Elevator Music vs Gerard (5vs5 triples).

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Frosty

=_=
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Ok, looking forward to this

2 Day DQ
Items: Training
Subs: 4 along the team
Recovers/Chills: 5
Switch = OK

Arena:
RNG Roll (Post) [1-54]: 53/54 (Zarator's)
RNG Roll (Arena) [1-1]: 1/1 .-. (The Well of Souls)

Field Type: Ghost
Field Complexity: Moderate
Format: All
Restrictions: No Weather (indoors), No Digging (see flavor explaination), No Seismic Moves (see flavor explaination), No water source (see flavor explaination), No vines for Grass Knot

The Well of Souls is a circular, high building, akin to a tower, with a 60 ft radius and about 300 ft tall. A glassy circle is suspended in the middle, connected with the walls by four ramps, built in a X pattern around the circle. The glass can't be dug through, and any kind of seismic move would cause it to crumble. It is still possible to cause effects like Rock Slide and Rock Tomb by pounding the tower's walls, though.

Below the glass, you can see a blue, swirling vortex. Feeble screams and cry can be heard coming from the pit, and you can spot many whisps floating in it, drifting like leaves. It is possible to harness the souls of the well to empower the user's own soul-based attacks, as well as consuming the whisps into fierce, infernal techniques. Translating into game terms, this means that:

- Focus Blast has 100% accuracy, and the base power of Aura Sphere and Hidden Power is raised by (2). It is very easy to focus oneself's soul upon the Well
- Will-O-Wisp and Inferno have 100% accuracy. The whisps provide decent enough fodder for these wicked spells
- Destiny Bond's energy cost is reduced by (5), and its CAP is raised to 40. The connection with the underworld is very strong near the Well.


Is this Ok for you?
Elevator Music said:

Revenankh [] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 59

MC: 0
DC: 5/5

Attacks:
Arm Thrust
Bide
Glare
Grudge
Hammer Arm
Mean Look
Moonlight
Power Whip
Punishment
Revenge
Rock Tomb
Sand Tomb
Shadow Punch
Vital Throw
Wrap
Wring Out

Counter
Curse
Drain Punch
Force Palm
Mach Punch
Shadow Sneak
Submission
Wide Guard

Brick Break
Bulk Up
Double Team
Earthquake
Embargo
Endure
Focus Punch
Giga Impact
Low Sweep
Payback
Poison Jab
Protect
Rest
Rock Slide
Rock Smash
Safeguard
Smack Down
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic

Bind
Dual Chop
Helping Hand
Ice Punch
Knock Off
Mud-Slap
Pain Split
Sleep Talk
Sucker Punch
Superpower
Trick


Girafarig [Kirinriki] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type: Normal/Psychic
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 85
Size Class: 4
Weight Class: 3
Base Rank Total: 18
Total Moves: 43

MC: 0
DC: 5/5

Attacks:
Agility
Assurance
Astonish
Baton Pass
Confusion
Crunch
Double Hit
Growl
Guard Swap
Odor Sleuth
Power Swap
Psybeam
Psychic
Stomp
Tackle
Zen Headbutt

Double Kick
Future Sight
Mirror Coat
Razor Wind
Wish

Earthquake
Facade
Light Screen
Protect
Reflect
Rest
Thunderbolt
Toxic
Trick Room

Endure
Foul Play
Gravity
Hyper Voice
Iron Tail
Magic Coat
Signal Beam
Skill Swap
Sleep Talk
Snore
Sucker Punch
Swift
Uproar


Mollux [] (F)
Nature: Timid (+15% Spe, +9% Acc, -1 Atk)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW): (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.

Stats:
HP: 100
Atk: Rank1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 88 (76 *1.15) (+) (9% Accuracy boost)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 14

MC: 0
EC: 0/5

Attacks:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume

Aqua Ring
Fire Spin
Heal Pulse

Fire Blast
Protect
Toxic


Slowpoke [Yadon] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (15 /1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
Total Moves: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Block
Future Sight
Mud Sport

Flamethrower
Scald
Toxic


Chikorita [Chikoriita] (F)
Nature: Brave (+1 SpA, -15% Spe, -10% Eva)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 39 (45 /1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Total Moves: 15

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Razor Leaf
Reflect
PoisonPowder
Synthesis
Magical Leaf
Natural Gift

Counter
Heal Pulse
Leech Seed

Energy Ball
Protect
Toxic
Gerard said:
Maureen (Marill) {♀}

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water


  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:


  • Think Fat: (Innate)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
  • Huge Power: (Trait)
This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
  • Sap Sipper: (Innate)
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk:
1 [3]
Def:
2
SpA:
2 (+)
SpD: 2

