Completed Elevator Music vs Gerard, a Fully Evolved showdown!

Discussion in 'ASB' started by EndQuote, Apr 10, 2012.

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  1. EndQuote

    EndQuote

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    Welcome, ladies and gentlemen, to another fiery battle here in CAP ASB!
    Today's match is sure to be an exciting one, with both sides bringing Fully Evolved power!
    Without further ado, let's go over the rules:
    Up next, let's meet the teams!
    In one corner, Team Gerard:
    Vogue the Starmie (open)
    [​IMG]
    Starmie (Vogue) {O}
    Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
    Type
    : Water / Psychic

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:


    • Illuminate: (Can be Activated)
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
    • Natural Cure: (Innate)
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Analytic: (Innate)
    If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
    Stats:

    HP: 90
    Atk: 2 (-)
    Def:
    3
    SpA: 4
    SpD: 3
    Spe: 133
    (115*1.15)
    SC: 2
    WC: 4
    BST: 19


    EC: 6/6
    MC: 4
    DC: 5/5



    Attacks:

    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift

    Light Screen
    Minimize
    Hydro Pump
    Confuse Ray

    Surf
    Ice Beam
    Thunderbolt
    Psychic
    Substitute
    Grass Knot
    Signal Beam
    Protect
    Reflect
    Thunder
    Blizzard
    Brine
    Scald
    Zap Cannon
    Thunder Wave
    Double Team
    Thunder Wave
    Skill Swap
    Hidden Power Fire (7)
    Rain Dance

    Endure
    Teleport
    Dive

    Aurora Beam
    Barrier
    Supersonic

    Pain Split
    Bide
    Fantine the Kitsunoh (open)
    [​IMG]
    <b>Kitsunoh (Fantine) {}

    ..

    Nature
    : Jolly (+15% Speed, +20% Accuracy, -1 SpA)
    Type
    : Ghost/Steel

    • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:


    • Frisk: (Can be Activated)
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    • Limber: (Innate)
    This Pokemon’s body is well trained and immune to paralysis.
    • Cursed Body: (Innate)
    When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:


    HP: 100
    Atk: 4
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 127 (+)
    SC: 3
    WC: 4
    BST: 19



    EC: 6/6
    MC: 8
    DC: 5/5


    Attacks: 32

    Imprison

    Tail Whip
    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Metal Claw

    Curse
    Fake Out
    ShadowStrike
    Perish Song
    Revenge
    Copycat
    Perish Song


    Taunt
    Shadow Claw
    Double Team
    Earthquake
    Will-o-Wisp
    Substitute
    U-Turn
    Roar
    Dig

    Yawn
    Meteor Mash
    Foul Play
    Psycho Shift

    Magic Coat
    Ice Punch
    Thunder Punch
    </b>
    Karma the Salamence (open)
    [​IMG]
    Salamence (Karma) {}

    Nature: Mild (+1 SpA, -1 Def)
    Type:
    Dragon/Flying


    • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    • Intimidate: (Can be Activated)
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    • Moxie: (Innate)
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. ​
    Stats:


    BST: 22
    HP: 100
    Atk: 5
    Def: 2 (-)
    SpA: 5
    SpD: 3
    Spe: 100
    SC: 4
    WC: 5
    BST: 22



    EC: 9/9
    MC: 4
    DC: 5/5


    Attacks: 27

    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Crunch
    Protect
    Zen Headbutt
    Double-Edge
    Fire Fang
    Thunder Fang
    Dragon Tail
    Fly

    Flamethrower
    Brick Break
    Dragon Claw
    Substitute
    Rock Slide
    Hidden Power Ice (7)
    Draco Meteor
    Outrage
    Earthquake
    Roost

    Hydro Pump
    Dragon Dance
    Dragon Pulse

    Aaaaaand in the other corner, Team Elevator Music:
    Mirokarosu (Milotic) (open)

