Electrode (Update)

Flora

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http://www.smogon.com/dp/pokemon/electrode

Not much to change here to be honest, the analysis is “recent”, and the write-ups are good, so I’ll just change the format, add an Overview and some pieces of information. I made this rather small because I don’t think there’s much to change. Any similarities to user aziki are not mere coincidences.





[Overview]

<p>As one of the fastest Pokemon in the entire game, Electrode can roll into the battlefield and unleash swift hell with a handful of useful supportive and offensive options. It's no wonder that its silly grin can also be used as a lightning-fast Taunt to the foe's face, while its ability to call down the rain swiftly and effectively is a niche that only it can claim in the UU tier. Electrode's ability to summon down God's wrath in the form of Thunder makes it all the more terrifying. Combine Thunder with Hidden Power Ice and you've got a neat little Pokemon with great coverage. What makes Electrode even better is its access to Explosion, as unlike Uxie, Ambipom, and Omastar, it is able to immediately take down a dangerous threat while giving a safe switch-in for its Swift Swim buddies.</p>

<p>Unfortunately, the fun stops there. Electrode's mediocre stats across the board (excluding Speed) don't do it justice - it is fragile and, most of the time, doesn't hit hard enough. The fact that rain teams are dropping in usage, due to how easy it is to play around them via Pokemon such as Venusaur, Milotic, and Rotom, ruin Electrode's fame. Electrode's severely limited movepool outside of the ones already mentioned is the last nail in the coffin, sealing Electrode's fate as an almost-forgotten NU Pokemon. Still, once Electrode gets the ball rolling, there's really no stopping it.</p>

[SET]
name: Rain Dance Support
move 1: Rain Dance
move 2: Taunt
move 3: Thunder
move 4: Explosion
item: Damp Rock
ability: Static
nature: Naive
evs: 252 Atk / 100 SpA / 156 Spe

[SET COMMENTS]

<p>This set aims to stop the foe's plans from succeeding while supporting your rain team. With Damp Rock equipped, Electrode can effectively grant seven turns (given that Electrode uses Explosion right after using Rain Dance) of rain to a Swift Swim sweeper. Taunt stops any foe slower than Electrode from using a dangerous support move, such as Stealth Rock, Sunny Day, Sleep Powder, and Thunder Wave. On the offensive, Electrode has Thunder to vanquish the foe. In addition, Thunder has a neat 30% chance to paralyze the foe and has 100% accuracy under rainy conditions. Lastly, Explosion is what makes Electrode so successful - it can not only potentially eliminate a counter, but it can also give a Swift Swim Pokemon a free switch-in so that it can rampage through the opposing side.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread allows Electrode to deal as much damage as possible with Explosion and Thunder and reach 390 Speed, outspeeding neutral-natured base 80 Pokemon with +1 Speed. Naive is chosen over Hasty to take less damage from physical priority moves such as Fake Out and Mach Punch. Static is also the ability of choice over Soundproof as the 30% chance to paralyze a physical attacker can be useful in the long run; moreover, Soundproof only aids against uncommon moves such as Bug Buzz, Sing, and Roar. As an alternative, Hidden Power Water can be used over Explosion to help eliminate Rock- and Ground-type Pokemon. It also gains a nice power boost from Rain Dance.</p>

<p>Due to the fact that this set is meant for leading, it is inevitable that it will run into poor match-ups, especially against Timid Choice Scarf Venusaur and TrickScarf Uxie. There are two ways to manage these threats: by testing your luck and see if they actually don't have a Choice Scarf by Taunting, or by immediately switching out to a safe pivot, such as RestTalk Registeel and Chansey, or, in Uxie's case, Choiced Pokemon (especially ones with Pursuit). RestTalk Registeel resists both Grass and Psychic attacks and is immune to Poison. Due to its huge defenses, even Venusaur's Earthquake won't be scratching it hard enough. Chansey has Natural Cure to easily mitigate Venusaur's Sleep Powder and enormous special bulk to take on any special attack it delivers. As for Choiced Pokemon, Choice Band Spiritomb stands out as the most successful one due to its immunity to Psychic, great all-round defenses, and access to STAB Pursuit. Another deadly match-up is against Omastar, since Electrode must try its luck with two risky, consecutive Thunders in order to defeat it. If Electrode attempts to set up Rain Dance, it will not only activate Omastar's Swift Swim, but also fail to destroy Omastar's Focus Sash. The safest option here is to switch out to a sleeper such as Venusaur, or if your team doesn't have one, Ludicolo, and either put Omastar out of commission with Sleep Powder or 2HKO it with Energy Ball.</p>