Spe: 34 (-)
SC: 1
WC: 1
BST: 13


EC: 4/9
MC: 0
DC: 3/5


Attacks: 27

Splash
Charm
Bubble
Tail Whip
Slam
Water Sport
Water Gun
BubbleBeam
Helping Hand
Bounce
Tackle
Defense Curl
Rollout
Aqua Ring
Aqua Tail
Double Edge
Rain Dance
Superpower
Hydro Pump

Encore
Muddy Water
Soak

Scald
Ice Beam
Waterfall
Brick Break
Dig

Misdreavus (Pandora) {♀}

Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)
Type: Ghost


  • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:


  • Levitate: (Trait)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:

HP:
90
Atk:
1 (-)
Def:
2
SpA:
3
SpD:
3
Spe:
98 (+)
SC:
1
WC:
1
BST:
15


EC:
5/6
MC:
2
DC:
x.x


Attacks: 22

Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Shadow Ball
Pain Split
Perish Song

Skill Swap

Destiny Bond
Shadow Sneak
Heal Bell

Torment

Thunder Wave
Will-O-Wisp
Taunt
Psychic
Hidden Power Fighting [7]
Icy Wind

Gardevoir (Katherine) {♀}

Nature: Bold (+1 Def, -1 Atk)
Type: Psychic

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:


  • Synchronize: (Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Trace: (Can be Activated)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
  • Telepathy: (Innate)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:

HP:
100
Atk:
2 (-)
Def:
4 (+)
SpA:
5
SpD:
4
Spe:
80
SC:
3
WC:
3
BST:
21


EC:
9/9
MC: 3

DC:
5/5


Attacks:
47

Ally Switch
Calm Mind
Captivate
Charm
Confuse Ray
Confusion
Destiny Bond
Disable
Double Team
Dream Eater
Encore
Endure
Energy Ball
Focus Blast
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire [6]
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Pain Split
Protect
Psychic
Rain Dance
Reflect
Safeguard
Shadow Ball
Signal Beam
Skill Swap
Snatch
Stored Power
Sunny Day
Taunt
Teleport
Thunder Wave
Thunderbolt
Torment
Will-O-Wisp
Wish
Starmie (Vogue) {O}

Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
Type: Water / Psychic



  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

  • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:


  • Illuminate: (Can be Activated)
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
  • Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analytic: (Innate)
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: 2 (-)
Def:
3
SpA: 4
SpD: 3
Spe: 133
(+)
SC: 2
WC: 4
BST: 19


EC: 6/6
MC: 0
DC: 5/5



Attacks: 61

Aurora Beam
Barrier
Bide
Blizzard
Brine
Camouflage
Confuse Ray
Cosmic Power
Dive
Double Team
Dream Eater
Endure
Flash
Flash Cannon
Grass Knot
Gravity
Gyro Ball
Hail
Harden
Hidden Power Fire (7)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Mimic
Minimize
Pain Split
Power Gem
Protect
Psychic
Psyshock
Rain Dance
Rapid Spin
Recover
Refect Type
Reflect
Rest
Scald
Signal Beam
Skill Swap
Sleep Talk
Substitute
Supersonic
Surf
Swift
Tackle
Telekinesis
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Trick
Twister
Water Gun
Waterfall
Whirlpool
Wonder Room
Zap Cannon
Columbia (Krillowatt) {♀}

Nature: Timid (+15% Speed, +17% Acc, -1 Atk)
Type: Water/Electric


  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:


  • Trace: (Can be Activated)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
  • Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
  • Shell Armor (DW): (Innate)
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP:
125
Atk:
2 (-)
Def: 3
SpA:
3
SpD:
3
Spe:
121 (+)
SC:
1
WC:
2
BST:
22


EC:
6/6
MC:
0
DC:
3/5


Attacks: 24

Bubble

Charge
Tackle
Thundershock
Detect
Ice Shard
Thundershock
Confuse Ray
Aqua Jet
Mirror Coat
Counter
Imprison
Hydro Pump
Thunder
Volt Switch
Discharge
Muddy Water

Follow Me

Me First
Sheer Cold
Earth Power

Blizzard

Scald
Thunder Wave
Éponine (Togekiss) {♀}

Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Type: Normal / Flying


  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

  • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:


  • Hustle: (Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
  • Serene Grace: (Innate)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects.
  • Super Luck: (Innate)
This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:

