Halcyon.
@Choice Specs
EMPIRE
StarringBreloomandLucario
[Youtube]3bwqDiP8BpA[/Youtube]
You see those two Pokémon right there? Lucario and Breloom would never be called obscure Pokémon, but they would definitely be considered two of the top offensive threats in the metagame. The purpose of this team was to focus on making it so that these two Pokémon wreck shop as easily as possible.
StarringBreloomandLucario
[Youtube]3bwqDiP8BpA[/Youtube]
You see those two Pokémon right there? Lucario and Breloom would never be called obscure Pokémon, but they would definitely be considered two of the top offensive threats in the metagame. The purpose of this team was to focus on making it so that these two Pokémon wreck shop as easily as possible.
Teambuilding Process
The team began with these two. They're two of my favorite Pokémon in OU, and I wanted to see if I could create a team that uses both of them well. I know they have some similar counters, though, and knew that it would take good teambuilding to do so.
I added Scizor as a way to deal with things like Celebi and Lati@s, which I knew would cause these two quite a bit of trouble. U-turn would also allow me to switch them in more easily, since neither Lucario nor Breloom has stellar defenses. This, of course, made me quite weak to things like Gliscor, Hippowdon, and Landorus-T. Naturally, a powerful special attacker was in order.
Keldeo provided a strong and reliable way to deal with powerful physical walls like the ones mentioned above. Keldeo also gave me another check to some of the faster threats like Terrakion, Salamence, Volcarona, etc., and appreciated the lack of Celebi that Scizor was ensuring. But things like Skarmory and Dragon types were starting to become issues. So I needed a strong Fire type that can deal with Skarmory...wonder who that could be...
Heatran seemed to fit the team perfectly. He could set up Stealth Rocks, dealt with Skarmory quite well, and with Air Balloon, became a great check to Dragon types like Salamence, Dragonite, and Salamence with Hidden Power Ice. Heatran was also another good check to Celebi lacking Earth Power, which could have been a problem, otherwise. I also noticed a pretty big Fire weakness, which Heatran sort of alleviated. Finally, I needed something that could take on Landorus, Thundurus-T, and Breloom without being trapped by Tyranitar.
Celebi and Heatran make a great pair, and Celebi with Baton Pass makes an even better partner with Lucario! Celebi also had the ability to paralyze threats on the opponents team that could give me trouble, like Latios and other fast Psychic types. Most importantly, though Celebi gave me a way to deal with Landorus, which otherwise was a huge problem for the team.
Scizor wasn't really helping me as much as I would have liked. It was two slow, and may Celebi/Lati@s run HP Fire to prevent being trapped by him anyway. So I decided that ScarfRachi might make a good replacement for him. It gave me a way to deal with the fast Psychics that give me trouble (like Alakazam).
Scarf Jirachi has never really worked for me, and this time was no different. I found myself needing a way to deal with Terrakion, as all it would take is one mis-predicted switch of Celebi into an X-Scizor, and everything on my team could be at least 2HKO'd by Scarf Close Combat. Also, though it is embarrassing to admit, Infernape was actually giving my team quite a bit of trouble ._.
So Landorus-T was my replacement for Jirachi. Landorus-T also had a strong U-turn, but also had Intimidate to deal with things like Terrakion. I started out with a bulky defensive set (with Knock Off, which I highly suggest everyone try, cause it's awesome), but after a while those dumb Psychic types kept getting me again, so I switched it to a Scarf set for that fast U-Turn. Landorus-T became my go-to lead, too.
The Team
An In Depth Look
NOTE: Orange=Testing Red=Definite change
Breloom @ Life Orb
Trait: Technician
EVs: 252 Atk / 252 Spd
Adamant Nature
- Mach Punch
- Bullet Seed
- Focus Punch
- Spore
This set is just dumb. It really is absurd how well it works, because, on paper, it wouldn't seem like it would. The idea is that you enter after something has died or on a predicted switch while Celebi BP's (typically from Tyranitar). Then you Spore while the opponent switches into whatever their sleep fodder is. After that, they'll probably switch into something that will counter Breloom. This is typically Latias or Latios. What the opponent probably isn't expecting is the 150 base power STAB Focus Punch waited for them outside that Poké Ball. In case you were wondering, here are some calcs for Breloom's Focus Punch:
252+ Atk Life Orb Breloom Focus Punch vs. 4 HP / 0 Def Latias: 191-225 (63.24 - 74.5%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Life Orb Breloom Focus Punch vs. 4 HP / 0 Def Latios: 211-248 (69.86 - 82.11%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Life Orb Breloom Focus Punch vs. 0 HP / 0 Def Dragonite: 182-215 (56.34 - 66.56%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Life Orb Breloom Focus Punch vs. 0 HP / 0 Def Salamence: 211-248 (63.74 - 74.92%) -- guaranteed 2HKO after Stealth Rock
All of these are effective OHKO's after Stealth Rock, Focus Punch, and Mach Punch.