<p>Since this set's goal is setting up the rain, it requires Swift Swim sweepers such as Kabutops, Omastar, Ludicolo, and Qwilfish to take advantage of it. Kabutops is monstrous under the rain; with a single Swords Dance, not much can withstand its might. Omastar is the special equivalent of Kabutops, but it lacks a Special Attack-boosting move to improve its chances of sweeping. Ludicolo is a must-have due to its ability to take care of opposing Water-types, mainly Milotic, which would give other Swift Swim sweepers trouble. Qwilfish is mentioned due to the fact that its STAB Poison Jab can help eliminate a good portion of Grass-types (though sadly, Venusaur is neutral to the attack).</p>

[SET]
name: Life Orb
move 1: Thunderbolt
move 2: Hidden Power Ice / Hidden Power Water
move 3: Taunt / Charge Beam
move 4: Explosion
item: Life Orb
ability: Static
nature: Naive
evs: 88 Atk / 252 SpA / 168 Spe

[SET COMMENTS]

<p>Despite its mediocre Special Attack, Electrode can be a potent offensive threat to a variety of Pokemon due to its great coverage and incredible Speed. Thunderbolt is Electrode's main STAB attack that can usually 2HKO most Pokemon that don't resist it, excluding specially-bulky walls. Hidden Power Ice goes hand-in-hand with Thunderbolt by striking Ground- and Grass-type for super effective damage. Hidden Power Water is an alternative over Hidden Power Ice to strike Ground- and Rock-type Pokemon, most notably Rhyperior and Steelix, harder. In order to stop incoming status and recovery, Taunt is a great option, but you may find Charge Beam to be more suitable to your tastes if you want Electrode to have a chance to boost its Special Attack. Lastly, Explosion is available to utterly destroy any Pokemon not of the Rock-, Steel-, and Ghost-type, especially Chansey and other special walls.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread maxes out Electrode's special offense while giving it enough Speed to outpace +2 Jolly Rhyperior, Swellow, and +1 neutral-natured base 80 Pokemon. The rest of the EVs are thrown into Attack for a bigger bang with Explosion. Life Orb is the chosen item to dish out as much damage as possible while being able to switch between moves.</p>

<p>Although unusual, this Electrode can make a great Baton Pass receiver. All it requires are Special Attack boosts from either Ambipom's Nasty Plot, Drifblim's Calm Mind, or Espeon's Calm Mind, and it can clean up during late-game like a hot knife through butter. It is not an all-powerful combo, though, especially taking into consideration the physical fragility of both the listed Baton Passers and Electrode, so take caution if you decide to use Electrode like this.</p>

<p>Due to this set's aim to sweep instead of support, entry hazard support is extremely welcome. Stealth Rock from the likes of Uxie or Mesprit and Spikes setup from Omastar or Cloyster help Electrode gain KOs it wouldn't normally get otherwise. Uxie and Mesprit can also absorb Ground-type attacks that threaten Electrode, use Thunder Wave to neutralize Choice Scarf Pokemon, and batter foes, more specifically Grass-types, with a mixture of Psychic, Thunderbolt, Ice Beam, and/or Grass Knot. Omastar may be weak to Ground, but it is still a very reliable Spikes user due to its high physical bulk and deadly Special Attack. Cloyster has even more Defense, a neutrality to Ground, and Explosion to eliminate troublesome Grass-types. For better insurance against Grass-types and Registeel, using a Fire-type such as Moltres is a good idea. It can switch into Ground-, Steel-, and Grass-type attacks with ease, recover off the damage, and apply heavy pressure with Fire Blast onto the opposition.</p>

[Other Options]

<p>With an incredibly limited movepool, it's no wonder that Electrode doesn't have many useful options. A Choice Specs set utilizing Signal Beam in the last slot is a possibility, but it still doesn't deal much damage. Light Screen is an option to lessen the pain for your team on the special side, but funnily enough, Electrode doesn't usually have room to spare for it. It has access to Sucker Punch, which is interesting, though not effective on a speed demon. A viable option to use is Hidden Power Grass, which can hit Water-, Rock-, and Ground-types for super effective damage - most importantly, Quagsire and Rhyperior. Another set to consider is Substitute + Petaya Berry, which allows Electrode to do three things: scout the switch-in, stop status from affecting it, and always gain a +1 Special Attack boost. However, it can only be used once on the field. Other gimmicky or interesting but ineffective options include, but are not limited to: Magnet Rise, Screech in conjunction with Explosion, Mirror Coat, Taunt in combination with Toxic, Torment, and Thunder Wave. For alternative items, Shuca Berry or Focus Sash can allow Electrode to survive a Ground-type move such as Earthquake, but you have to ask yourself what exactly will Electrode be doing in retaliation other than Explosion?</p>

