1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Completed Emma wants money! (6vs6 triples vs Pwnemon)

Discussion in 'ASB' started by Frosty, Mar 25, 2013.

  1. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731


    Team Elevator Music:
    Kyukon (Ninetales) (open)

    [​IMG]
    Ninetales(*) [Kyukon] (F)
    Nature: Timid (+15% Spe, +15% Acc, -1 Atk)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Drought (DW): (Innate) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 115 (100 *1.15) (+) (15% Accuracy boost)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20
    Total Moves: 79 [Movepool Complete]

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Attract
    Bide
    Body Slam
    Calm Mind
    Captivate
    Charm
    Confuse Ray
    Covet
    Curse
    Dark Pulse
    Dig
    Disable
    Double-Edge
    Double Team
    Dream Eater
    Ember
    Endure
    Energy Ball
    Extrasensory
    Facade
    Faint Attack
    Fire Blast
    Fire Spin
    Flail
    Flame Burst
    Flame Charge
    Flamethrower
    Flare Blitz
    Foul Play
    Frustration
    Giga Impact
    Grudge
    Headbutt
    Heat Wave
    Hex
    Hidden Power
    Howl
    Hyper Beam
    Hypnosis
    Imprison
    Incinerate
    Inferno
    Iron Tail
    Mimic
    Nasty Plot
    Natural Gift
    Ominous Wind
    Overheat
    Pain Split
    Payback
    Power Swap
    Protect
    Psych Up
    Psyshock
    Quick Attack
    Rage
    Reflect
    Rest
    Return
    Roar
    Role Play
    Round
    Safeguard
    Secret Power
    Skull Bash
    Sleep Talk
    Snore
    SolarBeam
    Spite
    Substitute
    Sunny Day
    Swagger
    Swift
    Tail Slap
    Tail Whip
    Take Down
    Toxic
    Will-O-Wisp
    Zen Headbutt
    Mirokarosu (Milotic) (open)

    [​IMG]
    Milotic(*) [Mirokarosu] (F)
    Nature: Bold (+1 Def, -1 Atk)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Marvel Scale: (Innate) This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    Cute Charm (DW): (Innate) This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 5
    Spe: 81
    Size Class: 5
    Weight Class: 5
    Base Rank Total: 20
    Total Moves: 68 [Movepool Complete]

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Aqua Ring
    Aqua Tail
    Attract
    Avalanche
    Bind
    Blizzard
    Body Slam
    Brine
    Bulldoze
    Captivate
    Confuse Ray
    Dive
    Double-Edge
    Double Team
    DragonBreath
    Dragon Pulse
    Dragon Tail
    Endure
    Facade
    Flail
    Frustration
    Giga Impact
    Hail
    Haze
    Hidden Power
    Hydro Pump
    Hyper Beam
    Hypnosis
    Ice Beam
    Icy Wind
    Iron Head
    Iron Tail
    Light Screen
    Magic Coat
    Mimic
    Mirror Coat
    Mist
    Mud-Slap
    Mud Sport
    Natural Gift
    Protect
    Psych Up
    Rain Dance
    Recover
    Refresh
    Rest
    Return
    Round
    Safeguard
    Scald
    Secret Power
    Sleep Talk
    Snore
    Splash
    Substitute
    Surf
    Swagger
    Swift
    Tackle
    Tickle
    Toxic
    Twister
    Waterfall
    Water Gun
    Water Pulse
    Water Sport
    Whirlpool
    Morufon (Venomoth) (open)

    [​IMG]
    Venomoth [Morufon] (M)
    Nature: Timid (+15% Spe, +12% Acc, -1 Atk)
    Type: Bug/Poison
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (e.g. burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Wonder Skin (DW): (Innate) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 104 (90 *1.15) (+) (12% Accuracy boost)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 17
    Total Moves: 80 [Movepool Complete]

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Acrobatics
    Aerial Ace
    Agility
    Air Cutter
    Attract
    Baton Pass
    Bide
    Bug Bite
    Bug Buzz
    Captivate
    Confusion
    Curse
    Defog
    Disable
    Double-Edge
    Double Team
    Endure
    Energy Ball
    Facade
    Flash
    Foresight
    Frustration
    Giga Drain
    Giga Impact
    Gust
    Hidden Power
    Hyper Beam
    Leech Life
    Mega Drain
    Mimic
    Morning Sun
    Natural Gift
    Ominous Wind
    Poison Fang
    PoisonPowder
    Protect
    Psybeam
    Psychic
    Psywave
    Quiver Dance
    Rage
    Rage Powder
    Razor Wind
    Reflect
    Refresh
    Rest
    Return
    Roost
    Round
    Screech
    Secret Power
    Signal Beam
    Silver Wind
    Skill Swap
    Sleep Powder
    Sleep Talk
    Sludge Bomb
    Snore
    SolarBeam
    String Shot
    Struggle Bug
    Stun Spore
    Substitute
    Sunny Day
    Supersonic
    Swagger
    Sweet Scent
    Swift
    Tackle
    Tailwind
    Take Down
    Teleport
    Thief
    Toxic
    Toxic Spikes
    Twister
    U-turn
    Venoshock
    Whirlwind
    Zen Headbutt
    (Necturna) (open)

    [​IMG]
    Necturna [] (F)
    Nature: Rash (+1 SpA, -1 SpD)
    Type: Grass/Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Forewarn: (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4 (-)
    Spe: 81
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 23
    Total Moves: 66 [Movepool Complete]

