Completed Elevator Music vs Gerard, a Fully Evolved showdown!

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#1
Welcome, ladies and gentlemen, to another fiery battle here in CAP ASB!
Today's match is sure to be an exciting one, with both sides bringing Fully Evolved power!
Without further ado, let's go over the rules:
open challenge

FE singles
opponent can choose anything from 1v1 to 4v4, idc
1 day dq, 2 for refs
standard arena
Some of my pokes would love to see the light of day again

3v3
items = training
Switch = OK
1 Sub per mon
All abilities
Up next, let's meet the teams!
In one corner, Team Gerard:

Starmie (Vogue) {O}
Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
Type
: Water / Psychic

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

  • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:


  • Illuminate: (Can be Activated)
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
  • Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analytic: (Innate)
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:

HP: 90
Atk: 2 (-)
Def:
3
SpA: 4
SpD: 3
Spe: 133
(115*1.15)
SC: 2
WC: 4
BST: 19


EC: 6/6
MC: 4
DC: 5/5



Attacks:

Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift

Light Screen
Minimize
Hydro Pump
Confuse Ray

Surf
Ice Beam
Thunderbolt
Psychic
Substitute
Grass Knot
Signal Beam
Protect
Reflect
Thunder
Blizzard
Brine
Scald
Zap Cannon
Thunder Wave
Double Team
Thunder Wave
Skill Swap
Hidden Power Fire (7)
Rain Dance

Endure
Teleport
Dive

Aurora Beam
Barrier
Supersonic

Pain Split
Bide

<b>Kitsunoh (Fantine) {}

..

Nature
: Jolly (+15% Speed, +20% Accuracy, -1 SpA)
Type
: Ghost/Steel

  • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:


  • Frisk: (Can be Activated)
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
  • Limber: (Innate)
This Pokemon’s body is well trained and immune to paralysis.
  • Cursed Body: (Innate)
When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:


HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (+)
SC: 3
WC: 4
BST: 19



EC: 6/6
MC: 8
DC: 5/5


Attacks: 32

Imprison

Tail Whip
Scratch
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Metal Claw

Curse
Fake Out
ShadowStrike
Perish Song
Revenge
Copycat
Perish Song


Taunt
Shadow Claw
Double Team
Earthquake
Will-o-Wisp
Substitute
U-Turn
Roar
Dig

Yawn
Meteor Mash
Foul Play
Psycho Shift

Magic Coat
Ice Punch
Thunder Punch
</b>

Salamence (Karma) {}

Nature: Mild (+1 SpA, -1 Def)
Type:
Dragon/Flying


  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

  • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

  • Intimidate: (Can be Activated)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
  • Moxie: (Innate)
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.​
Stats:


BST: 22
HP: 100
Atk: 5
Def: 2 (-)
SpA: 5
SpD: 3
Spe: 100
SC: 4
WC: 5
BST: 22



EC: 9/9
MC: 4
DC: 5/5


Attacks: 27

Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Crunch
Protect
Zen Headbutt
Double-Edge
Fire Fang
Thunder Fang
Dragon Tail
Fly

Flamethrower
Brick Break
Dragon Claw
Substitute
Rock Slide
Hidden Power Ice (7)
Draco Meteor
Outrage
Earthquake
Roost

Hydro Pump
Dragon Dance
Dragon Pulse

Aaaaaand in the other corner, Team Elevator Music:

Milotic(*) [Mirokarosu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20
Total Moves: 40

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Splash(*)
Tackle(*)
Aqua Ring
Captivate
Hydro Pump
Rain Dance
Recover
Refresh
Safeguard
Twister
Water Gun
Water Pulse
Water Sport
Wrap

Confuse Ray(*)
Hypnosis(*)
Mirror Coat(*)
Brine
Dragon Pulse
DragonBreath
Haze

Double Team(*)
Ice Beam(*)
Scald(*)
Blizzard
Bulldoze
Dive
Dragon Tail
Endure
Hail
Hidden Power (Electric, 7)
Light Screen
Protect
Rest
Substitute
Surf
Toxic

Icy Wind
Magic Coat
Mud-Slap

Whimsicott(*) [Erufuun] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 116
Size Class: 1
Weight Class: 1
Base Rank Total: 19
Total Moves: 39

