EM MK GO

Birkal

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Mienshao [Mysterio] (F)
Nature: Careful (+SDef, -SAtk)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: *****
Def: **
SpA: **(-)
SpD: *** (+)
Spe: 105

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regeneration: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

Moves:
Pound
Meditate
Detect
Fake Out
Doubleslap
Swift
Calm Mind

Endure
Low Kick
Vital Throw

Bulk Up
Focus Miss
Taunt

Hi Jump Kick
U-Turn
Bounce
Drain Punch
Rock Slide
Toxic
Dig
Brick Break
Substitute
Reversal
Wide Guard
Acrobatics
Baton Pass
Feint

Rhyperior [Behemoth] (M)
Nature: Careful (+SDef, -Spa)
Type: Ground/Rock
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Reckless (DW Unlocked): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Moves:
Poison Jab
Horn Attack
Tail Whip
Stomp
Fury Attack
Scary Face
Rock Blast

Counter
Ice Fang
Thunder Fang

Earthquake
Rock Slide
Payback

Stone Edge
Megahorn
Protect
Hammer Arm
Substitute
Fire Fang
Pursuit
Reversal
Toxic
Smack Down
Drill Run
Bulldoze
Crunch
Roar
Brick Break
Outrage
Iron Tail
Frustration
Dig
Rock Wrecker
Horn Drill
Take Down
Hydreigon [Orion] (F)
Nature: Naughty (+Atk, -SDef)
Type: Dark/Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 98
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0

Abilities:
Levitate: (Passive)This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Moves:
Tri Attack
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch

Fire Fang
Ice Fang
Thunder Fang

Taunt
Thunder Wave
Toxic

Dragon Pulse
Outrage
Dark Pulse
Earth Power
Protect
Substitute
Focus Blast
Fly
U-Turn
Draco Meteor
Stone Edge
Hyper Voice
Scary Face
Head Smash
Heat Wave
Roost
Signal Beam
Tailwind
Superpower
Hidden Power Flying 7
Double Team
Reflect
Torment
Flamethrower
Fire Blast
Focus Blast
Rest
Stone Edge
Rock Slide




Sableye [Yamirami] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Dark/Ghost
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Keen Eye:
(Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (DW): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (50 /1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
Total Moves: 69/107

MC: 0
DC: 5/5

Attacks:
Astonish
Confuse Ray
Detect
Faint Attack
Fake Out
Foresight
Foul Play
Fury Swipes
Knock Off
Leer
Mean Look
Night Shade
Power Gem
Punishment
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Zen Headbutt

Feint
Metal Burst
Moonlight
Recover
Sucker Punch

Brick Break
Dig
Double Team
Embargo
Focus Punch
Payback
Psychic
Rain Dance
Rest
Snarl
Substitute
Sunny Day
Taunt
Telekinesis
Thief
Torment
Toxic
Will-O-Wisp

Counter
Dark Pulse
Endure
Fire Punch
Gravity
Helping Hand
Ice Punch
Icy Wind
Low Kick
Magic Coat
Pain Split
Signal Beam
Sleep Talk
Snatch
Spite
ThunderPunch
Trick

MK send out.
Emma order.
MK order.
I ref.​
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

HP: 110
EN: 100


HP: 100
EN: 100​

a1
Protect
-7 en

WoW
-7 en


a2
Foul Play
crit = 7227 = no
(10+3) = 13 damage
-7 en

Stone Edge
hit = 8375 = yes
crit = 5232 = no
(10+3+3) = 16 damage
-7 en


a3
Foul Play
crit = 7227 = no
(10+3) = 13 damage
-11 en

Earthquake
crit = 4130 = no
(10+3+3) = 16 damage
-7 en




HP: 84
EN: 79


HP: 68
EN: 71​
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

HP: 84
EN: 79


HP: 58
EN: 71​

a1
Metal Burst
crit = 7735 = no
16 x 1.25 = 20 damage
-11.33 en

EQ combo
crit = 1529 = no
(10 x 2.25 + 3 + 3) = 28.5 damage
-45.5 en


a2
Cooldown

Spite
-6 en


a3
EQ combo
crit = 7924 = no
(10 x 2.25 + 3 + 3) = 28.5 damage
-an insane amount en




HP: KO
EN: KO


HP: 1
EN: 54​

Emma wins!

Emma: +1 CC
Sableye: +4 MC | +1 KOC

MK: +1 CC
Rhyperior: +4 MC

Birkal: +2 UC​
 

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