252+ Atk Life Orb Breloom Focus Punch vs. 56 HP / 0 Def Celebi: 175-207 (49.29 - 58.3%) -- guaranteed 2HKO
252+ Atk Life Orb Breloom Focus Punch vs. 252 HP / 232+ Def Skarmory: 200-238 (59.88 - 71.25%) -- guaranteed
While you can't OHKO these counters, you put a serious dent in them, and almost always force them to waste a turn recovering, which allows me to get a free switch into Landorus-T or Heatran/Keldeo, respectfully. Also, SDef Skarmory has about a 30% chance to be OHKO'd by Focus Punch after Rocks. That calc is my favorite :3
Lucario @ Life Orb
Trait: Justified
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Close Combat
- Bullet Punch
- ExtremeSpeed
- Swords Dance
Lucario is the second half of my dynamic duo, and is an absolute monster. There are some who believe that Lucario isn't a powerful sweeper, and to those people, I would say "watch this battle and be amazed. The combination of Celebi luring in Tyranitar and Swords Dance Lucario is a scary one. Lucario is one of the best late-game sweepers out there. With Landorus-T taking care of Terrakion, and Keldeo taking on Landorus-T and Gliscor, Lucario can afford to run Crunch to help deal with my Jellicent issues. The other two moves are pretty standard on Lucario. Close Combat is an absurdly powerful STAB attack, where as +2 priority is something every sweeper wishes they had. Extremespeed allows me to bypass certain threats like Breloom at +2. Lucario also has no real trouble setting up to +2 either, setting up in the face of Choice-locked Terrakion and Tyranitar and proceeding to sweep. If I'm sweeping with anyone on this team, you better bet it's going to be Lucario.
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 92 Spe / 180 HP / 244 Def
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- [COLOR="Dark Orange"]Knock Off[/COLOR]
Bulky Landorus-T is just what this team needs. It has great defensive synergy with Heatran and Celebi, giving my frail sweepers the defensive backbone they need. Landorus-T also provides the ability to wall any Terrakion set thanks to it's fantastic typing and even better ability. Being able to provide momentum with U-turn is nothing to scoff at either, since my team needs as much momentum as it can get with the frailty of Breloom and Lucario. Usually I use Landorus-T to play around some of the powerful threats that might otherwise be a problem for my team, such as Terrakion, Lucario, Breloom, Gyarados, and Alakazam. All in all, Landorus-T is one of the most important members of the team, and the bulky set definitely provides necessary defensive presence. Thanks for the suggestion guys! I'm trying out Knock Off as an optio over SR since Heatran usually sets them up more easily, and no one expects Knock Off on the switch. Knocking Off Leftovers, Choice Items, Toxic Orbs, Life Orbs, and the like is incredibly helpful to the rest of the team, which appreciates not having opponents wit boosted moves or increased survivability.
Keldeo @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Electric]
Keldeo is, in my opinion, the best Scarfer in the OU tier. With STAB Hydro Pump and Secret Sword he can wreak havoc, especially on offensively inclined teams lacking a Scarf base 110. Keldeo deals with many of the defensive threats that my team struggles with, like Gliscor and Landorus-T, and also provides a nice check to Volcarona if it sets up before Rocks are up, since Heatran can only do so much. Being one of the fastest Pokémon in the tier, Keldeo also has the ability to act as a pretty great revenge killer. Keldeo’s set is always troublesome, though. Sometimes I feel like a Specs set would work well here too, but then I would have problems with things like Giga Drain Volcarona, Choice Scarf/DD Salamence, and Scarf Jirachi. Other than that, the specific moves I chose are also semi-problematic. The Great Mighty Doom suggested I use Hidden Power Electric and icy wind over Surf and Hidden Power Ice to better check Gyarados and Jellicent, which are huge pains to my team once Breloom has been taken out of the picture. But with Keldeo's new set, these two aren't nearly as frightening.