HP: 100
Atk:
1 (-)
Def:
3
SpA:
5
SpD: 4

Spe:
96 (+)
SC: 3
WC: 3
BST: 20


EC: 9/9
MC: 4
DC: 5/5


Attacks: 54

After You
Air Slash
AncientPower
Aura Sphere
Baton Pass
Bestow
Charm
Counter
Defog
Double Edge
Double Team
Encore
Endeavour
Endure
ExtremeSpeed
Flamethrower
Fly
Follow Me
Grass Knot
Growl
Heal Bell
Heat Wave
Hidden Power Ice (7)
Hyper Beam
Hyper Voice
Icy Wind
Last Resort
Light Screen
Magic Coat
Magical Leaf
Metronome
Morning Sun
Nasty Plot
Protect
Psych Up
Psychic
Psycho Shift
Reflect
Rest
Roost
Round
Safeguard
Shadow Ball
Signal Beam
Sky Attack
Sleep Talk
Solarbeam
Sunny Day
Sweet Kiss
Tailwind
Thunder Wave
Tri Attack
Wish
Yawn


I hope this to be a cool batte, thanks for reffing :3
you are welcome.

Also, NOTE: since this is a 5vs5 match and Gerard brought 6 pokemon to the battle, the last one won't be considered and can't be used, k? I just pasted it in case I made some kind of mistake.

Order of Operations:
Gerard sends out pokemon with items
Elevator_Music sends out pokemon with items and orders
Gerard gives orders
I Ref.
 

Oh, I think I must have lose it a bit over there, but well, we better get things rolling, I hope we can get a good battle. I think we should start with the star of the team, Katherine! (what, you thought I was gonna say Vogue?). She along with Pandora and Vogue (Ok she's here too) are what will put the pleasure against anything Elle can send.

Pandora (Nothing) , Katherine (Exp.Share), Vogue (Amulet Coin)
 
Umm... go Girafarig, Mollux, and Slowpoke. Mollux and Slowpoke will both take an Exp. Share, while Girafarig will hold an Amulet Coin.

Girafarig: Gravity ~ Signal Beam (Gardevoir)
IF (Starmie uses Gravity) THEN (use Light Screen a1)
IF (Gardevoir uses Imprison) THEN (use Crunch a3)​
Mollux: Fire Spin (Gardevoir) ~ Fire Blast (Gardevoir)

Slowpoke: Scald (Gardevoir) ~ Yawn (Gardevoir)
IF (Gardevoir uses Teleport (Evasive)) AND (you are not Taunted) THEN (use Block and push actions back)​

There's no chance this ends well.
 

Mmm... No Iuminate tricks... that's sad as I was planning something funny, but this is just as funny, you now, if you're happy and you know it clap your hands... or something like it, Katherine knows it, oh she does... although I'm sad to hit a Slowpoke, take it as hard love sweet.

PS: Em, It's two actions per round

Pandora: Shadow Ball (Yadon)
~ Hex (Yadon)
Katherine: Encore (Kirinriki)
~ Encore (Mollux)
Vogue: Icy Wind
~ Zap Cannon (Yadon)
 
uhh I'm dumb why did I order 3 actions in triples

Yeah I'm just gonna remove them lol, blahblahblah editing is bad whatever

I think I was focusing more on how I'm royally screwed ;)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Elevator_Music's Team

Hp:100
En:100
3/3/4/2/85
Other:


Hp: 100
En: 100
1/3/5/4/88 (9)
Other:


Hp: 100
En: 100
3/3/3/2/13 (-10 eva)
Other:

VS​

Gerard's Team

Hp: 90
En: 100
1/2/3/3/98 (22)
Other:


Hp: 100
En: 100
2/4/5/4/80
Other:


Hp: 100
En: 100
2/3/4/3/133 (20)
Other:

Flavor in a triples match is almost suicide. Since I believe you all want this by move faster, I will leave the flavor outside, k?

But just to let you know: Due to Gravity all attacks hit. The only critical hits were achieved by Starmie's Icy Wind against Girafarig and Slowpoke. Aside from that, everything went as expected: Gerard has a veeeery big advantage.


Starmie: Icy Wind for 5 energy
vs Mollux: (6*0.75)*0.67= 3
vs Girafarig: 6*0.75+3+3= 10.5
vs Slowpoke: (6*0.75+3+3)*0.67= 7
Crit: 14, 1, 1 (no, yes, yes)

Misdreavus: Shadow Ball (Slowpoke) for 5 energy: (8+3+1.5)*1.5= 18,75
Crit: 16
Effect: 6 (no)

Mollux: Fire Spin (Gardevoir) for 4 energy: 4+3+1.5= 8.5 damage
Crit: 7

Girafarig: Gravity for 10 energy
-2hp due to Fire Spin

Gardevoir: Encore (Girafarig) for 10 energy

Slowpoke: Scald (Gardevoir) for 5 energy: 8 + 3 - 1.5 = 9.5 damage
Crit: 10
Burn: 8 (no)

Starmie: Zap Cannon (Slowpoke) for 9 energy: (12 + 3)*1.5= 22.5 damage
Crit: 12

Misdreavus: Hex (Slowpoke) for 6 energy: (10+3+1.5)*1.5= 21.75 damage
Crit: 13

Gardevoir: Encore (Mollux) for 10 energy
-2hp due to Fire Spin

Mollux: Fire Spin (Gardevoir) 4 energy: 4 + 3 + 1.5 = 8.5 damage
Crit: 14

Fire Spin was refreshed!

