THEN use Rock Polish that action, pushing actions back IF Sand Tomb was subbed.

    (Once only) IF Roar is issued, THEN Taunt that action, pushing actions back IF Sand Tomb was subbed.
  17. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Note that the discrepancy between Attract (Move) and Attract (Status) goes in the favour of no Egg-Group requirements - see DAT for the log showing that a change is being implemented.

    [​IMG]

    "Earthquake is going to hurt, so let's see if we can buffer it. Hax time!"

    Attract ~ Dragon Tail ~ Flamethrower

    IF there is an issue with Attract, let me know and I'll reorder.
  18. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Leader dogfish44
    OA-
    181-216/300-335: 60-64%
    Bench (open)
    [​IMG]
    Nimbus (M)
    @ [​IMG] Expert Belt
    HP: 62
    EN: 79
    Spe: 80
    1 / 4 / 5 / 3
    SC 4 / WC 4
    Shield Dust, Static, Overcoat
    [​IMG]
    Murena (F)
    @ [​IMG] Leftovers
    HP: 29
    EN: 48
    Spe: 43
    4 / 3 / 5 / 3
    SC 4 / WC 4
    Levitate
    -10% Eva
    Smackdown (4a)

    VS.

    Its_A_Random
    OOA
    271/330: 82%
    Bench (open)
    [​IMG]
    Sleast (M)
    @ [​IMG] Expert Belt
    HP: 95
    EN: 83
    Spe: 33
    3 / 3 / 4 / 3
    SC 2 / WC 3
    Sticky Hold, Storm Drain, Sand Force
    -10% Eva
    [​IMG]
    Megawhal (M)
    @ [​IMG] Expert Belt
    HP: 120
    EN: 100
    Spe: 110
    5 / 2 / 3 / 3
    SC 5 / WC 10
    Rebound, Guts, Pressure
    +14% Acc
    [​IMG]
    Iron Chain (M)
    @ [​IMG] Expert Belt
    HP: 56
    EN: 50
    Spe: 26
    4 / 8 / 2 / 3
    SC 7 / WC 8
    Rock Head, Sturdy, Sheer Force
    -10% Eva
    Resting (0a), Corroded (4a)

    RAIN (INF)

    The inevitable is coming for poor Murena but the Leader is doing all he can to prolong her time in this match. The Eelektross starts off by making herself really Attractive to Iron Chain in the hopes that it will prevent him from bludgeoning her further. Unfortunately it doesn't quite come off initially and instead the Steelix rocks Murena and in fact the whole beach with one hell of an Earthquake! IAR has clearly been wanting to do that for a while and his face lights up after seeing it come off.

    Murena again looks to have something more tactical than damaging in mind for action two, but unfortunately this plays into her downfall. After once again shaking off his attraction Iron Chain is able to take full advantage of this chance to act out of speed order and another Sand Tomb knocks Murena square out of this match! Man he got a lot of mileage about that rarely used move.

    With that the challenger goes up 1-0 in thie Gym Challenge and sures up the advantage in his favour. And in case we were wondering it does appear that massive steel snake > floating electric eel.


    Leader dogfish44
    OX-
    152-187/300-335: 51-56%
    Bench (open)
    [​IMG]
    Nimbus (M)
    @ [​IMG] Expert Belt
    HP: 62
    EN: 79
    Spe: 80
    1 / 4 / 5 / 3
    SC 4 / WC 4
    Shield Dust, Static, Overcoat
    [​IMG]
    Murena (F)
    @ [​IMG] Leftovers
    HP: -9
    EN: 42
    Spe: 43
    4 / 3 / 5 / 3
    SC 4 / WC 4
    Levitate
    -10% Eva
    Smackdown (2a)

    VS.

    Its_A_Random
    OOA
    271/330: 82%
    Bench (open)
    [​IMG]
    Sleast (M)
    @ [​IMG] Expert Belt
    HP: 95
    EN: 83
    Spe: 33
    3 / 3 / 4 / 3
    SC 2 / WC 3
    Sticky Hold, Storm Drain, Sand Force
    -10% Eva
    [​IMG]
    Megawhal (M)
    @ [​IMG] Expert Belt
    HP: 120
    EN: 100
    Spe: 110
    5 / 2 / 3 / 3
    SC 5 / WC 10
    Rebound, Guts, Pressure
    +14% Acc
    [​IMG]
    Iron Chain (M)
    @ [​IMG] Expert Belt
    HP: 56
    EN: 40
    Spe: 26
    4 / 8 / 2 / 3
    SC 7 / WC 8
    Rock Head, Sturdy, Sheer Force
    -10% Eva
    Corroded (2a)

    RAIN (INF)

    Calculations (open)
    Action 1
    Murena: Attract > DURATION [2:3:4] 498/1000: 3a > Iron Chain was severely attracted to Murena! [6 EN]
    Iron Chain: Iron Chain woke up! > IMMOBILIZED [<=500] 638/1000: NO > Earthquake > CRIT [<=63] 285/1000: NO > (9 + 3 + 2 + (4-3)*1.5)*1.5 = 23.25 [23.25 DMG] [6 EN]

    Murena ate some Leftovers! [+1 HP]

    Action 2
    Iron Chain: IMMOBILIZED [<=500] 875/1000: NO > Sand Tomb > HIT [<=950] 131/1000: YES | CRIT [<=63] 602/1000: NO > (4 + 3 + 2 + (4-3)*1.5)*1.5 = 15.75 > Murena was trapped in a Sand Tomb! [15.75 DMG] [4 EN]
    Murena was knocked out!