Heatran @ Shed Shell
Trait: Flash Fire
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock
Heatran is an extremely important member of my team. The ability to absorb Fire type attacks aimed at Celebi, Lucario, and Breloom is invaluable, and with a Flash Fire boost, even things like Rotom-W will think twice about switching in. His Fire STAB is extremely useful, and he acts as my counter to Sun teams. Air Balloon is the item of choice, since it gives me an early game counter to things like Garchomp. I chose a Timid nature to outspeed other Heatran (which I hate speed-tying) as well as things like Adamant Dragonite, though I could be persuaded to switch it to a Modest nature. I added Toxic to the set in the last slot since now Landorus-T sets up Rocks, which gives me freedom to beat Jellicent more easily since it can't stay in very long once it's been poisoned. This also means things like Politoed, Vaporeon and Rotom-W will think twice before switching into Heatran.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 20 Spd / 232 SDef / 4 Def
Calm Nature
- Psychic
- Baton Pass
- Nasty Plot
- Recover
I may not have built the team around her, but Celebi is definitely up there for MVP of my team. Specially Defensive Celebi is one of the best Pokémon in the game right now. It is a solid answer to Landorus, Thundurus-T, and Breloom, which are all extremely potent offensive threats. The only thing Celebi has to worry about is the rare U-turn from Landorus or Thundurus-T, but if they have that, then Keldeo can revenge kill both with Surf, so it isn’t a huge problem. The main selling point of this set is Baton Pass. It allows me to escape from Tyranitar trying to get the Pursuit Trap on me, only to have me get to +3 with Lucario after Justified and Swords Dance boosts. When that happens, gg. I switched Perish Song for Nasty Plot and it's been working like a charm. Passing +2 to Scarf Keldeo or Heatran is laughably good. Once things like Jellicent have been eliminated, Keldeo sweeps. Celebi herself has actually swept once or twice with just Psychic.
Conclusion
I’ve had pretty good success with the team, as a whole. I peaked at around ~1920 on an alt I made, but, as with all teams, I feel like it may have gotten stale or the metagame has shifted slightly because it hasn’t been working as well as it has been in the past. At the very least, I got to show off Focus Punch Breloom and Bullet Punch Lucario, so I guess it was worth it. Thanks for reading and for your help!
Red=Serious threat
Orange=Medium threat
Green=Minor threat
Jellicent- If Breloom is taken out, then nothing I have can 2HKO it. This thing is the only reason I kind of want to use HP Ghost/Electric on Keldeo. If it's paired with Ferrothorn (which it almost always is) then even Breloom has a hard time dealing with it unless I predict perfectly. No idea of how to go about fixing this problem. Possibly Giga Drain on Celebi?
Sash Alakazam- This thing can kill any of my Pokémon if it has its Sash intact. The only way I can deal with it is to U-turn it with Landorus and then kill it with any of Breloom, Lucario, or Keldeo. Scary thing to face, and I hate having to play around it.
Starmie (Scarf especially)- Though Scarf Starmie is rare, I have run into a few, and it can KO everything I have on my team. Usually I just try to U-turn from Landorus into Keldeo to KO.
Banded Terrakion- It has the ability to 2HKO everything on my team if I predict incorrectly. Landorus-T is my only savior against this thing, but since I don’t have a bulky set, it can’t switch in too many times. Breloom/Lucario are nice checks, but that’s all they really are.
Calm Mind Latias- This thing cannot be stopped. I have nothing on my team that can even come close to being able to KO it once it starts setting up. Could really use help with this one.
Volcarona- Not too much of a problem, but if Keldeo is dead, then I have to hope that I can live with Landorus-T and KO with Earthquake. If it gets to +2, it's pretty much gg.
Lucario- If it sets up and Landorus-T/Celebi are dead/weakened, then I’m in trouble because I’ll have to rely on a speed tie with Lucario to win. Not fun, but it’s manageable.
