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Completed Elevator Music v Terrador at Daisy Circuit!

Discussion in 'ASB' started by Engineer Pikachu, Dec 30, 2011.

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  1. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

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    ARENA
    Daisy Circuit - Star Cup 1 (open)

    Arena: Daisy Circuit
    Field Type: All Types
    Complexity: Intense
    Formats: All Formats

    Restrictions: All moves are allowed.

    Description:
    Daisy Circuit is the first course of the Star Cup, situated in a coastal town, near the beach. For some reason, the sun is always setting, creating an orange-streaked sky that is reflected by the windows of the tall lighthouse. The racetrack is rather straightforward, and the only things to watch out for are pesky cones. Despite its appearance in what seems to be an advanced Grand Prix, Daisy Circuit is in fact about as interesting as watching grass grow. To help alleviate this issue, Toad's Factory has sent a shipment of item boxes to Daisy Circuit so as to liven this coastal course up.

    Combat behaves the same way as regular combat does while on Daisy Circuit. At the end of each round, however, each Pokemon runs into a set of item boxes and obtains one item. If the Pokemon already has an item at the end of a round, it does not pick up a second one; however, if the Pokemon has the ability Pick Up, it will be able to hold a second item, but not a third. Each item can be used either before the first action or at the end of a action without using up the action; the exception to this is the Thunder Cloud, which activates automatically. However, you may not use more than one item per interval between actions. The item that is obtained is decided through RNG, and their item is described below. All stage boosts and drops that occur from items decay at the end of the round that they are used.

    15% - Green Shell: 5 DMG to target, 30% to Flinch.
    15% - Banana Peel: -1 Spe to target, 50% to Flinch.
    10% - Thunder Cloud: Transferred by contact attacks, activates a Lightning effect on the holder at the end of the round.
    10% - Mushroom: +1 Spe, +1 Crit Rate, +5% Acc
    10% - Fake Item Box: 100% to Flinch.
    10% - Red Shell: 10 DMG to target, 60% to Flinch.
    05% - Bob-omb: Deals 10 DMG to all enemies and 3 DMG to all allies.
    05% - POW Block: -2 Spe to all Pokemon, -10% Eva to all Pokemon.
    05% - Lightning: 5 DMG to all Pokemon, inflicts 25% PRZ to all enemies, reduces SC to 2.
    05% - Blue Shell: 15 DMG to target, 3 DMG to other Pokemon, 100% to Flinch.
    05% - Blooper: -20% Acc to all enemies, -20% Eva to all enemies, -1 Spe to all enemies.
    02% - Golden Mushroom: +3 Spe, +2 Crit Rate, +20% Acc.
    02% - Star: +5 DMG to all attacks, -5 DMG to all attacks aimed at you.
    01% - Bullet Bill: 20 DMG to all enemies, +6 Spe, Flinches all Pokemon for 1 action.

    It should be noted that getting hit by certain items will result in a loss of your item; these follow the rules of Mario Kart in-game. For example, getting hit by either a Bullet Bill or a Blue Shell will result in your item getting knocked out. Furthermore, a Pokemon can opt to discard an item instead of using it; a simple order such as "[Discard Lightning]" will do, but it will count as using an item between an action; however, the Lightning Cloud may not be discarded. Note that this does not take up an action, and since it is not an action, cannot be flinched by means of Mario Kart items or moves such as Fake Out. Items that are used by different Pokemon on the same interval are used in order of standard turn order; treat Bullet Bills as having 3 Priority, Stars and Golden Mushrooms as having 2 Priority, and Mushrooms as having 1 Priority.

    At the end of each action, there is a chance for a Pokemon to run into a cone. Because the longer the Pokemon has been out in the battle, the more monotonous Daisy Circuit gets, Pokemon that have been active for a longer duration of time tend to bump into cones more. Thus, the chance of bumping into a cone at the end of an action is equal to the number of rounds that the Pokemon has been active multiplied by ten (10), with a cap of fifty (50) percent. Bumping into a cone deals 1 DMG to the Pokemon, in addition to lowering their Speed by fifty (50) percent for the next three actions; this effect cannot stack but will restart the timer.

    Summary: Mario Kart items to be used, chance to bump into cones.

