Completed EM Vs Rickheg! Cutemons Vs Manlymons!

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#1
cancelling my challenge against pwnemon :(

challenging Rickheg to a 4v4 FE singles match

ASB Arena
1 day DQ
2 recoveries/5 chills
2 Substitutions
Accepting!
items = on
switch = ok
abilities = all

I think that's everything but a ref?
Elevator Music's Team:

Whimsicott(*) [Erufuun] (M)
Nature: Timid (+15% Spe, +21% Acc, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 134 (116 *1.15) (+) (21% Accuracy boost)
Size Class: 1
Weight Class: 1
Base Rank Total: 19
Total Moves: 44

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Absorb(*)
Cotton Spore(*)
Growth(*)
Leech Seed(*)
Mega Drain(*)
PoisonPowder(*)
Razor Leaf(*)
Stun Spore(*)
Charm
Cotton Guard
Endeavor
Giga Drain
Gust
Helping Hand
Hurricane
SolarBeam
Sunny Day
Tailwind

Encore(*)
Fake Tears(*)
Worry Seed(*)
Beat Up
GrassWhistle
Memento
Switcheroo
Tickle

Energy Ball(*)
Hidden Power (Fire, 7)(*)
Taunt(*)
Double Team
Flash
Hyper Beam
Grass Knot
Light Screen
Protect
Psychic
Rest
Safeguard
Shadow Ball
Substitute
Swagger
Thief
Toxic
U-turn

Venomoth [Morufon] (M)
Nature: Timid (+15% Spe, +12% Acc, -1 Atk)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (e.g. burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Wonder Skin (DW): (Innate) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 104 (90 *1.15) (+) (12% Accuracy boost)
Size Class: 3
Weight Class: 2
Base Rank Total: 17
Total Moves: 66

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bug Buzz
Confusion
Disable
Foresight
Gust
Leech Life
Poison Fang
PoisonPowder
Psybeam
Psychic
Quiver Dance
Sleep Powder
Signal Beam
Silver Wind
Stun Spore
Supersonic
Tackle
Zen Headbutt

Agility
Baton Pass
Giga Drain
Morning Sun
Rage Powder
Screech
Skill Swap
Toxic Spikes

Acrobatics
Attract
Bide
Curse
Defog
Double Team
Endure
Energy Ball
Flash
Hidden Power (Ground, 7)
Hyper Beam
Protect
Psywave
Razor Wind
Reflect
Rest
Roost
Round
Sleep Talk
Sludge Bomb
Snore
SolarBeam
Struggle Bug
Substitute
Sunny Day
Swagger
Sweet Scent
Teleport
Thief
Toxic
U-turn
Venoshock
Whirlwind

Air Cutter
Bug Bite
Mimic
Ominous Wind
String Shot
Tailwind
Twister

Camerupt [Bakuuda] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Magma Armor:
(Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40 /1.15) (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
Total Moves: 48

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Amnesia
Curse
Double-Edge
Earth Power
Earthquake
Ember
Eruption
Fissure
Flame Burst
Flamethrower
Focus Energy
Growl
Lava Plume
Magnitude
Rock Slide
Tackle
Take Down
Yawn

Ancientpower
Endure
Mud Bomb
Stockpile
Swallow

Bulldoze
Dig
Double Team
Explosion
Fire Blast
Flame Charge
Flash Cannon
Hidden Power (Ice, 7)
Incinerate
Overheat
Protect
Rest
Roar
Rock Polish
Rock Tomb
Sandstorm
Sleep Talk
SolarBeam
Stealth Rock
Stone Edge
Substitute
Sunny Day
Toxic
Will-O-Wisp

Body Slam

Carracosta [Abagoora] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Study: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 32
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 51

EC: 6/6
MC: 0
DC: 5/5

Attacks:
AncientPower
Aqua Jet
Aqua Tail
Bide
Bite
Brine
Crunch
Curse
Hydro Pump
Protect
Rain Dance
Rock Slide
Rollout
Shell Smash
Smack Down
Water Gun
Wide Guard
Withdraw

