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LC Elekid

Discussion in 'Preliminary Pokedex' started by Adam Lambert, May 10, 2014.

  1. Adam Lambert

    Adam Lambert

    Joined:
    Jan 13, 2010
    Messages:
    568
    [​IMG]
    (Originally written by Sevensins)
    QC: TCR | Kavatika | Heysup
    GP: Magcargo 2 | Legitimate Username


    Overview
    ########

    Elekid is very fast, hitting 20 Speed, which is the fastest Speed tier in the metagame. However, Elekid is also extremely frail, meaning that it can't switch in as often as it would like to and it is ripped apart by priority moves, which plague the tier. Despite this, Elekid's Speed allows it to outspeed Misdreavus, the single most important threat in the metagame right now, which is a great niche, as it can also deal a significant amount of damage to Misdreavus. Thankfully for Elekid, sand is also not as important as it was in BW, further boosting Elekid's viability to an extent.

    Special
    ########
    Name: Special Attacker
    Move 1: Thunderbolt
    Move 2: Volt Switch
    Move 3: Psychic / Substitute / Cross Chop
    Move 4: Hidden Power Ground / Hidden Power Grass
    Ability: Static
    Item: Life Orb
    EVs: 240 SpA / 236 Spe
    IVs: 0 HP
    Nature: Timid / Hasty

    Moves
    ========

    Thunderbolt is used as Elekid's main STAB move, while Volt Switch is used for scouting early-game and acting as a decent pivot. Psychic is a decent coverage option Elekid has, as it 2HKOes Foongus, one of the most common switch-ins to Elekid. Substitute is an excellent move to use on Elekid, as it allows Elekid to bypass Sucker Punch and eliminate the Pokemon using it, as well as defeat Carvanha. Elekid can also become a decent mixed attacker by using Cross Chop. Hidden Power Ground is the best option to use, as it hits Chinchou and Magnemite, which would normally wall Elekid, for super effective damage. Hidden Power Grass can be used to maintain coverage against Chinchou, while also hitting Ground-types such as Drilbur for super effective damage.

    Set Details
    ========

    236 Special Attack and 236 Speed EVs maximize Elekid's Speed and Special Attack, while 0 IVs in HP make it so that Elekid only loses 1 HP after taking damage from Life Orb recoil. A Timid nature is used to allow Elekid to hit 20 Speed, although Elekid should use Hasty nature and 12 Attack EVs if it uses Cross Chop. Static is the chosen ability, as Elekid will lose to Foongus anyways and it gives Elekid a clutch chance to paralyze a Pokemon that makes contact with Elekid, especially if you need to sacrifice it. Elekid should not use Choice Specs over Life Orb.

    Usage Tips
    ========

    Because Elekid is extremely frail, it is important to use it as a revenge killer. Elekid should not be switching into anything, as it will likely be KOed. It is also important to always use Volt Switch if Elekid is in a bad match-up or switch out if the opposing Pokemon has priority.

    Team Options
    ========

    Diglett is able to trap and KO opposing Electric-types such as Chinchou, as well as other common switch-ins to Elekid. Drilbur can preform a similar role as Diglett, but it does not have the ability to trap opponents. However, while they both have access to Stealth Rock, Drilbur also boasts Rapid Spin to support Elekid. Staryu and other bulky Water-types can KO Ground-types such as Diglett, Drilbur, and Hippopotas, but Staryu can also give Rapid Spin support. Poison-types such as Croagunk, Trubbish, and Koffing are also useful as they can wall and defeat both Foongus and Cottonee. Fire-types such as Ponyta, Houndour, and Larvesta can also be used to eliminate Grass-types. They also have the added bonus of defeating Ferroseed, which walls Elekid lacking Cross Chop with ease. Mienfoo and Fletchling can help form a decent VoltTurn core with Elekid. Knock Off users like Pawniard are very good partners, as they can remove Berry Juice form Pokemon with Sturdy and Eviolite from bulky Pokemon such as Chinchou and Foongus, which helps to wear them down faster. Entry hazard users are also important partners, as they can make walls easier to break down by dealing passive damage to them.

    Physical
    ########
    Name: Physical Attacker
    Move 1: Wild Charge
    Move 2: Cross Chop
    Move 3: Fire Punch
    Move 4: Volt Switch
    Ability: Static / Vital Spirit
    Item: Life Orb
    EVs: 252 Atk / 236 Spe
    IVs: 0 HP
    Nature: Hasty

    Moves
    ========

    Wild Charge is Elekid's strongest physical STAB move, while Volt Switch is used to pivot and scout. Cross Chop is Elekid's best coverage move, as Fighting- and Electric-type moves have good coverage together. Fire Punch also provides good coverage by hitting common Grass-type switch-ins, but it is mostly a filler.

    Set Details
    ========

    252 Attack and 236 Speed EVs maximize physical offensive stats, while 0 HP IVs minimize Life Orb recoil. A Hasty nature is used as Volt Switch is an extremely important move early-game, but a Jolly nature can be used if Elekid is not using Volt Switch. Static is chosen as the ability once again, as Elekid will always lose to Foongus and the chance to paralyze can be very crucial in certain moments.

    Usage Tips
    ========

    Elekid should be played a bit more cautiously with this set. This is because Elekid is extremely frail, while also being worn down quickly by both Life Orb and Wild Charge recoil. Elekid is best used as a revenge killer and should never switch into powerful attacks. Also, be sure to pivot around with Elekid early-game and always switch out of any priority attacks aimed at it.

    Team Options
    ========

    Diglett is able to trap and KO Chinchou, while also supporting Elekid with Stealth Rock. Drilbur does the same as Diglett, but cannot trap the opponent. However, it does have Rapid Spin and Stealth Rock to support Elekid. Staryu and other bulky Water-types can KO Ground-types such as Diglett, Drilbur, and Hippopotas, but Staryu also gives Rapid Spin support. Poison-types such as Croagunk, Trubbish and Koffing can wall and defeat both Foongus and Cottonee, although it isn't as important to use them as partners for this set. Fletchling and Mienfoo can form a decent VoltTurn core, assuming that Elekid is using Volt Switch. Knock Off users can help Elekid out a lot as they make it easier for Elekid to break down walls. Entry hazard users are also important partners, as they can make walls easier to break down by dealing passive damage to them.