    [​IMG]
    Milotic(*) [Mirokarosu] (F)
    Nature: Bold (+1 Def, -1 Atk)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    Cute Charm (DW): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 5
    Spe: 81
    Size Class: 5
    Weight Class: 5
    Base Rank Total: 20
    Total Moves: 40

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Splash(*)
    Tackle(*)
    Aqua Ring
    Captivate
    Hydro Pump
    Rain Dance
    Recover
    Refresh
    Safeguard
    Twister
    Water Gun
    Water Pulse
    Water Sport
    Wrap

    Confuse Ray(*)
    Hypnosis(*)
    Mirror Coat(*)
    Brine
    Dragon Pulse
    DragonBreath
    Haze

    Double Team(*)
    Ice Beam(*)
    Scald(*)
    Blizzard
    Bulldoze
    Dive
    Dragon Tail
    Endure
    Hail
    Hidden Power (Electric, 7)
    Light Screen
    Protect
    Rest
    Substitute
    Surf
    Toxic

    Icy Wind
    Magic Coat
    Mud-Slap
    Erufuun (Whimsicott) (open)

    [​IMG]
    Whimsicott(*) [Erufuun] (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 116
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 19
    Total Moves: 39

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Absorb(*)
    Cotton Spore(*)
    Growth(*)
    Leech Seed(*)
    Mega Drain(*)
    Poison Powder(*)
    Razor Leaf(*)
    Stun Spore(*)
    Cotton Guard
    Endeavor
    Giga Drain
    Gust
    Helping Hand
    Hurricane
    SolarBeam
    Sunny Day
    Tailwind

    Encore(*)
    Fake Tears(*)
    Worry Seed(*)
    GrassWhistle
    Memento
    Switcheroo

    Energy Ball(*)
    Hidden Power (Fire, 7)(*)
    Taunt(*)
    Double Team
    Flash
    Grass Knot
    Light Screen
    Protect
    Psychic
    Safeguard
    Shadow Ball
    Substitute
    Swagger
    Thief
    Toxic
    U-turn
    Ariadosu (Ariados) (open)

    [​IMG]
    Ariados [Ariadosu] (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Bug/Poison
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15
    Total Moves: 36

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Bug Bite
    Constrict
    Cross Poison
    Fury Swipes
    Leech Life
    Night Shade
    Pin Missile
    Poison Jab
    Poison Sting
    Scary Face
    Shadow Sneak
    Spider Web
    String Shot
    Sucker Punch

    Baton Pass
    Disable
    Electroweb
    Night Slash
    Pursuit
    Rage Powder
    Sonicboom
    Toxic Spikes
    Twineedle

    Attract
    Dig
    Double Team
    Endure
    Flash
    Hone Claws
    Protect
    Struggle Bug
    Substitute
    Swagger

    Body Slam
    Bounce


    Finally, lets see how this is going to go down...
    Operation of Order:
    Elevator Music sends out and equips items.
    Gerard sends out, equips items, and orders.
    Elevator Music orders.
    I ref, and we take it from the top.

    Good luck to you both, let's get this battle rolling!
  2. Elevator Music

    Elevator Music
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    Ummmm.... Ariados, let's go!
    You're going to be useless no matter what, so no item...
  3. Gerard

    Gerard

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    Karma, you're up to this
    [​IMG]
    Don't underestimate those little bugs, they're tricky, and we don't want to be poisoned do we?

    Flamethrower - Rock Slide - Flamethrower
    *If Flamethrower is Disabled A3 then use Zen Headbutt instead
  4. Elevator Music

    Elevator Music
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    Err, let's fight back like this then....

    Poison Sting+Poison Jab ~ cooldown ~ Scary Face
  5. EndQuote

    EndQuote

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    Round One

    Pre-round:
    [​IMG]
    Salamence (F) Karma
    Health: 100
    Energy: 100
    Boosts: None
    Other: None
    [​IMG]
    Ariados (M) Ariadosu
    Health: 100
    Energy: 100
    Boosts: None
    Other: None
    Round One Start!
    As the round begins, both trainers release their 'mons. On one side, a clicking Ariados nervously drums his many legs against the ground, awaiting orders. On the other, an Intimidating Salamence roars menacingly, eager for battle.