[Checks and Counters]

<p>Due to Electrode's mediocre offense, it has a plethora of counters. Bulky Grass- and Electric-types such as Venusaur, specially defensive Tangrowth, Rotom, and Lanturn can switch in with ease and 2HKO with Grass-type attacks, Shadow Ball, or Surf, respectively (Stealth Rock must be present to give a guaranteed 2HKO for Surf). Lanturn is immune to Thunderbolt and resistant to Ice, effectively putting a stop to Electrode's shenanigans. As for Rotom, it has a special niche in that it is immune to Explosion due to its Ghost typing and takes little damage from Hidden Power Ice. Speaking of Ghost-types, any bulky Ghost-type, including Spiritomb and Dusclops, can switch in on a predicted Explosion and save a teammate from fainting. Chansey and Clefable should also be noted since with their great special bulk, they can withstand several special attacks while dishing out a 3HKO with Seismic Toss. However, both walls must watch out for Explosion as it will certainly either put a huge dent on them or OHKO them. Registeel is sturdy enough to absorb every attack from Electrode and respond with multiple Seismic Tosses. Bulky Ground-types such as Claydol, Rhyperior, and Steelix make great counters to Electrode since they can easily take on Hidden Power Ice and OHKO back with Earthquake. As a final resort, a revenge killer such as Choice Scarf Dugtrio, Choice Scarf Hitmonlee, and Fake Out + Mach Punch Hitmontop can KO Electrode without much trouble. Do not be surprised if you cannot outright counter Electrode, as it is meant to use Explosion as a last-ditch effort.</p>
 

Bad Ass

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this is about what electrode can do

life orb electrode + sash omastar.....i've raped too much with that. lo electrode is really anti metagame.

approved
 

FlareBlitz

Relaxed nature. Loves to eat.
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I strongly suggest that Charge Beam get a slash in addition to Taunt on the LO set. The biggest reason is that Charge Beam and +1 HP Ice kills offensive Venusaur, which is pretty awesome. In addition to that though, it also gives you a good chance against other Grass-types, like Tangrowth and Leafeon, and lets you beat Rotom (Charge Beam -> +1 Thunderbolt is a 1-2hko, Thunderbolt by itself is a 3hko, before which Rotom will wreck you with Shadow Ball).
 

uragg

Walking the streets with you in your worn-out jeans
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maybe hp water in AC of rain dance set? electrode doesn't really have any slots to waste in the lead set but hp water gets a boost from rain and hits rock types and stuff in case you don't wanna sac trode right away
 

Bluewind

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But Electrode's main perk is that it can give Pokemon a free switch, thus not wasting Rain turns as HP Water would or just classical switching would. I would much rather, for example, explode on Regirock, Donphan, and etc than try to take them down as they SR / do whatever they want and waste rain turns.

Edit: Only Rhyperior is OHKOed; Donphan is 2HKOed and Steelix is 3HKOed iirc. I guess a mention doesn't hurt, but I'm not a huge fan of it. Oh well, it's just a mention anyways.
 

Oglemi

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See, I agree with uragg though as I've used HP Water in place of Explosion as Rhyperior, Donphan, etc. come in expecting an Explosion and you eliminate them in one shot, completely throwing your opponent off-guard. Not only that, but you basically have another free shot at setting up Rain Dance if you keep Electrode alive. It's not as good as Explosion, as most times Registeel and the Ghosts will be the first switch to Electrode, but it still does deserve a mention.
 

Bluewind

GIVE EO WARSTORY
is a Top Contributor Alumnus
Yeah sorry, I type my analyses on Microsoft Word and when I'm done I paste them on smogon and fix them manually with ctrl + F.
 

