ZhengTann
Nargacuga
Law of Protegas said:2v2 FE Doubles
2 day DQ
All abilities
Training Items
2 Recovers/5 Chills
2 Subs per mon
A 50ft-by-50ft stone temple for the relatively unknown deity Protegas that provides protection to those who seek it. The room is lit by torches that provide ample light. There is a fountain in one of the walls that provides a water source for moves like Surf. Although the arena is set indoors, the roof is ruined enough to allow weather moves to work. Despite being ancient, the temple still has a relatively strong structure that allows seismic moves like Earthquake to be used. The floor can be dug through as well and, over the centuries, some plant life has broken through the floor, allowing non-grass-types to use moves like Grass Knot.
At the beginning of every round, Protegas will protect any pokemon he feels is being ganged up on. A pokemon is considered to be ganged up on if it is targeted by:
Note: this is done by the commands issued and stuff like Encore and Disable changing a pokemon's moves will not affect this, but substitutions will. Substitutions cannot be made based on whether or not an opponent's pokemon gets the barrier.
- At least four enemy single-target moves
- Three enemy single-target moves and at least two enemy multi-target moves or one damage deaing combinations
- Two enemy single-target moves and four enemy multi-target moves
- Six enemy moves, whether they are single-target, multi-target or a combination of the two
Any pokemon that meets any of those criteria will be given a protective barrier for that round. The barrier is treated as a 20 HP typeless pokemon with the same rank defences as the pokemon it is protecting. The barrier protects the pokemon from all effects of enemy attacks and will disappear once it runs out of HP, is hit by two enemy non-damaging moves or at the end of the round, whichever comes first. The barrier will not protect from any spillover damage (so an attack that does 25 damage will destroy the barrier and do 5 damage to the target). The barrier will not protect a pokemon from allied attacks that hit it, nor will it be affected by allied attacks. In battles with more than one active pokemon per team, a last pokemon standing will always receive Protegas' barrier at the start of a round unless every team is down to its last pokemon.
Credits to Objection for the arena.
Team E_M said:
Slowking [Yadokingu] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 26 (30 /1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Total Moves: 29
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Amnesia
Confusion
Curse
Disable
Growl
Headbutt
Heal Pulse
Hidden Power (Electric, 7)
Nasty Plot
Power Gem
Psychic
Rain Dance
Slack Off
Swagger
Tackle
Trump Card
Water Gun
Water Pulse
Yawn
Zen Headbutt
Block
Future Sight
Mud Sport
Dragon Tail
Flamethrower
Ice Beam
Scald
Toxic
Drain Punch
Megainum [Megainumu] (F)
Nature: Brave (+1 SpA, -15% Spe, -10% Eva)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 69 (80 /1.15) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
Total Moves: 26
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Aromatherapy
Body Slam
Growl
Light Screen
Magical Leaf
Natural Gift
Petal Dance
PoisonPowder
Razor Leaf
Reflect
Safeguard
SolarBeam
Sweet Scent
Synthesis
Tackle
Counter
Heal Pulse
Leech Seed
Dragon Tail
Earthquake
Energy Ball
Protect
Toxic
Giga Drain
Magic Coat
Seed Bomb
Team G said:Nessarose (Alakazam) {}Nature: Hasty (+15% Speed, +22% Accuracy, -1 Def)
Type: Psychic
- Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Abilities:
- Synchronize: (Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
- Inner Focus: (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.Stats:
HP: 90
Atk: 2
Def: 1 (-)
SpA: 5
SpD: 3
Spe: 138 (+)
SC: 3
WC: 3
BST: 18
EC: 9/9
MC: 0
DC: 5/5
Attacks: 23
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Psyquic
Guard Split
Light Screen
Encore
Magic Coat
Psyshock
Shadow Ball
Energy Ball
Taunt
Thunder Wave
Zap Cannon
Counter
Torment
Focus Blast
Misdreavus (Pandora) {}Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type: Ghost
- Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
- Levitate: (Trait)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 4
Spe: 121 (+)
SC: 2
WC: 1
BST: 18
EC: 6/6
MC: 0
DC: x.x
Attacks: 27
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Shadow Ball
Pain Split
Perish Song
Magical Leaf
Lucky Chant
Power Gem
Skill Swap
Destiny Bond
Shadow Sneak
Hyper Voice
Dark Pulse
Inferno
Heal Bell
Torment
Thunder Wave
Will-O-Wisp
Taunt
Psychic
Hidden Power Fighting [7]
Icy Wind
Thunderbolt
Energy Ball
Elevator_music leaps onto the dock, surveying the Grand Temple of Protegas no-so-far away. Gerard, an old acquaintance, was waving at the entrance. Nodding, elevator_music approaches the temple and followed Gerard to a side hall. "The disciples will have their evening rituals in about an hour, so I thought it prudent for us to battle here instead." "No matter. Let's begin then," replies elevator_music as they both draw their Pokeballs.
Gerard specifies item with orders
E_M specifies item with orders
Zt reffs
Protegas decrees