    Other Options
    ########

    Cross Chop can be replaced with Brick Break if accuracy is concerned. However, this is not advised on the special set, as Brick Break misses out on many of the KOes that Cross Chop is able to provide. Meditate, Ice Punch, Quick Attack, and Thief are options on the physical set as well, but are generally not great moves due to either four-moveslot syndrome or inferior coverage. In Ice Punch's case, Elekid will be losing to Ground-types anyways. Focus Punch is also an interesting move that Elekid has access to and can be used with Substitute over Volt Switch and Cross Chop on the physical set. Signal Beam is an option on the special set, but it provides inferior coverage. Elekid also has access to both Discharge and Thunder Wave, but it lacks the bulk to spread paralysis well. There is also the problem that Elekid's common switch-ins don't care about paralysis. Again, Substitute is another interesting option to use on Elekid.

    Checks & Counters
    ########

    **Diglett**: Diglett traps and Speed ties with Elekid. It can either OHKO Elekid with Earthquake after its Focus Sash is used, assuming that Elekid wins the Speed tie, or eliminate a weakened Elekid with Sucker Punch.

    **Ground-types**: Drilbur and Hippopotas can both wall and OHKO Elekid. Drilbur can also set up on Elekid with Swords Dance.

    **Grass-types**: Foongus, Ferroseed, and Cottonee are able to wall Elekid. However, Foongus is 2HKOed by Psychic, while Cottonee must watch out for Fire Punch and Ice Punch.

    **Chinchou**: Chinchou walls Elekid and can 2HKO it with Scald.

    **Bulky Special Walls**: Walls such as Porygon, Lickitung, Munchlax, and Spritzee can take multiple assaults from Elekid's special set, while they can easily 2HKO Elekid with their STAB attacks.

    **Sturdy**: These Pokemon can use Elekid as setup bait, as they are able to take a majority of Elekid's attacks with ease. They then recover back to full HP with Berry Juice. Magnemite can eliminate Elekid with Hidden Power Ground after Life Orb recoil, Onix completely walls Elekid, Dwebble can use Elekid as setup bait for entry hazards, and other Pokemon with the ability Sturdy can use it as setup bait for Shell Smash.

    **Priority**: With Elekid's blaring frailty, it's not hard to see why priority easily checks it. Strong priority users such as Timburr, Fletchling, Pawniard, and others easily 2HKO most of Elekid's sets.

    **Entry Hazards**: Entry hazards wear Elekid down, and when taking Life Orb recoil into account, it won't be able to switch in and pivot around as much as it would like to, limiting Elekid's survivability.
    Last edited: May 15, 2014
  2. Aerow

    Aerow Overheat
    is a Tiering Contributor
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    Looks good, but maybe add SturdyJuice Magnemite to Check & Counters? With HP Ground, it will most likely OHKO Elekid after one LO recoil. Other SturdyJuice users can also be a problem without a hazard setter on the team.
  3. TCR

    TCR Yeah Bitch, Yeah Bitch, call me Steve-o!
    is a Contributor to Smogon
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    • Clean up the Special set. For example, there is no reason for 12 Attack EVs if Cross Chop is not the main slash. That can simply be mentioned in Set Details.
    • Switch Static and Vital Spirit. Vital Spirit is a relic from Yanma era. Foongus beats Elekid anyway (Psychic is a 2hko) and Static allows it to potentially turn a bad match around, be it with a sac that ends in a para, or w/e.
    • Remove
      Foongus beats it anyway with Sludge Bomb, while Elekid fails to OHKO, making it unreliable at best.
    • The Nature section should read "Nature: Timid / Hasty"
    • Change the "Life Orb makes it take 5%" to Life Orb recoil is reduced to 1 HP (It flows better in LC as percentages are usually false af and everything relies on the HP lost).
    • When mentioning how fast Elekid is in Overview, stress how 20 Spe is so important to outspeed Misdreavus.

    QC 1/3 Nice job!
  4. Adam Lambert

    Adam Lambert

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    Jan 13, 2010
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    Thanks, TCR. I implemented your changes! :)
  5. Kavatika

    Kavatika is wary

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    the formatting isn't correct here. on the section headers you need to have eight #'s and ='s not seven. make sure you have hashtags instead of equal signs for the header of each set. C&C should be formatted like this:

    **Name of threat**: words about the threat
    TCR likes this.
  6. Adam Lambert

    Adam Lambert

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    Thanks Kavatika. Implemented those changes, as well. :)
    Last edited: May 11, 2014
  7. Kavatika

    Kavatika is wary

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  8. Heysup

    Heysup Monsters are dangerous and kings are dying like flies.
    is a Tiering Contributoris a Contributor to Smogonis a Forum Moderator Alumnus

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    Substitute is a very good option on the main set also, slash it in with Psychic / Cross Chop (I'd slash it before Cross Chop tbh). Qc 3/3 after that.
  9. Adam Lambert

    Adam Lambert

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    Heysup I implemented your changes. Can you give me help on what exactly Substitute helps with though? :)
    I will write this up and have it finished by tomorrow.
  10. Heysup

    Heysup Monsters are dangerous and kings are dying like flies.
    is a Tiering Contributoris a Contributor to Smogonis a Forum Moderator Alumnus

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    Carvanha, Pawniard/other Sucker Punches, prediction, Psychic is not a "good coverage move" to start with, and avoiding status/leech seed. etc.
    Adam Lambert likes this.
  11. Adam Lambert

    Adam Lambert

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  12. Kavatika

    Kavatika is wary

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    under sturdy in C&C mention that Dwebble just sets up hazards in elekid's face. after that move it on to gp
  13. Adam Lambert

    Adam Lambert

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    Implemented above, so ready for GP check! :)
  14. Magcargo

    Magcargo Okay
    is a Contributor to Smogon
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    Adam Lambert
    CHANGE
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    Show Hide
    Overview
    ########

    Elekid is very fast, hitting a 20 Speed stat, which is the fastest speed tier ofin the metagame. However, with this speed, Elekid is also extremely frail, meaning it can't comeswitch in as often as it would and is ripped apart by priority moves, which plague the tier. Although,Despite this, Elekid's Speed means Elekid canallows it to outspeed Misdreavus, the single most important threat ofin the metagame right now of Misdreavus, which is a great niche, as it also deals a significant portionamount of damage to Misdreavus. Thankfully for Elekid, sand is also not as important as it was last generation of LC, whichBW, further boostsing Elekid's viability, to an extent.