Gengar- Not a huge threat, since few people suspect BP from Lucario and try to set up on it instead. not to mention Celebi can OHKO it while Shadow Ball can’t, but celebi has to be at full health.
Infernape- Unfortunately, this thing actually can be really scary for my team if Landorus-T is weakened. The mixed set with HP Ice is even worse. Usually I can play around it until Mach Punch/Extremespeed can KO, but it can be a problem.
DD Gyarados- a very potent threat for my team. I don’t have much to deal with it at all except for switching in between Landorus-T and Celebi hoping I can predict right. Sub sets are serious problems for the team too, since Intimidate doesn’t work on him.
I’ve had pretty good success with the team, as a whole. I peaked at around ~1920 on an alt I made, but, as with all teams, I feel like it may have gotten stale or the metagame has shifted slightly because it hasn’t been working as well as it has been in the past. At the very least, I got to show off Focus Punch Breloom and Bullet Punch Lucario, so I guess it was worth it. Thanks for reading and for your help!
Red=Serious threat
Orange=Medium threat
Green=Minor threat
Jellicent- If Breloom is taken out, then nothing I have can 2HKO it. This thing is the only reason I kind of want to use HP Ghost/Electric on Keldeo. If it's paired with Ferrothorn (which it almost always is) then even Breloom has a hard time dealing with it unless I predict perfectly. No idea of how to go about fixing this problem. Possibly Giga Drain on Celebi?
Sash Alakazam- This thing can kill any of my Pokémon if it has its Sash intact. The only way I can deal with it is to U-turn it with Landorus and then kill it with any of Breloom, Lucario, or Keldeo. Scary thing to face, and I hate having to play around it.
Starmie (Scarf especially)- Though Scarf Starmie is rare, I have run into a few, and it can KO everything I have on my team. Usually I just try to U-turn from Landorus into Keldeo to KO.
Banded Terrakion- It has the ability to 2HKO everything on my team if I predict incorrectly. Landorus-T is my only savior against this thing, but since I don’t have a bulky set, it can’t switch in too many times. Breloom/Lucario are nice checks, but that’s all they really are.
Calm Mind Latias- This thing cannot be stopped. I have nothing on my team that can even come close to being able to KO it once it starts setting up. Could really use help with this one.
Volcarona- Not too much of a problem, but if Keldeo is dead, then I have to hope that I can live with Landorus-T and KO with Earthquake. If it gets to +2, it's pretty much gg.
Lucario- If it sets up and Landorus-T/Celebi are dead/weakened, then I’m in trouble because I’ll have to rely on a speed tie with Lucario to win. Not fun, but it’s manageable.
Gengar- Not a huge threat, since few people suspect BP from Lucario and try to set up on it instead. not to mention Celebi can OHKO it while Shadow Ball can’t, but celebi has to be at full health.
Infernape- Unfortunately, this thing actually can be really scary for my team if Landorus-T is weakened. The mixed set with HP Ice is even worse. Usually I can play around it until Mach Punch/Extremespeed can KO, but it can be a problem.
DD Gyarados- a very potent threat for my team. I don’t have much to deal with it at all except for switching in between Landorus-T and Celebi hoping I can predict right. Sub sets are serious problems for the team too, since Intimidate doesn’t work on him.
Breloom @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Mach Punch
- Bullet Seed
- Focus Punch
- Spore
Landorus-Therian (M) @ Choice Scarf
Trait: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Hidden Power [Ice]
Keldeo @ Expert Belt
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Bug]
Lucario @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Close Combat
- Bullet Punch
- ExtremeSpeed
- Swords Dance
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 Def / 232 SDef / 20 Spd
Calm Nature
- Psychic
- Baton Pass
- Thunder Wave
- Recover
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Mach Punch
- Bullet Seed
- Focus Punch
- Spore
Landorus-Therian (M) @ Choice Scarf
Trait: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Hidden Power [Ice]
Keldeo @ Expert Belt
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Bug]
Lucario @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Close Combat
- Bullet Punch
- ExtremeSpeed
- Swords Dance
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 Def / 232 SDef / 20 Spd
Calm Nature
- Psychic
- Baton Pass
- Thunder Wave
- Recover
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock
Also, last minute s/o to False Sense, who helped me out with this team when I first came up with the original frame. Thanks bud :)