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Absorb(*)
Cotton Spore(*)
Growth(*)
Leech Seed(*)
Mega Drain(*)
Poison Powder(*)
Razor Leaf(*)
Stun Spore(*)
Cotton Guard
Endeavor
Giga Drain
Gust
Helping Hand
Hurricane
SolarBeam
Sunny Day
Tailwind

Encore(*)
Fake Tears(*)
Worry Seed(*)
GrassWhistle
Memento
Switcheroo

Energy Ball(*)
Hidden Power (Fire, 7)(*)
Taunt(*)
Double Team
Flash
Grass Knot
Light Screen
Protect
Psychic
Safeguard
Shadow Ball
Substitute
Swagger
Thief
Toxic
U-turn

Ariados [Ariadosu] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 15
Total Moves: 36

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Agility
Bug Bite
Constrict
Cross Poison
Fury Swipes
Leech Life
Night Shade
Pin Missile
Poison Jab
Poison Sting
Scary Face
Shadow Sneak
Spider Web
String Shot
Sucker Punch

Baton Pass
Disable
Electroweb
Night Slash
Pursuit
Rage Powder
Sonicboom
Toxic Spikes
Twineedle

Attract
Dig
Double Team
Endure
Flash
Hone Claws
Protect
Struggle Bug
Substitute
Swagger

Body Slam
Bounce


Finally, lets see how this is going to go down...
Operation of Order:
Elevator Music sends out and equips items.
Gerard sends out, equips items, and orders.
Elevator Music orders.
I ref, and we take it from the top.

Good luck to you both, let's get this battle rolling!
 
#3
Karma, you're up to this

Don't underestimate those little bugs, they're tricky, and we don't want to be poisoned do we?

Flamethrower - Rock Slide - Flamethrower
*If Flamethrower is Disabled A3 then use Zen Headbutt instead
 
#5
Round One

Pre-round:

Salamence (F) Karma
Health: 100
Energy: 100
Boosts: None
Other: None

Ariados (M) Ariadosu
Health: 100
Energy: 100
Boosts: None
Other: None
Round One Start!
As the round begins, both trainers release their 'mons. On one side, a clicking Ariados nervously drums his many legs against the ground, awaiting orders. On the other, an Intimidating Salamence roars menacingly, eager for battle.

Taking flight, Karma swoops across the battlefield, exhaling a strong Flamethrower attack! Angered, Ariadosu swarms up a nearby wall, leaping onto the back of the Salamence in a fierce Poison Spear Combo, cleverly scoring a critical hit and inflicting poisonous toxins!

As Ariadosu falls to the ground to cool off, defensively curling his many legs, Karma angrily directs a Slide of Rocks that crushes the poor bug-type!

Trying to shake off her poisoning, Karma again torches Ariadosu with a Flamethrower, but the bug sends such a Scary Face back that Karma backs off, intimidated. That Salamence will be a bit more cautious now, but will it be enough for Ariadosu to overcome his disadvantage? Only time will tell...

Karma's Intimidate activated! Ariadosu's attack fell!

Action One:
Karma used Flamethrower!
RNG roll to crit: (1-625=crit) 5980 NO
(10+3(1.5))*1.5=21.75=22
22 Damage
-7 energy
RNG roll to burn: (1-1000=burned) 9933 NO

Ariadosu used a Poison Spear Combo!
4+(8*1.5)+3+5+2(1.5)-1.75=23.25=23
25 Damage
-13 energy (STAB)
RNG roll to poison: (1-6000=poisoned) 2486 YES
Karma was poisoned!

Karma was hurt by poison! -2 HP

Action Two:
Karma used Rock Slide!
RNG roll to hit: (1-9000=hit) 862 HIT
(8+2(1.5))*1.5=16.5=17
17 Damage
-6 energy

Ariadosu is cooling down!

Karma was hurt by poison! -2 HP

Action Three:
Karma used Flamethrower!
RNG roll to crit: (1-625=crit) 8720 NO
(10+3(1.5))*1.5=21.75=22
22 Damage
-7 energy
RNG roll to burn: (1-1000=burned) 5955 NO

Ariadosu used Scary Face!
Karma's speed sharply fell!
-6 energy

Karma was hurt by poison! -2 HP


Post-round:

Salamence (F) Karma
Health: 69
Energy: 80
Boosts: -2 Speed
Other: Poisoned (2DPA)

Ariados (M) Ariadosu
Health: 39
Energy: 81
Boosts: -1 Attack (Locked)
Other: None
Your turn, Elevator Music!
 