    Special
    ########
    Name: Special Attacker
    Move 1: Thunderbolt
    Move 2: Volt Switch
    Move 3: Psychic / Substitute / Cross Chop
    Move 4: Hidden Power Ground / Hidden Power Grass
    Ability: Static
    Item: Life Orb
    EVs: 240 SpA / 236 Spe
    IVs: 0 HP
    Nature: Timid / Hasty

    Moves
    ========

    Thunderbolt is used as Elekid's main STAB option, andmove, while Volt Switch is hereused for scouting early -game and acting as a decent pivot. Psychic is a decent coverage option Elekid has, as it 2HKOs one of the most common swiwtch-ins to Elekid being Foongus. Substitute is a cooln excellent move to use on Elekid, as sit allows itElekid to bypass Sucker Punch and eliminate the Pokemon using it, as well as defeat Carvanha. Elekid can also become a decent mixed attacker by using Cross Chop[Saying what Cross Chop exactly does might be helpful for the reader.]. As for Hidden Power, Ground is the best option to use, as it hits Chinchou and Magnemite, who otherwiseich would normally wall it, butElekid, for super effective damage. Hidden Power Grass can be used to maintain the hitsuper effective damage on Chinchou, while andlso hitting Ground-types, like such as Drilbur for super effective damage.

    Set Details
    ========

    236 Special Attack and 236 Speed EVs maximize those statsElekid's Speed and Special Attack, while 0 IVs in HP make it so that Elekid only loses 1 HP after taking damagevery hit from Life Orb recoil. Timid nature is thereused to giveallow Elekid to his godlyt 20 Speed stat, although youElekid should use Hasty nature and 12 Attack EVs if you decide to uses Cross Chop. Static is the chosen ability, because Elekid will lose to Foongus anyways, and it gives you thatElekid a clutch chance to paralyze a pPokemon whothat makes contact with Elekid, especially if you need to sackrifice it. YouElekid should not use Choice Specs over Life Orb on Elekid.

    Usage Tips
    ========

    SincBecause Elekid is soextremely frail, it is important to use it as a revenge killer. Elekid should not be switching into anything, as it will likely be KO'ed. It is also important to always use Volt Switch if Elekid is in a bad match-up, or just switch- out if the opposing pPokemon has priority.

    Team Options
    ========

    Diglett trapis and kills Chinchouble to trap and otherKO Electric-types such as Chinchou, amongs well as other common switch-ins. However, to Elekid. Drilbur does the samcan preform a similar role as Diglett, but it does not have the ability to trap pPokemon. Though, It alsoHowever, it does hasve Stealth Rocks, as does Diglett, and Rapid Spin to support Elekid. Staryu and other bulky wWater-types killcan KO Ground-types, like such as Diglett, Drilbur and Hippopotas, but Staryu also gives sRapid Spin support. Poison-types, like Croagunk, Trubbish and Koffing, are also useful because they wall and bdefeat both Foongus and Cottonee. Fire-types like Ponyta, Houndour and Larvesta can also be used forto eliminatinge Grass-types, t. They have anthe added bonus that Poison-types lack of bdefeating Ferroseed, whoich walls special Elekid lacking Cross Chop with ease. Mienfoo and Fletchling help form a decent Volt-Turn core with Elekid. Knock Off users, like Pawniard, are very coolgood partners with Elekid, as they remove Berry Juice form Pokemons with Sturdy and Eviolites from bulky Pokemons like such as Chinchou and Foongus, which helps to wear them down faster. HEntry hazard usetters are also important becausepartners, as they make walls easier to break down as well,but by dealing passive damage to pthese Pokemon.

    Physical
    ########
    Name: Physical Attacker
    Move 1: Wild Charge
    Move 2: Cross Chop
    Move 3: Fire Punch
    Move 4: Volt Switch
    Ability: Static / Vital Spirit
    Item: Life Orb
    EVs: 252 Atk / 236 Spe
    IVs: 0 HP
    Nature: Hasty

    Moves
    ========

    Wild Charge is Elekid's strongest physical STAB at its disposalmove, while Volt Switch is here, again,used to pivot and scout. Cross Chop is Elekid's best coverage move, as Fighting- and Electric-type moves have good coverage together. Fire Punch also provides good coverage with the other two types by hitting common Grass-type switch-ins, but it is mostly a filler.

    Set Details
    ========

    252 Attack and 236 Speed EVs maximize physical offensive stats, while the 0 HP IVs make Elekid only receive 1 HP ofinimize Life Orb recoil from Life Orb. Hasty is used due to Volt Switch being an extremely important move early -game, but Jolly shouldcan be givenused if you decide you don't want to use Elekid is not using Volt Switch. Static is chosen as the ability, once again, because itas Elekid will always lose to Foongus, and the chance to paralyze can givbe very much wanted haxcrucial in certain moments.

    Usage Tips
    ========

    You want toElekid should be play Elekid with a lobit more ease oncautiously with this set. This is because Elekid is extremely frail, and it iswhile also takbeing recoil fromworn down quickly by both Life Orb and its main Electric-STAB of Wild Charge. This recoil. Elekid is best used as a revenge killer, and should never be switched into powerful attacks. Also, be sure to pivot around with Elekid early -game, and to always switch- out of priority attacks aimed at it.

