Elly, EMma, E_M versus Jelly, Gerard, Jar

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ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Law of Protegas said:
2v2 FE Doubles
2 day DQ
All abilities
Training Items
2 Recovers/5 Chills
2 Subs per mon

A 50ft-by-50ft stone temple for the relatively unknown deity Protegas that provides protection to those who seek it. The room is lit by torches that provide ample light. There is a fountain in one of the walls that provides a water source for moves like Surf. Although the arena is set indoors, the roof is ruined enough to allow weather moves to work. Despite being ancient, the temple still has a relatively strong structure that allows seismic moves like Earthquake to be used. The floor can be dug through as well and, over the centuries, some plant life has broken through the floor, allowing non-grass-types to use moves like Grass Knot.

At the beginning of every round, Protegas will protect any pokemon he feels is being ganged up on. A pokemon is considered to be ganged up on if it is targeted by:
  • At least four enemy single-target moves
  • Three enemy single-target moves and at least two enemy multi-target moves or one damage deaing combinations
  • Two enemy single-target moves and four enemy multi-target moves
  • Six enemy moves, whether they are single-target, multi-target or a combination of the two
Note: this is done by the commands issued and stuff like Encore and Disable changing a pokemon's moves will not affect this, but substitutions will. Substitutions cannot be made based on whether or not an opponent's pokemon gets the barrier.

Any pokemon that meets any of those criteria will be given a protective barrier for that round. The barrier is treated as a 20 HP typeless pokemon with the same rank defences as the pokemon it is protecting. The barrier protects the pokemon from all effects of enemy attacks and will disappear once it runs out of HP, is hit by two enemy non-damaging moves or at the end of the round, whichever comes first. The barrier will not protect from any spillover damage (so an attack that does 25 damage will destroy the barrier and do 5 damage to the target). The barrier will not protect a pokemon from allied attacks that hit it, nor will it be affected by allied attacks. In battles with more than one active pokemon per team, a last pokemon standing will always receive Protegas' barrier at the start of a round unless every team is down to its last pokemon.

Credits to Objection for the arena.
Team E_M said:

Slowking [Yadokingu] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 26 (30 /1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Total Moves: 29

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Amnesia
Confusion
Curse
Disable
Growl
Headbutt
Heal Pulse
Hidden Power (Electric, 7)
Nasty Plot
Power Gem
Psychic
Rain Dance
Slack Off
Swagger
Tackle
Trump Card
Water Gun
Water Pulse
Yawn
Zen Headbutt

Block
Future Sight
Mud Sport

Dragon Tail
Flamethrower
Ice Beam
Scald
Toxic

Drain Punch

Megainum [Megainumu] (F)
Nature: Brave (+1 SpA, -15% Spe, -10% Eva)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 69 (80 /1.15) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
Total Moves: 26

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Aromatherapy
Body Slam
Growl
Light Screen
Magical Leaf
Natural Gift
Petal Dance
PoisonPowder
Razor Leaf
Reflect
Safeguard
SolarBeam
Sweet Scent
Synthesis
Tackle

Counter
Heal Pulse
Leech Seed

Dragon Tail
Earthquake
Energy Ball
Protect
Toxic

Giga Drain
Magic Coat
Seed Bomb
Team G said:
Nessarose (Alakazam) {♂}

Nature: Hasty (+15% Speed, +22% Accuracy, -1 Def)
Type: Psychic

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:


  • Synchronize: (Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Inner Focus: (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Stats:

HP: 90
Atk:
2
Def:
1 (-)
SpA:
5
SpD:
3
Spe:
138 (+)
SC:
3
WC:
3
BST:
18


EC:
9/9
MC:
0
DC:
5/5


Attacks: 23

Teleport

Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Psyquic

Guard Split

Light Screen
Encore
Magic Coat

Psyshock

Shadow Ball
Energy Ball
Taunt
Thunder Wave
Zap Cannon
Counter
Torment
Focus Blast
Misdreavus (Pandora) {♀}

Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type: Ghost


  • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:


  • Levitate: (Trait)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:

HP:
90
Atk:
1 (-)
Def:
2
SpA:
4
SpD:
4
Spe:
121 (+)
SC:
2
WC:
1
BST:
18


EC:
6/6
MC:
0
DC:
x.x


Attacks: 27

Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Shadow Ball
Pain Split
Perish Song

Magical Leaf
Lucky Chant
Power Gem

Skill Swap

Destiny Bond
Shadow Sneak
Hyper Voice
Dark Pulse
Inferno
Heal Bell

Torment

Thunder Wave
Will-O-Wisp
Taunt
Psychic
Hidden Power Fighting [7]
Icy Wind
Thunderbolt
Energy Ball

Elevator_music leaps onto the dock, surveying the Grand Temple of Protegas no-so-far away. Gerard, an old acquaintance, was waving at the entrance. Nodding, elevator_music approaches the temple and followed Gerard to a side hall. "The disciples will have their evening rituals in about an hour, so I thought it prudent for us to battle here instead." "No matter. Let's begin then," replies elevator_music as they both draw their Pokeballs.


Gerard specifies item with orders
E_M specifies item with orders
Zt reffs
Protegas decrees
 

I'll have to make sure we don't run into that monster, both Nessarose and Pandora shall be using an Exp. Share, that will help them to learn some new tricks, those two mons are not gonna go down easily though, so let's try to put ourseves into a favorable position for now.

Nessarose: Zap Cannon (Yadokingu) ~ Light Screen ~ Psychic (Meganiumu)
* If Meganiumu uses Seed Bomb twice then use Disable (Seed Bomb) before the second use

Pandora: Hex (Yadokingu) ~ Taunt (Maganiumu) ~ Shadow Ball (Yadokingu)
* If Meganium uses Light Screen A1 & she's NOT Taunted then use switch A1 & A2

* If Meganium uses Aromatheraphy A1 & she's NOT Taunted then use switch A1 & A2
 
Both of my Pokemon will also take Exp. Shares

Slowking: Scald (Alakazam) ~ Scald (Alakazam) ~ Scald (Alakazam)

Meganium: SolarBeam (Alakazam) ~ Magic Coat ~ Seed Bomb (Alakazam)
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Since spillover damage is still dealt, I'm assuming the calcs are still counted as typeless and without any secondary effects when calculating spillover, just as when the Protegas Barrier is still up. Also, do specify your accuracy boosts with +Speed to save work, Gerard :(

EDIT: Misread that, sorry. Fixed Protegas' protection, with different rolls due to increase in complexity factors. You might wanna reorder, EM.

Elevator_Music’s team:

|

HP: 100 | HP: 100
En: 100 | En: 100
Spe: 26 (-) | Spe: 69 (-)
Ranks: 3/3/5/4 | Ranks: 4/4/3/4
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

Gerard's team: AAO
|

HP: 90 | HP: 90
En: 100 | En: 100
Spe: 138 (+22%) | Spe: 121 (+17%)
Ranks: 2/1/5/3 | Ranks: 1/2/4/4
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

Arena: Temple of Protegas


And the deity Protegas is a most biased host, bestowing protection upon his obvious favourite Nessarose-Alakazam. Perhaps being here for too long gives Gerard a local advantage. Nessarose-Alakazam starts off with a rapidly conjured electric Cannonball, which exacerbated Pandora-Misdreavus' follow-up Hexxing. At the same time, Meganiumu and Yadokingu-Slowking combined their attacks in an attempt to break the barrier, but paralysis from the Zapping projectile stops Yadokingu-Slowking's first try.