Girafarig: Gravity for 10 energy

Full Paralysis: 70 (no)
Slowpoke: Yawn (Gardevoir) for 7 energy


Gravity for 3 rounds

Elevator_Music's Team

Hp:89
En:80
3/3/4/2/85
Other: -1spe for 1r, Gravity encored for 1a


Hp: 97
En: 92
1/3/5/4/88 (9)
Other: -1spe for 1r, Fire Spin (Gardevoir) encored for 1a


Hp: 30
En: 88
3/3/3/2/13 (-10 eva)
Other: 20% paralysed and -1spe for 1r

VS​

Gerard's Team

Hp: 90
En: 89
1/2/3/3/98 (22)
Other:


Hp: 71
En: 80
2/4/5/4/80
Other: Fire Spin for 4a, will fall asleep at the end of Action 1 next round.


Hp: 100
En: 86
2/3/4/3/133 (20)
Other:

Gerard's Turn
 

Don't lose focus, this may be in our favor but this is far from over, keep the heds rolling... I hope you know this hurts me more than it does you Yadon, you'l be a great slowbro one day (oh, and if you tell me you're becoming a darn slowking then f*ck you, you deserve all this!)

Pandora: Shadow Ball (Yadon)
~ Psychic (Mollux)
*If Kirinriki targets you with Sucker Punch A2 then use Will-o-Wisp (Kirinriki) instead

Katherine: Signal Beam (Kirinriki)
~ Sleep Talk [Psychic (Mollux) / Light Screen / Signal Beam (Kirinriki) / Thunder Wave (Mollux)]

Vogue: Thunderbolt (Yadon)
~ Hydro Pump (Kirinriki)
*If Kirinriki uses Mirror Coat A2 then use Psychic (Mollux) instead

*If Kirinriki targets you with Sucker Punch A2 then use Thunder Wave (Kirinriki) instead
*If Kirinriki (Succesfully) uses a Protective or Evasive move on itself then use Psychic (Mollux) instead

PS: Katherine's energy should be 76 due to the incresed energy cost of Encore A2
 
Slowpoke is definitely becoming a Slowking.

Girafarig: Gravity ~ Signal Beam (Gardevoir)

Mollux: Fire Spin (Gardevoir) ~ Fire Blast+Fire Blast (Gardevoir)

Slowpoke: Scald (Gardevoir) ~ Scald (Gardevoir)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Gravity for 3 rounds

Elevator_Music's Team

Hp:89
En:80
3/3/4/2/85
Other: -1spe for 1r, Gravity encored for 1a


Hp: 97
En: 92
1/3/5/4/88 (9)
Other: -1spe for 1r, Fire Spin (Gardevoir) encored for 1a


Hp: 30
En: 88
3/3/3/2/13 (-10 eva)
Other: 20% paralysed and -1spe for 1r

VS​

Gerard's Team

Hp: 90
En: 89
1/2/3/3/98 (22)
Other:


Hp: 71
En: 76
2/4/5/4/80
Other: Fire Spin for 4a, will fall asleep at the end of Action 1 next round.


Hp: 100
En: 86
2/3/4/3/133 (20)
Other:

Again, only with the important news:

- Gardevoir is asleep for 1 action
- Sleep Talk chose Thunder Wave at Mollux
- And Mollux got fully paralysed >_>.

Starmie: Thunderbolt (Slowpoke): (10 + 3)*1.5 = 19.5 damage for 7 energy
Crit: 2
Paralysis: 5

Misdreavus: Shadow Ball (Slowpoke): (8 + 3 + 1.5)*1.5= 18.75 damage for 5 energy
Crit: 11
SpD: 3

Slowpoke fainted!

Mollux: Fire Spin (Gardevoir): 4 + 3 + 1.5 = 8.5 hp for 4 energy
Crit: 14
Fire Spin was renewed!

Girafarig: Gravity for 10 energy
Gravity was renewed!