    Team Options
    ========

    Diglett is able to traps and KO Chinchou and eliminates it, while also havsupporting Elekid with Stealth Rock. Drilbur does the same as Diglett, but lacks the ability tocannot trap. It does, h the opponent. However, it does have Rapid Spin and Stealth Rocks to support Elekid. Staryu and other bulky Water-types killcan KO Ground-types such as Diglett, Drilbur and Hippopotas, but Staryu also providgives sRapid Spin support. Poison-types, like such as Croagunk, Trubbish and Koffing, wall and bdefeat both Foongus and Cottonee, while for this sealthough it it may nosn't be as important to do use them as partners for this set. Fletchling and Mienfoo form a decent Volt-Turn core, if you plan toassuming Elekid is useing Volt Switch. Knock Off users help Elekid out a lot becaus they make it allows it more easilyeasier for Elekid to wallbreak, and H. Entry hazard users are also important partners, also thelp Elekidy make walls easier to break do thiswn by dealing passive damage to these Pokemon.

    Other Options
    ########

    YouCross Chop can beasily replace Cross Chopd with Brick Break if the accuracy bugs you; his concerned. However, this is not advised on the special set, as Brick Break misses many of the 2/3HOs itKOes that Cross Chop is meantable to provide. Meditate, Ice Punch, Quick Attack and Thief are options on the physical set, as well, but are generally not worth itgreat moves due to, either the lack of rofour-moveslot syndrome or inferior coverage; for. In Ice Punch's case, youElekid will be losing to Ground-types anyways. Focus Punch is also a cooln interesting move that Elekid has in its arsenal, whichaccess to and can be used with Substitute over Volt Switch and Cross Chop on the physical set. Signal Beam is an option on the special set, but provides inferior coverage as well. Elekid also has both Discharge and Thunder Wave, but lacks the bulk to spread paralysis well, t. There' is also the problem that common switch-ins don't care about paralysis. Substitute, again, is a cooln interesting option to use on Elekid.[Saying what Substitute exactly does might be helpful for the reader.]

    Checks & Counters
    ########

    **Diglett**: IDiglett traps and sSpeed- ties with Elekid, and. It can either OHKO Elekilld with Earthquake after it ate its Focus Sash ifs used, assuming Elekid wins the speed tie, or can eliminate a weakened Elekid with Sucker Punch.

    **Other Ground-types**: Drilbur and Hippopotas can also wall and killOHKO Elekid,. Drilbur can also uset up on Elekid to set up awith Swords Dance.

    **Grass-types**: Foongus, Ferroseed and Cottonee are able to wall Elekid to hell and back.. However, Foongus is 2HKO'd by Psychic, though. while Cottonee is only hit bymust watch out for Fire/ Punch and Ice Punch.
    **Chinchou**:Chinchou walls Elekid, and can 2HKO with Scald.

    **Bulky Special Walls**: Walls likesuch as Porygon, Lickitung, Munchlax, and Spritzee all soak up hican take multiple assaults from Elekid's special set, making it difficult to be killed, while they can easily 2HKO Elekid with their STAB attacks.

    **Sturdy**: These pPokemon use Elekid as set-up bait, and soak up attacks throwney are able to them byake a majority of Elekid's attacks with ease. They then recover back to full HP with Berry Juice. Magnemite can eliminate Elekid after Life Orb recoil with Hidden Power Ground, Onix completely walls Elekid, mostly, Dwebble can use Elekid as stacksetup bait for entry hazards, all ovnd other Elekid's face,Pokemon with thereas others ability Sturdy can use it for Shell Smash set-up bait with Shell Smash.

    **Priority**: With Elekid's blaring frailty, it's not hard to see why priority easily checks it. Strong priority users likesuch as Timburr, Fletchling, Pawniard, among others easily 2HKO most Elekid sets.

    **Entry Hazards**: HEntry hazards wear down Elekid, and while it is holden taking a Life Orb recoil into account, it won't be able to switch in and pivot around as much as it likes to, which limitsing Elekid's usagesurvivability.

    C/P (open)
    Overview
    ########

    Elekid is very fast, hitting 20 Speed, which is the fastest speed tier in the metagame. However, Elekid is also extremely frail, meaning it can't switch in as often as it would and is ripped apart by priority moves, which plague the tier. Despite this, Elekid's Speed allows it to outspeed Misdreavus, the single most important threat in the metagame right now, which is a great niche, as it also deals a significant amount of damage to Misdreavus. Thankfully for Elekid, sand is also not as important as it was in BW, further boosting Elekid's viability to an extent.

    Special
    ########
    Name: Special Attacker
    Move 1: Thunderbolt
    Move 2: Volt Switch
    Move 3: Psychic / Substitute / Cross Chop
    Move 4: Hidden Power Ground / Hidden Power Grass
    Ability: Static
    Item: Life Orb
    EVs: 240 SpA / 236 Spe
    IVs: 0 HP
    Nature: Timid / Hasty

    Moves
    ========

    Thunderbolt is used as Elekid's main STAB move, while Volt Switch is used for scouting early-game and acting as a decent pivot. Psychic is a decent coverage option Elekid has, as it 2HKOs one of the most common switch-ins to Elekid being Foongus. Substitute is an excellent move to use on Elekid, as it allows Elekid to bypass Sucker Punch and eliminate the Pokemon using it, as well as defeat Carvanha. Elekid can also become a decent mixed attacker by using Cross Chop. Hidden Power Ground is the best option to use, as it hits Chinchou and Magnemite, which would normally wall Elekid, for super effective damage. Hidden Power Grass can be used to maintain super effective damage on Chinchou, while also hitting Ground-types such as Drilbur for super effective damage.

    Set Details
    ========

    236 Special Attack and 236 Speed EVs maximize Elekid's Speed and Special Attack, while 0 IVs in HP make it so that Elekid only loses 1 HP after taking damage from Life Orb recoil. Timid nature is used to allow Elekid to hit 20 Speed, although Elekid should use Hasty nature and 12 Attack EVs if it uses Cross Chop. Static is the chosen ability, as Elekid will lose to Foongus anyways and it gives Elekid a clutch chance to paralyze a Pokemon that makes contact with Elekid, especially if you need to sacrifice it. Elekid should not use Choice Specs over Life Orb.