    Taking flight, Karma swoops across the battlefield, exhaling a strong Flamethrower attack! Angered, Ariadosu swarms up a nearby wall, leaping onto the back of the Salamence in a fierce Poison Spear Combo, cleverly scoring a critical hit and inflicting poisonous toxins!

    As Ariadosu falls to the ground to cool off, defensively curling his many legs, Karma angrily directs a Slide of Rocks that crushes the poor bug-type!

    Trying to shake off her poisoning, Karma again torches Ariadosu with a Flamethrower, but the bug sends such a Scary Face back that Karma backs off, intimidated. That Salamence will be a bit more cautious now, but will it be enough for Ariadosu to overcome his disadvantage? Only time will tell...

    Calculations (open)

    Karma's Intimidate activated! Ariadosu's attack fell!

    Action One:
    Karma used Flamethrower!
    RNG roll to crit: (1-625=crit) 5980 NO
    (10+3(1.5))*1.5=21.75=22
    22 Damage
    -7 energy
    RNG roll to burn: (1-1000=burned) 9933 NO

    Ariadosu used a Poison Spear Combo!
    4+(8*1.5)+3+5+2(1.5)-1.75=23.25=23
    25 Damage
    -13 energy (STAB)
    RNG roll to poison: (1-6000=poisoned) 2486 YES
    Karma was poisoned!

    Karma was hurt by poison! -2 HP

    Action Two:
    Karma used Rock Slide!
    RNG roll to hit: (1-9000=hit) 862 HIT
    (8+2(1.5))*1.5=16.5=17
    17 Damage
    -6 energy

    Ariadosu is cooling down!

    Karma was hurt by poison! -2 HP

    Action Three:
    Karma used Flamethrower!
    RNG roll to crit: (1-625=crit) 8720 NO
    (10+3(1.5))*1.5=21.75=22
    22 Damage
    -7 energy
    RNG roll to burn: (1-1000=burned) 5955 NO

    Ariadosu used Scary Face!
    Karma's speed sharply fell!
    -6 energy

    Karma was hurt by poison! -2 HP


    Post-round:
    [​IMG]
    Salamence (F) Karma
    Health: 69
    Energy: 80
    Boosts: -2 Speed
    Other: Poisoned (2DPA)
    [​IMG]
    Ariados (M) Ariadosu
    Health: 39
    Energy: 81
    Boosts: -1 Attack (Locked)
    Other: None
    Your turn, Elevator Music!
  6. Elevator Music

    Elevator Music
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    Hmm.... a 39 HP Ariados is pretty bad, but it's better than no Ariados at all....

    Switch to Milotic, and give her Leftovers!
  7. Gerard

    Gerard

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    I rather order second

    [​IMG]

    Vogue, time for us to shine again

    [Illiminate] Thunder Wave - Thunder - Thunderbolt
    *If Magic Coat or (succesfully use) Protect is used when you use T-Wave then use Minimize and push actions (Chill if subsecuent actions)
  8. Elevator Music

    Elevator Music
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    Hmm, that sucks for you then I guess....

    Haze ~ Mirror Coat ~ Mirror Coat
  9. EndQuote

    EndQuote

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    Round Two

    Pre-round:
    [​IMG]
    Starmie Vogue
    Health: 90
    Energy: 100
    Boosts: +20% accuracy (Nature)
    Other: None
    [​IMG]
    Milotic (F) Mirokarosu @Leftovers
    Health: 100
    Energy: 100
    Boosts: None
    Other: None
    Benched (open)

    [​IMG]
    Salamence (F) Karma
    Health: 69
    Energy: 80
    Boosts: None
    Other: Poisoned (2DPA)
    [​IMG]
    Ariados (M) Ariadosu
    Health: 39
    Energy: 81
    Boosts: None
    Other: None


    Round Two Start!
    As the second round begins, both the abused Ariados and the sickly Salamence are recalled, and, in their place, two Water-types are sent out! In one corner, a Starmie spins swiftly, gem gleaming in the sun. In the other, a beautiful Milotic looks somewhat uncomfortable with her land-locked surroundings.