Bluewind

GIVE EO WARSTORY
is a Top Contributor Alumnus
I really hate to be "that guy" and I'm sorry, but I have postponed this so much that my classes will soon start and I'll have almost no free time; so I'd like to know if someone wants to take this over. Sorry x.x

Edit: Ok, Flora said she wants to take over. If any super cool blitzing mod that isn't Eo wants to act... =)
 

Fatecrashers

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boom shaka laka laka

GP CHECK ONE

delete
insert

[Overview]

<p>As one of the fastest Pokemon in the entire game, Electrode can roll into the battlefield and unleash swift hell with a handful of useful supportive and offensive options. It's no wonder that its silly grin can also be used as a lightning-fast Taunt to the foe's face, while its ability to call down the rain swiftly and effectively is a niche that only it can claim in the UU tier. Electrode's ability to summon down God's wrath in the form of Thunder makes it all the more terrifying. Combine Thunder with Hidden Power Ice and you've got a neat little Pokemon with great coverage. What makes Electrode even better is the fact that it has its access to Explosion, as unlike Uxie, Ambipom, and Omastar, it is able to immediately take down a dangerous threat while giving a safe switch in for its Swift Swim buddies.</p>

<p>Unfortunately, the fun stops there. Electrode's mediocre stats across the board (excluding Speed) don't do it justice - it is fragile and, most of the time, doesn't hit hard enough. The fact that rain teams are drooping down dropping in usage, due to how easy it is to play around them via Pokemon such as Venusaur, Milotic, and Rotom, ruin their Electrode's fame. Additionally, Electrode's severely limited movepool outside of the ones already mentioned is the last nail in the coffin, sealing Electrode's fate as an almost-forgotten NU Pokemon. Still, once Electrode gets the ball rolling, there's no stopping its tracks.</p>

[SET]
name: Rain Dance
move 1: Rain Dance
move 2: Taunt
move 3: Thunder
move 4: Explosion
item: Damp Rock
ability: Static
nature: Naive
evs: 252 Atk / 100 SpA / 156 Spe

[SET COMMENTS]

<p>This set aims to stop the foe's plans from succeeding while supporting your team. With Damp Rock equipped, Electrode can effectively grant seven turns (given that Electrode uses Explosion right after using Rain Dance) of rain to a Swift Swim sweeper. Taunt stops any foe slower than Electrode from using a dangerous support move, such as Stealth Rock, Sunny Day, Sleep Powder, and Thunder Wave. On the offensive, Electrode has Thunder to vanquish the foe. In addition, Thunder has a neat 30% chance to paralysis paralyze the foe and has 100% accuracy under rainy conditions. Lastly, Explosion is what makes Electrode so successful - it can not only potentially eliminate a counter, but it can also give a Swift Swim Pokemon a free switch in so that it can run rampage through the opposing side.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread allows Electrode to deal as much damage as possible with Explosion and Thunder and reach 390 Speed, outspeeding neutral-natured base 80 Pokemon with +1 Speed. Naive is chosen over Hasty to take less damage from physical priority moves such as Fake Out and Mach Punch. Static is also the ability of choice over Soundproof as the 30% chance to paralyze a physical attacker can be useful on in the long run; moreover, Soundproof only aids against uncommon events moves such as Bug Buzz, Sing, and Roar.</p>

<p>Due to the fact that this set is meant for leading, it is inevitable that it will run into poor match-ups, especially against Timid Choice Scarf Venusaur and TrickScarf Uxie. There are two ways to manage these threats: test your luck and see if they actually don't have a Choice Scarf by Taunting, or immediately switch out to a safe pivot, such as RestTalk Registeel and Chansey, or, in Uxie's case, Choiced Pokemon (especially ones with Pursuit). RestTalk Registeel resists both Grass and Psychic attacks and is immune to Poison. Due to its huge defenses, even Venusaur's Earthquake won't be scratching it hard enough. Chansey has Natural Cure to easily eliminate mitigate Venusaur's Sleep Powder and enormous special bulk to take on any special attack it delivers. As for Choiced Pokemon, Choice Band Spiritomb stands out as the most successful one due to its immunity to Psychic, great all-round defenses, and access to STAB Pursuit. Another deadly match-up is against Omastar, since Electrode must try its luck with two risky, consecutive Thunders in order to defeat it. If Electrode attempts to set up Rain Dance, it has not only activated will not only activate Omastar's Swift Swim, but has also failed also fail to destroy Omastar's its Focus Sash. The safest option here is to switch out to a sleeper such as Venusaur, or if your team doesn't have one, Ludicolo, and either put Omastar out of commission with Sleep Powder or 2HKO it with Energy Ball.</p>