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Attract
    Bind
    Calm Mind
    Covet
    Curse
    Cut
    Double Team
    Dream Eater
    Energy Ball
    Facade
    Flash
    Frustration
    Future Sight
    Giga Drain
    Giga Impact
    Grass Knot
    Gravity
    Hex
    Hidden Power (Water, 7)
    Horn Leech
    Hyper Beam
    Ingrain
    Knock Off
    Leaf Blade
    Leaf Storm
    Leer
    Natural Gift
    Nightmare
    Ominous Wind
    Pain Split
    Payback
    Poison Fang
    Power Whip
    Protect
    Psych Up
    Psychic
    Rest
    Return
    Round
    Seed Bomb
    Shadow Ball
    Shadow Claw
    Shadow Sneak
    Skill Swap
    Sleep Talk
    Snatch
    Snore
    Soak (Sketched)
    SolarBeam
    Spite
    Stone Edge
    Substitute
    Sunny Day
    Super Fang
    Swagger
    Synthesis
    Telekinesis
    Thief
    Thunder Fang
    Torment
    Toxic
    Toxic Spikes
    Trick
    Vine Whip
    Will-O-Wisp
    Worry Seed
    Roobushin (Conkeldurr) (open)

    [​IMG]
    Conkeldurr [Roobushin] (M)
    Nature: Careful (+1 SpD, -1 SpA)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Total Moves: 68 [Movepool Complete]

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Attract
    Bide
    Block
    Brick Break
    Bulk Up
    Bulldoze
    Chip Away
    Comet Punch
    Counter
    Detect
    Dig
    Double Team
    Drain Punch
    DynamicPunch
    Earthquake
    Endure
    Facade
    Fire Punch
    Fling
    Focus Blast
    Focus Energy
    Focus Punch
    Force Palm
    Foresight
    Frustration
    Giga Impact
    Grass Knot
    Hammer Arm
    Helping Hand
    Hidden Power (Psychic, 7)
    Hyper Beam
    Ice Punch
    Knock Off
    Leer
    Low Kick
    Low Sweep
    Mach Punch
    Payback
    Poison Jab
    Pound
    Protect
    Rain Dance
    Rest
    Retaliate
    Return
    Reversal
    Rock Slide
    Rock Smash
    Rock Throw
    Rock Tomb
    Round
    Scary Face
    Sleep Talk
    Smack Down
    SmellingSalt
    Snore
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Superpower
    Swagger
    Taunt
    ThunderPunch
    Toxic
    Wake-Up Slap
    Wide Guard
    Work Up
    (Mollux) (open)

    [​IMG]
    Mollux [] (F)
    Nature: Timid (+15% Spe, +9% Acc, -1 Atk)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Illuminate (DW): (Can be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 88 (76 *1.15) (+) (9% Accuracy boost)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20
    Total Moves: 67 [Movepool Complete]

    MC: 0
    DC: 5/5

    Attacks:
    Acid
    Acid Armor
    Acid Spray
    Aqua Ring
    Attract
    Bide
    Bind
    Bug Bite
    Calm Mind
    Charm
    Clear Smog
    Confuse Ray
    Double Team
    Ember
    Eruption
    Explosion
    Facade
    Final Gambit
    Fire Blast
    Fire Spin
    Flame Charge
    Flamethrower
    Flash
    Frustration
    Gastro Acid
    Giga Impact
    Gunk Shot
    Heal Bell
    Heal Pulse
    Heat Wave
    Helping Hand
    Hidden Power (Ice, 7)
    Hyper Beam
    Inferno
    Iron Defense
    Knock Off
    Lava Plume
    Light Screen
    Moonlight
    Overheat
    Protect
    Rain Dance
    Rapid Spin
    Recover
    Rest
    Return
    Round
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Snatch
    Snore
    SolarBeam
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Thief
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Toxic Spikes
    Trick
    Venoshock
    Will-O-Wisp
    Withdraw


    Team Pwnemon
    Pyroak (open)

    [​IMG]
    (Pyroak) Ambrose (M)
    Nature: Brave (+1 atk, -8 spe, -10% flat evasion)
    Types: Grass / Fire
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: 4 (+)
    Def: 4
    SpA: 3
    SpD: 3
    Spe: 52 (-) (10% flat evasion drop)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: FULL
    MC: FULL
    DC: FULL

    Attacks:
    Absorb
    Amnesia
    Bullet Seed
    Ember
    Fire Spin
    Flame Burst
    Flame Wheel
    Flare Blitz
    Giga Drain
    Growth
    Heat Crash
    Iron Defense
    Lava Plume
    Leech Seed
    Leaf Tornado
    Petal Dance
    Sweet Scent
    Synthesis
    Wood Hammer
    Zap Cannon

    Aromatherapy
    Blaze Kick
    Counter
    Dragonbreath
    Earth Power
    GrassWhistle
    Inferno
    Natural Gift
    Psybeam
    Revenge
    Sand Tomb
    Water Sport

    AncientPower
    Block
    Headbutt
    Heat Wave
    Iron Tail
    Low Kick
    Seed Bomb
    Sleep Talk
    Snore
    Stealth Rock
    Worry Seed

