Flavah Team Elevator Music Togepi (Move your mouse to reveal the content) Togepi (open) Togepi (close) Togepi [Togepii] (F) Nature: Modest (+1 SpA, -1 Atk) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Stats: HP: 90 Atk: Rank 0 (-) Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 20 EC: 5/9 MC: 0 DC: 5/5 Attacks: Growl Charm Metronome Sweet Kiss Yawn Encore AncientPower Follow Me Bestow Nasty Plot Psycho Shift Extrasensory Morning Sun Protect Flamethrower Thunder Wave Sunny Day SolarBeam Shadow Ball Tri Attack Counter Magic Coat Team Terrador Abra (Move your mouse to reveal the content) Abra (open) Abra (close) Abra [Adrian] (Male) Nature: Hasty (+15% Spe, +30 Acc, -1 Def) Type: Psychic Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Stats: HP: 80 Atk: Rank 1 Def: Rank 0 (-) SpA: Rank 4 SpD: Rank 2 Spe: 104 (+) EC: 6/4/9 MC: 0 DC: 5/5 Attacks: Teleport Encore Fire Punch Ice Punch Psychic Shadow Ball Substitute Reflect Light Screen Zap Cannon Taunt Energy Ball Protect More Flavah Order of actions 1. Elevator Music's actions 3. Terrador's actions 4. I ref 5. Terrador's actions 6. Elevator Music's actions 7. I ref Rinse and Repeat What, you guys didn't send out your Pokemon yet? While that's 'cause I'm going to do it for you! OK, calm down, Togepi and Abra, don't fight...yet. Now as the old Pokemon Trainer saying goes, lets GoGoGo!!!