<p>Since this set's goal is toward setting up the rain, it requires Swift Swim sweepers such as Kabutops, Omastar, Ludicolo, and Qwilfish. Kabutops is monstrous under the rain; with a single Swords Dance, not much can withstand its might. Omastar is the special equivalent of Kabutops, but it lacks a Special Attack-boosting move to improve its chances of sweeping. Ludicolo is a must-have due to its ability to take care of opposing Water-types, mainly Milotic, which would otherwise give other Swift Swim sweepers trouble. Qwilfish is mentioned due to the fact that its STAB Poison Jab can help eliminate a good portion of Grass-types (though sadly Venusaur it is neutral to the attack).</p>

[SET]
name: Life Orb
move 1: Thunderbolt
move 2: Hidden Power Ice / Hidden Power Water
move 3: Taunt / Charge Beam
move 4: Explosion
item: Life Orb
ability: Static
nature: Naive
evs: 100 Atk / 252 SpA / 156 Spe

[SET COMMENTS]

<p>Despite its mediocre Special Attack, Electrode can be a potent offensive threat to a variety of Pokemon due to its great coverage and incredible Speed. Thunderbolt is Electrode's main STAB attack that can usually 2HKO most Pokemon that do not resist it, excluding specially-bulky walls. Hidden Power Ice goes hand-in-hand with Thunderbolt by striking Ground- and Grass-type for super effective damage. Hidden Power Water is an alternative over Hidden Power Ice to strike Ground- and Rock-type Pokemon, most notably Rhyperior and Steelix, harder. In order to stop incoming status from flinging around and recovery, Taunt is a great option, but you may find Charge Beam to be more suitable to your tastes if you want Electrode to have a chance to boost its Special Attack. Lastly, Explosion is available to utterly destroy any Pokemon not of the Rock-, Steel-, and Ghost-type, especially Chansey and other special walls.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread maxes out Electrode's special offense while giving it enough Speed to outpace Swellow and +1 neutral-natured base 80 Pokemon. The rest of the EVs are thrown into Attack for a bigger bang with Explosion. Life Orb is the chosen item to dish out as much damage as possible while being able to switch between moves.</p>

<p>Although unusual, this Electrode can make a great Baton Pass receiver. All it requires are Special Attack boosts from either Ambipom's Nasty Plot, Drifblim's Calm Mind, or Espeon's Calm Mind, and it can clean up at during late-game like a hot knife through butter. It is not an all-powerful combo, though, especially taking in consideration the physical fragility from of both the listed Baton Passers and Electrode, so take caution if you decide to use Electrode like this.</p>

<p>Due to this set aiming set's aim to sweep instead of support, entry hazard support is extremely welcome. Stealth Rock from the likes of Uxie or Mesprit and Spikes setup from Omastar or Cloyster help Electrode gain KOs it wouldn't have gotten otherwise. Uxie and Mesprit can also absorb Ground-type attacks that threaten Electrode, use Thunder Wave to neutralize Choice Scarf Pokemon, and retalite batter foes with a mixture of Psychic, Thunderbolt, and/or Grass Knot. Omastar may be weak to Ground, but it is still a very reliable Spikes user due to its high physical bulk and deadly Special Attack. Cloyster has even more Defense, a neutrality to Ground, and Explosion to eliminate troublesome Grass-types.</p>

[Other Options]

<p>With an incredibly limited movepool, it's no wonder that Electrode doesn't have many much useful options. A Choice Specs set utilizing Signal Beam is a possibility, but it still doesn't deal much damage. Light Screen is an option to lessen the pain for your team on the special side, but funnily enough, Electrode doesn't usually have room to spare for it. It has access to Sucker Punch, which is interesting, but not effective on a speed demon. A viable option to use is Hidden Power Grass, which can hit both Water-, Rock-, and Ground-types for super effective damage - most importantly, Quagsire and Rhyperior. Other gimmicky or interesting but ineffective options include, but are not limited to: Magnet Rise, Screech in conjunction with Explosion, Mirror Coat, Taunt and in combination with Toxic, Torment, and Thunder Wave. For alternative items, Shuca Berry or Focus Sash can allow Electrode to survive a Ground-type move such as Earthquake, but what exactly will Electrode be is it doing in retaliation other than Explosion?</p>

[Checks and Counters]

