Hi to everyone! I made this thread to discuss with all of you about a new set of items introduced in the 5th gen known as elemental gems. Here is a quick description to those of you who don't know what they are: http://bulbapedia.bulbagarden.net/wiki/Gem These gems have 17 different types, exactly the same as there are move types! And each Gem powers up each move of the same type by 50% when used for the first time and then disappears. The first use for the gems that was found was the trick with Flying Gem and Acrobatics(the gem gets used first and Acrobatics receives both the double power and the Gem boost) and so some sets like Acrobatics Gliscor and Tornadus holding a Flying Gem started using the Flying Gem to a moderate success. While throwing around Flying Gems to activate the newly introduced almighty flying move is definitely a funny thing to do, some people started realizing another useful aspect of those orbs. Luring! Eliminating key targets that were supposed to counter you,but with the power of the gems you could muscle through them with brute power. And the best part is that your opponent has no way of telling that you hold a gem unless you use it. And so some sets using the gems to eliminate their counters were created. Here is the most popular: Terrakion @ Rock Gem Nature : Adamant / Jolly EVs : 252 Atk / 252 Spe / 4 HP - Swords Dance - Rock Polish - Close Combat - Stone Edge This set aimed to get past Terakion's usual counters with the combination of Rock Gem, Swords Dance and SR, namely Gliscor and Slowbro! Also with the newly released DW Hitmonlee another set came to life : Hitmonlee @ Normal Gem Nature : Adamant Ability : Unburden EVs : 252 Atk / 252 Spe / 4 HP - Fake Out - High Jump Kick - Stone Edge - Blaze Kick / Earthquake This set was made to abuse the free priority Agility that Normal Gem + Unburden + Fake Out provide. By using Fake Out with Normal Gem, you managed to flinch your opponent and do some damage while consuming your item and thus activating your ability and doubling your speed all in one turn! While this set is not so good in OU, it is viable in OU and very good in lower tiers. There is also Sceptile which uses a similar set with Grass Gem, Unburden and Leaf Blade to double its speed and has also Swords Dance to increase its attack! Unfortunately these are all the uses found for the gems 'till now. What i want you to do is discuss any other possible possibilities and new sets that could be created by taking into account the positives of those gems! So far the positives of those gems, that have been found are : 1.Powering up Acrobatics for the entire match,when using a Flying Gem 2.Activating abilities upon use that are difficult to activate otherwise (Unburden) 3.Luring and killing specific counters for some offensive threats with the added power 4.Faking a choice item. This is the less important use of the gems but still deserves a mention Another set that i have seen being discussed here and there is SD Steel Gem Lucario. After a SD and with a Steel Gem, Lucario can ohko some pokes like Gengar and ScarfTar that would otherwise be good revenge killers. So what are your thoughts? Discuss! Any good enough sets using the gems will be included in the list below! Good sets with gem abusers: Terrakion @ Rock Gem Nature : Adamant / Jolly EVs : 252 Atk / 252 Spe / 4 HP - Swords Dance - Rock Polish / Substitute - Close Combat - Stone Edge Purpose of Gem: Luring and killing specific counters at +2 like Slowbro and Gliscor, with SR in play. Gliscor @ Flying Gem Ability: Sand Veil / Poison Heal EVs: 4 HP / 252 Atk / 252 Spe Nature: Adamant - Swords Dance - Acrobatics - Earthquake - Substitute Purpose of Gem: Activating Acrobatics, which at +2, with STAB and alongside EQ provides very good power and coverage. Tornadus @ Flying Gem Nature : Jolly EVs : 4 Def / 252 Atk / 252 Spe - Bulk Up - Acrobatics - Brick Break - Taunt / Substitute Purpose of Gem: Activating Acrobatics, which after some boosts, with STAB and alongside Brick Break provides very good power and coverage. Hitmonlee @ Normal Gem Nature : Adamant Ability : Unburden EVs : 252 Atk / 252 Spe / 4 HP - Fake Out - High Jump Kick - Stone Edge - Blaze Kick / Earthquake Purpose of Gem: Activating Unburden to act as a one-use check to many threats and even clean teams late game. Carracosta @ Rock Gem Ability: Sturdy Nature: Jolly EVs: 4 HP / 252 Atk / 252 Spe - Shell Smash - Aqua Jet - Waterfall - Stone Edge Purpose of Gem: Luring and killing specific counters at +2 like Celebi, Politoed, Jellicent and Vaporeon, with SR in play. Starmie @ Fire Gem Nature : Timid EVs : 252 SpA / 252 Spe / 4 HP - Hydro Pump - Thunderbolt - Ice Beam - Hidden Power Fire Purpose of Gem: Luring and killing Ferrothorn if he switches in Ice Beam or Hydro Pump, with SR in play.