    Usage Tips
    ========

    Because Elekid is extremely frail, it is important to use it as a revenge killer. Elekid should not be switching into anything, as it will likely be KOed. It is also important to always use Volt Switch if Elekid is in a bad match-up or switch out if the opposing Pokemon has priority.

    Team Options
    ========

    Diglett is able to trap and KO Electric-types such as Chinchou, as well as other common switch-ins to Elekid. Drilbur can preform a similar role as Diglett, but it does not have the ability to trap Pokemon. However, it does have Stealth Rock, as does Diglett, and Rapid Spin to support Elekid. Staryu and other bulky Water-types can KO Ground-types such as Diglett, Drilbur and Hippopotas, but Staryu also gives Rapid Spin support. Poison-types like Croagunk, Trubbish and Koffing are also useful because they wall and defeat both Foongus and Cottonee. Fire-types like Ponyta, Houndour and Larvesta can also be used to eliminate Grass-types. They have the added bonus of defeating Ferroseed, which walls Elekid lacking Cross Chop with ease. Mienfoo and Fletchling help form a decent VolTurn core with Elekid. Knock Off users like Pawniard are very good partners, as they remove Berry Juice form Pokemon with Sturdy and Eviolite from bulky Pokemon such as Chinchou and Foongus, which helps to wear them down faster. Entry hazard users are also important partners, as they make walls easier to break down by dealing passive damage to these Pokemon.

    Physical
    ########
    Name: Physical Attacker
    Move 1: Wild Charge
    Move 2: Cross Chop
    Move 3: Fire Punch
    Move 4: Volt Switch
    Ability: Static / Vital Spirit
    Item: Life Orb
    EVs: 252 Atk / 236 Spe
    IVs: 0 HP
    Nature: Hasty

    Moves
    ========

    Wild Charge is Elekid's strongest physical STAB move, while Volt Switch is used to pivot and scout. Cross Chop is Elekid's best coverage move, as Fighting- and Electric-type moves have good coverage together. Fire Punch also provides good coverage by hitting common Grass-type switch-ins, but it is mostly a filler.

    Set Details
    ========

    252 Attack and 236 Speed EVs maximize physical offensive stats, while 0 HP IVs minimize Life Orb recoil. Hasty is used due to Volt Switch being an extremely important move early-game, but Jolly can be used if Elekid is not using Volt Switch. Static is chosen as the ability once again, as Elekid will always lose to Foongus and the chance to paralyze can be very crucial in certain moments.

    Usage Tips
    ========

    Elekid should be played a bit more cautiously with this set. This is because Elekid is extremely frail, while also being worn down quickly by both Life Orb and Wild Charge recoil. Elekid is best used as a revenge killer and should never switch into powerful attacks. Also, be sure to pivot around with Elekid early-game and always switch out of priority attacks aimed at it.

    Team Options
    ========

    Diglett is able to trap and KO Chinchou, while also supporting Elekid with Stealth Rock. Drilbur does the same as Diglett, but cannot trap the opponent. However, it does have Rapid Spin and Stealth Rocks to support Elekid. Staryu and other bulky Water-types can KO Ground-types such as Diglett, Drilbur and Hippopotas, but Staryu also gives Rapid Spin support. Poison-types such as Croagunk, Trubbish and Koffing wall and defeat both Foongus and Cottonee, although it isn't as important to use them as partners for this set. Fletchling and Mienfoo form a decent VolTurn core, assuming Elekid is using Volt Switch. Knock Off users help Elekid out a lot as they make it easier for Elekid to wallbreak. Entry hazard users are also important partners, as they make walls easier to break down by dealing passive damage to these Pokemon.

    Other Options
    ########

    Cross Chop can be replaced with Brick Break if accuracy is concerned. However, this is not advised on the special set, as Brick Break misses many of the KOes that Cross Chop is able to provide. Meditate, Ice Punch, Quick Attack and Thief are options on the physical set as well, but are generally not great moves due to either four-moveslot syndrome or inferior coverage. In Ice Punch's case, Elekid will be losing to Ground-types anyways. Focus Punch is also an interesting move that Elekid has access to and can be used with Substitute over Volt Switch and Cross Chop on the physical set. Signal Beam is an option on the special set, but provides inferior coverage. Elekid also has both Discharge and Thunder Wave, but lacks the bulk to spread paralysis well. There is also the problem that common switch-ins don't care about paralysis. Substitute, again, is an interesting option to use on Elekid.

    Checks & Counters
    ########

    **Diglett**: Diglett traps and Speed ties with Elekid. It can either OHKO Elekid with Earthquake after its Focus Sash is used, assuming Elekid wins the speed tie, or eliminate a weakened Elekid with Sucker Punch.

    **Ground-types**: Drilbur and Hippopotas can also wall and OHKO Elekid. Drilbur can also set up on Elekid with Swords Dance.

    **Grass-types**: Foongus, Ferroseed and Cottonee are able to wall Elekid. However, Foongus is 2HKO'd by Psychic, while Cottonee must watch out for Fire Punch and Ice Punch.

    **Chinchou**:Chinchou walls Elekid and can 2HKO with Scald.

    **Bulky Special Walls**: Walls such as Porygon, Lickitung, Munchlax, and Spritzee can take multiple assaults from Elekid's special set, while they can easily 2HKO Elekid with their STAB attacks.

    **Sturdy**: These Pokemon use Elekid as setup bait, as they are able to take a majority of Elekid's attacks with ease. They then recover back to full HP with Berry Juice. Magnemite can eliminate Elekid after Life Orb recoil with Hidden Power Ground, Onix completely walls Elekid, Dwebble can use Elekid as setup bait for entry hazards, and other Pokemon with the ability Sturdy can use it as setup bait with Shell Smash.

    **Priority**: With Elekid's blaring frailty, it's not hard to see why priority easily checks it. Strong priority users such as Timburr, Fletchling, Pawniard, among others easily 2HKO most Elekid sets.