Body Slam
Flail
Iron Defense
Knock Off
Rock Throw
Whirlpool

Attract
Bulldoze
Dig
Dive
Double Team
Earthquake
Facade
Frustration
Giga Impact
Rest
Return
Rock Polish
Rock Smash
Rock Tomb
Sandstorm
Scald
Stone Edge
Substitute
Swagger
Toxic
Waterfall

Block
Iron Head
Iron Tail
Low Kick
Sleep Talk
Stealth Rock


rickheg's Team:

Gallade (Mystic) M
Nature: Jolly (Adds 15% to Speed, +9.73% accuracy, Subtracts 1 from Special Attack)

Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (DW) (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 4
Spe: 92(+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Level Up:
Growl
Confusion
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Leaf Blade
Night Slash
Fury Cutter
Slash
Close Combat
Protect
Psycho Cut

Egg:
Confuse Ray
Encore
Will-O-Wisp

Tutor:
Drain Punch
Ice Punch
Fire Punch
ThunderPunch
Pain Split
Magic Coat
Heal Bell
Zen Headbutt

TM:
Work Up
Psychic
Thunderbolt
Hidden Power Ground (7)
Toxic
Thunder Wave
Taunt
Earthquake
Brick Break
Focus Blast
Grass Knot
Stone Edge
Shaodw Ball
Focus Punch
Light Screen
Reflect
Substitute
Rock Slide
Bulldoze
Torment

Pyroak (Surt) (M)
Nature: Brave (Atk increased by 1; Spe decreased by 15% and Evasion decreased by a flat 10%)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Level Up:
Flare Blitz
Wood Hammer
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Synthesis
Fire Spin
Heat Crash

Egg:
Aromatherapy
Earth Power
Blaze Kick
Seed Bomb

Tutor:
Stealth Rock

TM:
Fire Blast
Will-O-Wisp
Return
Flamethrower
Rock Slide
Sunny Day
Protect

Total Moves: 27

Machamp (Randy Savage) M
Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Steadfast: (DW) (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Wide Guard
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch
Cross Chop

Bullet Punch
Ice Punch
Thunder Punch

Endure

Protect
Earthquake
Brick Break
Rock Slide
Smack Down

Dusknoir [Cyclost] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Ghost
Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Stat Total: 21

EC: 9/9
MC: 0
DC: n/a

Abilities
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Fire Punch
Thunder Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex
Future Sight
Shadow Punch

Imprison
Pain Split
Destiny Bond
Grudge

Endure
Counter
Dark Pulse
Snatch
Skill Swap
Faint Attack
Sucker Punch
DynamicPunch

Payback
Focus Punch
Return
Psych Up
Earthquake
Substitute
Shadow Ball
Trick Room
Protect
Taunt
Double Team
Brick Break
Torment
Ice Beam
Toxic
Blizzard
Psychic
Focus Blast
Bulldoze
Rock Slide

Total Moves: 48


I don't care what any of you say! Camerupt and Carracosta are cute!

EM, send out your mons.
Good Luck Trainers!
 
#3
Alright, Cyclost the Dusknoir, take this Reaper Cloth!

Let's start with Taunt > Rock Slide > Psychic
IF Protective/evasive A1, use Double Team (2 clones) and push actions back.
 
#5

Morufon (M) @ Exp. Share
HP: 100
Energy: 100
Stats: 2/2/3/3/104 (12)
Status: N/A
Actions: Sleep Powder~Toxic Spikes~Toxic Spikes

Cyclost (M) @ Reaper Cloth
HP: 90
Energy: 100
Stats: 4/5/4/5/39
Status: N/A
Actions: Taunt~Rock Slide~Psychic​

Action 1:
Morufon: Sleep Powder = [11 Energy]
Cyclost: Fast Asleep

Action 2:
Morufon: Toxic Spikes = [10 Energy]
Cyclost: Fast Asleep

Action 3:
Morufon: Toxic Spikes = [14 Energy]
Cyclost: Psychic - [6+2+(4-3)x1.5]x1.5 = [14 Damage] [6 Energy]



Morufon (M) @ Exp. Share
HP: 86
Energy: 65
Stats: 2/2/3/3/104 (12)
Status: N/A

Cyclost (M) @ Reaper Cloth
HP: 90
Energy: 94
Stats: 4/5/4/5/39
Status: N/A
Field: Toxic Spikes (2)​
 