<p>Due to Electrode's mediocre offense, it has a plethora of counters. Bulky Grass- and Electric-types such as Venusaur, specially defensive Tangrowth, Rotom, and Lanturn can switch in with ease and 2HKO with Grass-type attacks, Shadow Ball, or Surf, respectively (Stealth Rock must be present to give a guaranteed 2HKO for Surf). Lanturn is immune to Thunderbolt and resistant to Ice, effectively putting a stop to Electrode's shenanigans. As for Rotom, it has a special niche in that it is immune to Explosion due to its Ghost typing and takes little damage from Hidden Power Ice. Speaking of Ghost-types, any bulky Ghost-type, including Spiritomb and Dusclops, can switch in on a predicted Explosion and prevent save a teammate from fainting. Chansey and Clefable should also be noted since with their great special bulk they can withstand several special attacks while dishing out a 3HKO with Seismic Toss. However, both walls must watch out for Explosion as it will certainly either put a huge dent on them or OHKO them. Registeel is sturdy enough to absorb every attack from Electrode and respond back with multiple Seismic Tosses. Bulky Ground-types such as Claydol, Rhyperior, and Steelix make great counters to Electrode since they can easily take on Hidden Power Ice and OHKO back with Earthquake. As a final resort, using a revenge killer such as Choice Scarf Dugtrio, Choice Scarf Hitmonlee, and Fake Out + Mach Punch Hitmontop can KO Electrode without much trouble. Do not be surprised if you cannot counter Electrode as it is meant to use Explosion as a last-ditch effort or to give its teammate a free switch-in.</p>


BUMP

 

shrang

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I'm not sure if this is too late, but if the 100 Atk EVs aren't doing anything too significant, I would recommend moving 12 of those EVs into Speed, so the new spread looks like 88 Atk / 252 SpA / 168 Spe with the same nature. While the difference is not great, it allows Electrode to outspeed and revenge-kill +2 Jolly Rhyperior, which could potentially be quite a nasty threat to offensive teams that utilise Electrode.
 

Flora

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Yeah, I don't see much harm in the moving of EVs. Thanks shrang and thanks Fate! =D
 

Aeron Ee1

Nom nom nom
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Changes in bold
Removals in red
Comments in bold red

[Overview]

<p>As one of the fastest Pokemon in the entire game, Electrode can roll into the battlefield and unleash swift hell with a handful of useful supportive and offensive options. It's no wonder that its silly grin can also be used as a lightning-fast Taunt to the foe's face, while its ability to call down the rain swiftly and effectively is a niche that only it can claim in the UU tier. Electrode's ability to summon down God's wrath in the form of Thunder makes it all the more terrifying. Combine Thunder with Hidden Power Ice and you've got a neat little Pokemon with great coverage. What makes Electrode even better is its access to Explosion, as unlike Uxie, Ambipom, and Omastar, it is able to immediately take down a dangerous threat while giving a safe switch-in for its Swift Swim buddies.</p>

<p>Unfortunately, the fun stops there. Electrode's mediocre stats across the board (excluding Speed) don't do it justice - it is fragile and, most of the time, just doesn't hit hard enough most of the time. The fact that rain teams are dropping in usage, due to how easy it is to play around them via Pokemon such as Venusaur, Milotic, and Rotom, ruin Electrode's fame. Electrode's severely limited movepool outside of the ones already mentioned is the last nail in the coffin, sealing Electrode's fate as an almost-forgotten NU Pokemon. Still, once Electrode gets the ball rolling, there's no stopping its tracks.</p>

[SET]
name: Rain Dance Support
move 1: Rain Dance
move 2: Taunt
move 3: Thunder
move 4: Explosion
item: Damp Rock
ability: Static
nature: Naive
evs: 252 Atk / 100 SpA / 156 Spe

[SET COMMENTS]

<p>This set aims to stop the foe's plans from succeeding while supporting your team. With Damp Rock equipped, Electrode can effectively grant seven turns (given that Electrode uses Explosion right after using Rain Dance) of rain to a Swift Swim sweeper. Taunt stops any foe slower than Electrode from using a dangerous support move, such as Stealth Rock, Sunny Day, Sleep Powder, or Thunder Wave. On the offensive, Electrode has Thunder to vanquish the foe. In addition, Thunder has a neat 30% chance to paralyze the foe and has 100% accuracy under rainy conditions. Lastly, Explosion is what makes Electrode so successful - it can not only potentially eliminate a counter, but it can also give a Swift Swim Pokemon a free switch-in so that it can rampage through the opposing side.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread allows Electrode to deal as much damage as possible with Explosion and Thunder and reach 390 Speed, outspeeding neutral-natured base 80 Pokemon with +1 Speed. Naive is chosen over Hasty to take less damage from physical priority moves such as Fake Out and Mach Punch. Static is also the ability of choice over Soundproof as the 30% chance to paralyze a physical attacker can be useful on the long run; moreover, Soundproof only aids against uncommon moves such as Bug Buzz, Sing, and Roar.</p>