    **Entry Hazards**: Entry hazards wear down Elekid and when taking Life Orb recoil into account, it won't be able to switch in and pivot around as much as it likes to, limiting Elekid's survivability.

    [​IMG]
    GP APPROVED 1/2
  15. Adam Lambert

    Adam Lambert

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    Jan 13, 2010
    Messages:
    568
  16. Legitimate Username

    Legitimate Username It's not very effective!
    is an Artistis a Tiering Contributoris a Contributor to Smogon

    Joined:
    Jun 8, 2012
    Messages:
    508
    Remember to always include serial commas.
    Additions
    Removals
    (Comments)
    Changes (open)
    Overview
    ########

    Elekid is very fast, hitting 20 Speed, which is the fastest speed Speed tier in the metagame. However, Elekid is also extremely frail, meaning that it can't switch in as often as it would like to and it is ripped apart by priority moves, which plague the tier. Despite this, Elekid's Speed allows it to outspeed Misdreavus, the single most important threat in the metagame right now, which is a great niche, as it can also deals deal a significant amount of damage to Misdreavus. Thankfully for Elekid, sand is also not as important as it was in BW, further boosting Elekid's viability to an extent.

    Special
    ########
    Name: Special Attacker
    Move 1: Thunderbolt
    Move 2: Volt Switch
    Move 3: Psychic / Substitute / Cross Chop
    Move 4: Hidden Power Ground / Hidden Power Grass
    Ability: Static
    Item: Life Orb
    EVs: 240 SpA / 236 Spe
    IVs: 0 HP
    Nature: Timid / Hasty

    Moves
    ========

    Thunderbolt is used as Elekid's main STAB move, while Volt Switch is used for scouting early-game and acting as a decent pivot. Psychic is a decent coverage option Elekid has, as it 2HKOs 2HKOes Foongus, one of the most common switch-ins to Elekid being Foongus. Substitute is an excellent move to use on Elekid, as it allows Elekid to bypass Sucker Punch and eliminate the Pokemon using it, as well as defeat Carvanha. Elekid can also become a decent mixed attacker by using Cross Chop. Hidden Power Ground is the best option to use, as it hits Chinchou and Magnemite, which would normally wall Elekid, for super effective damage. Hidden Power Grass can be used to maintain super effective damage on coverage against Chinchou, while also hitting Ground-types such as Drilbur for super effective damage.

    Set Details
    ========

    236 Special Attack and 236 Speed EVs maximize Elekid's Speed and Special Attack, while 0 IVs in HP make it so that Elekid only loses 1 HP after taking damage from Life Orb recoil. A Timid nature is used to allow Elekid to hit 20 Speed, although Elekid should use Hasty nature and 12 Attack EVs if it uses Cross Chop. Static is the chosen ability, as Elekid will lose to Foongus anyways and it gives Elekid a clutch chance to paralyze a Pokemon that makes contact with Elekid, especially if you need to sacrifice it. Elekid should not use Choice Specs over Life Orb.

    Usage Tips
    ========

    Because Elekid is extremely frail, it is important to use it as a revenge killer. Elekid should not be switching into anything, as it will likely be KOed. It is also important to always use Volt Switch if Elekid is in a bad match-up or switch out if the opposing Pokemon has priority.

    Team Options
    ========

    Diglett is able to trap and KO opposing Electric-types such as Chinchou, as well as other common switch-ins to Elekid. Drilbur can preform a similar role as Diglett, but it does not have the ability to trap Pokemon opponents. However, it does while they both have access to Stealth Rock, as does Diglett, and Drilbur also boasts Rapid Spin to support Elekid. Staryu and other bulky Water-types can KO Ground-types such as Diglett, Drilbur, and Hippopotas, but Staryu can also gives give Rapid Spin support. Poison-types like such as Croagunk, Trubbish, and Koffing are also useful because as they can wall and defeat both Foongus and Cottonee. Fire-types like such as Ponyta, Houndour, and Larvesta can also be used to eliminate Grass-types. They also have the added bonus of defeating Ferroseed, which walls Elekid lacking Cross Chop with ease. Mienfoo and Fletchling can help form a decent VolTurn VoltTurn core with Elekid. Knock Off users like Pawniard are very good partners, as they can remove Berry Juice form Pokemon with Sturdy and Eviolite from bulky Pokemon such as Chinchou and Foongus, which helps to wear them down faster. Entry hazard users are also important partners, as they can make walls easier to break down by dealing passive damage to these Pokemon them.

    Physical
    ########
    Name: Physical Attacker
    Move 1: Wild Charge
    Move 2: Cross Chop
    Move 3: Fire Punch
    Move 4: Volt Switch
    Ability: Static / Vital Spirit
    Item: Life Orb
    EVs: 252 Atk / 236 Spe
    IVs: 0 HP
    Nature: Hasty

    Moves
    ========

    Wild Charge is Elekid's strongest physical STAB move, while Volt Switch is used to pivot and scout. Cross Chop is Elekid's best coverage move, as Fighting- and Electric-type moves have good coverage together. Fire Punch also provides good coverage by hitting common Grass-type switch-ins, but it is mostly a filler.

    Set Details
    ========

    252 Attack and 236 Speed EVs maximize physical offensive stats, while 0 HP IVs minimize Life Orb recoil. A Hasty nature is used due to as Volt Switch being is an extremely important move early-game, but a Jolly nature can be used if Elekid is not using Volt Switch. Static is chosen as the ability once again, as Elekid will always lose to Foongus and the chance to paralyze can be very crucial in certain moments.

    Usage Tips
    ========

    Elekid should be played a bit more cautiously with this set. This is because Elekid is extremely frail, while also being worn down quickly by both Life Orb and Wild Charge recoil. Elekid is best used as a revenge killer and should never switch into powerful attacks. Also, be sure to pivot around with Elekid early-game and always switch out of any priority attacks aimed at it.

