Well, here we are at the second most popular arena in CAP ASB, The UNOWN SOUP!
Here are the rules of engagement
Ditto: Xerox
Nature: Quirky: Neutral Nature
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12
DC: 2/5
Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Imposter: (DW, Locked): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.
Attacks: (1)
Transform
Team Danmantincan:
Heather - Chimchar (F)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 1/9
MC: 0
DC: 1/5
Moves (28):
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Slack Off
Acrobatics
Fire Spin
Facade
Assist
Blaze Kick
Counter
Double Kick
Encore
Fake Out
Fire Punch
Focus Punch
Heat Wave
Helping Hand
Quick Guard
Submission
ThunderPunch
Dig
Brick Break
Flamethrower
Ah man, danmantincan's being mean again and brought a taunt mon to foil ditto.
Turn order:
Danmantincan Orders
End Quote Orders
I ref.
Here are the rules of engagement
Team End Quote:The Rules said:1v1 Singles
1 Recovery, 5 Chills
DQ: 1 Day for battlers, 2 Days for ref.
Items = Sure
Switch = Derp
Abilities = Nah
Ditto: Xerox
Nature: Quirky: Neutral Nature
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12
DC: 2/5
Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Imposter: (DW, Locked): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.
Attacks: (1)
Transform
Team Danmantincan:
Heather - Chimchar (F)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 1/9
MC: 0
DC: 1/5
Moves (28):
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Slack Off
Acrobatics
Fire Spin
Facade
Assist
Blaze Kick
Counter
Double Kick
Encore
Fake Out
Fire Punch
Focus Punch
Heat Wave
Helping Hand
Quick Guard
Submission
ThunderPunch
Dig
Brick Break
Flamethrower
Ah man, danmantincan's being mean again and brought a taunt mon to foil ditto.
Turn order:
Danmantincan Orders
End Quote Orders
I ref.