    ELEVATOR MUSIC
    Itomaru (Spinarak) (open)

    [​IMG]
    Spinarak [Itomaru] (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Bug/Poison
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Swarm:
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats:

    Spinarak
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    Total Moves: 23

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Poison Sting
    String Shot
    Scary Face
    Constrict
    Leech Life
    Night Shade
    Shadow Sneak
    Fury Swipes
    Sucker Punch
    Spider Web
    Agility
    Pin Missile
    Poison Jab

    Disable
    Toxic Spikes
    Twineedle
    Electroweb

    Endure
    Hone Claws
    Protect
    Dig
    Double Team

    Bounce

    TERRADOR
    Pichu (open)
    [​IMG]
    Pichu (Lenneth) (F)
    Nature: Modest (Sp. Attack raised by *; Attack lowered by *)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats

    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 1/9
    MC: 2
    DC: 1/5

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Lightningrod (LOCKED): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

    Attacks:

    Thundershock
    Charm
    Tail Whip
    Thunder Wave
    Sweet Kiss
    Nasty Plot

    Encore
    Endure
    Wish

    Hidden Power (Rock)
    Double Team
    Protect

    Total: 12


    TURN ORDER
    Elevator Music equips an item.
    Terrador equips an item and issues actions.
    Elevator Music issues actions.
  2. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
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    got no items for spinarak so we're cool
  3. Terrador

    Terrador

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    3,079
    Life Orb, bitches
    HP Rock 7 ~ Thunder Wave ~ HP Rock
  4. Elevator Music

    Elevator Music
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    ok Spinarak, time to show your might....?

    Agility ~ Dig ~ Disable (Hidden Power)
  5. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

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    [​IMG]
    Itomaru (M) @ Nothing
    HP: 90 | EN: 100
    3 / 2 / 1 / 2 / 30
    SC:1 | WC:1 | Sub:1
    [​IMG]
    Lenneth (F) @ Life Orb
    HP: 80 | EN: 100
    1 / 1 / 3 / 2 / 60
    SC:1 | WC:1 | Sub:1

    BEGIN ROUND ONE

    Spinarak pulls some nasty tricks on Pichu, but it seems that its Speed boost has worn off slightly! Both Pokemon have Red Shells that they can throw, but it seems that Lenneth the Pichu has the slight advantage, being faster and all...

    END ROUND ONE

    Calculations (open)

    Pichu used Hidden Power!
    RNG Roll (To-Crit) (<=63 Yes) 369/1000 (No)
    (7 + 3 + 1.5) * 1.5 = 17.25 ~ 17 damage
    -2 HP (Recoil)
    -5 energy
    Spinarak used Agility!
    +2 Spe
    -7 energy
    BUMP INTO CONES?
    RNG Roll (Pichu) (<=100 Yes) 385/1000 (No)
    RNG Roll (Spinarak) (<=100 Yes) 862/1000 (No)

    Spinarak dug a hole!
    Pichu used Thunder Wave!
    boohoo
    -6 energy
    Spinarak used Dig!
    RNG Roll (To-Crit) (<=63 Yes) 810/1000 (No)
    (8 + 3) * 1.5 = 16.5 ~ 17 damage
    -10 energy
    BUMP INTO CONES?
    RNG Roll (Pichu) (<=100 Yes) 308/1000 (No)
    RNG Roll (Spinarak) (<=100 Yes) 380/1000 (No)

    Spinarak used Disable!
    woohoo
    -7 energy
    Pichu used Hidden Power!
    boohoo
    -0 energy
    BUMP INTO CONES?
    RNG Roll (Pichu) (<=100 Yes) 358/1000 (No)
    RNG Roll (Spinarak) (<=100 Yes) 638/1000 (No)

    ITEM BOXES !_!
    RNG Roll (Spinarak) 64/1000 (Red Shell)
    RNG Roll (Pichu) 61/1000 (Red Shell)

    [​IMG]
    Itomaru (M) @ Nothing
    HP: 73 | EN: 76
    3 / 2 / 1 / 2 / 30 [53]
    SC:1 | WC:1 | Sub:1
    +1 Spe (1r)
    Red Shell (1)
    [​IMG]
    Lenneth (F) @ Life Orb
    HP: 61 | EN: 89
    1 / 1 / 3 / 2 / 60
    SC:1 | WC:1 | Sub:1
    Hidden Power Disabled (5a)
    Red Shell (1)