<p>Due to the fact that this set is meant for leading, it is inevitable that it will run into poor match-ups, especially against Timid Choice Scarf Venusaur and TrickScarf Uxie. There are two ways to manage these threats: test your luck and see if they actually don't have a Choice Scarf by Taunting, or immediately switch out to a safe pivot, such as RestTalk Registeel and Chansey, or, in Uxie's case, Choiced Pokemon (especially ones with Pursuit). RestTalk Registeel resists both Grass and Psychic attacks and is immune to Poison. Due to its huge defenses, even Venusaur's Earthquake won't be scratching it hard enough. Chansey has Natural Cure to easily mitigate Venusaur's Sleep Powder and enormous special bulk to take on any special attack it delivers. As for Choiced Pokemon, Choice Band Spiritomb stands out as the most successful one due to its immunity to Psychic, great all-round defenses, and access to STAB Pursuit. Another deadly match-up is against Omastar, since Electrode must try its luck with two risky, consecutive Thunders in order to defeat it. If Electrode attempts to set up Rain Dance, it will not only activate Omastar's Swift Swim, but also fail to destroy Omastar's Focus Sash. The safest option here is to switch out to a sleeper such as Venusaur, or if your team doesn't have one, Ludicolo, and either put Omastar out of commission with Sleep Powder or 2HKO it with Energy Ball.</p>

<p>Since this set's goal is setting up the rain, it requires Swift Swim sweepers such as Kabutops, Omastar, Ludicolo, and Qwilfish to take advantage of it. Kabutops is monstrous under the rain; with a single Swords Dance, not much can withstand its might. Omastar is the special equivalent of Kabutops, but it lacks a Special Attack-boosting move to improve its chances of sweeping. Ludicolo is a must-have due to its ability to take care of opposing Water-types, mainly Milotic, which would give other Swift Swim sweepers trouble. Qwilfish is mentioned due to the fact that its STAB Poison Jab can help eliminate a good portion of Grass-types (though sadly Venusaur is neutral to the attack).</p>

[SET]
name: Life Orb
move 1: Thunderbolt
move 2: Hidden Power Ice / Hidden Power Water
move 3: Taunt / Charge Beam
move 4: Explosion
item: Life Orb
ability: Static
nature: Naive
evs: 88 Atk / 252 SpA / 168 Spe

[SET COMMENTS]

<p>Despite its mediocre Special Attack, Electrode can be a potent offensive threat to a variety of Pokemon due to its great coverage and incredible Speed. Thunderbolt is Electrode's main STAB attack that can usually 2HKO most Pokemon that do not resist it, excluding specially bulky walls. Hidden Power Ice goes hand-in-hand with Thunderbolt by striking Ground- and Grass-type for super effective damage. Hidden Power Water is an alternative over Hidden Power Ice to strike Ground- and Rock-type Pokemon, most notably Rhyperior and Steelix, harder. In order to stop incoming status and recovery, Taunt is a great option, but you may find Charge Beam to be more suitable to your tastes if you want Electrode to have a chance to boost its Special Attack. Lastly, Explosion is available to utterly destroy any Pokemon not of the Rock-, Steel-, and Ghost-type, especially Chansey and other special walls.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread maxes out Electrode's special offense while giving it enough Speed to outpace +2 Jolly Rhyperior, Swellow, and +1 neutral-natured base 80 Pokemon. The rest of the EVs are thrown into Attack for a bigger bang with Explosion. Life Orb is the chosen item to dish out as much damage as possible while being able to switch between moves.</p>

<p>Although unusual, this Electrode can make a great Baton Pass receiver. All it requires are Special Attack boosts from either Ambipom's Nasty Plot, Drifblim's Calm Mind, or Espeon's Calm Mind, and it can clean up during late-game like a hot knife through butter. It is not an all-powerful combo, though, especially taking into consideration the physical fragility of both the listed Baton Passers and Electrode, so take caution if you decide to use Electrode like this.</p>

