Welcome, ladies and gentlemen, to another fiery battle here in CAP ASB!
Today's match is sure to be an exciting one, with both sides bringing Fully Evolved power!
Without further ado, let's go over the rules:
In one corner, Team Gerard:
Starmie (Vogue) {O}
Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
Type: Water / Psychic
Abilities:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 133 (115*1.15)
SC: 2
WC: 4
BST: 19
EC: 6/6
MC: 4
DC: 5/5
Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Light Screen
Minimize
Hydro Pump
Confuse Ray
Surf
Ice Beam
Thunderbolt
Psychic
Substitute
Grass Knot
Signal Beam
Protect
Reflect
Thunder
Blizzard
Brine
Scald
Zap Cannon
Thunder Wave
Double Team
Thunder Wave
Skill Swap
Hidden Power Fire (7)
Rain Dance
Endure
Teleport
Dive
Aurora Beam
Barrier
Supersonic
Pain Split
Bide
<b>Kitsunoh (Fantine) {}
..
Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)
Type: Ghost/Steel
Abilities:
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (+)
SC: 3
WC: 4
BST: 19
EC: 6/6
MC: 8
DC: 5/5
Attacks: 32
Imprison
Tail Whip
Scratch
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Metal Claw
Curse
Fake Out
ShadowStrike
Perish Song
Revenge
Copycat
Perish Song
Taunt
Shadow Claw
Double Team
Earthquake
Will-o-Wisp
Substitute
U-Turn
Roar
Dig
Yawn
Meteor Mash
Foul Play
Psycho Shift
Magic Coat
Ice Punch
Thunder Punch</b>
Salamence (Karma) {}
Nature: Mild (+1 SpA, -1 Def)
Type:
Dragon/Flying
Abilities:
BST: 22
HP: 100
Atk: 5
Def: 2 (-)
SpA: 5
SpD: 3
Spe: 100
SC: 4
WC: 5
BST: 22
EC: 9/9
MC: 4
DC: 5/5
Attacks: 27
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Crunch
Protect
Zen Headbutt
Double-Edge
Fire Fang
Thunder Fang
Dragon Tail
Fly
Flamethrower
Brick Break
Dragon Claw
Substitute
Rock Slide
Hidden Power Ice (7)
Draco Meteor
Outrage
Earthquake
Roost
Hydro Pump
Dragon Dance
Dragon Pulse
Aaaaaand in the other corner, Team Elevator Music:
Milotic(*) [Mirokarosu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20
Total Moves: 40
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Splash(*)
Tackle(*)
Aqua Ring
Captivate
Hydro Pump
Rain Dance
Recover
Refresh
Safeguard
Twister
Water Gun
Water Pulse
Water Sport
Wrap
Confuse Ray(*)
Hypnosis(*)
Mirror Coat(*)
Brine
Dragon Pulse
DragonBreath
Haze
Double Team(*)
Ice Beam(*)
Scald(*)
Blizzard
Bulldoze
Dive
Dragon Tail
Endure
Hail
Hidden Power (Electric, 7)
Light Screen
Protect
Rest
Substitute
Surf
Toxic
Icy Wind
Magic Coat
Mud-Slap
Whimsicott(*) [Erufuun] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 116
Size Class: 1
Weight Class: 1
Base Rank Total: 19
Total Moves: 39
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Absorb(*)
Cotton Spore(*)
Growth(*)
Leech Seed(*)
Mega Drain(*)
Poison Powder(*)
Razor Leaf(*)
Stun Spore(*)
Cotton Guard
Endeavor
Giga Drain
Gust
Helping Hand
Hurricane
SolarBeam
Sunny Day
Tailwind
Encore(*)
Fake Tears(*)
Worry Seed(*)
GrassWhistle
Memento
Switcheroo
Energy Ball(*)
Hidden Power (Fire, 7)(*)
Taunt(*)
Double Team
Flash
Grass Knot
Light Screen
Protect
Psychic
Safeguard
Shadow Ball
Substitute
Swagger
Thief
Toxic
U-turn
Ariados [Ariadosu] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 15
Total Moves: 36
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Agility
Bug Bite
Constrict
Cross Poison
Fury Swipes
Leech Life
Night Shade
Pin Missile
Poison Jab
Poison Sting
Scary Face
Shadow Sneak
Spider Web
String Shot
Sucker Punch
Baton Pass
Disable
Electroweb
Night Slash
Pursuit
Rage Powder
Sonicboom
Toxic Spikes
Twineedle
Attract
Dig
Double Team
Endure
Flash
Hone Claws
Protect
Struggle Bug
Substitute
Swagger
Body Slam
Bounce
Finally, lets see how this is going to go down...
Operation of Order:
Elevator Music sends out and equips items.
Gerard sends out, equips items, and orders.
Elevator Music orders.
I ref, and we take it from the top.
Good luck to you both, let's get this battle rolling!
Today's match is sure to be an exciting one, with both sides bringing Fully Evolved power!