#8
Stealth Rock ~ Fire Blast ~ Flamethrower
IF (Taunt is used) THEN (use Eruption)
IF (Focus Punch is used) THEN (use Mud Bomb and push actions back)​
 
#10

Morufon (M) @ Exp. Share
HP: 86
Energy: 65
Stats: 2/2/3/3/104 (12)
Status: N/A


Bakuuda (M) @ Leftovers
HP: 100
Energy: 100
Stats: 4/3/5/3/34
Actions: Stealth Rock~Fire Blast~Flamethrower

Cyclost (M) @ Reaper Cloth
HP: 90
Energy: 94
Stats: 4/5/4/5/39
Status: N/A
Field: Toxic Spikes (2)
Actions: Toxic~Earthquake~Bulldoze​

Action 1:
Cyclost: Toxic = [7 Energy]
Bakuuda: Stealth Rock = [16 Energy]

Action 2:
Cylcost: Earthquake - [10+3-2-1+(4-3)x1.5]x1.5 = [17 Damage] [7 Energy]
Bakuuda: Fire Blast - 12+3+(5-5)x1.5 = [15 Damage] [11 Energy]

Action 3:
Cyclost: Bulldoze - [6-2-1+(4-3)x1.5]x1.5 = [7 Damage] [5 Energy]
Bakuuda: Flamethrower - 10+3+(5-5)x1.5 = [13 Damage] [10 Energy]



Bakuuda (M) @ Leftovers
HP: 76
Energy: 63
Stats: 4/3/5/3/34
Status: Toxic (2DpA), +4 Att, -1 Spe

Cyclost (M) @ Reaper Cloth
HP: 62
Energy: 75
Stats: 4/5/4/5/39
Status: N/A
Field: Toxic Spikes (2), Stealth Rock​
 
#11
There's just way too much to order against. So, I'll just try to keep it simple.

Taunt > Earthquake > Bulldoze
IF Protect A1, use Double Team (1 clone) and push actions back
 
#13
Made a mistake with the Earthquake calculation last round, forgetting to include Camerupt's abilities. Sorry about that.


Bakuuda (M) @ Leftovers
HP: 76
Energy: 63
Stats: 4/3/5/3/34
Status: Toxic (2DpA), +4 Att, -1 Spe
Actions: Lava Plume~Flame Charge~Lava Plume

Cyclost (M) @ Reaper Cloth
HP: 62
Energy: 75
Stats: 4/5/4/5/39
Status: N/A
Field: Toxic Spikes (2), Stealth Rock
Actions: Taunt~Earthquake~Bulldoze​

Action 1:
Cyclost: Taunt = [10 Energy]
Bakuuda: Lava Plume - 8+3+(5-5)x1.5 = [11 Damage] [9 Energy]
Bakuuda: [-1 HP]

Action 2:
Cylost: Earthquake - [10-3+(4-3)x1.5]x1.5 = [13 Damage] [7 Energy]
Bakuuda: Flame Charge: 5+3+(4-5)x1.5+4x1.75 = [14 Damage] [7 Energy]
Bakuuda: [-1 HP]

Action 3:
Cylcost: Bulldoze - [6-2-1+(4-3)x1.5]x1.5 = [7 Damage] [5 Energy]
Bakuuda: Lava Plume - 8+3+(5-5)x1.5 = [11 Damage] [9 Energy]
Bakuuda: [-1 HP]


Bakuuda (M) @ Leftovers
HP: 56
Energy: 38
Stats: 4/3/5/3/34
Status: Toxic (3DpA), +2 Att, -1 Spe, Taunted (3a)

Cyclost (M) @ Reaper Cloth
HP: 27
Energy: 53
Stats: 4/5/4/5/39
Status: N/A
Field: Toxic Spikes (2), Stealth Rock​
 
#16
Sludge Bomb ~ Signal Beam ~ Sludge Bomb
IF (Pain Split is used) AND (Venomoth is not Taunted) THEN (use Substitute (15 HP) and push actions back)
IF (Imprison is used) AND (Dusknoir is not asleep) THEN (use Sleep Powder and push actions back)​
 