    Attract
    Bulldoze
    Double Team
    Dragon Tail
    Earthquake
    Endure
    Energy Ball
    Facade
    Fire Blast
    Flame Charge
    Flamethrower
    Flash
    Flash Cannon
    Frustration
    Giga impact
    Grass Knot
    Hidden Power (Ice, 7)
    Hyper Beam
    Incinerate
    Light Screen
    Low Sweep
    Overheat
    Protect
    Rest
    Return
    Roar
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Safeguard
    Secret Power
    SolarBeam
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Swagger
    Swords Dance
    Toxic
    Will-O-Wisp

    85 moves
    Gliscor (open)

    [​IMG]

    (Gliscor) Melanie (F)

    Nature: Jolly (+15% spe, +14 acc boost, -1 SpA)
    Types: Ground / Flying
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Sand Veil:
    (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Stats:
    HP: 100
    Atk: 3
    Def: 5
    SpA: 1 (-)
    SpD: 3
    Spe: 110 +
    +14 ACC
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: FULL
    MC: 0
    DC: FULL

    Attacks:
    Acrobatics
    Faint Attack
    Fire Fang
    Fury Cutter
    Guillotine
    Harden
    Ice Fang
    Knock Off
    Night Slash
    Poison Jab
    Poison Sting
    Quick Attack
    Sand Attack
    Screech
    Slash
    Sky Uppercut
    Swords Dance
    Thunder Fang
    U-turn
    X-Scissor

    Agility
    Baton Pass
    Counter
    Cross Poison
    Double-Edge
    Feint
    Metal Claw
    Poison Tail
    Power Trick
    Razor Wind
    Rock Climb
    Sand Tomb
    Wing Attack

    Aqua Tail
    Bug Bite
    Dark Pulse
    Dream Eater
    Earth Power
    Endure
    Headbutt
    Iron Tail
    Mimic
    Mud-Slap
    Sky Attack
    Sleep Talk
    Snore
    Swift
    Tailwind

    Aerial Ace
    Attract
    Brick Break
    Bulldoze
    Captivate
    Curse
    Cut
    Defog
    Detect
    Dig
    Earthquake
    Facade
    False Swipe
    Fling
    Frustration
    Giga Impact
    Hidden Power
    Hone Claws
    Hyper Beam
    Natural Gift
    Payback
    Protect
    Rain Dance
    Return
    Rest
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Tomb
    Roost
    Round
    Sandstorm
    Secret Power
    Sludge Bomb
    Stealth Rock
    Steel Wing
    Strength
    Struggle Bug
    Stone Edge
    Substitute
    Sunny Day
    Swagger
    Taunt
    Thief
    Torment
    Toxic
    Venoshock

    64 moves
    Gallade (open)

    [​IMG]
    (Gallade) Rodney (M)

    Types:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    EC: FULL
    MC: 1
    DC: FULL

    Nature: Impish (+Def, -SpA)

    Stats:
    HP: 100
    ATK: 5
    DEF: 4 (+)
    SPA: 2 (-)
    SPD: 4
    SPE: 80
    SIZE: 3
    WEIGHT: 4
    BRT: 21

    Abilities:

    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Moves:
    Calm Mind
    Charm
    Close Combat
    Confusion
    Double Team
    Dream Eater
    Feint
    Fury Cutter
    Future Sight
    Growl
    Heal Pulse
    Helping Hand
    Hypnosis
    Imprison
    Leaf Blade
    Lucky Chant
    Magical Leaf
    Night Slash
    Protect
    Psycho Cut
    Psychic
    Slash
    Stored Power
    Swords Dance
    Teleport

    Confuse Ray
    Destiny Bond
    Disable
    Encore
    Grudge
    Mean Look
    Memento
    Shadow Sneak
    Synchronoise
    Will-O-Wisp

    Body Slam
    Defense Curl
    Double-Edge
    Drain Punch
    Dual Chop
    Endure
    Fire Punch
    Fury Cutter
    Headbutt
    Helping Hand
    Hyper Voice
    Ice Punch
    Icy Wind
    Knock Off
    Low Kick
    Magic Coat
    Magic Room
    Mimic
    Mud-Slap
    Nightmare
    Pain Split
    Recycle
    Signal Beam
    Skill Swap
    Sleep Talk
    Snatch
    Snore
    Swift
    ThunderPunch
    Trick
    Vacuum Wave
    Wonder Room
    Zen Headbutt

    Aerial Ace
    Ally Switch
    Attract
    Brick Break
    Bulk Up
    Bulldoze
    Captivate
    Charge Beam
    Cut
    Dream Eater
    Earthquake
    Echoed Voice
    Facade
    False Swipe
    Flash
    Fling
    Focus Blast
    Focus Punch
    Frustration
    Giga Impact
    Grass Knot
    Hidden Power
    Hyper Beam
    Light Screen
    Low Sweep
    Natural Gift
    Poison Jab
    Psych Up
    Psyshock
    Rain Dance
    Reflect
    Rest
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Safeguard
    Secret Power
    Shadow Ball
    Shock Wave
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Swagger
    Swords Dance
    Taunt
    Telekenesis
    Thief
    Thunder Wave
    Thunderbolt
    Torment
    Toxic
    Trick Room
    Work Up
    X-Scissor


    Sing
    Wish

    76 moves
    Colossoil (open)

    [​IMG]
    (Colossoil) Sid (M)

    Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 14% flat acc boost to attacks)
    Type: Dark/Water
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    EC: FULL
    MC: 0
    DC: FULL