    TURN ORDER
    Elevator Music issues actions.
  6. Elevator Music

    Elevator Music
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    Hmm

    Twineedle ~ Agility (Use Red Shell)~ Twineedle
    IF (Encore is used a1) THEN (Use Shadow Sneak that action)
  7. Terrador

    Terrador

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    Red Shell (Pre-A1) ~ Thunder Wave ~ ThunderShock ~ ThunderShock
  8. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

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    [​IMG]
    Itomaru (M) @ Nothing
    HP: 73 | EN: 76
    3 / 2 / 1 / 2 / 30 [53]
    SC:1 | WC:1 | Sub:1
    +1 Spe (1r)
    Red Shell (1)
    [​IMG]
    Lenneth (F) @ Life Orb
    HP: 61 | EN: 89
    1 / 1 / 3 / 2 / 60
    SC:1 | WC:1 | Sub:1
    Hidden Power Disabled (5a)
    Red Shell (1)

    BEGIN ROUND TWO

    Both shells end up flinching, and Itomaru and Lenneth pick up another set of shells! Itomaru is winning the damage race, but paralysis might hamper it...

    END ROUND TWO

    Calculations (open)

    Pichu threw a Red Shell!
    RNG Roll (To-Flinch) (<=600 Yes) 532/1000 (Yes)
    10 DMG
    Pichu used Thunder Wave!
    Spinarak became paralyzed!
    -7 energy
    Spinarak flinched!
    BUMP INTO CONES?
    RNG Roll (Pichu) (<=200 Yes) 757/1000 (No)
    RNG Roll (Spinarak) (<=200 Yes) 220/1000 (No)

    Pichu used ThunderShock!
    RNG Roll (To-Crit) (<=63 Yes) 374/1000 (No)
    (4 + 3 + 3 + 1.5) * 1 = 11.5 ~ 12 damage
    -2 HP (Recoil)
    -2 energy
    Spinarak used Agility!
    RNG Roll (Full PRZ) (<=250 Yes) 988/1000 (No)
    +2 Spe
    -7 energy
    BUMP INTO CONES?
    RNG Roll (Pichu) (<=200 Yes) 853/1000 (No)
    RNG Roll (Spinarak) (<=200 Yes) 704/1000 (No)

    Spinarak threw a Red Shell!
    RNG Roll (To-Flinch) (<=600 Yes) 411/1000 (Yes)
    10 DMG
    Pichu flinched!
    Spinarak used Twineedle!
    RNG Roll (Full PRZ) (<=250 Yes) 589/1000 (No)
    RNG Roll (To-Crit) (<=63 Yes) 560, 149 (No, No)
    RNG Roll (To-PSN) (<=200 Yes) 698/1000 (No)
    (6 + 3 + 3) * 1 = 12 damage
    -3 energy
    BUMP INTO CONES?
    RNG Roll (Pichu) (<=200 Yes) 700/1000 (No)
    RNG Roll (Spinarak) (<=200 Yes) 844/1000 (No)

    ITEM BOXES !_!
    RNG Roll (Spinarak) 70/100 (Red Shell)
    RNG Roll (Pichu) 3/100 (Green Shell)

    [​IMG]
    Itomaru (M) @ Nothing
    HP: 51 | EN: 66
    3 / 2 / 1 / 2 / 30 [17]
    SC:1 | WC:1 | Sub:1
    PRZ (20)
    +2 Spe (1r)
    Red Shell (1)
    [​IMG]
    Lenneth (F) @ Life Orb
    HP: 37 | EN: 80
    1 / 1 / 3 / 2 / 60
    SC:1 | WC:1 | Sub:1
    Hidden Power Disabled (2a)
    Green Shell (1)
  9. Terrador

    Terrador

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    Green Shell ~ ThunderShock ~ ThunderShock ~ HP Rock
  10. Elevator Music

    Elevator Music
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    Poison Jab ~ Poison Jab (Use Red Shell) ~ Twineedle
  11. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
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    aah

    [​IMG]
    Itomaru (M) @ Nothing
    HP: 51 | EN: 66
    3 / 2 / 1 / 2 / 30 [17]
    SC:1 | WC:1 | Sub:1
    PRZ (20)
    +2 Spe (1r)
    Red Shell (1)
    [​IMG]
    Lenneth (F) @ Life Orb
    HP: 37 | EN: 80
    1 / 1 / 3 / 2 / 60
    SC:1 | WC:1 | Sub:1
    Hidden Power Disabled (2a)
    Green Shell (1)