#7
I rather order second



Vogue, time for us to shine again

[Illiminate] Thunder Wave - Thunder - Thunderbolt
*If Magic Coat or (succesfully use) Protect is used when you use T-Wave then use Minimize and push actions (Chill if subsecuent actions)
 
#9
Round Two

Pre-round:

Starmie Vogue
Health: 90
Energy: 100
Boosts: +20% accuracy (Nature)
Other: None

Milotic (F) Mirokarosu @Leftovers
Health: 100
Energy: 100
Boosts: None
Other: None

Salamence (F) Karma
Health: 69
Energy: 80
Boosts: None
Other: Poisoned (2DPA)

Ariados (M) Ariadosu
Health: 39
Energy: 81
Boosts: None
Other: None


Round Two Start!
As the second round begins, both the abused Ariados and the sickly Salamence are recalled, and, in their place, two Water-types are sent out! In one corner, a Starmie spins swiftly, gem gleaming in the sun. In the other, a beautiful Milotic looks somewhat uncomfortable with her land-locked surroundings.

Vogue the Starmie, gem flashing, blinds Mirokarosu the Milotic with Illuminate! Swiftly taking advantage of Mirokarosu's distraction, Vogue unleashes a Wave of Thunder that paralyzes the Milotic, activating Marvel Scale! Squinting into the blinding light, Mirokarosu creates a Haze of mist that encompasses both battlers!

Struggling to see through the fog, Vogue calls down a Thunderous lightning strike from the heavens, slamming the paralyzed Milotic for solid damage! However, the Milotic manages to Mirror Coat the attack, sending Vogue flying!

Gem flashing in anger, Vogue sends a sizzling Thunderbolt clear across the arena, clearing the haze somewhat and catching Milotic right in the tail! Keeping her calm, Mirokarosu shakes off her paralysis and retaliates with a second Mirror Coat, sending the Starmie slamming into the far wall! As the round closes, the Haze clears somewhat, revealing both Water-types pausing to catch their breath, awaiting orders...

Vogue's Illuminate activated! Mirokarosu's accuracy fell!

Action One:
Vogue used Thunder Wave!
Mirokarosu was paralyzed! (25%)
-7 energy

Mirokarosu used Haze!
RNG roll for paralysis: (1-2500=paralyzed) 6627 NO
All stat changes were eliminated!
Vogue's accuracy fell!
-6 energy

Action Two:
Vogue used Thunder!
RNG roll to hit (1-7250=hit) 4541 HIT
RNG roll to crit: (1-625=crit) 691 NO
(12-1.5)*1.5=15.75=16
16 Damage
-8 energy

Mirokarosu used Mirror Coat!
RNG roll for paralysis: (1-2500=paralyzed) 6523 NO
24 Damage
-14 energy

Mirokarosu restored health using her leftovers! +1 HP

Action Three:
Vogue used Thunderbolt!
RNG roll to hit (+20%): (1-9500=hit) 7333 HIT
RNG roll to crit: (1-625=crit) 5540 NO
(10-1.5)*1.5=12.75=13
13 Damage
-7 energy

Mirokarosu used Mirror Coat!
RNG roll for paralysis: (1-2500=paralyzed) 3673 NO
20 Damage
-17 energy

Mirokarosu restored health using her leftovers! +1 HP
Mirokarosu's paralysis dropped 5%!


Post-round:

Starmie Vogue
Health: 46
Energy: 78
Boosts: +20% accuracy (Nature)
Other: None

Milotic (F) Mirokarosu @Leftovers
Health: 71
Energy: 63
Boosts: None
Other: 20% Paralysis, Marvel Scale Activated

Salamence (F) Karma
Health: 69
Energy: 80
Boosts: None
Other: Poisoned (2DPA)

Ariados (M) Ariadosu
Health: 39
Energy: 81
Boosts: None
Other: None


Elevator Music's turn again!
 
#12
Hmm, I guess this is the best way to use Ariados in this battle.... Good luck buddy!!