Gardevoir: Signal Beam (Girafarig): (8 + 4.5)*1.5= 18.75 damage for 6 energy
Crit: 3
Confusion: 7
Sleep: 1 (1 action)
-2hp due to fire spin

Starmie: Hydro Pump (Girafarig): 12 + 3 + 3 = 18 damage for 7 energy
Crit: 14

Misdreavus: Psychic (Mollux): (9-1.5)*1.5= 11.25 damage for 6.5 energy
Crit: 14
Effect: 4

Girafarig: Signal Beam (Gardevoir): 8*1.5= 12 damage for 6 energy
Crit: 8
Confusion: 9
-2hp due to fire spin

Gardevoir: Sleep Talk [Psychic (Mollux) / Light Screen / Signal Beam (Girafarig) / Thunder Wave (Mollux)]
Move choice: 4/4 (Thunder Wave Mollux) for 10 energy

Full Paralysis: 2/100 (yes)
Mollux: Fully paralysed.


Gravity for 3 rounds

Elevator_Music's Team

Hp:52
En:60
3/3/4/2/85
Other:


Hp: 86
En: 88
1/3/5/4/88 (9)
Other: Paralysed 15%


Hp: KO
En: KO
3/3/3/2/13 (-10 eva)
Other: KO

VS​

Gerard's Team

Hp: 90
En: 77
1/2/3/3/98 (22)
Other:


Hp: 46
En: 60
2/4/5/4/80
Other: Fire Spin for 3a, will wake up next turn.


Hp: 100
En: 72
2/3/4/3/133 (20)
Other:

Elevator Music sends out pokemon with actions.
 
I'll send out Chikorita who will take an Exp. Share.

Girafarig: Signal Beam (Gardevoir) ~ Crunch (Gardevoir)
IF (Gardevoir uses a protective/evasive move) THEN (redirect to Starmie)​
Mollux: Fire Blast (Gardevoir) ~ Heal Pulse (Girafarig)
IF (you are Taunted) THEN (use Fire Blast (Gardevoir) a2)​
Chikorita: Energy Ball (Gardevoir) ~ Heal Pulse (Girafarig)
IF (you are Taunted) THEN (use Razor Leaf a2)​
 

Oh, I wish I had heal block right now, but well, this should be enough to remove Kirin of the field, and good to keep Katherine on the field for another round or two

Pandora: Hidden Power (Kirinriki)
~ Hidden Power (Kirinriki)
*If Kirinriki Faints then replace al remaining actions with Hex (Mollux)

Katherine: Pain Split (Mollux)
~ Signal Beam (Kirinriki)

Vogue: Icy Wind
~ Brine (Kirinriki)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Gravity for 3 rounds

Elevator_Music's Team

Hp:52
En:60
3/3/4/2/85
Other:


Hp: 86
En: 88
1/3/5/4/88 (9)
Other: Paralysed 15%


Hp: 90
En: 100
3/3/2/3/39 (-10 eva)
Other:

VS​

Gerard's Team

Hp: 90
En: 77
1/2/3/3/98 (22)
Other:


Hp: 46
En: 60
2/4/5/4/80
Other: Fire Spin for 3a, will wake up next turn.


Hp: 100
En: 72
2/3/4/3/133 (20)
Other:


I call hax.

Anyway. Vogue starts the round by blowing some Icy Wind to slow everybody down, getting a critical hit on Mollux in the process. Pandora continues the offensive by using Hidden Power Fighting against Kirinkiri, who responds with Signal Beam at Katherine and manages to Confuse her for 4 actions!. This looks baaad. And it is bad as the Gardevoir hits self! And to add insult to injury, Katherine is hit by Energy Ball and Fire Blast.

On the second turn Team Gerard continues operation "KOing the Palindrome" and Vogue washes it away with Brine hitting where it hurts with salty water. Pandora adds to it by attacking with Hidden Power Fighting. And Katherine ends it by using Signal Beam--actually it hit itself again! Now its EM's team turn and Kirinkiri finishes off the uinlucky Gardevoir with Crunch, while her teammates Mollux and Chikoriita heal her with Heal Pulse.


Starmie: Icy Wind for 5 energy
vs Girafarig: 6*0.75 + 3 = 7.5
vs Mollux: (6*0.75+3)*0.67= 5
vs Chikorita: (6*0.75+1.5)*1.5= 9
Crit: 2, 1, 10 (crit for mollux)

Misdreavus: Hidden Power Fighting (Girafarig): 7 + 1.5 = 8.5 damage for 5 energy
Crit: 14

Girafarig: Signal Beam (Gardevoir) : 8*1.5 = 12 damage for 6 energy
Crit: 12
Confusion: 1 (yes)
Duration: 3 (4 actions)

Hit Self (1=yes): 1/2
Gardevoir: hit self: 4-3=1 damage for 3 energy
-2hp due to fire spin

Chikorita: Energy Ball (Gardevoir): 8 + 3 - 3 = 8 damage for 5 energy
Crit: 14
Effect: 1 (yes)