    Team Options
    ========

    Diglett is able to trap and KO Chinchou, while also supporting Elekid with Stealth Rock. Drilbur does the same as Diglett, but cannot trap the opponent. However, it does have Rapid Spin and Stealth Rocks Rock to support Elekid. Staryu and other bulky Water-types can KO Ground-types such as Diglett, Drilbur, and Hippopotas, but Staryu also gives Rapid Spin support. Poison-types such as Croagunk, Trubbish and Koffing can wall and defeat both Foongus and Cottonee, although it isn't as important to use them as partners for this set. Fletchling and Mienfoo can form a decent VolTurn VoltTurn core, assuming that Elekid is using Volt Switch. Knock Off users can help Elekid out a lot as they make it easier for Elekid to wallbreak break down walls. Entry hazard users are also important partners, as they can make walls easier to break down by dealing passive damage to these Pokemon them.

    Other Options
    ########

    Cross Chop can be replaced with Brick Break if accuracy is concerned. However, this is not advised on the special set, as Brick Break misses out on many of the KOes that Cross Chop is able to provide. Meditate, Ice Punch, Quick Attack, and Thief are options on the physical set as well, but are generally not great moves due to either four-moveslot syndrome or inferior coverage. In Ice Punch's case, Elekid will be losing to Ground-types anyways. Focus Punch is also an interesting move that Elekid has access to and can be used with Substitute over Volt Switch and Cross Chop on the physical set. Signal Beam is an option on the special set, but it provides inferior coverage. Elekid also has access to both Discharge and Thunder Wave, but it lacks the bulk to spread paralysis well. There is also the problem that Elekid's common switch-ins don't care about paralysis. Again, Substitute, again, is an another interesting option to use on Elekid.

    Checks & Counters
    ########

    **Diglett**: Diglett traps and Speed ties with Elekid. It can either OHKO Elekid with Earthquake after its Focus Sash is used, assuming that Elekid wins the speed Speed tie, or eliminate a weakened Elekid with Sucker Punch.

    **Ground-types**: Drilbur and Hippopotas can also both wall and OHKO Elekid. Drilbur can also set up on Elekid with Swords Dance.

    **Grass-types**: Foongus, Ferroseed, and Cottonee are able to wall Elekid. However, Foongus is 2HKO'd 2HKOed by Psychic, while Cottonee must watch out for Fire Punch and Ice Punch.

    **Chinchou**: Chinchou walls Elekid and can 2HKO it with Scald.

    **Bulky Special Walls**: Walls such as Porygon, Lickitung, Munchlax, and Spritzee can take multiple assaults from Elekid's special set, while they can easily 2HKO Elekid with their STAB attacks.

    **Sturdy**: These Pokemon can use Elekid as setup bait, as they are able to take a majority of Elekid's attacks with ease. They then recover back to full HP with Berry Juice. Magnemite can eliminate Elekid after Life Orb recoil with Hidden Power Ground after Life Orb recoil, Onix completely walls Elekid, Dwebble can use Elekid as setup bait for entry hazards, and other Pokemon with the ability Sturdy can use it as setup bait with for Shell Smash.

    **Priority**: With Elekid's blaring frailty, it's not hard to see why priority easily checks it. Strong priority users such as Timburr, Fletchling, Pawniard, among and others easily 2HKO most Elekid of Elekid's sets.

    **Entry Hazards**: Entry hazards wear down Elekid down, and when taking Life Orb recoil into account, it won't be able to switch in and pivot around as much as it likes would like to, limiting Elekid's survivability.
    Copypaste (open)
    Overview
    ########

    Elekid is very fast, hitting 20 Speed, which is the fastest Speed tier in the metagame. However, Elekid is also extremely frail, meaning that it can't switch in as often as it would like to and it is ripped apart by priority moves, which plague the tier. Despite this, Elekid's Speed allows it to outspeed Misdreavus, the single most important threat in the metagame right now, which is a great niche, as it can also deal a significant amount of damage to Misdreavus. Thankfully for Elekid, sand is also not as important as it was in BW, further boosting Elekid's viability to an extent.

    Special
    ########
    Name: Special Attacker
    Move 1: Thunderbolt
    Move 2: Volt Switch
    Move 3: Psychic / Substitute / Cross Chop
    Move 4: Hidden Power Ground / Hidden Power Grass
    Ability: Static
    Item: Life Orb
    EVs: 240 SpA / 236 Spe
    IVs: 0 HP
    Nature: Timid / Hasty

    Moves
    ========

    Thunderbolt is used as Elekid's main STAB move, while Volt Switch is used for scouting early-game and acting as a decent pivot. Psychic is a decent coverage option Elekid has, as it 2HKOes Foongus, one of the most common switch-ins to Elekid. Substitute is an excellent move to use on Elekid, as it allows Elekid to bypass Sucker Punch and eliminate the Pokemon using it, as well as defeat Carvanha. Elekid can also become a decent mixed attacker by using Cross Chop. Hidden Power Ground is the best option to use, as it hits Chinchou and Magnemite, which would normally wall Elekid, for super effective damage. Hidden Power Grass can be used to maintain coverage against Chinchou, while also hitting Ground-types such as Drilbur for super effective damage.

    Set Details
    ========

    236 Special Attack and 236 Speed EVs maximize Elekid's Speed and Special Attack, while 0 IVs in HP make it so that Elekid only loses 1 HP after taking damage from Life Orb recoil. A Timid nature is used to allow Elekid to hit 20 Speed, although Elekid should use Hasty nature and 12 Attack EVs if it uses Cross Chop. Static is the chosen ability, as Elekid will lose to Foongus anyways and it gives Elekid a clutch chance to paralyze a Pokemon that makes contact with Elekid, especially if you need to sacrifice it. Elekid should not use Choice Specs over Life Orb.

    Usage Tips
    ========

    Because Elekid is extremely frail, it is important to use it as a revenge killer. Elekid should not be switching into anything, as it will likely be KOed. It is also important to always use Volt Switch if Elekid is in a bad match-up or switch out if the opposing Pokemon has priority.