    Turn Order
    Leader dogfish44 sends out new Pokemon and issues actions.
    Its_A_Random issues actions.
    deadfox081 referees.​
  19. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,019
    [​IMG]

    "I would at least like to get something out of this match. Nimbus, get back out here!"

    Surf ~ Weather Ball ~ Surf

    IF Non-Consecutive Protect AND you aren't Taunted THEN Slack Off
  20. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,321
    [​IMG][​IMG]
    "Good bye Nimbus. Make your Final Stand, Iron Chain!"

    Bide
    > Hold > Release

    If one attack crits, then I'm going to kill someone.
  21. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Leader dogfish44
    AX-
    152-187/300-335: 51-56%
    [​IMG]
    Nimbus (M)
    @ [​IMG] Expert Belt
    HP: 62
    EN: 79
    Spe: 80
    1 / 4 / 5 / 3
    SC 4 / WC 4
    Shield Dust, Static, Overcoat

    VS.

    Its_A_Random
    OOA
    271/330: 82%
    Bench (open)
    [​IMG]
    Sleast (M)
    @ [​IMG] Expert Belt
    HP: 95
    EN: 83
    Spe: 33
    3 / 3 / 4 / 3
    SC 2 / WC 3
    Sticky Hold, Storm Drain, Sand Force
    -10% Eva
    [​IMG]
    Megawhal (M)
    @ [​IMG] Expert Belt
    HP: 120
    EN: 100
    Spe: 110
    5 / 2 / 3 / 3
    SC 5 / WC 10
    Rebound, Guts, Pressure
    +14% Acc
    [​IMG]
    Iron Chain (M)
    @ [​IMG] Expert Belt
    HP: 56
    EN: 40
    Spe: 26
    4 / 8 / 2 / 3
    SC 7 / WC 8
    Rock Head, Sturdy, Sheer Force
    -10% Eva
    Corroded (2a)

    RAIN (INF)

    Nimbus rocks back onto the field knowing that he brings the super effective goods. Unfortunately Iron Chain also knows this and he kicks off the round by beating the Cyclohm to the punch with that old staple of Gen 1 mons.. Bide! The Steelix starts glowing bright and absorbing all the energy coming at him. Surf and then Weather Ball both do some pretty huge damage but before Nimbus can get in that third and most important hit Iron Chain reflects it all back near twofold and the ensuing blast ends up taking both active Pokemon out of the match! The Leader earns a KO but it also means that his final Pokemon now has to face off against more or less two completely healthy oponenents. Lets see what he can pull out of the hat..

    Leader dogfish44
    XX-
    90-125/300-335: 30-37%
    [​IMG]
    Nimbus (M)
    @ [​IMG] Expert Belt
    HP: -27
    EN: 65
    Spe: 80
    1 / 4 / 5 / 3
    SC 4 / WC 4
    Shield Dust, Static, Overcoat

    VS.

    Its_A_Random
    OOX
    215/330: 65%
    Bench (open)
    [​IMG]
    Sleast (M)
    @ [​IMG] Expert Belt
    HP: 95
    EN: 83
    Spe: 33
    3 / 3 / 4 / 3
    SC 2 / WC 3
    Sticky Hold, Storm Drain, Sand Force
    -10% Eva
    [​IMG]
    Megawhal (M)
    @ [​IMG] Expert Belt
    HP: 120
    EN: 100
    Spe: 110
    5 / 2 / 3 / 3
    SC 5 / WC 10
    Rebound, Guts, Pressure
    +14% Acc
    [​IMG]
    Iron Chain (M)
    @ [​IMG] Expert Belt
    HP: 5
    EN: -11
    Spe: 26
    4 / 8 / 2 / 3
    SC 7 / WC 8
    Rock Head, Sturdy, Sheer Force
    -10% Eva

    RAIN (INF)

    Calculations (open)
    Action 1
    Iron Chain: Bide > Iron Chain started biding!
    Nimbus: Surf > CRIT [<=63] 212/1000: NO > (10 + 3 + 2 - 1 + (5-3)*1.5)*1.5 = 25.5 [25.5 DMG] [7 EN]

    Action 2
    Iron Chain: Iron Chain is storing energy!
    Nimbus: Weather Ball > CRIT [<=63] 94/1000: NO > (10 + 3 + 2 - 1 + (5-3)*1.5)*1.5 = 25.5 [25.5 DMG] [7 EN]

    Action 3
    Iron Chain: Iron Chain released the energy! > 51*1.75 = 89.25 [89.25 DMG] [51 EN]
    Nimbus was knocked out!
    Iron Chain fainted from exhaustion!