Full Paralysis: 45 (no)
Mollux: Fire Blast (Gardevoir): 12 + 3 + 1.5 +1.75 = 18.25 damage for 7 energy
Crit: 16
Burn: 7 (no)

Starmie: Brine (Girafarig): 13 + 3 + 3 = 19 damage for 7 energy
Crit: 5

Misdreavus: Hidden Power Fighting (Girafarig): 7 + 1.5 = 8.5 damage for 9 energy
Crit: 16

Hit Self (1=yes): 1 (hit self)
Gardevoir: hit self: 4-3 = 1 damage for 3 energy
-2hp due to fire spin

Girafarig: Crunch (Gardevoir): (8-1.5)*1.5= 9.75 damage for 6 energy
Crit: 6 (no)
Effect: 2 (no)

Chikorita: Heal Pulse (Girafarig): +20hp for 14 energy

Full Paralysis: 41 (no)
Mollux: Heal Pulse (Girafarig): +20hp for 14 energy



Gravity for 2 rounds

Elevator_Music's Team

Hp:44
En:48
3/3/4/2/85
Other: -1spe for 2r


Hp: 81
En: 67
1/3/5/4/88 (9)
Other: Paralysed 10% -1spe for 2r


Hp: 81
En: 81
3/3/2/3/39 (-10 eva)
Other: -1spe for 2r

VS​

Gerard's Team

Hp: 90
En: 63
1/2/3/3/98 (22)
Other:


Hp: KO
En: KO
2/4/5/4/80
Other: KO


Hp: 100
En: 60
2/3/4/3/133 (20)
Other:

Gerard's Turn
 

K
Oh my Glob... Now this is what it feels to be bitten by hax eh... well, we can't let this little setback to bother us now, Columbia, you're now in charge of this wonderful Exp. Share, use it to good use.

Pandora: Hidden Power (Kirinriki)
~ Hex (Mollux)
*If Kirinriki uses Protect A1 on itself then use Taunt (Chikoriita) and push actions
*If Kirinriki uses Endure A1 then use Confuse Ray (Kirinriki) A1


Columbia: [Trace Kirinkiri's Sap Sipper] Thunder (Kirinkiri)
~ Blizzard
*If Kirinriki uses Protect A1 on itself then use Earth Power (Mollux) and push actions

Vogue:
Brine (Kirinriki) ~ Blizzard
*If Kirinriki uses Protect A1 on itself then use Psyshock (Mollux) and push actions

Ps: Kirinriki should be at 44 due to Hidden Power's BAP being raised by 2 (Arena Rules)
 
Girafarig: Agility (Evasive) ~ Thunderbolt (Starmie)

Mollux: Heal Pulse (Girafarig) ~ Acid Spray (Starmie)

Chikorita: Energy Ball (Starmie) ~ Energy Ball (Starmie)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Gravity for 2 rounds

Elevator_Music's Team

Hp:44
En:48
3/3/4/2/85
Other: -1spe for 2r


Hp: 81
En: 67
1/3/5/4/88 (9)
Other: Paralysed 10% -1spe for 2r


Hp: 81
En: 81
3/3/2/3/39 (-10 eva)
Other: -1spe for 2r

VS​

Gerard's Team

Hp: 90
En: 63
1/2/3/3/98 (22)
Other:


Hp: 125
En: 100
2/3/3/3/121 (17)
Other:


Hp: 100
En: 60
2/3/4/3/133 (20)
Other:


I am doing this in a rush to keep this going on the very little time I have, so please check for errors, k? thanks.


Girafarig: Evasive Agility for 7 energy

Starmie: Brine (Girafarig): missed for 7 energy

Krillowatt: Thunder (Girafarig): missed for 7 energy

Misdreavus: Hidden Power (Girafarig): missed for 5 energy

Chikorita: Energy Ball (Starmie): (8+3-1.5)*1.5= 14.25 damage for 5 energy
Crit: 14 (no)
Effect: 5 (no)

Full Paralysis: 49 (no)
Mollux: Heal Pulse (Girafarig): missed for 14 energy

Starmie: Blizzard for 8 energy
vs Girafarig: 12*0.75 + 3 = 12
vs Mollux: (12*0.75)*0.67= 6
vs Chikorita: (12*0.75+1.5)*1.5= 15.75
Crit: 6, 3, 13 (no no no)
Freeze: 8, 6, 8 (no no no)

Krillowatt: Blizzard for 8 energy
vs Girafarig: 12*0.75 + 3 + 1.5 = 13.5
vs Mollux: (12*0.75-1.5)*0.67= 5
vs Chikorita: (12*0.75+3)*1.5= 18
Crit: 1, 8, 1 (yes no yes)
Freeze: 7, 10, 1 (no no yes)
Duration: 1 (1 action)