    Stats:
    HP: 120
    Atk: 5
    Def: 3
    SpA: 2 (-)
    SpD: 3
    Spe: 110+
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22
    14% flat acc boost

    moves:
    Bite
    Body Slam
    Bounce
    Bubblebeam
    Crunch
    Dig
    Drill Run
    Horn Attack
    Horn Drill
    Leer
    Magnitude
    Megahorn
    Muddy Water
    Peck
    Pursuit
    Rapid Spin
    Spit Up
    Stockpile
    Swallow
    Tackle

    Double-Edge
    Encore
    Fake Out
    Fire Fang
    Fissure
    Flail
    Foul Play
    Mud Bomb
    Mud Shot
    Sand Tomb
    Screech
    Sucker Punch
    Thunder Fang
    Water Spout

    AncientPower
    Aqua Tail
    Dark Pulse
    Dive
    Earth Power
    Iron Tail
    Knock Off
    Rollout
    Snore
    Superpower

    Attract
    Brick Break
    Bulldoze
    Captivate
    Double Team
    Dragon Tail
    Earthquake
    Echoed Voice
    Embargo
    Endure
    Facade
    Frustration
    Giga Impact
    Hidden Power
    Hyper Beam
    Natural Gift
    Payback
    Poison Jab
    Protect
    Quash
    Rain Dance
    Rest
    Retaliate
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Sandstorm
    Secret Power
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Smack Down
    Snarl
    Snatch
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Swagger
    Taunt
    Thief
    Toxic
    U-turn

    70 moves
    Sableye (open)

    [​IMG]
    (Sableye) Nelson (M)

    Types: Ghost/Dark
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Nature: Brave (+1 Atk, -15% spe, -10% evasion)
    Stats:
    HP: 90
    Atk: 4 (+)
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16
    -10 EVA

    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    EC: FULL
    MC: 0
    DC: FULL

    Attacks:

    Astonish
    Confuse Ray
    Detect
    Faint Attack
    Fake Out
    Foresight
    Foul Play
    Fury Swipes
    Knock Off
    Leer
    Mean Look
    Night Shade
    Power Gem
    Punishment
    Scratch
    Shadow Ball
    Shadow Claw
    Shadow Sneak
    Zen Headbutt

    Captivate
    Feint
    Flatter
    Metal Burst
    Moonlight
    Nasty Plot
    Recover
    Sucker Punch

    Body Slam
    Counter
    Dark Pulse
    Double-Edge
    DynamicPunch
    Endure
    Fire Punch
    Fury Cutter
    Gravity
    Headbutt
    Ice Punch
    Icy Wind
    Low Kick
    Magic Coat
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Nightmare
    Ominous Wind
    Pain Split
    Role Play
    Seismic Toss
    Signal Beam
    Sleep Talk
    Snore
    Spite

    ThunderPunch
    Trick
    Wonder Room

    Aerial Ace
    Attract
    Brick Break
    Calm Mind
    Cut
    Dig
    Double Team
    Dream Eater
    Embargo
    Facade
    Flash
    Fling
    Focus Punch
    Frustration
    Hidden Power
    Hone Claws
    Incinerate
    Low Sweep
    Natural Gift
    Payback
    Poison Jab
    Psych Up
    Psychic
    Rain Dance
    Rest
    Retaliate
    Return
    Rock Smash
    Rock Tomb
    Round
    Secret Power
    Shock Wave
    Snarl
    Snatch
    Substitute
    Swagger
    Sunny Day
    Taunt
    Telekinesis
    Thief
    Torment
    Toxic
    Water Pulse
    Will-O-Wisp

    Helping Hand

    Shadow Mend

    47 moves
    Kingdra (open)

    [​IMG]
    (Kingdra) Mary (F)

    Nature: Modest (+SpA, -Atk)

    Types: Water/Dragon
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Swift Swim:
    (Can Be Disabled) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 100
    Atk: 2 (-)
    Def: 3
    SpA: 4 (+)
    SpD: 3
    Spe: 85
    SC: 2
    WC: 2
    BRT: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Brine
    Bubble
    BubbleBeam
    Dragon Dance
    Dragon Pulse
    Focus Energy
    Hydro Pump
    Leer
    Smokescreen
    Twister
    Water Gun

    Aurora Beam
    Clear Smog
    Disable
    Dragon Rage
    DragonBreath
    Flail
    Muddy Water
    Octazooka
    Razor Wind
    Signal Beam
    Splash
    Water Pulse

    Body Slam
    Bounce
    Dive
    Double-Edge
    Draco Meteor
    Headbutt
    Icy Wind
    Iron Head
    Mimic
    Outrage
    Sleep Talk
    Snore
    Swift

    Attract
    Bide
    Blizzard
    Brine
    Captivate
    Curse

    Double Team
    Endure
    Flash Cannon
    Frustration
    Giga Impact
    Hail
    Hidden Power (Electric, 7)
    Hyper Beam
    Ice Beam
    Natural Gift
    Protect
    Quash
    Rage
    Rain Dance
    Rest
    Return
    Round
    Scald
    Secret Power
    Skull Bash
    Substitute
    Surf
    Swagger
    Take Down
    Toxic
    Waterfall
    Whirlpool


    35 Moves

    Order of Operations:
    Pwnemon chooses pokemon with items (as the one that chose the arena)
    Elevator Music sends out pokemon with items and orders
    Pwnemon gives orders
    I Ref
  2. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,599
    Have fun with this group:

    Sableye @ Everstone! Colossoil @ Expert Belt! Gliscor @ Razor Fang! Give 'em hell!
  3. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Oops, so I screwed up when reorganizing movepools. Ninetales should have HP Rock, Milotic should have HP Electric, and Venomoth should have HP Ground. I won't use those moves though (they won't be helpful anyways probably 9.9)

    I'll lead with Milotic @ Prism Scale, Venomoth @ Rare Candy, and Conkeldurr @ Expert Belt! Conkeldurr, enable Sheer Force!