    Vogue the Starmie, gem flashing, blinds Mirokarosu the Milotic with Illuminate! Swiftly taking advantage of Mirokarosu's distraction, Vogue unleashes a Wave of Thunder that paralyzes the Milotic, activating Marvel Scale! Squinting into the blinding light, Mirokarosu creates a Haze of mist that encompasses both battlers!

    Struggling to see through the fog, Vogue calls down a Thunderous lightning strike from the heavens, slamming the paralyzed Milotic for solid damage! However, the Milotic manages to Mirror Coat the attack, sending Vogue flying!

    Gem flashing in anger, Vogue sends a sizzling Thunderbolt clear across the arena, clearing the haze somewhat and catching Milotic right in the tail! Keeping her calm, Mirokarosu shakes off her paralysis and retaliates with a second Mirror Coat, sending the Starmie slamming into the far wall! As the round closes, the Haze clears somewhat, revealing both Water-types pausing to catch their breath, awaiting orders...

    Calculations (open)

    Vogue's Illuminate activated! Mirokarosu's accuracy fell!

    Action One:
    Vogue used Thunder Wave!
    Mirokarosu was paralyzed! (25%)
    -7 energy

    Mirokarosu used Haze!
    RNG roll for paralysis: (1-2500=paralyzed) 6627 NO
    All stat changes were eliminated!
    Vogue's accuracy fell!
    -6 energy

    Action Two:
    Vogue used Thunder!
    RNG roll to hit (1-7250=hit) 4541 HIT
    RNG roll to crit: (1-625=crit) 691 NO
    (12-1.5)*1.5=15.75=16
    16 Damage
    -8 energy

    Mirokarosu used Mirror Coat!
    RNG roll for paralysis: (1-2500=paralyzed) 6523 NO
    24 Damage
    -14 energy

    Mirokarosu restored health using her leftovers! +1 HP

    Action Three:
    Vogue used Thunderbolt!
    RNG roll to hit (+20%): (1-9500=hit) 7333 HIT
    RNG roll to crit: (1-625=crit) 5540 NO
    (10-1.5)*1.5=12.75=13
    13 Damage
    -7 energy

    Mirokarosu used Mirror Coat!
    RNG roll for paralysis: (1-2500=paralyzed) 3673 NO
    20 Damage
    -17 energy

    Mirokarosu restored health using her leftovers! +1 HP
    Mirokarosu's paralysis dropped 5%!


    Post-round:
    [​IMG]
    Starmie Vogue
    Health: 46
    Energy: 78
    Boosts: +20% accuracy (Nature)
    Other: None
    [​IMG]
    Milotic (F) Mirokarosu @Leftovers
    Health: 71
    Energy: 63
    Boosts: None
    Other: 20% Paralysis, Marvel Scale Activated
    Benched (open)

    [​IMG]
    Salamence (F) Karma
    Health: 69
    Energy: 80
    Boosts: None
    Other: Poisoned (2DPA)
    [​IMG]
    Ariados (M) Ariadosu
    Health: 39
    Energy: 81
    Boosts: None
    Other: None


    Elevator Music's turn again!
  10. Elevator Music

    Elevator Music
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    Hmm, that worked out well....

    OK, I choose to switch back to Ariados!
  11. Gerard

    Gerard

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    [​IMG]

    We'll stay and continue to shine
  12. Elevator Music

    Elevator Music
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    Hmm, I guess this is the best way to use Ariados in this battle.... Good luck buddy!!