#18

Morufon (M) @ Exp. Share
HP: 86
Energy: 65
Stats: 2/2/3/3/104 (12)
Status: N/A
Actions: Sludge Bomb~Signal Beam~Sludge Bomb

Cyclost (M) @ Reaper Cloth
HP: 27
Energy: 53
Stats: 4/5/4/5/39
Status: N/A
Field: Toxic Spikes (2), Stealth Rock
Actions: Taunt~Destiny Bond~Sucker Punch+Fire Punch​

Action 1:
Morufon: Sludge Bomb - 9+3+(3-5)x1.5 = [9 Damage] [10 Energy]
Cyclost: Taunt = [10 Energy]

Action 2:
Morufon: Signal Beam - 8+3+(3-5)x1.5 = [8 Damage] [9 Energy]
Cyclost: Destiny Bond = [14 Energy]

Action 3:
Cyclost: Sucker Punch+Fire Punch - 4+8+(4-2)x1.5 = [15 Damage] [18 Energy]
Morufon: Sludge Bomb - 9+3+(3-5)x1.5 = [9 Damage] [10 Energy]



Morufon (M) @ Exp. Share
HP: 71
Energy: 36
Stats: 2/2/3/3/104 (12)
Status: Taunted (4a)

Cyclost (M) @ Reaper Cloth
HP: 1
Energy: 11
Stats: 4/5/4/5/39
Status: Cooldown (A1)
Field: Toxic Spikes (2), Stealth Rock​
 
#21

Morufon (M) @ Exp. Share
HP: 71
Energy: 36
Stats: 2/2/3/3/104 (12)
Status: Taunted (4a)
Actions: Struggle Bug~Struggle Bug~Struggle Bug

Cyclost (M) @ Reaper Cloth
HP: 1
Energy: 11
Stats: 4/5/4/5/39
Status: Cooldown (A1)
Field: Toxic Spikes (2), Stealth Rock
Actions: Cooldown~Chill~Pain Split​

Action 1:
Morufon: Struggle Bug - 4+3+(3-5)x1.5 = [4 Damage] [6 Energy]



Morufon (M) @ Exp. Share
HP: 71
Energy: 30
Stats: 2/2/3/3/104 (12)
Status: Taunted (3a), 1 KOC

Cyclost (M) @ Reaper Cloth
HP: 0
Energy: 11
Stats: 4/5/4/5/39
Status: KOed
Field: Toxic Spikes (2), Stealth Rock​
 
#25

Morufon (M) @ Exp. Share
HP: 71
Energy: 30
Stats: 2/2/3/3/104 (12)
Status: Taunted (3a), 1 KOC
Actions: Psychic~Silver Wind~Psychic

MACHO MAN RANDY SAVAGE (M) @ Expert Belt
HP: 91
Energy: 100
Stats: 6/3/2/3/55
Status: Toxic (1DpA)
Field: Toxic Spikes (2), Stealth Rock
Actions: Rock Slide~Smack Down~Protect​

Action 1:
Morufon: Psychic - [6+5+(3-3)x1.5]x1.5 = [17 Damage] [8 Energy]
MMRS: Rock Slide - [8+2+2+(5-2)x1.5+(6-5)x1]x1.5 = [26 Damage] [6 Energy]
MMRS: [-1 HP]

Action 2:
Morufon: Silver Wind - 6+3+(3-3)x1.5 = [9 Damage] [3 Energy]
MMRS: Smack Down - [5+2+2+(5-2)x1.5+(6-5)x1]x1.5 = [22 Damage] [4 Energy]
MMRS: [-1 HP]

Action 3:
MMRS: Protect = [14 Energy]
Morufon: Psychic - [6+5+(3-3)x1.5]x1.5 = [17 Damage (Null)] [8 Energy]
MMRS: [-1 HP]



Morufon (M) @ Exp. Share
HP: 23
Energy: 11
Stats: 2/2/3/3/104 (12)
Status: 1 KOC, Smack Down (4a)

MACHO MAN RANDY SAVAGE (M) @ Expert Belt
HP: 62
Energy: 76
Stats: 6/3/2/3/55
Status: Toxic (2DpA), Guts
Field: Toxic Spikes (2), Stealth Rock​
 
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