    Milotic: Hydro Pump (Colossoil) ~ Blizzard
    IF (Colossoil uses a damaging evasive move) THEN (use Blizzard and push actions back)
    IF (Colossoil is under the effects of a protective/evasive move) THEN (use Blizzard and push actions back)​
    Venomoth: Bug Buzz (Colossoil) ~ Bug Buzz (Colossoil)
    IF (Colossoil uses a damaging evasive move) THEN (use Bug Buzz (Sableye))
    IF (Colossoil is under the effects of a protective/evasive move) THEN (use Bug Buzz (Sableye))​
    Conkeldurr: Hammer Arm (Colossoil) ~ Ice Punch (Colossoil)
    IF (Colossoil uses a damaging evasive move) THEN (use Mach Punch (Colossoil) and push actions back)
    [DO ONCE] IF (Rock Slide is used) AND (you are not Taunted) THEN (use Wide Guard and push actions back)​
  4. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,599
    You really hate soil

    understandable

    but he's got a lot more tricks than you think he does~~~~

    Colossoil: Double Team (4) ~ Rock Slide

    Gliscor: Sky Attack + Fly Venomoth ~ chill

    Sableye: Helping Hand Gliscor ~ Snatch
  5. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    @Pwnemon:

    It has come to my attention that Gliscor doesn't learn Fly. Yours doesn't have it.

    Reorder.
  6. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,599
    well rofl make it a super sky attack combo then

    more en more fun?
  7. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Team Pwnemon

    [​IMG]
    Hp: 90
    En: 100
    6/5/3/3/43
    Other:
    Item: Everstone

    [​IMG]
    Hp: 120
    En: 100
    5/3/2/3/110
    Other:
    Item: Expert Belt

    [​IMG]
    Hp: 100
    En: 100
    4/5/1/3/110
    Other:
    Item: Razor Fang

    [​IMG]
    Hp: 100
    En: 100
    1/5/4/5/81
    Other:
    Item: Prism Scale

    [​IMG]
    Hp: 100
    En: 100
    2/2/5/3/104
    Other:
    Item: Rare Candy

    [​IMG]
    Hp: 110
    En: 100
    5/3/1/4/45
    Other: Sheer Force Activated
    Item: Expert Belt​

    Round 1!​



    ITT we witness Colossoil the haxmeister.

    data (open)


    Speedties (1=colossoil): 1, 1 (collosoil both)

    Sableye: Helping Hand (Gliscor) for 35.5 energy

    Colossoil: Double Team 4 clones for 16 energy

    Venomoth: Bug Buzz (Colossoil): -1 clone for 6 energy
    Clone (1=yes): 3/5 (no)

    Milotic: Hydro Pump (Colossoil): - 1 clone for 7 energy
    Hit: 17 (yes)
    Clone: 2/4 (no)

    Conkeldurr: Hammer Arm (Colossoil): -1 clone for 6 energy
    Clone: 3/3 (no)

    Gliscor: Sky Attack + Sky Attack (Venomoth): (14*2.25*2+3+3)*1.5= 103.5 damage for 41 energy
    Hit: 63 (yes)
    Crit:12 (no)

    Venomoth fainted!

    Sableye: Snatch for 4 energy

    Conkeldurr: Wide Guard - fails

    Sableye: Wide Guard for 7 energy

    Colossoil: Rock Slide for 6 energy
    vs Milotic: (8*0.75) = 6 damage
    vs Conkeldurr: (8*0.75+3)*0.67= 6 damage
    Crit: 7, 8
    Flinch: 2 (milotic)

    Gliscor: cooldown

    Milotic: flinch



    Team Pwnemon

    [​IMG]
    Hp: 90
    En: 57
    6/5/3/3/43
    Other:
    Item: Everstone

    [​IMG][​IMG]
    Hp: 120
    En: 78
    5/3/2/3/110
    Other: 1 clone
    Item: Expert Belt

    [​IMG]
    Hp: 100
    En: 59
    4/5/1/3/110
    Other:
    Item: Razor Fang

    [​IMG]
    Hp: 100
    En: 93
    1/5/4/5/81
    Other:
    Item: Prism Scale

    [​IMG]
    Hp: KO
    En: KO
    2/2/5/3/104
    Other:
    Item: Rare Candy

    [​IMG]
    Hp: 110
    En: 87
    5/3/1/4/45
    Other: Sheer Force Activated
    Item: Expert Belt​

    Elevator_Music sends out pokemon with item
    Pwnemon gives orders
    Elevator_Music gives orders
    I Ref eventually
  8. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Necturna, you're up. Take a Rocky Helmet!
  9. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,599
    that's about what I expected, this isn't the fight for Soil

    but it's the fight for Pyroak (@ Leftovers!)

    do you counter
  10. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Decline to counterswitch.
  11. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,599
    oops forgot aboot this

    Pybroak: Wood Hammer Milotic ~ Wood Hammer Milotic
    IF Milotic is under the effect of a Protective/Evasive use Fire Blast (Necturna)

