Hello Void Guy, haven't reffed you before. Good luck to you both and may the RNG gods be ever in your favour!Void Guy Sableye (Move your mouse to reveal the content) Sableye (open) Sableye (close) Sableye [Mayhem] (Male) Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion) Type: Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Ability 1: Keen Eye (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Ability 2: Stall (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail. Ability 3: Prankster (Innate) (DW Locked) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 4 (+) Spe: 43 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 16 MC: 0 DC: 1/5 Attacks: Level-up: Leer, Scratch, Foresight, Night Shade, Astonish, Fury Swipes, Fake Out, Detect, Shadow Sneak, Foul Play, Shadow Ball Egg: Metal Burst, Recover, Sucker Punch, Mean Look, Psych Up TM: Taunt, Will-o-wisp, Brick Break, Snarl, Psychic Minccino (Move your mouse to reveal the content) Minccino (open) Minccino (close) Minccino [Smasher] (Female) Nature: Jolly (+15% Speed, +17% Accuracy, -1 SpA) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Ability 1: Cute Charm (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. Ability 2: Technician (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Ability 3: Skill Link (Innate) (DW Locked) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3). Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 87 (+) Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 1/6 MC: 1 DC: 3/5 Attacks: Level-up: Pound, Growl, Helping Hand, Tickle, DoubleSlap, Swift, Sing, Tail Slap, Wake-Up Slap Egg: Aqua Tail, Mud-Slap, Iron Tail, Endure, Flail TM: Protect, Dig, Thunder Wave, Safeguard, Facade --------------- LockDown Swablu (Move your mouse to reveal the content) Swablu (open) Swablu (close) Swablu [Goldeneye] (F) Quiet Nature (+1 Special Attack, -15% Speed -10% Evasion) Type: Normal/Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Cloud Nine: (DW) [Locked]: (Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 3 Spe: 43 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 0/6 MC: 0 DC: 0/5 Attacks: Peck Growl Astonish Sing Fury Attack Safeguard Mist Round Natural Gift Take Down Agility Power Swap Roost Ice Beam Solarbeam Protect Chikorita (Move your mouse to reveal the content) Chikorita (open) Chikorita (close) Chikorita [Tea] (F) Quiet Nature (+1 Special Attack, -15% Speed -10% Evasion) Type: Grass Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Leaf Guard: (DW) [Locked]: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 39 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 0/9 MC: 0 DC: 0/5 Attacks: Tackle Growl Razor Leaf Poisonpowder Synthesis Reflect Magical Leaf Natural Gift Leech Seed Counter Heal Pulse Toxic Protect Energy Ball Order of Events: Void Guy sends out and equips. LockDown sends out, equips, and orders. Void Guy counters. I ref.