Leech Life ~ Twineedle ~ Shadow Sneak
IF (Starmie uses Dive) THEN (Use Sucker Punch and push actions back)

 
#14
Round Three

Just realized Ariados has Sniper as a DW ability. (For some reason I thought he had Poison Point)
As such, his combo in round one did like two more damage to Salamence.
It's fixed now, sorry.
Pre-round:

Starmie Vogue
Health: 46
Energy: 78
Boosts: +20% accuracy (Nature)
Other: None

Ariados (M) Ariadosu
Health: 39
Energy: 81
Boosts: None
Other: None​

Salamence (F) Karma
Health: 69
Energy: 80
Boosts: None
Other: Poisoned (2DPA)

Milotic (F) Mirokarosu @Leftovers
Health: 71
Energy: 63
Boosts: None
Other: 20% Paralysis, Marvel Scale Activated​


Round Three Start!
As the round begins, the paralyzed Milotic is recalled, and Ariadosu is again sent into the arena! Vogue the Starmie, clearly fearful of Bug STAB, Teleports clear across the arena, just as Ariadosu slams into the place he was with a Leech Life.

Spinning furiously, Vogue uses Brine to wash away the injured Ariados, who manages to swim against the current to retaliate with a Twineedle!

Struggling to remain upright, Ariados slips into a Shadow, Sneakily attacking Vogue from behind. Angrily, the Starmie analyzes it's options, then blasts Ariadosu with a final Brine! The spider staggers away, muzzily trying to sort out his many legs, before falling to the ground, KOed.

Action One:
Vogue used Teleport! (Evasive)
Vogue teleported across the arena!
-6 energy (STAB)

Ariadosu used Leech Life!
Ariadosu's attack missed!
-8 energy (STAB)

Action Two:
Vogue used Brine!
RNG roll to crit: (1-625=crit) 9685 NO
13+3+2(1.5)=19
19 Damage
-7 energy (STAB)

Ariadosu used Twineedle!
RNG roll to crit: (1-625=crit) 925 NO, 3920 NO
(3+3+2+3+1.5)*1.5=18.75=19
19 Damage
-3 energy (STAB)
RNG roll to poison: (1-2000=poisoned) 4845 NO

Action Three:
Ariadosu used Shadow Sneak!
RNG roll to crit: (1-625=crit) 7019 NO
(4+1.5)*1.5=8.25=8
8 Damage
-4 energy
Vogue used Brine!
RNG roll to crit: (1-625=crit) 3705 NO
13+3+2+2(1.5)=19
21 Damage (KO)
-11 energy (STAB)


Post-round:

Starmie Vogue
Health: 19
Energy: 54
Boosts: +20% accuracy (Nature)
Other: 1 KOC

Ariados (M) Ariadosu
Health: -1
Energy: 66
Boosts: None
Other: Swarm Activated, KOed

Salamence (F) Karma
Health: 69
Energy: 80
Boosts: None
Other: Poisoned (2DPA)

Milotic (F) Mirokarosu @Leftovers
Health: 71
Energy: 63
Boosts: None
Other: 20% Paralysis, Marvel Scale Activated​


Gerard's turn!
 
#16


You've fight bravely, and you should go down with honour

Vogue: Blizzard - Blizzard - Blizzard
*If Sunny Day it's used any action substitute all remaining Blizzards with Ice Beams
 
#18
Round Four

Pre-round:

Starmie Vogue
Health: 19
Energy: 54
Boosts: +20% accuracy (Nature)
Other: 1 KOC

Whimsicott (M) Erufuun @Big Root
Health: 100
Energy: 100
Boosts: None
Other: None

Salamence (F) Karma
Health: 69
Energy: 80
Boosts: None
Other: Poisoned (2DPA)

Milotic (F) Mirokarosu @Leftovers
Health: 71
Energy: 63
Boosts: None
Other: 20% Paralysis, Marvel Scale Activated​


Round Four Start!
As Ariados is recalled, a new battler is sent out in his place. Erufuun the Whimsicott, clutching a Big Root, surveys his surroundings. Evidently disappointed in the lack of sunlight, Erufuun uses Sunny Day to brighten the place up a bit! Clearly uncomfortable with this new weather, Vogue cools off with a Beam of pure Ice, nailing the Whimsicott for solid damage!