    Leech Life ~ Twineedle ~ Shadow Sneak
    IF (Starmie uses Dive) THEN (Use Sucker Punch and push actions back)

  13. Gerard

    Gerard

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    [​IMG]

    Well, after Analizing his moves, this should be the best

    Teleport
    [Evasive] - Brine - Brine
  14. EndQuote

    EndQuote

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    Round Three

    Just realized Ariados has Sniper as a DW ability. (For some reason I thought he had Poison Point)
    As such, his combo in round one did like two more damage to Salamence.
    It's fixed now, sorry.
    Pre-round:
    [​IMG]
    Starmie Vogue
    Health: 46
    Energy: 78
    Boosts: +20% accuracy (Nature)
    Other: None
    [​IMG]
    Ariados (M) Ariadosu
    Health: 39
    Energy: 81
    Boosts: None
    Other: None​
    Benched (open)

    [​IMG]
    Salamence (F) Karma
    Health: 69
    Energy: 80
    Boosts: None
    Other: Poisoned (2DPA)
    [​IMG]
    Milotic (F) Mirokarosu @Leftovers
    Health: 71
    Energy: 63
    Boosts: None
    Other: 20% Paralysis, Marvel Scale Activated​


    Round Three Start!
    As the round begins, the paralyzed Milotic is recalled, and Ariadosu is again sent into the arena! Vogue the Starmie, clearly fearful of Bug STAB, Teleports clear across the arena, just as Ariadosu slams into the place he was with a Leech Life.

    Spinning furiously, Vogue uses Brine to wash away the injured Ariados, who manages to swim against the current to retaliate with a Twineedle!

    Struggling to remain upright, Ariados slips into a Shadow, Sneakily attacking Vogue from behind. Angrily, the Starmie analyzes it's options, then blasts Ariadosu with a final Brine! The spider staggers away, muzzily trying to sort out his many legs, before falling to the ground, KOed.

    Calculations (open)

    Action One:
    Vogue used Teleport! (Evasive)
    Vogue teleported across the arena!
    -6 energy (STAB)

    Ariadosu used Leech Life!
    Ariadosu's attack missed!
    -8 energy (STAB)

    Action Two:
    Vogue used Brine!
    RNG roll to crit: (1-625=crit) 9685 NO
    13+3+2(1.5)=19
    19 Damage
    -7 energy (STAB)

    Ariadosu used Twineedle!
    RNG roll to crit: (1-625=crit) 925 NO, 3920 NO
    (3+3+2+3+1.5)*1.5=18.75=19
    19 Damage
    -3 energy (STAB)
    RNG roll to poison: (1-2000=poisoned) 4845 NO

    Action Three:
    Ariadosu used Shadow Sneak!
    RNG roll to crit: (1-625=crit) 7019 NO
    (4+1.5)*1.5=8.25=8
    8 Damage
    -4 energy
    Vogue used Brine!
    RNG roll to crit: (1-625=crit) 3705 NO
    13+3+2+2(1.5)=19
    21 Damage (KO)
    -11 energy (STAB)


    Post-round:
    [​IMG]
    Starmie Vogue
    Health: 19
    Energy: 54
    Boosts: +20% accuracy (Nature)
    Other: 1 KOC
    [​IMG]
    Ariados (M) Ariadosu
    Health: -1
    Energy: 66
    Boosts: None
    Other: Swarm Activated, KOed
    Benched (open)

    [​IMG]
    Salamence (F) Karma
    Health: 69
    Energy: 80
    Boosts: None
    Other: Poisoned (2DPA)
    [​IMG]
    Milotic (F) Mirokarosu @Leftovers
    Health: 71
    Energy: 63
    Boosts: None
    Other: 20% Paralysis, Marvel Scale Activated​


    Gerard's turn!
  15. Elevator Music

    Elevator Music
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    Blah. Well then, Whimsicott, you're up! Take this Big Root!
  16. Gerard

    Gerard

    Joined:
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    [​IMG]

    You've fight bravely, and you should go down with honour

    Vogue: Blizzard - Blizzard - Blizzard
    *If Sunny Day it's used any action substitute all remaining Blizzards with Ice Beams
  17. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
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    You can have your Ice Beams, they won't do you any good though...