And thus the battle begins in earnest. Yadokingu-Slowking fired off another Scalding stream, but failed to net wet burns upon his Psychic rival. Pandora-Misdreavus attempts to Taunt Meganiumu, but the later smartly puts up a mirror, so the former was caught into thinking another Misdreavus is taunting her, which doesn't bode well for her temper. Then comes another standoff after some exploding Seeds being scattered by Meganiumu after being tossed around by Nessarose-Alakazam like a Bomb. Neither Pokemon nor Trainer noticed a Nargacuga crouching upon the statue of the deity. What could this bode, I wonder....

Action 1:
Protegas bestowed protection upon Slowking and Alakazam!
Other changes: 20HP Barrier (Alakazam)
Alakazam used Zap Cannon!
RNG Roll (HIT) [<=8200 HIT]: 7084/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 5340/10000 (NO)
[12+(7.5-6)]*1.5 = 20.25 damage (Slowking)
Slowking is Paralysed!
Status change: PAR 25% (Slowking)
-9 energy
Misdreavus used Hex!

RNG Roll (CRIT) [<=625 CRIT]: 7382/10000 (NO)
[10+3+(6-6)]*1.5 = 19.5 damage (Slowking)
-6 energy
Meganium used Solarbeam!
(+1 Priority Charge, -1 Priority Hit)
RNG Roll (CRIT) [<=625 CRIT]: 1460/10000 (NO)
12+3+(4.5-4.5) = 15 damage
Other changes: 5HP Barrier (Alakazam)
-7 energy
Slowking is Paralysed!
RNG Roll (PAR) [<=2500 PAR]: 1787/10000 (PAR)
Status changes: PAR 20% (Slowking)

Action 2:
Meganium used Magic Coat!
(+4 Priority)
Meganium coated its team in a magic mirror!
-10 energy
Alakazam used Light Screen!
Alakazam created a protective screen against Special Attacks!
Other changes: Light Screen 6a (Alakazam, Misdreavus)
-7 energy
Misdreavus used Taunt!
Misdreavus fell for its own Taunt instead!
Other changes: Taunt 6a (Misdreavus)
-10 energy
Slowking used Scald!
RNG Roll (PAR) [<=2000 PAR]: 8660/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 6701/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 7209/10000 (NO)
(8*2/3)+3+(7.5-4.5) = 11.333 damage ~ 6.333 damage (Alakazam)
Other changes: 0HP Barrier (Alakazam)
-5 energy

Action 3:
Alakazam used Psychic!
RNG Roll (CRIT) [<=625 CRIT]: 2890/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 492/10000 (EFFECT)
11+3+(7.5-6) = 15.5 damage (Meganium)
Meganium's Special Defense fell!
Stat changes: -1 SpDef (Meganium)
-6.5 energy
Misdreavus used Shadow Ball!
RNG Roll (CRIT) [<=625 CRIT]: 9533/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 227/10000 (EFFECT)
[8+3+(6-6)]*1.5 = 16.5 damage (Slowking)
Slowking's Special Defense fell!
Stat changes: -1 SpDef (Slowking)
-5 energy
Meganium used Seed Bomb!
RNG Roll (CRIT) [<=625 CRIT]: 8101/10000 (NO)
8+3+(6-1.5) = 15.5 damage (Alakazam)
-5 energy
Slowking used Scald!
RNG Roll (PAR) [<=2000 PAR]: 6604/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 3591/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 5715/10000 (NO)
(8*2/3)+3+(7.5-4.5) = 11.333 damage (Alakazam)
-9 energy

Post Action:
Other changes: Light Screen 4a (Alakazam, Misdreavus)
Other changes: Taunt 5a (Misdreavus)
Status changes: PAR 15% (Slowking)

Post Round:
Slowking: -56.25 HP, -14 EN
Meganium: -15.5 HP, -22 EN
Alakazam: - 33.166 HP, -22.5 EN
Misdreavus: -21 EN