    Turn Order
    Leader dogfish44 sends out new Pokemon
    Its_A_Random sends out new Pokemon and issues actions.
    Leader dogfish44 issues actions.
    deadfox081 referees.​
  22. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,019
    [​IMG]

    "A 90 HP Lead might sound fine and dandy, but I will not let this go so easily! Formula, take an Expert Belt and crush whatever comes your way!"
  23. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,321
    [​IMG][​IMG]
    "After much deliberation, Megawhal shall return!"

    Bounce > Bounce > Bounce
    IF (Damaging Water combo) is issued, THEN use Substitute (15 HP) on the combo, AND use Earthquake on the cooldown action. This substitution supersedes all other substitutions.
    IF Dive is issued, THEN use Earthquake that action.
  24. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,019
    [​IMG]

    "You've messed up. Let's see if we can recover a shred of dignity!"

    Copycat ~ Detect ~ Copycat
  25. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Leader dogfish44
    XXA
    125/335: 37%
    [​IMG]
    Formula (M)
    @ [​IMG] Expert Belt
    HP: 125
    EN: 100
    Spe: 105
    2 / 3 / 4 / 3
    SC 1 / WC 2
    Trace, Magic Guard, Shell Armor

    VS.

    Its_A_Random
    OOX
    215/330: 65%
    Bench (open)
    [​IMG]
    Sleast (M)
    @ [​IMG] Expert Belt
    HP: 95
    EN: 83
    Spe: 33
    3 / 3 / 4 / 3
    SC 2 / WC 3
    Sticky Hold, Storm Drain, Sand Force
    -10% Eva
    [​IMG]
    Megawhal (M)
    @ [​IMG] Expert Belt
    HP: 120
    EN: 100
    Spe: 110
    5 / 2 / 3 / 3
    SC 5 / WC 10
    Rebound, Guts, Pressure
    +14% Acc

    RAIN (INF)

    With fresh mons on the field dogfish looks to start a fresh. Things don't look positive when Megawhal uses that slight speed advantage to Bounce high up into the air above Bolt Beach. Formula the Krilowatt looks to have something up his sleave though as he becomes a Copycat and Bounces up himself. Unfortunately it seems he forgot that copying a move in such a way plays with all the priorities and he ends up crashing back to the ground while the Colossoil is still high in the air! A dejected Formula has his day futher ruined by having the massive beast land on him seconds after. At least he resists the blow I guess.

    Formula is taking no chances at all in the middle of the round and he swiftly Detects the second incoming Bounce and watches the energy cost build up on IAR. Unfortunately action three sees him trying the same trick as the beginning of the round and unfortunately failing once again. To rub salt into a fresh wound Megawhal's third Bounce even paralyzed the poor little shrimp. Things are going from bad to worse for dogfish in this one, but mercifully at least it might be almost over.


    Leader dogfish44
    XXA
    106/335: 32%
    [​IMG]
    Formula (M)
    @ [​IMG] Expert Belt
    HP: 106
    EN: 67
    Spe: 105 (26.25)
    2 / 3 / 4 / 3
    SC 1 / WC 2
    Trace, Magic Guard, Shell Armor
    Paralyzed (15%)

    VS.

    Its_A_Random
    OOX
    215/330: 65%
    Bench (open)
    [​IMG]
    Sleast (M)
    @ [​IMG] Expert Belt
    HP: 95
    EN: 83
    Spe: 33
    3 / 3 / 4 / 3
    SC 2 / WC 3
    Sticky Hold, Storm Drain, Sand Force
    -10% Eva
    [​IMG]
    Megawhal (M)
    @ [​IMG] Expert Belt
    HP: 120
    EN: 52
    Spe: 110
    5 / 2 / 3 / 3
    SC 5 / WC 10
    Rebound, Guts, Pressure
    +14% Acc

    RAIN (INF)

    Calculations (open)
    The large bolded section is kind of pertanent to this match. The below interpretation was confirmed as correct by Deck.

    Action 1
    Megawhal: Megawhal bounced up into the air!
    Formula: Copycat > Formula bounced up into the air! > Bounce > The attack missed! [11 EN]
    Megawhal: Bounce > PARA [<=300] 867/1000: NO > (11 + (5-3)*1.5)*0.67 = 9.38 [9.38 DMG] [12 EN]

    Action 2
    Formula: Detect > Formula detected incoming blows! [11 EN]
    Megawhal: Megawhal bounced up into the air!
    Megawhal: Bounce > (11 + (5-3)*1.5)*0.67 = 9.38 > Formula detected the blow! [16 EN]

    Action 3
    Megawhal: Megawhal bounced up into the air!
    Formula: Copycat > Formula bounced up into the air! > Bounce > The attack missed! [11 EN]
    Megawhal: Bounce > PARA [<=300] 132/1000: YES > (11 + (5-3)*1.5)*0.67 = 9.38 > Formula was paralyzed (20%)! [9.38 DMG] [20 EN]


    Turn Order
    Leader dogfish44 issues actions.
    Its_A_Random issues actions.
    deadfox081 referees.​
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