    Sunny Day ~ Giga Drain ~ Absorb
  18. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,287
    Round Four

    Pre-round:
    [​IMG]
    Starmie Vogue
    Health: 19
    Energy: 54
    Boosts: +20% accuracy (Nature)
    Other: 1 KOC
    [​IMG]
    Whimsicott (M) Erufuun @Big Root
    Health: 100
    Energy: 100
    Boosts: None
    Other: None
    Benched (open)

    [​IMG]
    Salamence (F) Karma
    Health: 69
    Energy: 80
    Boosts: None
    Other: Poisoned (2DPA)
    [​IMG]
    Milotic (F) Mirokarosu @Leftovers
    Health: 71
    Energy: 63
    Boosts: None
    Other: 20% Paralysis, Marvel Scale Activated​


    Round Four Start!
    As Ariados is recalled, a new battler is sent out in his place. Erufuun the Whimsicott, clutching a Big Root, surveys his surroundings. Evidently disappointed in the lack of sunlight, Erufuun uses Sunny Day to brighten the place up a bit! Clearly uncomfortable with this new weather, Vogue cools off with a Beam of pure Ice, nailing the Whimsicott for solid damage!

    Absorbing energy from the sun, Erufuun outpaces the tired Starmie and unleashes a Giga Drain that sends Vogue spinning away, gem cracked! The Starmie falls, KOed, and Erufuun seems to have fully healed himself on the absorbed life forces!

    Calculations (open)

    Action One:
    Erufuun used Sunny Day!

    The sunlight turned harsh! (4 rounds)
    -10 energy

    Vogue used Ice Beam!
    RNG roll to crit: (1-625=crit) 7458 NO
    (10+2+1.5)*1.5=20.25=20
    20 Damage
    -7 energy
    RNG roll to freeze: (1-1000=frozen) 9221 NO

    Action Two:
    Erufuun used Giga Drain!
    RNG roll to crit: (1-625=crit) 8459 NO
    (8+3+1.5)*1.5=18.75=19
    19 Damage (KO)
    -11 energy (STAB)
    Erufuun restored some of his health (x2)! +20 HP

    Vogue fainted!


    Post-round:
    [​IMG]
    Starmie Vogue
    Health: 0
    Energy: 47
    Boosts: +20% accuracy (Nature)
    Other: 1 KOC, KOed
    [​IMG]
    Whimsicott (M) Erufuun @Big Root
    Health: 100
    Energy: 79
    Boosts: Chlorophyll Active (x2 speed)
    Other: 1 KOC
    Arena: Sunny (3r)
    Benched (open)

    [​IMG]
    Salamence (F) Karma
    Health: 69
    Energy: 80
    Boosts: None
    Other: Poisoned (2DPA)
    [​IMG]
    Milotic (F) Mirokarosu @Leftovers
    Health: 71
    Energy: 63
    Boosts: None
    Other: 20% Paralysis, Marvel Scale Activated​


    Gerard sends out and orders!
  19. Gerard

    Gerard

    Joined:
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    Messages:
    4,028
    [​IMG]
    Karma, time for use to take some ground back, take an expert belt to help us here
  20. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
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    OK, well lets take advantage of our item choice....

    Leech Seed ~ Stun Spore ~ Flash
    IF (Protect is used) THEN (Use Substitute (15 HP) and push actions back (do once))
  21. Gerard

    Gerard

    Joined:
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    [​IMG]
    Let's try to stay a float, now I wish I had levitate

    Karma: Fly (Stay up) - Fly (attack) - Flamethrower
  22. EndQuote

    EndQuote

    Joined:
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    Messages:
    2,287
    Round Five

    I didn't know you could equip items mid-battle.
    On the other hand, I guess that makes sense, if you think about it logically.