Elevator_Music’s team:
|

HP: 44 | HP: 84
En: 86 | En: 78
Spe: 26 (-) | Spe: 69 (-)
Ranks: 3/3/5/4 | Ranks: 4/4/3/4
Status: PAR 15% | Status: N/A
Stats: -1 SpDef | Stats: -1 SpDef
Other: N/A | Other: N/A

Gerard's team: AAO
|

HP: 57 | HP: 90
En: 77 | En: 79
Spe: 138 (+22%) | Spe: 121 (+17%)
Ranks: 2/1/5/3 | Ranks: 1/2/4/4
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: Light Screen 4a | Other: Light Screen 4a, Taunt 5a

Arena: Temple of Protegas




Elevator_music orders
Gerard counters
I reff
 
Slowking: Water Gun (Alakazam) ~ Hidden Power (Alakazam) ~ Hidden Power (Alakazam)
IF (Alakazam uses a protective/evasive move) THEN (use Block (Alakazam) and push actions back)​
Meganium: Seed Bomb (Mismagius) ~ Seed Bomb (Mismagius) ~ Seed Bomb (Mismagius)
IF (Disable is used) THEN (use Leech Seed (Mismagius) that action and Energy Ball (Mismagius) all future actions)​
 


Only three (3) single target damaging moves where used against Slowking and as such the protegas barrier shouldn't have activated
 

This is for having one dirty Slowking instead of the clearly superior Slowbro, his coolness is enough to outshine the Knock off that king is, Now let's finish this wonderful team, with Meganiumu out of options we should be able to act.

Nessarose: Torment (Maganiumu) ~ Shadow Ball (Yadokingu) ~ Psychic (Meganiumu)

Pandora: Hex (Yadokingu) ~ Hyper Voice ~ Shadow Ball (Meganiumu)
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Elevator_Music’s team: AA
|

HP: 44 | HP: 84
En: 86 | En: 78
Spe: 26 (-) | Spe: 69 (-)
Ranks: 3/3/5/4 | Ranks: 4/4/3/4
Status: PAR 15% | Status: N/A
Stats: -1 SpDef | Stats: -1 SpDef
Other: N/A | Other: N/A

Gerard's team: AA
|

HP: 57 | HP: 90
En: 77 | En: 79
Spe: 138 (+22%) | Spe: 121 (+17%)
Ranks: 2/1/5/3 | Ranks: 1/2/4/4
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: Light Screen 4a | Other: Light Screen 4a, Taunt 5a

Arena: Temple of Protegas


Oh dear, it looks like Protegas is indeed a biased deity, favouring his flock over non-believers who had yet to convert. Nessarose-Alakazam called upon the god's favor to Torment Meganiumu-Meganium's mind, leaving it unable to focus, Struggling to even launch an attack against Pandora-Misdreavus! Yadokingu-Slowking tries a subtler tactic, drenching Nessarose-Alakazam with a borrowed Water Gun, but before he could go any further, the pair of communicants took him out within 3 strikes, then turned their STABbing attention towards Meganiumu-Meganium... Fur bristles on the Nargacuga's neck, its eyes narrowing upon the gloating disciple, tail flexing alarmingly. What could this bode for Gerard and elevator_music?

Action 1:
Alakazam used Torment!
Alakazam torments Meganium for its repetitiveness!
Other changes: Torment 6a (Meganium)
-10 energy
Misdreavus used Hex!

RNG Roll (CRIT) [<=625 CRIT]: 5127/10000 (NO)
[10+3+(6-6)]*1.5+1.75 = 21.25 damage (Slowking)
-6 energy
Meganium used Seed Bomb!
But it failed due to Torment!
Slowking used Water Gun!
RNG Roll (PAR) [<=1500 PAR]: 3162/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 9803/10000 (NO)
(4*2/3)+3+(7.5-4.5) = 8.667 damage (Alakazam)
Other changes: Drenched 3a (Alakazam)
-2 energy