    Gliscor: Aerial ace Conkeldurr ~ Sky Attack Necturna
    IF your target would use a protective/evasive move then switch the order of your actions
    IF Milotic uses a damaging ice-type move directed at you and not in a combo then use Dig (Milotic)

    Sableye: Icy Wind ~ Payback Necturna (Stall)
    IF Necturna uses Will-O-Wisp and is not taunted then Taunt it that action
    IF you are targetted by taunt then use Magic Coat that action
  12. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Milotic: Ice Beam+Ice Beam (Gliscor) ~ Cooldown (Chill)

    Conkeldurr: Pound+Ice Punch (Gliscor) ~ Cooldown (Chill)

    Necturna: Skill Swap (Necturna (Telepathy) <-> Pyroak (Rock Head) | Necturna (Rock Head) <-> Sableye (Prankster)) ~ Knock Off (Sableye)
  13. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Team Pwnemon
    bench (open)
    [​IMG]
    Hp: 120
    En: 78
    5/3/2/3/110
    Other: 1 clone
    Item: Expert Belt


    [​IMG]
    Hp: 90
    En: 57
    6/5/3/3/43
    Other:
    Item: Everstone

    [​IMG]
    Hp: 120
    En: 100
    4/4/3/3/52 (-10eva)
    Other:
    Item: Leftovers

    [​IMG]
    Hp: 100
    En: 59
    4/5/1/3/110
    Other:
    Item: Razor Fang

    [​IMG]
    Hp: 100
    En: 93
    1/5/4/5/81
    Other:
    Item: Prism Scale

    [​IMG]
    Hp: 100
    En: 100
    5/4/4/4/81
    Other:
    Item: Rocky Helmet

    [​IMG]
    Hp: 110
    En: 87
    5/3/1/4/45
    Other: Sheer Force Activated
    Item: Expert Belt​

    Round 2​


    data (open)

    Speedties (1=milotic): 2, 2 (necturna both times)

    Gliscor: Aerial Ace (Conkeldurr): (6+3+1.5)*1.5 = 15.75 damage for 3 energy
    Crit: 6 (no)

    Necturna: Skill Swap for 14 energy

    Necturna loses Telepathy and gets Prankster!
    Sableye loses Prankster and gets Rock Head!
    Pyroak loses Rock Head and gets Telepathy!

    Pyroak: Wood Hammer (Milotic): (15+3-1.5)*1.5= 24.75 damage for 8.5 energy
    Crit: 4
    -8.25hp due to recoil
    +1hp due to leftovers

    Milotic: Ice Beam + Ice Beam (Gliscor): (10*2.25+1.5)*2.25= 54 damage for 31.5 energy
    Crit: doesn't matter
    Freeze: doesn't matter

    Conkeldurr: Pound + Ice Punch (Gliscor): ((4+8*1.5)+2+2+2)*2.25= 49.5 damage for 13.5 energy
    Crit: doesn't matter

    Gliscor fainted!

    Sableye: Icy Wind for 5 energy (i hate you)
    vs Conkeldurr: 6*0.75-1.5+3= 6hp
    vs Milotic: (6*0.75-3)*0.67= 1hp
    vs Necturna: (6*0.75-1.5)*1.5= 4.5hp
    Hit: 73, 33 (yes, yes)
    Crit: 1, 15, 10 (conkeldurr)

    Necturna: Knock Off (Sableye): 4 damage for 4 energy
    Crit: 11 (no)

    Milotic: cooldown

    Pyroak: Wood Hammer (Milotic): (15+3-1.5)*1.5= 24.75 damage for 12.5 energy
    Crit: 8
    -8.25hp due to recoil
    +1hp due to leftovers

    Conkeldurr: cooldown

    Sableye: Payback (Necturna): (10+3)*1.5 = 19.5 damage for 6 energy
    Crit: 2 (no)
    -4.75hp due to Rocky Helmet


    Team Pwnemon
    bench (open)
    [​IMG]
    Hp: 120
    En: 78
    5/3/2/3/110
    Other: 1 clone
    Item: Expert Belt


    [​IMG]
    Hp: 81
    En: 46
    4/3/3/3/43
    Other: Rock Head instead of Prankster
    Item:

    [​IMG]
    Hp: 105
    En: 79
    4/4/3/3/52 (-10eva)
    Other: Telepathy instead of Rock Head
    Item: Leftovers

    [​IMG]
    Hp: KO
    En: KO
    4/5/1/3/110
    Other:
    Item: Razor Fang

    [​IMG]
    Hp: 50
    En: 61
    1/5/4/5/81
    Other: -1spe for 2r
    Item: Prism Scale

    [​IMG]
    Hp: 76
    En: 82
    5/4/4/4/81
    Other: -1spe for 2r, Pranskter instead of Telepathy
    Item: Rocky Helmet

    [​IMG]
    Hp: 88
    En: 73
    5/3/1/4/45
    Other: Sheer Force Activated, -1spe for 2r
    Item: Expert Belt​

    Pwnemon sends out pokemon with item
    Elevator_Music gives orders
    Pwnemon gives orders
    I Ref
  14. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,599
    er

    fuck 4x weaks

    gallade @ ebelt
  15. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    I'll switch Milotic out for Mollux @ Expert Belt
  16. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,599
    yea like i'm going to counterswitch

    i rly wish i had gliscor right now xD
  17. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Necturna has Prankster instead of Telepathy, right?