Without further ado, let's go over the rules:
Up next, let's meet the teams!Some of my pokes would love to see the light of day againopen challenge
FE singles
opponent can choose anything from 1v1 to 4v4, idc
1 day dq, 2 for refs
standard arena
3v3
items = training
Switch = OK
1 Sub per mon
All abilities
In one corner, Team Gerard:
Starmie (Vogue) {O}
Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
Type: Water / Psychic
- Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
- Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
- Illuminate: (Can be Activated)
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
- Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
- Analytic: (Innate)
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 133 (115*1.15)
SC: 2
WC: 4
BST: 19
EC: 6/6
MC: 4
DC: 5/5
Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Light Screen
Minimize
Hydro Pump
Confuse Ray
Surf
Ice Beam
Thunderbolt
Psychic
Substitute
Grass Knot
Signal Beam
Protect
Reflect
Thunder
Blizzard
Brine
Scald
Zap Cannon
Thunder Wave
Double Team
Thunder Wave
Skill Swap
Hidden Power Fire (7)
Rain Dance
Endure
Teleport
Dive
Aurora Beam
Barrier
Supersonic
Pain Split
Bide
<b>Kitsunoh (Fantine) {}
..
Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)
Type: Ghost/Steel
- Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
- Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
- Frisk: (Can be Activated)
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
- Limber: (Innate)
This Pokemon’s body is well trained and immune to paralysis.
- Cursed Body: (Innate)
When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (+)
SC: 3
WC: 4
BST: 19
EC: 6/6
MC: 8
DC: 5/5
Attacks: 32
Imprison
Tail Whip
Scratch
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Metal Claw
Curse
Fake Out
ShadowStrike
Perish Song
Revenge
Copycat
Perish Song
Taunt
Shadow Claw
Double Team
Earthquake
Will-o-Wisp
Substitute
U-Turn
Roar
Dig
Yawn
Meteor Mash
Foul Play
Psycho Shift
Magic Coat
Ice Punch
Thunder Punch</b>
Salamence (Karma) {}
Nature: Mild (+1 SpA, -1 Def)
Type:
Dragon/Flying
- Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
- Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
- Intimidate: (Can be Activated)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
- Moxie: (Innate)
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:BST: 22
HP: 100
Atk: 5
Def: 2 (-)
SpA: 5
SpD: 3
Spe: 100
SC: 4
WC: 5
BST: 22
EC: 9/9
MC: 4
DC: 5/5
Attacks: 27
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Crunch
Protect
Zen Headbutt
Double-Edge
Fire Fang
Thunder Fang
Dragon Tail
Fly
Flamethrower
Brick Break
Dragon Claw
Substitute
Rock Slide
Hidden Power Ice (7)
Draco Meteor
Outrage
Earthquake
Roost
Hydro Pump
Dragon Dance
Dragon Pulse
Aaaaaand in the other corner, Team Elevator Music:
Milotic(*) [Mirokarosu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20
Total Moves: 40
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Splash(*)
Tackle(*)
Aqua Ring
Captivate
Hydro Pump
Rain Dance
Recover
Refresh
Safeguard
Twister
Water Gun
Water Pulse
Water Sport
Wrap
Confuse Ray(*)
Hypnosis(*)
Mirror Coat(*)
Brine
Dragon Pulse
DragonBreath
Haze
Double Team(*)
Ice Beam(*)
Scald(*)
Blizzard
Bulldoze
Dive
Dragon Tail
Endure
Hail
Hidden Power (Electric, 7)
Light Screen
Protect
Rest
Substitute
Surf
Toxic
Icy Wind
Magic Coat
Mud-Slap
Whimsicott(*) [Erufuun] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 116
Size Class: 1
Weight Class: 1
Base Rank Total: 19
Total Moves: 39
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Absorb(*)
Cotton Spore(*)
Growth(*)
Leech Seed(*)
Mega Drain(*)
Poison Powder(*)
Razor Leaf(*)
Stun Spore(*)
Cotton Guard
Endeavor
Giga Drain
Gust
Helping Hand
Hurricane
SolarBeam
Sunny Day
Tailwind
Encore(*)
Fake Tears(*)
Worry Seed(*)
GrassWhistle
Memento
Switcheroo
Energy Ball(*)
Hidden Power (Fire, 7)(*)
Taunt(*)
Double Team
Flash
Grass Knot
Light Screen
Protect
Psychic
Safeguard
Shadow Ball
Substitute
Swagger
Thief
Toxic
U-turn
Ariados [Ariadosu] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 15
Total Moves: 36
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Agility
Bug Bite
Constrict
Cross Poison
Fury Swipes
Leech Life
Night Shade
Pin Missile
Poison Jab
Poison Sting
Scary Face
Shadow Sneak
Spider Web
String Shot
Sucker Punch
Baton Pass
Disable
Electroweb
Night Slash
Pursuit
Rage Powder
Sonicboom
Toxic Spikes
Twineedle
Attract
Dig
Double Team
Endure
Flash
Hone Claws
Protect
Struggle Bug
Substitute
Swagger
Body Slam
Bounce
Finally, lets see how this is going to go down...
Operation of Order:
Elevator Music sends out and equips items.
Gerard sends out, equips items, and orders.
Elevator Music orders.
I ref, and we take it from the top.
Good luck to you both, let's get this battle rolling!