    Team Options
    ========

    Diglett is able to trap and KO opposing Electric-types such as Chinchou, as well as other common switch-ins to Elekid. Drilbur can preform a similar role as Diglett, but it does not have the ability to trap opponents. However, while they both have access to Stealth Rock, Drilbur also boasts Rapid Spin to support Elekid. Staryu and other bulky Water-types can KO Ground-types such as Diglett, Drilbur, and Hippopotas, but Staryu can also give Rapid Spin support. Poison-types such as Croagunk, Trubbish, and Koffing are also useful as they can wall and defeat both Foongus and Cottonee. Fire-types such as Ponyta, Houndour, and Larvesta can also be used to eliminate Grass-types. They also have the added bonus of defeating Ferroseed, which walls Elekid lacking Cross Chop with ease. Mienfoo and Fletchling can help form a decent VoltTurn core with Elekid. Knock Off users like Pawniard are very good partners, as they can remove Berry Juice form Pokemon with Sturdy and Eviolite from bulky Pokemon such as Chinchou and Foongus, which helps to wear them down faster. Entry hazard users are also important partners, as they can make walls easier to break down by dealing passive damage to them.

    Physical
    ########
    Name: Physical Attacker
    Move 1: Wild Charge
    Move 2: Cross Chop
    Move 3: Fire Punch
    Move 4: Volt Switch
    Ability: Static / Vital Spirit
    Item: Life Orb
    EVs: 252 Atk / 236 Spe
    IVs: 0 HP
    Nature: Hasty

    Moves
    ========

    Wild Charge is Elekid's strongest physical STAB move, while Volt Switch is used to pivot and scout. Cross Chop is Elekid's best coverage move, as Fighting- and Electric-type moves have good coverage together. Fire Punch also provides good coverage by hitting common Grass-type switch-ins, but it is mostly a filler.

    Set Details
    ========

    252 Attack and 236 Speed EVs maximize physical offensive stats, while 0 HP IVs minimize Life Orb recoil. A Hasty nature is used as Volt Switch is an extremely important move early-game, but a Jolly nature can be used if Elekid is not using Volt Switch. Static is chosen as the ability once again, as Elekid will always lose to Foongus and the chance to paralyze can be very crucial in certain moments.

    Usage Tips
    ========

    Elekid should be played a bit more cautiously with this set. This is because Elekid is extremely frail, while also being worn down quickly by both Life Orb and Wild Charge recoil. Elekid is best used as a revenge killer and should never switch into powerful attacks. Also, be sure to pivot around with Elekid early-game and always switch out of any priority attacks aimed at it.

    Team Options
    ========

    Diglett is able to trap and KO Chinchou, while also supporting Elekid with Stealth Rock. Drilbur does the same as Diglett, but cannot trap the opponent. However, it does have Rapid Spin and Stealth Rock to support Elekid. Staryu and other bulky Water-types can KO Ground-types such as Diglett, Drilbur, and Hippopotas, but Staryu also gives Rapid Spin support. Poison-types such as Croagunk, Trubbish and Koffing can wall and defeat both Foongus and Cottonee, although it isn't as important to use them as partners for this set. Fletchling and Mienfoo can form a decent VoltTurn core, assuming that Elekid is using Volt Switch. Knock Off users can help Elekid out a lot as they make it easier for Elekid to break down walls. Entry hazard users are also important partners, as they can make walls easier to break down by dealing passive damage to them.

    Other Options
    ########

    Cross Chop can be replaced with Brick Break if accuracy is concerned. However, this is not advised on the special set, as Brick Break misses out on many of the KOes that Cross Chop is able to provide. Meditate, Ice Punch, Quick Attack, and Thief are options on the physical set as well, but are generally not great moves due to either four-moveslot syndrome or inferior coverage. In Ice Punch's case, Elekid will be losing to Ground-types anyways. Focus Punch is also an interesting move that Elekid has access to and can be used with Substitute over Volt Switch and Cross Chop on the physical set. Signal Beam is an option on the special set, but it provides inferior coverage. Elekid also has access to both Discharge and Thunder Wave, but it lacks the bulk to spread paralysis well. There is also the problem that Elekid's common switch-ins don't care about paralysis. Again, Substitute is another interesting option to use on Elekid.

    Checks & Counters
    ########

    **Diglett**: Diglett traps and Speed ties with Elekid. It can either OHKO Elekid with Earthquake after its Focus Sash is used, assuming that Elekid wins the Speed tie, or eliminate a weakened Elekid with Sucker Punch.

    **Ground-types**: Drilbur and Hippopotas can both wall and OHKO Elekid. Drilbur can also set up on Elekid with Swords Dance.

    **Grass-types**: Foongus, Ferroseed, and Cottonee are able to wall Elekid. However, Foongus is 2HKOed by Psychic, while Cottonee must watch out for Fire Punch and Ice Punch.

    **Chinchou**: Chinchou walls Elekid and can 2HKO it with Scald.

    **Bulky Special Walls**: Walls such as Porygon, Lickitung, Munchlax, and Spritzee can take multiple assaults from Elekid's special set, while they can easily 2HKO Elekid with their STAB attacks.

    **Sturdy**: These Pokemon can use Elekid as setup bait, as they are able to take a majority of Elekid's attacks with ease. They then recover back to full HP with Berry Juice. Magnemite can eliminate Elekid with Hidden Power Ground after Life Orb recoil, Onix completely walls Elekid, Dwebble can use Elekid as setup bait for entry hazards, and other Pokemon with the ability Sturdy can use it as setup bait for Shell Smash.

    **Priority**: With Elekid's blaring frailty, it's not hard to see why priority easily checks it. Strong priority users such as Timburr, Fletchling, Pawniard, and others easily 2HKO most of Elekid's sets.

    **Entry Hazards**: Entry hazards wear Elekid down, and when taking Life Orb recoil into account, it won't be able to switch in and pivot around as much as it would like to, limiting Elekid's survivability.
    [​IMG]
    GP approved 2/2
    Last edited: May 14, 2014
    Adam Lambert likes this.
  17. Adam Lambert

    Adam Lambert

    Joined:
    Jan 13, 2010
    Messages:
    568
    Implemented above. This is now done!

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