Action 2:
Alakazam used Shadow Ball!
RNG Roll (CRIT) [<=625 CRIT]: 6582/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 3869/10000 (NO)
[8+(7.5-6)]*1.5+1.75 = 16 damage (Slowking)
-6 energy
Misdreavus used Hyper Voice!
RNG Roll (CRIT) [<=625 CRIT]: 436/10000 (CRIT)
RNG Roll (CRIT) [<=625 CRIT]: 3117/10000 (NO)
(9*0.75)+3+(6-6)+1.75 = 11.5 damage (Slowking)
(9*0.75)+(6-6)+1.75 = 8.5 damage (Meganium)
Slowking is KO'ed!
-7 energy
Meganium used Struggle!
RNG Roll (CRIT) [<=625 CRIT]: 6701/10000 (NO)
5+(6-3) = 8 damage (Misdreavus)
-5 energy

Action 3:
Alakazam used Psychic!
RNG Roll (CRIT) [<=625 CRIT]: 7665/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 5348/10000 (NO)
11+3+(7.5-6)+1.75 = 17.25 damage (Meganium)
-6.5 energy
Misdreavus used Shadow Ball!
RNG Roll (CRIT) [<=625 CRIT]: 4961/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 985/10000 (EFFECT)
8+3+(6-6)+1.75 = 12.75 damage (Meganium)
Meganium's Special Defense fell!
Stat changes: -2 SpDef (Meganium)
-5 energy
Meganium used Struggle!
RNG Roll (CRIT) [<=625 CRIT]: 7371/10000 (NO)
5+(6-3) = 8 damage (Misdreavus)
-9 energy

Post Action:
Other changes: Light Screen 1a (Alakazam, Misdreavus)
Other changes: Taunt 2a (Misdreavus)
Other changes: Torment 3a (Meganium)
Stat changes: -1 SpDef (Meganium)
Other changes: Drenched 1a (Alakazam)

Post Round:
Slowking: -48.75 HP, -2 EN, KO'ed
Meganium: -38.5 HP, -14 EN
Alakazam: -8.667 HP, -22.5 EN
Misdreavus: -16 HP, -18 EN


Elevator_Music’s team: XA
|

HP: KO | HP: 45
En: 84 | En: 64
Spe: 26 (-) | Spe: 69 (-)
Ranks: 3/3/5/4 | Ranks: 4/4/3/4
Status: PAR 15% | Status: N/A
Stats: -1 SpDef | Stats: -1 SpDef
Other: N/A | Other: N/A

Gerard's team: AA
|

HP: 48 | HP: 74
En: 54 | En: 61
Spe: 138 (+22%) | Spe: 121 (+17%)
Ranks: 2/1/5/3 | Ranks: 1/2/4/4
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: Light Screen 1a, Drenched 1a | Other: Light Screen 1a, Taunt 2a

Arena: Temple of Protegas



Gerard orders
E_M responds
Zt reffs
Nargacuga acts
 

Oh, time to round up all of this, altough the barrier is not doing it any easier

Nessarose: Psychic (Meganiumu) ~ Recover ~ Light Screen
* If Meganiumu uses Synthesis then use Snatch (Meganiumu) and push actions

Pandora: Shadow Ball (Maganiumu) ~ Psychic (Maganiumu) ~ Will-o-Wisp (Maganiumu)
* If Meganium uses Magic Coat A3 then use Chill

* If Meganium uses Protect A3 then use Chill
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Some specifications to deal out concerning EMma's unique orders - Dragon Tail costs an extra 2 EN to phase yourself though with full accuracy. Thank you.

EDIT: I fucked up some calcs in the previous round, so Meganium should have 5 extra HP. Sorry 'bout that.