    Pre-round:
    [​IMG]
    Salamence (F) Karma @Expert Belt
    Health: 69
    Energy: 80
    Boosts: None
    Other: Poisoned (2DPA)
    [​IMG]
    Whimsicott (M) Erufuun @Big Root
    Health: 100
    Energy: 79
    Boosts: Chlorophyll Active (x2 speed)
    Other: 1 KOC
    Arena: Sunny (3r)
    Benched (open)

    [​IMG]
    Milotic (F) Mirokarosu @Leftovers
    Health: 71
    Energy: 63
    Boosts: None
    Other: 20% Paralysis, Marvel Scale Activated​


    Round Five Start!
    As the fifth round begins, Vogue the Starmie is recalled, and Karma the Salamence again enters the arena! Roaring menacingly, the dragon immediately attempts to Fly up high, but Erufuun manages to hit her with Leeching Seeds before she climbs out of range!

    Squinting after the distant dragon, Erufuun unleashes a haze of Stun Spore, but the attack doesn't reach high enough! Swooping downward, clearing the fog of spores with her mighty wings, Karma attacks on the Fly, doing solid damage!

    Basking in the sunlight, Erufuun emits a sudden Flash of light, blinding Karma! Struggling to free herself from Leech Seed, the Salamence unleashes a sun-boosted Flamethrower, managing to hit her foe!

    As the round closes, Erufuun struggles to recover from his injuries, while Karma roars in frustration at her poisoning, blindness and Leeching Seeds.

    Calculations (open)

    Action One:
    Erufuun used Leech Seed!
    RNG roll to hit: (1-9000=hit) 5411 HIT
    Karma was seeded! (6a)
    -9 energy (STAB)

    Karma used Fly!
    Karma flew up high!
    -6 energy

    Karma's health is sapped by Leech Seed! -3 HP

    Karma is hurt by poison! -2 HP

    Action Two:
    Erufuun used Stun Spore!
    Erufuun's attack missed!
    -6 energy (STAB)

    Karma used Fly!
    RNG roll to hit: (1-9500=hit) 755 HIT
    RNG roll to crit: (1-625=crit) 9228 NO
    (9+3+2+2(1.5))*1.5=25.5=26
    26 Damage
    -10 energy (STAB)

    Karma's health is sapped by Leech Seed! -3 HP
    Erufuun was healed by Leech Seed (x2)! +6 HP

    Karma is hurt by poison! -2 HP

    Action Three:
    Erufuun used Flash!

    Karma's accuracy fell!
    -4 energy

    Karma used Flamethrower!
    RNG roll to hit: (1-7500=hit) 4384 HIT
    RNG roll to crit: (1-625=crit) 4543 NO
    (10+2+3+2(1.5))*1.5=27
    27 Damage
    -7 energy
    RNG roll to burn (1-1000=burned) 7164 NO

    Karma's health is sapped by Leech Seed! -3 HP
    Erufuun was healed by Leech Seed (x2)! +6 HP

    Karma is hurt by poison! -2 HP


    Post-round:
    [​IMG]
    Salamence (F) Karma @Expert Belt
    Health: 54
    Energy: 57
    Boosts: -1 Accuracy
    Other: Poisoned (2DPA), Leech Seed (3a)
    [​IMG]
    Whimsicott (M) Erufuun @Big Root
    Health: 59
    Energy: 60
    Boosts: Chlorophyll Active (x2 speed)
    Other: 1 KOC
    Arena: Sunny (2r)
    Benched (open)

    [​IMG]
    Milotic (F) Mirokarosu @Leftovers
    Health: 71
    Energy: 63
    Boosts: None
    Other: 20% Paralysis, Marvel Scale Activated​


    Gerard's turn!
  23. Gerard

    Gerard

    Joined:
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    Messages:
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    [​IMG]
    It's time for you to burn

    Karma: Flamethrower - Ember - Flamethrower
    *If light screen is used any action, then Brick Break that action and push actions
  24. Elevator Music

    Elevator Music
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    And I'm fine with that...