    Mollux: Sludge Bomb (Pyroak) ~ Acid
    [DO ONCE] IF (Earthquake is used) THEN (use Protect and push actions back)
    IF (Pyroak is under the effects of a protective/evasive move) AND (the above sub didn't activate) THEN (use Heat Wave)​
    Necturna: Stone Edge (Pyroak) ~ Stone Edge (Pyroak)
    IF (Pyroak is under the effect of a protective/evasive move) THEN (use Shadow Claw (Gallade))​
    Conkeldurr: Stone Edge (Pyroak) ~ Rock Slide
    IF (Pyroak is under the effect of a protective/evasive move) THEN (use Rock Slide)
    IF (Pyroak uses Counter) THEN (use Grass Knot (Pyroak))​
  18. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,599
    Pyroak: Flamethrower + Flamethrower Necturna ~ cooldown

    Gallade: Ally Switch Pyroak ~ Zen Headbutt Conkeldurr

    Sableye: Helping Hand Pyroak ~ Shadow Sneak Necturna
  19. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Team Pwnemon
    bench (open)
    [​IMG]
    Hp: 120
    En: 78
    5/3/2/3/110
    Other: 1 clone
    Item: Expert Belt


    [​IMG]
    Hp: 81
    En: 46
    4/3/3/3/43
    Other: Rock Head instead of Prankster
    Item:

    [​IMG]
    Hp: 105
    En: 79
    4/4/3/3/52 (-10eva)
    Other: Telepathy instead of Rock Head
    Item: Leftovers

    [​IMG]
    Hp: 100
    En: 100
    5/4/2/4/80
    Other:
    Item: Expert Belt

    bench (open)
    [​IMG]
    Hp: 50
    En: 61
    1/5/4/5/81(46.2)
    Other: -1spe for 2r
    Item: Prism Scale


    [​IMG]
    Hp: 100
    EN: 100
    1/3/5/4/88
    Other:
    Item: Expert Belt

    [​IMG]
    Hp: 76
    En: 82
    5/4/4/4/81(46.2)
    Other: -1spe for 2r, Pranskter instead of Telepathy
    Item: Rocky Helmet

    [​IMG]
    Hp: 88
    En: 73
    5/3/1/4/45 (25.6)
    Other: Sheer Force Activated, -1spe for 2r
    Item: Expert Belt​

    Round 3​



    data (open)

    Sableye: Helping Hand (Pyroak) for 26.5 energy

    Gallade: Ally Switch (Pyroak) for 4 energy
    Note: Evil.

    Mollux: Sludge Bomb (Gallade): 9+3+1.5 = 13.5 damage for 6 energy
    Crit:7 (no)
    Poison: 10 (no)

    Necturna: Stone Edge (Gallade): (10+1.5)*0.67= 7.7 damage for 7 energy
    Hit: 43 (yes)
    Crit:12 (no)

    Conkeldurr: Stone Edge (Gallade): (10+1.5)*0.67= 7.7 damage for 7 energy
    Hit: 46 (yes)
    Crit:6 (no)

    Pyroak: Flamethrower + Flamethrower (Necturna): (10*2.25*2+3-1.5)*1.5= 69.75 damage for 30.5 energy
    Crit: doesn't matter
    Burn: doesn't matter
    +1hp due to leftovers

    Sableye: Shadow Sneak (Necturna): (4+3)*1.5= 10.5 damage for 3 energy
    Crit: doesn't matter
    - 1.5hp due to recoil

    Necturna fainted!

    Gallade: Zen Headbutt (Conk): (8+3+3)*1.5 = 21 damage for 5 energy
    Crit: 4 (no)
    Flinch: 5 (no)

    Pyroak: cooldown
    +1hp due to leftovers

    Mollux: Acid for 2 energy
    vs Pyroak: (4*0.75+3+3+2)*1.5= 16.5 damage
    vs Gallade: 4*0.75+3+1.5= 7.5 damage
    vs Sableye: (4*0.75+3+3)*0.67= 6 damage
    Crit: 4, 11, 6
    Effect: 4, 10, 2 (no)(no)(no)

    Conkeldurr: Rock Slide for 6 energy
    vs Sableye: (8*0.75+3+2)= 11 damage
    vs Pyroak: (8*0.75+1.5+2+2)*1.5= 17.25 damage
    vs Gallade: (8*0.75+1.5+2)*0.67= 6.36 damage
    Hit: 56 (yes)
    Crit: 11, 14, 7 (no)(no)(no)


    Team Pwnemon
    bench (open)
    [​IMG]
    Hp: 120
    En: 78
    5/3/2/3/110
    Other: 1 clone
    Item: Expert Belt


    [​IMG]
    Hp: 64
    En: 16
    4/3/3/3/43
    Other: Rock Head instead of Prankster
    Item:

    [​IMG]
    Hp: 73
    En: 48
    4/4/3/3/52 (-10eva)
    Other: Telepathy instead of Rock Head
    Item: Leftovers

    [​IMG]
    Hp: 57
    En: 91
    5/4/2/4/80
    Other:
    Item: Expert Belt

    bench (open)
    [​IMG]
    Hp: 50
    En: 61
    1/5/4/5/81(46.2)
    Other: -1spe for 2r
    Item: Prism Scale


    [​IMG]
    Hp: 100
    EN: 92
    1/3/5/4/88
    Other:
    Item: Expert Belt

    [​IMG]
    Hp: KO
    En: KO
    5/4/4/4/81(46.2)
    Other: -1spe for 2r, Pranskter instead of Telepathy
    Item: Rocky Helmet