Misdreavus: Hex (Mollux): 10 + 3 - 1.5 +3 = 14.5 damage for 6 energy
Crit: 1 (yes)

Girafarig: Thunderbolt (Starmie) (10+1.5)*1.5= 17.25 damage for 7 energy
Crit: 5
Paralysis: 7

Chikorita: frozen

Full Paralysis: 59 (no)
Mollux: Acid Spray (Starmie): 4 + 3 + 3 = 10 damage for 4 energy
Crit: 10 (no)


Gravity for 1 round

Elevator_Music's Team

Hp:18
En:34
3/3/4/2/85
Other: -1spe for 1r


Hp: 55
En: 49
1/3/5/4/88 (9)
Other: Paralysed 5% -1spe for 1r


Hp: 47
En: 76
3/3/2/3/39 (-10 eva)
Other: -1spe for 1r

VS​

Gerard's Team

Hp: 90
En: 52
1/2/3/3/98 (22)
Other:


Hp: 125
En: 85
2/3/3/3/121 (17)
Other:


Hp: 58
En: 45
2/3/4/3/133 (20)
Other: -2spd for 1r


Elevator_Music's turn
 
Girafarig: Endure ~ Thunderbolt (Starmie)

Mollux: Heal Pulse (Girafarig) ~ Fire Blast (Misdreavus)
IF (Taunt is used on you a1) THEN (use Fire Blast (Misdreavus) a1)
IF (Torment is used on you a1) THEN (use Fire Spin (Misdreavus) a1)​
Chikorita: Heal Pulse (Girafarig) ~ Energy Ball (Starmie)
IF (Taunt is used on you a1) THEN (use Magical Leaf (Starmie)​
 

K
You sure love that wonderful ponie, to bad it's not going to survive past his round, If only you were looking to regain some health Columbia, but this will at least make sure we regain some ground

Pandora: Skill Swap [Mollux's Dry Skin & Vogue's Illuminate] ~ Chill
Columbia: Follow Me ~ Muddy Water
Vogue: Whirlpool (Kirinriki) ~ Dive (Mollux)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Elevator_Music's Team

Hp:18
En:34
3/3/4/2/85
Other: -1spe for 1r


Hp: 55
En: 49
1/3/5/4/88 (9)
Other: Paralysed 5% -1spe for 1r


Hp: 47
En: 76
3/3/2/3/39 (-10 eva)
Other: -1spe for 1r

VS​

Gerard's Team

Hp: 90
En: 52
1/2/3/3/98 (22)
Other:


Hp: 125
En: 85
2/3/3/3/121 (17)
Other:


Hp: 58
En: 45
2/3/4/3/133 (20)
Other: -2spd for 1r

By now you know the drill. Check if everything is ok, k?

Girafarig: Endure for 15 energy

Krillowatt: Follow me for 9 energy

Starmie: Whirlpool (Girafarig): 4+3+3 = 10 damage for 4 energy
Crit: 13 (no)

Misdreavus: Skill Swap (Mollux's Dry Skin <=> Starmie's Illuminate) for 7 energy

Full Paralysis: 58 (no)
Mollux: Heal Pulse (Girafa-----Krillowatt): nothing for 14 energy

Chikorita: Heal Pulse (Giraf-----Krillowatt): nothing for 14 energy

Girafarig lost 2hp due to Whirlpool.

Starmie: Dive (Mollux)

Krillowatt: Muddy Water for 6 energy
Vs: Mollux: (10*0.75+3)*1.5= 15.75hp
Vs: Chikorita: (10*0.75+3+1.5)*0.67= 8hp
Vs: Girafarig: 10*0.75+3+3 = 13.5hp
vs Misdreavus: 10*0.75+3+1.5 = 12hp
Crit: 6, 2 (no no)
Effect: 1, 1, 7, 7 (oh god lol, yes for both Mollux and Chikorita)

Misdreavus: Chill: +12 energy

Girafarig: Thunderbolt for 7 energy: miss

Chikorita: Energy Ball (Starmie): miss for 5 energy

Full Paralysis: 99 (no)
Mollux: Fire Blast (Misdreavus): 12 + 3 + 3 = 18 damage for 7 energy
Hit: 21 (yes)
Crit: 5 (no)
Burn: 8 (no)

Starmie: Dive (Mollux): (8+3-1.5)*1.5= 14.25 damage for 9 energy
Crit: 3 (no)

Girafarig lost 2hp due to Whirlpool.
Girafarig fainted!