<p>Due to this set's aim to sweep instead of support, entry hazard support is extremely welcome. Stealth Rock from the likes of Uxie or Mesprit and Spikes setup from Omastar or Cloyster help Electrode gain KOs it wouldn't have gotten otherwise. Uxie and Mesprit can also absorb Ground-type attacks that threaten Electrode, use Thunder Wave to neutralize Choice Scarf Pokemon, and batter foes with a mixture of Psychic, Thunderbolt, and/or Grass Knot. Omastar may be weak to Ground, but it is still a very reliable Spikes user due to its high physical bulk and deadly Special Attack. Cloyster has even more Defense, a neutrality to Ground, and Explosion to eliminate troublesome Grass-types.</p>

[Other Options]

<p>With an incredibly limited movepool, it's no wonder that Electrode doesn't have many useful options. A Choice Specs set utilizing Signal Beam is a possibility, but it still doesn't deal much damage. Light Screen is an option to lessen the pain for your team on the special side, but funnily enough, Electrode doesn't usually have room to spare for it. It has access to Sucker Punch, which is interesting, but not effective on a speed demon. A viable option to use is Hidden Power Grass, which can hit Water-, Rock-, and Ground-types for super effective damage - most importantly, Quagsire and Rhyperior. Other gimmicky or interesting but ineffective options include, but are not limited to: Magnet Rise, Screech in conjunction with Explosion, Mirror Coat, Taunt in combination with Toxic, Torment, and Thunder Wave. For alternative items, Shuca Berry or Focus Sash can allow Electrode to survive a Ground-type move such as Earthquake, but what exactly will Electrode be doing in retaliation other than Explosion?</p>

[Checks and Counters]

<p>Due to Electrode's mediocre offense, it has a plethora of counters. Bulky Grass- and Electric-types such as Venusaur, specially defensive Tangrowth, Rotom, and Lanturn can switch in with ease and 2HKO with Grass-type attacks, Shadow Ball, or Surf, respectively (Stealth Rock must be present to give a guaranteed 2HKO for Surf). Lanturn is immune to Thunderbolt and resistant to Ice, effectively putting a stop to Electrode's shenanigans. As for Rotom, it has a special niche in that it is immune to Explosion due to its Ghost typing and takes little damage from Hidden Power Ice. Speaking of Ghost-types, any bulky Ghost-type, including Spiritomb and Dusclops, can switch in on a predicted Explosion and save a teammate from fainting. Chansey and Clefable should also be noted since with their great special bulk, (comma) they can withstand several special attacks while dishing out a 3HKO with Seismic Toss. However, both walls must watch out for Explosion as it will certainly either put a huge dent on them or OHKO them. Registeel is sturdy enough to absorb every attack from Electrode and respond with multiple Seismic Tosses. Bulky Ground-types such as Claydol, Rhyperior, and Steelix make great counters to Electrode since they can easily take on Hidden Power Ice and OHKO back with Earthquake. As a final resort, using a revenge killer such as Choice Scarf Dugtrio, Choice Scarf Hitmonlee, and Fake Out + Mach Punch Hitmontop can KO Electrode without much trouble. Do not be surprised if you cannot counter Electrode as it is meant to use Explosion as a last-ditch effort or to give its teammate a free switch-in.</p>


i feel like this could be just a bit more concise, but...

(2/2)
 

Flora

Yep, that tasted purple!
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I just have lots of information. ^_^

Thanks for the check!

edit: giving this a read-over for spacing errors and oddities. i'll edit again when done.

edit: k, i'm done.
 

uragg

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is a Contributor Alumnus
maybe hp water in AC of rain dance set? electrode doesn't really have any slots to waste in the lead set but hp water gets a boost from rain and hits rock types and stuff in case you don't wanna sac trode right away
i think this is missing from the writeup, did you put it into the life orb set by accident ?_?
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
I added Hidden Power Water in AC for the rain set. Bluewind had Hidden Power Water slashed on the Life Orb set, though, so I'm not sure if that's wrong or not.

okay thanks for the confirmation uragg! now i'll sniff and cry as my final analysis eventually gets uploaded...

or maybe it isn't? idk. idk what to write for C&C anymore after writing this thunderball. =(

edit: uh oh crap, i want to edit and implement some information that i think should go in the analysis. i'm used to writing team option paragraphs and not writing teammates for the sets...

okay, well, i think mesprit/uxie can attempt to cover the "grass-type" section... or i can just add in moltres, lol. i'll do that.
 

uragg

Walking the streets with you in your worn-out jeans
is a Contributor Alumnus
nah hp water works on life orb, guess he just REFUSED TO COOPERATE WITH MY SUGGESTION and didn't add it (or he forgot), looks good now!
 

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