    [​IMG]
    Hp: 67
    En: 60
    5/3/1/4/45 (25.6)
    Other: Sheer Force Activated, -1spe for 1r
    Item: Expert Belt​

    Emma sends out mon with item then...
    Pwnemon's turn!
  20. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    I'll send Milotic back out.
  21. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,599
    i mean we already know the answer but...

    kingdra in for sableye (@ Dragon Scale)
    colossoil in for Pyroak

    counterswitch?
  22. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Decline to counterswitch.
  23. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,599
    solid orders are overrated

    Colossoil: Drill Run (Mollux) ~ Drill Run (Mollux)
    IF Conk uses Double Team a1 use Taunt that action
    IF Mollux uses Protect, use Bounce Conk

    Kingdra: Hydro Pump (Conk) ~ Brine (Conk)

    Gallade: Zen Headbutt (Conk) ~ Thunderpunch (Milo)
    IF Conk uses Protective use Feint Conk
  24. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Mollux: SolarBeam (Colossoil) ~ Helping Hand (Conkeldurr)

    Milotic: Hydro Pump (Colossoil) ~ Scald (Gallade)
    IF (Conkeldurr flinches a1) THEN (use Brine (Colossoil) a2)​

    Conkeldurr: Low Kick (Colossoil) ~ Drain Punch+Mach Punch (Colossoil)
  25. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Team Pwnemon
    bench (open)

    [​IMG]
    Hp: 73
    En: 48
    4/4/3/3/52 (-10eva)
    Other: Telepathy instead of Rock Head
    Item: Leftovers

    [​IMG]
    Hp: 64
    En: 16
    4/3/3/3/43
    Other: Rock Head instead of Prankster
    Item:


    [​IMG]
    Hp: 100
    En: 100
    3/3/5/3/85
    Other:
    Item: Dragon Scale

    [​IMG]
    Hp: 120
    En: 78
    5/3/2/3/110
    Other:
    Item: Expert Belt

    [​IMG]
    Hp: 57
    En: 91
    5/4/2/4/80
    Other:
    Item: Expert Belt

    bench (open)


    [​IMG]
    Hp: 100
    EN: 92
    1/3/5/4/88
    Other:
    Item: Expert Belt

    [​IMG]
    Hp: 50
    En: 61
    1/5/4/5/81
    Other:
    Item: Prism Scale

    [​IMG]
    Hp: 67
    En: 60
    5/3/1/4/45 (25.6)
    Other: Sheer Force Activated, -1spe for 1r
    Item: Expert Belt​

    Round 4​


    data (open)

    Colossoil: Drill Run (Mollux): (8+3+3+2)*2.25= 36 damage for 5 energy
    Crit: 15

    Kingdra: Hydro Pump (Conkeldurr): miss for 7 energy
    Hit: 85/100 (miss)
    Crit: 2

    Milotic: Hydro Pump (Colossoil): miss for 7 energy
    Hit: 81/100 (miss)
    Crit: 4

    Gallade: Zen Headbutt (Conkeldurr): (8+3+3+2)*1.5 = 24 damage for 5 energy
    Hit: 73/100 (yes)
    Crit: 10
    Flinch: 3/10 (no)

    Conkeldurr: Low Kick (Colossoil): (16+3+3+2)*1.5= 36 damage for 8 energy
    Crit: 12

    Mollux: Solarbeam (Colossoil): (12+3+2)*1.5 = 25.5 damage for 8 energy
    Crit: 13

    Mollux: Helping Hand (Conkeldurr) for 16 energy

    Conkeldurr: Mach Punch + Drain Punch (Colossoil): ((2+8)*2+2+3+2+3+3)*1.5= 49.5 damage for 23 energy
    +24.75hp
    Crit: 1 (yes)

    Colossoil: Drill Run (Mollux): 36 damage for 9 energy
    Crit: 8

    Kingdra: Brine (Conkeldurr): 13+3+3 = 19 damage for 7 energy
    Crit: 12

    Milotic: Scald (Gallade): 8+3 = 11 damage for 5 energy
    Crit: 4
    Burn: 4

    Gallade: Thunderpunch (Milotic): (8+2)*1.5 = 15 damage for 6 energy
    Crit: 8
    Paralysis: 10


    Team Pwnemon
    bench (open)

    [​IMG]
    Hp: 73
    En: 48
    4/4/3/3/52 (-10eva)
    Other: Telepathy instead of Rock Head
    Item: Leftovers

    [​IMG]
    Hp: 64
    En: 16
    4/3/3/3/43
    Other: Rock Head instead of Prankster
    Item:


    [​IMG]
    Hp: 100
    En: 86
    3/3/5/3/85
    Other:
    Item: Dragon Scale

    [​IMG]
    Hp: 9
    En: 64
    5/3/2/3/110
    Other:
    Item: Expert Belt

    [​IMG]
    Hp: 46
    En: 80
    5/4/2/4/80
    Other:
    Item: Expert Belt

    bench (open)


    [​IMG]
    Hp: 28
    EN: 68
    1/3/5/4/88
    Other:
    Item: Expert Belt

    [​IMG]
    Hp: 35
    En: 49
    1/5/4/5/81
    Other:
    Item: Prism Scale

    [​IMG]
    Hp: 49
    En: 29
    5/3/1/4/45
    Other: Sheer Force Activated, cooldown for 1a
    Item: Expert Belt​

    Elevator Music's turn!

Users Viewing Thread (Users: 0, Guests: 0)