    Light Screen ~ Substitute (15 HP) ~ Light Screen
    IF (Brick Break misses a1) THEN (Use Psychic a3 instead)
  25. EndQuote

    EndQuote

    Joined:
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    Messages:
    2,287
    Round Six

    Pre-round:
    [​IMG]
    Salamence (F) Karma @Expert Belt
    Health: 54
    Energy: 57
    Boosts: -1 Accuracy
    Other: Poisoned (2DPA), Leech Seed (3a)
    [​IMG]
    Whimsicott (M) Erufuun @Big Root
    Health: 59
    Energy: 60
    Boosts: Chlorophyll Active (x2 speed)
    Other: 1 KOC
    Arena: Sunny (2r)
    Benched (open)

    [​IMG]
    Milotic (F) Mirokarosu @Leftovers
    Health: 71
    Energy: 63
    Boosts: None
    Other: 20% Paralysis, Marvel Scale Activated​



    Round Six Start!
    As the sixth round begins, Erufuun the Whimsicott closes his eyes, focusing, and creates a wondrous Screen of Light to shield himself from attacks! Swooping forward, Karma shatters the Light Screen with a Brick Break, knocking Erufuun away!

    With the speed of a true Prankster, Erufuun quickly siphons off some life force into a Substitute! Eying the fake Whimsicott with suspicion, Karma attempts to torch it with a Flamethrower, but her attack misses!

    Hiding behind his Substitute, Erufuun creates a second Light Screen, only to watch as Karma again shatters it with Brick Break, like an older brother kicking in a sandcastle. However, his Substitute seems to have held!

    Calculations (open)

    Action One:
    Erufuun used Light Screen!
    A barrier was created!
    -8 energy

    Karma used Brick Break!
    RNG roll to hit: (1-7500=hit) 1790 HIT
    RNG roll to crit: (1-625=crit) 6863 NO
    8+2(1.5)=11
    11 Damage
    -6 energy
    Erufuun's Light Screen was shattered!
    Calculations (open)

    Karma's health is sapped by Leech Seed! -3 HP
    Erufuun was healed by Leech Seed (x2)! +6 HP

    Karma is hurt by poison! -2 HP

    Action Three:
    Erufuun used Substitute (15)!
    A substitute was created!
    -12 energy

    Karma used Flamethrower!
    RNG roll to hit: (1-7500=hit) 9298 MISS
    Karma's attack missed!
    -7 energy

    Karma's health is sapped by Leech Seed! -3 HP
    Erufuun was healed by Leech Seed (x2)! +6 HP

    Karma is hurt by poison! -2 HP

    Action Three:
    Erufuun used Light Screen!
    A barrier was created!
    -8 energy

    Karma used Brick Break!
    RNG roll to hit: (1-7500=hit) 7121 HIT
    RNG roll to crit: (1-625=crit) 5070 NO
    8+2(1.5)=11
    11 Damage (Substitute)
    -6 energy
    Erufuun's Light Screen was shattered!


    Karma's health is sapped by Leech Seed! -3 HP
    Erufuun was healed by Leech Seed (x2)! +6 HP

    Karma was freed from Leech Seed!

    Karma is hurt by poison! -2 HP


    [​IMG]
    Salamence (F) Karma @Expert Belt
    Health: 39
    Energy: 57
    Boosts: None
    Other: Poisoned (2DPA)
    [​IMG]
    Whimsicott (M) Erufuun @Big Root
    Health: 51
    Energy: 32
    Boosts: Chlorophyll Active (x2 speed)
    Other: 1 KOC, Substitute (4 HP)

    Arena: Sunny (1r)
    Benched (open)

    [​IMG]
    Milotic (F) Mirokarosu @Leftovers
    Health: 71
    Energy: 63
    Boosts: None
    Other: 20% Paralysis, Marvel Scale Activated​


    Elevator Music's turn!
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