Absorbing energy from the sun, Erufuun outpaces the tired Starmie and unleashes a Giga Drain that sends Vogue spinning away, gem cracked! The Starmie falls, KOed, and Erufuun seems to have fully healed himself on the absorbed life forces!

Action One:
Erufuun used Sunny Day!

The sunlight turned harsh! (4 rounds)
-10 energy

Vogue used Ice Beam!
RNG roll to crit: (1-625=crit) 7458 NO
(10+2+1.5)*1.5=20.25=20
20 Damage
-7 energy
RNG roll to freeze: (1-1000=frozen) 9221 NO

Action Two:
Erufuun used Giga Drain!
RNG roll to crit: (1-625=crit) 8459 NO
(8+3+1.5)*1.5=18.75=19
19 Damage (KO)
-11 energy (STAB)
Erufuun restored some of his health (x2)! +20 HP

Vogue fainted!


Post-round:

Starmie Vogue
Health: 0
Energy: 47
Boosts: +20% accuracy (Nature)
Other: 1 KOC, KOed

Whimsicott (M) Erufuun @Big Root
Health: 100
Energy: 79
Boosts: Chlorophyll Active (x2 speed)
Other: 1 KOC
Arena: Sunny (3r)

Salamence (F) Karma
Health: 69
Energy: 80
Boosts: None
Other: Poisoned (2DPA)

Milotic (F) Mirokarosu @Leftovers
Health: 71
Energy: 63
Boosts: None
Other: 20% Paralysis, Marvel Scale Activated​


Gerard sends out and orders!
 
#20
OK, well lets take advantage of our item choice....

Leech Seed ~ Stun Spore ~ Flash
IF (Protect is used) THEN (Use Substitute (15 HP) and push actions back (do once))
 
#22
Round Five

I didn't know you could equip items mid-battle.
On the other hand, I guess that makes sense, if you think about it logically.

Pre-round:

Salamence (F) Karma @Expert Belt
Health: 69
Energy: 80
Boosts: None
Other: Poisoned (2DPA)

Whimsicott (M) Erufuun @Big Root
Health: 100
Energy: 79
Boosts: Chlorophyll Active (x2 speed)
Other: 1 KOC
Arena: Sunny (3r)

Milotic (F) Mirokarosu @Leftovers
Health: 71
Energy: 63
Boosts: None
Other: 20% Paralysis, Marvel Scale Activated​


Round Five Start!
As the fifth round begins, Vogue the Starmie is recalled, and Karma the Salamence again enters the arena! Roaring menacingly, the dragon immediately attempts to Fly up high, but Erufuun manages to hit her with Leeching Seeds before she climbs out of range!

Squinting after the distant dragon, Erufuun unleashes a haze of Stun Spore, but the attack doesn't reach high enough! Swooping downward, clearing the fog of spores with her mighty wings, Karma attacks on the Fly, doing solid damage!

Basking in the sunlight, Erufuun emits a sudden Flash of light, blinding Karma! Struggling to free herself from Leech Seed, the Salamence unleashes a sun-boosted Flamethrower, managing to hit her foe!

As the round closes, Erufuun struggles to recover from his injuries, while Karma roars in frustration at her poisoning, blindness and Leeching Seeds.

Action One:
Erufuun used Leech Seed!
RNG roll to hit: (1-9000=hit) 5411 HIT
Karma was seeded! (6a)
-9 energy (STAB)

Karma used Fly!
Karma flew up high!
-6 energy

Karma's health is sapped by Leech Seed! -3 HP

Karma is hurt by poison! -2 HP

Action Two:
Erufuun used Stun Spore!
Erufuun's attack missed!
-6 energy (STAB)

Karma used Fly!
RNG roll to hit: (1-9500=hit) 755 HIT
RNG roll to crit: (1-625=crit) 9228 NO
(9+3+2+2(1.5))*1.5=25.5=26
26 Damage
-10 energy (STAB)

Karma's health is sapped by Leech Seed! -3 HP
Erufuun was healed by Leech Seed (x2)! +6 HP

Karma is hurt by poison! -2 HP

Action Three:
Erufuun used Flash!