Elevator_Music’s team:
XA

HP: 45
En: 64
Spe: 69 (-)
Ranks: 4/4/3/4
Status: N/A
Stats: -1 SpDef
Other: N/A

Gerard's team: AA
|

HP: 48 | HP: 74
En: 54 | En: 61
Spe: 138 (+22%) | Spe: 121 (+17%)
Ranks: 2/1/5/3 | Ranks: 1/2/4/4
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: Light Screen 1a, Drenched 1a | Other: Light Screen 1a, Taunt 2a

Arena: Temple of Protegas


Normally I'd do some poetic bluff at the end of a battle since I gotta work on rewards, but-

[box]Gerard smirks at elevator_music's obvious last-ditch attempt - or was he? Nargacuga knew, that it was but a ruse, a signal, for him to act. "I'm afraid you won't make it here, Elly. You see, this is the Temple of Protegas, and within his domain, only his decree ruled."

Elevator_music carefully keep his head down, "To hell with you and your false god," With both his Pokemon tucked back into Pokeballs, he suddenly raised his head and gave Gerard a roguish smile. "My friend, for what it's worth, I'm sorry it has to come to this, but you've been corrupted too far by this so-called religion, and I have to put a stop to this."

"What is the meaning of this? How dare you desecr-" But Gerard didn't manage to finish his sentence.

"Narga, now!" And with that call from EMma, both the Trainer and the Black Beast leaps, the former landing on the latter's back. As they fly out of the temple, the Nargacuga leaves a final, parting gift - his tail lashes forward, and the force of it cleanly cleaved through the clay statue's neck before toppling it. As cries for Cardinal Objection arises from within the masses at the Grand Hall, Bishop Gerard of the Protegas can only shake his fists in fury at the retreating Living Shadow. [/box]

Action 1:
Protegas bestowed protection upon Meganium!
Other changes: 20HP Barrier (Meganium)
Alakazam used Psychic!
RNG Roll (CRIT) [<=625 CRIT]: 8047/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 1627/10000 (NO)
11+3+(7.5-6)+1.75 = 17.25 damage~ 0 damage (Meganium)
Other changes: 2.75HP Barrier (Meganium)
-10.5 energyMisdreavus used Shadow Ball!
RNG Roll (CRIT) [<=625 CRIT]: 834/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 9880/10000 (NO)
8+3+(6-6)+1.75 = 12.75 damage ~ 10 damage (Meganium)
Other changes: 0HP Barrier (Meganium)
-5 energy
Meganium used Dragon Tail!
(-6 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 4537/10000 (NO)
6+(6-6) = 6 damage (Meganium)
Other changes: -0 SpDef (Meganium)
-7 energy

Post Action:
Other changes: Light Screen 0a (Alakazam, Misdreavus)
Other changes: Drenched 0a (Alakazam)

Action 2:
Alakazam used Snatch!
(+4 Priority)
But it failed to snatch the combo!
-4 energy
Misdreavus used Psychic!
RNG Roll (CRIT) [<=625 CRIT]: 7233/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 3276/10000 (NO)
11+(6-6) = 11 damage (Meganium)
-7.5 energy
Meganium used Mega Synthesis!
(-2 Priority combo)
+45 HP (Meganium)
-59.5 energy
Meganium fainted due to exhaustion!

Post Action:
Other changes: Taunt 0a (Misdreavus)

Post Round:
Meganium: +18 HP, -66.5 EN, KO'ed
Alakazam: -14.5 EN
Misdreavus: -12.5 EN


Elevator_Music’s team: XA

HP: 63
En: KO
Spe: 69 (-)
Ranks: 4/4/3/4
Status: N/A
Stats: -1 SpDef
Other: N/A

Gerard's team: AA
|

HP: 48 | HP: 74
En: 54 | En: 61
Spe: 138 (+22%) | Spe: 121 (+17%)
Ranks: 2/1/5/3 | Ranks: 1/2/4/4
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other:N/A | Other:N/A

Arena: Temple of Protegas




Rewards Bank said:
Elevator_Music: 1 CC
Slowking: 4 MC
Meganium: 4 MC

Gerard: 1 CC
Alakazam: 4 MC
Misdreavus: 4 MC

ZhengTann: 4 UC
 
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