Elevator_Music's Team

Hp:KO
En:KO
3/3/4/2/85
Other: KO


Hp: 25
En: 28
1/3/5/4/88 (9)
Other: -1acc for 1r and with Illuminate instead of Dry Skin


Hp: 39
En: 57
3/3/2/3/39 (-10 eva)
Other: -1acc for 1r

VS​

Gerard's Team

Hp: 60
En: 59
1/2/3/3/98 (22)
Other:


Hp: 125
En: 70
2/3/3/3/121 (17)
Other:


Hp: 58
En: 32
2/3/4/3/133 (20)
Other: Dry Skin instead of Illuminate

Elevator Music sends out Revenankh (Automatic)
Gerard's gives orders
Elevator Music specifies item and orders
I Ref.
 

K
Revenankh is a powerful foe, but right now Mollux is our main concern, just make sure Rev's tricks are not a concern and we should be fine

Pandora: Taunt (Revenankh) ~ Shadow Ball (Revenankh)
* If Revenankh (Succesfully) uses a Protective move When you target him then use Shadow Ball (Chikoriita) and push actions

Columbia: Hydro Pump (Mollux) ~ Muddy Water
* If Mollux uses Protect A1 (On itself) then use Thunder (Revenankh) and push actions
* If Mollux faints then use Ice Beam (Chikoriita) A2 instead


Vogue: Blizzard ~ Psychic (Revenankh)

* If Revenankh uses Wide Guard A1 then use Water Gun (Mollux) and push actions
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Elevator_Music's Team

Hp:100
En:100
5/3/2/4/65
Other:


Hp: 25
En: 28
1/3/5/4/88 (9)
Other: -1acc for 1r and with Illuminate instead of Dry Skin


Hp: 39
En: 57
3/3/2/3/39 (-10 eva)
Other: -1acc for 1r

VS​

Gerard's Team

Hp: 60
En: 59
1/2/3/3/98 (22)
Other:


Hp: 125
En: 70
2/3/3/3/121 (17)
Other:


Hp: 58
En: 32
2/3/4/3/133 (20)
Other: Dry Skin instead of Illuminate


The only thing I hate more than doing calcs and RNG for spread moves on triples match is doing calcs and RNG for spread moves on triples match just to know how much en protect will cost. Argh Blargh.


Mollux: Protect for 9.8 energy

Revenankh: Protect for 16 energy

Chikorita: Protect for 17.7 energy

Starmie: Blizzard for 8 energy
vs Mollux: (12*0.75)*0.67= 6 protected damage
vs Revenankh: (12*0.75)= 9 protected damage
vs Chikorita: (12*0.75+1.5)*1.5= 15.75 protected damage
Hit: 72, 76, 11 (hit hit hit)

Krillowatt: Thunder at Revenankh: 12+3-1.5 = 13.5 protected damage for 7 energy
Hit: 83 (yes)

Misdreavus: Shadow Ball at Chikorita: 8 + 3 = 11 protected damage for 5 energy

Revenankh: Wide Guard for 7 energy

Starmie: Psychic at Revenankh: (6 + 3 + 3)*1.5 = 18 damage for 5.5 energy
Crit: 12 (no)
Effect: 5 (no)

Krillowatt: Hydro Pump at Mollux: (12 + 3 - 1.5)*1.5= 20.25 damage for 7 energy
Hit: 1/100 (yes)
Crit: 6 (no)


Misdreavus: Taunt for 10 energy: Revenankh is taunted!

Mollux: Lava Plume (...) for 5 energy
vs EM: protected
vs Misdreavus: 8*0.75 + 3 + 3 = 12 damage
vs Starmie: (8*0.75+3+3+2)*0.67= 9.38 damage
vs Krillowatt: (8*0.75+3+3+3)*0.67= 10 damage
Hit:60, 34, 79 (yes, yes, +spe yes)
Burn: 3, 3, 3 (burn gallore!)
Crit: 2, 7, 1 (krillowatt)

Chikorita: Heal Pulse: +20hp to Mollux for 14 energy
Hit:69 (ok)

-2hp for Misdreavus, Starmie and Krillowatt


Elevator_Music's Team

Hp:82
En:77
5/3/2/4/65
Other: taunted for 6a


Hp: 25
En: 13
1/3/5/4/88 (9)
Other: Illuminate instead of Dry Skin


Hp: 39
En: 25
3/3/2/3/39 (-10 eva)
Other:

VS​

Gerard's Team

Hp: 46
En: 44
1/2/3/3/98 (22)
Other: Burn


Hp: 113
En: 56
2/3/3/3/121 (17)
Other: burn


Hp: 47
En: 18
2/3/4/3/133 (20)
Other: Dry Skin instead of Illuminate and burn


EM's turn!
 
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