Karma's accuracy fell!
-4 energy

Karma used Flamethrower!
RNG roll to hit: (1-7500=hit) 4384 HIT
RNG roll to crit: (1-625=crit) 4543 NO
(10+2+3+2(1.5))*1.5=27
27 Damage
-7 energy
RNG roll to burn (1-1000=burned) 7164 NO

Karma's health is sapped by Leech Seed! -3 HP
Erufuun was healed by Leech Seed (x2)! +6 HP

Karma is hurt by poison! -2 HP


Post-round:

Salamence (F) Karma @Expert Belt
Health: 54
Energy: 57
Boosts: -1 Accuracy
Other: Poisoned (2DPA), Leech Seed (3a)

Whimsicott (M) Erufuun @Big Root
Health: 59
Energy: 60
Boosts: Chlorophyll Active (x2 speed)
Other: 1 KOC
Arena: Sunny (2r)

Milotic (F) Mirokarosu @Leftovers
Health: 71
Energy: 63
Boosts: None
Other: 20% Paralysis, Marvel Scale Activated​


Gerard's turn!
 
#23

It's time for you to burn

Karma: Flamethrower - Ember - Flamethrower
*If light screen is used any action, then Brick Break that action and push actions
 
#25
Round Six

Pre-round:

Salamence (F) Karma @Expert Belt
Health: 54
Energy: 57
Boosts: -1 Accuracy
Other: Poisoned (2DPA), Leech Seed (3a)

Whimsicott (M) Erufuun @Big Root
Health: 59
Energy: 60
Boosts: Chlorophyll Active (x2 speed)
Other: 1 KOC
Arena: Sunny (2r)

Milotic (F) Mirokarosu @Leftovers
Health: 71
Energy: 63
Boosts: None
Other: 20% Paralysis, Marvel Scale Activated​



Round Six Start!
As the sixth round begins, Erufuun the Whimsicott closes his eyes, focusing, and creates a wondrous Screen of Light to shield himself from attacks! Swooping forward, Karma shatters the Light Screen with a Brick Break, knocking Erufuun away!

With the speed of a true Prankster, Erufuun quickly siphons off some life force into a Substitute! Eying the fake Whimsicott with suspicion, Karma attempts to torch it with a Flamethrower, but her attack misses!

Hiding behind his Substitute, Erufuun creates a second Light Screen, only to watch as Karma again shatters it with Brick Break, like an older brother kicking in a sandcastle. However, his Substitute seems to have held!

Action One:
Erufuun used Light Screen!
A barrier was created!
-8 energy

Karma used Brick Break!
RNG roll to hit: (1-7500=hit) 1790 HIT
RNG roll to crit: (1-625=crit) 6863 NO
8+2(1.5)=11
11 Damage
-6 energy
Erufuun's Light Screen was shattered!
Karma's health is sapped by Leech Seed! -3 HP
Erufuun was healed by Leech Seed (x2)! +6 HP

Karma is hurt by poison! -2 HP

Action Three:
Erufuun used Substitute (15)!
A substitute was created!
-12 energy

Karma used Flamethrower!
RNG roll to hit: (1-7500=hit) 9298 MISS
Karma's attack missed!
-7 energy

Karma's health is sapped by Leech Seed! -3 HP
Erufuun was healed by Leech Seed (x2)! +6 HP

Karma is hurt by poison! -2 HP

Action Three:
Erufuun used Light Screen!
A barrier was created!
-8 energy

Karma used Brick Break!
RNG roll to hit: (1-7500=hit) 7121 HIT
RNG roll to crit: (1-625=crit) 5070 NO
8+2(1.5)=11
11 Damage (Substitute)
-6 energy
Erufuun's Light Screen was shattered!


Karma's health is sapped by Leech Seed! -3 HP
Erufuun was healed by Leech Seed (x2)! +6 HP

Karma was freed from Leech Seed!

Karma is hurt by poison! -2 HP



Salamence (F) Karma @Expert Belt
Health: 39
Energy: 57
Boosts: None
Other: Poisoned (2DPA)

Whimsicott (M) Erufuun @Big Root
Health: 51
Energy: 32
Boosts: Chlorophyll Active (x2 speed)
Other: 1 KOC, Substitute (4 HP)

Arena: Sunny (1r)

Milotic (F) Mirokarosu @Leftovers
Health: 71
Energy: 63
Boosts: None
Other: 20% Paralysis, Marvel Scale Activated​


Elevator Music's turn!
 
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