    BEGIN ROUND THREE

    Lenneth begins by hurling a Green Shell straight at Itomaru, hitting the poor spider! She follows it up with another small jolt of electricity, siphoning some of her own vitality into the attack! Itomaru manages to avoid getting flinched, but his muscles cramp up at the worst possible time, making him fully paralyzed! Lenneth strikes Itomaru with a second spark of electricity, but Itomaru is able to retaliate this time, jabbing Lenneth repeatedly. He immediately throws his Red Shell afterwards, dealing sizable damage; unfortunately, it seemed as if Lenneth saw the attack coming, as she is able to counter quickly with a burst of energy. Itomaru shoots two needles at Lenneth, finally poisoning her! It seems quite ironic, indeed, as the poison deals damage for the first time, knocking her out.

    END ROUND THREE


    Calculations (open)

    Lenneth threw a Green Shell!
    RNG Roll (To-Flinch) (<=300 Yes) 957/1000 (No)
    5 DMG
    Lenneth used ThunderShock!
    RNG Roll (To-Crit) (<=63 Yes) 244/1000 (No)
    (4 + 3 + 3 + 1.5) * 1 = 11.5 ~ 12 damage
    -2 HP (Recoil)
    -2 energy
    Itomaru used Poison Jab!
    RNG Roll (Full PRZ) (<=200 Yes) 3/1000 (Yes)
    oh no
    -0 energy
    BUMP INTO CONES?
    RNG Roll (Pichu) (<=300 Yes) 793/1000 (No)
    RNG Roll (Spinarak) (<=300 Yes) 710/1000 (No)

    Lenneth used ThunderShock!
    RNG Roll (To-Crit) (<=63 Yes) 526/1000 (No)
    (4 + 3 + 3 + 1.5) * 1 = 11.5 ~ 12 damage
    -2 HP (Recoil)
    -6 energy
    Itomaru used Poison Jab!
    RNG Roll (Full PRZ) (<=150 Yes) 750/1000 (No)
    RNG Roll (To-Crit) (<=63 Yes) 996/1000 (No)
    RNG Roll (To-PSN) (<=300 Yes) 662/1000 (No)
    (8 + 3 + 3) * 1 = 14 damage
    -5 energy
    BUMP INTO CONES?
    RNG Roll (Pichu) (<=300 Yes) 874/1000 (No)
    RNG Roll (Spinarak) (<=300 Yes) 632/1000 (No)

    Itomaru threw a Red Shell!
    RNG Roll (To-Flinch) (<=600 Yes) 726/1000 (No)
    10 DMG
    Lenneth used Hidden Power!
    RNG Roll (To-Crit) (<=63 Yes) 603/1000 (No)
    (7 + 3 + 1.5) * 1.5 = 17.25 ~ 17 damage
    -2 HP (Recoil)
    -5 energy
    Itomaru used Twineedle!
    RNG Roll (Full PRZ) (<=150 Yes) 615/1000 (No)
    RNG Roll (To-Crit) (<=63 Yes) 79, 316 (No, No)
    RNG Roll (To-PSN) (<=200 Yes) 798, 76 (No, Yes)
    (6 + 3 + 3) * 1 = 12 damage
    Lenneth was poisoned!
    -3 energy
    Lenneth was hurt by poison!
    -2 HP
    Lenneth fainted!

    [​IMG]
    Itomaru (M) @ Nothing
    HP: 5 | EN: 58
    3 / 2 / 1 / 2 / 30 [13]
    SC:1 | WC:1 | Sub:1
    PRZ (10)
    +1 Spe (1r)
    [​IMG]
    Lenneth (F) @ Life Orb
    HP: KO | EN: 67
    1 / 1 / 3 / 2 / 60
    SC:1 | WC:1 | Sub:1

    Elevator Music is the winner!

    ELEVATOR MUSIC

    2 TC
    Itomaru
    1 EC, 2 MC, 1 DC, 1 KO
    TERRADOR
    2 TC
    Lenneth
    1 EC, 2 MC, 1 DC

    ENGINEER PIKACHU
    3 RC

    Cheers.
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